The “surprisingly resilient” global economy is at risk of being disrupted by a sharp reversal in the AI boom, the IMF warned on Monday, as world leaders prepared for talks in the Swiss resort of Davos. From a report: Risks to global economic expansion were “tilted to the downside,” the fund said in an update to its World Economic Outlook, arguing that growth was reliant on a narrow range of drivers, notably the US technology sector and the associated equity boom.
Nonetheless, it predicted US growth would strongly outpace the rest of the G7 this year, forecasting an expansion of 2.4 per cent in 2026 and 2 per cent in 2027. Tech investment had surged to its highest share of US economic output since 2001, helping drive growth, the IMF found.
“There is a risk of a correction, a market correction, if expectations about AI gains in productivity and profitability are not realised,” said Pierre-Olivier Gourinchas, IMF chief economist. “We’re not yet at the levels of market frothiness, if you want, that we saw in the dotcom period,” he added. “But nevertheless there are reasons to be somewhat concerned.”
Earlier this month we looked at the Dell Pro Max GB10 performance up against AMD’s Ryzen AI Max+ “Strix Halo” with the superior performance for the green team for performance and power efficiency. For those wondering how the Dell Pro Max GB10 performance comes up for the much talked about NVIDIA GH200, here are some comparison benchmarks.
ASUS is not planning to release any new smartphones this year, and may be exiting the mobile phone business altogether. That means no more new ROG Phone iterations (making the ROG Phone 9 we reviewed its last gaming handset) and no more premium Zenfone handsets (the last Zenfone model we reviewed was the Zenfone 9 in 2022).
China’s birth rate fell to 5.6 per 1,000 people in 2025, the lowest figure since the founding of the People’s Republic in 1949, and the country’s total population contracted by 3.39 million, the sharpest decline since the Mao Zedong era. The drop marks the fourth straight year of population decline and comes despite government efforts to encourage childbearing, including subsidies of about $500 annually per child born on or after January 1, 2025.
Beijing has also imposed a 13% value-added tax on contraceptives this year. The government is betting on automation and productivity to offset the shrinking workforce — China already leads the world in robot installations — and President Xi Jinping has written that population policy must transition “from being mainly about regulating quantity to improving quality.”
The cycling industry seems to be grappling with new standards all the time, and the latest to cause a stir is 32in wheels.
Now tyre manufacturer Schwalbe has revealed it is “fully convinced” by the extra-large size and BikeRadar can reveal it will be releasing 32in tyres in 2027.
The tyre size has mostly been discussed in the world of mountain biking. Last year, Maxxis revealed 32in tyres at Eurobike and BMC athletes were spotted riding prototype 32in wheels. Then, in November, the UCI said the new size would be permitted in XC racing from 2026.
During a presentation at the Velofollies tradeshow last week, Schwalbe’s product manager Jakob Maßen said the company would be introducing 32in tyres “for nearly all cycling categories”.
On display at Schwalbe’s stand at Velofollies was a gravel bike from Unpaved Cycles with 32in wheels and prototype Schwalbe G-One RX Pro tyres. Stan Portus / Our Media
Schwalbe has been experimenting with 32in tyres in its lab. “The Schwalbe lab gives us the freedom to experiment and to test new ideas and innovate things without any pressure,” Maßen said.
Testing ideas in the lab is a way for Schwalbe to see if they could become products. One example Maßen cites that started in the lab is Schwalbe’s Radial mountain bike tyres, which have carcass threads at a more obtuse angle to increase the tyre’s contact area.
Schwalbe began testing 32in tyres in the lab with the same mindset, to see if the size would make a viable product.
“We went into this with an open mind. Some of us were sceptical but with field and lab testing, we saw that there are advantages and these will also be a benefit for the consumer,” Maßen said.
Schwalbe found 32in tyres provide more grip due to a larger contact patch with the ground, increase stability, allow for higher cornering speeds and improve comfort.
“We could also prove, scientifically, an improved lower rolling resistance, especially on uneven surfaces,” added Maßen.
This led Schwalbe to commit to the new size. “We are fully convinced of this new technology, and we will be introducing new products in this size in 2027,” said Maßen.
One question that remains is whether Schwalbe will produce 32in road bike tyres.
“Road cycling is heavily restricted by the UCI and there is a rule that the diameter of the overall wheel and tyre is not supposed to exceed 700mm,” Maßen said, adding that a 700c wheel – the wheel size found on the majority of road bikes – is already at this limit when fitted with a 35mm tyre.
Maßen said Schwalbe doesn’t know whether this UCI restriction will be lifted. He added that: “We don’t know what the future holds, but we’re exploring all options.”
Alongside discussing its plans for 32in tyres, Schwalbe revealed its new Pro One Allroad road bike tyre at Velofollies. The tyre is said to ‘close the gap’ between road and gravel bike tyres for the extreme conditions of races such as Paris–Roubaix. The tyre is available in sizes up to 40mm wide.
Addressing the trend for wider road bike tyres, Maßen said: “I think this year we will see more really big options, but it really depends on the frame manufacturers – if they can offer a bike that is fast and account for these figures.”
Following below is an attempt to deploy Arch Linux KVM Guest via archinstall 3.0.15-2. Load Guest via virt-manager into spice console. Pre-install archinstall 3.0.15-2 seems to be needless. However, straight forward run `python -m archinstall` having git clone done and skipping first upgrade didn’t work for me .
At the end of 2024, I was invited to join Zwift in Mallorca in April of 2025. My first reaction was incredulity: Could Zwifters ride outside in a group without crashing? After my husband told me he would divorce me if I didn’t go, I reluctantly agreed to sign up. I knew at least that I would meet people whom I respected and counted as friends in the organizers’ community. And if need be, I would give everyone a very wide gap.
To make the trip from California worth it, I also went before the start of ZCL to ride with my COALITION teammates on a different part of the island. Riding with the women that I had known for years was fun, and when I transferred to ZCL, I thought it couldn’t get better than that.
Turns out it could. The beauty of such a large group of bikers getting together to ride without their families in tow was as unexpected as it was awesome. Each day I chose whether I wanted to ride slow, medium, or fast and whether I wanted to go for a short ride, a medium ride, or a long ride. Those crazier-than-normal bikers got to choose a long, fast ride with an after-party thrown in. Each day I got to talk to another rider from a different part of the world who also loved Zwift. The group leaders were amazing, had different backgrounds and expertise, and made the rides enjoyable for all. And everyone got just what they wanted, whether that was a soul-crushing, hours-long climb or a sampling of pastries bookended with a flat, short ride. And after the rides? No one had anything else to do, so everyone hung out.
I saw so much potential in that gathering, which was big enough to support everyone’s perfect day. While in a small group setting, everyone has to sacrifice a little bit so everyone can get mostly what they wanted from the training camp. But in a bigger group, everyone got just what they wanted from the rides. As an extremely mediocre rider who values cookies and cocktails over a bump in FTP, I may have been an outlier in many of the groups. But I found former chef Karla to be similarly impassioned and the head of TBR (James) to be as curious about the island as me.
Even though I self-describe myself as mediocre, I also saw the potential for these days to teach me something about riding in groups. At home, I use my personal draft van, which is my husband, but I rarely follow a stranger’s wheel. I’ve always thought myself to be too old and too bad a biker to react to an unexpected brake or blind descent, but in that one week I learned that I was stronger than I thought. And I want more of it! I want to be in that position again, and this time, I want to bring some of my friends with me—friends that I am willing to brave Fox Hill three times for, for instance.
Benefits of Attending a Cycling Training Camp
Cycling camps can be awesome for so many reasons, both the stuff you can measure and the good vibes you can’t.
Increased Fitness and Endurance
Putting in sustained effort over multiple days typically results in a significant boost to cardiovascular fitness and muscular endurance. Getting intense, focused training is a massive plus. When you dedicate several days just to cycling, you can really dial in structured, high-volume workouts—something that’s tough to manage with all the usual daily commitments. Plus, pushing hard for multiple days usually gives your cardio and musclular endurance a serious upgrade.
Cycling camps are also perfect for honing your skills. You get the chance to practice things like riding in a group, descending, cornering, and pacelining in a supportive setting. And finally, you get vital exposure to different terrain, letting you take on challenging routes (think long climbs, technical descents, and varied roads) that you might not have back home.
Socializing and Community
Zwift Insider’s Monica SchlangeCav, signing Dan’s birthday croc.Dan, with his birthday croc.
Camps are fantastic for meeting people and making friends. You bring together like-minded cyclists from all walks of life, and that really builds a strong community feel. Going through the shared “suffering” and triumph on the road creates truly unforgettable memories. You also get insider tips and encouragement by talking directly with group leaders, former pros, or coaches who can give you personalized advice.
Making It Easy (Practical & Logistical)
Cycling camps take the headache out of everything. The organizers typically sort out all the meals, routes, support cars, and places to stay, so all you have to do is pedal. This is backed up by supported rides, which usually include a mechanic, sag wagons, and medical help. That takes a massive weight off your shoulders regarding potential mechanicals or emergencies. Finally, camps are usually set up in places with perfect cycling weather, which means reliable conditions for consistent, quality training.
Cycling camps are honestly a win-win-win situation, delivering major benefits: you get physically fitter and more skilled, you feel awesome thanks to the shared effort and achievements, and you make amazing social connections both during the rides and afterward. For the indoor crew, especially the Zwift folks, taking those technical smarts and building real-life community at camp creates stronger relationships out of the real bonds forged in game. When this motivated and organized group transitions from the screen to the open road, they’re perfectly positioned to bring a huge wave of new energy and camaraderie to the wider cycling community.
What About You?
Have you ever done an IRL training camp with Zwift friends? Share below!
Engineers from the University of Trento in Italy are working on a system that captures the heat energy created by braking to charge the electronics on your bike.
A paper on the technology outlines a method by which energy is captured from braking and sunlight to run electronic components, including electronic gears, dropper posts, power meters and data telemetry equipment.
F1 cars and electric vehicles can use regenerative braking to capture kinetic energy as the vehicle slows down. Such a system could, theoretically, be possible for bicycles, too.
Thermal and solar energy harnessed
The thermal recovery system uses a 3D-printed mount that holds a thermal generator above the brake pads. Giuseppe Pasquini; Maria Doglioni; Arianna Saviane; Davide Brunelli
The paper identifies that “low-power, wireless actuators” are becoming increasingly common on bike components such as dropper posts, derailleurs, and even suspension forks and shocks.
This creates a need for batteries to power the tech. The paper investigates whether “innovative energy harvesting and management solutions that do not compromise rider experience” could reduce or eliminate reliance on batteries.
It examines two sources of energy; thermal energy generated by the brakes and solar energy. PhD student Maria Doglioni, one of the paper’s authors, explains the focus was to generate enough electricity to run actuators on electrical components, not generate enough current to charge large batteries such as those used on electric bikes.
This concept for energy harvesting is quite different from the regenerative braking systems used in electric cars. “We use wasted heat from friction when we push the brakes, whereas [electric] cars use reverse-running motors as generators,” says Doglioni.
Thermal energy captures the heat generated as your brakes convert kinetic energy from slowing you and the bike into heat energy. Instead of that heat energy dissipating into the atmosphere, thermal capture could harness it and channel it into a modern bike’s electronic system.
The system described in the paper captures energy from sunlight alongside thermal energy. The solar energy is captured using photovoltaic panels, changing the sun’s radiation into electrical current, which can then be combined with the energy from the braking system and fed into electrical components.
How does it work?
An aluminium plate transfers the thermal energy generated by the brakes from the pads to the thermal generator. Giuseppe Pasquini; Maria Doglioni; Arianna Saviane; Davide Brunelli
The system uses an aluminium plate. This contacts the disc brake pads to transfer the heat energy to the thermal generator.
The thermal generator is attached to a 3D-printed mount. This bolts onto the post-mount disc brake caliper bolts and sits above the brake pads. The thermal generator transforms the heat energy into electrical energy, which can then be passed through wires to be used elsewhere on the bike.
It looks as though the system might be adaptable between different bicycle brakes without the need for spending big on bespoke calipers or unwieldy hardware.
Because it relies on thermal energy, this technology is also friction-free. This offers an advantage over dynamo setups, which introduce drag to your bike.
Elsewhere, the system utilises photovoltaic panels to capture solar energy. This is used in tandem with the thermal energy capture, to investigate whether, when combined, these two systems could create enough power to run electronic components, removing the need for batteries entirely.
The paper also states a possible use for the energy generated could be for running telemetry used on mountain bikes when descending. An example would be Mondraker’s MIND system, which collects suspension data that the rider can access via the myMondraker app.
Giuseppe Pasquini, another of the paper’s authors, explains a different approach was taken compared to the MIND system, which powers its own GPS (Global Positioning System). Instead, Pasquini says the research team used a custom app that employs a smartphone’s GPS for real-time data collection, saving harvested energy for the onboard sensors.
What does the future hold?
Data acquisition systems such as Mondraker’s MIND are among the myriad electrical components that could be powered by this technology. Mondraker
“To effectively power components like shifters and telemetry, we are advancing beyond standard technologies by implementing both lower power consumption and higher energy production,” says Pasquini.
Even in its prototype form, the product looks very minimal. It could bode well for a finished product if this pre-production version is already small and neatly packaged.
Slashdot reader hackingbear summarizes this report from Bloomberg: China consumed totally 10.4 trillion kilowatt hours (10.4 petaWh) in 2025 according to data from the National Energy Administration. That’s the highest annual electricity use ever recorded by a single country, and doubled the amount used by the US and surpassed the combined annual total of the EU, Russia, India and Japan.
The surge in demand for power are results of growth in data centers for artificial intelligence (+17% over 2024) and use of electric vehicles (+48.8%)… However, on a per-capita basis, China uses about 7,300 kWh per person vs about 13,000 kWh per American.
More details from Reuters:
China’s mostly coal-based thermal power generation fell in 2025 for the first time in 10 years, government data showed on Monday, as growing renewable generation met growth in electricity demand even as overall power usage hit a record. The data is a positive signal for the decarbonisation of China’s power sector as China sets a course for carbon emissions to peak by 2030… Thermal electricity, generated mostly by coal-fired capacity with a small amount from natural gas, fell 1% in 2025 to 6.29 trillion kilowatt-hours (kWh), according to the National Bureau of Statistics (NBS). It fell more sharply in December, down by 3.2%, from a year earlier, the data showed… [Though the article notes that coal output still edged up to a record high last year.]
Hydropower grew at a steady pace, up 4.1% in December and rising 2.8 % for the full year, the NBS data showed. Nuclear power output rose 3.1 in December and 7.7% in 2025, respectively.
Thermal power generation is unlikely to accelerate in 2026 as renewables growth continues apace.
If you’ve ever used a 3D printer, you may recall the wondrous feeling when you first printed something you could have never sculpted or built yourself. Download a model file, load some plastic filament, push a button, and almost like magic, a three-dimensional object appears. But the result isn’t polished and ready for mass production, and creating a novel shape requires more skills than just pushing a button. Interestingly, today’s AI coding agents feel much the same way.
Since November, I have used Claude Code and Claude Opus 4.5 through a personal Claude Max account to extensively experiment with AI-assisted software development (I have also used OpenAI’s Codex in a similar way, though not as frequently). Fifty projects later, I’ll be frank: I have not had this much fun with a computer since I learned BASIC on my Apple II Plus when I was 9 years old. This opinion comes not as an endorsement but as personal experience: I voluntarily undertook this project, and I paid out of pocket for both OpenAI and Anthropic’s premium AI plans.
Throughout my life, I have dabbled in programming as a utilitarian coder, writing small tools or scripts when needed. In my web development career, I wrote some small tools from scratch, but I primarily modified other people’s code for my needs. Since 1990, I’ve programmed in BASIC, C, Visual Basic, PHP, ASP, Perl, Python, Ruby, MUSHcode, and some others. I am not an expert in any of these languages—I learned just enough to get the job done. I have developed my own hobby games over the years using BASIC, Torque Game Engine, and Godot, so I have some idea of what makes a good architecture for a modular program that can be expanded over time.
Luke Ross, the prolific VR modder, has been forced to remove his popular Cyberpunk 2077 VR mod, citing legal concerns from CD PROJEKT.
The News
Ross released word via his Patreon on Saturday that Cyberpunk 2077 developer CD Projekt had issued a DMCA takedown notice for the removal of the game’s unofficial VR mod—just one of many ‘REAL VR’ mods from Ross, which include Hogwarts Legacy, Marvel’s Spider-Man Remastered, Elden Ring, and Final Fantasy VII Remake.
And it seems to boil down to Ross having placed the VR mod behind a Patreon paywall—essentially selling access to it, CD Projekt maintains.
“At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development,” Ross says, comparing proceedings to a similar takedown by Take Two Interactive. “But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free,” Ross says.
CD Projekt states in its ‘Fan Guidelines’ however that content created by the community should have “[n]o commercial usage,” making it fairly clear where Ross ran afoul.
“We’d love for your fan content to be created by fans, for fans. Therefore, you cannot do anything with our games for any commercial purpose, unless explicitly permitted otherwise below (e.g. see section 3 about videos and streams). We’re happy for you to accept reasonable donations in connection with your fan content, but you’re not allowed to make people pay for it or have it behind any sort of paywall (e.g. don’t make content only available to paid subscribers).”
Still, there may be a way for CD Projekt to release an official VR version. Flat2VR Studios, the studio behind VR ports such as Trombone Champ, Half-Life 2 VR and Surviving Mars: Pioneer, has propositioned CR Project for its own officially sanctioned version.
Hey @CDPROJEKTRED — we’d love to explore the idea of a proper, official VR port of Cyberpunk 2077 if you were ever interested. It’s one of our “dream games to port”
Our @Flat2VRStudios has shipped multiple award-winning VR adaptations, focused on reimagining games to feel…
Check out Cas & Chary’s hands-on with the mod below:
My Take
It’s not a cautionary tale just yet, but it takes just one overzealous publisher to really ruin a VR modder hoping to monetize. While it doesn’t seem to be Luke Ross’ case with either Take Two or CD Project, the possibility of invoking the wrath of a corporate legal department is a real risk, which could include more than just a DMCA takedown.
Depending on how litigious a company is, they could go as far as prying into a modder’s revenue to see how much money they made off the mod’s release, and demanding statutory damages as a result. Although the mod has been up since 2022, Ross seems to have complied with takedown notice quickly, which has probably kept him safe from facing those sorts of actions.
That said, I have my doubts we’ll ever see an official VR version. I love the idea of Flat2VR Studios giving Cyberpunk 2077 the VR treatment, but it does have the potential to cause community backlash.
If it’s a VR port, some users may ask: “why would I buy a VR version of the game I already own?” Or, provided VR support becomes a paid add-on to the game: “why would I buy VR support that I already paid for?” Either way, its not a good look for a company to so clearly money grub.
As it is, I think the ship has sailed on Ross making the Cyberpunk 2077 VR mod free, which means either Flat2VR picks it up, or a third party creates their own free VR mod. We’ll just have to wait and see.
Support for newer HDMI features in the open-source AMD Linux graphics driver have been limited due to being blocked by the HDMI Forum. There are though some new HDMI gaming features being enabled via new AMDGPU kernel driver patches that are coming outside of AMD and based on public knowledge and/or “trying things out until they work/break” for functionality like HDMI Variable Refresh Rate (VRR) and Auto Low Latency Mode…