Valve To “Revisit” Steam Frame Shipping Schedule & Pricing

Valve says it needs to “revisit our exact shipping schedule and pricing” for Steam Frame and Steam Machine amid the global memory and storage shortage.

When announcing the headset and consolized PC back in November, Valve said they would ship in “early 2026”. For pricing, it told UploadVR it was “aiming” to sell Steam Frame for less than the $1000 Index full-kit, and suggested that the Steam Machine would be competitive with building a PC with similar parts.

Valve Officially Announces Steam Frame, A “Streaming-First” Standalone VR Headset
Steam Frame has an included wireless adapter, and is launching “early 2026”. Read the full specs, features, and details here.
UploadVRDavid Heaney

Now, in a blog post on Steam, Valve says that while it had originally planned to share prices and release dates by now, the “limited availability and growing prices” of memory and storage mean it “must revisit” its plan for both.

“When we announced these products in November, we planned on being able to share specific pricing and launch dates by now. But the memory and storage shortages you’ve likely heard about across the industry have rapidly increased since then.  The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).

Our goal of shipping all three products in the first half of the year has not changed. But we have work to do to land on concrete pricing and launch dates that we can confidently announce, being mindful of how quickly the circumstances around both of those things can change. We will keep you updated as much as we can as we finalize those plans as soon as possible.”

The company says its goal is still to ship in the first half of this year, but has “work to do” to “land on” concrete prices and launch dates.

“We will keep you updated as much as we can as we finalize those plans as soon as possible”, Valve promises.

Steam Frame Hands-On: UploadVR’s Impressions Of Valve’s New Headset
UploadVR’s David Heaney and Ian Hamilton went hands-on with Steam Frame at Valve HQ, trying both standalone use and PC VR.
UploadVRDavid Heaney

If you missed it at the time, make sure to read our hands-on impressions of Steam Frame from Valve HQ in November.

Malicious packages for dYdX cryptocurrency exchange empties user wallets

Open source packages published on the npm and PyPI repositories were laced with code that stole wallet credentials from dYdX developers and backend systems and, in some cases, backdoored devices, researchers said.

“Every application using the compromised npm versions is at risk ….” the researchers, from security firm Socket, said Friday. “Direct impact includes complete wallet compromise and irreversible cryptocurrency theft. The attack scope includes all applications depending on the compromised versions and both developers testing with real credentials and production end-users.”

Packages that were infected were:

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A Visual Size Comparison Of Fictional Buildings From Popular Franchises

This is another size comparison video from Meta Ball Studio (previously), this time visualizing the sizes of various fictional buildings (all of which Alex Honnold plans to climb) from pop culture show, movie, and video game franchises. I learned a lot by watching it. Mostly, that my apartment isn’t larger than any of these except the first three, which were Ant Man’s mobile laboratory, the Krusty Krab, and SpongeBob’s pineapple house, just to be clear. I basically live in a shoebox. Well, if shoes were sold separately.

10 Fitness Hacks Every Apple Watch User Should Know

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The Apple Watch is a powerful tool for following and tracking exercise. We’ve already shown you 10 hacks for all Apple Watch users, but I’m here with a follow-up on the fitness features, specifically. With these lesser-known settings, apps, and features, you can get more out of your workouts and your health data.

Give your Apple Watch rings a “rest day”

Screenshots showing how to adjust ring goals

Credit: Beth Skwarecki

The Apple Watch’s Fitness app famously includes three rings (Move, Exercise, Stand) that you can close with activity throughout the day. Not only should you change your Move and Exercise goals to numbers that work for you (raising or lowering them as appropriate), you can also schedule in different goals for each day. 

Originally, your Move, Exercise, and Stand goals were the same every day, but these days you can change your ring-closing goals, including adding rest days. Go to the Fitness app and tap the Activity Rings card, and then tap the “+/-” icon next to each goal. You can create a weekly schedule so that you have lower targets on certain days. You can also change a goal temporarily just for today—for example, reducing your Stand hour goal on a day you’re taking a road trip. 

Wear your Apple Watch on your arm (or ankle)

The Apple Watch is meant to be worn on the wrist, but that doesn’t mean you have to wear it there. If your workout has you snatching kettlebells or bench pressing in wrist wraps, consider wearing the Watch on your upper arm. Or if you use a standing desk, your steps may not register unless you put the Watch on your ankle. Both of these locations will likely require a bigger wristband than what came with the Watch. Fortunately, you can buy an extra-long band, like this one. 

Change the Apple Watch’s app view for easier tapping during a workout

Grid view and list view

Credit: Beth Skwarecki

This is a tiny hack, but one that makes it so much easier to operate your watch mid-workout: Press the crown, and you’ll see all your installed apps. By default, they appear as little icons clustered together. You can rearrange them if you like, but no matter the arrangement, they’re tough to accurately tap while you’re running down the street. Make life easier on yourself by scrolling to the bottom of this screen, and tap List View. This puts your apps in an alphabetical list, with the name next to each icon. It’s now far easier to tap anything you might need during your workout.

Use Bevel to gather your Apple watch data into a convenient dashboard

Bevel on watch

Credit: Beth Skwarecki

The Apple Watch collects a lot of data, but Apple doesn’t give you a convenient way to view it all in one place. The Fitness app has workout data, and the Health app stores everything else—but the Health app isn’t as user-friendly as you might wish. Third-party apps have stepped in to fill the gap. Bevel, for example, provides recovery scores and collects data in much the same way you’d see from a Whoop or Oura ring. There are other apps that do the same thing, like Athlytic, but I’m recommending Bevel because it has a free tier (and most of its functionality is on that tier). If you like the experience, consider shopping around to see if you prefer other apps.

Create custom intervals on your Apple Watch

The Workout app on Apple Watch has evolved quite a bit from its original format as a simple tracker with a start and stop button. The current version of the Fitness app has a little timer icon in the corner of each workout type, under the Workouts tab. Tap that, and you can view and edit custom workouts. Program yourself an interval workout, or a workout of a specific length. You can do this most easily from your phone—Apple has instructions here. 

Use your Apple Watch to race yourself

If you run or bike the same route often, try the Race Route feature. Routes are automatically generated after you do the same run twice. On the Watch itself, go to the Workout app and choose a Run or Cycle workout, then tap the timer icon to bring up options including race routes. You can choose to race your personal best time on that route, or just your last workout on that route. During the activity, you’ll see whether you’re keeping pace with that previous workout.

Do a workout even without the Apple Watch

Screenshots of a workout (in progress and afterward) recorded without the watch
It may look empty, but it got tracked.
Credit: Beth Skwarecki

One of the best upgrades to iOS 26 is that the Fitness app can now track workouts even without the Apple Watch. If you left your watch at home but still want to get a run in, you can track it directly from your phone. Just go to the Fitness app, then Workout, and then tap whichever type of workout you’d like to do. If you choose an outdoor workout like a run, your phone will track your distance and pace with the phone’s GPS. If you choose an indoor workout, the app can still log the workout with a timer, but it won’t be able to collect any data. You’ll get a readout with the amount of time you worked out, and an estimate of your calorie burn, and you can rate your effort so the workout counts toward your training load. If you have a device that can measure your heart rate—like a chest strap or headphones like the Powerbeats Pro 2—you can pair that device directly to your iPhone, without involving the watch, and track your workout through the Fitness app with heart rate data intact.

Connect your Apple Watch to a treadmill

The Apple Watch is pretty good at judging distance and speed outdoors when you run, and your iPhone can do a good job of that, too. But once you’re indoors on a treadmill, only the treadmill knows how far you’re running. The Apple Watch’s distance estimations aren’t always very good. That is, unless you’re using a treadmill that can beam data directly to your watch. The treadmills in a lot of commercial gyms have this feature through a system called GymKit. In your Settings on the watch, go to Workout and turn on Detect Gym Equipment. When you use a compatible gym machine, there will be a spot on the console to tap your watch. You’ll hear a beep, and then the data on your watch will be synced to the data on the machine. 

Install WorkOutDoors on your Apple Watch for more run data and mapping

WorkOutDoors app on wrist

Credit: Beth Skwarecki

We’ve seen that the stock Workout app has plenty of great features for running and other workouts, but many runners and hikers prefer a different option. The Apple Watch app WorkOutDoors gives Garmin-level mapping and data analytics during your run. It takes a bit of time to learn your way around all the features, but this is an incredibly powerful tool for just a small investment ($8.99 as a one-time charge).

Top up the Apple Watch’s battery before sleep

If you use the Apple Watch to track your sleep, you don’t have the option of charging it while you sleep. But don’t worry if it’s close to bedtime and you’re low on battery—Apple Watches, especially the most recent models, are designed to charge quickly for exactly this reason. The Apple Watch Series 11 only needs five minutes of charge time for eight hours of sleep tracking. 

Memory Prices Have Nearly Doubled Since Last Quarter

Memory prices across DRAM, NAND and HBM have surged 80 to 90% quarter-over-quarter in Q1 2026, according to Counterpoint Research’s latest Memory Price Tracker. The price of a 64GB RDIMM has jumped from a Q4 2025 contract price of $450 to over $900, and Counterpoint expects it to cross $1,000 in Q2.

NAND, relatively stable last quarter, is tracking a parallel increase. Device makers are cutting DRAM content per device, swapping TLC SSDs for cheaper QLC alternatives, and shifting orders from the now-scarce LPDDR4 to LPDDR5 as new entry-level chipsets support the newer standard. DRAM operating margins hit the 60% range in Q4 2025 — the first time conventional DRAM margins surpassed HBM — and Q1 2026 is on track to set all-time highs.


Read more of this story at Slashdot.

Why $700 could be a “death sentence” for the Steam Machine

After writing two November stories analyzing price expectations for Valve’s upcoming Steam Machine, I really didn’t think we’d be offering more informed speculation before the official price was revealed. Then Valve wrote a blog post this week noting that the “growing price of… critical components” like RAM and storage meant that “we must revisit our exact shipping schedule and pricing” for the living room-focused PC gaming box.

We don’t know exactly what form that “revisiting” will take at the moment. Analysts who spoke to Ars were somewhat divided on how much of its quickly increasing component costs Valve would be willing (or forced) to pass on to consumers.

“We knew the component issue was bad,” DFC Intelligence analyst David Cole told Ars. “It has just gotten worse. “

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Apple will reportedly allow third-party AI assistants in CarPlay

Apple plans to allow third-party voice-controlled AI apps in CarPlay, Bloomberg reports. Siri is the default voice assistant for things like controlling music and looking up directions, but future AI apps in CarPlay could handle the complicated, open-ended requests Siri can’t answer.

The expanded support would let developers like OpenAI or Google offer versions of their ChatGPT and Gemini apps for CarPlay. Similar functionality is possible just by connecting a smartphone to a car over Bluetooth and using an AI app’s voice mode, but CarPlay support would presumably make the process a little more seamless. 

Not so seamless that it replaces Siri, however. Bloomberg writes that these third-party apps won’t be able to replace the Siri button in the CarPlay interface or use their own wake words (“Hey Google,” etc.). Instead, anyone who wants to spend a long drive talking to Gemini will have to open the app first. That could cut down on the utility of using one of these apps, but Apple presumably wants to get Siri to a place where CarPlay users prefer it as their in-car assistant anyway.

Apple and Google recently announced that Gemini would power future versions of Siri and Apple Foundation Models, the AI models underpinning Apple Intelligence. The delayed, updated version of Siri Apple introduced alongside Apple Intelligence in 2024 is supposed to be able to take actions on user’s behalf, work across apps and understand the context of what’s on screen, all things Gemini can currently do. Reports suggest Apple wants to eventually use Google’s Gemini models to transform Siri into a proper conversational chatbot, too. That future version of the voice assistant could be right at home in CarPlay.

This article originally appeared on Engadget at https://www.engadget.com/transportation/apple-will-reportedly-allow-third-party-ai-assistants-in-carplay-213432646.html?src=rss

Maca 2 enables high-power wireless connectivity for UAV and robotic systems

8devices has previewed the Maca 2, a compact, high-power data radio for long-range wireless communication in drone, robotics, and industrial systems. Designed and manufactured in Europe, the platform is NDAA and TAA compliant and integrates multiple interfaces for range-focused deployments. The system is built on Qualcomm’s QCS405 system-on-chip, featuring a 650 MHz 24Kc MIPS processor […]

Snap Spins Out AR Specs Into Its Own Subsidiary

Snap spun its Specs AR glasses into its own subsidiary, and reconfirmed that it plans to launch the consumer product this year.

“Establishing Specs Inc. as a wholly-owned subsidiary provides greater operational focus and alignment, enables new partnerships and capital flexibility including the potential for minority investment, allows us to grow a distinct brand, and supports clearer valuation of the business as we work towards the public launch of Specs later this year”, the company behind Snapchat says.

The new Specs Inc subsidiary is currently hiring for nearly 100 open roles globally, it says, in preparation for the launch.

What Are Snap Spectacles & Snap Specs?

The current Snap Spectacles are $99/month AR glasses for developers ($50/month if they’re students), intended to let them develop apps for the Specs consumer product the company intends to ship this year.

Spectacles have a 46° diagonal field of view, angular resolution comparable to Apple Vision Pro, relatively limited computing power, and a built-in battery life of just 45 minutes. They’re also the bulkiest AR device in “glasses” form factor we’ve seen yet, weighing 226 grams. That’s almost 5 times as heavy as Ray-Ban Meta glasses, for an admittedly entirely unfair comparison.

But Snap CEO Evan Spiegel claims that the consumer Specs will have “a much smaller form factor, at a fraction of the weight, with a ton more capability”, while running all the same apps developed so far.

As such, what’s been more important to keep track of, to date, is Snap OS, not the developer kit hardware.

Snap OS is relatively unique. While on an underlying level it’s Android-based, you can’t install APKs on it, and thus developers can’t run native code or use third-party engines like Unity. Instead, they build sandboxed “Lenses”, the company’s name for apps, using the Lens Studio software for Windows and macOS.

In Lens Studio, developers use JavaScript or TypeScript to interact with high-level APIs, while the operating system itself handles the low-level core tech like rendering and core interactions. This has many of the same advantages as the Shared Space of Apple’s visionOS: near-instant app launches, interaction consistency, and easy implementation of shared multi-user experiences without friction. It even allows the Spectacles mobile app to be used as a spectator view for almost any Lens.

Snap OS doesn’t support multitasking, but this is more likely a limitation of the current hardware than the operating system itself.

Snap OS 2.0 Brings The AR Glasses Closer To Consumer-Ready
Snap OS 2.0 is out now, adding and improving first-party apps like Browser, Gallery, and Spotlight to bring the AR platform closer to being ready for consumers.
UploadVRDavid Heaney

Since releasing Snap OS in the latest Spectacles kit in late 2024, Snap has repeatedly added new capabilities for developers building Lenses, and late last year launched Snap OS 2.0, adding and improving first-party apps like Browser, Gallery, and Spotlight to bring the AR platform closer to being ready for consumers.

COVID-19 cleared the skies but also supercharged methane emissions

In the spring of 2020, as the COVID-19 pandemic brought global industry and travel nearly to a halt, satellite sensors recorded a dramatic plunge in nitrogen dioxide, a byproduct of internal combustion engines and heavy industry. For a moment, the world’s air was cleaner than it had been in decades.

But then something strange started happening: methane, the second most important anthropogenic greenhouse gas after carbon dioxide, was surging. Its growth rate hit 16.2 parts per billion that year, the highest since systematic records began in the early 1980s. A new study published in the journal Science looked at the complex chemistry of the troposphere (the lowest region of the atmosphere) and found that the two changes are likely connected.

An atmospheric cleaner

Since the late 1960s, we knew that atmospheric methane doesn’t just vanish. It is actively scrubbed from the sky by the hydroxyl radical, a highly reactive molecule that breaks down methane, turning it into water vapor and carbon dioxide. “The problem is that the lifetime of the hydroxyl radical is very short—its lifespan is less than a second” says Shushi Peng, a professor at Peking University, China, and a co-author of the study. To do its job as an atmospheric methane clearing agent, a hydroxyl radical must be constantly replenished through a series of chemical reactions triggered by sunlight. The key ingredients in these reactions are nitrogen oxides, the very pollutants that were drastically reduced when cars stayed in garages and factories went dark in 2020.

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Is Virtual Reality Really Dead?

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Things don’t look great for virtual reality. Once seen as the future of online interaction, the present has caught up to VR, and it’s brutal: Meta is by far the biggest dog in the virtual reality kennel, and its virtual reality division, Reality Labs, lost over $73 billion since it launched five years ago, leading the company to pull some resources from VR to focus on smart glasses and AI. Apple, seen as the runner-up in the VR market, shipped only 45,000 Vision Pro headsets in the final quarter of 2025, a rounding error compared to the 82.6 million iPhones Apple sold in the same period.

At his metaverse introduction in 2021, Mark Zuckerberg envisioned Horizon Worlds as a vast digital continent, but its active user base is around 200,00 people. For comparison, kids’ game Roblox boasts over 380 million monthly active users. And this is all despite Meta’s and Apple’s headsets being excellent hardware, by almost all accounts.

In the cold light of the ledger, virtual reality looks like shambling corpse, too dumb to know it’s dead. But they said the same thing about video games in 1983—Atari’s death looked like the end of the road, but then the NES came out. 

Zuckerberg’s sales pitch of a billion people living in a frictionless, legless, gravity-free vacuum of suburban-techno-capitalism might be gone—it turns out we didn’t want another world full of random people—but what’s growing in its place is a bottom-up community built by filmmakers, game developers, and regular people, all creating a new way to belong.

Virtual reality filmmaking is an exciting new avenue

“What we’re all trying to do is build the Holodeck from Star Trek,” said Matt Celia, co founder and creative director of Light Sail VR told me. Light Sail has been producing VR films and video for the past 10 years, and its catalog includes everything from concerts at Red Rocks to narrative VR series to an Emmy-winning immersion into Saturday Night Live’s 50th Anniversary. “My belief in the medium is unshaken,” Celia said. “I think this is the most authentic way to tell stories.”

According to Celia, experiencing films in VR frees the viewer from distractions that mar other ways of watching—your phone’s bright screen isn’t going to pull your attention, and you literally don’t have visible surroundings to distract you. “When you make the conscious choice to put on a headset, to watch a piece of content and engage with it, it’s actually transformative, almost meditative,” Celia said.

More than just a new way to show old movies, immersive film is a new medium being born; filmmakers are inventing a new language. Whether it’s in a you-are-there, 360-degree view of Steve Martin’s SNL monologue, narrative VR series like Eli Roth’s The Faceless Lady, or interactive documentary experiences like D-Day: The Camera Soldier, artists are using virtual reality to tell stories in a completely new way. “We’re all obsessed with this idea that we can live and breathe into a story,” Celia said, “That is what’s driving us all to create these more and more immersive and impressive and impactful experiences.”

Gaming in virtual reality is still great, too

Visionary experiences are great, but most people buy VR headsets to play games. The news that Meta shuttered three of its AAA game development studios—Armature, who brought Resident Evil 4 to VR; Sanzaru, the studio behind Asgard’s Wrath; and Twisted Pixel, creators of Deadpool VR—might suggest that VR gaming is on life support. It could also just be the growing pains of the gaming industry figuring out what works in a new medium.

Virtual Reality game studio Resolution Games seems to have cracked the code. The company has grown consistently since it started up in 2015, selling millions of games despite a challenging environment, with its flagship title Demeo earning critical raves and a partnership with Wizards of the Coast on Demeo x Dungeons & Dragons: Battlemarked. 

“We are very conservative with our funds, and we’re very resource efficient,” Tommy Palms, the CEO of Resolution said. “You have to be if you live in this space, where [there are] few hits and they don’t typically make as much money as they would in other ecosystems.”

No matter how prudent the management, no game studio survives if the games aren’t good, and Resolution’s games are very good, often in ways that seem counter-intuitive to what we thought VR games would be. “A big grand virtual world, like Cyberpunk or Grand Theft Auto, but you’re inside it… now we know in reality, that’s not a very comfortable experience, unfortunately,” Palms said.

Instead of that immersive world, Demeo puts players at a game table in a virtual basement with their friends. You’re not in a dungeon; you’re a person playing a game about a dungeon. “It creates a much more social situation in general because it increases the chance for you to play with your friends,” Palms explained. “You’re doing something together, solving a problem or focusing on something else, you’re just with your friend.”

I checked in on Meta’s Horizon Worlds, and it feels dead

Speaking of friends, if Mark Zuckerberg’s original vision of the Metaverse was about anything, it was about bringing people together. “Feeling truly present with another person is the ultimate dream of social technology. That is why we are focused on building this,” Zuckerberg wrote in his Founder’s Letter in 2021.

Central to that vision was Horizon Worlds, a digital ecosystem designed to draw a billion residents and hundreds of billions of dollars in digital commerce. It’s been nearly five years since launch and Horizon Worlds’ overall cost-per-user likely outpaces the GDP of small nations, so I wanted to check out how it’s doing; experiencing an environment that weird is more than enough motivation to strap on the old face-computer and poke around.

Horizon Worlds, circa 2026, feels dead. But dead in a unique way. Tens of thousands of “worlds” have been created by both users and corporations, and they’re shiny, bright, and open to explore, but not many people seem interested. Randomly picking worlds is like walking around in an abandoned mall—stuff, but no people. If you’re into “liminal spaces,” you will never run out. Still, like the headsets it’s played on, Horizon Worlds is really good.

Take The Office World, an official recreation of The Office‘s Dunder Mifflin, right down to the desktop tchotchkes. You can walk into Michael Scott’s office and pull games up on his computer, sort mail for Schrute Bucks, or go downstairs to check out the warehouse. The Office World is filled with the kind of cleverly written fan-service details that should draw droves of The Office faithful to hang out and meet each other. But they don’t. During the half hour I spent in The Office World at 2:00 PM on a Tuesday, the population count never got above five people. It’s lonely in there, like a water cooler with no co-workers around it or an empty film set with no one there to call “action.” 

The Office in Horizon Worlds
Doesn’t this looks “fun?”
Credit: Stephen Johnson

I had a similar experience at Blumhouse Horrorverse, an atmospheric, shadowy forest clearing surrounded by spooky buildings. It’s filled with things to see and do for fans of Blumhouse properties like M3GAN, The Purge, and The Black Phone. You can play a game where you’re locked in a mansion with a player-controlled villain, or search for hidden Easter eggs to unlock M3GAN’s signature dress for your avatar. But the woods were so quiet. The few people I encountered were either very young children—the “squeakers” that haunt every corner of Horizon Worlds—or first-timers who wandered around in silence before vanishing like ghosts.

Blumhouse Horrorverse
Liminal, right?
Credit: Stephen Johnson

But I found signs of life in the digital ruins

I was about to call quits on my virtual safari, but I thought I’d check out one last world. A search for “over 18” (damn squeakers) brought up The Soapstone Comedy Club. I’m glad I visited. The spot is alive. There’s a full schedule of upcoming stand-up shows, trivia, improv, and karaoke—and more importantly, there are people hanging out. Upon logging in, a friendly volunteer introduced herself, and before long I was chopping it up about life, online and off, with a bunch of new pals on the patio of a virtual comedy club.

Soapstone Comedy Club
Check my new computer friends.
Credit: Stephen Johnson

“If you told me 10 years ago that I was going to be known as ‘The Unemployed Alcoholic,’ and I would own a pretend comedy club in a cartoon land, I wouldn’t have believed you,” Aaron Sorrels, know as “TheUnemployedAlcoholic” online, told me. “And I sure wouldn’t have believed I could sell my wife on the idea,” he added.

In recovery and unemployed, Sorrels watched that now-infamous Facebook Connect event in 2021 that launched the Metaverse, and rather than clowning on it because the avatars didn’t have legs, Sorrel was inspired. “It sounds almost hokey,” Sorrels said, “but I heard about the Metaverse, specifically Horizon Worlds, and I was like, ‘I got to get in there.'”

With no background in programming, Sorrels built Soapstone from the ground up, creating a career for himself, paid gigs for others, and more importantly, a place for people to belong, just like Zuckerberg envisioned. “I came in to build a comedy club, and what’s ended up coming out of it is more than a comedy club. There’s a community of people that have adopted The Soapstone as theirs” Sorrels said. “It’s not a corporate place, or someone else’s place. This place belongs to them.”

“In the Soapstone, I can host shows, step on stage, or instantly connect with friends and family members who live thousands of miles away as if they were right here in the same room,” explained Soapstone Community Lead LollyDee. “It’s especially meaningful for people with anxiety, physical limitations, or those who live far from social hubs. For many of them, Soapstone Comedy isn’t just entertainment, it’s their social space and sense of community.”

So, is virtual reality dead?

Sorrels definitely doesn’t think VR is dead. “There are dynamic and powerful things happening every day, every moment of every day in VR,” Sorrels said. “I think back on what I heard Mark Zuckerberg say four years ago… he said it was a 10-year process. We’re not halfway through it yet.”

The loud, anarchic vibe of VRChat is too much for me, but about 40,000 (mostly young) people use it to connect every day. Big Screen has a healthy user base of VR cinephiles checking out 2D and 3D movies. People are virtually beating each other up 24/7 in Thrill of the Fight 2. I could go on, but you get the picture: VR might not have broken big, but specialized communities are thriving in all corners of the metaverse.

In 2026, the “Next Chapter of the Internet” version of the Metaverse, where we would all would live, work, and buy digital sneakers, is something of a ghost town. But a more sustainable, organic space is taking root. VR isn’t a second world; it’s a group of specialized tools for specific passions—a private IMAX theater for the cinephile, a global open-mic night for would-be comedians, a tactical tabletop for D&D nerds. VR isn’t everything to everyone, but it’s something to someone, and there’s nothing more alive than that.

Waymo leverages Genie 3 to create a world model for self-driving cars

Google-spinoff Waymo is in the midst of expanding its self-driving car fleet into new regions. Waymo touts more than 200 million miles of driving that informs how the vehicles navigate roads, but the company’s AI has also driven billions of miles virtually, and there’s a lot more to come with the new Waymo World Model. Based on Google DeepMind’s Genie 3, Waymo says the model can create “hyper-realistic” simulated environments that train the AI on situations that are rarely (or never) encountered in real life—like snow on the Golden Gate Bridge.

Until recently, the autonomous driving industry relied entirely on training data collected from real cars and real situations. That means rare, potentially dangerous events are not well represented in training data. The Waymo World Model aims to address that by allowing engineers to create simulations with simple prompts and driving inputs.

Google revealed Genie 3 last year, positioning it as a significant upgrade over other world models by virtue of its long-horizon memory. In Google’s world model, you can wander away from a given object, and when you look back, the model will still “remember” how that object is supposed to look. In earlier attempts at world models, the simulation would lose that context almost immediately. With Genie 3, the model can remember details for several minutes.

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Disney+ loses access to Dolby Vision in some European countries

Disney+ subscribers in some European countries have lost access to advanced HDR features like Dolby Vision, TechRadar and FlatpanelsHD report. The issue was first spotted by German Disney+ subscribers on Reddit, but currently also impacts subscribers in Portugal, Poland, France and the Netherlands, according to FlatpanelsHD.

“Dolby Vision support for content on Disney+ is currently unavailable in several European countries due to technical challenges,” Disney said in a statement. “We are actively working to restore access to Dolby Vision and will provide an update as soon as possible. 4K UHD and HDR support remain available on supported devices.”

If the issue is in fact a technical one, it seems like it could be around for the long-term. Disney has removed any reference to Dolby Vision from its Disney+ video quality support page in Germany. As of now, the company lists HDR10 as its default HDR format, despite Dolby Vision support being a feature of Disney+ for several years now. 

FlatpanelsHD writes that the real issue might be legal, rather than technological. A company called InterDigital won an injunction in a German court against Disney in November 2025 because it violated at least one of the company’s patents on streaming video technology. The injunction specifically requires Disney to stop violating InterDigital’s patent on “a method for dynamically overlaying a first video stream with a second video stream comprising, for example, subtitles.” It’s not entirely clear how that plays into the company offering Dolby Vision in Europe, but it would explain why subscribers in Germany were some of the first people to notice Dolby Vision’s absence.

Engadget has contacted Disney for more information about Disney+’s missing HDR support and whether InterDigital’s injunction played a role. We’ll update this article if we hear back.

Mentions of Dolby Vision were also stripped out of the US version of Disney+’s video quality support page. InterDigital hasn’t won an injunction in the US, but the company is pursuing a patent case against Disney in the United States District Court for the Central District of California. That doesn’t necessarily mean Dolby Vision support will be taken from US subscribers next, but it does suggest there’s more happening here than just technical challenges.

Update, February 6, 3:44PM ET: The original version of this article included mention of Disney+ losing HDR10+ support in Europe, but Disney says it never offered HDR10+ in that region. The article has been updated accordingly.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-loses-access-to-dolby-vision-in-some-european-countries-193930702.html?src=rss

Salesforce Shelves Heroku

Salesforce is essentially shutting down Heroku as an evolving product, moving the cloud platform that helped define modern app deployment to a “sustaining engineering model” focused entirely on stability, security and support.

Existing customers on credit card billing see no changes to pricing or service, but enterprise contracts are no longer available to new buyers. Salesforce said it is redirecting engineering investment toward enterprise AI.


Read more of this story at Slashdot.

It’s Fine, You Can Lift in Running Shoes

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Maybe this is just me being Extremely Online, but whenever I see a video of someone squatting in running shoes, a comment section goes off in my head. “Ditch the shoes!” “You’ll hurt yourself!” “You don’t want cushions under your feet when there’s a heavy bar on your back!”

There’s some truth behind those knee-jerk reactions; when squatting (or deadlifting), I do not personally wear running shoes nor would I recommend them. But the importance of your choice of shoes is hugely overblown. You aren’t going to injure yourself or kill your gains by squatting in sneakers.

Why people say you shouldn’t squat in sneakers

Why is this questionable advice so pervasive? I blame internet form-check culture. People who have just learned to squat themselves aren’t in a position to diagnose mobility issues, or on the flip side to reassure new lifters that they’re basically doing fine and just need more practice. But they can see that you are wearing New Balances, so that’s what they pick on first.

The idea is that running shoes and other soft sneakers put a squishy layer of foam under your feet. When you’re running, that’s great; it absorbs impact and helps to return some energy to your foot as you push off. But when you’re squatting or deadlifting, you’ll benefit more from a solid footing.

I can agree with the sneaker-haters that your best options for squatting are either firm shoes (with no squish at all) or going without shoes. I’d rank your options like this:

  1. Weightlifting shoes, like Nike Romaleos or Reebok Legacy Lifters, which have an elevated heel and a very firm sole. These are best if you need or prefer an elevated heel to keep good body positioning while you squat. They’re pricey though, and if you have good ankle mobility, you may not benefit much from the heel. These are great for squatting but not so much for deadlifts.

  2. Shoes with a firm, flat sole, like Converse Chuck Taylors or Vans Old Skools. These are good all-around gym shoes, and you can deadlift in them, too.

  3. No shoes at all. Most gyms frown on true barefoot training but it’s usually fine to slip off your shoes and lift in socks.

I have a more detailed guide here to choosing the right shoes to lift in. If you want to buy shoes specifically for lifting, consider those options. But what if you’re new to the gym and all you have is sneakers?

Weightlifting in sneakers isn’t going to kill you

When the sneaker-haters start making scary claims, saying you’ll hurt yourself or that you can’t possibly lift heavy in squishy shoes, they really don’t have a firm sole to stand on.

There aren’t any studies that attribute a higher injury rate to sneaker-wearers than to lifters who wear other footwear. Any claims that you’ll get hurt in sneakers are pretty much guaranteed to be made up. People love to scare each other about “dangerous” exercises and practices in the gym, evidence be damned.

I’ll admit that when I squat in sneakers, I don’t feel as stable. But I have squatted in sneakers, and the squats go fine. Look around your local gym; you’ll see plenty of people in suboptimal footwear.

Once I participated in a competition where people executed a variety of strange and heavy lifts. Toward the end, a few folks were attempting one-legged lifts, and commented that it was hard to do these in sneakers. I looked around and realized that most of the competitors had been wearing sneakers all day. And probably trained in them too. These were folks who had been putting up serious poundages! Until they took on a particularly balance-focused task, their choice of footwear hadn’t stood in their way at all.

Lifting in sneakers is the same kind of “not ideal, but you’ll be fine” situation as squatting without a belt, or running on a sunny day without sunglasses. So, should you squat in sneakers? Eh, they’re not your best option. But if they’re what you have for now, you’ll be fine.

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