These Pixel Earbuds Are $60 Right Now

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When Google first dropped the Pixel Buds A-Series, they packed a lot into a pretty small price tag. Now that they’re down to $59.99 (from the original $99.99), they feel even more approachable if you’re looking for simple wireless earbuds that get the basics right at a low price point.

Available in sea and dark olive colorways, these buds sport a minimalist design and fit snugly, too, thanks to the built-in rubber stabilization fins. You don’t have to worry about swapping those out—they’re permanently attached—but you do get three sizes of silicone tips to fine-tune the comfort. As for durability, they’re rated IPX4, which means they’re sweat-resistant enough for workouts but not built for full-on water exposure.

The controls on these buds are fairly basic, which can either be a plus or a dealbreaker depending on how you like your tech. You can tap to play, pause, skip tracks, and summon your voice assistant, but adjusting the volume has to happen from your phone. On the upside, the touch surfaces are easy to find without jabbing around blindly, and they’re not overly sensitive, according to this PCMag review. The compact, egg-shaped case (with a USB-C port) holds about 24 hours of battery life, while the buds themselves are estimated to give you around five hours per charge—not the longest out there, but pretty standard for this price point.

Where the Pixel Buds A-Series really settle into their lane is in audio and everyday usability. Bass hits come through clean even at full blast, but if you’re someone who craves heavy low-end rumble, you might find them a little tame. They’re better suited for casual pop, podcasts, or anything that doesn’t lean too bass-heavy. Pairing them with an Android phone is seamless, and once you install the Pixel Buds app, you can use hands-free Google Assistant commands like checking the weather or controlling smart home devices. iPhone users can still connect them via Bluetooth, but they’ll miss out on the Assistant features.

Trump temporarily eases car tariffs following automaker complaints

US automakers will get some relief from US President Donald Trump’s tariffs, according to a new White House fact sheet. Prior to his new executive order, manufacturers had to pay a 25 percent tariff on any parts used in any US-assembled vehicles. Now, they’ll be able to deduct up to an amount equal to 3.75 percent of the price of a new US made car until April 30, 2026, and 2.5 percent until April 30, 2027. In addition, automakers will only be required to pay tariffs on steel or auto parts (not both as before), depending on which is higher. 

The new rules reportedly came at the request of manufacturers, who said they need time to move parts production to the US. “We just wanted to help them during this little transition, short term. We didn’t want to penalize them,” Trump told reporters. 

The 3.75 percent figures was reached by multiplying 15 percent of imported parts that make up a vehicle’s sale price by the current 25 percent import tax. So if a $40,000 car had $6,000 or 15 percent of imported parts, the manufacturer would effectively pay no tariffs, but any higher percentage of foreign parts would result in some tariff being paid. The White House said the rebates wouldn’t cost taxpayers anything since they’d come out of tariffs collected.

The White House pointed out that the US trade deficit on auto parts was $93.5 billion in 2024. A large chunk of those ($19.5 billion worth) came from Canada, and large numbers of US vehicles are also built in that country. However, the reason that US automakers manufacture cars and car parts in Canada is because it’s cheaper, largely because of the high cost of employee healthcare in the US. So, even if automakers manufacture more parts in the US, car prices are still likely to go up. 

The average price for a new vehicle in the US was $47,462 last month, according to The Associated Press. One noted analyst predicted that the original 25 percent tariffs could add $4,711 to the cost of a vehicle, while also boosting the cost of ownership and maintenance. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/trump-temporarily-eases-car-tariffs-following-automaker-complaints-130011086.html?src=rss

Android’s Default Keyboard Is Hiding a Secret Superpower

You’ve probably heard you can use your phone’s personal dictionary to save time typing. It’s one of our favorite time-saving tricks. However, there’s an even easier way on Android to save whole blocks of text, and you’ve been using it without realizing it: your clipboard’s history.

This feature may vary depending on your model of phone, so we’ll focus on Google’s Gboard. By default, the keyboard will keep a history of what you copy, so you can paste multiple blocks of text without bouncing back and forth between apps. You can see this history by tapping the Clipboard icon on your keyboard (in some contexts, you may have to press the four-square apps button to pull it up).

The real magic, however, is pinning items you use constantly. For example, since Gmail still doesn’t have email templates, you could write a form response, copy it like normal, then pin it to your clipboard’s history. This will stick it to the top of your history, and won’t delete it over time like the rest of your clipboard.

Having a few form responses saved feels like a superpower when dealing with email. For the emails that only require a quick form response, I can hammer those out in a couple of quick taps and be done with it. Then, when I get back to my desk, the only emails left are the ones that require more thought or research.

It’s a powerful feature that’s quietly tucked away on your phone. Just remember not to store highly sensitive information like passwords—there are better tools for that, anyway. 

Gen AI Is Not Replacing Jobs Or Hurting Wages At All, Say Economists

An anonymous reader quotes a report from The Register: Instead of depressing wages or taking jobs, generative AI chatbots like ChatGPT, Claude, and Gemini have had almost no wage or labor impact so far — a finding that calls into question the huge capital expenditures required to create and run AI models. In a working paper released earlier this month, economists Anders Humlum and Emilie Vestergaard looked at the labor market impact of AI chatbots on 11 occupations, covering 25,000 workers and 7,000 workplaces in Denmark in 2023 and 2024.

Many of these occupations have been described as being vulnerable to AI: accountants, customer support specialists, financial advisors, HR professionals, IT support specialists, journalists, legal professionals, marketing professionals, office clerks, software developers, and teachers. Yet after Humlum, assistant professor of economics at the Booth School of Business, University of Chicago, and Vestergaard, a PhD student at the University of Copenhagen, analyzed the data, they found the labor and wage impact of chatbots to be minimal. “AI chatbots have had no significant impact on earnings or recorded hours in any occupation,” the authors state in their paper.

The report should concern the tech industry, which has hyped AI’s economic potential while plowing billions into infrastructure meant to support it. Early this year, OpenAI admitted that it loses money per query even on its most expensive enterprise SKU, while companies like Microsoft and Amazon are starting to pull back on their AI infrastructure spending in light of low business adoption past a few pilots. The problem isn’t that workers are avoiding generative AI chatbots — quite the contrary. But they simply aren’t yet equating to actual economic benefits. “The adoption of these chatbots has been remarkably fast,” Humlum told The Register. “Most workers in the exposed occupations have now adopted these chatbots. Employers are also shifting gears and actively encouraging it. But then when we look at the economic outcomes, it really has not moved the needle.”

Humlum said while there are gains and time savings to be had, “there’s definitely a question of who they really accrue to. And some of it could be the firms — we cannot directly look at firm profitability. Some of it could also just be that you save some time on existing tasks, but you’re not really able to expand your output and therefore earn more. So it’s like it saves you time writing emails. But if you cannot really take on more work or do something else that is really valuable, then that will put a damper on how much we should actually expect those time savings to affect your earning ability, your total hours, your wages.”

“In terms of economic outcomes, when we’re looking at hard metrics — in the administrative labor market data on earnings, wages — these tools have really not made a difference so far,” said Humlum. “So I think that that puts in some sense an upper bound on what return we should expect from these tools, at least in the short run. My general conclusion is that any story that you want to tell about these tools being very transformative, needs to contend with the fact that at least two years after [the introduction of AI chatbots], they’ve not made a difference for economic outcomes.”


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The end of an AI that shocked the world: OpenAI retires GPT-4

One of the most influential—and by some counts, notorious—AI models yet released will soon fade into history. OpenAI announced on April 10 that GPT-4 will be “fully replaced” by GPT-4o in ChatGPT at the end of April, bringing a public-facing end to the model that accelerated a global AI race when it launched in March 2023.

“Effective April 30, 2025, GPT-4 will be retired from ChatGPT and fully replaced by GPT-4o,” OpenAI wrote in its April 10 changelog for ChatGPT. While ChatGPT users will no longer be able to chat with the older AI model, the company added that “GPT-4 will still be available in the API,” providing some reassurance to developers who might still be using the older model for various tasks.

The retirement marks the end of an era that began on March 14, 2023, when GPT-4 demonstrated capabilities that shocked some observers: reportedly scoring at the 90th percentile on the Uniform Bar Exam, acing AP tests, and solving complex reasoning problems that stumped previous models. Its release created a wave of immense hype—and existential panic—about AI’s ability to imitate human communication and composition.

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Redditor accidentally reinvents discarded ’90s tool to escape today’s age gates

Back in the mid-1990s, when The Net was among the top box office draws and Americans were just starting to flock online in droves, kids had to swipe their parents’ credit cards or find a fraudulent number online to access adult content on the web. But today’s kids—even in states with the strictest age verification laws—know they can just use Google.

Last month, a study analyzing the relative popularity of Google search terms found that age verification laws shift users’ search behavior. It’s impossible to tell if the shift represents young users attempting to circumvent the child-focused law or adult users who aren’t the actual target of the laws. But overall, enforcement causes nearly half of users to stop searching for popular adult sites complying with laws and instead search for a noncompliant rival (48 percent) or virtual private network (VPN) services (34 percent), which are used to mask a location and circumvent age checks on preferred sites, the study found.

“Individuals adapt primarily by moving to content providers that do not require age verification,” the study concluded.

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Samsung says US tariffs will affect prices and demand for smartphones and memory chips

During an earnings call, Samsung’s chief financial officer Soon-cheol Park told reporters that “ongoing uncertainty surrounding US tariff policies continues to pose a potential risk of demand slowdown.” According to Financial Times, Park said that US tariff policies and stronger export controls against artificial intelligence products are expected to have an impact on product demand in the second half of the year. In addition to a downward trend on sales, the company also expects tariffs to raise prices for the components it uses on its mobile phones, which will have further impact on its revenue. 

Samsung’s call discussed its results for the first quarter of 2025, which ended on March 31. The company posted KRW 79.14 trillion in revenue ($55.6 billion), an all-time quarterly high mostly due to strong Galaxy S25 sales. It also posted KRW 6.7 trillion ($4.7 billion) in profit, which is slightly lower than the previous quarter’s KRW 6.5 trillion ($4.6 billion). 

Despite the record revenue, Samsung’s chip business already took a hit due to tougher US export controls to China on chips used in hardware for artificial intelligence. The division posted KRW 1.1 trillion ($774 million) in operating profit, down from KRW 2.9 trillion ($2 billion) last quarter. Financial Times previously reported that Samsung had a boost in profit in the first quarter of the year thanks to Chinese customers stockpiling memory chips ahead of US tariffs, but the impact of US export restrictions overshadowed the increase in orders. The publication has also noted that the tariffs the US will be imposing on semiconductors and consumer electronics will lead to an increase in prices of its smartphones and TVs, which are mostly made in Vietnam and Mexico, respectively. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/samsung-says-us-tariffs-will-affect-prices-and-demand-for-smartphones-and-memory-chips-124537214.html?src=rss

Toyota and Waymo pledge to team up on a new autonomous vehicle platform

Toyota and Waymo have announced that they’ve entered a preliminary agreement, along with the former’s mobility tech subsidiary, Woven by Toyota, Inc. To be clear, they’re not in the midst of developing anything yet — they’re still exploring a potential collaboration between them. Ultimately, however, the goal is to develop a new autonomous vehicle platform together, presumably for robotaxies. They’re also aiming to “leverage Waymo’s autonomous technology and Toyota’s vehicle expertise” for future personal vehicles. 

In their announcement, the companies said they’re looking to incorporate aspects of Waymo’s technology into Toyota vehicles meant for sale to consumers, as well as to accelerate the development and adoption of driver assistance and automated driving technologies. Waymo’s work, so far, has been focused on developing robotaxis that riders can hail through an app. The Alphabet-owned company currently operates Waymo One, a fully autonomous ride-hailing service, in San Francisco, Phoenix and Los Angeles. It deploys Waymo One vehicles through Uber in Austin, and it’s planning to expand the service to Las Vegas, San Diego, Miami and Atlanta sometime this year. This potential partnership could expand the reach of Waymo’s tech.

“Waymo’s mission is to be the world’s most trusted driver. This requires global partners like Toyota that share our commitment to improving road safety and expanding accessible transportation. We look forward to exploring this strategic partnership, incorporating their vehicles into our ride-hailing fleet and bringing the magic of Waymo’s autonomous driving technology to Toyota customers,” said Tekedra Mawakana, the co-CEO of Waymo. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/toyota-and-waymo-pledge-to-team-up-on-a-new-autonomous-vehicle-platform-123032289.html?src=rss

Google Wallet adds support for UK passports

Google Wallet has supported copies of US passports since December and now its UK residents’ turn. The company has announced that UK passports will soon be available as digital passes in Google Wallets on Android devices. 

To start, Google is partnering with Rail Delivery Group, which provides Railcards — or discount passes — for a range of travelers. Applying for a Railcard requires identity verification (some of them are also age-based) and individuals should be able to use their digital ID for proof. 

Google also announced further updates and features to its Wallet. More states, including Montana and Arkansas, will soon have the ability to put their government IDs in their Google Wallet, and places like Georgia and Maryland will be able to use their digital IDs at the DMV. While travelers can use US passports stored on Google Wallet at select airports, Google cautions that ID passes for UK passports won’t work at TSA for now. 

The company is also bringing Zero Knowledge Proof (ZKP) technology to Google Wallet. It should also for quick age verification while “ensuring there is no way to link the age back to your identity.” Google might use it with its own products or when verifying a person’s age on partner apps. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-wallet-adds-support-for-uk-passports-123019945.html?src=rss

X is bringing 4K video uploads to premium subscribers

X (formerly Twitter) has been leaning into video content more and more since Elon Musk took over. The latest shift, announced by X’s engineering account, sees the platform rolling out 4K video uploads to some of its creators. 

The new video resolution should soon be available for all premium subscribers. Currently, they can share videos in 1080p that are a max of 8GB in size and about three hours in length. X has also taken steps such as creating a vertical videos feed a la TikTok and Instagram Reels. 

We’re starting to roll out 4k video uploads for some creators.

Coming soon for all @Premium subscribers!

— Engineering (@XEng) April 29, 2025

If you’re one of the many people done with the platform — and want nothing to do with Musk — then you can delete your X account. We have a step-by-step guide on how to fully deactivate your profile and clear most of your tweets (posts?) from X. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/x-is-bringing-4k-video-uploads-to-premium-subscribers-120044356.html?src=rss

Firefly Aerospace’s Alpha Rocket Fails, Sends Satellite Falling Into Ocean

Firefly Aerospace’s sixth Alpha rocket launch failed on April 29, 2025, after an upper-stage anomaly prevented a Lockheed Martin satellite demo from reaching orbit. Both the stage and payload fell into the Pacific Ocean near Antarctica. Space.com reports: The two-stage, 96.7-foot-tall (29.6 meters) Alpha lifted off from California’s Vandenberg Space Force Base this morning (April 29), carrying a technology demonstration for aerospace giant Lockheed Martin toward low Earth orbit (LEO). But the payload never got there. Alpha suffered an anomaly shortly after its two stages separated, which led to the loss of the nozzle extension for the upper stage’s single Lightning engine. This significantly reduced the engine’s thrust, dooming the mission, Firefly said in an update several hours after launch.

Today’s mission, which Firefly called “Message in a Booster,” was the first of up to 25 that the company will conduct for Lockheed Martin over the next five years. The flight aimed to send a satellite technology demonstrator to LEO. This demo payload “was specifically built to showcase the company’s pathfinding efforts for its LM 400 mid-sized, multi-mission satellite bus, and to demonstrate the space vehicle’s operational capabilities on orbit for potential customers,” Firefly wrote in a prelaunch mission description. “Initial indications showed Alpha’s upper stage reached 320 km [199 miles] in altitude. However, upon further assessment, the team learned the upper stage did not reach orbital velocity, and the stage and payload have now safely impacted the Pacific Ocean in a cleared zone north of Antarctica,” an update reads.

“Firefly recognizes the hard work that went into payload development and would like to thank our mission partners at Lockheed Martin for their continued support,” it continues. “The team is working closely with our customers and the FAA [Federal Aviation Administration] to conduct an investigation and determine root cause of the anomaly. We will provide more information on our mission page after the investigation is completed.”


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New Atomic Fountain Clock Joins Elite Group That Keeps the World on Time

NIST: Clocks on Earth are ticking a bit more regularly thanks to NIST-F4, a new atomic clock at the National Institute of Standards and Technology (NIST) campus in Boulder, Colorado. This month, NIST researchers published a journal article establishing NIST-F4 as one of the world’s most accurate timekeepers. NIST has also submitted the clock for acceptance as a primary frequency standard by the International Bureau of Weights and Measures (BIPM), the body that oversees the world’s time.

NIST-F4 measures an unchanging frequency in the heart of cesium atoms, the internationally agreed-upon basis for defining the second since 1967. The clock is based on a “fountain” design that represents the gold standard of accuracy in timekeeping. NIST-F4 ticks at such a steady rate that if it had started running 100 million years ago, when dinosaurs roamed, it would be off by less than a second today.

By joining a small group of similarly elite time pieces run by just 10 countries around the world, NIST-F4 makes the foundation of global time more stable and secure. At the same time, it is helping to steer the clocks NIST uses to keep official U.S. time. Distributed via radio and the internet, official U.S. time is critical for telecommunications and transportation systems, financial trading platforms, data center operations and more.


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I Started Customizing My Steam Deck Controls, and It Was a Literal Game Changer

Valve’s Steam Deck has quickly become my go-to gaming handheld. I’ve clocked—oh god—500 hours just in Hades II on the Steam Deck. Yet I spent full weeks of my life using this device without diving into its most powerful feature: its customizable controls. Here’s why you should be using them, even if you think you don’t need to.

At first, I avoided customizing my controls because I usually like to play the way the developer intended. That ended when I sprained my left wrist while in the middle of replaying Chrono Trigger. I wanted to keep playing, but I needed to rest my wrist. What could I do?

That’s correct: Obviously, I should remap the in-game controls so I could access almost every function in the game with just one hand, prop up the Steam Deck, and keep playing. Once I’d done that successfully, though, I started experimenting with every game to see what I could do.

Get started by trying out community layouts

Almost every game that’s playable on the Steam Deck has its own controller layout ready to go, but you can always edit it. Simply press the Steam button while playing the game, then scroll to Controller Settings. You’ll see a layout that shows which inputs each of the Steam Deck’s buttons, control sticks, and touchpads are mapped to. At the bottom, you’ll see a button labeled Controller Settings. Click that to start editing.

Your first option is to change your entire layout. If you click “Edit Layout,” you’ll create a copy of the existing layout with your own changes (which you can always reset), but you can also browse community-made layouts to see if someone made something that’s more comfortable for you. If you try a community layout and don’t like it, your original layout will always be available to swap back.

Make games designed for a mouse feel more natural

One of the most slept-on superpowers of the Steam Deck—and what, in my opinion, makes it superior to most Windows-based handhelds—is its dual trackpads. These small squares just under each joystick work similarly to your laptop’s trackpad. They have haptic feedback, and you can even click them. The Steam Deck has a touchscreen for entering text, but for my money, the trackpads are a better analog for mouse input.

For example, Stardew Valley is a game that was initially designed for PC, and while its controller support is stellar, there are still a few menus where it would be handy to have a mouse. The default controller input maps the right trackpad to be seen as a joystick input. However, I swapped mine so that it reads like a mouse instead. This lets me quickly click on menus, or hover over items more easily than I would with controller inputs.

You can change this behavior under the Trackpads section while editing your controller layout. You can pick from a few types of behavior (the nuance between “Joystick” and “As Joystick” can be, uh, confusing) so experiment with what works best for you. You can also add custom inputs for just touching the pad, and for clicking it.

Boost your ergonomics with rear grip buttons

The four back grip buttons (labeled L4, L5, R4, and R5) are quickly becoming my best friends. Depending on your hand size, they might be a little tough to reach, but they’re what let me play Chrono Trigger with just one hand while the other was wrapped in a cold compress. These are so simple to enable, you don’t even need to customize the controller layout.

Each back grip button can be assigned to any existing input, but you can take it further by tweaking their settings. Click the gear icon next to each input and you can set each button to register as a single press, double press, long press, or a range of other options. You can even set one rear button to register as starting to press a key, then a different rear button to register as releasing that key. So, for example, if I want to buy thousands of pieces of wood from Robin’s shop in Stardew Valley, I could start hitting the buy button, then walk away to get a snack while the numbers tick up. (Or I could install a bulk buy with gamepads mod, but still.)

There’s also a robust Turbo mode settings menu, though it’s worth mentioning you should probably be wary of using this in any multiplayer games if you don’t want your account banned. You can set a button to rapidly repeat an input while holding it down, adjust the interval between inputs, or even set it as a toggle.

Create your own input menu overlays

By far, one of the coolest tools on the Steam Deck is the ability to create your own input menus. My favorite is the Radial Menu. This creates an overlay on top of your game that lets you assign different inputs to a wheel for easy access. While editing your layout, go to Trackpads and from the behavior dropdown, choose Create Radial Menu. This will let you generate a radial overlay that appears whenever you touch this touchpad. 

This has been a lifesaver for me in games like Stardew Valley, where cycling through the toolbar is more cumbersome than on a desktop. The default configuration has you press the left and right triggers to move through the toolbar one step at a time. Nah; my custom radial menu lets me jump to the slot I want quickly with a single gesture.

You can create radial menu layouts and apply them to the touchpads, joysticks, or even gyro controls (more on that below). It’s one of the best ways to augment your game inputs, especially for games that aren’t purposely designed with gamepad controls in mind.

A screenshot of the Radial Menu creation interface, shows how the user can add multiple options to the menu, and even an extra input for the center.
The Radial Menu creation interface
Credit: Eric Ravenscraft

Get precision aiming with gyro controls

It gets overlooked a lot, but the Steam Deck has built-in gyro capabilities, and you can turn them on for any game in your library. Sort of. The Steam Deck will try to map gyro movements to inputs the game can comprehend, which usually works pretty well, but might be finicky depending on the game. Expect to do a little experimentation here.

By default, Gyro controls will be off, but you can enable them with a simple toggle in the controller settings. After that, you can activate gyro movement by placing your thumb on the right control stick. The top of this stick is touch sensitive, so you don’t need to move it, just come in contact with it. It also works by touching the right touchpad, but you can change this behavior in the controller settings.

While you’re activating gyro controls, tilting the Steam Deck will send corresponding mouse inputs to your game. In my experience, this worked great in first-person games like Doom Eternal, where you use the right control stick to point your camera. The gyro movements will give you a little extra precision control while tilting your Deck, while your thumb is where it would normally be on the control stick anyway.


The amount of effort that’s already gone into making sure most Steam games play well on the Steam Deck is already pretty incredible. Before it came out, I was skeptical it would work, and I’ve never been more happy to be proven wrong. Between official developer support and community layouts, almost every game I’ve played on the Steam Deck felt like it was made to be there.

But that doesn’t mean the customization has to stop. Even if you’ve never had a problem with any of the controls on your Steam Deck, it’s worth diving into the customization tools to see if you can make your games feel more comfortable for you.

You Can Get a Lifetime License to Microsoft Project 2021 Professional for $20 Right Now

We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.

Wrangling tasks, timelines, and teams can get overwhelming fast, especially if you’re bouncing between spreadsheets and browser tabs to keep everything straight. Microsoft Project 2021 Professional is built to make that juggling act easier, and right now, it’s available for just $19.97 on StackSocial. That’s a significant drop from its regular $249.99 price. This deal gives you a lifetime license for one Windows PC, no subscription required. Just keep in mind that it’s a one-use code for new users only, and you’ll need to redeem it within 30 days of purchase.

Microsoft Project is a professional-grade project management tool that doesn’t overcomplicate things. It has features like automated scheduling that adjusts timelines based on task dependencies, built-in templates to get your planning started faster, and tools for tracking time, resources, and budgets in one place. There’s also a what-if scenario builder that can help you course-correct before things go off the rails. And because it syncs with Project Online and Server (though those tools are sold separately), it’s flexible enough to fit into larger enterprise systems too.

That said, it’s Windows-only (no Mac compatibility here), and you’ll need at least 4GB of RAM and a DirectX 10 graphics card to run it smoothly. Installation is straightforward, with the download and license code arriving instantly via email. While this isn’t subscription-based, meaning no recurring fees, you do need to redeem your license within 30 days. It’s also not built for collaborative real-time work like some modern cloud tools, but it’s still a powerful solution for users who prefer full control and local access. If you’ve been meaning to get more organized in your project management, this is a low-cost way to step things up.

This is the cheapest way to buy a Garmin Edge bike computer on Amazon

Bikes may be a big lump-sum investment, but there’s plenty more to spend your hard-earned cash on when it comes to cycling – and a decent GPS cycling computer is one such item. 

Bike computers can help you track your ride and metrics, and act as a sat nav on your handlebar, with many computers offering impressive colour mapping and navigational aids.

However, the advanced tech found in the best bike computers doesn’t come cheap. 

To help you save money, we’ve dug out some of the best deals for market leader Garmin’s most popular cycling computers, available through Amazon Renewed.

Amazon Renewed is the online mega-retailer’s shop for pre-loved electronics across a range of categories, including laptop computers, smartphones, smartwatches and gaming

The products are inspected, tested and cleaned, and sold with a 90-day money-back guarantee. That means you can return your item at any time within 90 days of purchase for a replacement or full refund.

According to Amazon, batteries will have a capacity that exceeds 80 per cent of the original battery life, and all products are rated according to their condition: premium/excellent, good or acceptable.

Right, on to the deals. Where possible, we’ve highlighted whether the deal is available in the US, UK or both.

Garmin Edge 830 – save $84.04

Garmin Edge 830
Save on a refurbished Garmin Edge 830. Scott Windsor / Our Media

The Edge 830 may have been superseded by the Edge 840, but it’s still a top-dollar bike computer, with a touchscreen, turn-by-turn navigation, and advanced training features and analysis, such as training load focus, recovery and VO2 max.

Safety features include a bike alarm and tracking, to give peace of mind when you’re out on the road or trail.

Garmin Edge 530 – save $34.50 / £109.43

Garmin-Edge-530-37a6a1d
The Edge 530 is an excellent (and compact) bike computer. Matthew Loveridge / Our Media

Looking for the same performance-tracking capability of the Garmin Edge 830 in a more reasonably priced package? 

The Garmin Edge 530 boasts a 2.6in colour display and many of the same great features as the pricier Edge 830, and offers turn-by-turn navigation.

The major difference is the Garmin Edge 530 is operated by buttons, rather than a touchscreen, but for most riders, this will be a compact, user-friendly and great-value computer.

Garmin Edge 820 – save $89.99

The Garmin Edge 820 is an older model, but that means you can save big. Ben Delaney / Immediate Media

The Garmin Edge 820 is a compact GPS cycling computer with a 2.3in touchscreen display. It’s a slightly older model in the Garmin range, but still offers plenty of performance – and at a good price.

As well as key performance metrics and Strava Live Segments integration, the computer can also provide turn-by-turn navigation.

Expect the full bundle in this package, with a standard and out-front mounts, premium heart rate monitor, and cadence and speed sensors included.

Garmin Edge Explore 2 – save £52.70

Garmin edge explore 2 cycling computer
The Garmin Edge Explore 2 has all of the functionality most riders will need. Warren Rossiter / Our Media

The Edge Explore 2 is one of our favourite bike computers, if you’re looking for a unit that focuses on navigation and mapping, rather than training and performance.

You still get plenty of ride metrics, and you can connect the computer to external sensors such as heart-rate monitors and power meters, to pull in and display that data.

The Edge Explore 2 also has a 3-inch touch display.

Research roundup: Tattooed tardigrades and splash-free urinals

It’s a regrettable reality that there is never time to cover all the interesting scientific stories we come across each month. In the past, we’ve featured year-end roundups of cool science stories we (almost) missed. This year, we’re experimenting with a monthly collection. April’s list includes new research on tattooed tardigrades, the first live image of a colossal baby squid, the digital unfolding of a recently discovered Merlin manuscript, and an ancient Roman gladiator whose skeleton shows signs of being gnawed by a lion.

Gladiator vs lion?

Puncture injuries by large felid scavenging
Puncture injuries by large felid scavenging.
Credit:
Thompson et al., 2025/PLOS One/CC-BY 4.0

Popular depictions of Roman gladiators in combat invariably include battling not just human adversaries but wild animals. We know from surviving texts, imagery, and artifacts that such battles likely took place. But hard physical evidence is much more limited. Archaeologists have now found the first direct osteological evidence: the skeleton of a Roman gladiator who encountered a wild animal in the arena, most likely a lion, based on bite marks evident on the pelvic bone, according to a paper published in the journal PLoS ONE.

The skeleton in question was that of a young man, age 26 to 35, buried between 200–300 CE near what is now York, England, formerly the Roman city of Eboracum. It’s one of several such skeletons, mostly young men whose remains showed signs of trauma—hence the suggestion that it could be a gladiator burial site. “We used a method called structured light scanning [to study the skeleton],” co-author Tim Thompson of Maynooth University told Ars. “It’s a method of creating a 3D model using grids of light. It’s not like X-ray or CT, in that it only records the surface (not internal) features, but since it uses light and not X-rays etc, it is much safer, cheaper, and more portable. We have published a fair bit on this and shown its use in both archaeological and forensic contexts.”

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Quest’s Passthrough Camera API Can Now Be Used In Store Apps

The Quest 3 & Quest 3S “Passthrough Camera API” can now be used in shipping apps on the Meta Horizon Store.

The capability was made available to all developers as an experimental release six weeks ago, meaning they could experiment with it, and in theory distribute APKs with it (on SideQuest, for example), but couldn’t include it in Meta Horizon Store apps until now.

With v76 of the Meta XR Core SDK, out now, the capability is no longer considered experimental, and thus can be included in shipping apps “after a review process”.

What Is Passthrough Camera Access?

While headsets like Quest 3 use cameras to let you see the real world, until recently only the system software had raw access to these cameras. Third-party developers could use passthrough as a background, sure, but they didn’t actually get access to it. They instead got higher-level data derived by the system, such as hand and body skeletal coordinates, a 3D mesh of your environment with bounding boxes for furniture, and limited object tracking capabilities. That meant they couldn’t run their own computer vision models, which severely limited the augmentation capabilities of these headsets.

For the “Passthrough Camera API” to work, you as the user need to grant the app permission to access your headset cameras, just as you would the microphone. If granted, the app gets access to the forward-facing color cameras, including metadata like the lens intrinsics and headset pose, which it can leverage to run custom computer vision models.

Examples of how apps can use this include scanning and tracking QR codes, detecting a game board on a table to add virtual characters and objects to it, detecting physical objects for enterprise guide experiences, and integrating the visual AI functionality of cloud-hosted large language models (LLMs). Developers are only limited by which real-time computer vision models can run on the XR2 Gen 2 chipset performantly, or which cloud-hosted image analysis models they’re willing to pay for.

Meta software engineer Roberto Coviello’s QuestCameraKit samples.

The passthrough camera stream is provided to the app with up to 1280×960 resolution per camera at 30FPS, with a stated latency of 40-60 milliseconds. That means it isn’t suitable for tracking fast moving objects, such as custom controllers, nor for discerning fine features like small text.

Technically, at a base level, there actually is no specific Meta Quest Camera Passthrough API. Developers do need to request a Horizon OS specific Headset Cameras permission, but otherwise Quest’s passthrough camera access leverages Android’s existing Camera2 API, extending it to return the headset pose via OpenXR, and the Camera2 API is what developers of custom engines, or source code for Unreal or Godot, use for it. This also means the same code should work on Google’s upcoming Android XR platform, set to debut in Samsung’s standalone headset, with only the permission request being different.

For Unity, developers can easily access the cameras through Unity’s WebCamTexture API, which is how they already access phone, tablet, and PC cameras and webcams in the engine. A limitation here, however, is that Unity’s WebCamTexture API only supports one camera at a time, not both.

Walkthrough from Meta software engineer Roberto Coviello.

Interested developers can find Quest passthrough camera access documentation here: Unity / Native Android.

Meta has published five official Unity samples on GitHub: CameraViewer, CameraToWorld, BrightnessEstimation, MultiObjectDectection, ShaderSample. Meta software engineer Roberto Coviello has separately published QuestCameraKit on GitHub, a collection of five further samples: Color Picker, Object Detection, QR Code Tracking, Frosted Glass Shader, and OpenAI Vision Model.

Mixed Reality Cycling Game Legends BMX Launches Next Week

Legends BMX is a freestyle mixed reality cycling game launching on Quest 3/3S and Pro next week.

Developed by Saga Legends Games, Legends BMX is an MR cycling game that aims to let you feel the rush of performing skate park tricks from the comfort of your home. You can pick between various arenas that you can scale up or down to match your play space. From there, it’s all about controlling a mini rider as they perform BMX tricks for points and prestige. You can check out the gameplay trailer below:

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Similar to flatscreen skating games like the beloved Tony Hawk series, Legends BMX tells you the name of a performed trick or stunt alongside a score for your biking prowess and execution. As well as free riding, there will also be weekly challenges, online leaderboards and global rankings to contend with. Judging by the variety of avatars seen in the gameplay trailer, it appears there may be cosmetics available to set each pocket racer apart.

Legends BMX will be available for Quest headsets on May 8. A flatscreen version is out now on Steam, Xbox, and PlayStation.