Apple's AirPods Pro with USB-C are back on sale for $190

The latest version of Apple’s AirPods Pro is back on sale for $190 at Amazon and Target, which is only a dollar more than the lowest price we’ve tracked. We’ve seen this new model briefly fall this low a few times since arriving in September, and there’s at least some chance it could drop farther by Black Friday, but the discount is still $60 less than Apple’s usual price. It also beats the deal we saw over the weekend by $10. 

As a refresher, this variant of the AirPods Pro comes with a USB-C charging case to match the latest crop of iPhones. It technically has a higher IP54 dust-resistance rating and will support lossless audio with the upcoming Vision Pro headset as well. Other than that, though, it’s essentially the same as the Lightning-based model that Apple launched last year. 

That’s not a bad thing: We gave that pair a review score of 88 at launch for its effective active noise cancellation (ANC), pleasantly warm sound, superb transparency mode and easy pairing with other Apple devices. You really need to be a dedicated Apple user to get the most out of it but, if so, perks like Find My tracking and hands-free Siri can also be useful. A software update last month added a few new helpful features as well, including an “Adaptive Audio” mode that blends the ANC and transparency modes based on your surroundings and can automatically lower the volume when you start speaking to somebody else.

We wouldn’t call the AirPods Pro the best wireless earbuds overall: Their six-ish hours of battery life is just average, there’s no way to customize the EQ and the touch controls take some getting used to. If you want a similar pair that’s more suitable for the gym, the Beats Fit Pro (which is also on sale) would be a better choice. But the AirPods Pro remain a compelling option for those firmly planted in Apple Land, which is why they’re the “best for iOS” pick in our wireless earbuds buying guide.

The only small caveat here is a Bloomberg report from last week that detailed Apple’s plans to revamp its entire AirPods lineup starting next year. According to the report, this refresh will include a version of the standard AirPods with ANC and a redesigned AirPods Pro that may include new hearing health features. Bloomberg says most of those headphones won’t arrive until late 2024, however, while the new AirPods Pro won’t release until 2025.

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This article originally appeared on Engadget at https://www.engadget.com/apples-airpods-pro-with-usb-c-are-back-on-sale-for-190-142414109.html?src=rss

Source: Engadget – Apple’s AirPods Pro with USB-C are back on sale for 0

The Morning After: Apple reveals a new MacBook Pros, M3 chips and a new iMac

During its Scary Fast product event last night, Apple officially debuted its new M3, M3 Pro and M3 Max chips. The company is positioning the M3 chips as major upgrades over its M1 hardware — if you bought an M2 system, you’re probably not itching for a replacement just yet.

The M3’s GPU is the biggest leap forward, delivering new features, like hardware-accelerated ray tracing and mesh shading, enabling more realistic lighting and better geometry handling. If you’re into chip architecture and other fun endeavors, the M3 chips are also notable for being the first PC chips built on a three-nanometer process — both the M1 and M2 families are based on a 5nm process. This means more transistors packed into the same space, which helps with power efficiency, as well as providing better overall performance. The M3 series will feature in the revamped MacBook Pro 14-inch and 16-inch (more on those below), as well as the 24-inch iMac.

That new chip will make the new iMac up to twice as fast as its predecessor, but there aren’t too many upgrades elsewhere in the latest Mac. Apple is sticking with a 4.5K Retina display, for instance. There are some handy changes on the connectivity front, now with support for Wi-Fi 6E and Bluetooth 5.3 The new iMac starts at $1,299 and ships on November 7.

— Mat Smith

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Apple kills off the 13-inch MacBook Pro

But it has new 14- and 16-inch models, don’t worry.

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Apple

Apple’s updated line of 14- and 16-inch MacBook Pros features a range of new M3 chips and a new Space Black chassis. Was that the spooky part of Apple’s event?

The 14-inch MBP with a base M3 processor will cost $1,599 — the first time the 14-inch laptop has hit that low of a price. The M3 Pro iteration will still cost you $1,999, and prices go up from there for M3 Max options. Meanwhile, a base 16-inch MacBook Pro with an M3 Pro chip will have the same $2,499 starting price as its M2 Pro predecessor. Alas, the 13-inch version is no more. Farewell, Touch Bar. 

Continue reading.

Lenovo Smart Paper review

A solid e-ink tablet spoiled by the cost.

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Engadget

In the last few years, we’ve seen Amazon get into e-ink scribes, while startups like ReMarkable have carved out their own niche with capable hardware for a reasonable price. Lenovo, having dabbled with e-ink on devices like the Yoga Book, has joined the fray with a dedicated device, the Smart Paper. While the product hasn’t yet launched in the US, the Smart Paper has launched elsewhere, including the UK. At around $400 (or £500 in the UK), it’s expensive. The hardware is impressive (and useful), but it’s all tainted by a subscription service that demands even more money.

Continue reading.

X won’t pay creators for tweets that get fact checked with community notes

The ‘slight change’ is the latest attempt to address misinformation.

X will no longer pay creators for tweets promoting misinformation. Elon Musk said the company is making a “slight change” to its monetization program, and tweets fact-checked via community notes will no longer be eligible for payouts.

The latest change comes as researchers, fact-checkers and journalists have raised the alarm about the amount of viral misinformation spreading on X amid the ongoing conflict in Israel and Gaza. Recent analysis from NewsGuard, a nonprofit that tracks the spread of misinformation, found 74 percent of “the most viral posts on X advancing misinformation about the Israel–Hamas war are being pushed by ‘verified’ X accounts.”

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apple-reveals-a-new-macbook-pros-m3-chips-and-a-new-imac-111552483.html?src=rss

Source: Engadget – The Morning After: Apple reveals a new MacBook Pros, M3 chips and a new iMac

The Beats Fit Pro earbuds drop back down to a record low ahead of Black Friday

Calling all Beats fans — or anyone considering an earbud upgrade, really — the Apple-owned tech brand has major sales going right now across its lineup. Notably, a 20 percent discount on the Beats Fit Pro brings the noise-canceling earbuds back down to their all-time low price for newer colors, coral pink, volt yellow and tidal blue. The earbuds have dropped to $160 from $200, a deal last seen on October Prime Day.

When the Beats Fit Pro launched in 2021, we were impressed with its comfortable fit and inclusion of spatial audio, hands-free Siri and solid noise-canceling abilities. The earbuds work on Apple’s H1 Platform, come with dynamic head tracking and can hold up to seven hours of battery without noise canceling, 30 hours with the case. 

The Beats Studio Buds + are also $40 off, down to $130 from $170. They don’t have all of the Fit Pro’s features — the Studio Buds + use the company’s Proprietary Platform and don’t offer dynamic head tracking, ANC that adapts to external noise or bright colors. However, they do have a better battery life, lasting for nine hours when noise canceling is off and 36 hours with the case. 

If you’re more of a headphone person, the last — and best — deal is for you. The Beats Studio Pro headphones are down to $200 from $350 — a 43 percent discount. These headphones offer ANC and transparency modes, lossless audio and a range of on-ear controls. Plus, they have the longest battery life, lasting up to 40 hours and offering a 10-minute Fast Fuel charge for another four hours of listening time. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-beats-fit-pro-earbuds-drop-back-down-to-a-record-low-ahead-of-black-friday-101752253.html?src=rss

Source: Engadget – The Beats Fit Pro earbuds drop back down to a record low ahead of Black Friday

Our favorite smart electric toothbrush is cheaper than ever in an early Amazon Black Friday deal

We’re still a few weeks away from Black Friday, but if you’re looking to get a new electric toothbrush, you can get a deal on one of Oral-B’s models as early as today. The Oral-B iO Series 7 electric toothbrush that comes with two brush heads is currently on sale at Amazon for $150, which is a record low for the device that typically sells for $200. Even better, you can get it for $140 if you apply the website’s $10 coupon, so don’t forget to tick that little box right next to it. 

We named the Oral-B iO Series 7 as our best overall smart electric toothbrush for the year because its price sits right in the middle of the category’s price spectrum. With this discount, it’s become an even more appealing option. The device is equipped with an internal gyroscope and accelerometer, giving it the capability to detect its position inside your mouth while you brush. If you switch on guided brushing in the app, you’ll see a 3D illustration of your teeth turn blue as you brush — the app can even tell you if you’ve missed specific areas by the end of the two-minute session. 

The app tracks unguided brushing sessions, as well, taking note of their time and durations. On the toothbrush itself, you’ll see a built-in LED screen that displays a time and the mode you’ve chosen, so you don’t always need to have the app open nearby. Take note that the device comes with five cleaning modes, including one you can use if you have sensitive teeth. And if you tend to press down on your toothbrush, one useful feature is that the ring of light at the base of the brush flashes red if you push too hard and glows green when you exert just the right amount of pressure. 

As we mentioned in our best electric toothbrush list, the Oral-B iO Series 7 is nearly identical to the higher-tier iO Series 9. The only difference is that the latter comes with extra modes, a full color screen and an even more detailed app-guided brushing. Still, if you want give the Oral-B iO Series 9 a try, it’s also currently on sale at Amazon for $250, which could go as low as $230 with its clippable coupon. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/our-favorite-smart-electric-toothbrush-is-cheaper-than-ever-in-an-early-amazon-black-friday-deal-074549994.html?src=rss

Source: Engadget – Our favorite smart electric toothbrush is cheaper than ever in an early Amazon Black Friday deal

Samsung credits strong smartphone and mobile display sales for income growth

Samsung has been reporting steep profit declines and record-breaking losses over the past quarters, and while it has yet to go back to its previous numbers, it sounds optimistic for the future in its latest earnings report. The company credited the strong sales of its mobile flagship devices and its premium displays for doing better the past three months than the previous quarters. Samsung also said that its Device Solutions (DS) division, which includes its memory and foundry businesses, has narrowed its losses. It even expects demand for memory chips to recover gradually with the rise in popularity of artificial intelligence. 

The company has posted a consolidated revenue of KRW 67.40 trillion ($49.9 billion) for the third quarter of 2023, which shows a respectable 12 percent increase from the previous quarter’s. It reported KRW 2.43 trillion ($1.80 billion) in profit, as well, and while that’s a third of what it earned in the same period of 2022 — KRW 10.85 trillion or $7.6 billion — that figure still much better than the $527 million profit it reported for the second quarter. 

For its mobile and network business, in particular, it reported KRW 30 trillion ($22.17 billion) in consolidated revenue, as well as KRW 3.30 trillion ($2.44 billion) in operating profit. There was a higher demand in the third quarter compared to the second, Samsung said, thanks to the global smartphone market showing signs of recovery. If you’ll recall, the company mostly blamed its drop in revenue for the second quarter to a decline in smartphone shipments. For this period, it says the Galaxy S23 series has maintained “solid sales momentum,” while its foldables, tablets and wearables recorded strong sales. It expects smartphones sales to grow next quarter due to the holiday season and for the market to bounce back next year “as consumer sentiment stabilizes in anticipation of a global economic recovery.”

Another segment that did well in the third quarter is Samsung’s mobile panel business, which “reported a significant increase in earnings on the back of new flagship model releases by major customers.” As Bloomberg notes, those new flagship model releases could include Apple’s iPhone 15. Samsung intends to continue focusing on OLED panels for its mobile display business and plans to establish a supply chain catering to the augmented and virtual reality market. 

Finally, the company’s semiconductor division posted KRW 3.75 trillion ($2.77 billion) in operating losses for the quarter, which is slightly better than its KRW 4.36 trillion ($3.23 billion) losses in the previous one. Samsung expects the demand for PCs and mobile devices to improve next period, and it’s anticipating strong server demand from cloud service providers thanks to generative AI applications. 

This article originally appeared on Engadget at https://www.engadget.com/samsung-credits-strong-smartphone-and-mobile-display-sales-for-income-growth-053947279.html?src=rss

Source: Engadget – Samsung credits strong smartphone and mobile display sales for income growth

How to pre-order the new Apple MacBook Pros and iMac with M3

Apple’s “Scary Fast” event is in the books, and a new set of Macs have arrived in its wake. The company unveiled three new computers on Monday, including refreshed versions of the 14- and 16-inch MacBook Pro and an updated 24-inch iMac. Each device is mostly a spec bump, but all of them run on one of Apple’s new 3nm M3 chips, which the company claims will deliver “dramatically increased” CPU and (especially) GPU performance compared to past Apple silicon. We’ll have to put the new hardware through its paces to verify just how true that is, but if you’re already sold on Apple’s latest, here’s where you can pre-order the M3 MacBook Pros and iMac.  

Apple MacBook Pro (14-inch)

As noted above, the new 14- and 16-inch MacBook Pros‘ biggest upgrades come on the inside. Apple is introducing three new M3 chips alongside the notebooks: the standard M3, the M3 Pro and the M3 Max. The 14-inch Pro will be available with all three, with prices starting at $1,599 for the base M3 configuration and rising all the way up to $6,899 for a fully specced-out M3 Max model. The notebook is available to order now at Apple’s online store. The company says the M3 and M3 Pro models will begin shipping on November 7, while the M3 Max models will start later in November.

Here’s an overview of the configurations available for the new notebook:

  • $1,599: M3 chip with 8-core CPU, 10-core GPU, 8GB unified memory (configurable up to 24GB), 512GB SSD (configurable up to 2TB), 2x Thunderbolt / USB 4 ports, 70W USB-C power adapter

  • $1,999: M3 Pro chip with 11-core CPU, 14-core GPU, 18GB unified memory (configurable up to 36GB), 512GB SSD (configurable up to 4TB), 3x Thunderbolt 4 ports, 70W USB-C power adapter

  • $2,199: M3 Pro chip with 12-core CPU, 18-core GPU, 18GB unified memory (configurable up to 36GB), 512GB SSD (configurable up to 4TB), 3x Thunderbolt 4 ports, 96W USB-C power adapter

  • $3,199: M3 Max chip with 14-core CPU, 30-core GPU, 36GB unified memory (configurable up to 96GB), 1TB SSD (configurable up to 8TB), 3x Thunderbolt 4 ports, 96W USB-C power adapter

  • $3,699: M3 Max chip with 16-core CPU, 40-core GPU, 48GB unified memory (configurable up to 128GB), 1TB SSD (configurable up to 8TB), 3x Thunderbolt 4 ports, 96W USB-C power adapter

The new 14-inch Pro technically starts at a lower price than its predecessor, though that model started with an M2 Pro chip instead of the base M2. Instead, the M3 config replaces the 13-inch MacBook Pro, which we’ve long considered an awkward middle child in the Mac lineup. To that point, Apple claims the M3-powered Pro is up to 60 percent faster than the 13-inch M1 model in terms of render performance in Final Cut Pro, with larger gains compared to older Intel-based models. (More broadly, Apple is heavily pushing all of its new devices as worthy upgrades for those hanging onto Intel-powered Macs ahead of the holidays.)

Higher-end configs powered by the M3 Pro and M3 Max chips promise similar performance leaps. For example, Apple says a M3 Pro model is up to 40 percent faster than an equivalent M1 Pro config when it comes to filter and function performance in Photoshop. M3 Max systems, meanwhile, now support up to 128GB of unified memory, which Apple says can help it deliver more than twice the speeds of an M1 Max model with certain pro-level software like Maxon Redshift. In general, Apple is positioning M3 systems toward the likes of students and aspiring editors, M3 Pro systems toward coders and creative types and M3 Max systems toward 3D artists, video editors and those with more extreme workflows.

Almost everything else about the notebook is virtually identical to before, with the main differences being a new “space black” color option for the M3 Pro and M3 Max models — which Apple says is particularly resistant to fingerprints — and a higher peak brightness of 600 nits with SDR content (up from 500 nits on the last model). Other than that, you’re still looking at a Liquid Retina XDR display, a six-speaker sound system, a 1080p FaceTime camera and a similar port selection. This isn’t necessarily a bad thing, as we liked the previous MacBook Pro’s design, but it means owners of that 10-month-old device shouldn’t feel any pressing need to upgrade.

Apple MacBook Pro (16-inch)

Just about all of the details above apply to the new 16-inch MacBook Pro as well, only this notebook won’t be available with the base M3 chip. Instead, it’ll start at $2,499 for a config with an M3 Pro chip and go up to $7,199 for a fully decked-out M3 Max model. That’s the same starting price as the previous generation. Alongside its larger display, the 16-inch Pro is still rated for up to 22 hours of battery life. That matches the 14-inch M3 Pro’s rating but comes in a few hours higher than the 18-hour estimate of the 14-inch M3 Pro and M3 Max models.

Again, the 16-inch Pro is available to order today directly from Apple. M3 Pro models will start shipping next week, while M3 Max shipments will commence later in November. Below is an overview of the configurations on sale. Note that, unlike the 14-inch model, each 16-inch Pro option includes three Thunderbolt 4 ports and a 140W USB-C adapter.

  • $2,499: M3 Pro chip with 12-core CPU, 18-core GPU, 18GB unified memory (configurable up to 36GB), 512GB SSD (configurable up to 4TB)

  • $3,499: M3 Max chip with 14-core CPU, 30-core GPU, 36GB unified memory (configurable up to 96GB), 1TB SSD (configurable up to 8TB)

  • $3,999: M3 Max chip with 16-core CPU, 40-core GPU, 48GB unified memory (configurable up to 128GB), 1TB SSD (configurable up to 8TB)

Apple iMac (24-inch)

As with previous iterations, the new 24-inch iMac is aimed at a more casual audience than the MacBook Pro. The all-in-one PC is only available with the base M3 chip, but Apple says that still makes it up to twice as fast as the last-gen model, which arrived in 2021 and runs on an M1 chip. The M3 supports up to 24GB of memory as well, up from the previous max of 16GB. 

The rest of the hardware is largely unchanged. There’s still a 4.5K Retina display that can reach up to 500 nits of brightness; four USB-C ports, including two Thunderbolt ports; a 1080p front camera and a similar range of color options (green, yellow, orange, pink, purple, blue and silver). Wireless support has jumped to Wi-Fi 6E and Bluetooth 5.3, though.

The 24-inch iMac starts at $1,299 for a config with an eight-core CPU, eight-core GPU, two Thunderbolt / USB 4 ports and Apple Magic Keyboard. It’s still saddled with a paltry 8GB of memory and 256GB SSD by default, though you can upgrade those up to 24GB and 1TB, respectively.

Starting at $1,499, you can get a model with a 10-core GPU, two extra non-Thunderbolt USB-C ports, a Gigabit Ethernet port and a Magic Keyboard with a Touch ID reader. That one is configurable with up to 2TB of SSD storage as well. Like the new MacBook Pro, the updated iMac is available to order now and will begin shipping on November 7.

Follow all of the news from Apple’s “Scary Fast” October event right here.

This article originally appeared on Engadget at https://www.engadget.com/how-to-pre-order-the-new-apple-macbook-pros-and-imac-with-m3-013325603.html?src=rss

Source: Engadget – How to pre-order the new Apple MacBook Pros and iMac with M3

Apple finally kills off the 13-inch Touch Bar MacBook Pro

Apple’s Scary Fast event was an unexpected but welcome treat for Mac fans this season. And in true Halloween slasher movie fashion, Apple has officially ended the life of one of its most controversial laptops: the 13-inch MacBook Pro. For years, this model was an absolute star with its Pro-level specs and impressive build quality. However, as Apple updated and released newer laptops, the 13-inch MacBook Pro started looking less appealing, especially when Apple’s own chips made their way into the Mac. At this point, Apple’s move to discontinue the 13-inch MacBook Pro doesn’t come as a surprise.

The laptop hit a rough patch in 2016 with the introduction of the Touch Bar, which came as a part of a major redesign. The new look also included a thinner chassis, changes to the keyboard, a larger trackpad, Touch ID and the removal of all ports except the Thunderbolt ports and a headphone jack. As you may remember, the Touch Bar was a total hit or miss among the masses. Some people loved the innovation and the “magical” Touch Bar while others found it clumsy and not very useful. Apple eventually removed the Touch Bar by introducing the latest 14-inch and 16-inch MacBook Pro models, but kept it on the 13-inch MacBook Pro.

Apple CEO Tim Cook speaks under a graphic of the new MacBook Pro during an Apple media event in Cupertino, California, U.S. October 27, 2016.    REUTERS/Beck Diefenbach   TPX IMAGES OF THE DAY
Beck Diefenbach / Reuters

In 2023, the 13-inch MacBook Pro is a good laptop but it’s just not worth the investment anymore. The base model comes with Apple’s M2 chip, which has given a nice little boost. It has an 8-core CPU, a 10-core GPU and comes standard with 8GB of RAM and 256GB storage, both of which can be bumped up for an additional cost. For day-to-day tasks and light work, it still performs well enough but well enough just doesn’t cut it anymore for a “Pro” laptop. Especially when the new MacBook Air offers so much more and the 14-inch MacBook Pro has a better screen and more ports pro users actually need. Even so, Apple claimed for years that the 13-inch MacBook Pro remains one of its best-selling models. This likely has more to do with its lower price point.

Apple probably kept the model around as a budget-friendly Pro option, starting at $1,299, while the cheapest 14-inch model was $1,999. But with tonight’s introduction of the M3 14-inch MacBook Pro for $1,599, the 13-inch simply no longer makes sense — which would explain Apple’s decision to move away from this one.

Follow all of the news from Apple’s “Scary Fast” October event right here.

This article originally appeared on Engadget at https://www.engadget.com/apple-finally-kills-off-the-13-inch-touch-bar-macbook-pro-004008890.html?src=rss

Source: Engadget – Apple finally kills off the 13-inch Touch Bar MacBook Pro

Apple updates its 14-inch and 16-inch MacBook Pros with new M3 chips

On Monday at its “Scary Fast” event, Apple announced an updated line of 14- and 16-inch MacBook Pros featuring a range of new M3 chips and Space Black chassis.

Compared to a similarly specced M2 model, a base M3 14-inch MacBook Pro will now start at $1,599 ($400 less than its predecessor) with prices going up from there for configurations with M3 Pro or M3 Max processors. Meanwhile, a base 16-inch MacBook Pro with an M3 Pro chip will have the same $2,499 starting price as its M2 Pro-equipped predecessor.

The fresh Space Black color option–which looks more like a matte charcoal gray in person–will be available on both 14- and 16-inch systems with M3 Pro and M3 Max chips and helps hide fingerprints better than the classic silver models. The rest of the laptops’ hardware will remain largely the same including features such as Apple’s 1080p FaceTime cameras and six-speaker sound systems. The one small change is that the Liquid Retina XDR displays on the new M3 MacBook Pros can now display SDR content 20 percent brighter than before with peaks of 600 nits (up from 500 nits on the previous generation).

At its Scary Fast event, Apple announced an updated line of 14- and 16-inch MacBook Pros with new M3, M3 Pro and M3 Max chips.
Apple

That said, thanks to the new M3 chips, these refreshed MBPs should have some very notable boosts in performance. In general use, Apple claims a 14-inch M3 MacBook Pro is 60 percent faster than a 13-inch M1 model while still offering up to 22 hours of battery life. And if you move up to a laptop with an M3 Pro chip, you’re looking at 40 percent faster performance than an equivalent M1 Pro MBP. Finally, 14- and 16-inch M3 Max systems will support up to a massive 128GB of unified memory for improved workflows in apps like MATLAB, DaVinci Resolve and others. However, the most stunning figure is that when compared to the fastest Intel-based MacBook Pros (which date back to 2021), Apple is touting 11x faster performance for systems equipped with M3 Max chips.

Another important upgrade on the M3 chips is that they support hardware acceleration for both ray tracing and mesh shading. This could prove to be a massive improvement for gamers or people like animators and 3D modelers, who will be able to take advantage of the M3’s more efficient on-chip processing power in supported apps.

The new Space Black color on Apple's refreshed MacBook Pros should hide fingerprints better than traditional silver models.
The new Space Black color on Apple’s refreshed MacBook Pros should hide fingerprints better than traditional silver models.
Apple

Pre-orders for all the new M3 MacBook Pro models go live today with M3 and M3 Pro systems shipping as soon as next week on November 7, with M3 Max configs slated to arrive slightly later next month. The 14-inch M3 MacBook Pro will start at $1,599 ($1,499 for education) or $1,999 for one with an M3 Pro ($1,849 for education) while the 16-inch M3 Pro MacBook Pro will start at $2,499 ($2,299 for education).

Follow all of the news from Apple’s “Scary Fast” October event right here.

This article originally appeared on Engadget at https://www.engadget.com/apple-updates-its-14-inch-and-16-inch-macbook-pros-with-new-m3-chips-specs-price-003015893.html?src=rss

Source: Engadget – Apple updates its 14-inch and 16-inch MacBook Pros with new M3 chips

Apple's M3 iMac price, release date and specs revealed at Scary Fast event

Apple had a bit of a Halloween treat for Mac desktop aficionados at its “Scary Fast” event. As expected, the 24-inch iMac is getting more oomph thanks to Apple’s new M3 chipset. According to the presentation in tonight’s Apple Event, the latest model will be up to twice as fast as the last iMac, which has an M1 chipset. Those making the switch from an Intel-based iMac will find that the new model is up to 2.5 times faster than some of the most popular 27-inch models.

The M3 has an eight-core CPU and up to a 10-core GPU. The graphics cores support hardware-accelerated mesh shading and ray-tracing. The chipset has a 16-core Neural Engine and support for up to 24GB of unified memory too.

Compared with the M1 iMac from 2021, the M3-powered version will deliver up to a 30 percent speed boost in Safari and productivity apps such as Microsoft Excel, Apple says. The company notes that games will run at up to 50 percent improved frame rates too. Creatives will be able to edit and play back up to 12 4K video streams, three times as many as before. Apple also says that processing images in apps such as Adobe Photoshop and tackling video projects in Final Cut Pro and Adobe Premiere Pro will be up to twice as fast.

Apple's M3 iMac in its various color options: green, yellow, orange, pink, purple, blue and silver.
Apple

There aren’t too many upgrades elsewhere in the latest Mac. Apple is sticking with a 4.5K Retina display, for instance. There are some handy changes on the connectivity front. The latest iMac supports Wi-Fi 6E and Bluetooth 5.3 — the M1 iMac had Wi-Fi 6 and Bluetooth 5.0. Still, the M3 iMac might be worth the upgrade for those who have been clinging onto an older model.

Orders for the M3 iMac open today and it will ship on November 7. The base model comes with an eight-core GPU, two Thunderbolt ports, Magic Keyboard, and Magic Mouse. However, it once again has a paltry 256GB of SSD storage and 8GB of unified memory. This variant will run you $1,299 (or $1,249 for education). It’s available in green, pink, blue and silver.

If you’d like an M3 iMac that has a 10-core GPU, that starts at $1,499 ($1,399 for education). Other upgrades include two additional USB 3 ports, a Gigabit Ethernet port and Magic Keyboard with Touch ID. However, the base storage and RAM remain the same at 256GB and 8GB, respectively. This model is available in green, yellow, orange, pink, purple, blue and silver.

If you’re more of a laptop fan, Apple also announced 14- and 16-inch MacBook Pro models with the M3, M3 Pro and M3 Max chipsets — you can get all the details on those here.

Follow all of the news from Apple’s “Scary Fast” October event right here.

This article originally appeared on Engadget at https://www.engadget.com/apple-24-inch-price-release-date-specs-003010278.html?src=rss

Source: Engadget – Apple’s M3 iMac price, release date and specs revealed at Scary Fast event

Apple's 24-inch M3 iMac starts at $1,299 and ships on November 7

Apple had a bit of a Halloween treat for Mac desktop aficionados at its “Scary Fast” event. As expected, the 24-inch iMac is getting more oomph thanks to Apple’s new M3 chipset. The company says the latest model will be up to twice as fast as the last iMac, which has an M1 chipset. Those making the switch from an Intel-based iMac will find that the new model is up to 2.5 times faster than some of the most popular 27-inch models.

The M3 has an eight-core CPU and up to a 10-core GPU. The graphics cores support hardware-accelerated mesh shading and ray-tracing. The chipset has a 16-core Neural Engine and support for up to 24GB of unified memory too.

Compared with the M1 iMac from 2021, the M3-powered version will deliver up to a 30 percent speed boost in Safari and productivity apps such as Microsoft Excel, Apple says. The company notes that games will run at up to 50 percent improved frame rates too. Creatives will be able to edit and play back up to 12 4K video streams, three times as many as before. Apple also says that processing images in apps such as Adobe Photoshop and tackling video projects in Final Cut Pro and Adobe Premiere Pro will be up to twice as fast.

Apple's M3 iMac in its various color options: green, yellow, orange, pink, purple, blue and silver.
Apple

There aren’t too many upgrades elsewhere in the latest Mac. Apple is sticking with a 4.5K Retina display, for instance. There are some handy changes on the connectivity front. The latest iMac supports Wi-Fi 6E and Bluetooth 5.3 — the M1 iMac had Wi-Fi 6 and Bluetooth 5.0. Still, the M3 iMac might be worth the upgrade for those who have been clinging onto an older model.

Orders for the M3 iMac open today and it will ship on November 7. The base model comes with an eight-core GPU, two Thunderbolt ports, Magic Keyboard, and Magic Mouse. However, it once again has a paltry 256GB of SSD storage and 8GB of unified memory. This variant will run you $1,299 (or $1,249 for education). It’s available in green, pink, blue and silver.

If you’d like an M3 iMac that has a 10-core GPU, that starts at $1,499 ($1,399 for education). Other upgrades include two additional USB 3 ports, a Gigabit Ethernet port and Magic Keyboard with Touch ID. However, the base storage and RAM remain the same at 256GB and 8GB, respectively. This model is available in green, yellow, orange, pink, purple, blue and silver.

Follow all of the news from Apple’s “Scary Fast” October event right here.

This article originally appeared on Engadget at https://www.engadget.com/apples-24-inch-m3-imac-starts-at-1299-and-ships-on-november-7-003010226.html?src=rss

Source: Engadget – Apple’s 24-inch M3 iMac starts at ,299 and ships on November 7

Apple's M3 chips bring ray tracing to Macs

There’s nothing truly spooky about Apple’s new M3 chips — except, perhaps, for how scared they’ll make Intel, AMD and Qualcomm. During its “Scary Fast” Halloween Eve product event (at 8PM Eastern Apple, really?) the company officially debuted its new M3, M3 Pro and M3 Max chips. They’ll be featured in the revamped MacBook Pro 14-inch and 16-inch, as well as the 24-inch iMac, which never got an M2 refresh.

Apple is mainly positioning the M3 chips as major upgrades over its M1 hardware — if you bought an M2 system, you’re probably not itching for a replacement just yet. The M3’s GPU is the biggest leap forward, delivering new features like hardware-accelerated raytracing and mesh shading, which will enable more realistic lighting and better geometry handling. Apple claims the M3’s GPU is 1.8 times faster than the M2 and 2.5 times faster than the M1 in “Pro apps” — as usual, the company didn’t reveal its testing criteria. You can also expect better power efficiency, as the M3’s GPU can hit the M1’s performance level while using half the power.

Here’s how Apple’s new hardware breaks down: The plain M3 features an 8-core CPU (made up of four performance cores and four efficiency cores) and a 10-core GPU. Apple claims it’s up to 35 percent faster than the M1, and it can also support up to 24GB of unified RAM. The M3 Pro ups the ante with a 12-core CPU (six performance, six efficiency) and an 18-core GPU. It can squeeze in up to 36GB of memory, and Apple says that it’s single-threaded performance is up to 30 percent faster than the M1 Pro.

Apple M3 Chips logos
Apple

And then there’s the M3 Max, featuring a 16-core CPU (12 performance, four efficiency, a 40-core GPU and support for up to 128GB of RAM. Apple claims it’s up to 80 percent faster than the M1 Max. It also sports two ProRes engines to satisfy even the most demanding video professionals.

The M3 chips are also notable for being the first PC chips built on a 3 nanometer process, rather than the M1 and M2’s 5nm process. The increased transistor density helps with power efficiency, as well as providing better overall performance. According to Apple, the M3’s performance cores are 15 percent faster than the M2’s, while the efficiency cores are 30 percent faster. 

Given that Apple just debuted the 3nm A17 Pro for the iPhone 15 and 15 Pro, it’s not too surprising that the M3 has been similarly shrunken down. In comparison, AMD debuted its 4nm Ryzen 7040 chip this year, and Intel plans to launch its Core Ultra Meteor Lake laptop chips in December, which is built on the “Intel 4” platform (using a 7nm process). The differences between architectures, some of which rely on newer tech like 3D stacking, makes it difficult to directly compare processing node sizes. But for now, Apple can lord its 3nm figure over the rest of the PC world.

When it comes to other upgrades, Apple says the M3’s Neural Engine, which handles AI tasks, is up to 60 percent faster than M1 chips. The M3 also sport a media engine with hardware acceleration for H.264, HEVC, ProRes (both standard and RAW). That engine also finally supports AV1 video decoding, which should make streaming AV1 content more power efficient.

Like most chip makers, it makes sense for Apple to follow up a major release like the M1 with a minor refresh like the M2. The M3 needs to prove itself to be the substantial upgrade over the M1 that Apple claims. And with the addition of ray tracing and better graphics, it may finally make Macs more enticing for developers and gamers alike. (Just in time for major titles like Death Stranding and Resident Evil Village to hit the App Store.)

Follow all of the news from Apple’s “Scary Fast” October event right here.

This article originally appeared on Engadget at https://www.engadget.com/apples-m3-chips-pro-max-003004080.html?src=rss

Source: Engadget – Apple’s M3 chips bring ray tracing to Macs

A software company called Threads says Meta tried to buy its domain and kicked it off Facebook

A UK-based software company called Threads Software Limited is threatening legal action against Meta over its use of the name Threads. The company, which says it’s owned the “Threads” trademark since 2012, makes an “intelligent message hub” that uses AI to help businesses keep track of phone calls, emails and other messages.

Threads Software Limited claims that Meta lawyers made four separate attempts, beginning in April 2023, to buy the software company’s threads.app domain, and eventually shut down its Facebook account. “Every offer was declined,” the company said in a statement. “It was made clear to Meta’s Instagram that the domain was not for sale. In July 2023, Meta’s Instagram announced its ‘threads’ social media platform and removed Threads Software Limited from its Facebook platform.”

The software company said that it’s giving Meta 30 days to “stop using the Threads name” and that it will “seek an injunction from the UK courts” if the social media company declines to do so. In a statement, Threads Software’s CEO John Yardley said it was “not an easy decision” to take on Meta, but that the “business now faces a serious threat from one of the largest technology companies in the world.”

Meta didn’t immediately respond to a request for comment. It’s not clear how much money Meta may have offered for threads.app, but Yardley’s statements offer a rare look at the kind of backroom negotiations that can happen in order to secure a sought-after domain or username.

It’s also worth noting that the software maker wasn’t the only company using the Threads name at the time Meta launched its Twitter competitor. Fashion retailer American Threads controlled the @Threads handle on Instagram at the time of the service’s launch. The company jokingly responded to commenters at the time, and posted on the new Threads service about people mixing up the clothing brand with the Meta-owned service. Meta used @threadsapp on Instagram and threadsapp.net on Threads, at the time of the service’s launch.

A retailer called American Threads owned the Threads handle on Instagram when Threads first launched in July.
Screenshot by Karissa Bell via Instagram

A month later, the retailer’s Instagram account changed handles to @americanthreads (and americanthreads.net on Threads) without explanation, while Meta took control of the @Threads handle. Representatives for the clothing brand didn’t immediately respond to a request for comment, but the circumstances are strikingly similar to how Meta quietly gained control of the @Meta handle on Instagram more than a year ago. That username was also controlled by a separate entity — an independent motorcycle publication called META — but the account was later subsumed by the social network without explanation.

Representatives of Meta, the magazine, never commented directly on how their account changed hands, but wrote about their dismay in learning of Facebook’s name change. “With the flip of a switch our identity was suddenly watered down, and we watched our name circle the drain and wash away with something we had no control over,” the magazine’s cofounder wrote in a blog post that’s since been deleted. The magazine now uses the name Vahna.

For now, it appears Threads Software Limited is hoping for a different outcome. “Over the last 10 years, we have made a large investment in the Threads name and we did not want to potentially have to write-off this investment simply because Meta happened to like the name we had already coined for a messaging service,” it wrote in a blog post. “For us to change the service name simply to avoid confusion with Meta’s product could well set back the service enough for us to lose that technological lead.”

If you have been offered money in exchange for your domain name or handle from Meta or another social media company, reach out to me at karissa.bell [at] engadget.com or on Signal at +1.628.231.0063.

This article originally appeared on Engadget at https://www.engadget.com/a-software-company-called-threads-says-meta-tried-to-buy-its-domain-and-kicked-it-off-facebook-221928864.html?src=rss

Source: Engadget – A software company called Threads says Meta tried to buy its domain and kicked it off Facebook

NYU is developing 3D streaming video tech with the help of its dance department

NYU is launching a project to spur the development of immersive 3D video for dance education — and perhaps other areas. Boosted by a $1.2 million four-year grant from the National Science Foundation, the undertaking will try to make Point-Cloud Video (PCV) tech viable for streaming.

A point cloud is a set of data points in a 3D space representing the surface of a subject or environment. NYU says Point-Cloud Video, which strings together point-cloud frames into a moving scene, has been under development for the last decade. However, it’s typically too data-intensive for practical purposes, requiring bandwidth far beyond the capabilities of today’s connected devices.

The researchers plan to address those obstacles by “reducing bandwidth consumption and delivery latency, and increasing power consumption efficiency so that PCVs can be streamed far more easily,” according to an NYU Engineering blog post published Monday. Project leader Yong Liu, an NYU electrical and computer engineering professor, believes modern breakthroughs make that possible. “With recent advances in the key enabling technologies, we are now at the verge of completing the puzzle of teleporting holograms of real-world humans, creatures and objects through the global Internet,” Liu wrote on Monday. 

ChatGPT maker OpenAI launched a model last year that can create 3D point clouds from text prompts. Engadget reached out to the project leader to clarify whether it or other generative AI tools are part of the process, and we’ll update this article if we hear back.

The team will test the technology with the NYU Tisch School of the Arts and the Mark Morris Dance Group’s Dance Center. Dancers from both organizations will perform on a volumetric capture stage. The team will stream their movements live and on-demand, offering educational content for aspiring dancers looking to study from high-level performers — and allowing engineers to test and tweak their PCV technology.

The researchers envision the work opening doors to more advanced VR and mixed reality streaming content. “The success of the proposed research will contribute towards wide deployment of high quality and robust PCV streaming systems that facilitate immersive augmented, virtual and mixed reality experience and create new opportunities in many domains, including education, business, healthcare and entertainment,” Liu said.

“Point-Cloud Video holds tremendous potential to transform a range of industries, and I’m excited that the research team at NYU Tandon prioritized dance education to reap those benefits early,” said Jelena Kovačević, NYU Tandon Dean.

This article originally appeared on Engadget at https://www.engadget.com/nyu-is-developing-3d-streaming-video-tech-with-the-help-of-its-dance-department-211947160.html?src=rss

Source: Engadget – NYU is developing 3D streaming video tech with the help of its dance department

Bungie reportedly lays off staff, delays Marathon and Destiny 2: The Final Shape

Bungie has reportedly laid off an unknown number of staffers and delayed two highly anticipated games. Bloomberg’s Jason Schreier reports that the studio’s CEO, Pete Parsons, warned staffers they would hear “some news today” while announcing a team meeting later on Monday to “discuss today’s events.”

Meanwhile, the studio has reportedly delayed the Destiny 2 expansion, The Final Shape, and the studio’s next game, Marathon. Sony completed its deal last year to buy Bungie for $3.6 billion.

According to Bloomberg, Bungie delayed Destiny 2: The Final Shape to June from its original target of February 27, 2024. While not necessarily the end of Destiny 2, the expansion will serve as a resolution, wrapping up its main story’s loose ends. In addition, the studio has pushed back the release date for extraction shooter Marathon to 2025. That title, rebooting an IP from a 1990s Mac cult classic, is Bungie’s attempt to re-establish itself as a force in the modern gaming industry beyond Destiny.

Sony has joined much of the gaming industry (and the tech world at large) in laying off staff this year. Naughty Dog, Media Molecule and PlayStation’s Visual Arts support team have all faced cuts recently. In addition, Epic Games cut around 900 staff members in September, and CD Projekt Red announced in July it would lay off about 100 people. Niantic, Telltale, EA and Unity have also let go of workers in 2023.

Engadget has reached out to Bungie to try to confirm the layoffs and delays. We’ll update this article if we hear back.

This article originally appeared on Engadget at https://www.engadget.com/bungie-reportedly-lays-off-staff-delays-marathon-and-destiny-2-the-final-shape-192722536.html?src=rss

Source: Engadget – Bungie reportedly lays off staff, delays Marathon and Destiny 2: The Final Shape

World of Horror is a skin-crawling dread machine that does its inspirations proud

I am fully encased in a bundle of spider’s silk, only my eyeballs still visible as I wait for my turn to be devoured. I’ve failed to save the city from the insatiable arachnidian Old God, and now myself and all the inhabitants of Shiokawa, Japan are caught in its web. I’d come so far this time, solved all of the mysteries tacked to my bulletin board, but in the end, I couldn’t escape the doom that had been closing in on me.

If World of Horror could be reduced to a single word, it’d be “dread.” It’s a point-and-click cosmic horror game created by Polish developer and dentist, Pawel Kozminski (also known as Panstasz). And after spending years in early access, Ysbryd Games finally released it to the public this month on Steam, PlayStation 4 and 5, and Nintendo Switch. It was well worth the wait.

World of Horror is heavily text-based, and plays like a choose your own adventure story — one in which most of your options are bad ones that will inevitably lead you to a gruesome death or irrevocable insanity. Players must solve five mysteries that are tormenting the townspeople, gathering information and fighting off the monstrous entities that attempt to get in your way. A slippery, boil-covered former teacher here, a woman with shards of broken ribs jammed into her gaping hole of a face, there.

All the while, you’ll be working to stave off whichever Old God has set its sights on Shiokawa for that run, and must keep an eye on the ever-ticking Doom meter to know how close you are to being overcome. Only after you’ve obtained five keys by solving each of the five mysteries can you unlock the town’s lighthouse, where you can banish the Old God. That is, if you’re able to make it through the trials on the way to the top. It’s a roguelite, too, so prepare to start from the beginning every time you make a fatal misstep.

The horror-manga-style RPG doesn’t hide its Junji Ito and HP Lovecraft influences. It’s so disquieting that you’ll find yourself jumpy and on edge even when nothing’s happening, which in some investigations is most of the time. The evil may not be coming for you right that moment, but there’s the sense that it could at any turn.

A combat scene in World of Horror shows a gory faceless woman,  with a maroon and black color palette applied
Ysbryd Games

When those little jump scares do come — a particularly revolting attacker or a booming sound that cuts through the chiptune score — they’re made all the more jarring by the high-contrast 1- or 2-bit visuals (you can choose at the beginning) that were created, incredibly, in MS Paint. It nails the often hard to stomach Ito-esque gore, and there are a few scenes I had to force myself not to turn away from (a certain DIY eyeball operation comes to mind).

You’re given a few options for approaching the game, in terms of difficulty and complexity. Its short tutorial, “Spine-Chilling Story of School Scissors,” is a straightforward introduction. And in the beginner-level main story mode, “Extracurricular Activities,” you’ll start with one mystery already solved.

Players also have the choice of a “Quick Play” mode, in which elements like your character, Old God and backstory are randomly selected, or a fully customized playthrough where you choose your own character and story elements. That last one is the most challenging route. You can also choose from a slew of color palettes at the start of each game, if you want to mix it up.

The game mode screen in World of Horror, with a black and mustard yellow color palette applied
Ysbryd Games

While the turn-based combat is nothing revolutionary, I found it to be engaging enough. There’s no guarantee all of your hits will land, and relying on spiritual attacks when going up against a ghost-type foe is a stressful game of “guess the right combo.” It keeps things interesting, albeit a bit frustrating. Since the runs are relatively short — about an hour, give or take 30 minutes — it doesn’t feel soul crushing every time you die and have to start fresh. If anything, it becomes an addicting cycle.

Where World of Horror truly excels is in its attention to horrifying detail. A TV playing in your home runs grisly newscasts nonstop, including one about a dentist who replaced his human patients’ teeth with dogs’ teeth. (Remember, the developer is also a dentist). Look through the peephole of your apartment door and you might see a shadow man down the hall, or the quickly retreating face of someone lurking around the corner, or just an empty corridor. Twisted ghouls wait behind dead-end classroom doors.

Things are rarely the same when you come back to them. Each mystery has multiple endings and multiple ways to get you there, so you can’t quite predict what’s going to happen next even if you just played 10 runs in a row. Some stories are more involved than others, better thought through. But each has at least one ghastly element that justifies its place among the rest. If World of Horror is anything, it’s effective, and I haven’t been able to stop thinking about it.

This article originally appeared on Engadget at https://www.engadget.com/world-of-horror-is-a-skin-crawling-dread-machine-that-does-its-inspirations-proud-183000816.html?src=rss

Source: Engadget – World of Horror is a skin-crawling dread machine that does its inspirations proud

Meta’s Oversight Board: Dangerous diet videos can remain, but please demonetize them

Meta’s Oversight Board announced today it has upheld the company’s decision to leave up two posts detailing a Thai woman’s fruit juice-only diet. However, the board recommended the company restrict the monetization of similar “extreme and harmful diet-related content” on Facebook as researchers continue to wrestle with the concerning relationship between social media and eating disorders.

The Oversight Board’s decision describes the videos, posted in late 2022 and 2023 by the same account — and flagged by users as harmful. The clips detailed “content on life, culture and food in Thailand.” In both problematic videos, a man interviews a woman in Italian about her experience with “a diet consisting only of fruit juice.”

The decision illustrates the videos’ concerning influence. “In the first video, the woman says she has experienced increased mental focus, improved skin and bowel movement, happiness and a ‘feeling of lightness’ since starting the diet, while she also shares that she previously suffered from skin problems and swollen legs,” the board’s summary reads. “She brings up the issue of anorexia but states her weight has normalized, after she initially lost more than 10 kilograms (22 pounds) due to her dietary changes.”

The second video, posted around five months later, follows up on the woman’s story, asking how she feels nearly a year into her dangerous diet. “She responds by saying she looks young for her age, that she has not lost any more weight except for ‘four kilos of impurities,’ and she encourages him to try the diet.” Making matters worse, she told the interviewer she planned to become a “fruitarian” after wrapping up the fast, adding that she may start a “pranic journey,” which she describes as “living ‘on energy’ in place of eating or drinking regularly.”

Collage of headshots for members of Meta’s oversight board. A series of circular images shows black & white headshots for each of the 20 members.
Meta’s oversight board
Meta

The videos have been viewed over two million times and have over 15,000 comments. The posts also shared details about the woman’s Facebook page, which received a significant uptick in engagement after the second post. “Based on research commissioned by the Board, the woman’s Facebook page has 17,000 followers and features content about the lifestyle of the woman, including her diet,” the board wrote. Both the content creator and the woman’s Facebook page were part of Meta’s Partner Monetization Program, allowing them to profit from the potentially harmful advice. 

After users reported the videos, Meta’s human reviewers determined the posts didn’t violate Facebook’s Suicide and Self-Injury Community Standard. They remained visible on Facebook. Separate users for each video then appealed the decision to Meta’s Oversight Board.

The board’s decision not to remove the videos was more about the lack of specific violations of the Suicide and Self-Injury Community Standard than a belief that the content was harmless. Specifically, the videos don’t provide “instructions for drastic and unhealthy weight loss when shared together with terms associated with eating disorders,” nor do they “promote, encourage, coordinate, or provide instructions for eating disorders.” Even the woman’s mention of an energy-only “pranic journey” was determined to be “descriptive in nature” without mention of weight loss.

The board recommended Meta adjust its monetization policies to “better meet its human rights responsibilities” related to “harmful diet-related content.” Most of the board considers the current authorization of this content “a conspicuous and concerning one.”  

“With health and communications experts noting the ability of influencers to use first-hand narration styles to secure high engagement with their content — coupled with the ubiquity of wellness influencers — it is important that Meta should not provide financial benefits to create this type of content,” the board wrote.

Some board members believed demonetization of this type of content was a bridge too far. “For a minority of the Board, since demonetization may negatively impact expression on these issues, Meta should explore whether demonetization is the least intrusive means of respecting the rights of vulnerable users,” the board wrote. Meanwhile, another minority believed demonetization doesn’t go far enough. “For a separate minority of Board Members, demonetization is necessary but not sufficient; they find that Meta should additionally restrict extreme and harmful diet-related content to adults over the age of 18, and explore other measures such as putting a label on the content, to include reliable information on the health risks of eating disorders.”

Meta says that because the board upheld Meta’s decision to leave up both posts, it “will take no further action related to this bundle or the content.” The company adds that it will review the demonetization recommendation. A Meta spokesperson told Engadget it will respond to “their full recommendations in our Transparency Center” within 60 days.

This article originally appeared on Engadget at https://www.engadget.com/metas-oversight-board-dangerous-diet-videos-can-remain-but-please-demonetize-them-175404574.html?src=rss

Source: Engadget – Meta’s Oversight Board: Dangerous diet videos can remain, but please demonetize them

X won’t pay creators for tweets that get fact checked with community notes

X will no longer pay creators for tweets promoting misinformation. Elon Musk said the company is making a “slight change” to its monetization program and that tweets that are fact-checked via community notes will no longer be eligible for payouts as part of X’s revenue-sharing program.

The update appears to be an attempt to remove incentives for high-profile accounts to spread viral misinformation. “The idea is to maximize the incentive for accuracy over sensationalism,” Musk said. X also recently started to require community notes contributors to cite their sources in fact checks.

The latest change comes as researchers, fact checkers and journalists have raised the alarm about the amount of viral misinformation spreading on X amid the ongoing conflict in Israel and Gaza. European Union officials have opened an investigation into the company’s handling of misinformation related to the war.

Following Musk’s takeover of Twitter a year ago, the company laid off teams responsible for curating and promoting reputable tweets about breaking news events and removed tools for reporting misinformation in the app. Instead, the company has relied on its crowd-sourced fact checking tool, community notes.

But critics have said that community notes are subject to manipulation and that the user-contributed fact checks are often unable to keep up with the sheer amount of viral falsehoods, particularly those promoted by verified accounts. A recent analysis from NewsGuard, a nonprofit that tracks the spread of misinformation, found that 74 percent of “the most viral posts on X advancing misinformation about the Israel-Hamas War are being pushed by ‘verified’ X accounts.”

As BBC researcher Shayan Sardarizadeh pointed out, the change to make tweets with community notes ineligible for payments has already been criticized by a number of high-profile accounts whose tweets are often “community noted.” Musk added that “any attempts to weaponize @CommunityNotes to demonetize people will be immediately obvious,” but didn’t say how the company would deal with attempts at manipulation. X didn’t respond to a request for comment.

This article originally appeared on Engadget at https://www.engadget.com/x-wont-pay-creators-for-tweets-that-get-fact-checked-with-community-notes-174206477.html?src=rss

Source: Engadget – X won’t pay creators for tweets that get fact checked with community notes

I taught my daughter to love RPGs by playing Sea of Stars

I’ve always dreamed of revisiting classic RPGs with my kids — I wanted them to jump across time with me in Chrono Trigger, or pretend to be sky pirates in Skies of Arcadia. It’s not that tough to transform a well-told RPG into an interactive storybook for children (though I may have to shield their eyes from the more gruesome bits of Final Fantasy VII). I’ve been planning my “intro to RPGs” playlist for years, waiting for the moment my daughter Sophia began to look beyond the storytelling stylings of Peppa Pig.

But one night she saw me playing Sea of Stars, the recent Chrono-inspired retro RPG from Sabotage Studio, and she was hooked. I didn’t need to entice her like I originally thought. The game’s gorgeous 2D pixel art, catchy music (including some tunes from Chrono Trigger composer Yasunori Mitsuda) and epic story were more than enough to captivate her. While I held the Switch, she kept an eye out for enemies and treasure chests, and she stayed engaged with the story as I broke it down for her. She also clapped whenever I hit the action button at just the right time to deliver an extra hit, or to block an enemy’s blow (a nifty feature taken from Super Mario RPG).

Three character's hugging in Sea of Stars.
Sabotage Studio

Sophia loved the two leads — Valere and Zale, who she calls Moon Girl and Sun Boy — and their colorful companions. She teared up when a major character sacrificed themself to defeat the Big Bad (that was a long conversation). And she held tight as we took on the final boss, setting the two leads up for a larger adventure once we defeated them. Now, we’re mopping up additional side quests and working towards the “true” ending. Sophia doesn’t want to stop until we’ve seen everything the game has to offer, a sign that she’s going to be quite the completionist when she’s ready to play on her own.

Don’t judge me, but games have become an integral part of my daughter’s wind-down time at night. They help her to calm down and relax before bathtime, a sort of pre-storytime before we read some actual books before bed. We’re not playing anything fast-paced or loud, and the games offer plenty of teachable moments when it comes to spelling words, counting and complex moral choices. From what I can gather, watching a screen at night (which I keep distant from her and a bit dim) hasn’t affected her ability to fall asleep on schedule either. (Yes, I know it’s not recommended. I also waited until Sophia was over four years old before we started nightly gaming — I’m sure it would have been more troublesome if I started earlier.)

Before Sea of Stars, we also played around 20 hours of Dave the Diver, another recent release with a glorious pixel art aesthetic. Recently, we’ve also spent some time with the delightful Super Mario Bros. Wonder. But after playing a few levels of that, Sophia almost always wants to play Sea of Stars instead. Now she can tell the difference between a platformer like Mario, a game with a variety of experiences like Dave the Diver and an RPG (she calls them “adventure games,” officially settling that debate). I’m sure she’ll appreciate the mechanics of other genres more once she learns how to both run and jump at the same time in Mario. For now, she leans towards story.

Fighting a large boss in Sea of Stars
Sabotage Studio

Once it was clear that Sophia was truly into RPGs as a concept, I introduced her to Chrono Trigger. For whatever reason, Square Enix hasn’t re-released it yet on the Switch, and I wanted to play it on a more portable system than the Steam Deck. That left me with the iPhone port of the game, which looks pretty great on my iPhone 15 Pro Max. While there’s no option to use the game’s original graphics — a perk of the Steam release — the iOS version of Chrono Trigger still has all of the charm and whimsy that made me fall in love with the SNES version. (And as a nice bonus, there’s an auto button to speed through minor fights!)

Sophia immediately noticed the many (many!) similarities between Sea of Stars and Chrono Trigger. The overworld map is framed similarly, they both feature some of the best pixel art of their time and they both ultimately weave an epic story. Playing both games back-to-back reveals some of Sea of Star’s weaker elements — it takes a while to truly get going and the writing is a bit more simplistic. But it also makes me really want to play a proper Chrono sequel with Sea of Stars’ battle system.

Within 15 minutes of starting Chrono Trigger, Sophia and I were thrown back 400 years into the past. We were looking for Marle, the princess-in-hiding, who vanished soon after we found her. Then I had to explain the potential consequences of timeline interference to a 5 year old. And Sophia immediately understood what was happening: We had to save Marle’s ancestor before Marle ceased to exist! Just try competing with that, Peppa!

Traveling on a ship in Sea of Stars
Sabotage Studio

To be clear, this isn’t really Sophia’s first rodeo with complex storytelling. She’s devoured almost all of Miyazaki’s films (we’re holding off on Princess Mononoke because it may be too scary, and she’s probably not ready for the mature exploration of death and art in The Wind Rises), and I’ve guided her through Avatar: The Last Airbender and The Legend of Korra. So I shouldn’t be surprised that she’s fully embracing the power of RPGs. After envisioning this moment for years, I’m going to enjoy it while it lasts.

It won’t be too long before she’ll be regaling me with stories of her own RPG adventures. And when she’s ready, I’m going to blow her mind with a one-two punch of Xenogears and Neon Genesis Evangelion. She’ll thank me later.

This article originally appeared on Engadget at https://www.engadget.com/i-taught-my-daughter-to-love-rpgs-by-playing-sea-of-stars-170038097.html?src=rss

Source: Engadget – I taught my daughter to love RPGs by playing Sea of Stars

Sony's $200 Pulse Explore earbuds will be available on December 6

Sony has revealed when you’ll be able to snap up the only two wireless audio devices that will work with its PlayStation Portal handheld any time soon. The $200 Pulse Explore earbuds will hit markets including the US, UK, France, Germany, Austria, Belgium, Luxembourg, Netherlands, Italy, Spain, Portugal, Japan, Canada, Australia and New Zealand on December 6. The $150 Pulse Elite headset will arrive in most markets starting on February 21, Sony says.

Pre-orders for both products, as well as extra PlayStation Link USB adapters, will open on November 9. You can lock in an order for the earbuds, headset or adapter on PlayStation Direct or at other select retailers.

PlayStation Link, you may recall, is Sony’s own wireless audio tech. The company claims it will deliver low latency, lossless audio. Sony says it’ll be easy to switch between PlayStation Link devices, such as the PlayStation Portal and your PS5 (which can only connect to the Pulse Explore or Pulse Elite with the help of a USB adapter).

Sony's Pulse Elite headphones for PlayStation 5.
Sony Interactive Entertainment

The earbuds and headset both include Bluetooth. Multipoint support means you can connect them to your PS5 or Portal and your phone at the same time, so you can answer a call while playing the likes of Marvel’s Spider-Man 2. However, there’s no Bluetooth option on the PlayStation Portal, Sony’s PS5 remote play handheld that’s arriving on November 15. As such, you’ll need to either use the device’s speakers, plug a wired headset into the 3.5mm jack or connect a Pulse Explore or Pulse Elite.

For the time being, those are the only two devices that will support PlayStation Link. According to IGN, Sony eventually plans to allow third-party makers of audio devices to use the standard in their products. 

Low-latency, lossless wireless audio is certainly nothing to sniff at. However, Sony’s decision to refrain from offering Bluetooth support in the Portal and instead nudge consumers toward an expensive headset and earbuds that use its proprietary tech is disappointing, if not surprising.

This article originally appeared on Engadget at https://www.engadget.com/sonys-200-pulse-explore-earbuds-will-be-available-on-december-6-165017764.html?src=rss

Source: Engadget – Sony’s 0 Pulse Explore earbuds will be available on December 6

Amazon's Fire Max 11 tablet just dropped to a record-low price of $150

Amazon’s flagship Fire Max 11 tablet just dropped to a record-low price of $150, representing a savings of $80 from the MSRP of $230. That’s 35 percent off, for you math-heads out there. This deal is for the standard tablet and doesn’t include a stylus, keyboard or any other accessories. Being as this is an Amazon tablet, you also get those ads on the lockscreen, but they are fairly unobtrusive.

This is the most powerful Fire tablet out there, with an 11-inch LCD screen, a slim aluminum frame and Alexa-powered smart home controls. You get a fingerprint sensor in the power button, WiFi 6 support and split-screen/picture-in-picture features. We were impressed by the inherent value of the tablet at its full price, so we are 35 percent more impressed now.

The Fire Max 11 is also light, weighing around a pound, and is designed around multi-tasking, with an octa-core MediaTek processor that is nearly twice as fast as any other Amazon-branded tablet. In other words, this is a far cry from the kinds of affordable, kid-friendly tablets the company typically releases.

There’s a keyboard and stylus available for this device, but you’ll pay extra for the added functionality. There are bundles that include these accessories that are also on sale, ranging from $185 to $275.

Speaking of sales, this is part of a larger early Black Friday event that includes many other Amazon tablets. You can snag the Fire HD 10 for $75, which is half off, or the Fire 7 Kids edition for just $55. The Fire 10 Plus and the Fire 10 Kids Pro tablets are also both on sale for a limited time.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/amazons-fire-max-11-tablet-just-dropped-to-a-record-low-price-of-150-163018884.html?src=rss

Source: Engadget – Amazon’s Fire Max 11 tablet just dropped to a record-low price of 0