Axiomtek Previews Jetson Thor T5000/T4000 Developer Kit for Robotics Systems

Axiomtek has unveiled the AIE015-AT, a robotics developer kit built around NVIDIA Jetson Thor. The system is described as combining high compute density with multi-camera support and industrial I/O for robotics and physical AI workloads. The platform is shown with Jetson Thor T5000 or T4000 modules, offering up to 2070 TFLOPS of compute performance. Axiomtek […]

SpaceX Launches New NASA Telescope to Help JWST Study Exoplanets

Last week a University of Arizona astronomy professor “watched anxiously…as an awe-inspiring SpaceX Falcon 9 rocket carried NASA’s new exoplanet telescope, Pandora, into orbit.”

In 2018 NASA had approached Daniel Apai to help build the telescope, which he says will “shatter a barrier — to understand and remove a source of noise in the data — that limits our ability to study small exoplanets in detail and search for life on them.”

Astronomers have a trick to study exoplanet atmospheres. By observing the planets as they orbit in front of their host stars, we can study starlight that filters through their atmospheres… But, starting from 2007, astronomers noted that starspots — cooler, active regions on the stars — may disturb the transit measurements. In 2018 and 2019, then-Ph.D. student Benjamin V. Rackham, astrophysicist Mark Giampapa and I published a series of studies showing how darker starspots and brighter, magnetically active stellar regions can seriously mislead exoplanets measurements. We dubbed this problem “the transit light source effect….”

In our papers — published three years before the 2021 launch of the James Webb Space Telescope – we predicted that the Webb cannot reach its full potential. We sounded the alarm bell…
Pandora will do what Webb cannot: It will be able to patiently observe stars to understand how their complex atmospheres change.

By staring at a star for 24 hours with visible and infrared cameras, it will measure subtle changes in the star’s brightness and colors. When active regions in the star rotate in and out of view, and starspots form, evolve and dissipate, Pandora will record them. While Webb very rarely returns to the same planet in the same instrument configuration and almost never monitors their host stars, Pandora will revisit its target stars 10 times over a year, spending over 200 hours on each of them.

It’s the first space telescope “built specifically for detailed multi-color observations of starlight filtered through the atmospheres of exoplanets,” reports the Arizona Daily Star, noting the University of Arizona will serve as mission control:

[T]echnicians will operate Pandora in real time and monitor its telemetry and overall health under a contract with NASA… The spacecraft will undergo about a month of commissioning before beginning science operations, which are scheduled to last for a year…

Pandora was selected as part of NASA’s Astrophysics Pioneers program, which was created in 2020 to foster compelling, relatively low-cost science missions using smaller, cheaper hardware and flight platforms with a price cap of no more than $20 million. By comparison, the Webb telescope — the largest and most powerful astronomical observatory ever sent into space — carries a pricetag of about $10 billion.

Pandora is a joint mission NASA and California’s Lawrence Livermore National Laboratory.


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Hundreds Answer Europe’s ‘Public Call for Evidence’ on an Open Digital Ecosystem Strategy

The European Commission “has opened a public call for evidence on European open digital ecosystems,” writes Help Net Security, part of preparations for an upcoming Communication “that will examine the role of open source in EU’s digital infrastructure.”

The consultation runs from January 6 to February 3, 2026. Submissions will be used to shape a Commission Communication addressed to the European Parliament, the Council, and other EU bodies, which is scheduled for publication in the first quarter of 2026… The call for evidence links Europe’s reliance on digital technologies developed outside the EU to concerns over long term control of infrastructure and software supply chains… Open digital ecosystems are discussed in the context of technological sovereignty and the use of technologies that can be inspected, adapted, and shared.

Long-time Slashdot reader Elektroschock describes it as the European Commission “stepping up its efforts behind open-source software”

Building on President von der Leyen’s political guidelines, the initiative will review the Commission’s 2020-2023 open-source approach and set out concrete actions to strengthen Europe’s open-source ecosystem across key areas such as cloud, AI, cybersecurity and industrial technologies. The strategy will be presented alongside the upcoming Cloud and AI Development Act, forming a broader policy package aimed at reducing strategic dependencies and boosting Europe’s digital resilience.

And “In just a few days, over 370 submissions have already been filed, indicating that the issue is touching a nerve across the EU,” writes CyberNews.com:

“Europe must regain control over its software supply chain to safeguard freedom, security, and innovation,” suggests an individual from Slovakia. Similar perspectives appear to be widely shared among respondents…

The document doesn’t mention US tech giants specifically, but rather aims to support tech sovereignty and seek “digital solutions that are valid alternatives to proprietary ones….”

“This is not a legislative initiative. The strategy will take the form of a Commission communication. The initiative will set out a general approach and will propose: actions relying on further commitments and an implementation process,” the EC explains. Policymakers expect the strategy to help EU member states identify the necessary steps to support national open-source companies and communities.


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TCL PlayCube Is A Battery Powered Google TV Projector With A Cool Twist

TCL PlayCube Is A Battery Powered Google TV Projector With A Cool Twist
The Rubik’s Cube is a timeless toy that needs no introduction, and TCL’s latest portable projector, the PlayCube, is inspired by its design. Specifically, the side of the projector can be twisted like a Rubik’s Cube in order to more precisely aim over obstacles. Hands-on reports for the device are generally positive, but also framed within

Microsoft Forced to Issue Emergency Out-of-Band Windows Update

The senior editor at the blog Windows Central decries two serious Windows issues “that were not spotted by Microsoft during testing, and are so severe that the company has now issued an emergency fix to address the problems.”

Microsoft’s first update for Windows 11 in 2026 has already caused two major issues that saw users unable to fully shutdown their PCs or sign-in into a device when using Remote Desktop… Being unable to shut down your PC due to a recent OS update is a huge oversight on Microsoft’s part, but this is the latest in a long list of updates over the last year to cause a major issue like this… Other issues that have cropped up in Windows 11 in the last year include a bug that caused Task Manager to fail to close when the user exited the application, causing system resources to lock up after a prolonged period of time if the user had opened and closed Task Manager multiple times in a session.
Another update caused saw File Explorer flashbang users with a white screen when opening it in dark mode, which appeared in an update that was supposed to improve dark mode on Windows 11…

For whatever reason, the Windows Insider Program doesn’t appear to be working anymore, as severe bugs are somehow making it into shipping versions of the OS.

“The out of band updates, KB5077744 and KB5077797, are available now via Windows Update and is rolling out to everybody,” they write. “Once installed, your PC should go back to being able to shut down successfully, and signing-in via Remote Desktop should work again.”

Microsoft has also officially acknowledged a third bug which crashes Outlook Classic when using POP accounts, according to the blog Windows Latest, which adds that that bug has not yet been fixed.

They’ve also identified other minor bugs, including “a black screen problem in Windows 11 KB5074109… either due to the update itself or some compatibility issues with GPU drivers.”

After you install the January 2026 Update, Windows triggers random black screens where the desktop freezes for a second or two, the display goes black, then everything comes back. I can’t pinpoint any specific configuration, but I can confirm the black screen issue has been observed on a small subset of PCs with both Nvidia and AMD GPUs. After you install the January 2026 Update, Windows triggers random black screens where the desktop freezes for a second or two, the display goes black, then everything comes back.


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Microsoft issues emergency fix after a security update left some Windows 11 devices unable to shut down

If you weren’t able to shut down your Windows 11 device recently, Microsoft has rolled out an emergency fix addressing a couple of critical bugs that popped up with its latest January 2026 Windows security update. The latest “out-of-band” update repairs an issue for some Windows 11 devices that would only restart when users tried to shut down or hibernate. The same update restores the ability for Windows 10 and Windows 11 users to log into their devices via remote connection apps.

Microsoft said the inability to shut down or hibernate affected Windows 11 devices using Secure Launch, a security feature that protects a computer from firmware-level attacks during startup. As for the remote connection issue, Microsoft explained in its Known issues page that credential prompt failures were responsible when users tried to log in remotely to affected Windows 10 and 11 devices.

According to WindowsLatest, some lingering issues with the January 2026 Windows security update are still affecting users, like seeing blank screens or Outlook Classic crashing. Back in October, Microsoft had to issue another emergency fix for Windows 11 related to the Windows Recovery Environment. For those still hesitant to upgrade to Windows 11, Microsoft is allowing you to squeeze some more life out of Windows 10 by enrolling in Extended Security Updates.

This article originally appeared on Engadget at https://www.engadget.com/computing/microsoft-issues-emergency-fix-afer-a-security-update-left-some-windows-11-devices-unable-to-shut-down-192216734.html?src=rss

Washington is the latest state pursuing an age verification law for porn sites

Washington state residents may soon be forced to produce IDs before getting onto websites with pornographic content. Within the state’s House of Representatives, Rep. Mari Leavitt introduced House Bill 2112, which is informally known as the Keep Our Children Safe Act. Similar to the initiatives seen in other states, the bill proposes to restrict access to “online sexual material harmful” to anyone under 18.

In practical terms, those living in Washington state could see websites asking for digital identification or demanding the user go through an age verification system that requests a government-issued ID. If a website that has more than one-third of its content being “sexual material harmful to minors” is found not following these rules, the state’s attorney general can pursue steep civil penalties.

If those restrictions sound familiar, it’s because many other states have also passed similar constraints. Washington state’s proposed bill is very similar to Texas’ age verification law that went into effect in September 2023 and was recently upheld by the US Supreme Court. Like the Texas law, several groups expressed disapproval of the bill during the public hearing at the House committee level. As reported by The Seattle Times, groups including the ACLU, Lavender Rights Project and the Northwest Progressive Institute warned of privacy risks related to potential data breaches and the loose definition of “sexual material harmful to minors” in the bill’s language.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/washington-is-the-latest-state-pursuing-an-age-verification-law-for-porn-sites-174423529.html?src=rss

Astronomers Finally Explain How Molecules From Earth’s Atmosphere Keep Winding Up On the Moon

An anonymous reader shared this report from CNN:

Particles from Earth’s atmosphere have been carried into space by solar wind and have been landing on the moon for billions of years, mixing into the lunar soil, according to a new study [published in the journal Nature Communications Earth & Environment last month]. The research sheds new light on a puzzle that has endured for over half a century since the Apollo missions brought back lunar samples with traces of substances such as water, carbon dioxide, helium and nitrogen embedded in the regolith — the moon’s dusty surface layer.

Early studies theorized that the sun was the source of some of these substances. But in 2005 researchers at the University of Tokyo suggested that they could have also originated from the atmosphere of a young Earth before it developed a magnetic field about 3.7 billion years ago. The authors suspected that the magnetic field, once in place, would have stopped the stream by trapping the particles and making it difficult or impossible for them to escape into space. Now, the new research upends that assumption by suggesting that Earth’s magnetic field might have helped, rather than blocked, the transfer of atmospheric particles to the moon — which continues to this day.

“This means that the Earth has been supplying volatile gases like oxygen and nitrogen to the lunar soil over all this time,” said Eric Blackman, coauthor of the new study and a professor in the department of physics and astronomy at the University of Rochester in New York.

Earth’s magnetic field “somewhat inflates the atmosphere of Earth” when it’s hit by solar winds, according to study coauthor Eric Blackman, a physics/astronomy professor at New York’s University of Rochester. He told CNN the moon passes through this region for a few days each month, with particles landing on the lunar surface and embedding in the soil (because the moon lacks an atmosphere that would block them).

This also means the moon’s soil could actually contain a chemical record of Earth’s ancient atmosphere, according to the study — “spanning billions of years…”


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Acer Sues Verizon, AT&T, and T-Mobile, Alleging Infringment on Acer’s Cellular Networking Patents

Slashdot reader BrianFagioli writes: Acer has filed three separate patent infringement lawsuits against AT&T, Verizon, and T-Mobile, taking the unusual step of hauling the nation’s largest wireless carriers into federal court. The suits, filed in the Eastern District of Texas, claim the companies are using Acer-developed cellular networking technology without paying for the privilege. Acer says it tried to negotiate licenses for years but reached a dead end, arguing it was left with no option except litigation. The case centers on six U.S. patents Acer asserts are core to modern wireless networks, rather than anything tied to PCs or laptops. The company describes itself as reluctant to pursue courtroom battles, but it has been quietly building a large global patent portfolio after pouring hundreds of millions of dollars into R&D. Acer also notes that some of its patents count as standard-essential, hinting the carriers may be required to license them. All three companies are expected to push back, and the dispute could become another long-running telecom patent saga. Consumers will not notice any immediate changes, but if Acer wins or settles, it may find a new revenue stream far beyond its traditional hardware business.

Further coverage from Hot Hardware


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China Builds ‘Hypergravity’ Machine 2,000X Stronger Than Earth

Long-time Slashdot reader schwit1 shared this report from Futurism:

China has unveiled an extremely powerful “hypergravity machine” that can generate forces almost two thousand times stronger than Earth’s regular gravity.

The futuristic-looking machine, called CHIEF1900, was constructed at China’s Centrifugal Hypergravity and Interdisciplinary Experiment Facility (CHIEF) at Zheijang University in Eastern China, and allows researchers to study how extreme forces affect various materials, plants, cells, or other structures, as the South China Morning Post reports… [Once up and running, it will allow researchers to recreate “catastrophic events such as dam failures and earthquakes inside a laboratory, according to the university.”] For instance, it can analyze the structural stability of an almost 1,000-feet-tall dam by spinning a ten-foot model at 100 Gs, meaning 100 times the Earth’s regular gravity. It could also be used to study the resonance frequencies of high-speed rail tracks, or how pollutants seep into soil over thousands of years.

The machine officially dethroned its predecessor, CHIEF1300, which became the world’s most powerful centrifuge a mere four months ago… It can generate 1,900 g-tonnes of force, or 1,900 times the Earth’s gravity. To put that into perspective, a washing machine only reaches about two g-tonnes.


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Eye Tracking Is The Missing Piece In Mark Zuckerberg’s VR Strategy

In 2014, Mark Zuckerberg bought Oculus VR for a couple billion dollars with the premise virtual reality was to become the foundation of personal computing.

In 2026, virtual reality is really starting to dig its roots into those foundations with OpenXR and Flatpaks. Operating systems based around VR headsets with eye tracking as a key feature are now receiving updates from Google, Valve and Apple.

New walled gardens are building up fast even as old ones fall down. Valve is coming for gaming, Google is relying on Android APKs, and Apple is building out a new kind of live sports and TV experience, all of it with VR as the display for the entire landscape.

Earlier this week many hundreds of people lost their jobs as Meta announced the most dramatic course-correction to its strategy yet. Even though VR’s future has never been brighter, the weight of Meta’s shift might lead some to believe “Oculus VR” here was a “legendary misadventure” and virtual reality is dead, again.

That couldn’t be further from reality. If you care about the future you should have been reading UploadVR yesterday.

As I look across the last 10 years and try to piece together a picture of how Meta ended up here, I find one key technology conspicuously absent from almost all their headset and glasses designs, save for the failed Quest Pro.

Here’s a look at why the absence of eye tracking limits VR’s scale and Zuckerberg’s ambition for a new social network clouded the Oculus vision.

Eye Tracking In 2017

In 2017 I attended a pair of eye tracking demos at GDC, one of them inside Valve’s booth. From these demos I started to realize “just how empowering eye tracking will be for VR software designers.”

“The additional information [eye tracking] provides will allow creators to make games that are fundamentally different from the current generation,” I wrote. “It was like I had been suddenly handed a superpower and I naturally started using it as such — because it was fun. It is up to designers to figure out how much skill will be involved in achieving a particular task when the game knows exactly what you’re interested in at any given moment.”

Architecting an entire VR platform over a decade without a solid plan for default implementation of eye tracking is a study in long-term vision meeting short-term execution.

“Apple’s eye tracking is really nice,” Zuckerberg noted on Instagram in 2024 after saying he tried Apple’s headset. “We actually had those sensors back in Quest Pro. We took them out for Quest 3, and we’re gonna bring them back in the future.”

Mark Zuckerberg: Quest 3 Is Better Than Apple Vision Pro
Mark Zuckerberg tried Apple Vision Pro but claims Quest 3 is “better for the vast majority of things that people use mixed reality for”.
UploadVRDavid Heaney

You could see this tiny comment as one of the first public acknowledgments in which he is starting to realize something is deeply wrong with his current strategy.

When Facebook stopped selling Oculus Go it acknowledged the company wouldn’t ever make another 3DoF headset. The same thing should have happened after the Quest Pro launched in 2022 with eye tracking. It didn’t. By the time Meta ships a second VR headset with eye tracking, roughly five years will have passed from the first. The company is probably all in on full-body codec avatars being their prize for drawing you into their vision of the metaverse now, after Apple stole their initial thunder with FaceTime and Personas powered by good eye tracking.

I believe we now have evidence that VR headsets that can’t see what you want by following the intent of your eyes aren’t serious contenders as platform plays. Valve, Google, and Apple are all centered on the technology in their latest headsets for slightly different reasons. When you pull back far, you can see that Steam Frame’s DK1 was the HTC Vive in 2016 and Valve Index was its DK2 from 2019.

Valve decided SteamOS in VR is ready for prime time in 2026 with Steam Frame’s consumer release, following Apple deciding 2024 was the time to launch Vision Pro. Both use eye tracking to do key things for users.

From Rift To Quest

For Zuckerberg’s organization, the ramping investments over the last decade would build the necessary technologies for a complete computing platform, starting with just a few billion to acquire the development team behind the Oculus Rift. Michael Abrash left Valve to found a modern Xerox PARC within Zuckerberg’s larger organization, drawn by the commitment to invest in costly long-term research and development.

Meta built those technologies in a fairly public way by showing work as it went, both in sharing research and selling products. Solid ideas like Oculus Medium during this early period were spun out and continued at places like Adobe.

Starting in 2020, Facebook tried forcing the linking of its accounts to the use of Quest headsets and, in early 2021, it tried advertising in virtual reality. VR users quickly rejected both efforts.

Facebook’s executives embarked on a rebranding effort to Meta alongside a new accounts system developed as a fresh start for Zuckerberg’s new computing platform in headsets and glasses. By the end of 2021, Facebook was Meta.

Quest 2 was selling well. There was a well-curated store, their hand tracking was quickly approaching state of the art, and there was no credible competition in the United States shipping a standalone VR headset. Any stink associated with Facebook was being put behind Meta with Zuckerberg’s bold new vision of the “Metaverse.”

And a high-end Quest Pro with eye tracking was still coming in late 2022.

A Legendary Misadventure?

“Setting out to build the metaverse is not actually the best way to wind up with the metaverse,” warned technical guide John Carmack in 2021. “The metaverse is a honeypot trap for architecture astronauts… Mark Zuckerberg has decided now is the time to build the metaverse….my worry is we could spend years and thousands of people possibly and wind up with things that didn’t contribute all that much to the ways that people are actually using the devices and hardware today…we need to concentrate on actual products rather than technology, architecture, or initiatives.”

In 2022 Carmack left Meta as he “wearied of the fight” and, four years later, thousands have departed as leadership reshaped the company in the form of VR and AR technologies. Until the layoffs in 2026, Meta’s leadership and design failures didn’t reek of the failure Carmack specifically warned about. Now they do.

After laying off the vast majority of the game developers Meta hired and tasking the rest to “Horizon” initiatives, do we see Beat Saber and Population: One become a last ditch effort to keep Horizon Worlds alive? Meta’s latest move in December, as some of the first Steam Frame kits arrived with devs, was to delist Population: One from the Steam store, noting that it was a move to stop “unfair play” by cheaters using the openness of a PC to break the multiplayer experience.

The legendary misadventure here was the entire Horizon Worlds effort, attempting to force a social network by brute force onto the wrong technology at the wrong time in the wrong way. 2026 represents a reset of Meta’s efforts, certainly, but the question is exactly how far back in this timeline Meta needs to go to figure out what went wrong, and which structural changes need to take place to fix it?

Gaming Studios Instead Of Eye Tracking

Meta acquired Beat Saber in November of 2019 and, over the next several years, doubled down multiple times by hiring dozens of developers skilled in the use of Oculus Touch controllers. Some of these decisions were set against unusual behavior patterns due to a generationally significant pandemic keeping people home near their headsets.

During the 2016-2018 period, NextVR streamed NBA games live to VR headsets, a startup called Spaces opened a walk around Terminator VR attraction, and the first decent eye tracking was demonstrated in consumer VR hardware. Apple released a headset that combined all those technologies mentioned from 2017 in a 2024 product.

At Meta, someone made decisions to ship headsets without eye tracking after shipping a single headset that tracks eyes. They have their reasons, but whatever they are may be the cause of Meta losing some of the lead in VR that was bought with Oculus in 2014. Whatever is going on with Meta’s decision-making process, leadership tried to rectify it by the end of 2025 with the hiring of a key executive from Apple.

Now Meta faces a world where it might increase production for its non-VR glasses products. Meanwhile, Apple, Google, Samsung, and Valve ship or plan to ship VR headsets with eye tracking.

From Real To Virtual And Virtual To Real

30 years from this chart’s appearance in research literature to Apple making a dial to move what you see across the entire Reality-Virtuality Continuum.

Imagine two types of eyewear at opposite ends of this particular continuum from Paul Milgram’s seminal 1994 paper. One at the right is a relatively heavy VR headset that is essentially all display. The other at left is a pair of ultra lightweight frames with no display. Today Meta ships Quest 3, 3S, and Ray-Ban glasses in each of these categories, and they all lack eye tracking.

Apple ships only the Vision Pro with eye tracking today and it is a $3,500 device not many people have tried. The headset does a little magic trick with this chart. It is rooted at the right edge of the chart, but software defaults to starting you at the left side. Turn the dial on the headset and the world can shift from your environment being fully “real” to fully “virtual” across the whole continuum.

Apple is surely readying something to secure the left side of the chart. When they launch, what features will they focus on and how might Apple and Meta eyewear differ?

Pointing Cameras In The Wrong Directions

If Vision Pro is a spatial computer I want Apple’s answer to the Meta Ray-Ban glasses to function more like a spatial mouse. No display and all input.

Apple could take the sensors for tracking hand movements and eye movements from Vision Pro and put that technology into slim frames with Bluetooth and battery. Thin clear glasses can gather the same eye and finger input as a big enclosed VR headset. It’s difficult, surely, but it’s more useful than putting in a display system for one eye. The differentiating feature would be a universal remote for everything that’s so impossibly advanced it could feel like magic almost everywhere.

  • You should be able to operate an iPad or Apple TV, and maybe other Apple devices, the same way you do the menu of a Vision Pro. Just pinch and drag in the open air. Ex: While washing the dishes with your hands and watching a movie on your iPad, you look over and pause a movie without touching the tablet with your dirty hands.
  • You should be able to run your finger along any flat surface as a virtual trackpad for any computer you’re looking at.
  • You should be able to touch type on any surface.

Google told me touch typing on any surface would be a solved problem in a couple of years at the end of 2024. In such a focused design, Apple could conceivably replace the mouse, trackpad and keyboard with eyewear at the opposite end of the spectrum from Vision Pro. I mean that literally because display-free means you only ever see the real environment through a pair of frames, and yet the glasses still track your eye movements the same as they do in Vision Pro.

In Apple Vision Pro, eye tracking is used to target what you’re looking at so that when you “mouse click” by pinching your fingers together the whole system responds to exactly what you want in that moment. It’s also used to drive the included Persona avatars and even the outward-facing display system showing recreated eyeballs to external viewers. That’s a lot of technology, weight and expense Apple introduced in Vision Pro to fully enclose a person in a focused virtual location represented as an Apple home environment, and then anywhere else along the mixed reality spectrum using a dial and software.

None of that seems like a mass market need unless you had an experience in 2017 that instantly made you feel like a superhero in a VR headset. Why do VR headsets need eye tracking? For the same reason a computer needs a mouse. It is how you tell the computer what you want in a graphical user interface, even if you still need something else to select what you’re looking at.

Could We Provide Better Cellphone Service With Fewer, Bigger Satellites?

European satellite operator Eutelsat “plans to launch 440 Airbus-built LEO satellites in the coming years to replenish and expand its constellation,” Reuters reported Friday. And last week America’s Federal Communications Commission approved SpaceX’s request to deploy another 7,500 Starlink satellites, while Starlink “projects it will eventually have a constellation of 34,000 satellites,” writes Fast Company, and Amazon’s Project Leo “plans to launch more than 3,200 satellites.”

Meanwhile “Beijing and some Chinese companies are planning two separate mega-constellations, Guowang and G60 Starlink, totaling nearly 26,000 satellites,” and this week the Chinese government “applied for launch permits for 200,000 satellites.”

But a small Texas-based company called AST SpaceMobile “believes it can provide better service with fewer than 100 gigantic satellites in space.”

AST SpaceMobile has developed a direct-to-cell technology that utilizes large satellites called BlueBirds. These machines use thousands of antennas to deliver broadband coverage directly to standard mobile phones, says the company’s president, Scott Wisniewski. “This approach is remarkably efficient: We can achieve global coverage with approximately 90 satellites, not thousands or even tens of thousands required by other systems,” Wisniewski writes in an email…
The key is its satellites’ size and sophistication. AST’s first generation of commercial satellite, the BlueBird 1-5, unfolds into a massive 693-square-foot array in space. Today, the company has five operational BlueBird 1-5 satellites in orbit, but its ambitions are much bigger. On December 24, 2025, AST launched the first of its next-generation satellites from India — called Block 2 — and this one broke records. The BlueBird 6 has a surface of almost 2,400 square feet, making it the largest single satellite in low Earth orbit. The company plans to launch up to 60 more by the end of 2026. “This large surface area is essential for gathering faint signals from standard, unmodified mobile phones on the ground,” Wisniewski explains. It is essentially a single, extremely powerful and sensitive cell tower in the sky, capable of serving a huge geographical area…

To be clear, AST SpaceMobile’s approach is not without its own controversies. The sheer size of the company’s satellites makes them incredibly bright in the night sky, a significant source of frustration for ground-based astronomers. McDowell confirms that when it launched in 2022, AST’s prototype satellite, BlueWalker 3, became “one of the top 10 brightest objects in the night sky for a while.”
“It’s a serious issue, and we are working directly with the astronomy community to mitigate our impact,” Wisniewski says. The company is exploring solutions like anti-reflective coatings and operational adjustments to minimize the time its satellites are at maximum brightness…

AST SpaceMobile has already proven its technology works, the article points out, with six working satellites now transmitting at typical 5G speeds directly to regular phones.


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Ocean damage nearly doubles the cost of climate change

The global cost of greenhouse gas emissions is nearly double what scientists previously thought, according to a study published Thursday by researchers at the University of California, San Diego’s Scripps Institution of Oceanography.

It is the first time a social cost of carbon (SCC) assessment—a key measure of economic harm caused by climate change—has included damages to the ocean. Global coral loss, fisheries disruption, and coastal infrastructure destruction are estimated to cost nearly $2 trillion annually, fundamentally changing how we measure climate finance.

“For decades, we’ve been estimating the economic cost of climate change while effectively assigning a value of zero to the ocean,” said Bernardo Bastien-Olvera, who led the study during his postdoctoral fellowship at Scripps. “Ocean loss is not just an environmental issue, but a central part of the economic story of climate change.”

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