Star Trek: Strange New Worlds’ third season falls short of its second

This is a spoiler-free preview of the first five episodes of season three.

Star Trek: Strange New Worlds ended its second season with arguably the single strongest run of any streaming-era Trek. The show was made with such confidence in all departments that if there were flaws, you weren’t interested in looking for them. Since then, it’s gone from being the best modern Trek, to being the only modern Trek. Unfortunately, at the moment it needs to be the standard bearer for the show, it’s become noticeably weaker and less consistent. 

As usual, I’ve seen the first five episodes, but can’t reveal specifics about what I’ve seen. I can say plenty of the things that made Strange New Worlds the best modern-day live-action Trek remain in place. It’s a show that’s happy for you to spend time with its characters as they hang out, and almost all of them are deeply charming. This is, after all, a show that uses as motif the image of the crew in Pike’s quarters as the captain cooks for his crew.

Its format, with standalone adventures blended with serialized character drama, means it can offer something new every week. Think back to the first season, when “Memento Mori,” a tense action thriller with the Gorn, was immediately followed by “Spock Amock,” a goofy, starbase-set body-swap romantic comedy of manners centered around Spock. Strange New Worlds is the first Trek in a long while to realize audiences don’t just want a ceaseless slog of stern-faced, angry grimdark. And if they want that, they can go watch Picard and Section 31.

L to R Christina Chong as Laían and Ethan Peck as Spock in season 3 , Episode 4 of Strange New Worlds streaming on Paramount+. Photo Credit: Marni GrossmanParamount+
Marni Grossman/Paramount+

But, as much as those things are SNW’s greatest strength, it’s a delicate balance to ensure the series doesn’t lurch too far either way. And, it pains me to say this, the show spends the first five episodes of its third season going too far in both directions (although, mercifully, not at the same time). No specifics, but one episode I’m sure was on the same writers room whiteboard wishlist as last season’s musical episode. What was clearly intended as a chance for everyone to get out of their usual roles and have fun falls flat. Because the episode can never get past the sense it’s too delighted in its own silliness to properly function.

L to R Cillian O'Sullivan as Dr. Roger Korby, Jess Bush as Chapel and Celia Rose Gooding as Uhura in season 3 , Episode 5 of Strange New Worlds streaming on Paramount+. Photo Credit: Marni GrossmanParamount+
Marni Grossman/Paramount+

At the other end of the scale, we get sprints toward the eye-gouging grimdark that blighted those other series. Sure, the series has gone to dark places before, but previously with more of a sense of deftness, rather than just going for the viscerally-upsetting gore. A cynic might suggest that, as Paramount’s other Trek projects ended, franchise-overseer Alex Kurtzman — who has pushed the franchise into “grittier” territory whenever he can — had more time to spend in the SNW writers’ room.

Much as I’ve enjoyed the series’ soapier elements, the continuing plotlines take up an ever bigger part of each episode’s runtime so far. Consequently, the story of the week gets less service, making them feel weaker and less coherent. One episode pivots two thirds of the way in to act as a low-key sequel to an episode from season two. But since we’ve only got ten minutes left, it feels thrown in as an afterthought, or to resolve a thread the creative team felt they were obliged to deal with (they didn’t).

In fact, this and the recently-finished run of Doctor Who suffered from the same problem that blights so many streaming-era shows, which is the limited episode order. Rather than producing TV on the scale broadcast networks were able to — yearly runs of 22-, 24- or 26 episodes, a lot of (expensive) genre shows get less than half that. The result is that each episode has to be More Important Than The Last One in a way that’s exhausting for a viewer.

But Strange New Worlds can’t solve all the economic issues with the streaming model on its own. My hope is that, much like in its first season, the weaker episodes are all in its front half to soften us up for the moments of quality that followed toward its conclusion.

ASIDE: Shortly before publication, Paramount announced Strange New Worlds would end in its fifth season, which would be cut from ten episodes to six. It’s not surprising — given the equally-brilliant Lower Decks was also axed after passing the same milestone — but it is disappointing. My only hope is that the series doesn’t spend that final run awkwardly killing off the series’ young ensemble one by one in order to replace them with the entire original series’ roster as to make it “line up.” Please, let them be their own things. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/star-trek-strange-new-worlds-third-season-falls-short-of-its-second-020030139.html?src=rss

Python Creator Guido van Rossum Asks: Is ‘Worse is Better’ Still True for Programming Languages?

In 1989 a computer scientist argued that more functionality in software actually lowers usability and practicality — leading to the counterintuitive proposition that “worse is better”. But is that still true?

Python’s original creator Guido van Rossum addressed the question last month in a lightning talk at the annual Python Language Summit 2025.

Guido started by recounting earlier periods of Python development from 35 years ago, where he used UNIX “almost exclusively” and thus “Python was greatly influenced by UNIX’s ‘worse is better’ philosophy”… “The fact that [Python] wasn’t perfect encouraged many people to start contributing. All of the code was straightforward, there were no thoughts of optimization… These early contributors also now had a stake in the language; [Python] was also their baby”…

Guido contrasted early development to how Python is developed now: “features that take years to produce from teams of software developers paid by big tech companies. The static type system requires an academic-level understanding of esoteric type system features.” And this isn’t just Python the language, “third-party projects like numpy are maintained by folks who are paid full-time to do so…. Now we have a huge community, but very few people, relatively speaking, are contributing meaningfully.”
Guido asked whether the expectation for Python contributors going forward would be that “you had to write a perfect PEP or create a perfect prototype that can be turned into production-ready code?” Guido pined for the “old days” where feature development could skip performance or feature-completion to get something into the hands of the community to “start kicking the tires”. “Do we have to abandon ‘worse is better’ as a philosophy and try to make everything as perfect as possible?” Guido thought doing so “would be a shame”, but that he “wasn’t sure how to change it”, acknowledging that core developers wouldn’t want to create features and then break users with future releases.
Guido referenced David Hewitt’s PyO3 talk about Rust and Python, and that development “was using worse is better,” where there is a core feature set that works, and plenty of work to be done and open questions. “That sounds a lot more fun than working on core CPython”, Guido paused, “…not that I’d ever personally learn Rust. Maybe I should give it a try after,” which garnered laughter from core developers.

“Maybe we should do more of that: allowing contributors in the community to have a stake and care”.


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‘Ghost’ Students are Enrolling in US Colleges Just to Steal Financial Aid

Here’s a lesson for today’s colleges from the Associated Press. Online classes + AI = financial aid fraud.

“In some cases, professors discover almost no one in their class is real…”
Fake college enrollments have been surging as crime rings deploy “ghost students” — chatbots that join online classrooms and stay just long enough to collect a financial aid check… Students get locked out of the classes they need to graduate as bots push courses over their enrollment limits.
And victims of identity theft who discover loans fraudulently taken out in their names must go through months of calling colleges, the Federal Student Aid office and loan servicers to try to get the debt erased. [Last week], the U.S. Education Department introduced a temporary rule requiring students to show colleges a government-issued ID to prove their identity… “The rate of fraud through stolen identities has reached a level that imperils the federal student aid program,” the department said in its guidance to colleges.

An Associated Press analysis of fraud reports obtained through a public records request shows California colleges in 2024 reported 1.2 million fraudulent applications, which resulted in 223,000 suspected fake enrollments. Other states are affected by the same problem, but with 116 community colleges, California is a particularly large target. Criminals stole at least $11.1 million in federal, state and local financial aid from California community colleges last year that could not be recovered, according to the reports… Scammers frequently use AI chatbots to carry out the fraud, targeting courses that are online and allow students to watch lectures and complete coursework on their own time…
Criminal cases around the country offer a glimpse of the schemes’ pervasiveness. In the past year, investigators indicted a man accused of leading a Texas fraud ring that used stolen identities to pursue $1.5 million in student aid. Another person in Texas pleaded guilty to using the names of prison inmates to apply for over $650,000 in student aid at colleges across the South and Southwest. And a person in New York recently pleaded guilty to a $450,000 student aid scam that lasted a decade.

Fortune found one community college that “wound up dropping more than 10,000 enrollments representing thousands of students who were not really students,” according to the school’s president.

The scope of the ghost-student plague is staggering. Jordan Burris, vice president at identity-verification firm Socure and former chief of staff in the White House’s Office of the Federal Chief Information Officer, told Fortune more than half the students registering for classes at some schools have been found to be illegitimate. Among Socure’s client base, between 20% to 60% of student applicants are ghosts… At one college, more than 400 different financial-aid applications could be tracked back to a handful of recycled phone numbers. “It was a digital poltergeist effectively haunting the school’s enrollment system,” said Burris.

The scheme has also proved incredibly lucrative. According to a Department of Education advisory, about $90 million in aid was doled out to ineligible students, the DOE analysis revealed, and some $30 million was traced to dead people whose identities were used to enroll in classes. The issue has become so dire that the DOE announced this month it had found nearly 150,000 suspect identities in federal student-aid forms and is now requiring higher-ed institutions to validate the identities of first-time applicants for Free Application for Federal Student Aid (FAFSA) forms…

Maurice Simpkins, president and cofounder of AMSimpkins, says he has identified international fraud rings operating out of Japan, Vietnam, Bangladesh, Pakistan, and Nairobi that have repeatedly targeted U.S. colleges… In the past 18 months, schools blocked thousands of bot applicants because they originated from the same mailing address; had hundreds of similar emails with a single-digit difference, or had phone numbers and email addresses that were created moments before applying for registration.

Fortune shares this story from the higher education VP at IT consulting firm Voyatek. “One of the professors was so excited their class was full, never before being 100% occupied, and thought they might need to open a second section. When we worked with them as the first week of class was ongoing, we found out they were not real people.”


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Do Biofuels Increase Greenhouse Gas Emissions?

Will an expansion of biofuels increase greenhouse gas emissions, despite their purported climate benefits? That’s the claim of a new report from the World Resources Institute, which has been critical of US biofuel policy in the past.

Ars Technica has republished an article from the nonprofit, non-partisan news organization Inside Climate News, which investigates the claim. Drawing from 100 academic studies on biofuel impacts, the Institute’s new report “concludes that [U.S.] ethanol policy has been largely a failure and ought to be reconsidered, especially as the world needs more land to produce food to meet growing demand.”
“Multiple studies show that U.S. biofuel policies have reshaped crop production, displacing food crops and driving up emissions from land conversion, tillage, and fertilizer use,” said the report’s lead author, Haley Leslie-Bole. “Corn-based ethanol, in particular, has contributed to nutrient runoff, degraded water quality and harmed wildlife habitat. As climate pressures grow, increasing irrigation and refining for first-gen biofuels could deepen water scarcity in already drought-prone parts of the Midwest….”

It may, in fact, produce more greenhouse gases than the fossil fuels it was intended to replace. Recent research says that biofuel refiners also emit significant amounts of carcinogenic and dangerous substances, including hexane and formaldehyde, in greater amounts than petroleum refineries. The new report points to research saying that increased production of biofuels from corn and soy could actually raise greenhouse gas emissions, largely from carbon emissions linked to clearing land in other countries to compensate for the use of land in the Midwest.
On top of that, corn is an especially fertilizer-hungry crop requiring large amounts of nitrogen-based fertilizer, which releases huge amounts of nitrous oxide when it interacts with the soil. American farming is, by far, the largest source of domestic nitrous oxide emissions already — about 50 percent. If biofuel policies lead to expanded production, emissions of this enormously powerful greenhouse gas will likely increase, too.


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Increased Traffic from Web-Scraping AI Bots is Hard to Monetize

“People are replacing Google search with artificial intelligence tools like ChatGPT,” reports the Washington Post.

But that’s just the first change, according to a New York-based start-up devoted to watching for content-scraping AI companies with a free analytics product and “ensuring that these intelligent agents pay for the content they consume.” Their data from 266 web sites (half run by national or local news organizations) found that “traffic from retrieval bots grew 49% in the first quarter of 2025 from the fourth quarter of 2024,” the Post reports.
A spokesperson for OpenAI said that referral traffic to publishers from ChatGPT searches may be lower in quantity but that it reflects a stronger user intent compared with casual web browsing.
To capitalize on this shift, websites will need to reorient themselves to AI visitors rather than human ones [said TollBit CEO/co-founder Toshit Panigrahi]. But he also acknowledged that squeezing payment for content when AI companies argue that scraping online data is fair use will be an uphill climb, especially as leading players make their newest AI visitors even harder to identify….
In the past eight months, as chatbots have evolved to incorporate features like web search and “reasoning” to answer more complex queries, traffic for retrieval bots has skyrocketed. It grew 2.5 times as fast as traffic for bots that scrape data for training between the fourth quarter of 2024 and the first quarter of 2025, according to TollBit’s report. Panigrahi said TollBit’s data may underestimate the magnitude of this change because it doesn’t reflect bots that AI companies send out on behalf of AI “agents” that can complete tasks on a user’s behalf, like ordering takeout from DoorDash. The start-up’s findings also add a dimension to mounting evidence that the modern internet — optimized for Google search results and social media algorithms — will have to be restructured as the popularity of AI answers grows. “To think of it as, ‘Well, I’m optimizing my search for humans’ is missing out on a big opportunity,” he said.

Installing TollBit’s analytics platform is free for news publishers, and the company has more than 2,000 clients, many of which are struggling with these seismic changes, according to data in the report. Although news publishers and other websites can implement blockers to prevent various AI bots from scraping their content, TollBit found that more than 26 million AI scrapes bypassed those blockers in March alone. Some AI companies claim bots for AI agents don’t need to follow bot instructions because they are acting on behalf of a user.

The Post also got this comment from the chief operating officer for the media company Time, which successfully negotiated content licensing deals with OpenAI and Perplexity.
“The vast majority of the AI bots out there absolutely are not sourcing the content through any kind of paid mechanism… There is a very, very long way to go.”


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Rocky and Alma Linux Still Going Strong. RHEL Adds an AI Assistant

Rocky Linux 10 “Red Quartz” has reached general availability, notes a new article in The Register — surveying the differences between “RHELatives” — the major alternatives to Red Hat Enterprise Linux:

The Rocky 10 release notes describe what’s new, such as support for RISC-V computers. Balancing that, this version only supports the Raspberry Pi 4 and 5 series; it drops Rocky 9.x’s support for the older Pi 3 and Pi Zero models…

RHEL 10 itself, and Rocky with it, now require x86-64-v3, meaning Intel “Haswell” generation kit from about 2013 onward. Uniquely among the RHELatives, AlmaLinux offers a separate build of version 10 for x86-64-v2 as well, meaning Intel “Nehalem” and later — chips from roughly 2008 onward. AlmaLinux has a history of still supporting hardware that’s been dropped from RHEL and Rocky, which it’s been doing since AlmaLinux 9.4. Now that includes CPUs. In comparison, the system requirements for Rocky Linux 10 are the same as for RHEL 10. The release notes say…. “The most significant change in Rocky Linux 10 is the removal of support for x86-64-v2 architectures. AMD and Intel 64-bit architectures for x86-64-v3 are now required.”

A significant element of the advertising around RHEL 10 involves how it has an AI assistant. This is called Red Hat Enterprise Linux Lightspeed, and you can use it right from a shell prompt, as the documentation describes… It’s much easier than searching man pages, especially if you don’t know what to look for… [N]either AlmaLinux 10 nor Rocky Linux 10 includes the option of a helper bot. No big surprise there…
[Rocky Linux] is sticking closest to upstream, thanks to a clever loophole to obtain source RPMs. Its hardware requirements also closely parallel RHEL 10, and CIQ is working on certifications, compliance, and special editions. Meanwhile, AlmaLinux is maintaining support for older hardware and CPUs, which will widen its appeal, and working with partners to ensure reboot-free updates and patching, rather than CIQ’s keep-it-in-house approach. All are valid, and all three still look and work almost identically… except for the LLM bot assistant.


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What to read this weekend: Vampires and more vampires

These are some recently released titles we think are worth adding to your reading list. This week, we read Hungerstone, a retelling of Sheridan Le Fanu’s Carmilla, and EC Comics’ first serialized miniseries, Blood Type.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-vampires-and-more-vampires-191517765.html?src=rss

Arc Browser’s Maker Releases First Beta of Its New AI-Powered Browser ‘Dia’

Recently the Browser Company (the startup behind the Arc web browser) switched over to building a new AI-powered browser — and its beta has just been released, reports TechCrunch, “though you’ll need an invite to try it out.”

The Chromium-based browser has a URL/search bar that also “acts as the interface for its in-built AI chatbot” which can “search the web for you, summarize files that you upload, and automatically switch between chat and search functions.”

The Browser Company’s CEO Josh Miller has of late acknowledged how people have been using AI tools for all sorts of tasks, and Dia is a reflection of that. By giving users an AI interface within the browser itself, where a majority of work is done these days, the company is hoping to slide into the user flow and give people an easy way to use AI, cutting out the need to visit the sites for tools like ChatGPT, Perplexity, and Claude…

Users can also ask questions about all the tabs they have open, and the bot can even write up a draft based on the contents of those tabs. To set your preferences, all you have to do is talk to the chatbot to customize its tone of voice, style of writing, and settings for coding. Via an opt-in feature called History, you can allow the browser to use seven days of your browsing history as context to answer queries.
The Browser Company will give all existing Arc members access to the beta immediately, according to the article, “and existing Dia users will be able to send invites to other users.”

The article points out that Google is also adding AI-powered features to Chrome…


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A native PS3 emulator for Android is available on the Play Store

We’re another step closer to getting PlayStation 3 games to run smoothly on an Android smartphone. A little-known developer has released aPS3e, a PS3 emulator that can natively run on Android, onto the Google Play Store. Independent developers have been creating ways to emulate our favorite nostalgic hits on PS3, but offering a direct way to do it on an Android device is a major step in the emulation world.

Before you dive in, it’s worth noting that aPS3e suffers the same issues as other emulators, meaning it doesn’t offer the same smooth experience as playing on your old PS3. Even the Play Store page warns that the app is “still under active development and may not work with all your favorite games.” Early reports from users claim that the app is prone to crashing, still has several bugs, and doesn’t offer reliable frame-rate performance. The app is geared towards higher-end Android devices with the latest processors and recommends around 12 GB of RAM for a decent gameplay experience. The app has built-in on-screen controls, but the website claims it has support for some Bluetooth controllers.

This latest app isn’t the only way to emulate PS3 games on an Android device, but it’s the first to be listed on the Play Store. There has been a lot of criticism that the developer pulled code from other PS3 emulation projects, but the project has since been made open-source on its Github page. Currently, aPS3e is available for free without ads, but there’s a premium version for $5 that’s meant to support the developer. The Android emulator has already landed more than 10,000 downloads.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/a-native-ps3-emulator-for-android-is-available-on-the-play-store-180849712.html?src=rss

World’s First 2D, Atom-Thin Non-Silicon Computer Developed

In a world first, a research team used 2D materials — only an atom thick — to develop a computer. The team (led by researchers at Pennsylvania State University) says it’s a major step toward thinner, faster and more energy-efficient electronics.
From the University’s announcement:

They created a complementary metal-oxide semiconductor (CMOS) computer — technology at the heart of nearly every modern electronic device — without relying on silicon. Instead, they used two different 2D materials to develop both types of transistors needed to control the electric current flow in CMOS computers: molybdenum disulfide for n-type transistors and tungsten diselenide for p-type transistors… “[A]s silicon devices shrink, their performance begins to degrade,” [said lead researcher/engineering professor Saptarshi Das]. “Two-dimensional materials, by contrast, maintain their exceptional electronic properties at atomic thickness, offering a promising path forward….”

The team used metal-organic chemical vapor deposition (MOCVD) — a fabrication process that involves vaporizing ingredients, forcing a chemical reaction and depositing the products onto a substrate — to grow large sheets of molybdenum disulfide and tungsten diselenide and fabricate over 1,000 of each type of transistor. By carefully tuning the device fabrication and post-processing steps, they were able to adjust the threshold voltages of both n- and p-type transistors, enabling the construction of fully functional CMOS logic circuits.

“Our 2D CMOS computer operates at low-supply voltages with minimal power consumption and can perform simple logic operations at frequencies up to 25 kilohertz,” said first author Subir Ghosh, a doctoral student pursuing a degree in engineering science and mechanics under Das’s mentorship. Ghosh noted that the operating frequency is low compared to conventional silicon CMOS circuits, but their computer — known as a one instruction set computer — can still perform simple logic operations.


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Ryzen 7 9800X3D Bundles Rock With X870 Mobo, 32GB DDR5 And 1TB SSD, Just $699

Ryzen 7 9800X3D Bundles Rock With X870 Mobo, 32GB DDR5 And 1TB SSD, Just $699
X3D versions of AMD’s Zen 6 are still at least a full year away, and while Intel’s Panther Lake mobile chips look compelling for later this year, the company’s Nova Lake next-generation desktop CPUs won’t be until the middle of next year—and they may not be the most compelling choice for gamers if the Core Ultra 200 series is anything to go

ChatGPT Just Got ‘Absolutely Wrecked’ at Chess, Losing to a 1970s-Era Atari 2600

An anonymous reader shared this report from CNET:

By using a software emulator to run Atari’s 1979 game Video Chess, Citrix engineer Robert Caruso said he was able to set up a match between ChatGPT and the 46-year-old game. The matchup did not go well for ChatGPT. “ChatGPT confused rooks for bishops, missed pawn forks and repeatedly lost track of where pieces were — first blaming the Atari icons as too abstract, then faring no better even after switching to standard chess notations,” Caruso wrote in a LinkedIn post.
“It made enough blunders to get laughed out of a 3rd-grade chess club,” Caruso said. “ChatGPT got absolutely wrecked at the beginner level.”

“Caruso wrote that the 90-minute match continued badly and that the AI chatbot repeatedly requested that the match start over…” CNET reports.

“A representative for OpenAI did not immediately return a request for comment.”


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Google Search uses AI-generated podcast hosts to answer your questions

Instead of digging through all the top search results, you can now ask Google Search to give you a comprehensive AI-generated summary with its Audio Overviews feature. The AI feature uses Google Gemini models to create a short audio clip that sounds like a conversational podcast with two hosts.

It’s not ideal for your basic search queries like finding out when Father’s Day is, but it’s helpful if you want an in-depth and hands-free response to the history and significance of Flag Day. The Audio Overviews option pulls from the front page Google Search results and compiles them into an audio summary where two voices bounce off each other for a more engaging answer. You can also adjust the volume and playback speed between 0.25x and 2x. Audio Overviews even includes the webpages it pulls the info from, letting you continue down the Google Search rabbit hole.

It’s not the first time Google has offered its Audio Overviews tool, but it was previously reserved for its NotebookLM tool. Google expanded on this feature by making Audio Overviews within NotebookLM more interactive, allowing you to ask the AI hosts questions in real-time, and added a “Deep Dive” option to get the AI to focus on a specific topic. To test out the Audio Overviews as part of Google Search, you have to opt into the Google Labs feature on its website.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-search-uses-ai-generated-podcast-hosts-to-answer-your-questions-161847334.html?src=rss

Apple will repair some Mac minis powered by M2 chips for free

If you have a new-ish Mac mini that has recently conked out, you are not alone. Apple has just launched a worldwide service program for the 2023 Mac mini with M2 chips, because “a very small percentage” of them are having power issues and may no longer turn on. The company didn’t say what was causing those power issues. While Mac minis powered by M2 chips were first released in 2023, the affected units were made between June 16, 2024 to November 23, 2024. Some of those computers may be nearing the end of their one-year warranty, depending on when they were purchased. 

With this service program, Apple will still repair the units even if they’re already past their warranty, up to three years after their first sale. To check if yours is eligible either because you need it now or in case you’ll need it later, you can type in your Mac mini’s serial number on the program page. Both Apple and its authorized service providers will fix your computer free of charge. Keep in mind if you’ve moved countries, however, that Apple may restrict or limit free repairs to the device’s original country or region of purchase. 

The latest Mac minis, which aren’t included in the repair program, are powered by Apple’s M4 and M4 Pro chips and were released last year. They’re half the size of previous versions, come with 16GB of RAM, several USB-C ports, a headphone jack, a full-sized HDMI connection (supporting up to 8K 60Hz or 4K 240Hz), as well as an Ethernet port. 

This article originally appeared on Engadget at https://www.engadget.com/computing/apple-will-repair-some-mac-minis-powered-by-m2-chips-for-free-160048076.html?src=rss

Stolen iPhones from an Apple Store Remotely Disabled, Started Blaring Alarms

Earlier this week looters who stole iPhones “got an unexpected message from Apple,” reports the Economic Times.

“Please return to Apple Tower Theatre. This device has been disabled and is being tracked. Local authorities will be alerted.”

Stolen phones “were remotely locked and triggered alarms, effectively turning the devices into high-tech bait. Videos circulating online show the phones flashing the message while blaring loudly, making them impossible to ignore.”

According to LAPD Officer Chris Miller, at least three suspects were apprehended in connection to the Apple Store burglary. One woman was arrested on the spot, while two others were detained for looting.


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Get An M4 MacBook Air 13 Or MacBook Pro 14 Up To $320 Off While Deals Last

Get An M4 MacBook Air 13 Or MacBook Pro 14 Up To $320 Off While Deals Last
Summer has virtually arrived (officially, the summer season starts on June 20 this year, but close enough, right?), and while you might be planning vacations and cookouts, you can also get a jump on the back-to-school shopping season that is right around the corner. And if it’s a Mac system you’ve considering for the new school year—or just

Anthropic’s CEO is Wrong, AI Won’t Eliminate Half of White-Collar Jobs, Says NVIDIA’s CEO

Last week Anthropic CEO Dario Amodei said AI could eliminate half the entry-level white-collar jobs within five years. CNN called the remarks “part of the AI hype machine.”

Asked about the prediction this week at a Paris tech conference, NVIDIA CEO Jensen Huang acknowledged AI may impact some employees, but “dismissed” Amodei’s claim, according to Fortune. “Everybody’s jobs will be changed. Some jobs will be obsolete, but many jobs are going to be created … Whenever companies are more productive, they hire more people.”

And he also said he “pretty much” disagreed “with almost everything” Anthropic’s CEO says.

“One, he believes that AI is so scary that only they should do it,” Huang said of Amodei at a press briefing at Viva Technology in Paris. “Two, [he believes] that AI is so expensive, nobody else should do it … And three, AI is so incredibly powerful that everyone will lose their jobs, which explains why they should be the only company building it. I think AI is a very important technology; we should build it and advance it safely and responsibly,” Huang continued. “If you want things to be done safely and responsibly, you do it in the open … Don’t do it in a dark room and tell me it’s safe.”

An Anthropic spokesperson told Fortune in a statement: “Dario has never claimed that ‘only Anthropic’ can build safe and powerful AI. As the public record will show, Dario has advocated for a national transparency standard for AI developers (including Anthropic) so the public and policymakers are aware of the models’ capabilities and risks and can prepare accordingly.
NVIDIA’s CEO also touted their hybrid quantum-classical platformCUDA-Q and claimed quantum computing is hitting an “inflection point” and within a few years could start solving real-world problems


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Playdate Season 2 review: Long Puppy and Otto’s Galactic Groove!!

We’re officially halfway through Playdate Season Two, and so far there have been no flops. Last week brought us a balanced serving of doom, gloom and delight, but this week is all about keeping things light and silly. That’s not to say the latest two games are a walk in the park, though. The third drop of Season Two features Long Puppy and Otto’s Galactic Groove!!, and as playful as they are, you’re still in for a challenge. But when you need a break, there’s always more Blippo+.  

Long Puppy

A still from the Playdate game Long Puppy showing a cartoon dachshund standing on its hind legs and stretching to get a cookie off a nearby vertical platform
indiana-jonas

I’m convinced that Playdate developers are a different breed. This console has led me to some of the oddest games I’ve played in a while, and Long Puppy is yet another ridiculous but charming entry to the canon. It is essentially a game of fetch. You play as a dachshund on an outing with your owner, and all you have to do is retrieve the ball they’ve thrown. Simple enough, right? Normal, even? Of course not.

Each level is a complex obstacle course — platforms, underground chambers, rooms with doors that can only be opened from one side, etc. And you’re working against the clock. After a certain amount of time passes, you’ll no longer be chasing the ball alone. A ghost dog with razer-sharp chompers will show up to steal the ball from you and try to bite your head off. But none of that’s the weird stuff. The weird stuff is in how you move and how you’re scored.

The dachshund you play as isn’t any regular dachshund. Its head can rotate a full 360 degrees, and whichever way you point it (using the crank) determines which direction you’ll travel in. It doesn’t just walk, either, but rather stretches forward and contracts like some sort of extreme Slinky-worm. There’s food scattered throughout each level, and eating will make the dog’s body grow longer and longer so it can cross greater gaps. The result is what looks like an alien wearing a dachshund suit and trying really hard to behave inconspicuously but failing. As you explore and collect food, you may also find some interesting pee to sniff. Yep, pee, and there’s a pee journal that serves as a record of all the different types of urine you’ve encountered. Clown pee? Check! Loafing Cat pee? Check!

It’s all incredibly silly. At the end of each level, once you’ve successfully brought the ball back to your owner, you’ll have to make the dog take a massive poop using the crank, and the height of this dump (in feet) will tell you whether you finished with 100 percent completeness or not. Absurdity aside, the mechanics of this game are really interesting and make for a unique playing experience. It all seems at first like it’s going to be a chill puzzle platformer of sorts, and then the ghost dog shows up to unleash chaos on everything. It’s pretty fun. I am, as they say, a big fan of whatever the hell this is.

Otto’s Galactic Groove!!

A still from the Playdate game Otto's Galactic Groove shows a cat wearing a disco outfit and roller skates dancing while long bars representing musical notes pass in front of it
Team Otto

Otto’s Galactic Groove!! has been both a great and terrible thing for me. It’s great in that it is a really cool take on the rhythm game formula, with a cute story and some fun tunes to jam out to. It’s terrible in that it triggers my perfectionism in the exact way games like Guitar Hero used to, trapping me in a loop of replaying each song until I’ve hit every note to achieve a perfect final score. There’s a lot of screaming involved. I may not be a strict completionist in some games, but rhythm games just do something to me, and I cannot rest until I see that 100 percent at the end of it all.

In Otto’s Galactic Groove!!, a space version of those adorable “sea bunny” sea slugs named Otto has been sent on a mission to explore the galaxy and find inspiration for the alien music producer Tomie. Otto stops at several different planets to chat with eccentric characters and hear their songs, and you play along with them.

Now, there are three difficulty settings for this game, but if I’m being honest, none of them are particularly easy. Casual is the lowest and it’s said to be a “gentle introduction,” but it didn’t feel so gentle in my first two or three attempts to keep up with even the tutorial song. I cannot even fathom what playing on Extreme would be like. This rhythm game doesn’t just entail hitting a button at the exact right time as the note crosses a designated threshold — the threshold here is a moving, oval-shaped slider that you control using the crank. So you need to get the oval into the right place and hit the note at the precise time when it makes contact. Finding the sweet spot was tricky, too. I first assumed the notes would need to be in the dead center of the oval, but the target is actually somewhere right before that. A patch that’s since been released seems to fix this, though, making the timing more intuitive.

The songs made for this game are fun and span different genres, so you won’t feel like you’re just listening to the same thing over and over again (unless you are, in fact, playing the same songs over and over again, like me in my futile quest for perfection). Early on, you’ll encounter a fish with a case of the blues (his “girl-fish” broke up with him), and I quite liked his heartbreak anthems. Under the Jukebox tab in the menu, you can also find songs from other Playdate games like Resonant Tale and Bloom, which is a really nice touch. 

This is another Playdate game in which the central story is told through a comic that you scroll using the crank, and I remain a fan of that approach. While it might not look like it from an outsider’s perspective (my partner checked in on me multiple times RE: all the screaming to make sure everything was okay, especially after the game crashed and I lost all of my initial progress) I’m enjoying Otto’s Galactic Groove!! a lot… just in a way that feels kind of masochistic.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-2-review-long-puppy-and-ottos-galactic-groove-130025012.html?src=rss

Playdate Season 2 review: Long Puppy and Otto’s Galactic Groove!!

We’re officially halfway through Playdate Season Two, and so far there have been no flops. Last week brought us a balanced serving of doom, gloom and delight, but this week is all about keeping things light and silly. That’s not to say the latest two games are a walk in the park, though. The third drop of Season Two features Long Puppy and Otto’s Galactic Groove!!, and as playful as they are, you’re still in for a challenge. But when you need a break, there’s always more Blippo+.  

Long Puppy

A still from the Playdate game Long Puppy showing a cartoon dachshund standing on its hind legs and stretching to get a cookie off a nearby vertical platform
indiana-jonas

I’m convinced that Playdate developers are a different breed. This console has led me to some of the oddest games I’ve played in a while, and Long Puppy is yet another ridiculous but charming entry to the canon. It is essentially a game of fetch. You play as a dachshund on an outing with your owner, and all you have to do is retrieve the ball they’ve thrown. Simple enough, right? Normal, even? Of course not.

Each level is a complex obstacle course — platforms, underground chambers, rooms with doors that can only be opened from one side, etc. And you’re working against the clock. After a certain amount of time passes, you’ll no longer be chasing the ball alone. A ghost dog with razer-sharp chompers will show up to steal the ball from you and try to bite your head off. But none of that’s the weird stuff. The weird stuff is in how you move and how you’re scored.

The dachshund you play as isn’t any regular dachshund. Its head can rotate a full 360 degrees, and whichever way you point it (using the crank) determines which direction you’ll travel in. It doesn’t just walk, either, but rather stretches forward and contracts like some sort of extreme Slinky-worm. There’s food scattered throughout each level, and eating will make the dog’s body grow longer and longer so it can cross greater gaps. The result is what looks like an alien wearing a dachshund suit and trying really hard to behave inconspicuously but failing. As you explore and collect food, you may also find some interesting pee to sniff. Yep, pee, and there’s a pee journal that serves as a record of all the different types of urine you’ve encountered. Clown pee? Check! Loafing Cat pee? Check!

It’s all incredibly silly. At the end of each level, once you’ve successfully brought the ball back to your owner, you’ll have to make the dog take a massive poop using the crank, and the height of this dump (in feet) will tell you whether you finished with 100 percent completeness or not. Absurdity aside, the mechanics of this game are really interesting and make for a unique playing experience. It all seems at first like it’s going to be a chill puzzle platformer of sorts, and then the ghost dog shows up to unleash chaos on everything. It’s pretty fun. I am, as they say, a big fan of whatever the hell this is.

Otto’s Galactic Groove!!

A still from the Playdate game Otto's Galactic Groove shows a cat wearing a disco outfit and roller skates dancing while long bars representing musical notes pass in front of it
Team Otto

Otto’s Galactic Groove!! has been both a great and terrible thing for me. It’s great in that it is a really cool take on the rhythm game formula, with a cute story and some fun tunes to jam out to. It’s terrible in that it triggers my perfectionism in the exact way games like Guitar Hero used to, trapping me in a loop of replaying each song until I’ve hit every note to achieve a perfect final score. There’s a lot of screaming involved. I may not be a strict completionist in some games, but rhythm games just do something to me, and I cannot rest until I see that 100 percent at the end of it all.

In Otto’s Galactic Groove!!, a space version of those adorable “sea bunny” sea slugs named Otto has been sent on a mission to explore the galaxy and find inspiration for the alien music producer Tomie. Otto stops at several different planets to chat with eccentric characters and hear their songs, and you play along with them.

Now, there are three difficulty settings for this game, but if I’m being honest, none of them are particularly easy. Casual is the lowest and it’s said to be a “gentle introduction,” but it didn’t feel so gentle in my first two or three attempts to keep up with even the tutorial song. I cannot even fathom what playing on Extreme would be like. This rhythm game doesn’t just entail hitting a button at the exact right time as the note crosses a designated threshold — the threshold here is a moving, oval-shaped slider that you control using the crank. So you need to get the oval into the right place and hit the note at the precise time when it makes contact. Finding the sweet spot was tricky, too. I first assumed the notes would need to be in the dead center of the oval, but the target is actually somewhere right before that. A patch that’s since been released seems to fix this, though, making the timing more intuitive.

The songs made for this game are fun and span different genres, so you won’t feel like you’re just listening to the same thing over and over again (unless you are, in fact, playing the same songs over and over again, like me in my futile quest for perfection). Early on, you’ll encounter a fish with a case of the blues (his “girl-fish” broke up with him), and I quite liked his heartbreak anthems. Under the Jukebox tab in the menu, you can also find songs from other Playdate games like Resonant Tale and Bloom, which is a really nice touch. 

This is another Playdate game in which the central story is told through a comic that you scroll using the crank, and I remain a fan of that approach. While it might not look like it from an outsider’s perspective (my partner checked in on me multiple times RE: all the screaming to make sure everything was okay, especially after the game crashed and I lost all of my initial progress) I’m enjoying Otto’s Galactic Groove!! a lot… just in a way that feels kind of masochistic.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-2-review-long-puppy-and-ottos-galactic-groove-130025012.html?src=rss

Playdate Season 2 review: Long Puppy and Otto’s Galactic Groove!!

We’re officially halfway through Playdate Season Two, and so far there have been no flops. Last week brought us a balanced serving of doom, gloom and delight, but this week is all about keeping things light and silly. That’s not to say the latest two games are a walk in the park, though. The third drop of Season Two features Long Puppy and Otto’s Galactic Groove!!, and as playful as they are, you’re still in for a challenge. But when you need a break, there’s always more Blippo+.  

Long Puppy

A still from the Playdate game Long Puppy showing a cartoon dachshund standing on its hind legs and stretching to get a cookie off a nearby vertical platform
indiana-jonas

I’m convinced that Playdate developers are a different breed. This console has led me to some of the oddest games I’ve played in a while, and Long Puppy is yet another ridiculous but charming entry to the canon. It is essentially a game of fetch. You play as a dachshund on an outing with your owner, and all you have to do is retrieve the ball they’ve thrown. Simple enough, right? Normal, even? Of course not.

Each level is a complex obstacle course — platforms, underground chambers, rooms with doors that can only be opened from one side, etc. And you’re working against the clock. After a certain amount of time passes, you’ll no longer be chasing the ball alone. A ghost dog with razer-sharp chompers will show up to steal the ball from you and try to bite your head off. But none of that’s the weird stuff. The weird stuff is in how you move and how you’re scored.

The dachshund you play as isn’t any regular dachshund. Its head can rotate a full 360 degrees, and whichever way you point it (using the crank) determines which direction you’ll travel in. It doesn’t just walk, either, but rather stretches forward and contracts like some sort of extreme Slinky-worm. There’s food scattered throughout each level, and eating will make the dog’s body grow longer and longer so it can cross greater gaps. The result is what looks like an alien wearing a dachshund suit and trying really hard to behave inconspicuously but failing. As you explore and collect food, you may also find some interesting pee to sniff. Yep, pee, and there’s a pee journal that serves as a record of all the different types of urine you’ve encountered. Clown pee? Check! Loafing Cat pee? Check!

It’s all incredibly silly. At the end of each level, once you’ve successfully brought the ball back to your owner, you’ll have to make the dog take a massive poop using the crank, and the height of this dump (in feet) will tell you whether you finished with 100 percent completeness or not. Absurdity aside, the mechanics of this game are really interesting and make for a unique playing experience. It all seems at first like it’s going to be a chill puzzle platformer of sorts, and then the ghost dog shows up to unleash chaos on everything. It’s pretty fun. I am, as they say, a big fan of whatever the hell this is.

Otto’s Galactic Groove!!

A still from the Playdate game Otto's Galactic Groove shows a cat wearing a disco outfit and roller skates dancing while long bars representing musical notes pass in front of it
Team Otto

Otto’s Galactic Groove!! has been both a great and terrible thing for me. It’s great in that it is a really cool take on the rhythm game formula, with a cute story and some fun tunes to jam out to. It’s terrible in that it triggers my perfectionism in the exact way games like Guitar Hero used to, trapping me in a loop of replaying each song until I’ve hit every note to achieve a perfect final score. There’s a lot of screaming involved. I may not be a strict completionist in some games, but rhythm games just do something to me, and I cannot rest until I see that 100 percent at the end of it all.

In Otto’s Galactic Groove!!, a space version of those adorable “sea bunny” sea slugs named Otto has been sent on a mission to explore the galaxy and find inspiration for the alien music producer Tomie. Otto stops at several different planets to chat with eccentric characters and hear their songs, and you play along with them.

Now, there are three difficulty settings for this game, but if I’m being honest, none of them are particularly easy. Casual is the lowest and it’s said to be a “gentle introduction,” but it didn’t feel so gentle in my first two or three attempts to keep up with even the tutorial song. I cannot even fathom what playing on Extreme would be like. This rhythm game doesn’t just entail hitting a button at the exact right time as the note crosses a designated threshold — the threshold here is a moving, oval-shaped slider that you control using the crank. So you need to get the oval into the right place and hit the note at the precise time when it makes contact. Finding the sweet spot was tricky, too. I first assumed the notes would need to be in the dead center of the oval, but the target is actually somewhere right before that. A patch that’s since been released seems to fix this, though, making the timing more intuitive.

The songs made for this game are fun and span different genres, so you won’t feel like you’re just listening to the same thing over and over again (unless you are, in fact, playing the same songs over and over again, like me in my futile quest for perfection). Early on, you’ll encounter a fish with a case of the blues (his “girl-fish” broke up with him), and I quite liked his heartbreak anthems. Under the Jukebox tab in the menu, you can also find songs from other Playdate games like Resonant Tale and Bloom, which is a really nice touch. 

This is another Playdate game in which the central story is told through a comic that you scroll using the crank, and I remain a fan of that approach. While it might not look like it from an outsider’s perspective (my partner checked in on me multiple times RE: all the screaming to make sure everything was okay, especially after the game crashed and I lost all of my initial progress) I’m enjoying Otto’s Galactic Groove!! a lot… just in a way that feels kind of masochistic.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-2-review-long-puppy-and-ottos-galactic-groove-130025012.html?src=rss