Researchers disclose vulnerabilities in IP KVMs from four manufacturers

Researchers are warning about the risks posed by a low-cost device that can give insiders and hackers unusually broad powers in compromising networks.

The devices, which typically sell for $30 to $100, are known as IP KVMs. Administrators often use them to remotely access machines on networks. The devices, not much bigger than a deck of cards, allow the machines to be accessed at the BIOS/UEFI level, the firmware that runs before the loading of the operating system.

This provides power and convenience to admins, but in the wrong hands, the capabilities can often torpedo what might otherwise be a secure network. Risks are posed when the devices—which are exposed to the Internet—are deployed with weak security configurations or surreptitiously connected to by insiders. Firmware vulnerabilities also leave them open to remote takeover.

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YouTube and FIFA partner up for the 2026 World Cup

FIFA is turning to streaming platforms to maximize its return on the 2026 World Cup. Two months after announcing a “Preferred Platform” partnership with TikTok, the organization has now struck a similar deal with YouTube.

Broadcasting rights are FIFA’s largest revenue stream for the tournament — and media companies pay top dollar for that access. So, deals like this with streaming platforms help sweeten the package for broadcasters looking to boost their reach.

What does that look like for those watching from home? FIFA says its media partners will have the option of streaming “a select number of matches in full” on their YouTube channels. They can also live-stream the first 10 minutes of every match, presumably serving as a hook to coax viewers to finish the match on television. In addition, FIFA’s media partners will get access to “every angle” of match footage to craft custom content.

“As the world’s attention turns to the action in Canada, Mexico and the United States, this collaboration with YouTube reinforces our ambition to maximise the tournament’s impact across the ever-evolving media landscape,” FIFA Secretary General Mattias Grafström said. He says the partnership will offer “fans everywhere easy access to an immersive view of the biggest single-sport event in history.”

The World Cup runs from June 11 to July 19. Matches will take place in 16 cities across Canada, Mexico, and the US.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/youtube-and-fifa-partner-up-for-the-2026-world-cup-170200470.html?src=rss

Fortnite will return to Google’s Play Store globally on March 19

Now that Epic Games and Google have made up — or at least found a way to resolve their long-running disputes — everyone with a compatible Android device can get back to the business of playing Fortnite. The game will return to the Play Store globally on March 19, the same day that the next Fortnite season goes live. It previously dropped back onto the Play Store in the US in December.

Google pulled Fortnite from the Play Store back in 2020 after Epic tried to bypass the 30 percent cut of all in-app purchases that the storefront too. Apple did the same thing with the App Store version of Fortnite. Epic swiftly sued Google and Apple, kickstarting years-long legal battles with both companies. 

No matter where you are, we’ve got you covered. Fortnite is back on Google Play.

3.19.26: https://t.co/8M0MjZcvDI pic.twitter.com/QWyR1TEJzX

— Fortnite (@Fortnite) March 17, 2026

The dispute with Apple ultimately led to the company having to open up the App Store in certain markets, including the US and EU. Fortnite returned to the App Store in the EU in 2024 and in the US last year.

Google and Epic reached a settlement in November. Earlier this month, Google announced that it was lowering the cut it takes of in-app payments from 30 percent to between 10 and 20 percent. At that time, Epic CEO Tim Sweeney (who reportedly agreed not to publicly talk smack about the Play Store until 2032 as part of the settlement) confirmed that Fortnite would return to Google’s mobile storefront.

Epic recently announced a price increase for the in-game V-Bucks currency. It also confirmed that Fortnite Save the World — the game’s original mode — is going free-to-play in April.

This article originally appeared on Engadget at https://www.engadget.com/gaming/fortnite-will-return-to-googles-play-store-globally-on-march-19-170200794.html?src=rss

There’s a New Way to Play Switch 1 Games at Their Full Resolution on the Switch 2

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Nearly one decade after its release, the Switch’s core design is still pretty ingenious: You can play games of all kinds, including graphically-demanding AAA titles, both on your TV as well as on the go. Of course, the console wouldn’t work well if it ran out of battery 30 minutes after playing Skyrim or Tears of the Kingdom, so Nintendo reduces the performance of many games to preserve battery life. The original Switch has a 720p display anyway, so you don’t really notice the downgrade in resolution, and any hit frame rates is justified by, well, the fact you’re playing Skyrim out of the house.

The Switch 2 carries over this design “tradition,” if you will, only more so: The upgraded hardware now supports games with higher resolution and higher frame rates, but you can only run games in 4K when connected to your TV. (The dock even has a fan built into it to keep the console cool.) When playing in handheld, the resolution drops to a maximum of 1080p—not a big deal, when the display is also 1080p.

The issue, however, comes when you run Switch 1 games in handheld mode on Switch 2. While those games will run at their full 1080p resolution in docked mode, they’ll drop down to their more limited performance modes when in handheld—even on Nintendo’s more powerful console. While the overall effect won’t be any different when playing on a Switch 1 versus a Switch 2, it’s a shame, since the latter could theoretically handle those older games at their “docked” settings.

“Handheld Mode Boost” runs Switch 1 games at full resolution

Nintendo, it seems, finally has a solution. In the company’s latest system update for Switch 2 (version 22.0.0), Nintendo added a new setting called “Handheld Mode Boost.” According to the update’s release notes, Handheld Mode Boost will run “compatible Switch software as if in TV Mode.” In other words, Switch 1 games will run in their full resolution when playing in handheld mode on Switch 2.

Take, for example, Tears of the Kingdom. That game can run at 900p when docked (even 1080p Zelda is too much for the Switch 1 to handle in docked mode), but drops down to 720p in handheld mode. But now, you’ll be able to play it as it runs on your TV, but on your Switch 2’s screen instead. That’ll be the case for many games—at least, the ones that are “compatible.” Nintendo didn’t specify which titles those might in its release notes, so this could be a case-by-case basis.

Now, this isn’t going to make every Switch 1 game suddenly Switch 2-level. Remember: The Switch 1 is running old hardware, even by 2017 standards. Even in docked mode, the best you can hope for is 1080p at 60 fps, and that’s for less-demanding titles. The more intense the game, the lower the frame rate, and, potentially, the lower the resolution. Again, both open-world Zeldas on Switch run at a maximum of 900p at 30 fps. If you want to experience those games in a higher resolution (1080p at 60 fps), you’ll need to fork up the $10 each for Nintendo’s Switch 2 upgrades.

But for games that don’t have official Switch 2 upgrades, or for gamers who don’t want to spend extra money to upgrade games they already own, this new setting is quite useful. Just be prepared for some glitches or oddities: Nintendo says that the effect of this mode will vary based on the game itself. Since this is emulating TV mode, the touch screen may not work, and your Joy-Con 2 controllers will be interpreted as a Switch 2 Pro controller. You can still use other controllers, but you’ll need to detach them from the Switch 2 first.

How to enable “Handheld Mode Boost”

To play your compatible Switch 1 games in their full resolution, you’ll need to manually activate this feature. First, make sure your Switch 2 is running version 22.0.0 or newer. You can check from Settings > System > System Update. Next, under Settings > System, choose “Nintendo Switch Software Handling.” Now, tap the toggle next to “Handheld Mode Boost.”

GPT-5.4 mini brings some of the smarts of OpenAI’s latest model to ChatGPT Free and Go users

When OpenAI released GPT-5.4 at the start of March, the company said the new model was designed primarily for professional work like programming and data analysis. Now OpenAI is launching GPT-5.4 mini and nano, and while it is once again highlighting the usefulness of these new systems for tasks like coding, one of the new models is available to Free and Go users. What’s more, that model, GPT-5.4 mini, even offers performance that approaches GPT-5.4 in a handful of areas.

As a Free or Go user, you can access 5.4 mini by selecting “Thinking” from ChatGPT’s plus menu. For paid users, the model is the new fallback for when you’ve hit your rate limit with 5.4 proper. OpenAI says 5.4 mini offers better performance than GPT-5.0 mini in a few different key areas, including reasoning, multimodal understanding and tool use. That means 5.4 mini is better at parsing non-text inputs such as images and audio, and has a more nuanced understanding of how to do things like search the web. It does all of this while running more than twice as fast as its predecessor. 

As for GPT-5.4 nano, OpenAI says it’s ideal for tasks such as data classification and extraction where speed and cost-efficiency are top of mind. If you’re a ChatGPT user, you won’t find the new model in the chatbot. Instead, OpenAI is making it only available through its API service. The company envisions developers using more advanced models to delegate tasks to AI agents running GPT-5.4 nano, and that’s reflected in the cost of the new model, which OpenAI has priced starting at $0.20 per million input tokens.

This article originally appeared on Engadget at https://www.engadget.com/ai/gpt-54-mini-brings-some-of-the-smarts-of-openais-latest-model-to-chatgpt-free-and-go-users-170000585.html?src=rss

Are Split Spacebars the Next Big Gaming Keyboard Trend?

“There are countless upgrades you could make to your gaming setup,” writes PC Gamer’s Jacob Ridley. “A wireless this, a bigger that, a faster thing. But how do you know what’s going to be a genuine upgrade worth investing in? Personally, I think it might be split spacebars.” His argument centers on the fact that spacebars take up a “greedy” amount of keyboard space — space that could instead be divided into multiple keys for different actions, such as voice chat or melee attacks. From the report: While it’s often very easy to reprogram your spacebar to do a different action via your keyboard’s software, it’s a lot harder to reprogram your brain to hit any other key when you try to jump in game. Spacebar makes you jump. Everyone knows that; it’s practically etched onto your brain if you’re a long-time mouse and keyboard player. So, why does a split spacebar help with that? It comes down to this: once you know which side of a spacebar you tend to thwack with your thumb, you can program the other side to do whatever you want. I hit the right-side of my spacebar every time when I’m typing. Therefore, when I started using a Wooting 60HE v2 with a split spacebar, I set the left-side to be the delete key; the keyboard lacking a dedicated delete key for its 60% size.

Though for gaming, the split spacebar offers much more varied purpose. People do strange things with the WASD keys that I won’t litigate here, but I’m pretty sure most gamers use their left thumb to strike the spacebar for gaming. Right? Right. If you fall into this category, you have the option of using the right-side spacebar for things like a chunky melee key, or, my personal favorite, an in-game voice chat key.


Read more of this story at Slashdot.

Switch 2 software update adds ‘Handheld Mode Boost’ for your old games

We might not have had a proper Nintendo Direct in 2026 yet, but there have been plenty of Switch and Switch 2-related announcements in the last few weeks, including a release date for the Yoshi and the Mysterious Book, a surprise port of Kena: Bridge of Spirits and the final trailer for the imminent The Super Mario Galaxy Movie. But if you’re a Switch 2 owner who prefers to play your library of games in handheld mode, Nintendo’s latest announcement might be the one that interests you most.

The company has released the 22.0.0 system update for its latest console, which brings with it a host of tweaks and improvements, the most notable of which being the introduction of “Handheld Mode Boost.” If you’ve played any original Switch games that haven’t received next-gen patches in handheld mode on Switch 2, you might have noticed that they look a bit blurry and unappealing. That’s because they’re still rendering at 720p on the Switch 2’s larger 1080p display, so the image is being stretched to fit a screen it wasn’t designed for.

Handheld Mode Boost doesn’t mean that all unpatched Switch games are now natively running at 1080p on Switch 2, but rather that the console is telling them to run in the original Switch’s docked TV mode — which was able to output at 1080p — on the handheld. Since launch this has seemed like the obvious workaround for Switch games, but it has taken nearly a year for Nintendo to implement it. You should see higher resolution visuals and, in some cases, better performance, as a result.

When running original Switch games in Handheld Boost Mode (enabled via a toggle in the system menu) your Switch 2 will treat the attached Joy-Con 2 controllers as if they were a Pro Controller. This disables features like motion controls and touchscreen functionality, meaning some games won’t work on the newer hardware with Handheld Boost Mode turned on. Eurogamer names Super Mario Maker 2 and The Legend of Zelda: Skyward Sword HD as two examples of games that aren’t compatible at the moment. 

There are a number of other updates in version 22.0.0, including a new animation for loading a virtual game card, new GameChat features and more customization options in flight mode. The full list of patch notes can be found here.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/switch-2-software-update-adds-handheld-mode-boost-for-your-old-games-165451808.html?src=rss

VR Games Showcase Returns March 24th With ‘The Boys: Trigger Warning’, ‘Wrath: Aeon of Ruin VR’, and More

The VR Games Showcase is returning for its first show of 2026! Our Direct-style celebration of new games, trailers, and updates goes live on YouTube and right here on Road to VR on March 24th, 9am PT (convert to your timezone), with our indie pre-show kicking off shortly beforehand at 8:40am PT (convert to your timezone).

We’re lining up one of our best shows yet, featuring over 20 games. That includes fresh looks at some of the biggest upcoming releases, including The Boys: Trigger Warning from ARVORE and Wrath: Aeon of Ruin VR from Flat2VR Studios, as well as updates on hits like Triangle Factory’s Forefront, Bootstrap Island from Maru VR, and Dimensional Double Shift from Owlchemy Labs.

We’ll also have one of our biggest game announcements to date, as well as previews from the team at Creature and top VR studios including Innerspace, Spectral Games and more. And there’s over 10 titles in our pre-show, highlighting some of the best independent games.

In other words, it’s a packed show. Plus, our continuing partnership with the team at Road to VR will bring you expanded coverage of the show, including a wrap up of everything announced, and potentially some in-depth guest articles focusing on specific games after launch too.

So, once again, that’s March 24th, 9am PT (convert to your timezone) for the core VRGS show, with the pre-show returning at 8:40am PT (convert to your timezone). We’re looking forward to showing you what’s in store for VR in the coming weeks and months!


Road to VR is proud to be the official media partner of VR Games Showcase

The post VR Games Showcase Returns March 24th With ‘The Boys: Trigger Warning’, ‘Wrath: Aeon of Ruin VR’, and More appeared first on Road to VR.

WhatsApp is now officially available on Garmin smartwatches

There’s an official WhatsApp app for select Garmin smartwatches. It’s available for free right now in the Garmin Connect IQ Store. WhatsApp is primarily a chat platform, so this new app allows users to read and reply to messages, send emojis and peruse the chat history.

The app also lets users accept or decline incoming calls arriving from the platform, all without having to break out the smartphone. This is WhatsApp, so messages are end-to-end encrypted.

As previously mentioned, it’s not available for every Garmin watch. It’s compatible with select Forerunner, Venu, Vivoactive and Fenix watches. The Connect IQ Store should be able to say if your particular model can handle the app.

This is just the latest smartwatch platform to get WhatsApp. Meta released an Apple Watch version at the tail-end of last year. Before that, Apple Watch users had to mirror iPhone notifications to reply to WhatsApp messages directly from the device.

This article originally appeared on Engadget at https://www.engadget.com/apps/whatsapp-is-now-officially-available-on-garmin-smartwatches-164156538.html?src=rss

The Sashiko patch-review system

Roman Gushchin has announced the
existence of an LLM-driven patch-review system named Sashiko. It automatically creates reviews
for all patches sent to the linux-kernel mailing list (and some others).

In my measurement, Sashiko was able to find 53% of bugs based on a
completely unfiltered set of 1,000 recent upstream issues using
“Fixes:” tags (using Gemini 3.1 Pro). Some might say that 53% is
not that impressive, but 100% of these issues were missed by human
reviewers.

Sashiko is built on Chris Mason’s review prompts (covered here in October 2025), but the
implementation has evolved considerably.

The Best Earbuds You Can Buy Just Dropped Under $300 for the First Time

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Sony doesn’t know how to name earbuds, but it sure knows how to build them. The WF-100XM5 buds were my favorite wireless earbuds last year, and they’ve since been supplanted by the Sony WF-1000XM6 buds.

Generally, whenever Sony releases a new version of its flagship earbuds, you can generally trust they will be the best your money can buy until the next iteration rolls around—and right now, you can get the WF-1000XM6 buds at a discount for the first time. They’re $298 (originally $329.99), the lowest price since the recent release, according to price tracking tools.

The Sony WF-1000XM6 earbuds are a direct competitor with the Bose QuietComfort Ultra (2nd Gen), both outstanding options we have reviewed here in Lifehacker. The Bose are better suited for those looking for simplicity, user-friendliness, and comfort, while the Sonys are best for audiophiles looking to tweak and customize their experience exactly how they like it, with more options and features.

The Sony WF-1000XM6 earbuds are my favorite for pure listening enjoyment. Yes, they are comfortable and have amazing ANC, but the audio quality, especially when you tweak the EQ and are able to listen to audio in LC3 and Sony’s own LDAC codecs, is the best in the market for Bluetooth earbuds.

As you can read in Lifehacker’s review, Sony has improved the microphone count and quality, making calls, ANC, and transparency mode sound clear and more responsive to noise in your environment. As far as battery life, you can get eight hours when listening with just the buds, and 24 hours from the charging case.

If you’re an Apple user, I think the AirPods Pro 3 are a better option since they’re cheaper and better suited for iPhones. If you’re not, these Sony buds are my top recommendation—provided you want the best audio quality from Bluetooth earbuds you can find—and the current price is the lowest I’ve seen yet (and I don’t expect them to go much lower in 2026).

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This Garmin bike computer offers flawless mapping and a brilliant touchscreen – now it’s 20% cheaper

If you’re looking to improve your training this spring, one of the best investments you can make is a good-quality GPS cycling computer.

High-end devices from Garmin and Wahoo can cost over £500, but you don’t need the latest and greatest to spur on your training.

That’s why this Garmin Edge 840 Solar – now with a 20% saving – has caught our eye in LeisureLakes’ sale.

Whether you’re looking to broaden your horizons with new routes or dissect new data sets, the Edge 840 Solar should make a great companion for road and gravel riding or mountain biking.

Supreme touchscreen

Garmin Edge 840 Solar, Garmin Edge 1040 Solar and Garmin Edge 540 Solar lined up on step.
The 800-series features a smaller form factor than the 1000-series. Stan Portus / Our Media

The device is in Garmin’s 800-series, which sits between the 500- and 1000-series in size, but features a colour touchscreen for navigation.

It’s not the latest model, with the 840 being replaced by the 850 at the end of last year.

Despite this, the bike computer still has many of the same features as the latest model.

Garmin 840 Solar main screen on a computer mount
You can see the solar panel surrounding the screen. Jack Luke / Our Media

This model features a solar panel, giving it a battery life of up to 32 hours and up to 60 hours in battery saver mode.

USB-C port on Garmin Edge 840 Solar
Garmin has given the Edge 840 a USB-C port. Jack Luke / Our Media

We gave the Edge 840 Solar 4 stars when we tested it, and praised its flawless mapping and precise touchscreen.

The device bundles plenty of functionality into its 57.8×85.1×19.6mm body, with multi-band GNSS, ClimbPro and Garmin Coach training plans helping to track accurate results and push you harder.

This deal sees the Edge 840 Solar reduced from £449.99 to £359.99 – a 20% saving.

If you’re looking to open up your riding or focus harder on your training, the Edge 840 Solar is a serious GPS to consider.

Gamers react with overwhelming disgust to DLSS 5’s generative AI glow-ups

Since deep-learning super-sampling (DLSS) launch on 2018’s RTX 2080 cards, gamers have been generally bullish on the technology as a way to effectively use machine learning upscaling techniques to increase resolutions or juice frame rates in games. With yesterday’s tease of the upcoming DLSS 5, though, Nvidia has crossed a line from mere upscaling into complete lighting and texture overhauls influenced by “generative AI.” The result is a bland, uncanny gloss that has received an instant and overwhelmingly negative reaction from large swaths of gamers and the industry at large.

While previous DLSS releases rendered upscaled frames or created entirely new ones to smooth out gaps, Nvidia calls DLSS 5—which it plans to launch in Autumn—”a real-time neural rendering model” that can “deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects.” Nvidia CEO Jensen Huang said explicitly that the technology melds “generative AI” with “handcrafted rendering” for “a dramatic leap in visual realism while preserving the control artists need for creative expression.”

Unlike existing generative video models, which Nvidia notes are “difficult to precisely control and often lack predictability,” DLSS 5 uses a game’s internal color and motion vectors “to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame.” That underlying game data helps the system “understand complex scene semantics such as characters, hair, fabric and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast,” the company says.

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Starfield is coming to PS5 on April 7

Starfield is officially coming to PS5, with a launch date set for April 7. Preorders are open right now for both the digital and physical versions. It’s long been rumored that Bethesda’s sci-fi RPG would be going multiplatform and, well, here we are.

The PS5 version will tap into the DualSense controller’s capabilities with adaptive triggers that work differently depending on the weapon you’re using. The light bar will offer an indication of your character and ship health (if you ever look at it while you’re playing, that is). You’ll also be able to use the touchpad to switch between points of view and access your map and hand scanner.

There will be a standard edition and a premium edition, matching the versions that originally showed up on Xbox consoles. The premium edition includes the base game, the Shattered Space and Terran Armada story expansions, a skin pack, some virtual currency and a digital artbook/soundtrack. The standard edition is $50, and the premium version will run you $70. If you buy the base game and decide later that you want to upgrade to the premium version to access the DLC, there’ll be a $25 upgrade available.

Other notable former Xbox exclusives have gone multiplatform, including Avowed, Forza Horizon 5, Senua’s Saga: Hellblade II and Sea of Thieves. The PS5 will even be home to a Halo game in the near future.

It’s been rumored that the Switch 2 would be getting its own Starfield port at some point. If Nintendo’s new console can handle Indiana Jones and the Great Circle, another Bethesda release, it can likely run Starfield.

As for the Terran Armada DLC, that will be available on April 7 alongside a free update. The latter (which is dubbed Free Lanes) includes an overhaul of the space travel system. You’ll be able to fly freely between planets in a star system and enable cruise mode, which enables you to chat with shipmates or decorate your ship while traveling. Points of interest will pop up while you’re in cruise mode as well — you can switch your destination to one of those instead if there’s something that catches your interest. 

There are more space encounters too. If you run into one of these, your ship will exit cruise mode and you’ll have to deal with the situation before continuing. These encounters may or may not feature combat. In some cases, you’ll have to explore ship wreckages.

The free update also introduces deeper customization for weapons, gear and ships through a collectible item called X-Tech. You’ll be able to spend this (and regular credits) on re-rolls for legendary effects for your weapons. 

Elsewhere, there’s a new database system; more side quests; two higher-level quality tiers (superior and exceptional) for your gear; an optimization terminal you can add to your ship to help customize and upgrade your ride; containers from which you’ll be access stored gear at any of your outposts; an outpost pet; and much more. In addition, there’ll be a way for you to start a New Game+ run with all of the gear you’ve previously acquired.

If you don’t have the premium edition of Starfield, you can buy the Terran Armada DLC for $10. This includes a new story questline. You’ll face the Terrans, “an advanced militant force with their own vision for the Settled Systems.” One Terran robot will be available as a new companion.

The DLC introduces an Incursion system. This includes battles that form a key part of the DLC storyline. These range from “small skirmishes to large-scale infiltrations of Terran vessels where the objectives can vary,” Bethesda wrote in a blog post. You’ll be able to replay incursions to score extra loot. Via the gameplay options, you can limit how often non-story-required incursions pop up.

Terran Armada also adds new gear and ship parts; elite crew members; an outpost pre-build and decorations; and more.

Starfield is a huge sci-fi RPG with elements of Mass Effect and Fallout. We were blown away by its graphical beauty, but were initially underwhelmed by the generic story and gameplay. The game has, however, received a fair number of improvements since launch. It’s pretty good now, and hopefully the Free Lanes update and DLC will improve things even further.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/starfield-is-coming-to-ps5-on-april-7-162341201.html?src=rss