
This display is a great pick for anyone who needs something to better immerse themselves in their games.
The post Samsung Offloads Its Odyssey Gaming Monitor, the 27-Inch G5 G53F QHD Display Drops Below Black Friday Pricing appeared first on Kotaku.

This display is a great pick for anyone who needs something to better immerse themselves in their games.
The post Samsung Offloads Its Odyssey Gaming Monitor, the 27-Inch G5 G53F QHD Display Drops Below Black Friday Pricing appeared first on Kotaku.

Hitting 10,000 steps every day is a bullshit goal. Step counts can feel daunting, especially for people who work desk jobs or have physical limitations. The mere pressure to hit 10,000 steps can become its own source of stress—miss the goal by a few thousand steps, and it’s easy to feel like the whole day was a wash. Rather than obsessing over hitting a specific step count, consider shifting your focus to a simpler, more achievable goal: sitting less. This reframing is not only easier to sustain, it could be just as beneficial for your health.
“Spending the bulk of your time seated is a major contributor to increasing the risk of heart attack and stroke,” says Pamela Light, a certified personal trainer at Bay Club. And if you think you can’t afford to take movement breaks during a busy workday, know that you don’t need to transform into a marathon runner or achieve some lofty daily step count to see real health benefits. Simply interrupting your sitting time throughout the day can make a meaningful difference.
“Just ten minutes of movement is enough to reduce risk of cardiovascular disease and diabetes, while slowing down muscle loss,” Light says. And the science backs this up. In fact, a 2022 study published in JAMA Internal Medicine suggests that ten minutes of moderate exercise daily would prevent more than 111,000 premature deaths a year. Small changes could have a major impact on your life.
The beauty of this approach is its simplicity and flexibility, especially compared to the stress of 10,000 steps. You don’t need to do jumping jacks in the middle of your office or draw attention to yourself. Instead, try incorporating more movement to things you already do throughout the day. This could look like cleaning up around home, checking in with co-workers, helping with an extra chore, or walking around the block.
Even bathroom breaks become opportunities for movement. “Go to a restroom further away or on a different floor and take the stairs. Once inside, do 10 squats,” Light says. “They don’t have to be huge or perfect, but giving the large muscles of your legs a chance to flex and release will feel great on your joints, boost your mood, and help your body to pull nutrients from the blood and into the muscles.”
Other ideas include pacing during phone calls and setting timers to remind yourself to take breaks. Besides, I know that when I get a chance to move, the time away from my desk will makes me more productive when I get back to it.
Instead of chasing an arbitrary step count number that might feel out of reach, simply commit to stand up and move for a few minutes. Take a lap around the office, do some chair squats, or just stand and stretch for a moment. Instead of feeling guilty about what you didn’t do, you can feel good about the small moments of movement you incorporated throughout your day.
Plus, achievable goals are the ones we’re most likely to stick with. If you’re someone recovering from an injury, managing a chronic condition, working a demanding job, or simply new to thinking about movement, getting up once an hour is an achievable place to start.

Nostalgic Y2K vibes and great music aren’t enough to make up for unsatisfying combat
The post <i>Don’t Stop GirlyPop</i> Is A Wild-Looking Shooter That Isn’t Much Fun To Play appeared first on Kotaku.

Snap’s augmented reality glasses business will now be its own entity, with the company establishing Specs Inc. as a wholly owned subsidiary. It will enable Snap to more easily secure investors and partnerships for its wearables, as well as to grow Specs into a distinct brand while running it within Snap Inc. As The Information reported in mid-2025, Snap was thinking of ways to raise outside money for its AR glasses to be able to better compete with Meta, which has a lot more money to spend on development. It was already considering spinning off the business back then.
“Specs are launching at an important time, as artificial intelligence transforms the way that we use our computers,” the company said in its announcement. The glasses’ operating system can help you get things done faster based on what they see and what they know about your behaviors. Snap also says that its smartglasses can keep you present in the moment with friends and family unlike phones and computers, since they superimpose digital tools over your view of the real world. In addition, the company believes Specs can help reduce waste over time as its digital tools can replace physical objects, such as manuals and whiteboards.
Snap didn’t say whether Specs Inc. already has investors lined up, but it is already hiring for over 100 roles around the world. The new subsidiary is expected to launch Snap’s next generation of standalone AR glasses sometime this year. Company CEO Evan Spiegel previously said that the model will be lighter, have a much smaller form factor and have more capabilities than its older smartglasses, which are mostly developer-focused.
This article originally appeared on Engadget at https://www.engadget.com/wearables/snap-is-spinning-off-its-ar-glasses-into-a-separate-business-140000659.html?src=rss
LinkedIn has long been a platform for showing off professional accomplishments. Now, the company is leaning into the rise of vibe coding by allowing users to show off their proficiency with various AI coding tools directly on their profiles.
The company is partnering with Replit, Lovabl, Descript and Relay.app on the feature and is working on integrations with fellow Microsoft-owned GitHub as well as Zapier. LinkedIn has always allowed users to add various skills and certifications to their profiles. But what makes the latest update a bit different is that users aren’t self-reporting their own qualifications. Instead, LinkedIn is allowing the companies behind the AI tools to assess an individual’s relative skill and assign a level of proficiency that goes directly to their profile.
For example, AI app maker Lovabl could award someone a “bronze” in “vibe coding,” while the platform Replit uses numerical levels and Relay.app may determine that someone is an “intermediate” level “AI Agent Builder,” according to screenshots shared by LinkedIn. These levels should dynamically update as people get more experience using the relevant tools, according to LinkedIn.

Of course, the update also comes at a time when companies have used these same kinds of AI tools to lay off thousands of workers. So while there’s may be value in showing off your vibe coding skills, there are still many workers who likely aren’t as excited about ceding more ground to AI. When I asked, LinkedIn’s head of career products Pat Whealan about this he said that
AI-specific skills are an increasingly important signal to recruiters and the latest update will make it easier for them to assess candidates’ skills. But he added that the intention isn’t to make AI-specific skills the sole focus. “This is less about replacing any of those other existing signals, and more about showing new ways that people are doing work,” he tells Engadget. “And how do we give a verifiable signal to both hirers and other people looking at their profile, that they actually are using these tools on a regular basis.”
This article originally appeared on Engadget at https://www.engadget.com/ai/linkedin-will-let-you-show-off-your-vibe-coding-expertise-140000776.html?src=rss
Ahead of tomorrow’s official availability of the AMD Ryzen 7 9850X3D at $499 USD, today the review embargo lifted. This faster variant to the existing Ryzen 7 9800X3D has been undergoing lots of Linux benchmarking the past two weeks for seeing the performance capabilities of this fastest 8-core 3D V-Cache processor.

The incredible Sony WH-1000XM6 over-ear headphones have never been priced better than they are now at just $398.
The post Sony Pushes Its Latest ANC Headphones to a Record Low, the WH-1000XM6 Is Now Priced Below the XM5’s Original Cost appeared first on Kotaku.

The Ubisoft Montreal staff member says this was an ‘alleged breach of the duty of loyalty’
The post Developer Says Ubisoft Punished Him For Publicly Criticizing Its Return-To-Office Mandate appeared first on Kotaku.
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Those of us who only have on-street parking know the frustration of waking up on a snowy morning to find our vehicle completely buried in snow—a situation often made worse by passing snowplows that block it in even more. Digging your car out can be a challenge, but taking a few precautions and having the right tools ready can make it easier. Here’s everything you need to dig your car out when it is buried by snow.
Digging your car out from the snow actually begins before the storm hits. Prepping the car ahead of time will make it a lot easier to extract from snow drifts. Here’s what you need:
Battery blankets. Your battery won’t be exposed to the snow, but it will be exposed to temperature extremes. Car batteries start to lose capacity when the temperatures reach freezing, and things just get worse from there—so if it’s cold enough to snow, it’s cold enough to stress your battery. A battery blanket can help by insulating your battery and keeping it warm enough to start your car, which is an essential part of getting it out of a snow-packed spot.
Car covers. If you know snow is coming, you can save yourself some trouble by covering your car in some way. Even throwing a standard blue tarp and securing it with some twine or elastic straps can make it a lot easier to de-snow your car (you could also buy one of these enormous plastic bags, instead of a tarp). Other options include windshield covers that will make snow removal easier while also protecting your side-view mirrors.
Grille covers. Ice and snow can get into your car’s ventilation system via the front grille, so buying a grille cover for your specific car make and model isn’t a bad addition to your snow prep.
After the universe has dumped several feet of snow on your car and the local snowplows have made the situation worse, you’ll need some tools to free the vehicle. A shovel, of course, is going to be necessary at a minimum, but a few more gadgets will make the job a lot easier and quicker:
A remote starter. If your car doesn’t have a remote start feature, consider adding an aftermarket product. This will allow you to start the car before you even head out into the snow, ensuring that it’s warmed up and melting snow and ice off of itself before you even lift a shovel.
A Snow Joe. The Snow Joe is a terrific tool—it’s a scraper and a finish-safe broom in one, with optional lights if you bother to pop batteries into it. If you don’t cover your car, or if your cover slipped and you still have snow to clear, the Snow Joe will make it easy.
A cordless blower. Using your muscles to clear snow off your car is one way to do it. Another is to invest in a cordless blower, or, in a pinch, to drag your leaf blower out there to just blow the snow off. Whatever you do, don’t use a hair dryer or a heat gun—watching the snow melt off your car might be satisfying, but you can crack your windshield and harm your car’s finish by using heat in cold weather like that.
De-icer. If the ice that has formed a shell on your car is thick and difficult to scrape, having some de-icer to safely melt it off will be a godsend. You can buy some to keep in the trunk, or make your own by mixing up two-thirds isopropyl alcohol (rubbing alcohol) and one-third water. Adding a dash of dish soap will make it easier to spread so it sits on the ice to work instead of just draining off.
Traction mats. Digging your car out is often just step one of getting it out of an iced-up spot. Some traction mats in the trunk will ensure you have enough friction to get off the ice sheet that has formed under your vehicle.
Tow straps. Finally, if you’ve been out there for two hours and your car remains immobile despite your best efforts, you might ask someone to give you a quick tow, and for that you’ll need some tow straps. Having these in the trunk might just save the day when all the gadgets and products in the world can’t get that car out of the snow.
Last summer, Google announced that Android 16 would include a desktop interface built from Samsung DeX, a mirroring and phone integration tool for PC. Thanks to a (now permissions-restricted) bug report discovered on Google’s Issue Tracker, we have what is almost certainly a first look at the Android-on-desktop project, codenamed Aluminium OS.
First spotted by 9to5Google, the bug report was about Chrome incognito tabs and included two screen recordings. The description said the recordings were from an HP Elite Dragonfly Chromebook. The video shows a ‘chrome://version/’ page where one can see the OS listed as Android 16. 9to5Google also said the bug report listed “ALOS” as the operating system, understood to stand for Aluminium OS, along with a corresponding build number that matches the one seen in the screen recordings.
The UI looks like a clear blend of ChromeOS and Android aesthetics, with an Android-style taskbar across the bottom and status bar across the top, with familiar battery and Wi-Fi indicators. The videos also show the Play Store, windowed apps, split-screen multitasking and a version of Chrome with an extensions button, which is currently only available on the desktop version. Google has yet to comment on the leak, so users may have to wait for future Android 16 updates for a more in-depth look at the upcoming desktop experience.
This article originally appeared on Engadget at https://www.engadget.com/computing/our-first-look-at-googles-android-for-pc-interface-leaks-in-a-bug-report-133006008.html?src=rss
The UK’s Competition and Markets Authority (CMA) is recommending measures to give publishers more control over how their content is used in Google’s AI overviews. The aim is to “provide a fairer deal for content publishers, particularly news organizations,” the CMA’s chief executive Sarah Cardell said in a press release.
With Google accounting for more than 90 percent of search inquiries in the UK, the CMA recently designated the company with “strategic market status” for search under the Digital Market Act. That allows the regulator to apply “conduct requirements” on Google to promote competition and avoid antitrust issues.
With those new powers, the CMA proposed a number of measures today. The first is a set of controls that would allow publishers to opt out of their content being used for features like AI Overviews or to train AI models. Google would also need to properly attribute publisher content.
Another measure would require Google to apply fair search result rankings for businesses, with an “effective process for raising and investigating issues.” Google would also need to provide a “choice screen” for alternative search options on Android mobile and Chrome browsers.
“These targeted and proportionate actions would give UK businesses and consumers more choice and control over how they interact with Google’s search services — as well as unlocking greater opportunities for innovation across the UK tech sector and broader economy,” Cardell said in a statement.
In response, Google wrote that it’s “exploring updates to let sites specifically opt out of Search generative AI features.” The aim, it said, is to keep search helpful for people who want information quickly while allowing publishers to better manage content. “Any new controls need to avoid breaking Search in a way that leads to a fragmented or confusing experience for people,” the company wrote, adding that it’s “optimistic” it can meet the CMA’s requirements.
When its new designation was announced in October 2025, Google complained that some of the proposed interventions would inhibit UK innovation and growth. Citing a study, the company said that similar measures imposed by the European Union produced “negative results” that “have cost businesses $114 billion.”
This article originally appeared on Engadget at https://www.engadget.com/ai/uk-wants-to-give-web-publishers-a-fairer-deal-with-googles-ai-overviews-132742850.html?src=rss

It’s time to bid storage problems goodbye.
The post While Samsung and Crucial SSDs Hold Steady, Kingston’s Portable Drive Hits a New Low appeared first on Kotaku.
If you’re going to go with Android rather than an iPhone for your smartphone, then Google Pixel and Samsung Galaxy handsets are the two most high-profile options you’ve got. There are other Android phones worth considering—from the likes of OnePlus and Nothing, for example—but Google and Samsung are the most well-known.
While the fundamental operating system on Pixel and Galaxy phones is the same, there are numerous differences between these two flavors of Android. They’re not all obvious, though, unless you spend every day with these handsets, and that can make it tricky to decide whether you’re better off going with Google or Samsung.
As it happens, I use Pixel and Galaxy phones every day, more or less—not because tech journalists are particularly wealthy, but because we have to write a lot of reviews, news stories, and how-to guides for our jobs. Here’s what I’ve learned along the way, and how you can choose between Pixel phones and Galaxy phones.
In the old days we used to talk about “stock” Android on Google’s Nexus or Pixel phones, but that doesn’t really exist any more: Even Google puts its own twists and tweaks on the Android Open Source Project (AOSP) that every Android manufacturer has access to. Samsung adds even more on top of the AOSP foundation, and markets its own take on Android as One UI.
There’s no doubt that One UI on Galaxy phones is busier and more complex than Android on Pixel phones—which can either be a positive or a negative, depending on how you like your mobile software. Samsung offers more settings, customizations, and configurations than Google, so One UI is going to appeal to power users.
Galaxy phones offer more in the way of theming options, for example, which completely transform the look of the software—though Pixels have caught up to some extent with features like icon theming in recent updates. You can do more on the lock screen with Samsung phones too, tweaking frames, widgets, and effects as needed.
Google takes a simpler approach to the user interface—which you could praise as uncluttered or criticize as basic, depending on your perspective and taste. The Pixel version of Android has gotten a bit more polished over time, and has borrowed a few tricks from Samsung, but it’s still not as customizable overall.
With Pixel phones, Google’s apps are front and center. On a Galaxy phone, you get all of Google’s key apps, and all of Samsung’s equivalents, installed by default: So again, Galaxy phones are the more cluttered of the two. There’s nothing wrong with Samsung’s apps for photos, calendars, contacts, web browsing, and so on, but it’s likely that most of the time you’re going to prefer the Google option.
That might change depending on what else you own: If you have a Galaxy Watch strapped to your wrist, then Samsung Health becomes far more useful and interesting. If you’ve gone for a Pixel Watch, then you’re going to prefer the Google-owned Fitbit. As with most tech purchases these days, from TVs to smart speakers to laptops, you’ll need to consider what else you own from Google or Samsung.
Google does keep some features as exclusives for Pixel phones, though they often trickle out to the wider Android ecosystem over time. At the moment, they include Call Screen (for putting a barrier between you and spam calls), the real-time Scam Detection feature, Pixel Screenshots for analyzing your screengrabs, a Now Playing widget for the home screen, and photo features such as Night Sight.
In some cases, Samsung has counterparts for those Pixel exclusives, and it has a few exclusives of its own that you don’t get with Pixel phones. There’s also the suite of Good Lock modules that take phone customization and tweaking to the next level: You can set different volume levels for different apps, design your own themes, and take more control over your home screen, for example.
I don’t want to talk too much about hardware differences, because these change regularly with each passing year (or even every six months), but there’s no doubt that hardware design comes into play when you’re choosing a smartphone—and broadly speaking, I think most people will agree that Samsung’s phones are more sleek and stylish.
Aesthetics are subjective, but the Samsung Galaxy series look closer to the polish and refinement of the iPhones, whereas Google takes a more simplified and industrial approach to its Pixels: Look at that chunky rear camera bar for example (which to be fair does help when a phone is laid flat).
Performance is difficult to gauge, but it’s fair to say that the Snapdragon (and even Exynos) chipsets that Samsung uses have a better reputation than the Tensor CPUs that Google puts in its Pixel phones. That said, there’s an argument to be made that Google wins on camera lens quality, which is something the Galaxy series hasn’t really moved the needle much on in recent years.
What’s indisputable is that Android updates roll out to Google phones several months before Samsung phones: Samsung needs time to adapt the AOSP code for its own One UI release, and so if you want to get the latest Android features before anyone else, the Pixel series is your best bet.
If I’m buying a new Android phone for myself, I’ll still usually go with a Google Pixel. The software interface is a little more rudimentary, but I don’t mind that, and I use so many Google apps so regularly—Gmail, Google Chat, Google Maps, Google Keep—that I want the most friction-free and seamless access to them possible. I don’t want or need a bunch of Samsung apps too.
That’s not to say Galaxy phones don’t have their appeal, and I like tinkering around with some of the extra features and hacks you don’t get with Pixels—like the secret wifi menu, for example, or the built-in easy mode. Ultimately, though, Pixels feel more intuitive and easier to use for me, and I absolutely want to be first in the queue for Android updates.
Admittedly, part of this is down to familiarity. I’ve been using Google phones more regularly for across a longer span of time than Samsung phones, and I’m used to them and the way they work—if you’re a seasoned Galaxy phone owner, then the benefits of a Pixel probably won’t have as much appeal, considering you’re going to have to get used to a different set of options and menus.
An open-source AI agent originally called Clawdbot (now renamed Moltbot) is gaining cult popularity among developers for running locally, 24/7, and wiring itself into calendars, messages, and other personal workflows. The hype has gone so far that some users are buying Mac Minis just to host the agent full-time, even as its creator warns that’s unnecessary. Business Insider reports: Founded by [creator Peter Steinberger], it’s an AI agent that manages “digital life,” from emails to home automation. Steinberger previously founded PSPDFKit. In a key distinction from ChatGPT and many other popular AI products, the agent is open source and runs locally on your computer. Users then connect the agent to a messaging app like WhatsApp or Telegram, where they can give it instructions via text.
The AI agent was initially named after the “little monster” that appears when you restart Claude Code, Steinberger said on the “Insecure Agents” podcast. He formed the tool around the question: “Why don’t I have an agent that can look over my agents?” […] It runs locally on your computer 24/7. That’s led some people to brush off their old laptops. “Installed it experimentally on my old dusty Intel MacBook Pro,” one product designer wrote. “That machine finally has a purpose again.”
Others are buying up Mac Minis, Apple’s 5″-by-5″ computer, to run the AI. Logan Kilpatrick, a product manager for Google DeepMind, posted: “Mac mini ordered.” It could give a sales boost to Apple, some X users have pointed out — and online searches for “Mac Mini” jumped in the last 4 days in the US, per Google Trends. But Steinberger said buying a new computer just to run the AI isn’t necessary. “Please don’t buy a Mac Mini,” he wrote. “You can deploy this on Amazon’s Free Tier.”
Read more of this story at Slashdot.
Apple has been leaning harder on services for several years now. That part of the business brought in tens of billions of dollars in revenue last year alone, and the company says 2025 was a record year. With Apple Creator Studio, Apple is extending that strategy further into professional creative software.
Apple Creator Studio is a new subscription bundle that packages several of the company’s pro apps under a single monthly or yearly fee. It launches on January 28 and includes a one-month free trial. The key shift is that some of these apps are now subscription-only on iPad, even as Apple continues to offer one-time purchases on the Mac – albeit with slightly different feature offerings. Here’s everything you need to know about Apple Creator Studio and the programs it includes.
At its core, Apple Creator Studio gives subscribers access to Apple’s professional video, music and imaging apps. The bundle includes Final Cut Pro, Logic Pro, Pixelmator Pro, Motion, Compressor and MainStage. Pixelmator Pro (which Apple acquired in late 2024) is also coming to iPad for the first time, with a touch-optimized interface and Apple Pencil support.
A Creator Studio subscription also unlocks premium content and features inside Apple’s productivity apps. Keynote, Pages and Numbers remain free, but subscribers get access to premium templates and themes, plus a new Content Hub with Apple-curated photos, graphics and illustrations. Similar paid features are coming to Freeform later this year, the company says.
Apple is also using the bundle to introduce new “intelligence” features across several apps. In Final Cut Pro, the new Beat Detection feature can analyze a music track and show a beat grid so you can line edits up to the rhythm. The app is also getting tools like transcript search and visual search designed to make it easier to find moments across footage.
Logic Pro is gaining new AI-assisted Session Players and workflow features on Mac and iPad. Pixelmator Pro continues to rely heavily on machine learning for tasks like background removal, image repair and image upscaling. Note that some of these features require an Apple Intelligence-capable device.
Apple Creator Studio works across multiple Apple platforms, though not every app is available everywhere.
On the Mac, subscribers get access to all six apps: Final Cut Pro, Logic Pro, Pixelmator Pro, Motion, Compressor and MainStage.
On the iPad, Final Cut Pro, Logic Pro and Pixelmator Pro are included. Motion, Compressor and MainStage remain Mac-only.
On the iPhone, Creator Studio does not include full versions of Final Cut Pro, Logic Pro or Pixelmator Pro. Instead, it unlocks premium features and content inside Keynote, Pages and Numbers, and eventually Freeform.
Apple says the best experience is on macOS 26, iPadOS 26 and iOS 26 or later, with individual app requirements varying by device and chip.

Apple Creator Studio costs $12.99 per month or $129 per year, and new subscribers can try the service free for one month. College students and educators get a steep discount: the education plan costs $2.99 per month or $29.99 per year, and it also comes with a one-month free trial.
A standard subscription can be shared with up to five other people using Family Sharing, allowing six users total. Education subscriptions are limited to individual use and cannot be shared. Apple is also offering three free months of Creator Studio to customers who purchase a qualifying new Mac or iPad around launch.
But Creator Studio isn’t the only way you can access most of these apps. Apple says all of the major apps included in Creator Studio will continue to be available as one-time purchases on the Mac App Store.
Final Cut Pro remains priced at $299.99, Logic Pro at $199.99, Pixelmator Pro at $49.99, Motion at $49.99, Compressor at $49.99 and MainStage at $29.99. Users who already own these apps can keep using them and re-download them from the App Store as usual.
On the iPad, however, things are different. Final Cut Pro, Logic Pro and Pixelmator Pro for iPad are only available through the Creator Studio subscription. There is no standalone purchase option for those apps on iPadOS.
Keynote, Pages, Numbers and Freeform remain free for everyone to download and use. Apple says those apps will continue receiving updates, including the upcoming visual design changes tied to iOS 26 and iPadOS 26.
Without a Creator Studio subscription, you can still create, edit and collaborate in those apps. What you will not get are the paid templates, Content Hub assets and certain intelligence features.
Apple says projects and content you create with an active subscription remain licensed as part of your original work.
Final Cut Pro, Logic Pro and Pixelmator Pro projects remain on your devices and can be copied or shared elsewhere. But you will need an active subscription to open or edit projects in those paid apps.
Keynote, Pages, Numbers and Freeform documents remain editable without a subscription. However, you will not be able to make new edits that rely on paid features once your subscription ends.
Apple Creator Studio also comes with some immediate trade-offs. Alongside the bundle, Apple confirmed that the older Pixelmator app for iPhone and iPad, now described as Pixelmator Classic, will no longer receive updates. Apple says it will remain functional, but development is shifting to Pixelmator Pro, including the new iPad version included with Creator Studio.
But don’t expect the standalone versions of the apps to maintain feature parity with their Creator Studio counterparts. Per Apple’s FAQ, “The Apple Creator Studio version of Pixelmator Pro includes access to the Warp Tool feature,” which implies that feature isn’t present on the standalone version.
More broadly, the bundle puts Apple more directly in competition with Adobe and other subscription-focused creative platforms, especially for people who are looking for a lower monthly entry point. At the same time, Apple is keeping one-time purchases on the table for Mac users, even as iPad access moves behind a subscription.
Apple Creator Studio will be available January 28. Whether it makes sense will likely come down to which device you work on and whether you would otherwise pay upfront for one or more of Apple’s pro apps.
This article originally appeared on Engadget at https://www.engadget.com/apps/apple-creator-studio-is-now-available-whats-included-how-much-it-costs-and-what-it-means-for-creators-130000182.html?src=rss
China has agreed to import its first batch of NVIDIA’s H200 AI chips after the government initially rejected the idea, Reuters reported. Several hundred thousand H200 chips were approved for sale in the country following NVIDIA’s CEO Jensen Huang’s visit there last week, according to two people familiar with the matter.
The US government allowed the sale of NVIDIA’s H200 processors to vetted and approved companies in China late last year. The first sales have been allocated mainly to three unnamed Chinese internet companies and the government is accepting applications for future approvals, according to the sources.
NVIDIA’s most powerful AI chip, the Blackwell B200, is still restricted for export to China. Despite that, over $1 billion worth of those and other high-end NVIDIA chips made their way to China via black market sales, according to previous reports.
The H200 is NVIDIA’s second most powerful AI GPU behind the B200, which is reportedly 10 times faster for some jobs. However, the H200 is still far more capable than NVIDIA’s H20, which was the only chip approved for export to China prior to the Trump administration’s H200 approval in December. Initially, China’s government rejected that chip in favor of domestically developed semiconductors.
China is trying to become self-reliant for its AI chips and infrastructure, with Huawei currently offering the best processors domestically. However, AI chip experts have said NVIDIA’s tech is still far ahead of anything that Huawei or other Chinese companies can currently produce.
This article originally appeared on Engadget at https://www.engadget.com/ai/china-finally-approves-the-first-batch-of-nvidia-h200-ai-gpu-imports-130000335.html?src=rss
Rarely does a set of open-fit earbuds actually impress me. I tend to find them underwhelming because overall sound quality is subpar compared to the more “traditional” in-ear models. Any promise of noise reduction, or a far-fetched claim of noise cancellation, usually doesn’t hold true. The first time I used the Shokz OpenFit Pro ($249.95) I was immediately met with better audio performance than I’d just experienced on Sony’s new LinkBuds Clip and noise reduction technology that actually lessened some distractions. These aren’t the perfect set of open earbuds, but they have a lot more to offer than most of the competition.
Shokz has a number of over-the-ear hook earbud designs under its belt, and they all carry the OpenFit name. That is also an apt description of these products since they all sit outside of your ear canal, which inherently allows you to remain aware of your surroundings. The company currently offers the OpenFit 2 and 2+ in addition to the OpenFit Air, at prices ranging from $120 to $200. The OpenFit Pro looks similar to its predecessors, albeit with a slightly smaller main housing and more pops of silver. Those ear hooks have a titanium wire inside and are wrapped in “ultra-soft” silicone. They’re plenty flexible and provide a secure yet comfortable fit for daily wear and workouts.
Both earbuds of the OpenFit Pro have tiny physical controls for media playback, volume adjustments, calls and noise settings. The various actions are customizable through the Shokz app. During several weeks of testing, these buttons responded quickly to my clicks and using them didn’t cause the OpenFit Pro to shift out of place.
The OpenFit Pro comes with a charging case that’s larger than most other earbuds, which is understandable since Shokz had to accommodate that ear hook. However, the case is quite flat, so it doesn’t take up too much room and easily fits in a small pocket. There’s a USB-C port around back for charging and a Bluetooth pairing button inside. The case also supports wireless charging, if your charging pad is large enough.
The OpenFit Pro is the first set of Shokz earbuds with what the company calls Open-Ear Noise Reduction. This is essentially the company’s take on active noise cancellation (ANC), but it’s designed to be effective with earbuds that don’t enter your ear canals. Since your ears aren’t completely sealed off from the noise of the outside world, Shokz is limited in just how much sound it can reduce. But I’m happy to report the company’s microphone and algorithm combo is actually quite effective.
Shokz says its noise reduction works best in moderately loud environments, like offices and cafes. I’ve found the OpenFit Pro does well to reduce the distraction of constant noise sources like HVAC systems, fans and white noise machines. The earbuds completely silenced a particularly raucous HVAC fan in my hotel room during CES. It’s not the most effective at cutting down environmental noise, but in exchange you get a more comfortable set of earbuds while also remaining somewhat alert and aware of your surroundings

The OpenFit Pro is Shokz’ most premium set of earbuds, so the features don’t end at noise reduction. Head tracking, customizable EQ, multipoint pairing, find my earbuds and wear detection are also available here. The company’s app displays battery percentages for each earbud and the case right at the top of the main screen with access to the rest of its tools just below. You don’t have to go searching and tapping through menus until you’ve found what you’re looking for. As someone who has to contend with a lot of headphone apps, I appreciate when all of the options are quickly available from the home screen.
Like other companies offer on their open-type earbuds, Shokz has given the EQ settings a few presets specifically designed for the open nature of the product. Those include a Vocal option that boosts mids for audiobooks or calls and a Private mode that reduces high frequency sounds to prevent leakage. I usually kept the OpenFit Pro around 70 percent volume, which is loud enough that a nearby neighbor in a quiet room could hear the muffled rage of Incendiary’s “Echo of Nothing.”
Another audio feature that’s worth mentioning is Dolby Atmos support. More specifically, the OpenFit Pro is “optimized for Dolby Atmos,” thanks in part to the aforementioned Dolby Head Tracking. You can disable the enhanced audio and head tracking individually in the Shokz app, but I found leaving Atmos on all the time, even when I wasn’t listening to Dolby Atmos music, gave the earbuds a more immersive, more detailed sound profile.
Overall sound quality is another area where the OpenFit Pro shines. Many open-design earbuds struggle to manage much bass or detailed highs, both of which Shokz has addressed with its driver design. Dual 11x20mm diaphragms power a larger, rectangular driver that’s the equivalent of a 16.7mm round driver in a “normal” set of earbuds. For comparison, most in-ear models typically use 10-12mm drivers, with smaller designs housing 6-8mm units. Shokz says it tuned the OpenFit Pro with what it calls OpenBass 2.0 and DirectPitch 3.0, features that provide better bass performance and audio that’s beamed more directly into your ears.
All of that combines for some truly impressive audio performance in a set of open earbuds. The OpenFit Pro still doesn’t muster the bombastic bass that earbuds like the WF-1000XM5 offer, but the low-end performance here is greatly improved over other open models like the LinkBuds Clip. While Thrice’s “Silhouette” still has enough driving kick drum, bass guitar and riffs to do the track justice, there isn’t as deep of a growl as the song has on flagship options from Bose, Sony and Sennheiser.

There’s also more clarity and detail in the tuning here than on other open models, which is on full display when listening to albums like Wet Leg’s alternative masterpiece moisturizer. I love how I can hear the texture of the guitars and drums, and even the vocals, which are the kind of subtle details open earbuds typically lack.
I should also mention that overall sound quality will depend on how the OpenFit Pro sits on your ears. I can easily improve the bass tone if I slightly push the earbuds in closer to my ear canals, but all of the observations I just made were with the earbuds in their natural resting position.
Shokz says the three-microphone setup that assists with its noise reduction tech also helps with calls. That configuration, combined with AI-powered voice recognition, should be able to block over 99 percent of background noise and deliver sharper vocal clarity overall. While that first part holds true — the OpenFit Pro does a great job canceling any ambient roar — the overall voice quality here is below average. It will certainly work for casual chats, but I wouldn’t recommend it for regular work calls or any scenario where you might need to record what you’re saying. My voice sounded muffled during calls and voice memos, more like I would over speakerphone than a set of carefully tuned earbuds.
Shokz promises up to 12 hours of battery life on the OpenFit Pro with up to 50 hours of total use when you factor in the charging case. That’s with noise reduction disabled though; you can expect up to six hours with that turned on (24 hours total with the case). During weeks of testing, I never encountered any issues hitting those figures and the OpenFit Pro never struggled to get through a full work day of music, podcasts and calls using a combination of the default Open Mode and Noise Reduction mode.
As I mentioned, the charging case can be topped up wirelessly if you have a compatible accessory that’s large enough. And if you find yourself with a pair of completely dead earbuds, Shokz includes a quick-charge feature that gives you up to four hours of use in 10 minutes.

If you’re looking for something that closely resembles the design of the OpenFit Pro, Shokz’ other OpenFit models are likely your best alternatives. The $200 OpenFit 2+ offers 11 hours of battery life and Dolby Audio with both physical buttons and touch controls. The most affordable option, the OpenFit Air ($120), lasts up to six hours on a charge but doesn’t have enhanced audio or wireless charging. As you step down from the OpenFit Pro, you’re missing out on noise reduction, Dolby Atmos and longer battery life.
JBL will soon have three models of its own to rival the Shokz OpenFit line. The Soundgear Sense is currently available for $165 and the Sense Pro and Sense Lite are coming in March for $200 and $150, respectively. These all have a variety of seemingly handy features, but none of them offer any kind of noise reduction and they all have shorter battery life than the OpenFit Pro and OpenFit 2+. I also cannot vouch for them as I haven’t tested any of JBL’s open designs yet.
Shokz has achieved a rare feat. The company managed to build a set of open-fit earbuds that retain all of those inherent benefits while also providing some relief from distractions with noise reduction. No, the over-the-ear hook design isn’t for everyone — especially if you wear glasses — but the comfy, secure fit and IP55 rating make these a great choice for workouts. The OpenFit Pro is also good enough to be your all-around set of earbuds, and that noise reduction can be beneficial in the office or your favorite work from home space. Sound quality is better than you’ll find on most open earbuds as well, but you’ll probably enjoy not having anything crammed into your ears most. And you don’t have to make too many sacrifices here for that satisfaction.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/shokz-openfit-pro-review-reducing-distractions-while-keeping-your-ears-open-130000443.html?src=rss
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The fifth race of Zwift Racing League 2025/26 Round 3 happens Tuesday, February 3, and we’re in Richmond for a punchy points race.
Don’t understand how ZRL points races work? Read our explainer >
There’s much to discuss, including crucial course segments, powerup usage, bike decisions, and strategic options. Let’s go!
Each lap of Cobbled Climbs is 9.2 km (5.7 miles) long. A/B teams will race 4 laps (37km), while C/D will race 3 (27.8km).
The route is essentially Richmond’s 2015 UCI Worlds Course without the flat first half. What you’re left with are the pitchy parts: KOM intermediates for curvy, cobbled Libby Hill and short, steep 23rd Street, plus the third climb (Governor Street) which isn’t isn’t a points intermediate, but is draggy and painful nonetheless. Plus, it leads into the false-flat finish!
Here’s the lap profile, including the two KOM intermediates we’ll be contesting for points on each lap:
We begin at the standard Richmond start/finish banner, but make a quick left turn, and another left, onto the descent of E Main St. (This is the longest descent on the route, so enjoy it while it lasts.)
After some flats and rollers along the river the road tilts up and you know what’s coming: our first KOM of the day. Twisty, bumpy Libby Hill!
Hammer your way up this climb (most riders will finish it in 60-110s), then recover for a few seconds as you descend to the start of our next KOM: the short, straight 23rd Street KOM. This is essentially a “sprint-climb” (25-30s), which is why Peter Sagan was able to drop everyone in his famous attack here in the 2015 UCI Worlds race.
If you’re struggling, do everything you can to hold onto the wheels over the 23rd Street KOM, knowing you’ve got a bit of recovery just up the road on the Broad Street descent and the flat that follows. You can even supertuck the descent like Sagan did (but can’t anymore – thanks for ruining the fun, UCI!)
Less than a minute after the Broad Street descent, we begin the final climb of the lap: Governor Street! This is not a timed KOM, but it’s where the race-winning final moves are often made, and it feels so long in the final minutes of a race. (Expect riders to ride this conservatively until the final lap. Better to save your climbing efforts for the KOMs handing out points!)
Finish this climb as the road turns a hard left, then it’s ~600 meters of a false flat straightaway to the finish (or the start of the next lap).
Read more about the Cobbled Climbs route >
For this race, four types of powerups are being handed out with equal probability at each arch. There are three arches per lap:

Cloaking (ghost): makes you invisible to other riders for 15 seconds. Disabled within 400m of the finish line.
Use when you want to get away from one or more riders. Deploy then hammer, in hopes that you will create enough of a gap that your opponents can’t grab your wheel once it’s visible again. Since most riders won’t be looking to attack solo, this will be the most trashed powerup in the race by far.

Burrito: turns off the draft effect for riders in a cone-shaped window behind you for 20 seconds.
Use when attacking off the front so opponents have to work harder to follow you, or in the peloton to make others work harder. A real heartbreaker, getting hit with this on a KOM segment!

Draft Boost (van): increases the draft effect you are experiencing for 40 seconds.
Use at higher speeds (flats and descents) when you are already drafting off another rider (since this powerup only helps when you are drafting.) This will be quite handy in the long finish, if you’re with other riders.

Aero Boost (helmet): makes you more aerodynamic (reduces your CdA by 25%) for 15 seconds.
Use at higher speeds (flats and descents), especially when no draft is available (although it is still useful when drafting.) This will give you a nice edge on the 23rd St KOM, and on the finishing straight.
The fact that 85% of this race’s points will be earned at the top of the two KOM segments makes us steer away from pure aero setups and look at climbing bikes and all-arounders instead. Because while a more aero setup has a pure time advantage on laps of the full course, it’s the KOM times that really matter.
Here are our test times, set with our standard bot (75kg, 183cm rider) at 6 W/kg (450W) on Libby Hill and 8 W/kg (600W) on 23rd St:
| Bike + Wheels | Libby | 23rd St |
| S-Works Aethos + ENVE SES 4.5 Pro | 1:24.05 | 30.15 |
| S-Works Tarmac SL8 + ENVE SES 4.5 Pro | 1:25.18 | 29.75 |
| S-Works Tarmac SL8 + DT Swiss 65 | 1:24.73 | 29.71 |
| Tron | 1:24.85 | 29.92 |
Notice how the lighter setup does better on Libby (a longer, slower climb) while the more aero setup is best on 23rd St (because it’s a higher-speed climb). Which setup do you choose? That may depend on which of the two KOMs you want to be set up for.
Our recommendation, then, is to use the newish DT Swiss 65 paired with one of these bikes:
Of course, your frame’s upgrade status should impact your decision. A fully upgraded Aethos will outclimb the other four frames, but that’s not the case when comparing un-upgraded versions.
Related: All About Zwift’s New “Bike Upgrades” Functionality >
See Speed Tests: Tron Bike vs Top Performers for more nerd-level detail on frame and wheel performance.
Lots of recon events are scheduled on upcoming ZRL routes, led by various teams. See upcoming ZRL recons for this race at zwift.com/events/tag/zrlrecon.
Additionally, riders in the Zwift community do a great job every week creating recon videos that preview the courses and offer tips to help you perform your best on the day. Here are the recons I’ve found (comment if you find another!)
These charts show the maximum points a team of 6 could earn in a race with 60 participants. To learn how ZRL points races work, see this post.
How will these races unfold? What strategies will teams employ? Here’s what I predict:
Any insights or further thoughts on this race? Share below!