Google Search uses AI-generated podcast hosts to answer your questions

Instead of digging through all the top search results, you can now ask Google Search to give you a comprehensive AI-generated summary with its Audio Overviews feature. The AI feature uses Google Gemini models to create a short audio clip that sounds like a conversational podcast with two hosts.

It’s not ideal for your basic search queries like finding out when Father’s Day is, but it’s helpful if you want an in-depth and hands-free response to the history and significance of Flag Day. The Audio Overviews option pulls from the front page Google Search results and compiles them into an audio summary where two voices bounce off each other for a more engaging answer. You can also adjust the volume and playback speed between 0.25x and 2x. Audio Overviews even includes the webpages it pulls the info from, letting you continue down the Google Search rabbit hole.

It’s not the first time Google has offered its Audio Overviews tool, but it was previously reserved for its NotebookLM tool. Google expanded on this feature by making Audio Overviews within NotebookLM more interactive, allowing you to ask the AI hosts questions in real-time, and added a “Deep Dive” option to get the AI to focus on a specific topic. To test out the Audio Overviews as part of Google Search, you have to opt into the Google Labs feature on its website.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-search-uses-ai-generated-podcast-hosts-to-answer-your-questions-161847334.html?src=rss

Apple will repair some Mac minis powered by M2 chips for free

If you have a new-ish Mac mini that has recently conked out, you are not alone. Apple has just launched a worldwide service program for the 2023 Mac mini with M2 chips, because “a very small percentage” of them are having power issues and may no longer turn on. The company didn’t say what was causing those power issues. While Mac minis powered by M2 chips were first released in 2023, the affected units were made between June 16, 2024 to November 23, 2024. Some of those computers may be nearing the end of their one-year warranty, depending on when they were purchased. 

With this service program, Apple will still repair the units even if they’re already past their warranty, up to three years after their first sale. To check if yours is eligible either because you need it now or in case you’ll need it later, you can type in your Mac mini’s serial number on the program page. Both Apple and its authorized service providers will fix your computer free of charge. Keep in mind if you’ve moved countries, however, that Apple may restrict or limit free repairs to the device’s original country or region of purchase. 

The latest Mac minis, which aren’t included in the repair program, are powered by Apple’s M4 and M4 Pro chips and were released last year. They’re half the size of previous versions, come with 16GB of RAM, several USB-C ports, a headphone jack, a full-sized HDMI connection (supporting up to 8K 60Hz or 4K 240Hz), as well as an Ethernet port. 

This article originally appeared on Engadget at https://www.engadget.com/computing/apple-will-repair-some-mac-minis-powered-by-m2-chips-for-free-160048076.html?src=rss

Stolen iPhones from an Apple Store Remotely Disabled, Started Blaring Alarms

Earlier this week looters who stole iPhones “got an unexpected message from Apple,” reports the Economic Times.

“Please return to Apple Tower Theatre. This device has been disabled and is being tracked. Local authorities will be alerted.”

Stolen phones “were remotely locked and triggered alarms, effectively turning the devices into high-tech bait. Videos circulating online show the phones flashing the message while blaring loudly, making them impossible to ignore.”

According to LAPD Officer Chris Miller, at least three suspects were apprehended in connection to the Apple Store burglary. One woman was arrested on the spot, while two others were detained for looting.


Read more of this story at Slashdot.

Get An M4 MacBook Air 13 Or MacBook Pro 14 Up To $320 Off While Deals Last

Get An M4 MacBook Air 13 Or MacBook Pro 14 Up To $320 Off While Deals Last
Summer has virtually arrived (officially, the summer season starts on June 20 this year, but close enough, right?), and while you might be planning vacations and cookouts, you can also get a jump on the back-to-school shopping season that is right around the corner. And if it’s a Mac system you’ve considering for the new school year—or just

Anthropic’s CEO is Wrong, AI Won’t Eliminate Half of White-Collar Jobs, Says NVIDIA’s CEO

Last week Anthropic CEO Dario Amodei said AI could eliminate half the entry-level white-collar jobs within five years. CNN called the remarks “part of the AI hype machine.”

Asked about the prediction this week at a Paris tech conference, NVIDIA CEO Jensen Huang acknowledged AI may impact some employees, but “dismissed” Amodei’s claim, according to Fortune. “Everybody’s jobs will be changed. Some jobs will be obsolete, but many jobs are going to be created … Whenever companies are more productive, they hire more people.”

And he also said he “pretty much” disagreed “with almost everything” Anthropic’s CEO says.

“One, he believes that AI is so scary that only they should do it,” Huang said of Amodei at a press briefing at Viva Technology in Paris. “Two, [he believes] that AI is so expensive, nobody else should do it … And three, AI is so incredibly powerful that everyone will lose their jobs, which explains why they should be the only company building it. I think AI is a very important technology; we should build it and advance it safely and responsibly,” Huang continued. “If you want things to be done safely and responsibly, you do it in the open … Don’t do it in a dark room and tell me it’s safe.”

An Anthropic spokesperson told Fortune in a statement: “Dario has never claimed that ‘only Anthropic’ can build safe and powerful AI. As the public record will show, Dario has advocated for a national transparency standard for AI developers (including Anthropic) so the public and policymakers are aware of the models’ capabilities and risks and can prepare accordingly.
NVIDIA’s CEO also touted their hybrid quantum-classical platformCUDA-Q and claimed quantum computing is hitting an “inflection point” and within a few years could start solving real-world problems


Read more of this story at Slashdot.

Playdate Season 2 review: Long Puppy and Otto’s Galactic Groove!!

We’re officially halfway through Playdate Season Two, and so far there have been no flops. Last week brought us a balanced serving of doom, gloom and delight, but this week is all about keeping things light and silly. That’s not to say the latest two games are a walk in the park, though. The third drop of Season Two features Long Puppy and Otto’s Galactic Groove!!, and as playful as they are, you’re still in for a challenge. But when you need a break, there’s always more Blippo+.  

Long Puppy

A still from the Playdate game Long Puppy showing a cartoon dachshund standing on its hind legs and stretching to get a cookie off a nearby vertical platform
indiana-jonas

I’m convinced that Playdate developers are a different breed. This console has led me to some of the oddest games I’ve played in a while, and Long Puppy is yet another ridiculous but charming entry to the canon. It is essentially a game of fetch. You play as a dachshund on an outing with your owner, and all you have to do is retrieve the ball they’ve thrown. Simple enough, right? Normal, even? Of course not.

Each level is a complex obstacle course — platforms, underground chambers, rooms with doors that can only be opened from one side, etc. And you’re working against the clock. After a certain amount of time passes, you’ll no longer be chasing the ball alone. A ghost dog with razer-sharp chompers will show up to steal the ball from you and try to bite your head off. But none of that’s the weird stuff. The weird stuff is in how you move and how you’re scored.

The dachshund you play as isn’t any regular dachshund. Its head can rotate a full 360 degrees, and whichever way you point it (using the crank) determines which direction you’ll travel in. It doesn’t just walk, either, but rather stretches forward and contracts like some sort of extreme Slinky-worm. There’s food scattered throughout each level, and eating will make the dog’s body grow longer and longer so it can cross greater gaps. The result is what looks like an alien wearing a dachshund suit and trying really hard to behave inconspicuously but failing. As you explore and collect food, you may also find some interesting pee to sniff. Yep, pee, and there’s a pee journal that serves as a record of all the different types of urine you’ve encountered. Clown pee? Check! Loafing Cat pee? Check!

It’s all incredibly silly. At the end of each level, once you’ve successfully brought the ball back to your owner, you’ll have to make the dog take a massive poop using the crank, and the height of this dump (in feet) will tell you whether you finished with 100 percent completeness or not. Absurdity aside, the mechanics of this game are really interesting and make for a unique playing experience. It all seems at first like it’s going to be a chill puzzle platformer of sorts, and then the ghost dog shows up to unleash chaos on everything. It’s pretty fun. I am, as they say, a big fan of whatever the hell this is.

Otto’s Galactic Groove!!

A still from the Playdate game Otto's Galactic Groove shows a cat wearing a disco outfit and roller skates dancing while long bars representing musical notes pass in front of it
Team Otto

Otto’s Galactic Groove!! has been both a great and terrible thing for me. It’s great in that it is a really cool take on the rhythm game formula, with a cute story and some fun tunes to jam out to. It’s terrible in that it triggers my perfectionism in the exact way games like Guitar Hero used to, trapping me in a loop of replaying each song until I’ve hit every note to achieve a perfect final score. There’s a lot of screaming involved. I may not be a strict completionist in some games, but rhythm games just do something to me, and I cannot rest until I see that 100 percent at the end of it all.

In Otto’s Galactic Groove!!, a space version of those adorable “sea bunny” sea slugs named Otto has been sent on a mission to explore the galaxy and find inspiration for the alien music producer Tomie. Otto stops at several different planets to chat with eccentric characters and hear their songs, and you play along with them.

Now, there are three difficulty settings for this game, but if I’m being honest, none of them are particularly easy. Casual is the lowest and it’s said to be a “gentle introduction,” but it didn’t feel so gentle in my first two or three attempts to keep up with even the tutorial song. I cannot even fathom what playing on Extreme would be like. This rhythm game doesn’t just entail hitting a button at the exact right time as the note crosses a designated threshold — the threshold here is a moving, oval-shaped slider that you control using the crank. So you need to get the oval into the right place and hit the note at the precise time when it makes contact. Finding the sweet spot was tricky, too. I first assumed the notes would need to be in the dead center of the oval, but the target is actually somewhere right before that. A patch that’s since been released seems to fix this, though, making the timing more intuitive.

The songs made for this game are fun and span different genres, so you won’t feel like you’re just listening to the same thing over and over again (unless you are, in fact, playing the same songs over and over again, like me in my futile quest for perfection). Early on, you’ll encounter a fish with a case of the blues (his “girl-fish” broke up with him), and I quite liked his heartbreak anthems. Under the Jukebox tab in the menu, you can also find songs from other Playdate games like Resonant Tale and Bloom, which is a really nice touch. 

This is another Playdate game in which the central story is told through a comic that you scroll using the crank, and I remain a fan of that approach. While it might not look like it from an outsider’s perspective (my partner checked in on me multiple times RE: all the screaming to make sure everything was okay, especially after the game crashed and I lost all of my initial progress) I’m enjoying Otto’s Galactic Groove!! a lot… just in a way that feels kind of masochistic.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-2-review-long-puppy-and-ottos-galactic-groove-130025012.html?src=rss

Playdate Season 2 review: Long Puppy and Otto’s Galactic Groove!!

We’re officially halfway through Playdate Season Two, and so far there have been no flops. Last week brought us a balanced serving of doom, gloom and delight, but this week is all about keeping things light and silly. That’s not to say the latest two games are a walk in the park, though. The third drop of Season Two features Long Puppy and Otto’s Galactic Groove!!, and as playful as they are, you’re still in for a challenge. But when you need a break, there’s always more Blippo+.  

Long Puppy

A still from the Playdate game Long Puppy showing a cartoon dachshund standing on its hind legs and stretching to get a cookie off a nearby vertical platform
indiana-jonas

I’m convinced that Playdate developers are a different breed. This console has led me to some of the oddest games I’ve played in a while, and Long Puppy is yet another ridiculous but charming entry to the canon. It is essentially a game of fetch. You play as a dachshund on an outing with your owner, and all you have to do is retrieve the ball they’ve thrown. Simple enough, right? Normal, even? Of course not.

Each level is a complex obstacle course — platforms, underground chambers, rooms with doors that can only be opened from one side, etc. And you’re working against the clock. After a certain amount of time passes, you’ll no longer be chasing the ball alone. A ghost dog with razer-sharp chompers will show up to steal the ball from you and try to bite your head off. But none of that’s the weird stuff. The weird stuff is in how you move and how you’re scored.

The dachshund you play as isn’t any regular dachshund. Its head can rotate a full 360 degrees, and whichever way you point it (using the crank) determines which direction you’ll travel in. It doesn’t just walk, either, but rather stretches forward and contracts like some sort of extreme Slinky-worm. There’s food scattered throughout each level, and eating will make the dog’s body grow longer and longer so it can cross greater gaps. The result is what looks like an alien wearing a dachshund suit and trying really hard to behave inconspicuously but failing. As you explore and collect food, you may also find some interesting pee to sniff. Yep, pee, and there’s a pee journal that serves as a record of all the different types of urine you’ve encountered. Clown pee? Check! Loafing Cat pee? Check!

It’s all incredibly silly. At the end of each level, once you’ve successfully brought the ball back to your owner, you’ll have to make the dog take a massive poop using the crank, and the height of this dump (in feet) will tell you whether you finished with 100 percent completeness or not. Absurdity aside, the mechanics of this game are really interesting and make for a unique playing experience. It all seems at first like it’s going to be a chill puzzle platformer of sorts, and then the ghost dog shows up to unleash chaos on everything. It’s pretty fun. I am, as they say, a big fan of whatever the hell this is.

Otto’s Galactic Groove!!

A still from the Playdate game Otto's Galactic Groove shows a cat wearing a disco outfit and roller skates dancing while long bars representing musical notes pass in front of it
Team Otto

Otto’s Galactic Groove!! has been both a great and terrible thing for me. It’s great in that it is a really cool take on the rhythm game formula, with a cute story and some fun tunes to jam out to. It’s terrible in that it triggers my perfectionism in the exact way games like Guitar Hero used to, trapping me in a loop of replaying each song until I’ve hit every note to achieve a perfect final score. There’s a lot of screaming involved. I may not be a strict completionist in some games, but rhythm games just do something to me, and I cannot rest until I see that 100 percent at the end of it all.

In Otto’s Galactic Groove!!, a space version of those adorable “sea bunny” sea slugs named Otto has been sent on a mission to explore the galaxy and find inspiration for the alien music producer Tomie. Otto stops at several different planets to chat with eccentric characters and hear their songs, and you play along with them.

Now, there are three difficulty settings for this game, but if I’m being honest, none of them are particularly easy. Casual is the lowest and it’s said to be a “gentle introduction,” but it didn’t feel so gentle in my first two or three attempts to keep up with even the tutorial song. I cannot even fathom what playing on Extreme would be like. This rhythm game doesn’t just entail hitting a button at the exact right time as the note crosses a designated threshold — the threshold here is a moving, oval-shaped slider that you control using the crank. So you need to get the oval into the right place and hit the note at the precise time when it makes contact. Finding the sweet spot was tricky, too. I first assumed the notes would need to be in the dead center of the oval, but the target is actually somewhere right before that. A patch that’s since been released seems to fix this, though, making the timing more intuitive.

The songs made for this game are fun and span different genres, so you won’t feel like you’re just listening to the same thing over and over again (unless you are, in fact, playing the same songs over and over again, like me in my futile quest for perfection). Early on, you’ll encounter a fish with a case of the blues (his “girl-fish” broke up with him), and I quite liked his heartbreak anthems. Under the Jukebox tab in the menu, you can also find songs from other Playdate games like Resonant Tale and Bloom, which is a really nice touch. 

This is another Playdate game in which the central story is told through a comic that you scroll using the crank, and I remain a fan of that approach. While it might not look like it from an outsider’s perspective (my partner checked in on me multiple times RE: all the screaming to make sure everything was okay, especially after the game crashed and I lost all of my initial progress) I’m enjoying Otto’s Galactic Groove!! a lot… just in a way that feels kind of masochistic.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-2-review-long-puppy-and-ottos-galactic-groove-130025012.html?src=rss

Playdate Season 2 review: Long Puppy and Otto’s Galactic Groove!!

We’re officially halfway through Playdate Season Two, and so far there have been no flops. Last week brought us a balanced serving of doom, gloom and delight, but this week is all about keeping things light and silly. That’s not to say the latest two games are a walk in the park, though. The third drop of Season Two features Long Puppy and Otto’s Galactic Groove!!, and as playful as they are, you’re still in for a challenge. But when you need a break, there’s always more Blippo+.  

Long Puppy

A still from the Playdate game Long Puppy showing a cartoon dachshund standing on its hind legs and stretching to get a cookie off a nearby vertical platform
indiana-jonas

I’m convinced that Playdate developers are a different breed. This console has led me to some of the oddest games I’ve played in a while, and Long Puppy is yet another ridiculous but charming entry to the canon. It is essentially a game of fetch. You play as a dachshund on an outing with your owner, and all you have to do is retrieve the ball they’ve thrown. Simple enough, right? Normal, even? Of course not.

Each level is a complex obstacle course — platforms, underground chambers, rooms with doors that can only be opened from one side, etc. And you’re working against the clock. After a certain amount of time passes, you’ll no longer be chasing the ball alone. A ghost dog with razer-sharp chompers will show up to steal the ball from you and try to bite your head off. But none of that’s the weird stuff. The weird stuff is in how you move and how you’re scored.

The dachshund you play as isn’t any regular dachshund. Its head can rotate a full 360 degrees, and whichever way you point it (using the crank) determines which direction you’ll travel in. It doesn’t just walk, either, but rather stretches forward and contracts like some sort of extreme Slinky-worm. There’s food scattered throughout each level, and eating will make the dog’s body grow longer and longer so it can cross greater gaps. The result is what looks like an alien wearing a dachshund suit and trying really hard to behave inconspicuously but failing. As you explore and collect food, you may also find some interesting pee to sniff. Yep, pee, and there’s a pee journal that serves as a record of all the different types of urine you’ve encountered. Clown pee? Check! Loafing Cat pee? Check!

It’s all incredibly silly. At the end of each level, once you’ve successfully brought the ball back to your owner, you’ll have to make the dog take a massive poop using the crank, and the height of this dump (in feet) will tell you whether you finished with 100 percent completeness or not. Absurdity aside, the mechanics of this game are really interesting and make for a unique playing experience. It all seems at first like it’s going to be a chill puzzle platformer of sorts, and then the ghost dog shows up to unleash chaos on everything. It’s pretty fun. I am, as they say, a big fan of whatever the hell this is.

Otto’s Galactic Groove!!

A still from the Playdate game Otto's Galactic Groove shows a cat wearing a disco outfit and roller skates dancing while long bars representing musical notes pass in front of it
Team Otto

Otto’s Galactic Groove!! has been both a great and terrible thing for me. It’s great in that it is a really cool take on the rhythm game formula, with a cute story and some fun tunes to jam out to. It’s terrible in that it triggers my perfectionism in the exact way games like Guitar Hero used to, trapping me in a loop of replaying each song until I’ve hit every note to achieve a perfect final score. There’s a lot of screaming involved. I may not be a strict completionist in some games, but rhythm games just do something to me, and I cannot rest until I see that 100 percent at the end of it all.

In Otto’s Galactic Groove!!, a space version of those adorable “sea bunny” sea slugs named Otto has been sent on a mission to explore the galaxy and find inspiration for the alien music producer Tomie. Otto stops at several different planets to chat with eccentric characters and hear their songs, and you play along with them.

Now, there are three difficulty settings for this game, but if I’m being honest, none of them are particularly easy. Casual is the lowest and it’s said to be a “gentle introduction,” but it didn’t feel so gentle in my first two or three attempts to keep up with even the tutorial song. I cannot even fathom what playing on Extreme would be like. This rhythm game doesn’t just entail hitting a button at the exact right time as the note crosses a designated threshold — the threshold here is a moving, oval-shaped slider that you control using the crank. So you need to get the oval into the right place and hit the note at the precise time when it makes contact. Finding the sweet spot was tricky, too. I first assumed the notes would need to be in the dead center of the oval, but the target is actually somewhere right before that. A patch that’s since been released seems to fix this, though, making the timing more intuitive.

The songs made for this game are fun and span different genres, so you won’t feel like you’re just listening to the same thing over and over again (unless you are, in fact, playing the same songs over and over again, like me in my futile quest for perfection). Early on, you’ll encounter a fish with a case of the blues (his “girl-fish” broke up with him), and I quite liked his heartbreak anthems. Under the Jukebox tab in the menu, you can also find songs from other Playdate games like Resonant Tale and Bloom, which is a really nice touch. 

This is another Playdate game in which the central story is told through a comic that you scroll using the crank, and I remain a fan of that approach. While it might not look like it from an outsider’s perspective (my partner checked in on me multiple times RE: all the screaming to make sure everything was okay, especially after the game crashed and I lost all of my initial progress) I’m enjoying Otto’s Galactic Groove!! a lot… just in a way that feels kind of masochistic.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-2-review-long-puppy-and-ottos-galactic-groove-130025012.html?src=rss

Chinese AI Companies Dodge US Chip Curbs Flying Suitcases of Hard Drives Abroad

An anonymous reader quotes a report from the Wall Street Journal: Since 2022, the U.S. has tightened the noose around the sale of high-end AI chips and other technology to China overnational-security concerns. Yet Chinese companies have made advances using workarounds. In some cases, Chinese AI developers have been able to substitute domestic chips for the American ones. Another workaround is to smuggle AI hardware into China through third countries. But people in the industry say that has become more difficult in recent months, in part because of U.S. pressure. That is pushing Chinese companies to try a further option: bringing their data outside China so they can use American AI chips in places such as Southeast Asia and the Middle East (source paywalled; alternative source). The maneuvers are testing the limits of U.S. restrictions. “This was something we were consistently concerned about,” said Thea Kendler, who was in charge of export controls at the Commerce Department in the Biden administration, referring to Chinese companies remotely accessing advanced American AI chips. Layers of intermediaries typically separate the Chinese users of American AI chips from the U.S. companies — led by Nvidia — that make them. That leaves it opaque whether anyone is violating U.S. rules or guidance. […]

At the Chinese AI developer, the Malaysia game plans take months of preparation, say people involved in them. Engineers decided it would be fastest to fly physical hard drives with data into the country, since transferring huge volumes of data over the internet could take months. Before traveling, the company’s engineers in China spent more than eight weeks optimizing the data sets and adjusting the AI training program, knowing it would be hard to make major tweaks once the data was out of the country. The Chinese engineers had turned to the same Malaysian data center last July, working through a Singaporean subsidiary. As Nvidia and its vendors began to conduct stricter audits on the end users of AI chips, the Chinese company was asked by the Malaysian data center late last year to work through a Malaysian entity, which the companies thought might trigger less scrutiny.

The Chinese company registered an entity in Kuala Lumpur, Malaysia’s capital, listing three Malaysian citizens as directors and an offshore holding company as its parent, according to a corporate registry document. To avoid raising suspicions at Malaysian customs, the Chinese engineers packed their hard drives into four different suitcases. Last year, they traveled with the hard drives bundled into one piece of luggage. They returned to China recently with the results — several hundred gigabytes of data, including model parameters that guide the AI system’s output. The procedure, while cumbersome, avoided having to bring hardware such as chips or servers into China. That is getting more difficult because authorities in Southeast Asia are cracking down on transshipments through the region into China.


Read more of this story at Slashdot.

Chinese AI Companies Dodge US Chip Curbs Flying Suitcases of Hard Drives Abroad

An anonymous reader quotes a report from the Wall Street Journal: Since 2022, the U.S. has tightened the noose around the sale of high-end AI chips and other technology to China overnational-security concerns. Yet Chinese companies have made advances using workarounds. In some cases, Chinese AI developers have been able to substitute domestic chips for the American ones. Another workaround is to smuggle AI hardware into China through third countries. But people in the industry say that has become more difficult in recent months, in part because of U.S. pressure. That is pushing Chinese companies to try a further option: bringing their data outside China so they can use American AI chips in places such as Southeast Asia and the Middle East (source paywalled; alternative source). The maneuvers are testing the limits of U.S. restrictions. “This was something we were consistently concerned about,” said Thea Kendler, who was in charge of export controls at the Commerce Department in the Biden administration, referring to Chinese companies remotely accessing advanced American AI chips. Layers of intermediaries typically separate the Chinese users of American AI chips from the U.S. companies — led by Nvidia — that make them. That leaves it opaque whether anyone is violating U.S. rules or guidance. […]

At the Chinese AI developer, the Malaysia game plans take months of preparation, say people involved in them. Engineers decided it would be fastest to fly physical hard drives with data into the country, since transferring huge volumes of data over the internet could take months. Before traveling, the company’s engineers in China spent more than eight weeks optimizing the data sets and adjusting the AI training program, knowing it would be hard to make major tweaks once the data was out of the country. The Chinese engineers had turned to the same Malaysian data center last July, working through a Singaporean subsidiary. As Nvidia and its vendors began to conduct stricter audits on the end users of AI chips, the Chinese company was asked by the Malaysian data center late last year to work through a Malaysian entity, which the companies thought might trigger less scrutiny.

The Chinese company registered an entity in Kuala Lumpur, Malaysia’s capital, listing three Malaysian citizens as directors and an offshore holding company as its parent, according to a corporate registry document. To avoid raising suspicions at Malaysian customs, the Chinese engineers packed their hard drives into four different suitcases. Last year, they traveled with the hard drives bundled into one piece of luggage. They returned to China recently with the results — several hundred gigabytes of data, including model parameters that guide the AI system’s output. The procedure, while cumbersome, avoided having to bring hardware such as chips or servers into China. That is getting more difficult because authorities in Southeast Asia are cracking down on transshipments through the region into China.


Read more of this story at Slashdot.

Biofuels policy has been a failure for the climate, new report claims

This article originally appeared on Inside Climate News, a nonprofit, non-partisan news organization that covers climate, energy, and the environment. Sign up for their newsletter here.

The American Midwest is home to some of the richest, most productive farmland in the world, enabling its transformation into a vast corn- and soy-producing machine—a conversion spurred largely by decades-long policies that support the production of biofuels.

But a new report takes a big swing at the ethanol orthodoxy of American agriculture, criticizing the industry for causing economic and social imbalances across rural communities and saying that the expansion of biofuels will increase greenhouse gas emissions, despite their purported climate benefits.

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The “online monkey torture video” arrests just keep coming

Today’s monkey torture videos are the products of a digitally connected world. People who enjoy watching baby animals probed, snipped, and mutilated in horrible ways often have difficulty finding local collaborators, but online communities like “million tears”—now thankfully shuttered—can help them forge connections.

Once they do meet other like-minded souls, communication takes place through chat apps like Telegram and Signal, often using encryption.

Money is pooled through various phone apps, then sent to videographers in countries where wages are low and monkeys are plentiful. (The cases I have seen usually involve Indonesia; read my feature from last year to learn more about how these groups work.)

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Clones, sandworms, scrapbooking and other new indie games worth checking out

It’s been a big week or so in the video game realm between the arrival of the Nintendo Switch 2 (our review is now live) and Summer Game Fest. During the Xbox Games Showcase on Sunday, Microsoft announced handheld gaming PCs that will have deep Xbox integration as well as support for storefronts such as Battle.net. Steam, GOG and Ubisoft Connect. If Microsoft and its partner ASUS stick the landing, the Xbox Ally systems could be a strong option for powering through your backlog of games, big and small. As it happens, you might be about to add more to your wishlist thanks to our latest indie games roundup.

The latest Steam Next Fest also started this week. Part of the fun of the event, which runs until June 16, is diving into demos for games you’d never heard of until now, so go forth and play some! You never know if you might be one of the first people to play the next Balatro, for instance. A quick word of advice: if you’d prefer to avoid titles with generative AI, remember that Valve requires developers that use such material in their games or marketing to disclose that on their Steam store page.

New releases

The Alters is the latest project from Frostpunk and This War is Mine studio 11 Bit Studios, which self-published this game. As the sole survivor of a space expedition, Jan Dolski has to keep a large mobile base moving across the surface of a planet to avoid the deadly radiation of the sun. To help him solve problems along the way, Jan must create and rely on clones of himself. These alternate versions (or “alters”) are based on divergences from pivotal life choices Jan made in his past. They each have their own specialist roles, skill sets and personalities, with needs that have to be fulfilled.

The Alters has an interesting premise. Once you factor in elements like traditional survival gameplay and base building, there should be plenty of variety here. Reviews have been positive for this one. I’m interested in trying it out, though it seems like the kind of thing that may prompt one to reflect on their own life choices. The Alters is out now on Steam, PS5 and Xbox Series X/S. It’s on Game Pass Ultimate and PC Game Pass.

Dune: Awakening is another major indie game that arrived on Steam this week (well, June 5 for those who bought pricier editions) following a delay. It will hit consoles at a later date. The open-world survival MMO from developer Funcom takes inspiration from Frank Herbert’s novels and Denis Villeneuve’s films. It still takes place on Arrakis but is set in an alternate timeline.

You’ll want to be extra careful when it comes to sandworms. You’ll keep most of your gear if you die by the hands of other players or other computer-controlled enemies, though you’ll drop some resources that you can pick up again if you perish in PvP combat. If a sandworm devours you, though, you’ll lose absolutely everything you’re carrying.

Oh dear, where to start with MindsEye? It is fair to say this is a video game that became available to buy this week on Steam, PS5 and Xbox Series X/S. It is also fair to say that the debut of this action-adventure title from former GTA producer Leslie Benzies’ studio Build A Rocket Boy has been less than smooth. 

It was already pretty ominous that two executives left Build a Rocket Boy just days before the arrival of MindsEye. After the game’s release, Sony reportedly issued refunds to some players as clips showing glitches, bugs, performance issues and clunky gameplay spread. There isn’t even an in-game world map.

One creator who played the game kept laughing throughout their sponsored stream (the developer is also said to have pulled the plug on another sponsored stream just as it was about to start). That’s pretty ironic, considering Build a Rocket Boy co-CEO Mark Gerhard said there was “a concerted effort” against MindsEye and claimed “that there are bot farms posting negative comments and dislikes.” 

The studio claimed this week it was “working around the clock” to improve MindsEye. Perhaps Build A Rocket Boy will surprise everyone and turn things around in a similar fashion to Cyberpunk 2077 and No Man’s Sky. That seems like a tall order, to say the least.

Indie games aren’t all survival and action, of course. They can also be about things like arranging photos in chronological order to discover a family story. 

Such is the case with Instants from developer Endflame, which debuted on Steam during last Saturday’s Wholesome Direct showcase. It’s a charming-looking puzzle game in which you can decorate your photo album and, if you need it, get some help from a furry friend.

Upcoming

I’ve been itching to get my hands on Baby Steps for ages, so after we got a September 8 release date for the game on Steam and PS5, I was very happy that a Steam demo arrived last weekend. This is a walking simulator in the truest sense of the term from Bennett Foddy (QWOP, Getting Over It), Gabe Cuzzillo, Maxi Boch (both of whom worked with Foddy on the enjoyable Ape Out) and publisher Devolver Digital. You use controller triggers or mouse buttons to lift main character Nate’s feet one at a time and place them on the ground after using directional buttons or a thumbstick to position them.

Nate, “an unemployed failson” who seems very unfamiliar with the skill of walking, will fall over and over and over again as you hike up mountains. Sometimes he’ll fall down a muddy ravine, sending him tumbling down the side of a peak.

You might want to quit or uninstall the demo after an unfortunate tumble. I understand. I did too. But the early evidence suggests Baby Steps is shaping up to be a uniquely hilarious, frustrating and hopefully rewarding experience. And so we march on.

One of the more compelling reveals for me at the Xbox Games Showcase was a sequel to Planet of Lana, which I enjoyed very much. The follow-up to that story-driven puzzle platformer is Planet of Lana II: Children of the Leaf

Developer Wishfully and Thunderful Publishing are bringing this installment, which looks just as beautiful as the first game, to Steam, Xbox and PlayStation in 2026. It’ll be available on Game Pass on day one. Looking forward to it.

I’ve had Gecko Gods from developer Inresin and publisher Super Rare Originals on my radar for a few years now. As a little gecko trying to save their friend, you’ll be able to climb on anything while exploring an island.

After some delays, this puzzle platformer is set to arrive on Steam, Switch and PlayStation this fall. A demo dropped as part of Steam Next Fest too.

During the various showcases over the last week or so, we saw not one, but two farming/life sims that are squarely in the horror genre. I am excited for them both. First up is Fractured Blooms from Serenity Forge (Doki Doki Literature Club Plus).

Your character, Angie, is stuck in a time loop and you’ll have to manage her food and stamina. You’ll tend to her garden and prepare meals before completing evening chores in your home, though you may not be the only entity that resides there.

As if I weren’t looking forward to this one enough already, Serenity Forge says the seminal TV show Lost was one of its inspirations for Fractured Blooms. There’s no release window as yet, but you can wishlist it on Steam if you’re interested.

The other horror-inflected farming sim that caught my eye this week is Grave Seasons, from Perfect Garbage and publisher Blumhouse Games. Sure, you’ll harvest crops, go fishing and get to know your neighbors. You might also break and enter into their homes. 

While the mountain town of Ashenridge might seem idyllic on the surface, beware: there’s a supernatural serial killer on the prowl. Grave Seasons is coming to PC and consoles in 2026.

One Steam Next Fest demo I’ll certainly be checking out this weekend is for a game called Dispatch, which was announced at The Game Awards in December. This comedic narrative game is about a hero (Aaron Paul) who has run into difficult times after losing his mech suit. He starts working as a superhero dispatcher. You’ll “manage a dysfunctional team of misfit heroes and strategize who to send to emergencies around the city, all while balancing office politics, personal relationships and your own quest to become a hero.”

Dispatch has a stellar cast that also includes Laura Bailey, Matthew Mercer and Academy Award nominee Jeffrey Wright. Given that Dispatch is being made by former Telltale developers at AdHoc Studio, it’s maybe not too much of a surprise that dialogue choices are a key part of the gameplay, which has some strategic elements as well. Dispatch is coming to PC and consoles later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/clones-sandworms-scrapbooking-and-other-new-indie-games-worth-checking-out-110031834.html?src=rss

Strange Radio Pulses Detected Coming From Ice In Antarctica

alternative_right shares a report from Phys.Org: A cosmic particle detector in Antarctica has emitted a series of bizarre signals that defy the current understanding of particle physics, according to an international research group that includes scientists from Penn State. The unusual radio pulses were detected by the Antarctic Impulsive Transient Antenna (ANITA) experiment, a range of instruments flown on balloons high above Antarctica that are designed to detect radio waves from cosmic rays hitting the atmosphere.

The goal of the experiment is to gain insight into distant cosmic events by analyzing signals that reach the Earth. Rather than reflecting off the ice, the signals — a form of radio waves — appeared to be coming from below the horizon, an orientation that cannot be explained by the current understanding of particle physics and may hint at new types of particles or interactions previously unknown to science, the team said. The researchers published their results in the journal Physical Review Letters.

“The radio waves that we detected were at really steep angles, like 30 degrees below the surface of the ice,” said Stephanie Wissel, associate professor of physics, astronomy and astrophysics who worked on the ANITA team searching for signals from elusive particles called neutrinos. She explained that by their calculations, the anomalous signal had to pass through and interact with thousands of kilometers of rock before reaching the detector, which should have left the radio signal undetectable because it would have been absorbed into the rock. “It’s an interesting problem because we still don’t actually have an explanation for what those anomalies are, but what we do know is that they’re most likely not representing neutrinos,” Wissel said.


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NASA Delays Commercial Crew Launch To Assess ISS Air Leak

NASA and Axiom Space have indefinitely delayed the Axiom-4 launch to the International Space Station due to concerns about a persistent air leak in the Russian PrK vestibule of the aging Zvezda module. “The PrK serves as a passageway between the station’s Zvezda module and spacecraft docked at its aft port,” notes CBS News. From the report: In a blog post, NASA said cosmonauts aboard the station “recently performed inspections of the pressurized module’s interior surfaces, sealed some additional areas of interest, and measured the current leak rate. Following this effort, the segment now is holding pressure.” The post went on to say the Axiom-4 delay will provide “additional time for NASA and (the Russian space agency) Roscosmos to evaluate the situation and determine whether any additional troubleshooting is necessary.”

Launched in July 2000 atop a Russian Proton rocket, Zvezda was the third module to join the growing space station, providing a command center for Russian cosmonauts, crew quarters, the aft docking port and two additional ports now occupied by airlock and research modules. The leakage was first noticed in 2019, and has been openly discussed ever since by NASA during periodic reviews and space station news briefings. The leak rate has varied, but has stayed in the neighborhood of around 1-to-2 pounds per day. “The station is not young,” astronaut Mike Barratt said last November during a post flight news conference. “It’s been up there for quite a while, and you expect some wear and tear, and we’re seeing that in the form of some cracks that have formed.” The Russians have made a variety of attempts to patch a suspect crack and other possible sources of leakage, but air has continued to escape into space.

In November, Bob Cabana, a former astronaut and NASA manager who chaired the agency’s ISS Advisory Committee, said U.S. and Russian engineers “don’t have a common understanding of what the likely root cause is, or the severity of the consequences of these leaks.” “The Russian position is that the most probable cause of the PrK cracks is high cyclic fatigue caused by micro vibrations,” Cabana said. “NASA believes the PrK cracks are likely multi-causal including pressure and mechanical stress, residual stress, material properties and environmental exposures. “The Russians believe that continued operations are safe, but they can’t prove to our satisfaction that they are, and the US believes that it’s not safe, but we can’t prove that to the Russian satisfaction that that’s the case.”

As an interim step, the hatch leading to the PrK and the station’s aft docking compartment is closed during daily operations and only opened when the Russians need to unload a visiting Progress cargo ship. And as an added precaution on NASA’s part, whenever the hatch to the PrK and docking compartment is open, a hatch between the Russian and U.S. segments of the station is closed. “We’ve taken a very conservative approach to close a hatch between the US side and the Russian side during those time periods,” Barratt said. “It’s not a comfortable thing, but it is the best agreement between all the smart people on both sides. And it’s something that we crew live with and enact.” Cabana said last year that the Russians do not believe “catastrophic disintegration of the PrK is realistic (but) NASA has expressed concerns about the structural integrity of the PrK and the possibility of a catastrophic failure.”


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IBM Says It’s Cracked Quantum Error Correction

Edd Gent reporting for IEEE Spectrum: IBM has unveiled a new quantum computing architecture it says will slash the number of qubits required for error correction. The advance will underpin its goal of building a large-scale, fault-tolerant quantum computer, called Starling, that will be available to customers by 2029. Because of the inherent unreliability of the qubits (the quantum equivalent of bits) that quantum computers are built from, error correction will be crucial for building reliable, large-scale devices. Error-correction approaches spread each unit of information across many physical qubits to create “logical qubits.” This provides redundancy against errors in individual physical qubits.

One of the most popular approaches is known as a surface code, which requires roughly 1,000 physical qubits to make up one logical qubit. This was the approach IBM focused on initially, but the company eventually realized that creating the hardware to support it was an “engineering pipe dream,” Jay Gambetta, the vice president of IBM Quantum, said in a press briefing. Around 2019, the company began to investigate alternatives. In a paper published in Nature last year, IBM researchers outlined a new error-correction scheme called quantum low-density parity check (qLDPC) codes that would require roughly one-tenth of the number of qubits that surface codes need. Now, the company has unveiled a new quantum-computing architecture that can realize this new approach. “We’ve cracked the code to quantum error correction and it’s our plan to build the first large-scale, fault-tolerant quantum computer,” said Gambetta, who is also an IBM Fellow. “We feel confident it is now a question of engineering to build these machines, rather than science.”


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Enterprise AI Adoption Stalls As Inferencing Costs Confound Cloud Customers

According to market analyst firm Canalys, enterprise adoption of AI is slowing due to unpredictable and often high costs associated with model inferencing in the cloud. Despite strong growth in cloud infrastructure spending, businesses are increasingly scrutinizing cost-efficiency, with some opting for alternatives to public cloud providers as they grapple with volatile usage-based pricing models. The Register reports: [Canalys] published stats that show businesses spent $90.9 billion globally on infrastructure and platform-as-a-service with the likes of Microsoft, AWS and Google in calendar Q1, up 21 percent year-on-year, as the march of cloud adoption continues. Canalys says that growth came from enterprise users migrating more workloads to the cloud and exploring the use of generative AI, which relies heavily on cloud infrastructure.

Yet even as organizations move beyond development and trials to deployment of AI models, a lack of clarity over the ongoing recurring costs of inferencing services is becoming a concern. “Unlike training, which is a one-time investment, inference represents a recurring operational cost, making it a critical constraint on the path to AI commercialization,” said Canalys senior director Rachel Brindley. “As AI transitions from research to large-scale deployment, enterprises are increasingly focused on the cost-efficiency of inference, comparing models, cloud platforms, and hardware architectures such as GPUs versus custom accelerators,” she added.

Canalys researcher Yi Zhang said many AI services follow usage-based pricing models that charge on a per token or API call basis. This makes cost forecasting hard as the use of the services scale up. “When inference costs are volatile or excessively high, enterprises are forced to restrict usage, reduce model complexity, or limit deployment to high-value scenarios,” Zhang said. “As a result, the broader potential of AI remains underutilized.” […] According to Canalys, cloud providers are aiming to improve inferencing efficiency via a modernized infrastructure built for AI, and reduce the cost of AI services. The report notes that AWS, Azure, and Google Cloud “continue to dominate the IaaS and PaaS market, accounting for 65 percent of customer spending worldwide.”

“However, Microsoft and Google are slowly gaining ground on AWS, as its growth rate has slowed to ‘only’ 17 percent, down from 19 percent in the final quarter of 2024, while the two rivals have maintained growth rates of more than 30 percent.”


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There Aren’t Enough Cables To Meet Growing Electricity Demand

High-voltage electricity cables have become a major constraint throttling the clean energy transition, with manufacturing facilities booked out for years as demand far exceeds supply capacity. The energy transition, trade barriers, and overdue grid upgrades have turbocharged demand for these highly sophisticated cables that connect wind farms, solar installations, and cross-border power networks.

The International Energy Agency estimates that 80 million kilometers of grid infrastructure must be built between now and 2040 to meet clean energy targets — equivalent to rebuilding the entire existing global grid that took a century to construct, but compressed into just 15 years. Each high-voltage cable requires custom engineering and months-long production in specialized 200-meter towers, with manufacturers reporting that 80-90% of major projects now use high-voltage direct current technology versus traditional alternating current systems.


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UK Universities Sign $13.3 Million Deal To Avoid Oracle Java Back Fees

An anonymous reader quotes a report from The Register: UK universities and colleges have signed a framework worth up to 9.86 million pounds ($13.33 million) with Oracle to use its controversial Java SE Universal Subscription model, in exchange for a “waiver of historic fees due for any institutions who have used Oracle Java since 2023.” Jisc, a membership organization that runs procurement for higher and further education establishments in the UK, said it had signed an agreement to purchase the new subscription licenses after consultation with members. In a procurement notice, it said institutions that use Oracle Java SE are required to purchase subscriptions. “The agreement includes the waiver of historic fees due for any institutions who have used Oracle Java since 2023,” the notice said.

The Java SE Universal Subscription was introduced in January 2023 to an outcry from licensing experts and analysts. It moved licensing of Java from a per-user basis to a per-employee basis. At the time, Oracle said it was “a simple, low-cost monthly subscription that includes Java SE Licensing and Support for use on Desktops, Servers or Cloud deployments.” However, licensing advisors said early calculations to help some clients showed that the revamp might increase costs by up to ten times. Later, analysis from Gartner found the per-employee subscription model to be two to five times more expensive than the legacy model.

“For large organizations, we expect the increase to be two to five times, depending on the number of employees an organization has,” Nitish Tyagi, principal Gartner analyst, said in July 2024. “Please remember, Oracle defines employees as part-time, full-time, temporary, agents, contractors, as in whosoever supports internal business operations has to be licensed as per the new Java Universal SE Subscription model.” Since the introduction of the new Oracle Java licensing model, user organizations have been strongly advised to move off Oracle Java and find open source alternatives for their software development and runtime environments. A survey of Oracle users found that only one in ten was likely to continue to stay with Oracle Java, in part as a result of the licensing changes.


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Anker Recalls More Than 1.1 Million Power Banks

Anker is recalling 1.15 million “PowerCore 10000” portable chargers due to fire and explosion risks linked to overheating lithium-ion batteries, with 19 incidents reported. “That includes two minor burn injuries and 11 reports of property damage amounting to over $60,700,” reports CBS News. Consumers are urged to stop using the affected devices, check their serial numbers, and request a free replacement through Anker’s website. From the report: According to a notice from the U.S. Consumer Product Safety Commission (CPSC), the lithium-ion battery inside certain “PowerCore 10000” made by Anker, a China-based electronics maker, can overheat. That can lead to the “melting of plastic components, smoke and fire hazards,” Anker said in an announcement. The company added that it was conducting the recall “out of an abundance of caution to ensure the safety of our customers.”

The recalled “PowerCore 10000” power banks have a model number of A1263. They were sold online at Anker’s website — as well as Amazon, eBay and Newegg — between June 2016 and December 2022 for about $27 across the U.S., according to the recall notice. Consumers can check their serial number at Anker’s site to determine whether their power bank is included in the recall.


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