The 1980s brought us so many terrific films, including director Russell Mulcahy’s sword-and-sorcery fantasy action film Highlander, starring Christopher Lambert as an immortal Scotsman who must battle others like him to the death until just one remains. The film spawned two direct sequels and two TV series (one live action, one animated), and a planned reboot has been kicking around Hollywood since 2008. But the original still stands tall as the best of the bunch, 40 years later.
(Spoilers below because it’s been 40 years.)
Screenwriter Gregory Widen was a college student at UCLA when he wrote the first draft of what would become Highlander for a screenwriting class. It was originally entitled Shadow Clan and partially inspired by Ridley Scott’s 1977 film about two swordsmen engaged in a longstanding feud (The Duelists). Combine that with Widen’s visits to Scotland and the Tower of London, with its impressive display of historical armor, and Widen had all he needed for his tale of dueling Immortals secretly living among us. He sold that first draft for $200,000—a princely sum for a college student—and a few revisions later, Highlander was ready for filming.
Meta’s lawyers successfully shut down VRPirates, which was by far the largest and most prominent source of pirated Quest VR games.
VRPirates was cracking paid VR titles from the Meta Horizon Store, removing the entitlement check system, and distributing them for free. The group even has a desktop PC tool on GitHub, called Rookie Sideloader, which allowed users to easily browse and sideload these cracked games to a connected Quest headset via USB (or wireless ADB). Worse, from a legal standpoint, the group was accepting financial donations from fans.
Earlier this month, Meta’s legal department issued VRPirates a formal DMCA takedown notice. According to VRPirates, Meta’s request made specific reference to Beat Saber, which it owns.
“As much as I hate to say this, they’re well within their rights”, a VRPirates developer wrote on Reddit.
In response to Meta’s legal notice, VRPirates says it has “shut down” all its file hosting servers, and publicly declared that they will “never come back”. Further, it says it will no longer accept financial donations.
The Rookie Sideloader PC tool still allows you to sideload APKs you download yourself, just as the Meta Quest Developer Hub and SideQuest do, but it no longer shows the VRPirates library of cracked content.
Multiple developers of popular paid singleplayer Quest games tell UploadVR that they’re elated with the news, and that their internal metrics suggest that piracy was a significant problem on Meta’s platform.
Of course, fighting digital piracy can often be a game of whack-a-mole. For now, the collapse of VRPirates has essentially eliminated the public Quest piracy scene. But will another group emerge to take its place, or will the chilling effect of Meta’s legal takedown relegate Quest piracy to private spaces for the foreseeable future?
The mdadm utility for managing software RAID on Linux systems is out with a new release that adds new features while addressing some recent boot failure issues that were reported…
You can step onto the runway and experience Pier Paolo Piccioli’s debut with the Summer 26 show in Balenciaga’s Apple Vision Pro app.
Filmed using the Blackmagic URSA Cine Immersive camera, the experience gives guests a spot at the end of one of the runway paths. Models walk directly towards you and then turn back to show off the shape and movement of the pieces. The vantage point places you directly in line with models, making the access feel closer than sitting along the runway’s edge. Despite my general preference for fully immersive experiences, the 180-degree view never feels limiting. Everything unfolds in front of you, with nothing like models entering or leaving from behind you to pull your attention away or prompt you to turn around only to find nothing there. At first, being placed at the edge of the runway felt a little isolating, with no sense of acknowledgement from the models or even audience. But that creative choice keeps the focus on the collection itself as it is being showcased.
The level of visual detail is striking, from the textures of premium fabrics to the ability to even glance at the screens on guests’ phones nearby to see which looks they chose to capture. It’s the kind of clarity that makes the quality of the pieces stand out in a way that’s difficult to replicate in other headsets, let alone screens. From soft leathers to feathers, the detail draws you in, even if you’re simply there to appreciate the artistry.
Image from the Balenciaga Apple Vision Pro app – Summer 26 Runway Show
Cutting The Experience Short
For the most part, the show flowed naturally, though occasional edits were noticeable, disrupted the sense of presence, and felt unnecessary. At times, some models appear to jump slightly forward or reappear a step further along the runway during a turn. The transitions are brief, but in an immersive format they stand out more than they would in a traditional runway video. From an experience standpoint, I would have preferred to watch the full capture of the show unfolding as if I were there.
The finale moment was also missing a key element. The show builds to the usual finale walk, with the models returning together to show off the looks. But then the experience fades out. In the full, non-immersive runway presentation elsewhere, Piccioli steps out smiling after the finale walk. That moment isn’t included here. In an immersive format, it would have been a fitting ending not only to celebrate the creative director, but to create a moment of acknowledgement for the viewer positioned on the runway, even through a sense of eye contact. It could have strengthened the connection, both to the experience and to the Balenciaga house.
Image from the Balenciaga Apple Vision Pro app – Summer 26 Runway Show
How the App Lets You Explore the Collection
The immersive runway is just one way to experience the collection inside the app. There is also a hybrid viewing mode that presents the collection differently. A central non-immersive video plays the runway presentation while a column of numbered looks appears along the left side. On the right, a stereoscopic image highlights the look being featured from a different vantage point. I see less value with this option because the immersive runway is the best way to see the details in the collection. This also allows users to jump to different looks however information about what the pieces are is limited and viewing the collection on the Balenciaga website unlocks much more right now, including the ability to buy or reserve items in store.
Real-world visit to the Balenciaga store for try-ons. Glasses pictured are part of the Pre-Fall 2026 Collection.
A Growing Archive, with Opportunity to Expand
This isn’t Balenciaga’s first experiment with showcasing runway experiences on the Apple Vision Pro. The app already includes an archive of shows dating back to Winter 23, offering visitors different vantage points in their shows from sitting alongside audience members to being in the middle of the room during couture shows with an up-close view of the collections as well as iconic guests watching with you, like Anna Wintour. You can also get up close with a very small curation of accessories but that is limited to only two past seasons.
As Balenciaga adds more content to their app, I hope to see more options like a version of virtual try-ons even if it’s just accessories to start – especially eyewear given the details of my face are already captured. Pieces from each collection are not always easy to try on in person depending on where you are located with limited stores selling Balenciaga. During a visit to a local Balenciaga store, I also learned that pieces from each collection are not always shipped to each store. For example I was able to try on eyewear from the Pre-Fall collection but not Summer. Summer 26 is just starting to arrive now but the brand could benefit from more potential customers getting up close with the collection especially through the immersive experience. Watching shows this way doesn’t replace the atmosphere of attending a runway presentation in person. But access to a Balenciaga runway is inherently limited, and for those who are customers or simply curious, Apple Vision Pro offers guaranteed access. The few Balenciaga staff that I spoke to didn’t know about the Balenciaga app on Apple Vision Pro, but I am sure that if there were a way to more seamlessly demo Apple Vision Pro content in stores that sell Balenciaga, this could help drive more sales.
Meta awarded $150,000 in research funding to each of six university teams studying how people learn to control computers using muscle signals, and what ethical issues come with that shift. The grants focus on wrist-based surface electromyography (sEMG), the subtle input method Meta has been developing for its glasses.
This technology is already in use in the Meta Neural Band that allows subtle hand and finger control of Meta Ray-Ban Display glasses. The wristband shown with Orion also used sEMG sensors to convert almost imperceptible muscle signals as gesture input.
sEMG For Learning And Agency
At the University of British Columbia, researchers are developing sEMG-Talk, a system that uses forearm muscle signals and machine learning to generate speech without using the mouth and throat. The team also plans to build a neuroethics framework around this new form of interaction.
UC Davis is studying how different users learn sEMG controls, comparing more structured instruction with gamified and implicit training. The project also looks at how age, sentiment, and social support shape the learning experience.
The University of South Florida is focused on helping people gain voluntary control over subtle muscle signals that may not produce visible movement. The work will include stroke survivors, while also examining trust, agency, and user preferences.
Meta’s Ray-Ban Display comes with the Neural Band.
The emphasis on learning makes sense given what we have already seen from EMG wristband gestures, where the challenge goes beyond simply reading signals to making devices feel useful and natural.
From Speech To Higher-Bandwidth Input
Newcastle University is exploring multi-sEMG input that could expand communication bandwidth while fitting alongside normal hand use. The researchers also plan to study attitudes toward large-scale data collection and possible barriers to adoption.
At the University of Central Florida, the focus is on co-adaptive training, where both the user and the system improve together over time. The project also embeds ethics work directly into the engineering process, including questions around privacy, agency, and embodiment.
Northwestern University is comparing gradual skill-building with AI-assisted training that teaches multiple muscle inputs at once. The work includes both non-injured participants and people with stroke or spinal cord injuries, with ethics advisory input built in from the start.
These grants connect with other recent Meta accessibility research, which suggests wrist-based input could promote more inclusive computing.
Why sEMG Research Matters
Meta is treating sEMG as more than just a flashy demo. The company already has a shipping product in Meta Ray-Ban Display and has continued expanding what the wristband can do with features such as handwriting recognition.
These six projects target the harder part, exploring accessibility and ethics while making gestural sensory control learnable, trustworthy, and comfortable enough for everyday use. See Meta’s announcement for more details.
Wine 11.5 introduces C++ build system support, improved Linux integration, and several fixes that enhance stability and compatibility across applications.
America’s cable TV industry “is undergoing its most dramatic collapse in history,” reports Cord Cutters News, “with operators large and small waving the white flag on traditional TV service and pointing their customers toward streaming platforms instead.” Just in 2025 Comcast lost 1.25 million pay-TV subscribers (ending the year with just 11.3 million), while Charter Spectrum also lost hundreds of thousands of customers each quarter.
But “for smaller regional operators, who lack the scale and diversified revenue streams of giants like Comcast, those kinds of losses are simply unsurvivable,” they write. And “the companies that once delivered hundreds of channels through coaxial cables are now either shutting down entirely or reinventing themselves as internet providers.”
Pay-TV subscriptions have plummeted from nearly 90% of U.S. households in the mid-2010s to roughly half by the end of 2025, resulting in billions in lost revenue and forcing many smaller operators to conclude that continuing linear TV services is no longer viable… [This year over U.S. 50 cable TV companies — primarily smaller and midsize providers — are “expected to cease operations entirely or shut down their television services,” Cord Cutters News reported earlier.] YouTube TV’s pricing is so competitive that the platform is projected to have close to 12.6 million subscribers by the end of 2026, positioning it to become the largest paid TV distributor in the United States. Exclusive content deals, such as YouTube TV’s acquisition of NFL Sunday Ticket rights, have further eroded the value proposition of traditional cable at every level of the market… As older cable subscribers age out of the market, there is no new generation of customers waiting to replace them…
[Cable TV] operators like WOW! are betting that their physical infrastructure — now increasingly upgraded to fiber — is more valuable as an internet delivery system than as a cable TV platform. [WOW! serves customers across Michigan, Ohio, Illinois, and Alabama — but is “phasing out its proprietary streaming live TV service and directing all customers toward YouTube TV,” the article notes.] Industry observers see this as part of a broader trend: operators shedding unprofitable video segments to focus on broadband, where returns and network investments are prioritized.
By the end of 2026, non-pay-TV households are expected to surge to 80.7 million, outnumbering traditional pay-TV subscribers at 54.3 million — a milestone that would have seemed unthinkable just a decade ago. For the cable companies still standing, the math is now inescapable: the era of the cable bundle is ending, and the only real question left is how gracefully each operator manages its exit.
More than 13,000 feet below the surface of the Pacific Ocean, a more-than-70-ton machine trundled like a tank on its caterpillar tracks for a tenth of a mile—sucking up potato-sized nodules of rock packed with copper, manganese, cobalt, and nickel. It was 2022, and that pilot run of a subsea harvester by a Canadian business, The Metals Company, was pronounced a success.
The company is working to get a green light to deploy similar machines for commercial harvesting over an area of 65,000 square kilometers, to extract over 600 million metric tons of nodules.
There are riches on the ocean floor—round deposits made up of tightly packed layers of critical minerals that have long been out of reach.But not anymore. The pursuits of The Metals Company are among 31 initiatives by companies, governments and state-owned enterprises—including China, India, and the Republic of Nauru, a tiny island nation in the southwestern Pacific Ocean—to collect nodules for analysis and to test mining equipment.
For years Electron apps were notorious for continuing to depend upon X11/XWayland and not jive well with the modern Wayland experience on modern Linux desktops. But for the past several months, Wayland has been well supported out-of-the-box on upstream Electron. An Electron blog post this week outlined the technical work done for achieving good Wayland support…
Building off Friday’s exciting release of Wine 11.5 with Syscall User Dispatch support, Wine-Staging 11.5 is now available for this experimental/testing build of Wine that at the moment is some 228 patches atop the upstream code…
For any holdouts still running SysV Init instead of systemd or other alternatives like OpenRC, SysV Init 3.16 is out as the first release in a half-year and bringing a few refinements…
The Loongson Direct Rendering Manager driver for handling the display controller on LS7A/LS2K SoCs is no longer orphaned with new Loongson engineers stepping up to maintain the code moving forward…
Open-source developer Derek Clark of Valve’s Linux engineering team has been responsible for many improvements for gaming handheld devices. Such as Lenovo Legion improvements for Linux, Ayn gaming handheld improvements, and most recently Linux 7.1 set to introduce the new Lenovo Legion Go HID drivers. With the latest Lenovo Legion driver work wrapped up for Linux 7.1, Derek Clark today posted a set of patches providing a OneXPlayer Configuration HID Driver…
antiX Linux 26 arrives based on Debian 13 Trixie with five init systems, a systemd-free design, and a fast, lightweight environment built for efficiency.
“It is the talk of the town today — the loud boom, the flash of light in the sky experienced by a lot of folks across the Houston area this afternoon,” says a local Texas newscaster. “And then there was this — a home in northwest Harris county hit by something that crashed through their roof.”
Travelling at very high speed, the six-pound meteorite crashed through their roof and through their attic, crashing again through the ceiling oF the floor below. It then bounced off the floor, hit the ceiling again — and then fell onto the bed.
CBS News reports:
NASA said in a social media post that the meteor became visible at 49 miles above Stagecoach, northwest of Houston, at 4:40 p.m. local time. The meteor moved southeast at 35,000 miles per hour, breaking apart 29 miles above Bammel, just west of Cypress Station, NASA said. “The fragmentation of the meteor — which weighed about a ton with a diameter of 3 feet — created a pressure wave that caused booms heard by some in the area,” NASA said in the post. Across the Houston area, residents described hearing a low, rumbling sound that many compared to thunder, even though the skies were clear, according to CBS affiliate KHOU.
Earlier this week, an asteroid weighing about 7 tons and traveling at 45,000 mph traveled over multiple states. And last June, a bright meteor was seen across the southeastern U.S. and exploded over Georgia, creating similar booms heard by residents in the area.