Man Holds in Sneeze, Rips Open His Windpipe

Here’s a scary lesson about why you shouldn’t hold in your sneezes. In a case report this month, doctors in the UK describe a man in his 30s who tore open his windpipe by holding his nose and mouth closed while sneezing—apparently the first documented instance of such an injury. Though the man did have to spend some…

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Source: Gizmodo – Man Holds in Sneeze, Rips Open His Windpipe

SpaceX blasts FCC as it refuses to reinstate Starlink’s $886 million grant

A Starlink broadband satellite dish placed outside on the ground.

Enlarge / Starlink satellite dish. (credit: Getty Images | olegda88)

SpaceX is furious at the Federal Communications Commission after the agency refused to reinstate an $886 million broadband grant that was tentatively awarded to Starlink during the previous administration.

The FCC announced yesterday that it rejected SpaceX’s appeal. “The FCC followed a careful legal, technical and policy review to determine that this applicant had failed to meet its burden to be entitled to nearly $900 million in universal service funds for almost a decade,” FCC Chairwoman Jessica Rosenworcel said.

In December 2020, shortly before the departure of then-FCC Chairman Ajit Pai, Starlink was tentatively awarded $885.51 million in broadband funding from the Rural Digital Opportunity Fund (RDOF). But the satellite provider still needed FCC approval of a long-form application to receive the money, which is meant to subsidize deployment in areas with little or no high-speed broadband access.

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Source: Ars Technica – SpaceX blasts FCC as it refuses to reinstate Starlink’s 6 million grant

New survey: Nearly 30% of ESA workers experience workplace harassment

Image of the facade of a building with a curved corner, largely comprised of glass.

Enlarge / The ESA headquarters in Paris. (credit: ESA – P. Sebirot)

According to a new internal survey conducted by the European Space Agency’s (ESA) staff association, about 30 percent of ESA’s employees have either experienced or witnessed harassment in the workplace. The survey, published internally on December 6 and seen by Ars Technica, confirms the findings of our recent investigation into allegations of harassment and bullying at the agency.

The internal survey ran from July 19 to September 15 of this year and collected the responses of 2,751 workers, representing nearly half of all ESA employees across its six main centers in France, Germany, the Netherlands, the UK, Spain, and Italy. The ESA staff association was set up by ESA to represent staff members, but the survey included both staff members and on-site contractors who are loaned to the agency through a network of cooperating manpower companies in Europe.

Among the respondents, nearly a third said they had witnessed harassment during their time at the agency, while 28 percent said they had directly experienced it. The report states that a “complementary analysis of 1,200 comments” provided by the respondents suggests that about 20 percent of the reported incidents took place within the past 24 months. The types of harassment disclosed in the survey included bullying and mobbing (60 percent of cases), moral harassment (30 percent of cases) and sexual harassment (10 percent cases).

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Source: Ars Technica – New survey: Nearly 30% of ESA workers experience workplace harassment

Xbox Cloud Gaming lands on Meta Quest headsets

Meta has been promising as much for a while, and now Meta Quest 2, 3 and Pro owners can now stream hundreds of games through Xbox Cloud Gaming. You’ll need an Xbox Game Pass Ultimate membership, compatible controller, solid internet connection and the most recent Quest software update. Then, you’ll be able to snag the Xbox Cloud Gaming (Beta) app and hop into games such as Starfield, Cocoon and Halo Infinite on a large virtual screen.

Meta says you’ll be able to choose from four virtual display sizes. You can opt to play games in an Xbox-themed virtual space or make it appear as though the display is floating in mid-air thanks to the Quest 3 and Pro’s full-color passthrough features. As for supported controllers, Meta says Xbox gamepads, PlayStation 4 peripherals and the Nintendo Switch Pro all work. Support for the PlayStation 5’s DualSense will be available at a later date.

This is the second major cross-platform collaboration that has arrived on Quest in the last couple of weeks. It’s now possible to wirelessly play PC VR games on the headsets thanks to Steam Link support. While some folks were already able to access Xbox Cloud Gaming on Quest headsets via workarounds, the arrival of the app will make it much easier for anyone to dive in and play something when, say, they’re traveling or someone else is occupying the TV.

This article originally appeared on Engadget at https://www.engadget.com/xbox-cloud-gaming-lands-on-meta-quest-headsets-204929253.html?src=rss

Source: Engadget – Xbox Cloud Gaming lands on Meta Quest headsets

You Can Now Play Xbox Cloud Gaming Through Meta Quest

Have you ever wanted to wear the screen you play your Xbox games on? If you were desperately looking for yet another device to use your Game Pass Ultimate subscription, Meta and Microsoft told users Wednesday that they can start running through their cloud gaming library on Meta Quest headsets, including the Quest 2, Q…

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Source: Gizmodo – You Can Now Play Xbox Cloud Gaming Through Meta Quest

Etsy is laying off 11 percent of its staff

Etsy is the latest company to lay off staff in 2023. CEO Josh Silverman confirmed the marketplace is letting go of 11 percent of its staff (around 225 employees) in its first significant staffing cut in recent years. It’s also reshuffling its leadership, including announcing two executives’ departures at the beginning of 2024.

“After deep discussion and careful consideration, we are reorganizing our internal structure to more closely align our resources with our most important business priorities and better serve our customers,” Silverman wrote to employees. “As part of this, I’m sad to share that we must say goodbye to approximately 225 team members, reducing the Etsy workforce by ~11%. This decision was among the hardest we’ve ever made, and one that we have tried earnestly to avoid.”

The company is facing a consumer spending slowdown, as its leadership warned in its Q3 2023 earnings call in November. “There’s no doubt that this is an incredibly challenging environment for spending on consumer discretionary items,” Silverman said to investors last month. “It’s therefore important to acknowledge that the volatile macro climate is going to make it challenging for us to grow this quarter.” Etsy’s revenue growth had already stalled in recent years, with customers adjusting their spending habits post-lockdowns after a pandemic-era boom.

Etsy’s headquarters, inside view. A commons area includes benches and tables with pillars and buffet stations behind. Art decorates the walls.
Etsy’s Brooklyn headquarters
Etsy

Etsy’s CEO says Shein and Temu have also affected the company’s bottom line. “There’s no question that Temu and Shein are having an impact in the market,” Silverman said in the November call. “You don’t get that big that fast without taking share from many people.”

However, the two upstarts’ competition isn’t the only issue; Shein and Temu have also allegedly driven up Etsy’s advertising costs. “And the other thing that is happening is they’re spending a large amount of money on marketing, not clear that they’re using ROI thresholds to do that,” Silverman added. “And so I think those two players are almost single-handedly having an impact on the cost of advertising, particularly in some paid channels in Google and in Meta.”

Silverman plans to market the platform’s “quality, value and reliability” to help fend off the younger competitors, which specialize in cheaper goods. “I have great confidence in these plans, but we need the right structure and resources in place to successfully execute on them,” he wrote to employees.

The CEO wasn’t above talking a little smack, either. “We are the opposite of Temu,” Silverman said to investors in November. “If I had to think about what is the polar opposite of Etsy, I’d probably get pretty close to Temu.”

As part of the reorganization, Etsy’s chief marketing officer, Ryan Scott, and chief human resources officer, Kim Seymour, will leave the company on January 1. Chief operating officer Raina Moskowitz will now lead marketing teams, and chief product officer Nick Daniel inherits Moskowitz’s previous turf, overseeing payments and fulfillment teams.

This article originally appeared on Engadget at https://www.engadget.com/etsy-is-laying-off-11-percent-of-its-staff-201545615.html?src=rss

Source: Engadget – Etsy is laying off 11 percent of its staff

Zhaoxin Unveils KX-7000 CPUs: Eight x86 Cores at Up to 3.70 GHz

Zhaoxin, a joint venture between Via Technologies and Shanghai Municipal Government, has introduced its Kaixian KX-7000 series of x86 CPUs. Based on the company’s Century Avenue microarchitecture, the processor features up to eight general-purpose x86 cores running at 3.70 GHz, while utilizing a chiplet design under the hood. Zhaoxin expects the new CPUs to be used for client and embedded PCs in 2024.


According to details published by Zhaoxin, the company’s latest Century Avenue microarchitecture looks to be significantly more advanced than the company’s previous x86 microarchitecture. This new design includes improvements in the CPU core front-end design as well as the out-of-order execution engines and back-end execution units. The CPU cores themselves are backed by 4MB of L2 cache, 32 MB of L3 cache, and finally a 128-bit memory subsubsystem supporting up to two channels of DDR5-4800/DDR4-3200. Furthermore, the new CPUs pack up to eight cores, capable of reaching a maximum clockspeed of 3.70 GHz.


As a result, the new CPUs are said to double computational performance compared to their predecessors, KaixianKX-6000 launched in 2018.


On the graphics side of matters, Zhaoxin’s Kaixian KX-7000 CPUs also pack the company’s new integrated GPU design, which is reported to be DirectX 12/OpenGL 4.6/OpenCL 1.2-capable and offers four-times the performance of its predecessor. Though given the rather low iGPU performance of the DirectX 11.1-generation KX-6000, even a 4x improvement would make for a rather modest iGPU in 2024. Principly, the iGPU is there to drive a screen and provide media encode/decode functionality, with the KX-7000 iGPU capable of decoding and encode H.265/H.264 video at up to 4K, and can drive DisplayPort, HDMI, and D-Sub/VGA outputs.


Another interesting detail about Zhaoxin’s KX-7000 processors is that the company says they’re using a chiplet architecture, which resembles that of AMD Ryzen’s processors. Specifically, Zhaoxin is placing their CPU cores and I/O functions in to different pieces of silicon – though it’s unclear into how many different chiplets altogether.


On the I/O side of matters, the new CPUs provide 24 PCIe 4.0 lanes, two USB4 roots, four USB 3.2 Gen2 roots, two USB 2.0 root, and three SATA III ports. And, given the target market, it offers acceleration for the Chinese standard SM2 and SM3 cryptography specifications.


At the moment, Zhaxin is not disclosing where it plans to produce its Zhaoxin’s KX-7000 processors, nor on what node(s) they’ll be using. Though given Zhaoxin’s previous parts the and the limited, regional market for the chips, it is unlikely that they’re intending to use a leading-edge fabrication process.


Perhaps the final notable detail about Zhaoxin’s Kaixian KX-7000 CPUs is that they are set to come in both BGA and LGA packages, something that does not often happen to Chinese CPUs. An LGA form-factor will enable an ecosystem of interchangeable and upgradeable chips, which is something that we have not seen from Chinese processors for client PCs in the recent years.


Zhaoxin says that major Chinese machine manufacturers, including Lenovo, Tongfang, Unigroup, Ascend, Lianhe Donghai, and others, have developed new desktop systems based on the KX-7000 processors. These systems – which will be available next year – will run operating systems like Tongxin, Kylin, and Zhongke Fonde.




Source: AnandTech – Zhaoxin Unveils KX-7000 CPUs: Eight x86 Cores at Up to 3.70 GHz

OpenAI will pay to train its models on Business Insider and Politico articles

OpenAI will pay German publisher Axel Springer to use its news articles to train its AI models and show real-time information from Axel Springer’s brands, which include Business Insider and Politico in the US and Bild and Welt in Europe, in ChatGPT’s responses. None of the companies disclosed how much the deal was worth, but Bloomberg reported that OpenAI will pay the publisher tens of millions of euros over the next three years.

“This partnership with Axel Springer will help provide people with new ways to access quality, real-time news content through our AI tools,” said OpenAI’s chief operating officer Brad Lightcap in a statement. “We are deeply committed to working with publishers and creators around the world and ensuring they benefit from advanced AI technology and new revenue models.”

OpenAI’s partnership with Axel Springer comes on the heels of concerns from creators, authors, and publishers who have criticized and sued generative AI companies for training their models on their content without consent or compensation. Some publishers like The New York Times, Vox Media, BBC News, Reuters, and CNN have blocked OpenAI from accessing their data. Striking deals with AI companies, however, could provide a brand new revenue source for publishers who are currently going through the worst year for the media business in decades.

As part of the deal, Alex Springer will provide OpenAI with both current news articles as well as archives from all its brands to train its large language models, the foundational tech that powers ChatGPT. When ChatGPT uses Axel Springer’s articles in its responses, it will include attribution and links to the pieces for transparency. Axel Springer will also be able to use OpenAI’s technology to improve its own products, The Wall Street Journal reported.

This isn’t the first deal that OpenAI has struck with a news publisher. Earlier this year, the company entered into a two-year partnership with The Associated Press to use select content from the AP’s archives dating back to 1985 to train its AI models, although the terms of that deal do not include letting ChatGPT use AP content in its responses. OpenAI also has a $5 million partnership with the American Journalism Project to explore how local news organizations can benefit from artificial intelligence.

This article originally appeared on Engadget at https://www.engadget.com/openai-will-pay-to-train-its-models-on-business-insider-and-politico-articles-200327559.html?src=rss

Source: Engadget – OpenAI will pay to train its models on Business Insider and Politico articles

The EU will reportedly rule against Apple in Spotify's complaint over App Store policies

EU regulators have reportedly sided against Apple in its long fight against Spotify over App Store policies. The complaint centered on “anti-steering” rules that allegedly prevented platforms like Spotify from adequately promoting alternative methods of payment. While Spotify was the key opposition, the decision impacts not just music-streaming, but anyone offering software that requires a monthly subscription.

Bloomberg reports that regulators are still putting the final touches on the ruling, with a formal decision expected for early next year. Along with the ruling, the EU will likely penalize Apple for the practice and ban it outright. It’s expected that Apple will get hit with a steep fine, with some experts suggesting it could be as much as ten percent of its annual global revenue. This could add up to nearly $40 billion.

However, the fine is likely to be lower than that, as the EU tends to place more of an emphasis on actually ending abusive practices, instead of relying solely on fines as a deterrent. So the big news will be Apple being forced to play by the rules when operating in Europe, ending anti-steering practices once and for all. Of course, it’s all up in the air until the regulating body releases its judgment.

This follows a probe that started four years ago. It all began with a complaint from Spotify alleging that Apple’s anti-steering practices were forcing the music-streaming platform to raise prices to cover costs associated with appearing on the App Store. This led to an initial “statement of objections” against Apple in 2021 and a formal charge sheet this past February, as reported by The Verge.

The formal charge sheet declared in a “preliminary view” that “Apple’s anti-steering obligations” offer “unfair trading conditions.” For years, Apple didn’t allow rival streaming services like Spotify to even include links in third-party apps to their own subscription sign-ups. The company has since loosened this restriction slightly after an antitrust investigation in Japan. The EU ruling could further erode this mandate.

The European regulatory commission will address the accusation that Apple stopped companies from advertising alternative subscription methods but will not address anything related to in-app purchases. If you’ve been following this story, fees associated with in-app purchases were also part of the complaint until being dropped in February. The EU has issued a separate probe into Apple’s tap-to-pay technology and whether there are any inherent antitrust concerns. According to reports, the company’s in talks to settle that case.

How will this affect the rest of the world? There’s a similar case making its way through the US courts, via an antitrust suit brought forth by Epic Games. A judge sided with Epic, but Apple recently asked the Supreme Court for an appeal. The court granted a temporary reprieve, so Apple can still do whatever it wants in its App Store, for now. Apple is a global entity, however, so all it takes is a few countries to force a company-wide change. As an example, just look at USB-C ports.

Google faced a different outcome in a US court this week. A federal jury sided with Epic Games in a similar antitrust case against Google. The jury unanimously agreed that Google held an illegal monopoly on app distribution and in-app billing services for Android devices.

This article originally appeared on Engadget at https://www.engadget.com/the-eu-will-reportedly-rule-against-apple-in-spotifys-complaint-over-app-store-policies-195704039.html?src=rss

Source: Engadget – The EU will reportedly rule against Apple in Spotify’s complaint over App Store policies

Google’s confusing new location settings hide data in two different places

Google’s confusing new location settings hide data in two different places

Enlarge

Google announced big changes to its most legally fraught set of user settings: your location data. Google’s misleading Location History descriptions in Google Maps have earned it several lawsuits in the US and worldwide. A quick count involves individual lawsuits in California, Arizona, Washington, a joint lawsuit in Texas, Indiana, and the District of Columbia, and another joint lawsuit across 40 additional US states. Internationally, Google has also been sued in Australia over its location settings. The point is that any change to Google’s location settings must have some motive behind it, so bear with us while we try to decode everything.

Google’s big new location data change is a new, duplicate data store that will live exclusively on your device. Google’s new blog post says data for the long-running Google Maps Timeline feature will now “be saved right on your device—giving you even more control over your data.” That’s right, one of the world’s biggest Internet data companies advocates for local storage of your location data.

The company continues, “If you’re getting a new phone or are worried about losing your existing one, you can always choose to back up your data to the cloud so it doesn’t get lost. We’ll automatically encrypt your backed-up data so no one can read it, including Google.” Users will apparently have lots of control over this new locally stored data, with Google saying, “Soon, you’ll be able to see all your recent activity on Maps… in one central place, and easily delete your searches, directions, visits, and shares with just a few taps. The ability to delete place-related activity from Maps starts rolling out on Android and iOS in the coming weeks.”

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Source: Ars Technica – Google’s confusing new location settings hide data in two different places

Dropbox spooks users by sending data to OpenAI for AI search features

Photo of a man looking into a box.

Enlarge (credit: Getty Images)

On Wednesday, news quickly spread on social media about a new enabled-by-default Dropbox setting that shares your Dropbox data with OpenAI for an experimental AI-powered search feature. Dropbox says that user data shared with third-party AI partners isn’t used to train AI models and is deleted within 30 days.

Even with assurances of data privacy laid out by Dropbox on an AI privacy FAQ page, the discovery that the setting had been enabled by default upset some Dropbox users. The setting was first noticed by writer Winifred Burton, who shared information about the Third-party AI setting through Bluesky on Tuesday, and frequent AI critic Karla Ortiz shared more information about it on X.

Ortiz expressed worries that the data might be trained secretly without consent. In its FAQ, Dropbox contradicts this claim, saying, “We won’t let our third-party partners train their models on our user data without consent.”

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Source: Ars Technica – Dropbox spooks users by sending data to OpenAI for AI search features

Nintendo's Switch year in review site is now live

It’s time to find out just how long you’ve spent playing The Legend of Zelda: Tears of The Kingdom, Pikmin 4 and Suika Game on your Nintendo Switch this year. Hot on the heels of Sony and Microsoft releasing their year in review tools, Nintendo has followed suit with one of its own.

Log into the web app with your Nintendo account and you’ll see the first game you played on your Switch this year. You can then scroll down to see how many different games you’ve checked out on the console on our most recent trip around the sun, as well as your total playtime.

Along with a breakdown of your most-played games this year, Nintendo will reveal your gaming trends — i.e. a chart breaking down your Switch gaming time by genre. Naturally, Nintendo will condense these details and info about your busiest months in terms of playtime into shareable cards.

Nintendo’s year in review app is fairly bare bones compared with the ones Sony and Microsoft put together this year. Still, it can be a fun way to help you look back at your year in gaming. And don’t worry about all the other things you could have done with the time you spent playing games. Self-care is important.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-switch-year-in-review-site-is-now-live-192907994.html?src=rss

Source: Engadget – Nintendo’s Switch year in review site is now live

Polish Hackers Repaired Trains the Manufacturer Artificially Bricked. Now The Train Company Is Threatening Them

Hackers unbricked a train in Poland that had been deliberately disabled by its manufacturer. Now the manufacturer is threatening legal action against the hackers despite evidence it sabotaged the trains. From a report: The manufacturer is also now demanding that the repaired trains immediately be removed from service because they have been “hacked,” and thus might now be unsafe, a claim they also cannot substantiate.

The situation is a heavy machinery example of something that happens across most categories of electronics, from phones, laptops, health devices, and wearables to tractors and, apparently, trains. In this case, NEWAG, the manufacturer of the Impuls family of trains, put code in the train’s control systems that prevented them from running if a GPS tracker detected that it spent a certain number of days in an independent repair company’s maintenance center, and also prevented it from running if certain components had been replaced without a manufacturer-approved serial number.

This anti-repair mechanism is called “parts pairing,” and is a common frustration for farmers who want to repair their John Deere tractors without authorization from the company. It’s also used by Apple to prevent independent repair of iPhones.

Read more of this story at Slashdot.



Source: Slashdot – Polish Hackers Repaired Trains the Manufacturer Artificially Bricked. Now The Train Company Is Threatening Them

Twitter Hasn't Been 'Enshittified.' It Always Sucked.

Twitter is officially dead. Since Elon Musk’s $44 billion acquisition of it late last year, people have been saying it’s dead or dying or will die. Musk ended the argument when he renamed the app “X.” And now, so many people seem to pine for the days when Twitter was good. But let me tell you, it was never good. It…

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Source: Gizmodo – Twitter Hasn’t Been ‘Enshittified.’ It Always Sucked.

Back to reality: COP28 calls for getting fossil fuels out of energy

Image of a man wearing traditional clothing gesturing while speaking at a podium.

Enlarge / Sultan Ahmed Al Jaber defied expectations to deliver a document that explicitly calls for limits on fossil fuel use. (credit: Fadel Dawod)

On Wednesday, the UN’s COP28 meeting wrapped up with a major success: Despite a bruising fight with OPEC nations, the closing agreement included a call for a transition away from fossil fuels. There’s still plenty here for various parties to dislike, but this is the first agreement that makes the implications of the Paris Treaty explicit: We can’t limit climate change and continue to burn fossil fuels at anything close to the rate we currently do.

Beyond that, however, the report has something to disappoint everyone. It catalogs strong signs of incremental progress toward the Paris goals while acknowledging we’re running out of time for further increments. And the steps it calls for will likely keep changes on a similar trajectory.

Taking stock

The new document is called a “Global Stocktake” in reference to checking the world’s progress toward the goals of the Paris Agreement: limit climate change to 2° C above preindustrial temperatures and try to keep it to 1.5° C. That agreement called for nations to make pledges to limit greenhouse gas emissions; initial pledges were insufficient, but regular meetings of the Conference of the Parties (COP) would allow the pledges to be updated, raising their aggressiveness until the world is on a trajectory toward meeting its goals.

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Source: Ars Technica – Back to reality: COP28 calls for getting fossil fuels out of energy

Meta tests making Threads posts available on Mastodon and other fediverse apps

When Threads launched this summer, one of the more intriguing aspects of the new service was Meta’s promise to support ActivityPub, the open-source protocol that powers Mastodon and other decentralized social media platforms. But there were still many unanswered questions about how such interoperability would work, and just how committed Meta was to the plan.

Now, Meta is taking its first step toward making Threads compatible with the fediverse. A new test will make some Threads content available on Mastodon and other apps for the first time, Mark Zuckerberg announced in a post on Threads. “Making Threads interoperable will give people more choice over how they interact and it will help content reach more people,” he wrote. “I’m pretty optimistic about this.”

It wasn’t immediately clear how this would work or how much Threads content might be available on Mastodon or other services. But the company previously introduced the ability to verify your Threads profile on Mastodon, so Meta does have some insight into Threads users who are also active in the fediverse. We’ve reached out to Meta for more details and will update if we hear back.

The test is the latest sign of growing momentum behind decentralized social media, which advocates say could upend how we interact online. Because decentralized platforms like Mastodon rely on protocols rather than a single company’s platform, more mainstream adoption of say, ActivityPub, means that people would be able to interact with a wider variety of content in more places. Meta has also said ActivityPub support would allow users to “to stop using Threads and transfer your content to another service.”

Though some fediverse enthusiasts have been skeptical about Meta’s entry into the space, Mastodon founder Eugen Rochko has said he’s supportive of their efforts. “The fact that large platforms are adopting ActivityPub is not only validation of the movement towards decentralized social media, but a path forward for people locked into these platforms to switch to better providers,” he wrote in a blog post earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/meta-tests-making-threads-posts-available-on-mastodon-and-other-fediverse-apps-190003236.html?src=rss

Source: Engadget – Meta tests making Threads posts available on Mastodon and other fediverse apps

How to take spatial video on the iPhone 15 Pro

We knew that the iPhone 15 Pro and the Pro Max would be able to record spatial videos, but that capability wasn’t available until the release of iOS 17.2. Well, it’s here now, so there’s no time like the present to start building up a library of spatial video clips for the impending launch of the Apple Vision Pro mixed-reality headset. The process isn’t quite as simple as taking a standard video, however, so follow along and we’ll get it sorted. Here’s how to take a spatial video with your iPhone 15 Pro and 15 Pro Max.

How to take spatial video with an iPhone 15 Pro or Pro Max

This is a more complicated process than making a traditional video, but just slightly. Here’s how to capture iPhone 15 Pro spatial video.

1. Head to settings

A settings page to turn on spatial video.
Engadget / Will Shanklin

You have to set up your phone to record spatial video. Do this by heading to settings and then camera and, finally, formats. Look for “Spatial video for Apple Vision Pro” and turn it on. That’s it. You’re good to go.

2. Open up the camera app

Now that the setting has been enabled, just open up the camera app as you would to take traditional photos or videos. Select video mode to begin the process. Spatial videos must be captured in landscape orientation, so flip the phone.

3. Make a spatial video

A capture of a very cute dog to show off the new spatial video icon.
Engadget / Will Shanklin

You should see a spatial video icon on the screen. Tap it and then hit record or either volume button to start making a video. Spatial videos benefit from an abundance of care while filming. Keep the iPhone steady and level, frame any subjects three to eight feet from the camera and use even and bright lighting. Tap the spatial video icon again to stop the recording.

4. Watch your video

A lady wearing a Vision Reality Pro headset watching a memory from her couch of a guy playing guitar.
Apple

For now, you’ll have to settle with watching the video on your iPhone or any other traditional screen. Spatial videos captured on the iPhone 15 Pro and iPhone 15 Pro Max are recorded at 1080p at 30FPS. However, that changes with the launch of the Apple Vision Pro headset. Once that arrives, you’ll be able to view them in glorious 3D in the headset’s Photos app. You shouldn’t have to manually upload the videos to the Vision Pro, as spatial videos sync to all of your devices, assuming you’re signed in with the same Apple ID and have iCloud turned on.

The Apple Vision Pro headset releases at some point during the first half of 2024, so we have a bit of waiting to do before experiencing the magic of spatial video. In the meantime, start collecting clips.

What is spatial video?

You can’t make a spatial video without understanding the purpose. You know how spatial audio increases immersion by creating 360-degrees of virtual space for sound effects, music and narration? Spatial video is basically the same thing, but for visuals. The technology creates videos that feel similar to how we move in the real world that can be experienced in all directions.

There’s a major caveat. You can take these videos with an iPhone 15 Pro, but you can’t really enjoy them. Sure, you can play them just fine, but without any of those added spatial effects. For that, you’ll need the Apple Vision Pro mixed-reality headset, which will allow you to, in a way, relive the moment. You’ll be able to pull up the video as a large and immersive floating screen or expand it to occupy your entire field of view, which is sort of like stepping inside of a memory. The technology isn’t exclusive to Apple’s ecosystem, but this specific integration is.

This article originally appeared on Engadget at https://www.engadget.com/how-to-take-spatial-video-on-the-iphone-15-pro-184721039.html?src=rss

Source: Engadget – How to take spatial video on the iPhone 15 Pro