Co-Op Party Game Dimensional Double Shift Reaches 500k Downloads

Dimensional Double Shift, Owlchemy’s co-op party game that only uses hand tracking, surpassed 500k downloads since launch.

Following a free open beta launch back in September, Dimensional Double Shift has now been downloaded 500,000 times across Quest headsets. Compared to the studio’s paid-for titles like Job SimulatorVacation Simulator, and Cosmonious High, Owlchemy Labs confirmed that its recent multiplayer game is now the “fastest-growing title” in the studio’s history.

Owlchemy also shared some player stats as part of today’s news. It revealed that the past five months have seen players reach 1.3 million total game hours. 15.4 million players have bopped the game’s AI assistant, Alive, 7.4 million Diner orders have been completed, while 10.3 million car modules have been finished.

Dimensional Double Shift takes place at the Gas N’ Grill service station across the Omniverse, letting you and up to three friends participate in group activities like working a diner or fixing cars. Notably, the game only supports controller-free hand tracking, so you can’t use the Quest’s Touch Controllers.

While the open beta includes one dimension, Owlchemy’s announcement post states additional content is due to follow “later this year,” though specifics remain unknown. This follows a series of minor post-launch patches that introduced accessibility changes and the B.O.O.S.T.E.R. update with team-building events, while February’s update made further adjustments.

The Dimensional Double Shift open beta is out now on the Meta Quest platform.

Dimensional Double Shift Is A Co-Op Party Game From The Job Simulator Studio
Dimensional Double Shift, a co-op party game from the Job Simulator studio that only uses hand tracking, is out now on Quest.

Alien: Rogue Incursion’s Major Quest 3 Patch Now Live After Brief Delay

Alien: Rogue Incursion’s first major Quest 3 patch is now live, promising atmospheric visual enhancements and more.

Now available following the recent Alien: Rogue Incursion launch on Quest 3, developer Survios confirmed the first major patch for the standalone version is now available. Notably, Patch 1.01 promises visual enhancements that include restoring blood to the environments, fixes for minor visual bugs and adjustments to fog color and intensity.

Other tweaks include performance and stability updates, alongside fixes to the Xenomorph AI’s behavior. An issue previously occurred where Xenomorphs wouldn’t rotate correctly after doing wall jumps. Additional changes include “various minor bug fixes and optimizations,” and you can read the full patch notes here.

Patch 1.01 had initially planned to launch last week following criticisms about the Quest 3 version. However, Survios later announced that this update had been briefly pushed back because “some patch elements needed more time to ensure they meet our quality bar.” We’ll aim to check out this new build soon.

Alien: Rogue Incursion is available now on PS VR2, PC VR, and Quest 3.

Alien: Rogue Incursion Review – A Promising Yet Imperfect Entry
Alien: Rogue Incursion delivers tense, atmospheric narrative-focused VR action horror that falters in its repetition. Here’s our full review.

Update Notice

This article was initially published on February 21, 2025. It was updated on February 28, when the patch became available.

New VR Games & Releases March 2025: Quest, SteamVR, PS VR2 & More

Between Wanderer, Hitman, and Vertigo 2’s DLC, March is looking busy for new VR games. Here’s our monthly highlights.

February wasn’t an especially busy month for VR gaming, though there were still a few notable releases. We reviewed COLD VR, Selina: Mind at Large, Ashen Arrows and Retronika, while Orion Drift entered early access. We’re still preparing our reviews for Farming Simulator VR, All on Board!, and Detective VR, and we hope to bring you those soon.

March looks like a fairly stacked month with games covering a large range of genres. Should anything change as more titles confirm release dates or get delayed, we’ll continue updating this list. You can also check our comprehensive upcoming VR games list for even more details.

Here’s our highlights for new VR games on Quest, PC VR, PlayStation VR2, and Pico this March.


Journey Up – March 5 (PC VR)

Currently offering a free demo as part of Steam Next Fest, Journey Up by Mechabit is a casual VR adventure where you and up to three other players tackle various climbing challenges. It’s also on Quest but curiously, that version is currently unavailable despite launching just over two months ago.


Lovesick – March 6 (Quest)

Created by Rose City Games, Lovesick is a VR puzzler that sees you play as a burnt-out bassist in 1999 that finds themselves trapped in an alternate reality. You’re tasked with finding your trapped bandmates across these memory-filled diorama levels, while featured minigames include a Guitar Hero-like rhythm game and a racing arcade game.


Symphoni – March 6 (Quest)



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Developed by techToy Studio, Symphoni blends conducting with spellcasting in a new mixed reality rhythm game. Focused on classical music with composers ranging from Beethoven to Tchaikovsky, the game uses a colorful interactive landscape that sees your play space transform through mixed reality. Hand tracking controls are also supported.


StellarPlans – March 7 (Quest)

Previously released on Steam last year, StellarPlans is a sci-fi fantasy VR shooter that combines FPS gunplay with aerial mech combat and large-scale battlefield exploration. Created by a solo developer, the upcoming Quest release promises a “completely reworked and enhanced” version 2.0, and a Steam update will also release on the same date with these changes.


Trailblazer: The Untold Story of Mrs Benz – March 7 (Quest)

Set in Germany in 1888, Trailblazer explores motoring history through VR with an immersive narrative. This 20 minute experience tells the story of Bertha Benz, the wife of Karl Benz, inventor of the first car powered by an internal combustion engine, as she defied societal norms to embark on the world’s first road trip.


Path of Fury: Episode I – Tetsuo’s Tower – March 12 (Quest)

Inspired by Time Crisis and ’80s martial arts films such as the works of Wong Kar-wai, Path of Fury – Episode I: Tetsuo’s Tower sees you punching and swiping through enemies while ascending a high-rise building. It’s unclear how many episodes are planned for this VR action game, and we’ll bring you our full impressions closer to launch.


IMMERROCK – March 13 (Quest Pro & 3/3S)



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IMMERROCK is designed as an educational tool similar to PianoVision, helping you learn how to play a guitar through mixed reality. Launching this month in early access, this promises over 100 different musical exercises, lessons and songs, with more to come at a later date.


Mythic Realms – March 13 (Quest)



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Developed by Petricore Games, Mythic Realms is a mixed reality roguelite RPG. While you’ll gradually build your town in fully immersive VR environments as you gather resources, unlock new facilities and find new weapons, you’re tasked with carrying out expeditions across several biomes in mixed reality.


DIG VR – March 20 (PC VR, PS VR2)

Following its Winter Update last year, DIG VR from developer Just Add Water and publisher Wired Productions is going multiplatform. You’re tasked with excavating different locations across Diglington across a full campaign mode, mini-games, and a sandbox mode are also available. We previously reviewed the Quest version back in November, and you can find that below to learn more.

DIG VR Review: This Humorous Light Sim Has Its Charms
DIG VR delivers an entertaining light sim with a great sense of humor, and it’s out this week on Quest. Our full review.


Sportvida CyberDash – March 20 (PC VR, Quest)

Currently available in early access on Quest, futuristic fitness game Sportvida CyberDash is entering full release and receiving a Steam version at the same time. Designed for stress relief through physical challenges, you’ll need to smash obstacles, sprint, and dodge to advance across 30 different maps. A PC VR demo is also available as part of Steam Next Fest until March 3.


Boxed Out – March 24 (Quest)

Developed by Red Chain Games, Boxed Out is a color matching VR puzzle game that initially launched as ‘Boxed In’ for PC VR and PSVR. Using a device known as the BlockOTron™ 3000, this allows you to change the box colors and matching up the same colored blocks causes them to explode, while the pace gradually increases.


Hitman World Of Assassination – March 27 (PS VR2)

Marking the third time we’ve seen IO Interactive adapting its famous franchise for VR, Hitman World of Assassination now brings the entire trilogy to PlayStation VR2. The upcoming release includes support for dual-wielding, room-scale gameplay, alongside new controls and gameplay mechanics, and it’s arriving as a paid DLC upgrade pack for owners of the flatscreen game.


Wanderer: The Fragments of Fate – March 27 (PS VR2, Quest)

Mighty Eyes is remaking 2022’s time travel adventure game Wanderer with Wanderer: The Fragments of Fate. Playing as Asher Neumann, this adventure focuses on escape room-style puzzles as you explore different time periods using your watch companion. This promises new visuals, physics-driven platforming, expanded levels and more, though the PC VR release date remains unconfirmed.


Vertigo 2: Into The Aether – March 30 (PC VR)

Unlike most entries on this list, Vertigo 2: Into The Aether isn’t a new game but a DLC story expansion to our 2023 VR Game of the Year, where Brian finds himself fighting back against the Void Delegation. Though the base game is on PS VR2 as well, there’s currently no plans for this Vertigo 2 DLC to reach Sony’s headset.

Vertigo 2 Review: Creative & Engaging SteamVR Experience
Vertigo 2 offers a PC VR experience that is constantly creative and undeniably engaging.


Hellsplit: Arena – March 2025 (Quest)

Originally launched on Steam back in 2019, Hellsplit: Arena from Deep Type Games is now heading to Quest six years later. Described as an action horror-slasher set in a dark fantasy world around the late Middle Ages, you’re tasked with defeating the undead across a full room scale VR experience.


Premier League Player – March 2025 (Pico)

Premier League Player is the first officially licensed VR game based on the UK’s Premier League. All 20 teams are represented with authentic kits and realistic stadiums, and the game also offers a ‘Moments Mode’ that lets you experience highlights from the 2023-2024 season. Previously reaching Quest last December, that’s now coming to Pico too.


Stratogun – March 2025 (PC VR)

Stratogun is an arcade-like flatscreen shoot ’em up launching with optional PC VR support and online leaderboards. It challenges you to fight through waves of wireframe enemies, earning more points the longer you survive this aerial assault that help unlock new ship upgrades.


Wet VR – March 2025 (PC VR)

Created by SUPER HYPER MEGA (Noun TownProject Aeroes), Wet is a new puzzle sandbox strategy game where you manipulate terrain and guide water to rescue the rock spirits. It’s currently free on Quest 3 and 3S for a limited time, and you can jump into the upcoming Steam versions through the free demo before next month’s launch.


If you’re releasing a new VR game we should know about for this article or future monthly round-ups, you can use our contact page or email tips@uploadvr.com with details.

Interested in learning about more upcoming VR games? Take a look at our complete list below, which covers upcoming Quest, PC VR, PS VR2, Pico, Apple Vision Pro, and Android XR games:

Upcoming VR Games 2025: New Releases On Quest, PC, PS VR2 & More
Need a refresher on all upcoming VR games in 2025 and beyond? Here’s every major game coming to Quest, PS VR2, PC VR, Pico, and more.

Retronika Review: A Smooth Drive

Retronika aims to leave you feeling like a renegade, zipping and soaring through the streets on your hoverbike while completing missions and dodging trouble. After a long early access period and many improvements based on player feedback, it delivers an experience that satisfies this specific niche.



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The promise is simple: a VR single-player racing action game where you control a hoverbike with free movement where you duck, weave, and use laser guns to take out enemies. You’re on a mission to return home from Earth as an alien sucked through a wormhole into our futuristic flying car-infested reality.

Retronika – The Facts

What is it?: A single-player mission-based game where players ride a hoverbike through a bustling city to defeat drones and find a way home.
Platforms: Quest (Reviewed on Quest 2) – Pico, Steam also planned.
Release Date: Out now
Developer: 4Players-Studio
Price: $9.99

It’s an ambitious game, but Netherlands-based 4Players-Studio recognizes the need to ease players into Retronika’s world slowly. The controls aim to mimic using a real motorbike, albeit with an airborne twist. Holding your arms in front of you and gripping the virtual handlebars, moving either analog stick forward sees the bike accelerate, and pulling it back activates the brakes.

Gripping the handlebars using one hand limits movement to the horizontal plane, while keeping both hands on the handlebars introduces full vertical movement. That lets you dodge past flying cars in your path by pulling up or pushing down on the handlebars to go up or down. Logically it makes sense, considering the frequent attacks from drones you’ll have to face down will make one-handed steering and simultaneous shooting a regular necessity. Such a limitation prevents you from veering out of bounds to your death, with the bonus of feeling like an accomplished action hero if you do it right.

Retronika screenshot shows a futuristic city with hover cars in front of you
Retronika screenshot taken by UploadVR on Quest 2

Which isn’t simple. This is the most difficult thing to get used to when playing Retronika, since early missions only allow for horizontal steering until you get used to proceedings before adding full freedom of movement. When it clicks, it’s exhilarating.

Your guns automatically equip to whatever hand is not gripping the handlebars, pulling the trigger to fire at oncoming drones that wish to impede your progress. The aim from that point is to clear linear challenges that see you zooming through a 3×3 grid populated by other flying cars, which often involve destroying numerous drones or reaching a finish line within a set time limit.

Retronika delivers a strong first impression. This is a visually stunning and immersive title in VR, eschewing realism for simplistic cel-shaded models of a city that feels alive far beyond your limited racing perspective. A plethora of cars populate your racing line but even beyond that, you can witness trains zooming by, skyscrapers towering above the clouds and away from your flight level, delivery speeders rushing off-camera from the side of the map. In early levels, I can drive unimpeded through the tracks to get used to the controls; I can relish the world and imagine the stories of the commuting office workers and families I will never meet but can easily picture inside my mind.

Retronika screenshot shows a gun being aimed at a drone
Retronika screenshot taken by UploadVR on Quest 2

In early access, the game suffered from balance issues that made enemies feel punishing, seeing joy fade to frustration. Pleasingly, that’s not an issue in the final release. Difficulty options ensure you can adjust the intensity of challenges, even if it can still feel like an unfairly high bar at times to clear enemy drones while dodging cars and reaching the goal in time or with health remaining.

Enemy drones are an awkward enemy to face, which is a shame considering they are your primary opponent. Despite plentiful balancing, they can still feel a tad too small and prickly to deal with unless you slow to a crawl or stop, not always possible considering other clear conditions. On the other hand, it never feels unfair and as a result, clearing this hurdle remains on the right side of the barrier between thrill and relief.

Comfort

Retronika allows players to play standing or sitting with the option to adjust handlebar height and location both in-menus and in-game. You can input player height to better tune these adjustments. Auto-aim is also an option.

Each mission has its own online leaderboards for those who wish to revisit a level for high scores, calculated by a mix of remaining energy and time. Some repetition will be necessary to afford upgrades for your bike and weapons, which become increasingly necessary to clear later levels. While it’s annoying to not have the choice in the matter, the practice proves useful when strong knowledge on the skills these levels refine will be just as important if you wish to succeed.

Retronika screenshot shows a drone attacking with a laser
Retronika screenshot taken by UploadVR on Quest 2

The upgrades have tangible effects, too, not just minor stat bonuses. Upgrading your radiator improves braking, the turbine increases your maximum speed, the exhaust improves acceleration, the handlebar improves steering, and so on. One even unlocks a shield, although you won’t get that until much later on.

It’s not perfect, but there’s plenty to entertain those looking for a thrilling, unique and visually striking sci-fi adventure. Particularly since, if the main levels become too much of a chore, endless and challenge modes bring something new to proceedings. You could argue there should be more variety to proceedings, while the responsiveness of the bike’s handling and the bold, busy visuals of the flying city in the clouds make you wish you could explore just that little bit further.

Still, the game never promised this would be possible. And what it did promise, it delivered handsomely.

Retronika Review – Final Verdict

Retronika, at its best, is a blast. Driving is responsive, it’s visually strong, and there are tons of missions and a suite of weapons that offer variety to the core gameplay loop. Difficulty options make it accessible, and the game delivers on the wonder-like fantasy of riding a hoverbike through a bustling city.

While it’s hard not to wish we could see just a bit more of it rather than be endlessly riding past it. Whether a VR racing aficionado or someone simply seeking some arcade fun, there’s still more than enough to satisfy players who give the game a chance.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

For preservation reasons, we’ve included the original unscored review-in-progress that was published on September 3, 2024, below.

Original Review-In-Progress

Retronika Review-In-Progress: A Bumpy Ride

Retronika is a frustrating title. This isn’t a game riddled with poor design choices, but in its current early access state, it needs major balance and tuning adjustments to make it worth recommending.

Upon first seeing a trailer, there was a thrill and excitement that sustained itself even upon first launching the game many months later. The promise was simple: a VR single-player racing action game where you control a hoverbike with free movement where you duck, weave, and use laser guns to take out enemies. You’re on a mission to return home from Earth as an alien sucked through a wormhole into our futuristic flying car-infested reality.

It’s an ambitious game, but Netherlands-based 4Players-Studio recognizes the need to ease players into Retronika’s world slowly. The controls aim to mimic using a real motorbike, albeit with an airborne twist. Holding your arms in front of you and gripping the virtual handlebars, moving either analog stick forward sees the bike accelerate, and pulling it back activates the brakes.

Gripping the handlebars using one hand limits movement to the horizontal plane, while keeping both hands on the handlebars introduces full vertical movement. That lets you duck and weave past flying cars in your path by pulling up or pushing down on the handlebars to go up or down respectively. This is the most difficult thing to get used to, but early missions only allow for horizontal steering until you get used to proceedings before adding full freedom of movement. Even then, Retronika holds off with one more mission before introducing guns.

Your guns automatically equip to whatever hand is not gripping the handlebars, pulling the trigger to fire at oncoming drones that wish to impede your progress. The aim from that point is to clear linear challenges that see you zooming through a 3×3 grid populated by other flying cars, which often involve destroying numerous drones or reaching a finish line within a set time limit.

Retronika delivers a strong first impression. This is a visually stunning and immersive title in VR, eschewing realism for simplistic cel-shaded models of a city that feels alive far beyond your limited racing perspective. A plethora of cars populate your racing line but even beyond that, you can witness trains zooming by, skyscrapers towering above the clouds and away from your flight level, delivery speeders rushing off-camera from the side of the map. In the early levels, I can drive unimpeded through the tracks to get used to the controls; I can relish the world and imagine the stories of the commuting office workers and families I will never meet but can easily picture inside my mind.

It takes just a few missions for this joy to fade into frustration. In each level, you have a limited health bar that drains not just from taking damage from enemy drones but driving into cars in your track or even firing a bullet. If you accidentally fall outside the narrow 3×3 racing grid, your health drains rapidly until returning to the playfield. Even if you can save yourself from failure, you’ll likely do so only after losing at least 50% of your health.

Balance is an area in which Retronika is sorely lacking. While creating a sense of life across your environments is admirable, cars are almost too prevalent in your racing line. Up to 9 vehicles can fill each of the squares of the 3×3 grid that makes up your racing field, and at times it’s like a freeway at rush hour, the way only one space will actually be clear of congestion. Theoretically, there’s little issue with this and forcing player awareness to find the gap, but cars move without any seeming logic or prior warning. There’s no fun in finding an open space to then be barged out the way by a car swerving from above or below, which inflicts damage or, worse, pushes you out of the driving area altogether.

The enemy drones are somehow even worse. These will fly behind you and begin firing almost immediately, often getting in one or two hits on your precious health before they even enter firing range. They rarely miss, and even when switching guns, your own firing speed is too slow or power too weak to defeat an enemy without inevitably losing health. Your only way to avoid this is to interrupt the flow of play to completely stop moving, taking both hands off the handlebars to fire using both guns. That leaves you a sitting duck for bullets or NPC drivers so reckless they should lose their license.

If multiple drones appear, forget about ending the fight with the same amount of health you started with. When stronger white drones appear, you may as well flip a coin on your odds of success. The difference between victory and defeat never feels like skill, merely chance. However, levels are often so gruelingly long that defeat will force you to restart a level, and you often lose multiple minutes of progress. Fail it more than a few times, and the hope slowly fades as you waste time retrying the same sections to reach those awkward pain points.

In theory, you can counter such challenges by upgrading your bike and weapons. Completing levels rewards you with an in-game currency to buy new weapons or improve your bike. Upgrading your radiator improves braking, the turbine increases your maximum speed, the exhaust improves acceleration, the handlebar improves steering, air intake for speed, fuel intake… wait, that also does speed. The air intake’s promise to help you ‘hit max speed in record time’ sounds more like acceleration despite its label.

Upgrades make little sense, nor do they seem to make discernible changes to your bike’s abilities unless you equip numerous upgrades at once. None of them seem to address the areas I’d most like improvements for, such as health and defense. Despite trailers showing a shield being available, it’s limited to one weapon you can’t unlock until later in the game.

Even then, upgrades are prohibitively expensive. I couldn’t afford a single upgrade through standard progression, which forced me to replay earlier levels and grind for the necessary currency in a way that sucked the joy out of play. It didn’t take long until revisiting Retronika for review began feeling like a chore, far from the initial flutters of excitement I once felt.

Retronika Review-in-Progress – Current Final Verdict

Retronika is not unsalvageable. This game is in early access, and the gameplay fundamentals are there. Driving is responsive, it’s visually strong, and there are 50 missions and a suite of weapons that offer the necessary variety. That is, if the balance gets adjusted. Difficulty options are a first step, but changes to NPC vehicle behavior, drone accuracy, health recovery, and defense are needed irrespective of difficulty. Retronika currently goes from a pleasant to a punishingly difficult and annoying experience before clearing more than 10 missions.

Can these issues be fixed? The team notes in its Discord server that Retronika is close to the end of its early access period, suggesting little more in terms of balance changes will be made before the full release. I hope that’s not the case. There is a fun game hiding in here, and this isn’t a game needing some mechanical overhaul to make it work. However, major balance fixes are required to meet that potential.

For a game promising to fulfill the wonder-like fantasy of riding a hoverbike through a bustling city, it just isn’t fun. And that’s a real shame.

Where Does Camouflaj Go Now That Batman: Arkham Shadow Is Feature Complete?

Camouflaj is beginning to move on from Batman: Arkham Shadow.

The development studio behind UploadVR’s Game of the Year for 2024 will continue with bug fixes for the game, but the Batman: Arkham Shadow team is starting to close the book on this chapter of the Arkham saga starting at version 1.4, Camouflaj studio head Ryan Payton revealed to us during an interview.

The ‘Game of the Year‘ update marks the addition of an Extreme difficulty setting, plus a variant of New Game+ called “I Am The Knight” which “restarts your campaign if you trigger a Game Over.” Completing the game in the mode unlocks a “gold-accented variant of your Batsuit and gadgets”.

There’s also three new Predator Maps, an Infinite Combat challenge inspired by the “Scarecrow Nightmare” from Arkham Asylum, more than 500 bug fixes, six new Echo collectibles and more.

Meta-owned Camouflaj released Arkham Shadow in October 2024 with monthly updates following until now.

“We’re making interesting discoveries. It’s really difficult. It’s one of the reasons why it can take a long time for some of these VR games to come out,” Payton said. “I feel like when I go into a flat screen game in a world that I’m very interested in, all I can think about the entire time is – I wish I was in VR for this. It feels like I’m looking at this world through the window rather than being in the world.”

What’s Next For Camouflaj?

Camouflaj’s technical talent demonstrates an ability to develop top tier immersive gaming experiences within severe technical constraints progressing through:

We selected Arkham Shadow as our game of the year for 2024, as did many others, and so we’re naturally wondering what’s next for the Arkham franchise and for Camouflaj?

There are many ways we could have approached the topic with Payton over a half-hour conversation this week. I did my due diligence by tossing it into the space between us as I sat in the UploadVR Studios from New York, Don punched Gotham’s villains from Missouri, and Payton delivered his comments from Japan.

It was all a bit bittersweet until we started imagining ourselves becoming Wolverine.

Superpowers In VR

WayneTech’s Rescue Vision looks a lot like Anduril’s EagleEye. Marvel’s What If On Apple Vision Pro shows a path forward for embodying VR superpowers based on hand tracking, while Ace Virtual Shooting put a “handset” in my home last week for target shooting with the equivalent weight of a firearm.

Gamers on Quest today use held controllers but hand tracking is improving steadily. There’s a new hyper-sensitive generation of watches and bands like the one demoed with Meta’s Orion glasses that can do very interesting things paired with immersive VR, too. Deadpool & Wolverine as a co-op VR game, for instance, could see a player with controllers becoming the dual-wielding shooting mercenary Deadpool while their teammate with open air hand tracking (and optionally enhanced by haptic bands) could become the brutally physical Wolverine.

Imagine the feeling metal claws that can seem to feel like they’re sliding out from your wrist. That’s been the dream of Arlen, one of our VR Gamescast viewers, and we covered the idea on our last VR Gamescast episode.

Of course, Camouflaj doesn’t have to make a superhero VR game next, and they could make anything. Even though Payton says he would love to keep working on Arkham Shadow – and we would love a VR sequel to this standout VR game – Rocksteady is reportedly returning to this particular superhero franchise for flatscreen.

Meta is obviously in transition too, with the ongoing push to Horizon Worlds and Meta Connect in September this year will likely represent the company’s biggest slate of announcements yet. So it seems we’ll have to wait and see what Mark Zuckerberg and his team decide to do next with this accomplished development group.

“I think we’ve probably done over 10,000 code check ins into the game since launch,” Payton told us. “I think it’s been somewhere around 2,000 to 3,000 bugs have been resolved, and that’s not even kind of talking about the content that the team just desperately wanted to make or add to the game, including the new post credit scene at the end of the game, we added a new cinematic to the game with 1.3, all these different challenge maps. We’re just so passionate about this game. We love this game, and it doesn’t hurt that the game was received well. So, it’s just like this kind of positive feedback loop, this like flywheel that we have here. And yeah, it is bittersweet.”

Watch the full discussion here:

https://www.youtube.com/watch?v=LIDa_3G9p3U

And watch other recent devcasts below:

Batman: Arkham Shadow Review – A Triumphant Return
Batman: Arkham Shadow is a brilliant return for the Dark Knight, and it expertly adapts the series for VR on Quest 3 and Quest 3S.

Wanderer: The Fragments Of Fate Arrives This March On Quest & PlayStation VR2

VR time travel adventure Wanderer: The Fragments of Fate confirmed a March release date on Quest and PlayStation VR2.

Originally targeting a 2024 launch, developer Mighty Eyes confirmed it is now targeting a March 27 launch, following two previous delays. However, that’s only announced for PlayStation VR2 and Quest at this time. PC VR players will likely have a longer wait, as the Steam release date remains unconfirmed.

Previously described as “an incredibly ambitious journey” rebuilt from the ground up in Unreal Engine 5, The Fragments of Fate is Mighty Eyes’ remake of 2022’s Wanderer. Playing as Asher Neumann, this adventure focuses on escape room-style puzzles as you explore different time periods using your watch companion.

Following its announcement in 2023, Mighty Eyes previously outlined what gameplay changes can be expected. That includes new visuals, full-body avatars, and physics-driven platforming, while the PS VR2 version uses eye tracking, haptic feedback, and adaptive trigger support. More recently, the studio advised the remake is around “10-14 hours” long, with extended levels and added combat.

Wanderer: The Fragments of Fate reaches the Meta Quest platform and PS VR2 on March 27, and the SteamVR release date remains unconfirmed. A Pico version is listed on the official website, though no mention was made of it in today’s news.

Kendrick Lamar’s Not Like Us Is Now A Drake-Slicing Beat Saber Map

Kendrick Lamar’s Not Like Us is now an official track in Beat Saber.

Launched today as the latest shock drop following Houdini by Eminem, Beat Saber’s latest track is Kendrick Lamar’s famous diss track released last May during his much publicized feud with Canadian rapper Drake. Following its recent appearance at the Super Bowl Halftime Show that Lamar headlined and winning five Grammys, it’s now officially available as DLC.



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Today’s shock drop follows Beat Saber dropping its largest paid DLC music pack for the popular rhythm game back in December. Featuring 17 songs from Metallica, including One and Master of Puppets, this also featured a dedicated environment with fire and lighting effects.

It’s not the only time we’ve seen Kendrick Lamar’s music in VR rhythm games recently, either. Synth Riders also celebrated the Super Bowl LIX with a Kendrick Lamar Experience, exploring the lens of Lamar’s music video for 2017 track ‘Humble.’ Though it launched as a timed Apple Vision Pro exclusive, that’s coming to other platforms “at a later date.”

Beat Saber – Not Like Us track is now available for $1.99 on Quest, Steam, and PlayStation VR2.

GORN 2 Brings The Slapstick Brawler Back To VR This Year

GORN 2 is an official sequel to Devolver Digital’s hit, promising a new physics-driven slapstick brawler this year on most major VR platforms.

Created by Cortopia Studios (Escaping Wonderland) in collaboration with the original developer, Free Lives, GORN 2 sees you taking the fight to five heavenly realms filled with familiar fallen fighters. Featuring 35 “devastating” but unique weapons, you’re tasked with battling the five sons of the God of the Afterlife across these blood splattered arenas. Here’s the announcement trailer.



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“In GORN 2 you will ascend to a heavenly realm where the souls of all the gladiators you slaughtered in the first game now dwell—and kill them again,” states Devolver Digital in a press release. The sequel aims to deliver “everything GORN was but more” and alongside the new weapons, this includes additional enemies, traps, power-ups and more.

After conquering all five heavenly arenas, you can then take on a survival-themed non-stop ‘Endless Mode.’ The publisher also confirmed that GORN 2 will let you create your own battlefields in ‘Custom Mode,’ though whether you can share these creations online with other players is currently unknown.

The original GORN has a long history that goes back to modern VR’s early days. Initially launched in early access back in 2016 on PC VR, it eventually entered full release three years later before gradually making its way to PSVR, Quest, and more recently PlayStation VR2.

We praised the original game in our 2019 GORN review. Though we found it slightly lacking in content, we considered the brutally over-the-top gladiator simulator to be “obscenely entertaining.”

Gorn is the product of two years of tireless Early Access development. What started out as a laughable bit of nonsense has gradually evolved into, well, a much more polished and expansive bit of nonsense. It’s a toybox filled with razor-sharp playthings and endless action figures to use them on, upheld by a combat system that bends reality to eschew awkwardness.

GORN 2 will arrive “later this year” on the Meta Quest platform, Steam, and PlayStation VR2.

Gorn Review: A Sublimely Silly Bit Of VR Violence
Check out our full and final Gorn review right here! You can judge Gorn on the endless trail of destruction it’s already caused. This impossibly bloody gladiator simulator has claimed scores of lights, screens, controllers and probably a finger or two. I’ve suffered a few days of painfully

Sony is Permanently Slashing PSVR 2 by $150 in March, Including ‘Horizon Call of the Mountain’ Bundle

Sony today announced it’s permanently discounting PSVR 2 starting next month, bringing the PS5 and PC-compatible VR headset to $400.

Sony launched PSVR 2 nearly two years ago today at $550. Now, following little fanfare at its two-year anniversary—and no real mention during its State of Play two weeks ago—Sony is slashing the price of PSVR 2 to $400 / €550 / £400 / ¥66,980 starting in March.

Interestingly, the new $400 MSRP affects both its basic PSVR bundle, which includes the headset, two Sense controllers, and headphones, and the Horizon Call of the Mountain hardware bundle, which was priced at $600 at the headset’s February 2023 launch.

Image courtesy PlayStation

Granted, PSVR 2 has seen a number of sales in the past that brought the headset down an even lower price than we’ll see in March. In November 2024, Sony discounted the Horizon Call of the Mountain bundle to just $350, which could mean the best potential savings are yet to come.

While Sony highlights a slate of high-quality PSVR 2 content in its new pricing announcement, including Skydance’s Behemoth, Metro Awakening VR, and Alien: Rogue Incursion, and also upcoming games like Aces of Thunder, Dreams of Another, Hitman World of Assassination, and The Midnight Walk—the company hasn’t really thrown its full support behind PSVR 2.

Sony has released only a handful of first-party titles for PSVR 2, including Horizon Call of the Mountain, and VR modes for Gran Turismo 7, Resident Evil Village and Resident Evil 4 Remake. This comes in contrast to titles released and/or published by Sony for the original 2016 PSVR, with included Astro Bot Rescue Mission, Blood & TruthUntil Dawn: Rush of Blood, PlayStation VR Worlds, VR Playroom, and VR modes for Gran Turismo Sport and Resident Evil 7: Biohazard.

Granted, Sony has done PSVR 2 players somewhat of a solid by releasing its PC Adapter for $60 last August, which lets users hook into a VR-ready PC to play SteamVR games like Half-Life: Alyx, Fallout 4 VR and more. Still, the company’s modus operandi suggests this was only the beginning of its drawn-out decoupling of PSVR 2 from the broader PS5 ecosystem.

Still, inevitable discounts yet to come could see a similar bump in respectable year-over-year sales like it did this Holiday Season, which could bring in more PS5 players looking to play not only the backlog of genuinely great games, but also that steady stream of third-party titles that hasn’t seemed to slow down. Provided we see another 42% discount like Black Friday, that would bring PSVR 2 to just $232—putting well into stocking stuffer territory.

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Meta Reveals Next Generation Aria Smart Glasses for Research and Experimentation

Meta today revealed its next-gen smart glasses, Aria Gen 2, which the company intends to release to third-party researchers working on machine perception systems, AI and robotics.

The company revealed its first iteration of Project Aria back in 2020, showing off a sensor-rich pair of glasses which the company used internally to train its machine perception systems, ultimately tackling some of the most complex issues in creating practical, all-day augmented reality glasses of the future.

Since then, Meta’s first-gen Aria has found its way outside of company offices; early collaborations with BMW and a number of universities followed, including Carnegie Mellon, IIIT Hyderabad, University of Bristol, and University of Iowa, which used the smart glasses to tackle the a host of machine perception challenges.

Now, Meta has revealed Aria Gen 2. Like the first-gen device, Gen 2 doesn’t include displays of any type, though it now houses an upgraded sensor suite, including an RGB camera, position-tracking cameras, eye-tracking cameras, spatial microphones, IMUs, barometer, magnetometer, GNSS, and custom Meta silicon.

New to Aria Gen 2 are two new sensors embedded in the device’s nosepad: a photoplethysmogram (PPG) sensor for measuring heart rate and a contact microphone to distinguish the wearer’s voice from that of bystanders.

What’s more, Meta touts the 75g device’s all-day usability—making for 6-8 hours of active use—and its a foldable design.

The increasingly AI-rich device also features a slate of on-device machine perception systems, such as hand and eye-tracking, speech recognition, and simultaneous localization and mapping (SLAM) tracking for positional awareness.

Aria Gen 2 | Image courtesy Meta

Meta envisions the Aria’s SLAM tracking will allow users to internally map and navigate indoor areas that don’t have good or detailed GPS coverage—aka, a visual positioning system (VPS) that could equally help you get around a city street and a find specific item in a store.

The company isn’t ready to sell Aria Gen 2 just yet, although Meta says it will share more details over the coming months, which is slated to target both commercial and academic researchers.

One such early collaboration was with Envision, which announced in October it was working with Meta to provide Aria with a ‘Personal Accessibility Assistant’ to help blind and low-vision users navigate indoor spaces, locate items, and essentially act as a pair of ‘seeing eye’ glasses.

Envision and Meta showed off their latest work in a video (seen above), revealing how Aria Gen 2’s SLAM tracking and spatial audio can assist a blind user to navigate a supermarket by following a spatially correct homing ping that the user perceives as emanating from the correct area, which guides them to the desired item, such as a red onion, or Granny Smith apple.

This comes as Meta continues its push to release its first commercial AR device, which not only needs all of those systems highlighted in Aria, but also the ability to display stereo-correct information in a slim, all-day wearable package. It’s no small feat, considering displays have much higher compute and power requirements relative to Aria’s various machine perception systems.

One of Meta’s biggest ‘light house’ moments was the reveal of its AR prototype Orion in September, which does feature those compute and power-hungry display, yet still fitting into an impressively slim form-factor, owing to its separate wireless compute unit.

Orion | Image courtesy Meta

Orion, or rather an Orion-like AR device, isn’t going on sale anytime soon though. The internal prototype itself cost Meta nearly $10,000 per unit to build due to its difficult to scale silicon carbide lenses, which notably feature a class-leading 70 degree field-of-view (FOV).

Still, the race is heating up to get all of the right components and use cases up to snuff to release a commercial product, which is aiming to supplant smartphones as the dominant mobile computing platform. Meta hopes to launch such AR glasses before 2030, with other major companies hoping to do the same, including Apple, Samsung, and Google.

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Mannequin Goes Free-To-Play On Quest As PC VR Version Gets Price Cut

Mannequin, Fast Travel’s Prop Hunt-inspired VR multiplayer game, is now free-to-play on Quest.

Initially a paid-for release, Mannequin by Fast Travel Games is a 2v3 multiplayer game where two agents hunt down three shapeshifting aliens. The free download on Quest features most of the game, though a ‘Premium Upgrade’ enables features like mod support, character skins unlocked through progression, additional maps, Custom Games, and rotating game types. This upgrade costs $9.99 and that’s automatically unlocked if you previously bought the game.

The PC VR release will remain a paid-for app, despite the Quest version switching to a free-to-play download. However, Fast Travel Games confirmed it’s reducing the price permanently on Steam by 50% from $19.99, matching the Quest’s ‘Premium Upgrade’ cost at $9.99. Elsewhere, today’s update also introduces a new map called Towers, which adds portals into the equation.

Today’s announcement follows last month’s news that 60% of the Fast Travel Games staff faced redundancy after “lower sales than expected” across 2024. Alongside Mannequin, which took our award for 2024’s Best New VR Multiplayer Game, the studio launched five additional titles: Action Hero, Project Demigod, BlackForge, Band Space, and the PlayStation VR2 port for Into The Radius.

While we’ve seen this approach before with Population: One and Gorilla Tag – two games that both have free-to-play versions on Quest but not Steam – Mannequin’s switch comes at a time when an increasing number of developers are sharing their concerns about the Meta Quest storefront.

From Quest To Horizon: How Meta’s Shifting Priorities Are Affecting Developers
With growing concerns about declining sales and discoverability, UploadVR spoke with nearly two dozen VR studios to discuss the current state of shipping VR games on Quest.

In our recent Quest Store report, numerous teams highlighted major concerns with Meta’s perceived shift to prioritizing free-to-play content, leading to an average revenue drop-off for the interviewed studios between 50-80%. With this and the recent layoffs in mind, it’s perhaps unsurprising to see Mannequin making this change.

Mannequin is available now on the Meta Quest platform and Steam.

Prop Hunt-style Game ‘Mannequin’ Goes Free-to-Play on Quest as Freemium Multiplayer Games Thrive

Mannequin (2024), the VR game that brings a unique twist to prop hunt, is going free-to-play on Quest starting today—which could point to more developers opting to go the freemium route.

Launched last June on Quest and SteamVR headsets, Mannequin isn’t your typical shooter, nor is it your typical game of prop hunt, which usually involves a team of hunters shooting everything that moves, and their prey evading them by morphing into everyday objects.

Instead, two gun-toting Agents hunt three shape-shifting aliens, aka Mannequins, who can evade capture by blending into crowds of frozen NPCs. Agents can track down a Mannequin to a general area, but can only fire their gun once before a cool down period, giving aliens the perfect moment to leap out and strike down the hunter.

Now, developer Fast Travel Games is making Mannequin free-to-play on Quest, which includes the base game and a variety of maps. A $10 in-app purchase adds in progression-locked character skins, custom games, rotating game types, more maps, and mod support. The studio hasn’t mentioned any other microtransactions beyond that $10 paywall.

Much like Gorilla Tag, Mannequin will still be a paid app on Steam, albeit with a new price of $10 (originally $20). While the studio hasn’t said as much, Another Axiom says Gorilla Tag does this to keep away griefers, who can more easily hack the game on PC and clog servers with unwanted behavior.

The free-to-play launch also comes with a new update, which includes a new map, called ‘Towers’, which introduces portals to the game for the first time. You can find Mannequin over on the Horizon Store for Quest 2 and above for free, and over on Steam for PC VR headsets, priced at $10.

But why free-to-play, and why now? While generally well-received, Mannequin isn’t the most popular multiplayer game out there; we haven’t seen concurrent player numbers on Quest, its most popular platform, although on Steam it only counted an all-time peak of 26 PC players following launch, according to SteamDB data. Making the game free-to-play will undoubtedly boost those numbers across both platforms, although there seems to be something bigger at play.

While freemium games like Gorilla TagPopulation: One, Rec Room, and Animal Company have fared well on Quest in the past, the free-to-play trend appears to be growing on the standalone platform.

Meta’s VP of Metaverse Content, Samantha Ryan, recently confirmed that Quest has seen an influx of younger users with the launch of Quest 3S, which is contributing to the rise of free-to-play titles. Younger players tend to spend more time in social games—and while Ryan doesn’t explicitly state this—they also spend more money on in-app purchases.

So, while Mannequin certainly isn’t the first, we expect it won’t be the last ‘premium’ Quest game to jump on the free-to-play bandwagon following Meta’s announcement, as developers are undoubtedly looking to nab even a fraction of the virality Gorilla Tag saw, which led it to topping $100 million in gross revenue last summer.

The post Prop Hunt-style Game ‘Mannequin’ Goes Free-to-Play on Quest as Freemium Multiplayer Games Thrive appeared first on Road to VR.

PlayStation VR2’s Price Is Being Cut To $400

Sony is cutting the price of PlayStation VR2 to $400, starting in March.

The news of the price cut comes five days after the headset’s two-year anniversary. In the UK the new price will be £400, in the EU it will be €450, and in Japan it will be ¥66,980.

The new price will apply to both the regular package and the bundle that includes Horizon Call of the Mountain, so you should always grab the latter if it’s available.

Originally, since the headset launched in February 2023, these were priced at $550 and $600 respectively. For a week in summer the headset was on sale for $350, and for six weeks over the holidays the bundle with Horizon Call of the Mountain was on sale for $350.

With the new price, you could get a PS5 and PlayStation VR2 together for $800, or a PS5 Pro with it for $1100.

PlayStation VR2 Review: Next-Generation VR Gaming For PS5
PlayStation VR2 heralds the next-generation of console-based VR on PS5. We’ve had the chance to put Sony’s new headset through its paces over the past week, so how does it hold up? Here’s our PSVR 2 review. After years of waiting, PSVR 2 is finally here and

At the original $550 price, we had been recommending against buying a PlayStation VR2 for use with a PS5 at full price, as Sony’s content commitment to the platform is questionable at best.

While Sony delivered strong launch content with AAA titles like Horizon Call of the Mountain, Gran Turismo 7, and Resident Evil Village, the company has failed to deliver anything like this since. Two years in, the only new first-party game Sony released was Firewall Ultra, which was received so poorly it led to the studio’s closure.

Still, the platform has seen a steady stream of the top indie VR titles ported from Quest and SteamVR, and this season benefited from the launch of AAA cross-platform VR titles, including Metro Awakening, Alien: Rogue Incursion and Skydance’s Behemoth.

Also, since summer PlayStation VR2 is no longer confined to PS5. If you have a gaming PC, you can pick up the PC adapter for around $60 and access a plethora of new content on SteamVR.

PSVR 2 Specs & Technical Analysis: Displays, Lenses, Reprojection, And More
PlayStation VR2 ships today. Here’s our technical analysis of it as VR hardware. PSVR 2 offers major upgrades over the original 2016 product. PSVR 1 required an array of cables connected to a breakout box and a PlayStation Camera, while PSVR 2 connects via a single USB-C cable and

At $400, whether it be for use on PS5 or on PC, PlayStation VR2 will be a significantly more attractive proposition than it was before.