The movie is just a week away and we might know one of its big character moments
The movie is just a week away and we might know one of its big character moments
Linus has released 7.0-rc5 for testing.
“It looks like things are starting to calm down – rc5 is smaller than
“
the previous rc’s this merge window, although it still tracks a bit larger
than rc5s historically do.
Firefox 149.0 release binaries are now available with a wide assortment of improvements for this month’s update to the cross-platform Mozilla web browser solution…
I’ve loved puzzle games for decades. Myst showed me the immersive storytelling potential of video games. Intelligent Qube on the original PlayStation taught me new ways to think under pressure. Lumines opened my mind to the emotional impact of music, and Echochrome proved the healing power of games when it helped me process unmanageable grief.
But those are stories for another time. The point is, that at this stage of my life it’s almost impossible for a puzzle game to really surprise me. But Interlocked has been just this: a pleasant surprise.
The object of Interlocked: Puzzle Islands is ostensibly simple: solve a succession of increasingly complex burr puzzles. These are assemblies of notched blocks interlocked into intricate three-dimensional shapes. Each puzzle begins with pieces locked into the others by clever geometry, and your job is to study the shape, then push, pull, twist, slide, and somehow remove every piece from the assembled whole. Do this and you win. Do this 30-odd times, and you beat the game.
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Interlocked: Puzzle Islands gameplay captured by UploadVR
What is it?: A peaceful, challenging puzzle game, with a mini story involving a growing bird.
Platforms: Meta Quest, Coming later to PC VR via Steam
Release Date: March 24, 2026
Developer: Puzzle Dev
Publisher: Armor Games Studios
Price: $11.99
Interlocked: Puzzle Islands is a sort of sequel to the unsurprisingly named Interlocked, a game originally released in 2011 as a browser-based game, then later released as an app on iOS and Android, where it has been downloaded by over 5 million users.
Now it’s out on Quest and coming soon to Steam, where VR has transformed it into something greater. Being able to lean in, change your perspective simply by moving your head and body, to manipulate the structures directly with your handheld controllers, it all adds a layer of immersion that flat screen versions of this and similar puzzlers simply can’t match.
There’s tactile satisfaction in testing a piece for movement, finding it locked in place, reapplying yourself and finally discovering the one directional movement that begins to unravel the knot. That core physical loop of test, fail, repeat, succeed is executed extremely well.
The controls are simple and intuitive in VR, where you can grab and manipulate the puzzle directly, turning the shapes naturally in your hands as if they were a real object sitting on your desk. You twist and poke and prod with perfect accuracy.
Video gamey controls are available at the same time: by simply twiddling the control stick and pressing some buttons, you can manipulate the puzzle without directly touching it in virtual space. Either methodology works intuitively.
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Interlocked: Puzzle Islands gameplay captured by UploadVR
While you’re puzzling, there’s no real urgency. There’s no ever-dwindling timer, no penalty for failure. You’re free to sit with a puzzle for as long as you like, rotating it slowly, thinking through the possibilities, touching each piece to see its silhouette shining through its fellow blocks, making moves or thinking about them or simply sitting and enjoying the pastel beauty and ambient tunes of the lovely world around you. It’s all quite pretty.
And then there’s the bird.
Very early in the game you’re introduced to a hatchling, a tiny chick that bursts from its shell to blink enormous black eyes at you as it flitters about the first of the game’s puzzle islands. It chirps and nudges your surrogate hands, flaps its wings, and eventually takes flight.
To say that this bird is a deeply written character may be a stretch. There’s a story here, but it’s told with an extremely light hand. Rather, the bird is a sort of ever-present companion that flits from island to island, occasionally growing or changing, keeping you company. It takes what may have felt like a lonesome, solitary experience and turns it into something warm and charming. Small companionship is just that, small, but it can have outsized meaning.
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Interlocked: Puzzle Islands gameplay captured by UploadVR
The bird, the world, the music, the puzzles: they all combine so that just a few moments in the world of Interlocked reveals the real object of the game.
As an ambient soundtrack of gentle strings ebbs and swells, as the weather changes and the sunshine or the rain washes your small diorama island, as the fall foliage drops away making way for snow to kiss the dark branches of the trees, there is a feeling of peace.
This is the real object of Interlocked. It’s a game that allows you to breathe and relax, to lower the heart rate and stretch the mind and feel that things maybe aren’t quite so difficult if you just slow down, hold the problem in your hand, and solve it one move at a time.
The facts that the game is so pleasant and lovely, and that you’re hanging out with a cute-as-hell bird are only icing on the proverbial cake. Because the game’s core mechanic, its puzzles, are great.
The game starts out, as you’d expect, pretty easy. You unlock a few interlocked blocks, clear the first island, and move on to increasingly challenging shapes. The difficulty curve is thoughtfully modulated so that new configurations and complications pop up at a steady and linear pace. Later puzzles become decidedly more intricate, requiring multi-step sequences and plenty of trial and error.
There are moments of genuine satisfaction, where you’ve been stuck for a minute or two, turning the complicated structure over and over, convinced you’ve tried everything only to suddenly realize a subtle solution had eluded you. You make a small adjustment and a piece slides free, and suddenly the entire structure begins to unlock. These classic “aha” moments are critical to the best puzzle games, and Interlocked delivers them consistently.



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Interlocked: Puzzle Islands gameplay captured by UploadVR
That said, if you’re an impatient person, Interlocked may frustrate you. There’s no avoiding that by the midway point of the journey, puzzles can be downright wild in their complexity. While the ambient surroundings will do their best to keep you calm, wiggling the same blocks over and over and getting nowhere closer to solving the puzzle may cause certain personality types to snap like a celery stick.
Then again, it may just teach you patience.
Interlocked: Puzzle Islands can be played seated or standing, and in room scale. The game is controlled with controllers and can be manipulated with analog sticks and buttons.
In a medium that often prioritizes excitement, tension, horror, and dopamine drip, Interlocked: Puzzle Islands feels radical in its serenity. It reminds me of what makes games like Lumines and Echochrome so impactful, not just as puzzles to be played and solved, but as experiences.
It’s a brief game (about four hours long), and a relatively simple one. It’s a journey across floating islands, meandering through seasons of the year and seasons of life accompanied by soft music and a curious little bird. It’s a place of comfort, a place to unwind, where your hands are busy, your mind engaged, and where everything else disappears for a little while. In today’s world, that might be the best gift any game can give.

UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.
Nintendo’s most humble handheld was full of great releases

The company is partnering with Google to add a Gemini-powered Slime to the MMO
Digital safety is a pressing concern in an increasingly connected world. In classrooms everywhere, educators face the challenge of supporting young people to learn about cybersecurity and to navigate online risks and the impact of AI tools and social media.

In issue 29 of Hello World, out today for free, educators all over the world share what digital safety and security mean in their classrooms. We hope this new issue will help you to actively empower your learners by equipping them with the understanding and skills to safely navigate our complex digital landscape.
The issue covers questions such as:
Beyond the focus on safety and security, here are three highlights from issue 29:
We also have new podcast episodes coming out over the next few weeks to continue the conversations started in the magazine.

The first episode is another edition of our teacher tips series, where computer science educators and experts from around the globe share practical, actionable tips that you can use in your classroom. In the upcoming episode, teachers will be sharing what works for them to engage students in cybersecurity, protect schools from cybersecurity breaches, and safely introduce generative AI to the classroom.
In the second episode, we’ll talk to Dr. Karla Badillo-Urquiola about her research in online safety in the Global South.
To listen to these podcasts, make sure you follow us in your preferred app, or head to helloworld.cc/podcast.
Visit helloworld.cc/29 to read our newest issue for free today, and let us know what you think by leaving a comment here or on our social media.
helloworld.cc is also where you go to subscribe and find older issues of Hello World magazine.
If you have a moment, do leave us a podcast review or share the magazine with a fellow educator. It really helps more people to discover Hello World.
The post Hello World #29 out now: Safety & security appeared first on Raspberry Pi Foundation.
The partner preview is teasing some new game reveals
I can’t believe Microsoft didn’t keep this guy around

Technically,
Players should not encounter anything AI-generated, but the publisher intends to use it behind-the-scenes
A change to the Linux kernel’s extensible scheduler class “sched_ext” for allowing nifty scheduler implementations via BPF programs will begin to prioritize SMT siblings to help with better performance…
We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.
Amazon’s Spring Sale is set to kick off later this week, but some early discounts are already live. One worth paying attention to is the Insta360 X5 Essentials Bundle. Currently listed at $559.99 (originally $659.99), this is the lowest this bundle has ever reached, according to price trackers. It’s also worth noting that PCMag gave the X5 an “outstanding” rating and named it the best action camera of 2025. That context makes the $100 discount feel more meaningful, especially since this bundle already includes most of what you need to get started, including a selfie stick and a carry case. You’ll still need to factor in a microSD card, but this gets you most of the way there without needing to piece things together later.
The X5 is built around the idea that you don’t have to frame your shot perfectly while filming. It captures everything in 360 degrees at up to 8K, so you can decide what the shot should look like later in the app. That approach makes a lot of sense for fast-moving situations like biking, traveling, or navigating crowded places where stopping to adjust angles just isn’t practical. It can also shoot 4K at 120fps for slow-motion clips and take 72MP photos that are detailed enough for social media. You can take it straight into the water too, since it’s waterproof up to 49 feet without needing a case.
One of the more practical upgrades is the user-replaceable lenses. Scratches are common with action cameras, and this lets you fix the problem without replacing the entire unit. Plus, the touchscreen is easy to work with, and the app does a decent job of guiding you through edits with AI tools that can pull together highlights or suggest templates. That said, the learning curve is the main trade-off. You can shoot quickly, but getting polished results takes some effort, especially when reframing clips and applying edits. As for its battery life, it’s rated for up to 185 minutes in endurance mode, though that number drops with higher resolutions and frequent use of features.

Microsoft Flight Simulator 2024 is getting its ‘Sim 5’ update soon, which is slated to bring PSVR 2 support to the PS5 version of the game.
MFS ’24 has been available on PC with full VR support since late 2024. Late last year though, developer Asobo Studio revealed that the PS5 version of the game would be getting PSVR 2 support some point after launch.
Now, the studio revealed PSVR 2 support is slated to arrive with the free Sim 5 update coming in April.
Note: the video below is a compilation of clips revealed in the PS blog post.
In a PS blog post, Head of Microsoft Flight Simulator Jorg Neumann details just what into creating the PSVR 2 mode:
“Cockpit interactions in Microsoft Flight Simulator 2024 are complex. There are so many different instruments, knobs, and switches to interact with. Every interaction model had to be redesigned to fit the PS VR2 Sense controllers to action them in a natural and intuitive manner,” says Neumann.
While Sense controller-supported cockpits add a layer of complexity, Neumann explains that maintaining a smooth framerate for such a visually demanding game was a challenge in its own right.
“Getting foveated rendering with Flexible Scaled Rasterization right was quite a challenge,” says Neumann. “It impacts the entirety of the rendering pipeline, and subtle off-by-on-pixel bugs during development could result in dramatic quality issues.”
The PSVR 2 mode, which is said to support the game’s 125 different aircraft, also relies on frame duplication to increase perceived frame rate, Neumann says.
“Another tech developed specifically for PS VR2 support was frame duplication, where the render thread would iterate twice for one frame of the main thread, updating the camera position in-between. This technical approach was another key in achieving the framerate needed for PS VR2 support.”
The studio says Sim 5 should launch as a free update sometime in April, although there’s no exact release date yet.
Simulation Daily got a chance to go hands-on with a beta version over the weekend at the MSFS 2024 booth during FSWeekend 2026 in Lelystad, Netherlands, which includes a 10-minute video of their impressions.
“I wasn’t expecting the level of spectacle you’ll see in Microsoft Flight Simulator 2024 on a $4000 PC, but the PS5 version absolutely punches above its weight when paired with PlayStation VR2, likely in part due to the headset’s technological prowess,” Simulation Daily’s Giuseppe Nelva notes.
You can check out Nelva’s hands-on below, which notably was shown working with the standard DualSense gamepad.
The post ‘Microsoft Flight Simulator’ PSVR 2 Gameplay Revealed Ahead of April Update appeared first on Road to VR.
Schell Games’ parting gift to the Among Us 3D community needs extra time in the oven.
Earlier this month, we reported that Schell Games would be transitioning out of development on Among Us 3D, a move it says was ‘always the plan.’ On the way out the door, Schell announced the release of the Definitive Edition of the game. This new version would bring fan favorite limited-time event features and cosmetics back to the game permanently.
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Now Schell Games has announced that the Definitive Edition will release on April 7, delayed from its original date of March 24, coinciding with the VR Games Showcase.
Returning features include the Mess Hall map from the Infection event, the Deputy role from Round Up, the Afterlife event’s Wraith role, and the Scanner from last summer’s Critical Cargo. New cosmetics will be available every month for the rest of 2026 and into 2027.
In addition, Schell noted that original Among Us developer Innersloth, who will be taking over development of the 3D game, has no plans to shut down the game.
Among Us 3D: VR is available on Steam, Quest, Pico, and PS VR2.
We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.
Amazon’s Spring Sale hasn’t officially started, but some of the better discounts are already live, like the OnePlus Buds 4. These latest earbuds from the brand are down to $79.99 (from $129.99), their lowest price so far, according to price trackers. Amazon is also testing one-hour and three-hour delivery in select locations, as reported by our senior tech editor Jake Peterson, which makes these early deals easier to act on if you need something fast. The Buds 4 are positioned as a step up from the Buds 3, borrowing a few ideas from the more expensive Pro series, particularly in how they handle noise cancellation and overall tuning.
The biggest reason to consider these is the noise cancellation—it cuts down steady background sounds like traffic, fans, or office chatter well enough that you don’t have to keep increasing the volume. They’re also light enough to wear for a few hours without ear fatigue. Sound-wise, these lean toward bass. Songs with heavier beats feel fuller and more engaging, though it can come at the cost of some clarity in vocals or instruments. You also get Bluetooth connectivity that stays stable, along with decent battery life that can stretch through most of a day with the case.
That said, the experience isn’t perfect. The companion app can feel inconsistent, with occasional bugs that make adjusting settings more frustrating than they should be. Plus, the touch controls take some getting used to and can misfire if you’re adjusting the earbuds on the go. There’s also the fact that these cost more than the Buds 3 (at full price), which still hold up well for less money. Still, at $79.99, the Buds 4 makes more sense as a value buy, especially if strong noise cancellation is high on your list.
This is just the beginning of the improvements we are promised, and it’s still pretty poor
Late in the evening in an unfinished basement outside St. Louis, Missouri, Scott Richards settles onto his bike and clips in. The room is quiet except for the hum of the trainer and the fan he sometimes forgets to turn on until the ride is already underway. Within seconds, the screen in front of him fills with motion—avatars climbing mountains, spinning through volcanic circuits, chasing route badges and finish lines.
For Richards, the scene is more than a workout. It is a daily reminder of how far he has come, and how much further he plans to go.
Four years ago, the life he is living today would have felt almost impossible. At the time, Richards weighed more than 330 pounds and was facing a reality that had slowly crept up over years of stress, poor habits, and long workdays. When a doctor told him he was pre-diabetic, the warning landed harder than he expected. He had recently married, and conversations about the future, about longevity, about the possibility of children, suddenly felt more urgent. “You don’t see old guys that are fat,” Richards said. “That really scared me.”
Around that same time, Richards and his close friend Charles Hays made a decision that would alter both of their lives. The two had worked together in a high-stress environment where stress eating had become routine, and both had begun to realize the consequences of those habits. On New Year’s Day 2024, they made a pact to hold each other accountable and start turning their health around. The agreement was simple: take their health seriously and see what was possible if they committed to the process. What followed was anything but ordinary.
Like many people facing a major lifestyle change, Richards did not begin with dramatic athletic goals. Instead, he started with manageable steps—hiking, tracking calories, and simply moving his body more often. “I made it work for me,” he said. “Instead of forcing myself to do something I hated, I tried to find things I actually enjoyed.” As the weeks passed, those small decisions began to compound. Weight came off gradually, confidence returned, and the idea of attempting something bigger eventually emerged.

That “something bigger” turned out to be a triathlon. Richards had one advantage that many first-time triathletes lack: he had been a competitive swimmer from age six through eighteen. While swimming felt natural, the other disciplines, particularly running, were far more difficult. Even so, he and Hays committed to the challenge.
Standing at the start line of their first race, Richards remembers feeling something he had not experienced in years. “We were standing there waiting to start and realized we hadn’t felt that feeling in a long time,” he said. “That feeling that you’re about to compete for the next few hours. It’s going to hurt, but it’s going to be worth it.” Since then, Richards has completed seven triathlons and is currently preparing for a half Ironman later this year.

Despite the progress he had made, winter presented a familiar obstacle. After that first season of racing, colder weather arrived in Missouri and outdoor cycling disappeared from his routine. Months passed without riding, and when he finally returned to the bike in the spring, the loss of momentum was obvious. “It felt like I was back to square one again,” he said.
That realization pushed him toward a tool he had been researching for months.
In September 2025, Richards ordered the Zwift Ride bundle and set it up in his basement. What began as a practical way to keep riding through the winter quickly turned into something much more significant. “I became obsessed quickly,” he said with a laugh. The difference, he explained, was immediate. Traditional indoor riding had never appealed to him. Sitting on a stationary bike while watching television felt dull and disconnected from the experience of riding outdoors. Zwift changed that dynamic entirely. “The first time I did Alpe du Zwift, I felt super accomplished,” he said. “It made me look forward to killing myself in a workout.”

For Richards, the appeal of Zwift extended beyond fitness. As a lifelong gamer, he immediately recognized the structure behind the platform’s design. “I played a lot of RPG games growing up where you level up your character,” he explained. “Zwift scratches that same itch. You’re leveling up, unlocking bikes, getting gear. It’s the perfect way to hook me.” The same mechanics that once kept him playing video games for hours now kept him riding. “I used to be addicted to video games,” he said. “Now I’m addicted to Zwift.”
Group rides soon became one of his favorite aspects of the platform. Over time, he began to recognize familiar riders who appeared again and again in the virtual peloton. Conversations in the in-game chat gradually created a sense of connection that surprised him. “It’s wild how you start to see the same people over and over,” he said.
One of his most memorable rides came during the Rapha Festive 500 challenge, when Richards organized a ride that attracted more than 130 participants. Together, the group completed 25 laps of the Volcano Circuit, riding more than 65 miles in a single session. “The first half was a lot of fun,” he said. “The second half was definitely a struggle.” What made the effort special, however, was the support that emerged among riders. “The people pulling the group were telling me, ‘Scott, you need to get up here for the finish.’ That kind of support is what makes it special.”

That sense of community has become a powerful motivator on days when the ride itself feels difficult. Even when fatigue or lack of motivation creeps in, the thought of joining a group ride often brings him back to the bike. “Sometimes I think, ‘I don’t really want to ride tonight,’” he admitted. “But the social side makes it entertaining. It’s better than just sitting on a spin bike.”
The results of that consistency have been remarkable. Since beginning his health journey, Richards has lost more than 116 pounds and now weighs roughly what he did as a teenager. The improvements show up everywhere—in climbing hills that once felt impossible, in average speeds that have increased by several miles per hour, and in the simple reality that everyday life has become easier. “Every aspect of my life is easier,” he said.
The changes have also altered the way he sees himself. “If you told me four years ago that I’d be excited to sweat my butt off in my basement every day, I wouldn’t have believed you,” he said. What began as a weight loss effort has evolved into something closer to a lifestyle. Exercise now functions as a mental reset as much as a physical one. “If I don’t work out for three or four days, I get cranky,” he said. “I never thought I’d be that kind of person.” The effect, he says, feels almost therapeutic. “It’s tough when you’re doing it, but afterwards you feel so good—physically and mentally.”

Richards and Hays now document their ongoing journey through their weekly podcast, 2 Guys 1 Scale, where they talk openly about the ups and downs of trying to lose weight and stay healthy. The podcast began primarily as a way to keep themselves accountable, but over time, it has grown into something more meaningful. Their transparency and frankness resonate deeply with listeners, prompting them to reach out with their own stories of struggle or questions about how to begin fitness journeys of their own. Some friends started hiking more frequently. Others began exercising regularly after watching Richards’ progress. “If I can inspire one person to turn their life around,” he said, “then everything I’ve put into this has been worth it.”

The road ahead remains full of goals. This year alone, Richards plans to complete a half marathon, tackle his first half Ironman in Michigan, and ride Missouri’s 240-mile Katy Trail over several days. Zwift will remain a central part of that preparation, particularly during the cold or rainy months when outdoor riding becomes difficult.
Perhaps the most meaningful change, however, is how he feels about himself and the life he is building. “I love the person I’ve become,” Richards said.
For an athlete who once struggled simply to begin moving, that transformation may be the most powerful achievement of all.
Canonical releases MicroCloud 3.1, adding support for Cluster Manager to manage and monitor multiple clusters from one place.