[$] Lessons from creating a gaming-oriented scheduler

At the 2025 Linux Plumbers
Conference
(LPC), held in Tokyo in mid-December, Changwoo Min led a session on what
he has learned while developing the
“latency-criticality
aware virtual deadline
” (LAVD) scheduler, which is aimed at gaming
workloads. The session was part of the Gaming
on Linux
microconference, which is a new entrant into LPC; organizers
hope to see it return next year in
Prague
and, presumably, beyond. LAVD uses the extensible scheduler class (sched_ext) and has
the primary goal of minimizing stuttering
in games;
it is implemented in a combination of BPF and Rust.

Dell Pro Max GB10 vs. AMD Ryzen AI Max+ Framework Desktop For Llama.cpp, OpenCL & Vulkan Compute

Over the past number of weeks the Dell Pro Max with GB10 has been undergoing a lot of testing at Phoronix. This NVIDIA GB10 powered mini PC with its 20 Arm cores (10 x Cortex-X925, 10 x Cortex-A725) and Blackwell GPU offers a lot of combined compute potential for AI and other workloads. In this article is a look at how the Dell Pro Max with GB10 competes with AMD’s Ryzen AI Max+ 395 “Strix Halo” within the Framework Desktop SFF PC.

Google will now only release Android source code twice a year (Android Authority)

Android Authority reports
that Google will be reducing the frequency of releases of code to the
Android Open Source Project to only twice per year.

A spokesperson for Google offered some additional context on this
decision, stating that it helps simplify development, eliminates
the complexity of managing multiple code branches, and allows them
to deliver more stable and secure code to Android platform
developers. The spokesperson also reiterated that Google’s
commitment to AOSP is unchanged and that this new release schedule
helps the company build a more robust and secure foundation for the
Android ecosystem.

The release schedule for security patches is unchanged.

DRM Splash Screen Updated To Simply Drawing A Colored Background, Displaying A BMP Image

Back in October was an initial proposal for a DRM splash screen client for the Linux kernel that would be primarily useful for embedded systems for rendering a simple “splash screen” when updating the system firmware/software, early display activation at boot, during system recovery, or similar processes. Sent out today was a second revision to the DRM splash screen code…

What shaped computing education in 2025 — and what comes next

To mark the start of 2026, we’re releasing a special episode of our Hello World podcast, which reflects on the key developments in computing education during 2025 and considers the trends likely to shape the year ahead.

Hosted by James Robinson, the episode brings together a conversation between three Foundation team members — Rehana Al-Soltane, Dr Bobby Whyte, and Laura James — and perspectives from colleagues and partners in Kenya, South Africa, and Greece.

The Hello World Podcast team

The podcast is framed around three major themes that defined 2025: data science, AI literacy, and digital literacy, all of which continue to play an increasingly important role in education systems worldwide.

Looking back at 2025

In the podcast, Rehana reflects on a year characterised by research, collaboration, and community, highlighting the importance of global partnerships in developing and localising AI literacy resources for diverse educational contexts.

From a research perspective, Bobby explains that 2025 was about pulling together what we already know and making sense of it, to better understand what good data science education should look like, including curriculum design, pedagogy, and appropriate tools.

Laura focuses on resilience and creativity in computing education, as well as the growing presence of more personalised forms of artificial intelligence, which present both significant opportunities and complex ethical challenges.

The new set!

A key concern raised throughout the episode is the risk of cognitive offloading, whereby learners rely on AI tools to bypass critical thinking processes. The speakers emphasise the need for learning experiences and assessments that value process, reasoning, and reflection rather than solely final outputs.

The episode also examines barriers to the adoption of computing and AI education, including teacher confidence, limited access to devices, restrictive school IT policies, and the need for translated and localised resources.

Contributions from our colleagues around the world highlight stark contrasts in educational contexts, with challenges such as funding constraints, connectivity issues, and teacher training needs, alongside examples of innovation where educators are adequately supported.

What’s ahead

Looking ahead to 2026, Rehana outlines the potential of interdisciplinary approaches to AI literacy, integrating AI concepts into subjects such as geography, history, languages, and the arts to increase relevance and engagement (look out for our upcoming research seminar series on the topic).

The cast on set

Bobby anticipates a gradual shift towards more data-informed approaches to computing education, with greater emphasis on classroom-based trials and research that directly informs practice.

Laura offers a strong call to renew focus on cybersecurity education, arguing that security and safety must remain central as digital systems and AI technologies continue to evolve.

In a series of concise predictions, the speakers point to increased attention on explainable AI, wider integration of AI literacy across the curriculum, and renewed concern for digital safety and security.

More from Hello World

You can subscribe to Hello World and listen to the full podcast episodes from wherever you get your podcasts. Or you can find this and previous Hello World podcasts on our podcast page.

Also check out Hello World magazine, our free digital and print magazine from computing educators for computing educators.

The post What shaped computing education in 2025 — and what comes next appeared first on Raspberry Pi Foundation.

ADLINK Express-PTL and COM-HPC-mPTL pair Intel Core Ultra Series 3 processors with Arc Xe3 graphics

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AAEON Reveals BOXER-8742AI Embedded AI Box PC Based on NVIDIA Jetson T4000

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