Using relevant contexts to engage girls in the Computing classroom: Study results

Today we are sharing an evaluation report on another study that’s part of our Gender Balance in Computing research programme. In this study, we investigated the impact of using relevant contexts in classroom programming activities for 12- to 13-year-olds on girls’ and boys’ attitudes towards Computing.

Two female learners code at a computer together.

We have been working on Gender Balance in Computing since 2018, together with partner organisations Behavioural Insights Team, Apps for Good, and WISE, to conduct research studies exploring ways to encourage more girls and young women to engage with Computing in school. The research programme has been funded by the Department for Education, and we deliver it as part of the National Centre for Computing Education. The report we share today is about the penultimate study in the programme.

Components of a Computing curriculum

A typical Computing curriculum is built around content: a list of concepts, knowledge, and skills that will be covered during the course. For some learners, that list will be enough to motivate and engage them in Computing. But other learners require more to engage with the subject, such as context about how they can use the computing skills they learn in the real world. Crucially, this difference between learners is often gendered. Research has shown that many boys become absorbed by the content in Computing courses, whereas for many girls the context for using computing skills is more important, and this context needs to relate to a variety of relevant scenarios where computing can solve problems.

In a computing classroom, a girl laughs at what she sees on the screen.

Developing teaching materials to highlight the relevance of Computing

In the Relevance study, we worked together with colleagues from Apps for Good to create teaching materials that present Computing in contexts that were relevant to pupils’ own interests. To do this, we drew on a research concept called identification. This states that when learners become interested in a topic because it relates to part of their own identity, that makes the subject more personally meaningful to them, which in turn means that they are more likely to continue studying it. In the materials we created, we drew on learners’ identities based on the communities that they belonged to (see image below). The materials asked them to identify the connections they had to their own communities, and to then use this as the context to design and create a mobile phone app.

A slide from a Computing lesson inviting learners to identify the communities they are part of based on their family, beliefs, school, interests, etc.
The intervention materials asked learners to think about the communities they belong to.

“I feel a sense of achievement in Computing when making your ideas a reality makes you proud of your creation, which is rewarding.” (Female learner, Relevance study evaluation report p. 57)

The Relevance research study

Between January 2022 and April 2022, more than 95 secondary schools were part of our study investigating the effect that learning with these resources might have on the attitudes of Year 8 pupils (aged 12–13) towards Computing. We are very grateful to all the schools, pupils, and teachers who took part in this study.

To enable evaluation of the study as a randomised controlled trial, the schools were randomly divided into two groups: a ‘control’ group that taught standard Computing lessons, and a ‘treatment’ group that delivered the intervention materials we had developed. The impact of the intervention was independently evaluated by the Behavioural Insights Team using data collected from pupils via surveys at the start and end of the intervention. The evaluators also collected data while conducting lesson observations, pupil group discussions, teacher interviews, and teacher surveys to understand how the intervention was delivered.

The girls who took part in the intervention chose an interesting range of contexts for their apps, including: 

  • Solving problems in the school community, such as homework timetabling and public transport
  • Interest-based communities, such as melody-making and interior design 
  • Issues in wider communities, such as sea life population and mental health

“I feel like it’s an important subject, and I feel like sea life is at risk right now, and I want to help people realise that.” (Female learner, Relevance study evaluation report p. 60)

“I feel like computing can create apps to do with solving mental health problems, which I think are very important and personally need a lot of improvement on the way we can cope with mental health.” (Female learner, Relevance study evaluation report p. 60)

What we learned from the Relevance study

The start of this blog refers to the core components of a Computing curriculum: concepts, knowledge, and skills. One way of building a curriculum is to list these components and develop a scheme of work which covers them all. However, in a recent computing education paper, researchers present an alternative way: developing curricula around the possible endpoints of learners. For computing, one endpoint could be the economic opportunities of a programming career, but equally, another could be using digital technologies for creative expression. The researchers argue that when learners have the opportunity to use computing as a tool related to personally meaningful contexts, a more diverse group of learners can become engaged in the subject.

A group of young people in a computer science classroom pose for a group photo.

Girls who took part in our Relevance study expressed the importance of creativity. “I think last term we had instructions and you follow them, whereas now it’s like your own ideas and your own creativity and whatever you make,” said one female learner (report, p. 56). The series of lessons where learners designed a prototype of their app was particularly popular among girls because this activity included creative expression. Girls who see themselves as creative align their interests with subjects that allow them to express this part of their identity.

A slide from a Computing lesson inviting learners to design a mobile phone app on paper.
With the intervention materials, learners developed a paper prototype of their app before going on to create code for it.

Based on learner responses to a ‘yes/no’ question about whether they were likely to choose GCSE Computer Science, the evaluators of the study found no statistically significant differences between the students who were part of the treatment and control groups. However, when learners were asked instead to select from a list which subjects they were likely to choose at GCSE, there was a statistically significant difference in the results: girls from schools in the treatment group were more likely to choose GCSE Computer Science as one of their options than girls in the control group. This finding suggests that it would be beneficial to gender balance in Computing if educators who design Computing curricula consider multiple endpoints for learners and include personally meaningful contexts to create learning experiences that are relevant to diverse groups of learners.

Find out more about making computing relevant for your learners

This is the penultimate report to be published about the studies that are part of the Gender Balance in Computing programme. If you would like to stay up-to-date with the programme, you can sign up to our newsletter. Our final report is about a study that explored the role that options booklets and evenings play in students’ subject choice.

The post Using relevant contexts to engage girls in the Computing classroom: Study results appeared first on Raspberry Pi.



Source: Raspberry Pi – Using relevant contexts to engage girls in the Computing classroom: Study results

The Morning After: Elon Musk says Apple has 'threatened to withhold’ Twitter app

Elon Musk claims that Apple has “threatened to withhold” Twitter from its app store. According to Musk, the company “won’t tell us why” it has issues with the social network’s app. In subsequent tweets, he railed against Apple’s 30 percent “tax” on in-app purchases and claimed the App Store owner has “censored” other developers. He also said Apple “has mostly stopped advertising on Twitter.” Apple hasn’t yet responded to a request for comment. Musk also hasn’t specified if the company is holding updates to the service or threatening to remove the app from its store altogether.

Apple has strict, if often unevenly enforced, rules that govern the content in apps in its store. You might remember Parler, a “free speech” rival to Twitter, which was removed from the App Store for its lax content moderation rules. The app returned after it rolled out an AI-based moderation system. ​​

– Mat Smith

The biggest stories you might have missed

WhatsApp’s latest feature is sending messages to yourself

Message Yourself lets you send notes, reminders and shopping lists.

As confirmed by TechCrunch, a new feature called Message Yourself is now being rolled out globally to iOS and Android users in the next few weeks. Once you get the update, you’ll be able to see yourself at the top of the contacts list when creating new messages. Once you click on that, you’ll be able to send yourself notes and reminders. Until now, you could only message yourself by creating a group with just you as a member or by using the apps click to chat feature. Or open your notes app.

Continue reading.

Twitter data leak exposes over 5.4 million accounts

The dump includes private phone numbers and email addresses.

Earlier this year, Twitter confirmed an API vulnerability allowed the theft of 5.4 million users’ private user data, but the company said it had “no evidence” it was exploited. Now, all those accounts are exposed on a hacker forum. An additional 1.4 million Twitter profiles for suspended users were reportedly shared privately, and an even larger data dump with the data of “tens of millions” of other users may have come from the same vulnerability. If you’re thinking about using two-factor authentication, now would be a good time.

Continue reading.

Apple Watch Ultra’s powerful diving tools arrive with the Oceanic+ app

The smartwatch is now more useful for recreational divers.

TMA
Apple

Hush Outdoors and Apple have released Oceanic+, effectively giving Ultra owners a recreation-oriented dive computer. The software tracks fundamentals like depth, no-decompression time (a figure used to set duration limits for given depths) and water temperature. The app works without the touchscreen, and you can set compass headings using the action button. Developers have even cranked up the haptic feedback, so you can feel it through a wetsuit.

Continue reading.

Google sued by FTC and seven states over ‘deceptive’ Pixel 4 ads

Influencers who never used the phone were paid to endorse it.

TMA
Engadget

The Federal Trade Commission and seven states have sued Google and iHeartMedia for running allegedly “deceptive” Pixel 4 ads. Promo ads aired between 2019 and 2020 featured influencers extolling the virtues of phones they reportedly didn’t own — Google didn’t even supply Pixels before most of the ads were recorded. The FTC wants to bar Google and iHeartMedia from making any future misleading claims about ownership.

Continue reading.



Source: Engadget – The Morning After: Elon Musk says Apple has ‘threatened to withhold’ Twitter app

Intel Advances Linux "IPC Classes" Design To Improve Load Balancing For Hybrid CPUs

Back in September was a big patch set working out classes of tasks for hybrid CPUs and more properly implementing Intel Thread Director for Linux. This work to better the performance/efficiency of modern Intel Core CPUs with a mix of P and E cores has now advanced past the “request for comments” stage with a new patch series sent out on Monday…

Source: Phoronix – Intel Advances Linux “IPC Classes” Design To Improve Load Balancing For Hybrid CPUs

Artemis: NASA's Orion Capsule Breaks Distance Record

An anonymous reader quotes a report from the BBC: The US space agency’s Orion capsule has reached a key milestone on its demonstration mission around the Moon. On Monday, it moved some 430,000km (270,000 miles) beyond the Earth — the furthest any spacecraft designed to carry humans has travelled. The ship is uncrewed on this occasion, but if it completes the current flight without incident, astronauts will be on the next outing in two years’ time. […] The previous record for the most distant point reached by a human-rated spacecraft was set by the Apollo-13 mission in April 1970. It went out to 400,171km (248,655 miles) from Earth as its crew fought to navigate their way home following an explosion in their capsule’s service module. Monday’s milestone marks the middle point of the mission. “This halfway point teaches us to number our days so that we can get a heart of wisdom,” said Mike Sarafin, Nasa’s Artemis mission manager.

“The halfway point affords us an opportunity to step back and then look at what our margins are and where we could be a little smarter to buy down risk and understand the spacecraft’s performance for crewed flight on the very next mission.”

Read more of this story at Slashdot.



Source: Slashdot – Artemis: NASA’s Orion Capsule Breaks Distance Record

Houston Cancels School Again Over Boil Water Notice for City's 2.3 Million Residents

Houston’s public school system will be closed again Tuesday following a power outage at a water treatment plant on Sunday that has forced the entire city to boil water before it can be used. Water officials had expressed hope that the boil water notice for the city’s 2.3 million residents would be lifted by early…

Read more…



Source: Gizmodo – Houston Cancels School Again Over Boil Water Notice for City’s 2.3 Million Residents

Apple’s 2022 App Store Awards put the focus on ‘cultural impact’

BeReal, the new social media app that exploded in popularity over the past few months, is one of the biggest winners for this year’s Apple’s App Store Awards. It won iPhone App of the Year for giving people an authentic glimpse into their friend’s and family’s every day lives, the tech giant said in its announcement. In all, Apple highlighted 16 apps and games for 2022 that delivered “exceptional experiences and [made] a profound cultural impact.”

In BeReal’s case, the fact that other social media apps had introduced or are testing features similar to what it does is a clear testament to the “impact” it’s had on the space. BeReal users can share a selfie of themselves with a photo of their environment during a two-minute window that the app randomly selects for them every day. A reverse engineer found an experimental feature that’s basically identical to that within Instagram back in August, while TikTok unveiled its own take on the format in September. 

Another big winner is GoodNotes 5, which was named the iPad App of the Year for taking digital notes “to the next level with best-in-class Apple Pencil support.” Users can treat their iPads like any book or notebook with the app, since it allows them to jot down notes on the margin and highlight important text, among other things. 

MacFamilyTree 10 won Mac App of the year for its ability to create virtually stunning family trees and giving users the capability to collaborate with relatives around the world, while ViX, the Spanish-language streaming service by TelevisaUnivision, won Apple TV App of the Year. Yet another winner is fitness tracker Gentler Streak, which took home the Apple Watch App of the Year award.  

For games, Apex Legends Mobile bested all the other titles for the iPhone, while puzzle game Moncage and card battler Inscryption won best games for the iPad and the Mac, respectively. The Wild West stealth game El Hijo won best game for Apple TV for looking exceptional on a big screen. Wylde Flowers, a life sim that combines farming with magic, was named as the best Apple Arcade game. Finally, esports simulator League of Legends Esports Manager won the first China Game of the Year award.

In addition to the main winners, Apple also highlighted five apps for impacting people’s lives and influencing culture. Those apps include How We Feel, which encourages users to record their emotional well-being to help them better vocalize it, and Dot’s Home, a time-traveling story that puts a spotlight on systemic housing injustices. Locket Widget can help forge connections between people by letting users send live photos to their friend’s and family’s home screen, while Waterllama makes keeping hydrated fun. There’s also Inua – A Story in Ice and Time, which takes users on an adventure rich in Inuit folklore and traditions. 



Source: Engadget – Apple’s 2022 App Store Awards put the focus on ‘cultural impact’

How to backup and restore an xfs filesystem using xfsdump and xfsrestore

XFS is a journaled filesystem originally developed by Silicon Graphics in 1993; it was released under the GPL license in the year 2000 and ported to the Linux kernel in 2001. Due to its high scalability and performances, XFS became the default filesystem in recent versions of Red Hat Enterprise Linux and its clones.

Source: LXer – How to backup and restore an xfs filesystem using xfsdump and xfsrestore

Scammers Are Targeting World Cup Viewers and Workers With Fake Merch and Fabricated Tickets

Goalkeepers and defenders aren’t the only ones getting tricked up at this year’s World Cup. New researcher shows some of the event’s estimated one million attendees and over 1 billion worldwide viewers are being targeted by scammers hoping to cash in on this year’s record viewership.

Read more…



Source: Gizmodo – Scammers Are Targeting World Cup Viewers and Workers With Fake Merch and Fabricated Tickets

Rolls-Royce Successfully Tests Hydrogen-Powered Jet Engine

Britain’s Rolls-Royce said it has successfully run an aircraft engine on hydrogen, a world aviation first that marks a major step towards proving the gas could be key to decarbonizing air travel. Reuters reports: The ground test, using a converted Rolls-Royce AE 2100-A regional aircraft engine, used green hydrogen created by wind and tidal power, the British company said on Monday. Rolls and its testing program partner easyJet are seeking to prove that hydrogen can safely and efficiently deliver power for civil aero engines. They said they were already planning a second set of tests, with a longer-term ambition to carry out flight tests. Hydrogen is one of a number of competing technologies that could help the aviation industry achieve its goal of becoming net zero by 2050.

Read more of this story at Slashdot.



Source: Slashdot – Rolls-Royce Successfully Tests Hydrogen-Powered Jet Engine

Next Food Ecosystem Expansion Plans

Akihabara News (Tokyo) — Next Food Ecosystem, a Tokyo-based foodtech group, announced this month its expansion plans in Asia, with Singapore acting as the springboard.

The group consists of plant-based meat brand Next Meats; its spinoffs Dr. Foods and Next Restaurant; and Delaware-based Wayback Burgers.

According to Next Meats, they aim to replace all animal meats in people’s diets by 2050.

About a year ago, Next Meats launched its “Next Yakiniku” series, which combines its non-meat technology with the popular Japanese dish.

Beyond Japan, Next Yakiniku is now available in Hong Kong, Singapore, and Taiwan.

For its part, Dr. Foods unveiled the “world-first plant-based foie gras” this month at a press conference in Singapore.

Singapore is the first country that specifically permits the commercial sale of cultivated protein, also known as lab-grown meat, cultured meat, or cell-based meat. Dr. Foods recently set up a subsidiary in the country.

According to Wayback Burgers Asia CEO Koichi Ishizuka, his firm is looking to partner with food companies and research institutions to produce additional alternative meat products, such as cultured fish caviar and plant-based steak, eventually aiming to sell them to local restaurants.

Wayback Burgers opened its flagship outlet in Omotesando, Tokyo, in March; and it is also looking for expansion into the Singapore, Thailand, Malaysia, and India markets.

Next Food Ecosystem is planning to list on the Nasdaq stock market in New York, and is searching for additional partners.

Recent FoodTech Related Articles

Next Meats Upgrades Plant-Based Short-Rib

FoodTech Factory Coming to Niigata

Government Backs Alternative Meats

Ikea Serves Up Vegan Beef Curry

Healthy Junk Food for Tokyoites

The post Next Food Ecosystem Expansion Plans appeared first on Akihabara News.



Source: Akihabara News – Next Food Ecosystem Expansion Plans

BlockFi Sues FTX's Bankman-Fried Over Shares In Robinhood

Newly-bankrupt crypto lending platform BlockFi has filed a lawsuit against Sam Bankman-Fried’s holding company Emergent Fidelity Technologies seeking his shares in Robinhood that were pledged as collateral earlier in November. CoinTelegraph reports: The suit was filed on Nov. 28 in the United States Bankruptcy Court for the District of New Jersey just hours after BlockFi filed for Chapter 11 bankruptcy in the same court. As per the filing, BlockFi is demanding Emergent turnover collateral as part of a Nov. 9 pledge agreement that saw Emergent agree to a payment schedule with BlockFi that it has allegedly failed to pay.

BlockFi names the collateral as “including certain shares of common stock.” In May, Bankman-Fried acquired a 7.6% stake in the online brokerage firm Robinhood, buying a total of $648 million in Robinhood shares through his Emergent investment company.

Read more of this story at Slashdot.



Source: Slashdot – BlockFi Sues FTX’s Bankman-Fried Over Shares In Robinhood