Rolling Resistance on Zwift: Crr and Power Savings of Various Wheels

Zwift’s physics model includes varied rolling resistance of virtual wheels across different surfaces, so racers should think strategically when choosing frames and wheels for unpaved or mixed-surface routes like Road to Ruins and Two Village Loop.

Here’s a complete rundown of all the rolling resistance numbers and resulting wattage effects for Zwift wheelsets.

(Note: we update this page as new wheelsets are released and surface rolling resistances are changed. See the changelog at the bottom for a running list of changes.)

Zwift’s Road Surfaces

Zwift worlds use several different road surfaces. Here’s the complete list from fastest to slowest:

  • Pavement
  • Sand (introduced in the Urukazi expansion of Makuri Islands)
  • Brick (example: part of downtown Innsbruck just before the Leg Snapper)
  • Cobbles (example: Italian Villas)
  • Wood (examples: Watopia fishing village piers and bridges)
  • Ice/Snow (found only on the Radio Tower climb, as far as we know)
  • Gravel (found only on the Sgurr Summit North in Scotland)
  • Dirt (examples: Mayan Jungle, Makuri’s Temple KOM)
  • Grass (found only on Repack Ridge, as far as we know)

Zwift has built the game so each wheelset can have its own Crr (rolling resistance) value for each road surface type. So a set of road wheels may roll quite fast on pavement, but not be optimal on dirt. Just like you’d expect outside.

When Crr increases, two things happen in game: your speed drops, and resistance increases on your smart trainer.

Zwift Wheel Categories

There are three categories of wheelsets in Zwift, in terms of Crr:

  • Gravel: includes the “Zwift Gravel” wheelset plus some name-brand wheels. All gravel wheels perform the same on Zwift.
  • Mountain: includes only the “Zwift Mountain” wheelset
  • Road: includes all other wheelsets (48 at the time of this posting)

See the full list of Zwift wheelsets >

Each category above has its own Crr value for each surface in Zwift, so each category of wheel performs differently across different surfaces. All wheels within a given category have the same Crr values.

Example: On pavement, Road wheels have a Crr of .004 while Gravel wheels have a Crr of .008 and Mountain wheels have a Crr of .009. This means that, on pavement, Mountain wheels will roll slower than Gravel wheels which roll slower than Road wheels.

Wheelset Crr Values

Here are the current Crr values for each wheelset category on each surface type in Zwift. I’ve included green and red text to indicate how these values shifted when Zwift modified bike performance in mid-2025.

Surface Road Crr Gravel Crr MTB Crr
Brick .0055 .008 .009
Cobbles .0065 (+.001) .008 .009
Dirt .016 .009 (-.003) .01
Grass .025 .016 .014 (-.028)
Gravel .012 .006 (-.003) .014 (+.005)
Ice/Snow .0055 (-.002) .006 (-.012) .014
Pavement .004 .008 .009
Sand .004 .008 .009
Wood .0065 .008 .009

You can see why pavement feels tougher on a gravel bike than on a road bike. Because it is! The rolling resistance is doubled!

It’s also worth noting that the Crr value for road tires on pavement (.004) is quite low. We’re virtually rolling quality tires on fresh tarmac. Living the dream!

Wheelset Wattage

If you know the Crr value of a particular tire/wheel, you can extrapolate the wattage required to overcome the rolling resistance at a particular speed. This is commonly done outdoors, and in our tests, it seems to work with Zwift’s physics as well (nice work, Zwift programmers).

Doing this shows how much of our power goes toward overcoming rolling resistance. In turn, this tells us how many watts we can save just by moving to a wheelset with lower rolling resistance.

Here are those values, assuming a 75kg rider on a 7kg bike traveling at 40kmh (24.9mph).

Surface Road Gravel MTB
Brick 49 72 80
Cobbles 58 72 80
Dirt 143 80 89
Grass 223 153 125
Gravel 107 54 125
Ice/Snow 49 54 125
Pavement 36 72 80
Sand 36 72 80
Wood 58 72 80

Now things are getting interesting. So if you’re in a race on Watopia tarmac traveling at 40kmh, and you’re on a road bike while the guy next to you is on a gravel bike, he has to put out 72-36=36 watts more than you just to overcome rolling resistance.

But if we move to the Jungle Circuit, suddenly that gravel rider has the advantage, able to keep up with you while doing 143-80=63 fewer watts!

Note: the wattage numbers in these examples don’t take into account additional differences that could occur based on varying rider weights, heights, drafting status, bike frame used, wheelset weight or aero capabilities, etc.

Fighting the Resistance

Of course, rolling resistance isn’t the only thing you’re feeling on your smart trainer, nor the only force slowing your avatar in game. In fact, it’s typically the least of the three factors that determine overall trainer resistance. Just like outdoors, we know that wind resistance and/or gravitational force are usually the biggest things slowing us down.


Changelog

  • Jan 13, 2026: updated Crr and Wattage table to reflect Zwift’s tweaked numbers from their sweeping March 2025 Drop Shop performance update.
  • Nov 9, 2023: updated dirt (and a few other) surface numbers based on Zwift’s v1.52 update. Also updated to mention that all gravel wheels now perform the same on Zwift.
  • Oct 26, 2023: updated gravel surface numbers based on Zwift’s v1.51 update
  • Jan 31, 2023: added data for Scotland’s new gravel surface
  • Nov 10, 2022: added sand surface data, and explained how newer namebrand gravel wheels have a different Crr than Zwift’s original gravel wheels
  • Dec 8, 2019: added gravel wheelset numbers to the tables

Microsoft’s Xbox Cloud Gaming May Soon Let You Stream Your Own Games for Free – If You Watch Ads

Microsoft appears to be preparing an ad-supported tier for Xbox Cloud Gaming that would let players stream games they’ve purchased digitally without needing a Game Pass subscription, according to a Windows Central report citing sources familiar with the plans. Users last week began noticing a new message pop up while launching cloud games that referenced “1 hour of ad supported play time per session,” though no such tier currently exists.

The ad-supported option, expected to launch sometime this year, would specifically target the hundreds of games available for digital purchase through Xbox Cloud Gaming — titles that currently require at least one tier of Game Pass to stream despite being owned outright by the player.


Read more of this story at Slashdot.

Asus confirms its smartphone business is on indefinite hiatus

An unconfirmed report early this month suggested Asus was pulling back on its smartphone plans, but the company declined to comment at the time. Asus chairman Jonney Shih has now confirmed the wind-down of its smartphone business during an event in Taiwan. Instead, Asus will focus on AI products like robots and smart glasses.

Shih addressed the company’s future plans during a 2026 kick-off event in Taiwan, as reported by Inside. “Asus will no longer add new mobile phone models in the future,” said Shih (machine translated).

So don’t expect a new Zenfone or ROG Phone from Asus in 2026. That said, very few phone buyers were keeping tabs on the latest Asus phones anyway, which is probably why Asus is throwing in the towel. Shih isn’t saying Asus won’t ever release a new phone, but the company will take an “indefinite wait-and-see” approach. Again, this is a translation and could be interpreted in multiple ways.

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ERP Isn’t Dead Yet – But Most Execs Are Planning the Wake

Seven out of ten C-suite executives believe traditional enterprise resource planning software has seen its best days, though the category remains firmly entrenched in corporate IT and opinion is sharply divided on what comes next. A survey of 4,295 CFOs, CISOs, CIOs and CEOs worldwide found 36% expect ERP to give way to composable, API-driven best-of-breed systems, while 33% see the future in “agentic ERP” featuring autonomous AI-driven decision-making.

The research was commissioned by Rimini Street, a third-party support provider for Oracle and SAP. Despite the pessimism, 97% said their current systems met business requirements. Vendor lock-in remains a sore point: 35% cited limited flexibility and forced upgrades as frustrations. Kingfisher, operator of 2,000 European retail stores including Screwfix and B&Q, recently eschewed an SAP upgrade in favor of using third-party support to shift its existing application to the cloud. Gartner analyst Dixie John cautioned that while third-party support may work in the short or medium term, organizations will eventually need to upgrade.


Read more of this story at Slashdot.

Valve Has ‘Significantly’ Rewritten Steam’s Rules For How Developers Must Disclose AI Use

Valve has substantially overhauled its guidelines for how game developers must disclose the use of generative AI on Steam, making explicit that tools like code assistants and other development aids do not fall under the disclosure requirement. The updated rules clarify that Valve’s focus is not on “efficiency gains through the use of AI-powered dev tools.”

Developers must still disclose two specific categories: AI used to generate in-game content, store page assets, or marketing materials, and AI that creates content like images, audio, or text during gameplay itself. Steam has required AI disclosures since 2024, and an analysis from July 2025 found nearly 8,000 titles released in the first half of that year had disclosed generative AI use, compared to roughly 1,000 for all of 2024. The disclosures remain voluntary, so actual usage is likely higher.


Read more of this story at Slashdot.

Musk claims Tesla will restart work on its Dojo supercomputer

Elon Musk posted on X that Tesla will be restarting work on Dojo3, the third generation of its in-house supercomputer project. The Dojo team had been disbanded last year as the company prioritized the AI chips that run on board Tesla vehicles. Musk said the company is returning to the project “now that the AI5 chip design is in good shape.”

The purpose of the Dojo project is to process video recordings and other data from Tesla vehicles and use that to train the “neural net” behind the company’s Full Self-Driving software. Last year, however, Musk posted on X that “It doesn’t make sense for Tesla to divide its resources and scale two quite different AI chip designs. The Tesla AI5, AI6 and subsequent chips will be excellent for inference and at least pretty good for training. All effort is focused on that.”

The AI chips Musk is referring to are ones developed for running FSD onboard Tesla vehicles and are not optimized for training. The AI6 chips will be made by Samsung in the company’s Texas factory, after it struck a $16 billion agreement with Tesla.

Musk has also claimed a lot of things over the years, and many of those assertions either were misrepresentations or simply didn’t pan out. Working against this chip project: Musk said that Dojo3 will be “space-based AI compute,” as he and others believe that data centers in orbit are a superior alternative to the land-based behemoths currently being built. The idea is that space provides easier access to the sun’s energy, and the cold temperatures there might greatly reduce the power needed, among other benefits. While it’s an increasingly popular if entirely speculative idea, experts have their doubts.

This article originally appeared on Engadget at https://www.engadget.com/ai/musk-claims-tesla-will-restart-work-on-its-dojo-supercomputer-173127863.html?src=rss

Microsoft Issues Emergency Patch For Millions Of PCs To Fix These Major Issues

Microsoft Issues Emergency Patch For Millions Of PCs To Fix These Major Issues
This past Saturday, Microsoft released an out-of-band Windows to address two serious bugs that it introduced itself with its January 2026 security updates, affecting a wide range of Windows 10, Windows 11, and Windows Server systems. The emergency patch fixes connection and authentication failures in remote access tools, including Remote Desktop

Reports of ad-supported Xbox game streams show Microsoft’s lack of imagination

Currently, Microsoft’s long-running Cloud Gaming service is limited to players that have a Microsoft’s Game Pass subscription. Now, new reporting suggests Microsoft is planning to offer non-subscribers access to game streams paid for by advertising in the near future, but only in extremely limited circumstances.

The latest wave of rumors was set off late last week when The Verge’s Tom Warren shared an Xbox Cloud Gaming loading screen with a message mentioning “1 hour of ad supported playtime per session.” That leaked message comes after Windows Central reported last summer that Microsoft has been “exploring video ads for free games for quite some time,” à la the two-minute sponsorships that appear before free-tier game streams on Nvidia’s GeForce Now service.

Don’t get your hopes up for easy, free, ad-supported access to the entire Xbox Cloud Gaming library, though. Windows Central now reports that Microsoft will be using ads merely to slightly expand access to its “Stream your own game” program. That program currently offers subscribers to the Xbox Game Pass Essentials tier (or higher) the privilege of streaming versions of some of the Xbox games they’ve already purchased digitally. Windows Central’s unnamed sources suggest a “session-based ad-supported access tier” to stream those purchased games will be offered to non-subscribers as soon as “this year.”

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Netflix Wants Plots Explained Multiple Times Because Viewers Are on Their Phones, Matt Damon Says

Netflix has begun asking filmmakers to adjust their storytelling approach to account for viewers who are scrolling through their phones while watching, according to Matt Damon. The traditional action movie formula involves three major set pieces distributed across the first, second, and third acts. Netflix now wants a large action sequence in the opening five minutes to hook viewers.

The streamer has also suggested that filmmakers reiterate plot points “three or four times in the dialogue” to accommodate distracted audiences, he said. “It’s going to really start to infringe on how we’re telling these stories,” Damon said.


Read more of this story at Slashdot.

The race to build a super-large ground telescope is likely down to two competitors

I have been writing about the Giant Magellan Telescope for a long time. Nearly two decades ago, for example, I wrote that time was “running out” in the race to build the next great optical telescope on the ground.

At the time the proposed telescope was one of three contenders to make a giant leap in mirror size from the roughly 10-meter diameter instruments that existed then, to approximately 30 meters. This represented a huge increase in light-gathering potential, allowing astronomers to see much further into the universe—and therefore back into time—with far greater clarity.

Since then the projects have advanced at various rates. An international consortium to build the Thirty Meter Telescope in Hawaii ran into local protests that have bogged down development. Its future came further into question when the US National Science Foundation dropped support for the project in favor of the Giant Magellan Telescope. Meanwhile the European Extremely Large Telescope (ELT) has advanced on a faster schedule, and this 39.5-meter telescope could observe its first light in 2029.

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Dumbphone Owners Have Lost Their Minds

The growing enthusiasm among Gen Z for ditching smartphones in favor of basic “dumbphones” may be overlooking a significant cognitive reality, according to a WIRED essay that draws on the 1998 “extended mind hypothesis” by philosophers Andy Clark and David Chalmers. The hypothesis argues that external tools can extend the biological brain in an all but physical way, meaning your phone isn’t just a device — it’s part of a single cognitive system composed of both the tool and your brain.

“Interference with my phone is like giving me some brain damage,” Clark told Wired. He expressed concern about the dumbphone movement, calling it “generally a retrograde step” and warning that as smartphone enmeshment becomes the societal norm, those who opt out risk becoming “effectively disabled within that society.” Clark described this as “the creation of a disempowered class.”

98% of Americans between 18 and 29 own a smartphone, dropping only to 97% for those aged 30 to 49. Even committed dumbphone users struggle. One user profiled in the piece still carries an “emergency iPhone” for work requirements and admits long-distance friendships have become “nearly impossible to maintain.”


Read more of this story at Slashdot.

Zen 5 x86 Bedrock RAI300 delivers 50 TOPS AI in fanless IPC

SolidRun has introduced the Bedrock RAI300, a fanless industrial PC built around one of AMD’s latest Ryzen AI 300 series processors. The system is SolidRun’s first industrial platform based on Zen 5, combining high-performance x86 compute, integrated AI acceleration, and modular I/O for long-term industrial deployment. The Bedrock RAI300 is powered by the AMD Ryzen […]

Haas: Who contributed to PostgreSQL development in 2025?

PostgreSQL contributor Robert Haas has published
a blog post that breaks down code contributions to PostgreSQL in
2025.

I calculate that, in 2025, there were 266 people who were the
principal author of at least one PostgreSQL commit. 66% of the new
lines of code where contributed by one of 26 people, and 90% of the
lines of new code were contributed by one of 67 people.

Contributions to the project seem to be on the upswing; in his analysis
of development in 2024
, there were 229 people who were the primary
authors of a commit, and 66% of new lines of code were contributed by
one of 18 people. The raw
data
is also available.

Oculus Founder on Meta Cuts: “The ‘Meta abandoning VR narrative’ is obviously false”

In light of Reality Labs’ reorganization, which has seen recent internal studio closures and layoffs, Oculus founder Palmer Luckey calls the doomer narrative “obviously false.”

The News

Luckey literally kickstarted consumer VR more than a decade ago with the founding of Oculus, which in 2014 was acquired by Meta (ex-Facebook) for $2 billion.

Having departed the company in 2017, Luckey still maintains close ties to the industry; his defense company Anduril is working with Meta to build “the world’s best AR and VR systems for the US military.” So when Luckey voices his opinion, it’s usually from an insiders perspective:

“I have an opinion on the Meta layoffs that is contrary with most of the VR industry and much of the media, but strongly held,” Luckey says in a recent X post.

“This is not a disaster. They still employ the largest team working on VR by about an order of magnitude. Nobody else is even close. The “Meta is abandoning VR” narrative is obviously false, 10% layoffs is basically six months of normal churn concentrated into 60 days, strictly numbers wise.”

Palmer Luckey demoing Meta Orion AR prototype | Image courtesy Palmer Luckey

Luckey argues that while Meta’s VR layoffs are regrettable, they’re an overall positive since Meta-funded internal games crowded out third-party developers and diverted resources from core platform and technical progress.

“Some people will say ‘they should have just funded those developers as external studios rather than acquiring them, then!’ Yes, I agree,” Luckey says, admitting that hindsight is 20/20:

“Do you think Oculus expected to only sell 700 copies of Rock Band VR after spending eight figures to make sure it was ready and awesome for Rift CV1 launch, to the point of bundling the guitar adapter with every single headset? Of course not, but sometimes you learn what the world actually wants from you the hard way.”

My Take

The takes are still very hot at the moment, as it’s been less than a week since Meta closed three first-party studios: Armature Studio (Resident Evil 4 Quest port), Twisted Pixel (Deadpool VR), and Sanzaru Games (Asgard’s Wrath).

Details are still coming too, including the revelation that unannounced projects, such as a Harry Potter Quest exclusive and Batman: Arkham Shadow sequel, were reportedly in the works, but are now cancelled.

Maybe this eventually proves healthy for the ecosystem. But right now, it’s hard to call it a clear win when we don’t yet know how far Meta’s pullback goes, or what the ‘plan B’ really is for Quest.

A brief counter to Luckey’s optimism: what if Nintendo announced it was cancelling a bunch of first-party games for Switch 2, and would instead focus on non-gaming platforms? Even if third-party developers benefited in theory, the signal to the market would be unmistakable.

Or maybe the more apt comparison is PSVR 2, where Sony’s quiet pullback from first and third-party funding didn’t “free” the ecosystem so much as signal exhaustion, reinforcing the perception of VR as a medium unable to scale beyond its niche.

The post Oculus Founder on Meta Cuts: “The ‘Meta abandoning VR narrative’ is obviously false” appeared first on Road to VR.

This Samsung 2-in-1 Laptop and Tablet Combo Is $450 Off Right Now

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If you want a tablet and a laptop but can’t justify buying two separate devices, there’s no need to choose—there are plenty of two-in-one designs out there like the Samsung Galaxy Book5 Pro 360, a lightweight laptop that flips back 360 degrees and combines the perks of both. Right now, the Samsung Galaxy Book5 Pro 360 laptop and tablet is $1,549.99 (originally $ 1,999.99), bringing it to 23% off and its lowest price ever, according to price-trackers.

This laptop-tablet hybrid is a shining example of how versatile a PC can be and is a smart option for students, frequent travelers, or people who only need a keyboard occasionally. In laptop mode, it works like a standard clamshell for typing, but can be folded back flat and used with the included S Pen in tablet mode. It also has in-between tent and stand modes, which let you prop it up to watch movies in bed or on a plane or for presentations where you don’t want the keyboard in the way. 

It comes with 32 GB RAM and 1 TB SSD and uses an Intel Core Ultra 7 Processor 258V that’s designed for effective everyday performance and AI tasks. The 8-core Lunar Lake chip is built for thin, lightweight laptops and 2-in-1s, and this Windows Pro 11 model is rated for up to 24 hours of battery life. The 16-inch 3K AMOLED touchscreen boasts a high resolution and accurate, vivid colors, though some reviewers note that the keyboard is a little softer and less “clicky” than they’d like. 

Its durable aluminum design weighs just 3.72 pounds and is 12.7mm thick, rivaling the weight of the 15-inch MacBook Air (around 3.3 lbs). AI-optimized Copilot+ enhancements add functionality as a business laptop, depending on how much you use AI in your day-to-day. You can also sync a Galaxy phone to access features like call, text, and AI tools. With a 120Hz refresh rate, it also delivers smooth scrolling, video playback, and casual gaming.

Ultimately, if you’re looking for a premium and ultra-portable 2-in-1 PC laptop with seamless performance, a vibrant high-res touch screen, and lots of memory and storage, the Samsung Galaxy Book5 Pro 360 is a versatile workhorse works well for both business and creative tasks, especially if you’re already part of the Samsung Galaxy ecosystem and can grab it at its current $450 discount.

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