Best Free and Open-Source Alternatives to Adobe Scan

Adobe Scan provides a portable scanner that recognizes text automatically (OCR) and allows you to save to multiple files formats, including PDF and JPEG. We recommend the best free and open-source alternatives to the proprietary software.

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Source: Linux Today – Best Free and Open-Source Alternatives to Adobe Scan

How to Install VMware Workstation on Linux Systems

This tutorial will show how to install VMware Workstation 17 Pro on RHEL-based distributions such as CentOS, Fedora, Rocky Linux, and AlmaLinux, as well as on Debian-based distributions such as Ubuntu and Linux Mint.

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Source: Linux Today – How to Install VMware Workstation on Linux Systems

Intel Arc Graphics A580 On Linux: Open-Source Graphics For Under $200

Last week Intel announced the Arc Graphics A580 as a new mid-range DG2/Alchemist graphics card option that comes in between the entry-level Arc Graphics A380 and the higher-end Arc Graphics A750/A770. With the Arc Graphics A580 coming in at under $200, it’s quite an interesting graphics card for those after open-source Linux driver support and/or those wanting to experiment with Intel’s growing oneAPI software ecosystem with excellent open-source GPU compute support.

Source: Phoronix – Intel Arc Graphics A580 On Linux: Open-Source Graphics For Under 0

VirtualBox 7.0.12 Adds Initial Support for Linux 6.6, openSUSE 15.5 Kernels

Oracle released today VirtualBox 7.0.12 as another maintenance update in the latest VirtualBox 7.0 series of this open-source, free, and cross-platform virtualization software for GNU/Linux, macOS, Solaris, and Windows systems.

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Source: Linux Today – VirtualBox 7.0.12 Adds Initial Support for Linux 6.6, openSUSE 15.5 Kernels

[$] Improving C-library scalability with restartable sequences

The Linux kernel has supported restartable
sequences
(sometimes referred to as “RSEQ”) since 2018, but it remains
a bit of a niche feature, mostly useful to performance-oriented developers
who do not mind writing assembly code. According to Mathieu Desnoyers, the
behind the kernel’s implementation of restartable sequences, this feature
can be applicable to a much wider range of performance-sensitive code with
proper library support. He came to the 2023 GNU Tools Cauldron to
present the case for use of restartable sequences within the GNU C Library
(glibc).

Source: LWN.net – [$] Improving C-library scalability with restartable sequences

Debian Repeals The Merged "/usr" Movement Moratorium

Debian 12 had aimed to have a merged “/usr” file-system layout similar to other Linux distributions, but The Debian Technical Committee earlier this year decided to impose a merged-/usr file movement moratorium. But now with Debian 12 having been out for a few months, that moratorium has been repealed…

Source: Phoronix – Debian Repeals The Merged “/usr” Movement Moratorium

Google Proposes New mseal() Memory Sealing Syscall For Linux

Google is proposing a new mseal() memory sealing system call for the Linux kernel. Google intends for this architecture independent system call to be initially used by the Google Chrome web browser on Chrome OS while experiments are underway for use by Glibc in the dynamic linker to seal all non-writable segments at startup…

Source: Phoronix – Google Proposes New mseal() Memory Sealing Syscall For Linux

Young children’s ScratchJr coding projects: Assessment and support

Block-based programming applications like Scratch and ScratchJr provide millions of children with an introduction to programming; they are a fun and accessible way for beginners to explore programming concepts and start making with code. ScratchJr, in particular, is designed specifically for children between the ages of 5 and 7, enabling them to create their own interactive stories and games. So it’s no surprise that they are popular tools for primary-level (K–5) computing teachers and learners. But how can teachers assess coding projects built in ScratchJr, where the possibilities are many and children are invited to follow their imagination?

Aim Unahalekhala

In the latest seminar of our series on computing education for primary-aged children, attendees heard about two research studies that explore the use of ScratchJr in K–2 education. The speaker, Apittha (Aim) Unahalekhala, is a graduate researcher at the DevTech Research Group at Tufts University. The two studies looked at assessing young children’s ScratchJr coding projects and understanding how they create projects. Both of the studies were part of the Coding as Another Language project, which sees computer science as a new literacy for the 21st century, and is developing a literacy-based coding curriculum for K–2.

How to evaluate children’s ScratchJr projects

ScratchJr offers children 28 blocks to choose from when creating a coding project. Some of these are simple, such as blocks that determine the look of a character or setting, while others are more complex, such as messaging blocks and loops. Children can combine the blocks in many different ways to create projects of different levels of complexity.

Selecting blocks for a ScratchJr project

At the start of her presentation, Aim described a rubric that she and her colleagues at DevTech have developed to assess three key aspects of a ScratchJr coding project. These aspects are coding concepts, project design, and purposefulness.

The rubric lets educators or researchers:

  • Assess learners’ ability to use their coding knowledge to create purposeful and creative ScratchJr projects
  • Identify the level of mastery of each of the three key aspects demonstrated within the project
  • Identify where learners might need more guidance and support
The elements covered by the ScratchJr project evaluation rubric. Click to enlarge.

As part of the study, Aim and her colleagues collected coding projects from two schools at the start, middle, and end of a curriculum unit. They used the rubric to evaluate the coding projects and found that project scores increased over the course of the unit.

They also found that, overall, the scores for the project design elements were higher than those for coding concepts: many learners enjoyed spending lots of time designing their characters and settings, but made less use of other features. However, the two scores were correlated, meaning that learners who devoted a lot of time to the design of their project also got higher scores on coding concepts.

The rubric is a useful tool for any teachers using ScratchJr with their students. If you want to try it in your classroom, the validated rubric is free to download from the DevTech research group’s website.

How do young children create a project?

The rubric assesses the output created by a learner using ScratchJr. But learning is a process, not just an end outcome, and the final project might not always be an accurate reflection of a child’s understanding.

By understanding more about how young children create coding projects, we can improve teaching and curriculum design for early childhood computing education.

In the second study Aim presented, she set out to explore this question. She conducted a qualitative observation of children as they created coding projects at different stages of a curriculum unit, and used Google Analytics data to conduct a quantitative analysis of the steps the children took.

A project creation process involving iteration

Her findings highlighted the importance of encouraging young learners to explore the full variety of blocks available, both by guiding them in how to find and use different blocks, and by giving them the time and tools they need to explore on their own.

She also found that different teaching strategies are needed at different stages of the curriculum unit to support learners. This helps them to develop their understanding of both basic and advanced blocks, and to explore, customise, and iterate their projects.

Early-unit strategy:

  • Encourage free play to self-discover different functions, especially basic blocks

Mid-unit strategy:

  • Set plans on how long children will need on customising vs coding
  • More guidance on the advanced blocks, then let children explore

End-of-unit strategy:

  • Provide multiple sessions to work
  • Promote iteration by encouraging children to keep improving code and adding details
Teaching strategies for different stages of the curriculum

You can watch Aim’s full presentation here:

35+ Advanced Examples of the Find Command in Linux

In this guide, we will talk about the most common and useful find command examples with detailed explanations. The find command is an advanced tool for searching files or directories rigorously in your file system, taking a little longer time than its alternative tools like the locate command.

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Source: Linux Today – 35+ Advanced Examples of the Find Command in Linux