Meta Reality Labs Revenue Up 74% As Retailers Stock Quest 3S For The Holidays

Meta Reality Labs revenue for Q3 was 74% higher than in 2024, with Meta explaining it as retailers stocking Quest headsets for the holiday season.

Reality Labs is the division of Meta responsible for Quest headsets and their Horizon OS, first party VR software like Horizon Worlds, the Ray-Ban and Oakley branded smart glasses, and the Meta Neural Band.

The latest quarter saw Reality Labs bring in $470 million, making it the division’s second best Q3 ever. The figure is 74% higher than the $270 million of Q3 2024.

However, Q3 2024 was right before the launch of Quest 3S, which had widely leaked in the months before. During the earnings call this week, Meta CFO Susan Li told investors that the high revenue was due to “retail partners procuring Quest headsets” in order to “prepare for the holiday season”, as well as “strong AI glasses revenue”.

Li also warned that the early Quest stocking means that Meta expects Q4 2025 revenue to be lower than Q4 2024.

“We’re still expecting significant year-over-year growth in AI glasses revenue in Q4, as we benefit from strong demand for the recent products that we’ve 10 introduced, but that is more than offset by the headwinds to the Quest headsets”, Li noted.

As always, the Meta Reality Labs revenue came at an enormous cost, and the division remains deeply unprofitable. Meta spent $4.9 billion on it in Q3 alone, resulting in a “loss” of over $4.4 billion.

Though while describing this as a loss is technically correct in a financial sense, much of it could also be described as long-term investment. XR headsets like Quest are still a relatively early technology, far from maturity, and as of 2022 more than 50% of Reality Labs spending was on the research and development of AR glasses, a future product line that hasn’t even launched yet.

Ray-Ban Meta Sales Have More Than Tripled This Year So Far
Sales of Ray-Ban Meta glasses so far this year have more than tripled compared to the same time last year, more than 200% growth.
UploadVRDavid Heaney

During the call, when asked by a Wall Street analyst about whether Reality Labs spending would be lower in 2026, Li responded by saying that Meta is “still working through the budget details”:

“We’re not sharing an outlook for Reality Labs operating losses in 2026 in part, again, because we are still working through the budget details. What I can say from the process so far is we’re really trying to shift momentum towards AI glasses.

And that’s been one of the biggest priorities looking at the Reality Labs’ budget and roadmap for 2026. And that’s in part because we have seen that there is a lot of demand. I would say we were stocked out multiple times over the course of this year, and we want to get ahead of that.

Both because there is product market fit, and also because it’s a great and very natural platform or form factor for AI experiences that can be built on top of those and carried with you into the world. So, that’s really what we are looking at as our highest priority when we think about what the 2026 Reality Labs roadmap looks like.”

Windows 11 Task Manager bug makes the app’s “close” button do the exact opposite

One reason to use the Task Manager in Windows is to see if any of the apps running on your computer are misbehaving or using a disproportionate amount of resources. But what do you do when the misbehaving app is the Task Manager itself?

After a recent Windows update, some users (including Windows Latest) noticed that closing the Task Manager window was actually failing to close the app, leaving the executable running in memory. More worryingly, each time you open the Task Manager, it spawns a new process on top of the old one, which you can repeat essentially infinitely (or until your PC buckles under the pressure).

Each instance of Task Manager takes up around 20MB of system RAM and hovers between 0 and 2 percent CPU usage—if you have just a handful of instances open, it’s unlikely that you’d notice much of a performance impact. But if you use Task Manager frequently or just go a long time between reboots, opening up two or three dozen copies of the process that are all intermittently using a fraction of your CPU can add up, leading to a potentially significant impact on performance and battery life.

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You Can’t Refuse To Be Scanned by ICE’s Facial Recognition App, DHS Document Says

An anonymous reader shares a report: Immigration and Customs Enforcement (ICE) does not let people decline to be scanned by its new facial recognition app, which the agency uses to verify a person’s identity and their immigration status, according to an internal Department of Homeland Security (DHS) document obtained by 404 Media. The document also says any face photos taken by the app, called Mobile Fortify, will be stored for 15 years, including those of U.S. citizens.

The document provides new details about the technology behind Mobile Fortify, how the data it collects is processed and stored, and DHS’s rationale for using it. On Wednesday 404 Media reported that both ICE and Customs and Border Protection (CBP) are scanning peoples’ faces in the streets to verify citizenship.

“ICE does not provide the opportunity for individuals to decline or consent to the collection and use of biometric data/photograph collection,” the document, called a Privacy Threshold Analysis (PTA), says. A PTA is a document that DHS creates in the process of deploying new technology or updating existing capabilities. It is supposed to be used by DHS’s internal privacy offices to determine and describe the privacy risks of a certain piece of tech. “CBP and ICE Privacy are jointly submitting this new mobile app PTA for the ICE Mobile Fortify Mobile App (Mobile Fortify app), a mobile application developed by CBP and made accessible to ICE agents and officers operating in the field,” the document, dated February, reads. 404 Media obtained the document (which you can see here) via a Freedom of Information Act (FOIA) request with CBP.


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You Can Now Pay to Generate More Sora AI Videos, and I’m Concerned

Sora, OpenAI’s short-form AI video generator, has been out for just about a month now, and already, it’s helping to spread disinformation on social media. Accounts share Sora generations without any transparency, sometimes with the Sora watermark removed, and while shrewd observers see through the AI, many people scrolling by don’t think twice and believe things happened that didn’t. That could be as innocuous as Jake Paul putting on makeup, or as dangerous as a fake interview meant to manipulate viewers towards a political bias. It’s getting scary out there.

So far, for the free model, Sora has capped video generations at 30 per day. If you pay for the Pro model, you get 100 generations a day. But if you’re using Sora free of charge, once you produce your 30th video, you aren’t able to make any more. I see that as a good thing, myself: 30 hyper-realistic AI videos a day per user is already way too high.

OpenAI, unfortunately, isn’t consulting me—and Sora now allows users to pay for extra generations once they’ve reached the free limit. Bill Peebles, head of Sora, announced the change in a Thursday post on X. Peebles said the company has been “amazed” by the demand from “power users,” but, as it stands, “the economics are currently completely unsustainable.” According to Peebles, the Sora team thought 30 free generations per day would suffice, but that hasn’t been the case. By offering users the chance to pay for additional generations, OpenAI plans to start pulling in extra revenue from its popular short-form AI video generator.

Peebles also believes that the company will generate future funds from a “new Sora economy.” That would include two parts: rights holders charging users a fee to cameo their characters or real-life people, as well as creators earning money from the videos they post. If you don’t plan on paying for Sora generations, though, there’s some “bad” news: Peebles says the company will bring the number of free generations down as the platforms grows, as the company doesn’t have enough GPUs to manage the demand.

As reported by The Verge, you’ll be able to purchase 10 additional video generations for $4 a pop—though the actual credits each video takes may depend on many different factors. When you reach your limit, the app will let you buy more through the App Store (Sora is currently iOS-only). Those credits will expire after 12 months, which I imagine will be plenty of time for someone making Sora videos. You can also transfer them to use on Codex, OpenAI’s coding platform.

I personally see Sora’s exponential growth as a bad thing. I get the finances: OpenAI is now operating like a for-profit company, and needs to pull in revenue. But OpenAI, along with other AI companies, is blatantly ignoring the deepfake disinformation machine these products have become. The more the company pushes users to generate with Sora, the more realistic AI slop we’ll encounter in our feeds.

Trump’s FCC is officially moving to make it easier for internet companies to charge hidden fees

The Republican-led FCC has voted on and approved a proposal that would make it harder for consumers to receive itemized bills with accurate information from their ISPs, as originally spotted by CNET. This proposal revises previous “unnecessary” requirements on the grounds that a fact-based list of charges “may confuse customers.”

These changes would minimize the benefit of the so-called “nutrition labels” which are otherwise known as Broadband Facts labels. You’ve likely run into these simple itemized labels when shopping for a broadband plan. They tell consumers exactly what we are paying for, even if it may “confuse” our fragile little minds.

The FCC passed a notice of proposed rulemaking (NPRM) on October 28 that would significantly scale back the Broadband Facts label. ISPs have been required to publish these labels since April, 2024. All Republican commission members voted to approve the change, while the lone Democrat dissented.

As previously noted, this is technically just an NPRM. So it’s not a done deal just yet. There will be a final vote in the near future, but it’s expected to pass given the political makeup of the commission.

Once passed, ISPs will no longer be required to read these labels over the phone to customers, make them available in account portals or give a complete accounting of fees to customers. The FCC previously stated that these transparency requirements are “unduly burdensome and provide minimal benefit to consumers.” I happen to think that knowing what I’m shelling $100 out for each month to be of maximal benefit. Maybe that’s just me.

These labels were initially proposed all the way back in 2016, before being implemented by the Biden administration in 2024. They offer a breakdown of every little thing that goes into a bill for a service plan, including many “hidden fees” that ISPs don’t include in advertised plan prices.

It’s worth noting that the labels will technically still exist, they will just be harder to find and won’t be all that useful. Raza Panjwani, senior policy counsel at New America’s Open Technology Institute, refers to this as a political “two-step.” He told CNET that the modus operandi here is to make the labels “less useful” and then say “Oh, look, it’s not that useful. We should get rid of it.”

Anna Gomez, the only Democrat on the commission, called the proposal “one of the most anti-consumer items I have seen” and expressed extreme displeasure with the results of the vote. “What adds insult to injury is that the FCC does not even explain why this proposal is necessary,” she said. “Make it make sense.”

Despite claims to the contrary by Brendan Carr and the current FCC, consumers actually like these labels. A 2024 study of nearly 5,000 broadband customers found an 85 percent satisfaction rate.

As an aside, Americans pay a lot for internet service when compared to many other countries throughout the world. We pay around twice as much as customers in Europe and most of Asia.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/trumps-fcc-is-officially-moving-to-make-it-easier-for-internet-companies-to-charge-hidden-fees-155004909.html?src=rss

Pac-Man Turns 45 And Google Celebrates With A Playable Spooky Doodle Halloween Surprise

Pac-Man Turns 45 And Google Celebrates With A Playable Spooky Doodle Halloween Surprise
Forty-five years ago, Pac-Man made his U.S. debut in October—and today for Halloween, Google is collaborating with Namco Bandai to present a playable Pac-Man Doodle with eight levels and four brand-new haunted house-themed maze layouts. It’s a timely twist to an all-time classic game.

When one considers the core gameplay loop of Pac-Man,

Trump’s swift demolition of East Wing may have launched asbestos plumes

The speedy demolition of the East Wing of the White House last week has health advocates and Democratic lawmakers seeking answers about what efforts were taken, if any, to keep workers and passersby safe from potential plumes of asbestos that could arise from the destruction, according to a report by The Washington Post.

The East Wing was originally constructed in 1902 and was renovated in 1942, and asbestos was used extensively in government buildings during this period, according to the Asbestos Disease Awareness Organization (ADAO), a nonprofit focused on preventing asbestos exposure. Anyone who inadvertently breathes in asbestos fibers launched into the air by construction work could be at heightened risk of lung diseases and cancer.

“Every building of this age must undergo full asbestos inspection and abatement before any demolition begins,” Linda Reinstein, president and cofounder of ADAO, said in a press statement.

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Perplexity signs deal to use Getty Images

Perplexity AI has agreed to a multi-year licensing partnership with Getty Images that will allow its users to access the latter’s extensive library of images. Leveraging Getty’s API, Perplexity will integrate the visual media distributor’s huge collection of stock and editorial imagery within its AI search and discovery tools, with correct attribution being a key part of the agreement.

In a press release, Getty said that Perplexity will be “making improvements on how it displays imagery, including image credit with link to source, to better educate users on how to use licensed imagery legally.” As generative AI tools become more widely accessible, thorny issues around copyright and attribution have been the source of a number of lawsuits, no shortage of which have been targeted at Perplexity.

In August, the company was sued by two Japanese media groups, Nikkei and Asahi Shimbun, for allegedly copying and storing article content from the pair’s servers illicitly, as well as crediting them with inaccurate information Perplexity supplied. It was also one of four companies sued by Reddit earlier this month for allegedly using scraped data without the correct license. Even the dictionary has taken the AI company to court.

Getty itself has bumped up against AI many times on the road to its new deal with Perplexity. Back in 2022 the company outright banned AI-generated art on its platform due the legal murkiness around copyright, and it later sued the AI art tool Stable Diffusion over for allegedly copying and processing millions of protected images from its collection.

On the Perplexity agreement, Getty Images’ Vice President Strategic Development, Nick Unsworth, said that “partnerships such as this support AI platforms to increase the quality and accuracy of information delivered to consumers, ultimately building a more engaging and reliable experience.”

This article originally appeared on Engadget at https://www.engadget.com/ai/perplexity-signs-deal-to-use-getty-images-152343900.html?src=rss

Steam Deck 2 Rumors Ignite a New Era for Linux Gaming

The speculation around a successor to the Steam Deck has stirred renewed excitement, not just for a new handheld, but for what it signals in Linux-based gaming. With whispers of next-gen specs, deeper integration of SteamOS, and an evolving handheld PC ecosystem, these rumors are fueling broader hopes that Linux gaming is entering a more mature age. In this article we look at the existing rumors, how they tie into the Linux gaming landscape, why this matters, and what to watch.

Wear marks suggest Neanderthals made ocher crayons

Two chunks of ocher unearthed at ancient rock shelters in Ukraine were actually Neanderthal crayons, according to a recent study. The pair of artifacts, unearthed from layers 47,000 and 46,000 years old, showed signs of being deliberately shaped into crayons and resharpened over time. A third piece of ocher had been carefully carved with parallel lines. The finds add to the growing body of evidence that Neanderthals had an artistic streak.

Photo of a yellow-brown rock with a pointed tip
This piece of yellow ocher was used as a crayon and resharpened before finally being worn blunt and discarded.
Credit:
D’Errico et al. 2025

Please pass Og the yellow crayon

Rock shelters, occupied by Neanderthals between 100,000 and 33,000 years ago, dot the landscape near the modern city of Bilohirsk in Crimea (a peninsula in southern Ukraine). Archaeologists studying those rock shelters have unearthed dozens of chunks of an iron-rich mineral called ocher. Many of them have flakes knocked out or grooves gouged into their surface, which mark how Neanderthals extracted powdery red, orange, or yellow pigment from the stone. D’Errico and his colleagues used X-ray fluorescence and scanning electron microscopes to examine 16 ocher chunks to better understand exactly what ancient Crimean Neanderthals were doing with the stuff.

Most of those ocher chunks could have been used for nearly anything. Ocher is handy not just as a pigment but also for tanning animal hides, mixing with resins into adhesives for hafting tools, or even repelling insects and preventing infection. Knapping a few flakes off a hard nodule of ocher, then crushing them into powder (or just carving out a chunk of a softer, more crumbly piece), is a good way to prepare it for any of those uses. But two pieces, both from a site called Zaskalnaya V, were clearly different.

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Amazon CEO Says Massive Corporate Layoffs Were About Agility – Not AI or Cost-Cutting

Amazon CEO Andy Jassy says the company’s latest big round of layoffs — about 14,000 corporate jobs — wasn’t triggered by financial strain or AI replacing workers, but rather a push to stay nimble. From a report: Speaking with analysts on Amazon’s quarterly earnings call Thursday, Jassy said the decision stemmed from a belief that the company had grown too big and too layered. “The announcement that we made a few days ago was not really financially driven, and it’s not even really AI-driven — not right now, at least,” he said. “Really, it’s culture.”

Jassy’s comments are his first public explanation of the layoffs, which reportedly could ultimately total as many as 30,000 people — and would be the largest workforce reduction in Amazon’s history. The news this week prompted speculation that the cuts were tied to automation or AI-related restructuring. Earlier this year, Jassy wrote in a memo to employees that he expected Amazon’s total corporate workforce to shrink over time due to efficiency gains from AI. But his comments Thursday framed the layoffs as a cultural reset aimed at keeping the company fast-moving amid what he called “the technology transformation happening right now.”


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