The newest systemd component being worked on and drafted for an initial pull request is systemd-appd as a new mechanism to centralizing the tracking of user’s apps…
Security updates for Friday
Security updates have been issued by AlmaLinux (dogtag-pki, expat, freerdp, gawk, gdb, ghostscript, gvfs, kernel, kernel-rt, libpcap, openssh, pki-core, rsync, thunderbird, and webkit2gtk3), Debian (chromium, firefox-esr, libio-compress-perl, libpng1.6, nodejs, open-iscsi, redis, thunderbird, and webkit2gtk), Fedora (sos), Mageia (libgcrypt, python-tornado, python-urwid, python-wcwidth, and wireshark), Oracle (corosync, dogtag-pki, expat, firefox, freerdp, gawk, glib2, ipa, kernel, libXfont2, nodejs:24, openssh, osbuild-composer, perl-DBI, pki-core, postgresql:12, python-cryptography, resteasy, ruby, ruby4.0, ruby:3.3, ruby:4.0, thunderbird, and xmlrpc-c), Red Hat (skopeo), SUSE (chromium, emacs, glib2, glibc, gnome-shell, helm3, ImageMagick, imagemagick, kernel-devel, libtcnative-1-0, libtcnative-1-0, libtcnative-2-0, tomcat, tomcat10,, libtcnative-2-0, libX11, libX11-6, libXi-devel, libXpm-devel, libXtst-devel, mistral-vibe, openssl-3, perl-DBI, perl-Protocol-HTTP2, php-composer2, php8, python, rpcbind, sccache, and valkey), and Ubuntu (kf6-kcoreaddons, libxpm, linux, linux-aws, linux-fips, linux-kvm, linux-lts-xenial, linux-fips, linux-gke, linux-raspi-5.4, and openssl).
Airbnb Host Tries To Scam Guest With An AI-Created Image Of A Disgusting Toilet
There was a tiny flaw in the plan: it was bollocks
Imagination Talks Up Their Open-Source Vulkan Driver, Volcanic Architecture Plans
Imagination Tech was at XDC 2026 Toronto this week to talk up their ongoing work around their PowerVR Mesa Vulkan driver (and PVR upstream DRM kernel driver) with this driver continuing to improve, plans for supporting their new Volcanic GPU architecture, and other improvements…
Star Wars: Galactic Racer: The Kotaku Review
Ain’t no lightsabers or Skywalkers in this new Star Wars game, which is great
Intel Iris Open-Source Driver Now Supports Efficient 64-bit Addressing Mode
As a follow-up to the news one month ago of Intel Nova Lake P’s graphics introducing a new 64-bit GPU mode, the latest driver-side enablement has now landed for Intel’s Iris Gallium3D OpenGL driver for supporting efficient 64-bit addressing…
New Spectre-v2 BTR Attack Can Leak Linux Kernel Memory
Researchers reveal Branch Target Reuse, a new Spectre-v2 attack that exploits stale branch predictions to leak arbitrary Linux kernel memory.
Blizzard Added A Working Torch To WoW: Forever And I Hiked All The Way Across Azeroth To Try To Get It
Here’s, uh, here’s what *not* to do
Ubuntu’s Next Rust Effort May See OpenPGP Replaced By Sequoia PGP
Canonical engineer Richard Scott McNew published a status update surrounding the Rust programming language efforts in the upcoming Ubuntu 26.10 release. Sequoia PGP is being rolled out to Ubuntu Linux and in a future release may end up replacing OpenPGP…
‘Neon Genesis Evangelion’ VR Hands-on: Hand-Tracked Combat That Actually Works
EVANGELION: Δ CROSS REFLECTIONS is the upcoming XR game based on the hit ’90s anime Neon Genesis Evangelion (1995). Find out why I’m excited to play when it arrives next year.
I went hands-on with an early build of both the game’s ‘Story Mode’ and ‘Battle Mode’, which proved to be an exciting look at what could be one of the bigger games to release in recent memory.
Notably, when asked how long Cross Reflections will be, I was assured it would be a “full” game, and not simply a short sampler of cool things. The first installment is coming early next year, although the entire game is slated to follow the original 26-episode series: memorable characters, massive city-destroying Angels, and locations ripped straight from the anime.
Narrative & Exploration
As a NERV officer cadet—let’s call you not-Shinji—you have to defend your NERV home base and battle the stunningly massive forces of evil.
It seems the game will follow a pretty tight narrative like many other visual novel VR experiences, which means there is a lot of directed cinematic scenes interspersed with moments of bespoke interactions, like Angels bounding over you and destroying the city as you gun it down in a sort of mini-game.
That’s not gameplay below, although it does seem to give clues on the sort of immersive interactions to expect.
That said, there are some serious ‘wow’ moments here. Granted, I was wearing a bHaptics Tactsuit haptic vest and bangles, which did some of the immersive heavy lifting, although Pixelity has absolutely nailed the scale of the Angels and Evangelions.
For the demo, exploration around NERV was fairly limited right now, although it did showcase a novel locomotion method using hand-tracking. Simply point in your desired direction, and you’d smooth move as if you were pushing forward on a thumbstick. To go backwards, simply raise your finger upwards. I can’t say it’s the most intuitive method, but it certainly gets the job done.

Pixelity tells me the hand gestures shown in the preview are not final, and that the team has been actively researching and testing different gestures to make the controls more responsive, intuitive, and natural for each interaction. Still, the current implementation for locomotion (and combat, more on that below) actually seems to be a pretty good fit so far.
Combat
I was worried combat would be the moral equivalent of quicktime event like I saw in the Mobile Suit Gundam game, but there is actually some meat on the bone here.
As with exploration, combat is all about hand gestures. Again, they may not be entirely intuitive (or final), but are actually quite clever and effective once you get to grips with them. At least in the combat tutorial I played, fights took place in a single line, like you might see Olympic fencers do. It’s a smart way to bottleneck the user and build around its locomotion and combat scheme, which requires you to punch your hands to dash forward and hold your left thumb up to dash backwards.
Melee is done by physically punching, and shooting is done by holding you right palm open and mimicking holding onto the foregrip of the air-rifle. Shooting requires pulling an air-trigger with your curled index finger, which both aimed and shot surprisingly well.

Probably the easiest to remember was raising a temporary shield by holding up both hands in a blocking gesture, allowing you to defend against incoming punches and projectiles. Again, not the final implementation, but surprisingly effective.
Meanwhile, executing all of my best moves unlocked a slot-style upgrade UI, which gave you random buffs, heals, and even special weapons, like an ethereal throwing spear that you can lob right into the heart of your Angelic foe. All in all, it was a fun little workout, and way more involved than I thought it would be. I want to learn more about the buff system, upgrades, all of the little things designed to flesh out combat beyond the punch-block-shoot trope that, at least so far, worked pretty well.
Excited? Yes.
It has been so long since I properly sat down to watch Neon Genesis Evangelion, but with Cross Reflections on the horizon, I honestly don’t think I even want to. I’d much rather be just a little surprised at how much I remember, meanwhile engaging in what thus far feels like interesting and seemingly novel VR stuff.
In any case, I’ll be looking out for EVANGELION: Δ CROSS REFLECTIONS when the first installment launches sometime next year. Pixelity hasn’t mentioned any official target platforms yet, although demos took place on Quest 3.
The post ‘Neon Genesis Evangelion’ VR Hands-on: Hand-Tracked Combat That Actually Works appeared first on Road to VR.
Apex Compute Developing Open-Source Mesa Vulkan Driver For Their Hardware
Apex Compute is the company started in California in 2024 that aims to produce high-efficiency AI accelerators for real-time edge AI inferencing. So far they have an FPGA prototype for licensing and deployment and carries the bold claim of being “20x faster than the NVIDIA Jetson” and at under 10W and one fifth the cost. Making Apex Compute much more interesting to us now is that they are developing an open-source, Mesa-based Vulkan driver for their hardware…
Coreboot 26.09 Released With Framework Laptop 12 Support, AI Review Comment Policy
Coreboot 26.09 released yesterday as the latest quarterly feature release to this open-source software for replacing proprietary BIOS and system firmware on a growing selection of devices…
The EU Is About to Make Linux’s Vulnerability Management Problem Harder to Ignore
More CVEs, sprawling deployments, and new EU reporting rules are turning vulnerability management into a matter of evidence as well as patching.
KDE Nearing Decision Point On BuildStream-Based KDE Linux
KDE Linux developers have been experimenting with a build of their Linux distribution based on BuildStream to ship as an OS image rather than a set of Arch Linux packages. They are nearing a point soon where they will decide if they will officially ship this BuildStream-based KDE Linux image…
Rust 1.99 Released With C Variadic Functions, New Stable APIs
Rust 1.99 adds support for defining C-compatible variadic functions, expands raw pointer layout APIs, and stabilizes a new batch of standard library features.
Systemd-Free Nitrux 7.0 Released with Linux Kernel 7.2 and Hyprland 0.55.4
Nitrux 7.0 immutable, systemd-free GNU/Linux distribution is now available for download with Linux kernel 7.2, Hyprland 0.55.4, Maui Apps 4.0.4, an updated Calamares installer, and other changes.
Fedora 45 Beta Performance: The Satisfyingly Boring Benchmarks
While there have been a number of Ubuntu 26.10 development benchmarks in recent weeks and more on the way, some Phoronix readers have asked about the lack of any early Fedora 45 tests given its recent beta. For good reason, it’s largely boring but here are some to illustrate.
How to Install, Update, and Run Go on Linux
In this article, you will learn how to install Go (Golang) on your preferred Linux distribution via the package manager or source code, with practical examples.
Siemens Slams The Door Shut On Promising Open-Source Radioss Project
As a major disappointment to the open-source community, Siemens has decided to end — and close-up access — to the OpenRadioss project as the open-source version opened up by Altair Engineering under the GNU AGPL License back in 2022. This was an open-source version of the industry-leading finite element solver that Altair developed. Siemens acquired Altair Engineering last year and have now completely shut the door on OpenRadioss…
Siemens Slams The Door Shut On Promising Open-Source Radioss Project
As a major disappointment to the open-source community, Siemens has decided to end — and close-up access — to the OpenRadioss project as the open-source version opened up by Altair Engineering under the GNU AGPL License back in 2022. This was an open-source version of the industry-leading finite element solver that Altair developed. Siemens acquired Altair Engineering last year and have now completely shut the door on OpenRadioss…