The studio is listening to feedback on how to improve the new map
The studio is listening to feedback on how to improve the new map
Home insurance is buckling under climate risk and construction trends. Find out how your state fares.


M5Stack has added the M5StampS3 BAT, a compact embedded module based on the ESP32-S3 platform with integrated battery power management. The module is intended for IoT and low-power applications requiring wireless connectivity and flexible GPIO access in a small form factor. The module is built around the ESP32-S3-PICO-1-N8R8 system-in-package, featuring a dual-core Xtensa LX7 processor […]

The space-delivery theory for life’s origins has been missing several chapters. While meteorites that crashed into Earth often contained some of these ingredients, scientists
When the Uber Black isn’t premium enough, New Yorkers now have the option to call for a Wheely instead. Whimsical name aside, the London-based company is breaking into the US market by offering its chauffeur-hailing services to residents of New York City first, as first reported by Bloomberg. Think of it like Uber, but for business executives and VIPs who prefer better service and riding in Cadillacs and Mercedes.
“New York has long been requested by our customers, whether that be New Yorkers who have traveled with us in Europe and the Middle East, or our international clients who regularly visit the city,” Anton Chirkunov, founder and CEO of Wheely, said in a press release.
Besides its black car Business SUV service, New Yorkers can opt for Wheely First that offers a Mercedes-Benz S-Class W223 filled with amenities like Fiji water and towels. For a more dedicated service, Wheely has its Perfect Airport Pickup where drivers will track flights to line up a pickup, and the Chauffeur for a Day option that lets users reserve a chauffeur that will also pick up friends and family or run errands for you. For interested drivers in New York City, Wheely will port over its in-house “Chauffeur Academy,” which is expected to grow to a network of 5,000 qualified drivers over the next five years.
While Wheely currently operates in London, Paris and Dubai, the company plans to expand to five major US cities within the next three years. According to Bloomberg, Wheely is considering markets in Texas, Miami and Palm Beach, Fla. as well as Washington, D.C. Wheely’s entry into the US market comes about a week after the announcement of the Uber Elite program, which targets a similar demographic. However, Uber Elite is only available in Los Angeles and San Francisco currently, with plans to expand to New York soon. However, Uber may have Wheely beat when it comes to hailing a helicopter, thanks to its upcoming Uber Air option.
This article originally appeared on Engadget at https://www.engadget.com/transportation/wheely-an-on-demand-chauffeur-app-makes-its-us-debut-in-nyc-143233840.html?src=rss

One of the most prominent VR game piracy groups has been shut down following a DMCA notice which was apparently issued by Meta.
As first reported by Heise Online, the game piracy group ‘VRPirates’ issued a statement on its public Discord last week notifying members that it was ceasing operations.
“Due to a recent DMCA notice from Meta, VRP will be shutting down. As a result, we will no longer accept donations, provide sponsored mirrors, or host content publicly. All related operations are being discontinued effective immediately,” the group said.
According to archived versions of the VRPirates website, the group was engaged in sourcing, testing and distributing torrents of cracked Quest and PC VR games.
The group also offered its own ‘Rookie’ sideloader for Quest, which, much like SideQuest, allowed users to browse a library of content and sideload APKs directly.
While the group has been in operation since at least late 2023, VRP admin ‘Maxine’ says in a recent r/QuestPiracy subreddit post that it was actually the release of a cracked version of Beat Saber (2018) that was the last straw.
“[A]s much as I hate to say, they’re well within their right,” Maxine said, referring to Meta pursuing legal action against piracy of its first-party game.
According to UploadVR, Rookie Sideloader still allows users to sideload self-sourced APKs, however the library of VRPirate-hosted cracked content is now officially offline.
The post Meta Strikes Against Quest’s Most Prominent Outlet for Pirated VR Games appeared first on Road to VR.
The movie is just a week away and we might know one of its big character moments
Linus has released 7.0-rc5 for testing.
“It looks like things are starting to calm down – rc5 is smaller than
“
the previous rc’s this merge window, although it still tracks a bit larger
than rc5s historically do.
Firefox 149.0 release binaries are now available with a wide assortment of improvements for this month’s update to the cross-platform Mozilla web browser solution…
I’ve loved puzzle games for decades. Myst showed me the immersive storytelling potential of video games. Intelligent Qube on the original PlayStation taught me new ways to think under pressure. Lumines opened my mind to the emotional impact of music, and Echochrome proved the healing power of games when it helped me process unmanageable grief.
But those are stories for another time. The point is, that at this stage of my life it’s almost impossible for a puzzle game to really surprise me. But Interlocked has been just this: a pleasant surprise.
The object of Interlocked: Puzzle Islands is ostensibly simple: solve a succession of increasingly complex burr puzzles. These are assemblies of notched blocks interlocked into intricate three-dimensional shapes. Each puzzle begins with pieces locked into the others by clever geometry, and your job is to study the shape, then push, pull, twist, slide, and somehow remove every piece from the assembled whole. Do this and you win. Do this 30-odd times, and you beat the game.
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Interlocked: Puzzle Islands gameplay captured by UploadVR
What is it?: A peaceful, challenging puzzle game, with a mini story involving a growing bird.
Platforms: Meta Quest, Coming later to PC VR via Steam
Release Date: March 24, 2026
Developer: Puzzle Dev
Publisher: Armor Games Studios
Price: $11.99
Interlocked: Puzzle Islands is a sort of sequel to the unsurprisingly named Interlocked, a game originally released in 2011 as a browser-based game, then later released as an app on iOS and Android, where it has been downloaded by over 5 million users.
Now it’s out on Quest and coming soon to Steam, where VR has transformed it into something greater. Being able to lean in, change your perspective simply by moving your head and body, to manipulate the structures directly with your handheld controllers, it all adds a layer of immersion that flat screen versions of this and similar puzzlers simply can’t match.
There’s tactile satisfaction in testing a piece for movement, finding it locked in place, reapplying yourself and finally discovering the one directional movement that begins to unravel the knot. That core physical loop of test, fail, repeat, succeed is executed extremely well.
The controls are simple and intuitive in VR, where you can grab and manipulate the puzzle directly, turning the shapes naturally in your hands as if they were a real object sitting on your desk. You twist and poke and prod with perfect accuracy.
Video gamey controls are available at the same time: by simply twiddling the control stick and pressing some buttons, you can manipulate the puzzle without directly touching it in virtual space. Either methodology works intuitively.
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Interlocked: Puzzle Islands gameplay captured by UploadVR
While you’re puzzling, there’s no real urgency. There’s no ever-dwindling timer, no penalty for failure. You’re free to sit with a puzzle for as long as you like, rotating it slowly, thinking through the possibilities, touching each piece to see its silhouette shining through its fellow blocks, making moves or thinking about them or simply sitting and enjoying the pastel beauty and ambient tunes of the lovely world around you. It’s all quite pretty.
And then there’s the bird.
Very early in the game you’re introduced to a hatchling, a tiny chick that bursts from its shell to blink enormous black eyes at you as it flitters about the first of the game’s puzzle islands. It chirps and nudges your surrogate hands, flaps its wings, and eventually takes flight.
To say that this bird is a deeply written character may be a stretch. There’s a story here, but it’s told with an extremely light hand. Rather, the bird is a sort of ever-present companion that flits from island to island, occasionally growing or changing, keeping you company. It takes what may have felt like a lonesome, solitary experience and turns it into something warm and charming. Small companionship is just that, small, but it can have outsized meaning.
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Interlocked: Puzzle Islands gameplay captured by UploadVR
The bird, the world, the music, the puzzles: they all combine so that just a few moments in the world of Interlocked reveals the real object of the game.
As an ambient soundtrack of gentle strings ebbs and swells, as the weather changes and the sunshine or the rain washes your small diorama island, as the fall foliage drops away making way for snow to kiss the dark branches of the trees, there is a feeling of peace.
This is the real object of Interlocked. It’s a game that allows you to breathe and relax, to lower the heart rate and stretch the mind and feel that things maybe aren’t quite so difficult if you just slow down, hold the problem in your hand, and solve it one move at a time.
The facts that the game is so pleasant and lovely, and that you’re hanging out with a cute-as-hell bird are only icing on the proverbial cake. Because the game’s core mechanic, its puzzles, are great.
The game starts out, as you’d expect, pretty easy. You unlock a few interlocked blocks, clear the first island, and move on to increasingly challenging shapes. The difficulty curve is thoughtfully modulated so that new configurations and complications pop up at a steady and linear pace. Later puzzles become decidedly more intricate, requiring multi-step sequences and plenty of trial and error.
There are moments of genuine satisfaction, where you’ve been stuck for a minute or two, turning the complicated structure over and over, convinced you’ve tried everything only to suddenly realize a subtle solution had eluded you. You make a small adjustment and a piece slides free, and suddenly the entire structure begins to unlock. These classic “aha” moments are critical to the best puzzle games, and Interlocked delivers them consistently.



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Interlocked: Puzzle Islands gameplay captured by UploadVR
That said, if you’re an impatient person, Interlocked may frustrate you. There’s no avoiding that by the midway point of the journey, puzzles can be downright wild in their complexity. While the ambient surroundings will do their best to keep you calm, wiggling the same blocks over and over and getting nowhere closer to solving the puzzle may cause certain personality types to snap like a celery stick.
Then again, it may just teach you patience.
Interlocked: Puzzle Islands can be played seated or standing, and in room scale. The game is controlled with controllers and can be manipulated with analog sticks and buttons.
In a medium that often prioritizes excitement, tension, horror, and dopamine drip, Interlocked: Puzzle Islands feels radical in its serenity. It reminds me of what makes games like Lumines and Echochrome so impactful, not just as puzzles to be played and solved, but as experiences.
It’s a brief game (about four hours long), and a relatively simple one. It’s a journey across floating islands, meandering through seasons of the year and seasons of life accompanied by soft music and a curious little bird. It’s a place of comfort, a place to unwind, where your hands are busy, your mind engaged, and where everything else disappears for a little while. In today’s world, that might be the best gift any game can give.

UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.
Nintendo’s most humble handheld was full of great releases

The company is partnering with Google to add a Gemini-powered Slime to the MMO
Digital safety is a pressing concern in an increasingly connected world. In classrooms everywhere, educators face the challenge of supporting young people to learn about cybersecurity and to navigate online risks and the impact of AI tools and social media.

In issue 29 of Hello World, out today for free, educators all over the world share what digital safety and security mean in their classrooms. We hope this new issue will help you to actively empower your learners by equipping them with the understanding and skills to safely navigate our complex digital landscape.
The issue covers questions such as:
Beyond the focus on safety and security, here are three highlights from issue 29:
We also have new podcast episodes coming out over the next few weeks to continue the conversations started in the magazine.

The first episode is another edition of our teacher tips series, where computer science educators and experts from around the globe share practical, actionable tips that you can use in your classroom. In the upcoming episode, teachers will be sharing what works for them to engage students in cybersecurity, protect schools from cybersecurity breaches, and safely introduce generative AI to the classroom.
In the second episode, we’ll talk to Dr. Karla Badillo-Urquiola about her research in online safety in the Global South.
To listen to these podcasts, make sure you follow us in your preferred app, or head to helloworld.cc/podcast.
Visit helloworld.cc/29 to read our newest issue for free today, and let us know what you think by leaving a comment here or on our social media.
helloworld.cc is also where you go to subscribe and find older issues of Hello World magazine.
If you have a moment, do leave us a podcast review or share the magazine with a fellow educator. It really helps more people to discover Hello World.
The post Hello World #29 out now: Safety & security appeared first on Raspberry Pi Foundation.
The partner preview is teasing some new game reveals
I can’t believe Microsoft didn’t keep this guy around

Technically,
Players should not encounter anything AI-generated, but the publisher intends to use it behind-the-scenes