Every app, website, and device I use seems to be getting worse and worse. You’ve likely noticed this, too. Shitty AI is being shoved into more products. Features people don’t want are being added to apps that have become monstrosities, chasing trends in order to squeeze out more profits. Searching for stuff online is…
In Clair Obscur: Expedition 33, there are friendly Nevrons that’ll hand out quests to you. By completing these quests, you’ll earn some helpful rewards. One of these quests is located in an optional area called the Esoteric Ruins, and this one can be more of a pain compared to others. But don’t worry, we’re here to…
Although Zoh Shia is the thematic boss of Monster Hunter Wilds, other beasts can put up a tougher fight. Gore Magala (and especially its Tempered version) are easily in contention for being the most deadly enemies in the game. Not much is more threatening than their high mobility, powerful attacks, and unique Frenzy…
You may never find love in real life, but in a life simulation game like inZOI, it’s still a possibility! It’s a small chance, but it’s still possible. If you crave that feeling, desire the virtual romance looming outside your doorstep, then we can help. With a few style tips, a couple of pieces of advice, and maybe,…
On June 24, 2025, the legacy of Tony Stark (Robert Downey Jr) continues with the debut of Marvel’s limited series Ironheart on Disney+. We’ve been waiting for this passing of the repulsor glove since we first saw young Riri Williams (Dominique Thorne) create a vibranium detector as a school project in Black Panther:…
As I’ve grown older, I’ve found that I have less and less time to invest 1,000+ hours into raiding bases, grinding materials, and leveling characters. Sometimes, there’s just not enough free time to devote—unless I skip sleep. I do that a lot. RoadCraft was one such game that distracted me long enough to miss my usual…
In Elden Ring Nightreign, right before you fight the Nightlord Libra, Creature of Night, it’ll try to bargain with you, offering up a powerful boon to increase your abilities for a price.
With every new report about Dragon Age: The Veilguard’s troubled development, it feels like a miracle that the game came out at all. A new story from Bloomberg outlines how the Dragon Age team was jerked around by publisher Electronic Arts and forced to make pivots with limited resources and time, making it impossible…
During the recent VR Developer Direct, Vertigo Games and developer Maze Theory shared an update on the upcoming Thief VR: Legacy of Shadow.
Thief VR: Legacy of Shadow is a revival of the cult stealth series Thief, which made its debut all the way back in 1998. Originally confined to a flat screen, Vertigo Games (Arizona Sunshine, Metro Awakening) and developer Maze Theory (Infinite Inside) are now reimagining the series for VR. During the VR Developer Direct, the teams took viewers behind the scenes to the studio’s offices in Rotterdam. You can check out the deep dive below:
Throughout the video are interviews with key team members. That includes Vertigo’s lead publishing producer Eugenio Aguilar Oriani and principal designer Nick Witsel, alongside lead game designer Richard Bunn and art director David Kenyon from Maze Theory. They explained more about the setting, mechanics, and philosophy the team took while creating the project. Additionally, voice actor Stephen Russell announced his return as Thief’s original protagonist, Garrett.
Thief VR: Legacy of Shadow takes place between Looking Glass Studios and Ion Storm’s original trilogy and Eidos-Montréal’s 2014 reboot. During this period, the world is ruled with an iron fist by Baron Ulysses Northcrest, who is obsessed with forbidden knowledge. As such, Northcrest runs a tight, heavily surveilled ship. You become Magpie, an orphan who works their way from street urchin to historic figure as they stealth through increasingly perilous environments.
From a gameplay perspective, this means vaulting and skulking through levels using your physicality to navigate. Alongside avoiding capture and evading patrols, the deep dive showcased other key mechanics like lockpicking for loot, extinguishing candles to create cover, and using weapons to create a distraction.
A very annoying CPR mini-game featured in the opening hours of MindsEye has proven to be so difficult and frustrating for players that the developers are going to make it easier. Hopefully, that will help players stuck at this part in the game move forward, though they might not enjoy what awaits them.
Social sandbox Battlegrounds has announced a crossover update with the fantasy combat game Blade & Sorcery, and it’s out now.
Developed by Sinn Studio, Battlegrounds is a physics-based multiplayer sandbox game with PvP combat that allows players to platform through levels and take one another down in the name of chaos. Now, Battlegrounds is collaborating with the melee VR game Blade & Sorcery. Alongside a permanent Blade & Sorcery Staff, the crossover also includes a paid bundle that features cosmetics inspired by characters from the fantasy game.
The items included in the Battlegrounds X Blade & Sorcery Bundle are:
1x Male Character
1x Female Character
2x Swords
5x Staffs
1x B&S Backpack
8,000 Gold
4,000 Shards
The Blade & Sorcery collaboration isn’t the first content update we’ve seen for Battlegrounds since its launch into Early Access. Recent add-ons include pirates, mining, as well as the addition of an upgrade tree and an earnable currency called Shards.
Elsewhere, Sinn Studio is also introducing a Share Pack, which will provide players with 20,000 Shards for $39.99. This pack does not include the Blade & Sorcery content and will be sold separately alongside the launch.
Battlegrounds’ Blade & Sorcery collaboration is available today on Quest for $29.99, and the base game is free to play.
Get ready to be mercilessly chainsawed in half by randos rolling around the map like bowling balls, ‘cause the Gears of War: Reloaded multiplayer beta is this happening this weekend and next. It’ll be a nice dose of 2006 nostalgia hitting right in the middle of the summer showcase hangover, so given this, why isn’t…
Metal Gear Solid Delta: Snake Eater isn’t just a 4K remake of the original PlayStation 2 game, it turns out. The Unreal Engine 5 upgrade of MSG 3 is also getting some entirely new content, including a multiplayer mode called Fox Hunt.
Soon we shall return to the foggy and creepy streets of Silent Hill as Konami has confirmed that a remake of the original PlayStation-era horror game is in development.
Samsung Unpacked is expected to kick off next month with the usual slate of hardware announcements, which this year could include the company’s latest foldable smartphones, Galaxy Z Flip 7 and Fold 7, and its latest Galaxy Watch 8. Rumors suggest though the company is also looking to put its upcoming XR headset, Project Moohan, in the spotlight too.
Project Moohan was announced alongside Android XR back in December 2024, which will be the first device to run Google’s upcoming XR operating system. Samsung has said in the past that consumers should expect Project Moohan’s launch sometime this year, although it still doesn’t have a specific date or official name scheme.
Now, Samsung serial leaker ‘Panda Flash‘ reports the company’s upcoming mixed reality headset could finally get a release date there.
While were initially expecting to hear something about Project Moohan at Google I/O last month (we didn’t), Samsung might be keeping the device a little closer to home than initially thought.
Samsung Project Moohan | Image courtesy The Verge
Panda Flash, who has been following Galaxy Z Flip 7 and Fold 7 leaks and supply chain rumors, additionally reports the headset will launch first in South Korea, and then gradually launch globally sometime afterwards—essentially mirroring Apple’s US-first launch of Vision Pro before heading into other markets.
Samsung has shown its supposed Vision Pro competitor at a number of events over the past year, which includes our opportunity to go hands-on with Project Moohan in December, although the company has largely stayed mum on revealing the XR headset’s full spec sheet.
So far, we know the Android XR headset is packing in a Qualcomm Snapdragon XR2 + Gen 2, Sony-sourced micro‑OLED panels (resolution still TBA), pancake lenses, automatic interpupillary distance (IPD) adjustment, support for eye and hand-tracking, optional magnetically-attached light shield, and a removable external battery pack. It also supports VR motion controllers of some sort, although we haven’t seen those either.
We’re also hoping to learn more about the company’s smart glasses efforts; Samsung is reportedly working on a pair of smart glasses that could launch sometime this year—ostensibly looking to serve up competition to Ray-Ban Meta Smart Glasses.
Whatever the case, we’ll be looking out for official dates for Samsung Unpacked, which is expected to take place sometime early next month in New York City.
Did you like Sekiro: Shadows Die Twice? If you do, you’re in luck because Elden Ring Nightreign has the perfect character for you: Executor. This class focuses on parrying with a dash of inflicting status ailments.
MCM Comic Con London (its ever-changing name started as the “London Movie, Comic & Media Expo,” before it began shuffling various orders of “MCM,” “Comic Con” and “London”) takes place twice a year in the UK, celebrating all things classed speculative fiction. And as you might expect, that brings in the cosplayers.
VR MMORPG Ilysia is moving to a free-to-play model this summer.
Announced during the VR Game Spotlight at AWE USA, Ilysia is switching from a paid game to a free-to-play structure across Quest and Steam with a live launch of the level 11-20 content. Developer Team 21 Studio confirmed new players will be able to access the game’s first full region, Lavea, for free, and existing owners can continue playing uninterrupted.
As a way of thanking the existing community, Team 21 Studio confirmed that anyone who purchased Ilysia before the upcoming free-to-play shift will be given a ‘Founder’s Pack’. That comes with “an exclusive in-game glider with a unique visual design,” an exclusive title you can display on your character, and “unique cosmetics”.
This isn’t the first time we’ve seen a VR MMO going free-to-play post-launch, and it’s not been the smoothest history for this genre. Before ceasing development last year, Zenith: The Last City made similar moves when it rebranded to Zenith: Nexus, adding a new free-to-play area while turning the original story into DLC. OrbusVR: Reborn, VR’s first MMORPG, also shut down across all platforms earlier this year. Time will tell if this decision works for Ilysia.
An exact release date for this free-to-play update is currently unconfirmed beyond ‘Summer 2025’, and Ilysia is out now in early access on Quest and Steam.
VR veteran studio nDreams is getting ready to release what looks like one of its most immersive VR games yet, led by its newest internal studio nDreams Elevation. Now, in a behind the scenes VR Developer Direct spotlight, the studio offered up some key insight into just what makes Reach so immersive.
nDreams Elevation announced Reach last week, showing off some initial gameplay in what’s shaping up to be a cinematic, parkour-focused combat game, replete with a ton of VR-native movement and battle mechanics.
In a VR Developer Direct spotlight, nDreams Elevation design director Matt Duff explains Reach is based on three core pillars, which have remained the same since concepting out the game.
“That is: action, adventure, and presence,” Duff says. “Everything we do is ‘VR first’. What we did with Reach, is we redefined how you move in a VR game. A lot of the times, we’re doing physical interactions—you reach out and pull yourself through spaces.”
Image courtesy nDreams Elevation
Jumping, which is usually not something that transfers well to VR due to user comfort, is a big focus in Reach, Duff explains. The studio has implemented a gesture based system that’s “tricking the mind into thinking that you’re doing it.”
Player agency is also a big deal in Reach, the studio says, noting that “if it looks like it can be interacted with, if it looks like it can be climbed, you can do it.”
Underpinning it is the game’s so-called Full-body Awareness system (FBA). You won’t see any floating hands here, as Reach includes a full-body player character, which Duff says “moves in a realistic manner,” giving the user more presence in-game.
Image courtesy nDreams Elevation
But what about combat? Duff says Reach offers both “high action kind of factors and high stealth factors,” letting players choose what tools they’ll use to tackle any given situation, including a bow with multiple arrow types, including explosive, freeze, and stun.
Going the stealth route, players can also draw enemies to fired arrows, giving the user room to maneuver around for a more up-close and personal kill. You can see more action in the video below.
Reach is set to launch on all major VR headsets later this year. In the meantime, you can wishlist it over on the Horizon Store for Quest 3, the PlayStation Store for PSVR 2, and Steam for PC VR headsets.
Beloved roguelite shooter Roboquest (2023) isn’t a VR game, but it will be soon thanks to VR porting team Flat2VR Studios. In a VR Developer Direct interview, Flat2VR talks about just what’s behind the studio’s next big port.
“Roboquest started as a passion on the flatscreen game, because I love the game so much,” says Flat2VR COO Eric Masher. “I love playing it. We saw the dynamic movement, double jump—there’s rail grinding in it—every time I was in there, I was just like, ‘Man, this would make the perfect virtual reality game. Why isn’t this in VR?‘”
Masher details how he flew to Sweden to “cold call” the game’s publisher, Starbreeze Entertainment, to ask whether an official VR port would be possible, which turned out to be a surprisingly quick green light.
“We are really VR-ifiying every single mechanic that we can think of,” says Flat2VR CEO Jasmine Uniza, who reveals the game’s massive assortment of guns have been physically modeled for manually reloading—no small feat.
Image courtesy Flat2VR Studios, RyseUp Studios
“Do you even understand how much work it is to just do one weapon. To figure out how to make one weapon feel good in VR and make it the VR version of it? But in a game like Roboquest, it’s so fast-paced, that all of a sudden doing this process of reloading really breaks the game balance. We had to do that for not one, not two, not ten, but something like 80 weapons.”
Masher talks about how the studio moved the game’s UI to the user’s wrist, putting ammo counters on guns, and making the game’s minimap not so oppressively ‘in your face’ was a big concern. Those immersive touches are what “makes the difference between a port, and a conversion,” Masher says.
Image courtesy Flat2VR Studios, RyseUp Studios
Flat2VR’s says it’s currently working to bring its slate of projects to “as many VR platforms as possible, which includes Surviving Mars Pioneer, Out of Sight VR, Wrath: Aeon of Ruin, Postal 2 VR, and Flatout VR.
Meanwhile, the studio says it still has more to announce, although we should expect them at next VR Games Showcase, which is slated to take place in August 2025.
In the meantime, Roboquest VR is slated to arrive on all major VR headsets in Fall 2025, which you can wishlist over on the Horizon Store for Quest 2 and above, Steam for PC VR headsets, and the PlayStation Store for PSVR 2.