TikTok will let you stream full songs in its app if you’re an Apple Music subscriber

TikTok will soon let you stream full songs in its app via a new integration with Apple Music. The company’s new Play Full Song feature makes it possible to link your Apple Music account toTikTok, and play any song that strikes your fancy directly in the app while you’re scrolling.

Starting a song is as simple as tapping a button in the Sound Details page or your For You page. Assuming you pay for Apple Music, TikTok will then open up a streamlined version of Apple’s music player, which you can use to listen to the song, save it for later or add it to a playlist.

TikTok says that Play Full Song is built using Apple’s MusicKit APIs, which let developers surface elements of the Apple Music streaming service in their apps. TikTok has previously offered integration with multiple music streaming services through a feature it calls Add to Music App, which made it possible to save songs you heard on TikTok to your streaming library. What’s particularly interesting about this new integration is that because it’s using Apple’s APIs, songs streamed with Play Full Song count as normal streams for the artists in Apple Music, so they don’t lose out on any money.

Alongside the new feature, TikTok and Apple are also introducing a way for fans to listen to music live with their favorite artists. TikTok’s Listening Party feature creates a live “shared environment” where people can listen to music and interact with artists directly, in what effectively sounds like an audio-only livestream. TikTok livestreams are a whole ecosystem in their own right, and Listening Party seems like a way to leverage some of the same technology for a more controlled, music promotion-focused end.

TikTok is already a popular tool for music discovery and launching the career of new artists, and the platform also briefly dabbled in offering a streaming service of its own in 2023. The company abandoned those plans in 2024, but under new owners, TikTok’s ambitions could ultimately be bigger than just offering nice integrations with existing streaming services.

TikTok says Play Full Song and Listening Party are rolling out worldwide “in the weeks ahead,” so if you don’t see either feature now, you may soon.

This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-will-let-you-stream-full-songs-in-its-app-if-youre-an-apple-music-subscriber-183333143.html?src=rss

Microsoft’s full screen ‘Xbox Mode’ will roll out to Windows 11 PCs in April

Microsoft first debuted its full screen Xbox experience for Windows in the ROG Ally Xbox handheld, in a bid to compete with Steam’s nearly 15-year-old Big Picture Mode. That Xbox interface eventually made its way to other Windows 11 gaming portables last year. Today at GDC, Microsoft revealed that its big screen Xbox UI is headed to all Windows 11 devices (including laptops and desktops) in April. Oh yah, and it’s now simply called “Xbox Mode.”

Xbox Mode will only be available in select markets at first, and Microsoft describes it as bringing “a controller-optimized experience to your Windows 11 device, letting players browse their library, launch games, use Game Bar and switch between apps.” You know, just like Steam Big Picture mode. Microsoft didn’t have much else to share about optimizations in Xbox Mode, but when it debuted the feature for Windows 11 Insiders last fall, the company noted that its task switcher will let people quickly move between games, as well as their apps.

Microsoft plans to reveal more information about the future of Xbox today at GDC. Last week, Xbox CEO Asha Sharma confirmed the company’s next hardware is codenamed “Project Helix,” and it will play both PC and console games. That likely means it’ll just be a Windows gaming PC with Xbox branding, something the company has been hinting at for a while.

Microsoft also has some geekier developer-focused news for the Games Developer Conference. Advanced Shader Delivery (ASD), which first appeared on the Xbox ROG Ally, will be made available to all developers on the Xbox store. ASD allows delivers to pre-compile shaders, so you’re not stuck waiting for them to get processed on your system. That should also help to avoid the shader stuttering so common when playing a new title, since shader processing often occurs in the background too.

DirectStorage, Microsoft’s technology for speeding up game loading on NVMe SSDs, is also getting support for Zstandard compression, as well as a tool called the “Game Asset Conditional Library.” According to Microsoft, that tool enables “improving compression efficiency while simplifying asset conditioning across production pipelines.” Microsoft also plans to give developers a glimpse at how next-generation Machine Learning will be implemented in its DirectX gaming API.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsofts-full-screen-xbox-mode-will-roll-out-to-windows-11-pcs-in-april-181000289.html?src=rss

Binance sues WSJ, panicked by gov’t probes into sanctioned crypto transfers

Binance is hoping that suing The Wall Street Journal for defamation might help shake off a fresh round of government probes into how the cryptocurrency exchange failed to detect $1.7 billion in transfers to a network that was funding Iran-backed terror groups.

The lawsuit comes after a Wall Street Journal investigation, based on conversations with insiders and reviews of internal documents, reported that Binance had quietly dismantled its own investigation into the unlawful transfers and then fired compliance staff who initially flagged them.

Alleging that the report falsely accused Binance of retaliation—among 10 other allegedly false claims—Binance accused the Journal of conducting a “sham” investigation that intentionally disregarded the company’s statements. That included supposedly failing to note that Binance had not closed its investigation into the unlawful transfers.

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Microsoft will start providing game studios with Project Helix consoles in 2027

Microsoft plans to begin shipping early units of its next generation console, codenamed Project Helix, to game studios starting sometime next year. “We’re sending alpha versions of Project Helix to developers starting in 2027,“ said Jason Ronald, vice-president of next generation for Xbox, according to IGN, which was present at the company’s GDC 2026 presentation where it shared early details about the new device. Ronald did not clarify what he meant by “alpha version,” but given the keynote’s developer focus, presumably he meant devkits, which studios could use to start creating games for the new console.

Additionally, Ronald reiterated that the new system would be capable of playing both Xbox console games and PC games, and said it would incorporate a custom AMD-made system-on-a-chip capable of rendering graphics with path tracing. Judging from a slide the company shared, Microsoft and AMD are working on many of the same technologies and capabilities AMD is co-designing with Sony for next PlayStation console. For instance, Ronald said Helix would be capable of ray regeneration, a technique designed to produce better-looking ray-traced effects. The new console will also offer multi-frame frame generation and machine learning-based upscaling.

“It delivers an order of magnitude leap in ray tracing performance and capability, integrates intelligence directly into the graphics and compute pipeline, and drives meaningful gains in efficiency, scale, and visual ambition. The result is more realistic, immersive, and dynamic worlds for players,” Ronald wrote in a blog post published after his presentation.

Ronald didn’t speak to any specific compute numbers, likely due to the fact Microsoft has yet to finalize the Helix hardware. We’ll likely learn more of those details the closer we get to 2027.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-will-start-providing-game-studios-with-project-helix-consoles-in-2027-180352458.html?src=rss

FRR Weekend Warrior Series Announced: First Race March 20

Flamme Rouge Racing (FRR), a top community race organizer, has typically hosted “private” race events only accessible once you sign up for an FRR account. But starting March 20, FRR is going public! Their new “Weekend Warrior” series delivers 3 back-to-back days of racing, Friday to Sunday.

In speaking with FRR founder Richard Vale, the hope with going public is to raise more awareness of FRR, increase accessibility to events, and increase participation and competition levels for the Zwift community as a whole.

Series Distinctives

The series will offer events held over three races on a weekend:

  • Friday: iTT
  • Saturday: Points
  • Sunday: Scratch

Each day’s race has multiple timeslots for ultimate accessibility.

Points are tallied for each weekend’s event to form an Order of Merit for the season which ends in September. There are 12 race weekends, and your best 7 count toward the Order of Merit.

Max 30-day ZRS will be used to position all riders over 5 pens, and ZRS groups will start separately. Riders must have smart trainers and HRMs connected to join a race.

The series will run in partnerships with other Zwift clubs, with weekends themed around the partner club, while staying within the same base structure of the Series. The first three Classica events are doing just that: Classica Italia con Team Italy, Classica Belgica met Team ZWB, and Classica Francais avec L’Equipe Provence.

Schedule and Routes

Event times (UK times, may vary by +5 minutes some days):

  • Friday:
    • 0600 – 0830 – 1000 – 1300 – 1600
    • 1800 – 1930 – 2330 – 0200
  • Saturday:
    • 0600 – 1000 – 1300 – 1600 – 1800
  • Sunday:
    • 0600 – 1000 – 1300 – 1600 – 1800

The Series kicks off with a trio of Classica events around the monuments of one day cycling – Milan, Flanders, and Roubaix.

March 20-22: Classica Italia

April 3-5: Classica Belgica

April 10-12: Classica Francais

Future event courses are still being determined, but you can see the schedule of events on the FRR website.

Results and Prizes

The Order of Merit will be tracked and displayed on the FRR website, and will reflect riders who have a registered FRR account (free to create).

The top 10 riders in the Order of Merit will win IRL prizes – jerseys, t-shirts, and store discounts. To be eligible for these, registered riders will also need to be an FRR subscriber, which is just £10 per year.

Nvidia Is Planning to Launch Its Own Open-Source OpenClaw Competitor

Nvidia is preparing to launch an open-source AI agent platform called NemoClaw, designed to compete with the likes of OpenClaw. According to Wired, the platform will allow enterprise software companies to dispatch AI agents to perform tasks for their own workforces. “Companies will be able to access the platform regardless of whether their products run on Nvidia’s chips,” the report adds. From the report: The move comes as Nvidia prepares for its annual developer conference in San Jose next week. Ahead of the conference, Nvidia has reached out to companies including Salesforce, Cisco, Google, Adobe, and CrowdStrike to forge partnerships for the agent platform. It’s unclear whether these conversations have resulted in official partnerships. Since the platform is open source, it’s likely that partners would get free, early access in exchange for contributing to the project, sources say. Nvidia plans to offer security and privacy tools as part of this new open-source agent platform. […]

For Nvidia, NemoClaw appears to be part of an effort to court enterprise software companies by offering additional layers of security for AI agents. It’s also another step in the company’s embrace of open-source AI models, part of a broader strategy to maintain its dominance in AI infrastructure at a time when leading AI labs are building their own custom chips. Nvidia’s software strategy until now has been heavily reliant on its CUDA platform, a famously proprietary system that locks developers into building software for Nvidia’s GPUs and has created a crucial “moat” for the company.


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Top 5 Zwift Videos: Zwift News, The Big Spin, and Parkruns

As we begin to descend from peak indoor cycling season here in the northern hemisphere, Zwift continues to deliver exciting events and updates. Catch up on all the latest Zwifty news in this week’s top video.

We’ve also picked videos on The Big Spin Mystery Spinners, racing after running a parkrun, tackling the Zwift Games, and riding 300km indoors.

Zwift News: Update 1.108, Big Discounts, Workout Series, Big Spin

Adam from Road to A shares information on Zwift update 1.108, discounts on the Zwift Ride bundle, the new Alpecin workout series, and The Big Spin 2026.

Zwift Big Spin: 10,000 Drops Every Lap (Limited Time)

Looking to bag some drops or unlocks? Titanium Ben shares how you can use the new mystery spinners to rack up in-game goodies.

I Did Parkrun then Tried to Win a Zwift Race!

The Cycling GK Cycles tackles his local Parkrun before getting on Zwift to try and win a Zwift race. Can he overcome his post-run fatigue and fight for the win?

This Zwift Games Race Hurt (But My FTP Went Up)

Dead Last Cycling races stage 2 of the Zwift Games and fights to hold on to the front group. Watch as he secures a top 10 finish and an FTP increase!

I Rode 300KM on Zwift for My 30th Birthday | 9 Hour Indoor Challenge

What better way to spend a 30th birthday than with a 300-kilometer Zwift ride? In his latest video, Brett Smith documents his massive effort ride.

Got a Great Zwift Video?

Share the link below and we may feature it in an upcoming post!

Roblox Teen Developers Are Making Millions And Shaking Up The Gaming Industry

Roblox Teen Developers Are Making Millions And Shaking Up The Gaming Industry
Roblox isn’t just a game, it’s a game development platform in every sense of the term. A recent Bloomberg story helped expose just how profitable that platform can be for its contributors, with developers like Nate Colley, developer of the popular game Fisch, able to make hundreds of thousands of dollars a month by selling microtransactions

A glimpse into tuner culture: Fast and Furious exhibit at the Petersen

The Fast and Furious franchise has come a long way in the quarter-century since the first film’s release. Originally an undercover cop story, the franchise has morphed into… something else entirely. It’s now a bombastic expression of automotive culture combined with some kind of caper, maybe to save the world. Just don’t think too deeply about the plot.

Along the way, the film’s cars have become nearly as famous as the human stars. If you’re a fan, you probably can’t have Vin Diesel or Michelle Rodriguez come hang out with you in your garage, but you can drive a Charger or Eclipse—or even a Jetta that looks like it escaped from the set. The more well-off collectors don’t need to settle for building a replica, though; they actually own cars that appeared on screen, and there’s quite a community of Fast and Furious car collectors.

You can find some of these cars at the Petersen Automotive Museum, which has a new exhibit celebrating 25 years of the franchise.

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Tembo might just be the world’s cutest drum machine

A new company called Musical Beings has officially unveiled the Tembo, which might be the cutest drum machine ever made. Just look at this thing! It’s got a wooden chassis that resembles a standard drum machine, but with one key difference. The sequencer is tactile. Users arrange beats by placing magnetic pucks that trigger samples.

This seems like a really good way to introduce the basics of sequencing and beatmaking to kids and young adults, being that DAWs and grooveboxes can feature a steep learning curve. The sequencer isn’t all that different from what’s found on a typical groovebox, but the analog nature of it seems novel.

The company says it designed Tembo to “enable everyone to create music from the very first touch.” Co-founder David Davidov told MusicRadar that most instruments take “so long to get to the fun part” and that Musical Beings wanted to “help people experience music as something they do, not just something they listen to.”

Just because it’s accessible to kids and amateurs doesn’t mean it’s not for seasoned musicians. This is a real-deal drum machine with plenty of nifty features. There’s a five-channel, 16-step sequencer that’s controlled via the aforementioned circular magnets. The machine includes knobs for swing, tempo, effects and pattern length.

It has two USB-C MIDI connections, so it can easily be hooked up to a DAW or synced with external gear. Sessions can be recorded via USB audio or a stereo output. There’s also a dedicated companion app to help with that sort of thing.

The Tembo is battery-powered, making it relatively portable, and there’s a built-in speaker. The integrated sampler lets users lay down musical ideas in addition to beats, making it something of a junior groovebox. This is assisted by a built-in microphone. 

The Kickstarter just launched, but has already soared past the initial goal. The price ranges from around $360 to $450 depending on the tier. It’s worth noting that Musical Beings is a new company and Kickstarter projects are never guaranteed to come out. However, a number of units have already been built, as some musicians and studios have already gotten their hands on them.

This isn’t the first wacky drum machine that has come across our desk. The BeatBox is a cardboard gadget that uses arcade-style buttons to make beats. The OddBall is quite literally a ball that makes beats as it bounces around.

This article originally appeared on Engadget at https://www.engadget.com/audio/tembo-might-just-be-the-worlds-cutest-drum-machine-173926914.html?src=rss

[$] California’s Digital Age Assurance Act and Linux distributions

A recently enacted law in California imposes an age-verification requirement on
operating-system providers beginning next year. The language of the Digital
Age Assurance Act
does not restrict its requirements to proprietary or commercial
operating systems; projects like Debian, FreeBSD, Fedora, and others seem to be on
the hook just as much as Apple or Microsoft. There is some hope that the law will be
amended, but there is no guarantee that it will be. This means that the developer
communities behind Linux distributions are having to discuss whether and how to
comply with the law with little time and even less legal guidance.

Intel shores up its desktop CPU lineup with boosted Core Ultra 200S Plus chips

Intel’s Core Ultra 200S desktop chips, codenamed “Arrow Lake,” first launched in late 2024, and they were the most significant updates to Intel’s desktop CPU lineup in years. But that didn’t mean they were always improvements over what came before: while they’re power-efficient and run cooler than older 13th- and 14th-generation Core CPUs, they sometimes struggled to match those older chips’ gaming performance. And for gaming systems in particular, they’ve always had to live in the shadow of AMD’s Ryzen 7000 and 9000-series X3D processors, chips with extra L3 cache that disproportionately benefits games.

Intel doesn’t have a next-generation upgrade available for desktops yet, but it is shoring up its desktop lineup with a pair of upgraded chips. The Core Ultra 200S Plus processors (also referred to as Arrow Lake Refresh, in some circles) add more processor cores, boost clock speeds, add support for faster memory, and speed up the internal communication between different parts of the processor. Collectively, Intel says these improvements will boost gaming performance by an average of 15 percent.

The Core Ultra 7 270K Plus and 270KF Plus (a real mouthful, all of these names are getting to be) add four more efficiency cores compared to the Core Ultra 7 265K, bringing the total number of cores to 24 (8 P-cores and 16 E-cores). If you wanted that many CPU cores previously, you would have had to spring for a Core Ultra 9 chip. The Core Ultra 5 250K Plus and 250KF Plus also get four more E-cores than the 245K, bringing its total to 6 P-cores and 12 E-cores.

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Meta will let kids under 13 use WhatsApp with parent-managed accounts

Meta has announced that it’s introducing parent-managed accounts on WhatsApp. Designed to allow young people under the age of 13 to use the messaging platform more safely, these accounts feature new controls that enable a parent or guardian to restrict who can send them messages. Parent-managed accounts can also only be used for messaging and calling, so additional features like Channels, location sharing and Meta AI integration aren’t included.

To set up an account, you’ll need to put your phone next to the pre-teen’s device to link the two accounts. Once that’s done, the person managing the kids’ account can decide who’s able to contact them and which groups they’re able to join. Step-by-step instructions on how to activate the new accounts can be found here.

They’ll also see message requests from unknown contacts first and can adjust privacy settings from the managed device. Parent-managed accounts are PIN-protected and only the parent or guardian can make changes to privacy settings.

Like all WhatsApp conversations, end-to-end encryption means nobody else can see messages exchanged on parent-managed accounts. By default, only saved contacts can message a managed account, and a child won’t be able to join a group or view group invites from strangers before they’re separately approved by the owner of the parent account. These requests will appear as notifications to the parent.

WhatsApp doesn’t specify a minimum age suitable for a parent-messaged account, but says it’ll roll the new features out gradually in the coming months.

Meta has spent the last few years ramping up its parental controls features across its various platforms. In September it introduced teen accounts — aimed at teens between the age of 13 and 15 — for Facebook and Messenger. A year earlier, Under-16 teen accounts became a requirement on Instagram. Like the new parent-managed accounts on WhatsApp, these allow parents to vet requests and enable stricter privacy settings.

At the start of 2026, Meta put a temporary pause on allowing teens to interact with its AI chatbot characters, following reports that some of these bots had engaged in sexual conversations and other concerning interactions with minors.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-let-kids-under-13-use-whatsapp-with-parent-managed-accounts-172023976.html?src=rss

SteamVR Usage Fell Off A Cliff In February – But We Know Why

The number of people using a VR headset on Steam ostensibly significantly decreased in February, according to Valve’s data, but the figure isn’t what it seems.

As listed in Valve’s Steam Hardware & Software Survey results for February, just 1.05% of Steam users used a VR headset, an almost halving compared to January. So did PC VR just suddenly become significantly less popular, or is there another reason?

That reason, as another figure in the survey reveals, is Chinese New Year.

Chinese New Year is a national holiday that lasts nine days, this year running from Feb 15 to Feb 23, with celebrations lasting upwards of fifteen days. That is a sizable chunk of time for the world’s second largest population to be off work.

Every February, Steam sees a massive spike in Chinese users that returns to normal in March. In February 2026, the predominant language of Steam users was Simplified Chinese, jumping a whopping 30.74% points up to 54.60% of overall Steam users. English, comparatively, dropped 14.74% to second place at 22.27% of users overall. This is a yearly anomaly, not a trend.

China has a massive gaming market, estimated at half a billion players. However, it has a far lower rate of PC VR usage, and gaming internet cafes (without the option for VR) remain very popular in the country. Put the two together and the drop in percentage of SteamVR users makes sense.

Expect this statistic to return to normal in March and April’s surveys – as it does every year. And adjusting for Chinese users, as seen in the graph above, the drop disappears even in February.

Valve To “Revisit” Steam Frame Shipping Schedule & Pricing
Valve says it needs to “revisit our exact shipping schedule and pricing” for Steam Frame and Steam Machine amid the global memory shortage.
UploadVRDavid Heaney

The real SteamVR usage trend we’ll be tracking this year is the impact of Valve’s Steam Frame. For a long time now, the top 4 VR headsets used on Steam – Quest 3, Quest 2, Quest 3S, and Valve Index – haven’t changed, and combined they account for around 80% of PC VR’s users. Will Steam Frame finally change the mix, and if so how long will it take?

We suspect much of that will depend on its price.