Scientists Explored Island Cave, Found 1 Million-Year-Old Remnants a Lost World

“A spectacular trove of fossils in a discovered in a cave on New Zealand’s North Island has given scientists their first glimpse of ancient forest species that lived there more than a million years ago,” reports Popular Mechanics:

The fossils represent 12 ancient bird species and four frog species, including several previously unknown bird species. Taken together, the fossils paint a picture of an ancient world that looks drastically different than it does today. The discovery also fills in an important gap in scientific understanding of the patterns of extinction that preceded human arrival in New Zealand 750 years ago.
The team published a study on the find in Alcheringa: An Australasian Journal of Palaeontology.

Trevor Worthy, lead study author and associate professor at Flinders University, said in a statement that “This remarkable find suggests our ancient forests were once home to a diverse group of birds that did not survive the next million years…

“For decades, the extinction of New Zealand’s birds was viewed primarily through the lens of human arrival 750 years ago. This study proves that natural forces like super-volcanoes and dramatic climate shifts were already sculpting the unique identity of our wildlife over a million years ago.”

Thanks to long-time Slashdot reader fahrbot-bot for sharing the article.


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Cyber-Espionage Group Breached Systems in 37 Nations, Security Researchers Say

An anonymous reader shared this report from Bloomberg:

An Asian cyber-espionage group has spent the past year breaking into computer systems belonging to governments and critical infrastructure organizations in more than 37 countries, according to the cybersecurity firm Palo Alto Networks, Inc. The state-aligned attackers have infiltrated networks of 70 organizations, including five national law enforcement and border control agencies, according to a new research report from the company. They have also breached three ministries of finance, one country’s parliament and a senior elected official in another, the report states. The Santa Clara, California-based firm declined to identify the hackers’ country of origin.

The spying operation was unusually vast and allowed the hackers to hoover up sensitive information in apparent coordination with geopolitical events, such as diplomatic missions, trade negotiations, political unrest and military actions, according to the report. They used that access to spy on emails, financial dealings and communications about military and police operations, the report states. The hackers also stole information about diplomatic issues, lurking undetected in some systems for months. “They use highly-targeted and tailored fake emails and known, unpatched security flaws to gain access to these networks,” said Pete Renals, director of national security programs with Unit 42, the threat intelligence division of Palo Alto Networks….

Palo Alto Networks researchers confirmed that the group successfully accessed and exfiltrated sensitive data from some victims’ email servers.

Bloomberg writes that according to the cybersecurity firm, this campaign targeted government entities in the Czech Republic and the Ministry of Mines and Energy of Brazil, and also “likely compromised” a device associated with a facility operated by a joint venture between Venezuela’s government and an Asian tech firm.

The cyberattackers are “also suspected of being active in Germany, Poland, Greece, Italy, Cyprus, Indonesia, Malaysia, Mongolia, Panama, Greece and other countries, according to the report.”


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Brookhaven Lab Shuts Down Relativistic Heavy Ion Collider (RHIC)

2001: “Brookhaven Labs has produced for the first time collisions of gold nuclei at a center of mass energy of 200GeV/nucleon.”

2002: “There may be a new type of matter according to researchers at Brookhaven National Laboratory.”

2010: The hottest man-made temperatures ever achived were a record 4 trillion degree plasma experiment at Brookhaven National Laboratory in New York… anointed the Guinness record holder.”
2023: “Scientists at Brookhaven National Laboratory have uncovered an entirely new kind of quantum entanglement.”

2026: On Friday, February 6, “a control room full of scientists, administrators and members of the press gathered” at the Relativistic Heavy Ion Collider (RHIC) at Brookhaven National Lab in Upton, New York to witness its final collisions, reports Scientific American:

The vibe had been wistful, but the crowd broke into applause as Darío Gil, the Under Secretary for Science at the U.S. Department of Energy, pressed a red button to end the collider’s quarter-century saga… “I’m really sad” [said Angelika Drees, a BNL accelerator physicist]. “It was such a beautiful experiment and my research home for 27 years. But we’re going to put something even better there.”

That “something” will be a far more powerful electron-ion collider to further push the frontiers of physics, extend RHIC’s legacy and maintain the lab’s position as a center of discovery. This successor will be built in part from RHIC’s bones, especially from one of its two giant, subterranean storage rings that once held the retiring collider’s supply of circulating, near-light speed nuclei…slated for construction over the next decade. [That Electron-Ion Collider, or EIC] will utilize much of RHIC’s infrastructure, replacing one of its ion rings with a new ring for cycling electrons. The EIC will use those tiny, fast-flying electrons as tiny knives for slicing open the much larger gold ions. Physicists will get an unrivaled look into the workings of quarks and gluons and yet another chance to grapple with nature’s strongest force. “We knew for the EIC to happen, RHIC needed to end,” says Wolfram Fischer, who chairs BNL’s collider-accelerator department. “It’s bittersweet.”
EIC will be the first new collider built in the US since RHIC. To some, it signifies the country’s reentry into a particle physics landscape it has largely ceded to Europe and Asia over the past two decades. “For at least 10 or 15 years,” says Abhay Deshpande, BNL’s associate laboratory director for nuclear and particle physics, “this will be the number one place in the world for [young physicists] to come.”

The RHIC was able “to separately send two protons colliding with precisely aligned spins — something that, even today, no other experiment has yet matched,” the article points out:

During its record-breaking 25-year run, RHIC illuminated nature’s thorniest force and its most fundamental constituents. It created the heaviest, most elaborate assemblages of antimatter ever seen. It nearly put to rest a decades-long crisis over the proton’s spin. And, of course, it brought physicists closer to the big bang than ever before…

When RHIC at last began full operations in 2000, its initial heavy-ion collisions almost immediately pumped out quark-gluon plasma. But demonstrating this beyond a shadow of a doubt proved in some respects more challenging than actually creating the elusive plasma itself, with the case for success strengthening as RHIC’s numbers of collisions soared. By 2010 RHIC’s scientists were confident enough to declare that the hot soup they’d been studying for a decade was hot and soupy enough to convincingly constitute a quark-gluon plasma. And it was even weirder than they thought. Instead of the gas of quarks and gluons theorists expected, the plasma acted like a swirling liquid unprecedented in nature. It was nearly “perfect,” with zero friction, and set a new record for twistiness, or “vorticity.” For Paul Mantica, a division director for the Facilities and Project Management Division in the DOE’s Office of Nuclear Physics, this was the highlight of RHIC’s storied existence. “It was paradigm-changing,” he says…

Data from the final run (which began nearly a year ago) has already produced yet another discovery: the first-ever direct evidence of “virtual particles” in RHIC’s subatomic puffs of quark-gluon plasma, constituting an unprecedented probe of the quantum vacuum.

RHIC’s last run generated hundreds of petabytes of data, the article points out, meaning its final smash “isn’t really the end; even when its collisions stop, its science will live on.”

But Science News notes RHIC’s closure “marks the end for the only particle collider operating in the United States, and the only collider of its kind in the world. Most particle accelerators are unable to steer two particle beams to crash head-on into one another.”


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Intel Appears To Have Quietly Sunset “On Demand” Software Defined Silicon

Back in 2021 on Phoronix was first to report on Intel preparing Linux patches for a “Software Defined Silicon” feature for activating extra licensed hardware features. That Software Defined Silicon support continued moving forward and was then announced as Intel On Demand with a focus on users being able to pay to activate additional accelerators found on select SKUs but not enabled by default…

Wine-Staging 11.2 Brings More Patches To Help Adobe Photoshop On Linux

Building off Friday’s release of Wine 11.2 is now Wine-Staging 11.2 as this experimental/testing version of Wine with hundreds of extra patches that have yet to be introduced in upstream proper for this open-source software enabling Windows games and applications on Linux. Notable in this bi-weekly update are more patches for continuing to improve the Adobe Photoshop installer support on Linux…

Intel Releases QATlib 26.02 With New APIs For Zero-Copy DMA

Of Intel’s different CPU accelerator IPs, the arguably most useful and with the greatest customer interest remains around QuickAssist Technology (QAT). Intel QAT allows offloading various compression and encryption tasks for better performance. Intel this week released QATlib 26.02 as the newest version of their user-space library for leveraging QuickAssist Technology on capable hardware…

DreamWorks’ OpenMoonRay 2.40 Introduces New GUI, Light Path Visualizer

Back in 2022 DreamWorks Animation announced they were open-sourcing their MoonRay renderer and was then published in early 2023 for this renderer that has been used in a variety of featured animated films. Since then they have continued advancing this MoonRay code via the open-source OpenMoonRay project and this week published their newest feature update…

Have We Been Thinking About Exercise Wrong for Half a Century?

“After a half-century asking us to exercise more, doctors and physiologists say we have been thinking about it wrong,” writes Washington Post columnist Michael J. Coren.

“U.S. and World Health Organization guidelines no longer specify a minimum duration of moderate or vigorous aerobic activity.”

Movement-tracking studies show even tiny, regular bursts of effort — as short as 30 seconds — can capture many of the health benefits of the gym. Climbing two to three flights of stairs a few times per day could change your life. Experts call it VILPA, or vigorous intermittent lifestyle physical activity. “The message now is that all activity counts,” said Martin Gibala, a professor and former chair of the kinesiology department at McMaster University in Canada… Just taking the stairs daily is associated with lower body weight and cutting the risk of stroke and heart disease — the leading (and largely preventable) cause of death globally. While it may not burn many calories (most exercise doesn’t), it does appear to extend your health span. Leg power — a measure of explosive muscle strength — was a stronger predictor of brain aging than any lifestyle factors measured in a 2015 study in the journal Gerontology…

How little activity can you do? Four minutes daily. Essentially, a few flights of stairs at a vigorous pace. That’s the effort [Emmanuel Stamatakis, a professor of physical activity and population health at the University of Sydney] found delivered significant health benefits in that 2022 study of British non-exercisers. “We saw benefits from the first minute,” Stamatakis said. For Americans, the effect is even more dramatic: a 44 percent drop in deaths, according to a peer-reviewed paper recently accepted for publication. “We showed for the first time that vigorous intensity, even if it’s done as part of the day-to-day routine, not in a planned and structured manner, works miracles,” Stamatakis said. “The key principle here is start with one, two minutes a day. The focus should be on making sure that it’s something that you can incorporate into your daily routine. Then you can start thinking about increasing the dose.”

Intensity is the most important factor. You won’t break a sweat in a brief burst, but you do need to feel it. A highly conditioned athlete might need to sprint to reach vigorous territory. But many people need only to take the stairs. Use your breathing as a guide, Stamatakis said: If you can sing, it’s light intensity. If you can speak but not sing, you’re entering moderate exertion. If you can’t hold a conversation, it’s vigorous. The biggest benefits come from moderate to vigorous movement. One minute of incidental vigorous activity prevents premature deaths, heart attacks or strokes as well as about three minutes of moderate activity or 35 to 49 minutes of light activity.


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Are Big Tech’s Nuclear Construction Deals a Tipping Point for Small Modular Reactors?

Fortune reports on “a watershed moment” in American’s nuclear power industry:

In January, Meta partnered with Gates’ TerraPower and Sam Altman-backed Oklo to develop about 4 gigawatts of combined SMR projects — enough to power almost 3 million homes — for “clean, reliable energy” both for Meta’s planned Prometheus AI mega campus in Ohio and beyond. Analysts see Meta as the start of more Big Tech nuclear construction deals — not just agreements with existing plants or restarts such as the now-Microsoft-backed Three Mile Island. “That was the first shot across the bow,” said Dan Ives, head of tech research for Wedbush Securities, of the Meta deals. “I would be shocked if every Big Tech company doesn’t make some play on nuclear in 2026, whether a strategic partnership or acquisitions.”

Ives pointed out there are more data centers under construction than there are active data centers in the U.S. “I believe clean energy around nuclear is going to be the answer,” he said. “I think 2030 is the key threshold to hit some sort of scale and begin the next nuclear era in the United States.” Smaller SMR reactors can be built in as little as three years instead of the decade required for traditional large reactors. And they can be expanded, one or two modular reactors at a time, to meet increasingly greater energy demand from ‘hyperscalers,’ the companies that build and operate data centers. “There’s major risk if nuclear doesn’t happen,” Oklo chairman and CEO Jacob DeWitte told Fortune, citing the need for emission-free power and consistent baseload electricity to meet skyrocketing demand. “The hyperscalers, as the ultimate consumers of power are, are looking at the space and seeing that the market is real. They can play a major role in helping make that happen,” DeWitte said, speaking in his fast-talking, Silicon Valley startup mode.


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A New Era for Security? Anthropic’s Claude Opus 4.6 Found 500 High-Severity Vulnerabilities

Axios reports:

Anthropic’s latest AI model has found more than 500 previously unknown high-severity security flaws in open-source libraries with little to no prompting, the company shared first with Axios.

Why it matters: The advancement signals an inflection point for how AI tools can help cyber defenders, even as AI is also making attacks more dangerous…

Anthropic debuted Claude Opus 4.6, the latest version of its largest AI model, on Thursday. Before its debut, Anthropic’s frontier red team tested Opus 4.6 in a sandboxed environment [including access to vulnerability analysis tools] to see how well it could find bugs in open-source code… Claude found more than 500 previously unknown zero-day vulnerabilities in open-source code using just its “out-of-the-box” capabilities, and each one was validated by either a member of Anthropic’s team or an outside security researcher… According to a blog post, Claude uncovered a flaw in GhostScript, a popular utility that helps process PDF and PostScript files, that could cause it to crash. Claude also found buffer overflow flaws in OpenSC, a utility that processes smart card data, and CGIF, a tool that processes GIF files.
Logan Graham, head of Anthropic’s frontier red team, told Axios they’re considering new AI-powered tools to hunt vulnerabilities. “The models are extremely good at this, and we expect them to get much better still… I wouldn’t be surprised if this was one of — or the main way — in which open-source software moving forward was secured.”


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The World’s First Sodium-Ion Battery in Commercial EVs – Great at Low Temperatures

Long-time Slashdot reader Geoffrey.landis shared this report from InsideEVs:

Chinese battery giant CATL and automaker Changan Automobile are preparing to put the world’s first passenger car powered by sodium-ion batteries on public roads by mid-2026. And if the launch is successful, it could usher in an era where electric vehicles present less of a fire risk and can better handle extreme temperatures.

The CATL Naxtra sodium-ion battery will debut in the Changan Nevo A06 sedan, delivering an estimated range of around 400 kilometers (249 miles) on the China Light-Duty Test Cycle. From there, the battery will roll out across Changan’s broader portfolio, including EVs from Avatr, Deepal, Qiyuan and Uni, the company said. “The launch represents a major step in the industry’s transition toward a dual-chemistry ecosystem, where sodium-ion and lithium-ion batteries complement each other to meet diverse customer needs,” CATL said in a press release…

It delivers 175 watt-hours per kilogram of energy density, which is lower than nickel-rich chemistries but roughly on par with lithium ion phosphate batteries… Where the Naxtra battery really stands out, however, is cold-weather performance. CATL says its discharge power at -30 degrees Celsius (-22 degrees Fahrenheit) is three times higher than that of lithium ion phosphate batteries.


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Glassbreakers: Champions of Moss & Clay Hunt VR Are Quest’s Horizon+ Monthly Games This February

Glassbreakers: Champions of Moss and Clay Hunt VR are this February’s Horizon+ monthly games on Quest.

February 2026 brings a number of new games to the Horizon+ Monthly Games Catalog, including one of the best strategy games in VR, and an engaging target practice shooter. In addition, previously redeemed games will remain in your library while subscribed to the service.

Here’s what you need to know about this February’s offerings.

Glassbreakers: Champions of Moss

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The star of February’s Horizon+ Monthly games, Glassbreakers: Champions of Moss is, as our review put it, a “smart, competitive, and […] one of the best strategy experiences available in VR.” The tabletop strategy game, which features characters and lore from the Moss and Moss 2 game universe, blends the strategic depth of RTS games with the character personality and squad mechanics of the best MOBAs.

Glassbreakers Review: Nuanced PvP Strategy With Adorable Whiskers
Glassbreakers: Champions of Moss is a brilliantly designed PvP strategy game that’s worth your time.
UploadVRPete Austin

Clay Hunt VR

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Clay Hunt VR is a relatively simple shotgun shooting game which challenges you to hone your aim against clay skeets, ducks, and other game animals. A multiplayer mode allows shooting with friends in public or private rooms, and customizable weaponry allows players to tune their favorite guns.

Horizon+ Games Catalog Games

Horizon+ continues offering a Games Catalog of Quest titles that any subscriber can access. Meta can remove and add new games from the catalog at any time. Here is the current Horizon+ Games Catalog in the US:

  • Angry Birds VR: Isle of Pigs
  • Asgard’s Wrath 2
  • Assassin’s Creed Nexus VR
  • BARTENDER VR SIMULATOR
  • Blacktop Hoops
  • Cubism
  • Deisim
  • Demeo
  • Demeo Battles
  • Dungeons Of Eternity
  • Eleven Table Tennis
  • FINAL FURY
  • Fruit Ninja 2
  • Ghosts of Tabor
  • Green Hell VR
  • Grimlord
  • Human Fall Flat VR
  • iB Cricket
  • I Expect You To Die 3
  • In Death: Unchained
  • Into Black
  • Into the Radius
  • Job Simulator
  • Kingspray Graffiti
  • LES MILLS BODYCOMBAT: Fitness workouts
  • Maestro
  • Medieval Dynasty New Settlement
  • Moss
  • Pets & Stuff
  • Pistol Whip
  • Premium Bowling
  • Project Demigod
  • Puzzling Places
  • Racket Club
  • Real VR Fishing
  • Red Matter
  • Red Matter 2
  • Starship Home
  • Synth Riders
  • Tetris Effect: Connected
  • The Climb 2
  • The Light Brigade
  • The Thrill of the Fight
  • Thief Simulator VR: Greenview Street
  • Titans Clinic
  • Townsmen VR
  • War of Wizards
  • Zero Caliber: Reloaded

Horizon+ Indie Catalog Games

Meta continues to add new games to the separate Indie Games Catalog, and you can see the entire list here.

  • Alvo
  • Apex Construction
  • Arcade Paradise VR
  • Battlenauts
  • Bocce Time!
  • Cactus Cowboy – Desert Warfare
  • Chess Club
  • Coffee Quest VR
  • Crumbling
  • Cybrix
  • Darksword: Battle Eternity
  • Disc Frenzy
  • Discovery 2
  • Elysium Trials
  • Espire 1: VR Operative
  • Final Overs – VR Cricket
  • Galaxy Kart
  • Ghost Signal: A Stellaris Game
  • Gravity League: Galactic Football
  • IRON GUARD
  • Ironlights
  • Killer Frequency
  • Laser Thief
  • LAX VR
  • Make it Stable
  • Motion Soccer PRO
  • Mythic Realms
  • Noun Town Language Learning
  • Operation Serpens
  • Retropolis 2: Never Say Goodbye
  • Rogue Ascent VR
  • Rogue Pinatas: VRmageddon
  • RUNNER
  • Shooty Fruity
  • Slot Car VR
  • Space Elevator
  • Squingle
  • Stupid Cars
  • Sushi Ben
  • Tactica
  • Taiko Frenzy
  • The Curious Tale of the Stolen Parts
  • The Pirate Queen with Lucy Liu
  • The Secret of Retropolis
  • The Wizards
  • Tiny Archers
  • Towers and Powers
  • ULTIMATE SWING GOLF
  • Underworld Overseer
  • Vibe Punch
  • Windlands 2

Meta Horizon+ is a subscription service that gives players access to a monthly selection of games for $7.99 USD per month, or $59.99 USD a year. New users can give Meta Horizon+ a try for a month.

Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format

The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format.

Khronos is a non-profit industry consortium that manages OpenGL, Vulkan, and WebGL. In the context of XR specifically, it pioneered OpenXR, an open industry-standard API for XR application development and runtimes. OpenXR provides developers with access to a single standardized API, allowing them to build an app once and then easily port it to other platforms, facilitating cross-platform availability. OpenXR is supported by most major stakeholders in the XR industry, including Meta, Valve, HTC, ByteDance, Epic Games, Unity, Nvidia, and Qualcomm. A notable exception is Apple, which maintains its own proprietary APIs.

In 2015, Khronos introduced glTF (Graphics Language Transmission Format), a standard for the efficient transmission and loading of 3D scenes and models by game engines and applications. Often framed as the “JPEG of 3D,” it provides a streamlined, universal format that allows creators to export high-quality 3D assets from any tool while ensuring consumers can view them instantly and consistently across any device or web browser. Today, glTF is the most widely adopted 3D asset format on the web.

This week, Khronos announced a release candidate for a Gaussian splatting extension to glTF. Gaussian splatting has shown immense potential for XR, as it allows for quick and easy photorealistic 3D capturing of objects and environments using common devices like smartphones, which can later be viewed and explored in VR. The technology already powers the photorealistic captures of Meta Hyperscape, Apple’s recently improved Personas, the volumetric scenes of Gracia and the promptable 3D environments of Marble.

Standardizing delivery: Why glTF is key to mainstream adoption

While capturing Gaussian splats has become easier, sharing them remains the primary hurdle, an issue Khronos is now directly addressing. The new glTF extension enables the storage of 3D Gaussian splats directly within glTF files. By doing so, Khronos is standardizing the delivery of Gaussian splats within an already established and widely adopted 3D ecosystem, paving the way for the technology to move into the mainstream.

“Instagram made it easy to share photos; TikTok brought about an explosion in short-form video social sharing. Until now, 3D has lagged behind 2D media formats because 3D models are so much harder than photos or videos to create and share. With Gaussian splatting, you can easily imagine an app that enables a mobile user to move their phone to quickly capture a scene or object to create a splat-based 3D model. As an open standard, glTF makes it possible to share that model. A splat stored in a glTF file could be shared on social media and displayed with full interactivity on any client device,” explains Neil Trevett, president of Khronos, in a written statement to UploadVR.

Khronos’s decision to formally embrace Gaussian splatting sends a clear message that lifelike 3D is here to stay, says Michael Rubloff, Managing Editor of Radiance Fields, a news blog specialized in Gaussian splatting and similar technologies.

“With that level of impact approaching, it becomes critical to build the foundations carefully. A glTF extension, built on the most widely adopted 3D asset format, helps derisk fragmentation as industries shift from 2D to 3D while giving developers confidence that what they build today can ship across ecosystems rather than remain locked to a single platform,” says Rubloff.

Gaussian Splatting: A new form of 3D graphics representation

Gaussian splats represent a fundamental departure from traditional mesh-based graphics. While standard 3D modeling relies on connected triangles to define an object’s surface, Gaussian splatting treats a scene as a dense cloud of volumetric data points, with each point defined by properties including position, scale, rotation, color, and opacity. The benefits over traditional 3D graphics rendering include the ability to capture complex geometries like hair or smoke and highly realistic lighting effects, such as reflections and refractions, that are notoriously difficult to achieve with polygonal meshes.

The new glTF extension acts like an instruction manual, telling the software to render these points as smooth, overlapping shapes, creating a realistic 3D image rather than the flat, jagged surfaces usually seen in video games.

Still, there is work to be done. The extension is currently in a release candidate phase, with the Khronos 3D Formats Working Group inviting feedback from engine developers, creators, and artists to test the specification ahead of a formal ratification targeted for the second quarter of 2026. So far, companies such as Autodesk, Bentley Systems, Huawei, Niantic Spatial, and Nvidia have contributed to the extension.

The release candidate was developed with the rapid and ongoing evolution of Gaussian splatting in mind. For example, it does not yet define a standard compression approach, which is crucial for making Gaussian splatting performant on mobile devices. To maintain flexibility, the specification is intentionally designed to be extensible, leaving room for future additions as Gaussian splatting techniques evolve and eventually become standardized within the glTF ecosystem.

Is the ‘Death of Reading’ Narrative Wrong?

Has the rise of hyper-addictive digital technologies really shattered our attention spans and driven books out of our culture? Maybe not, argues social psychologist Adam Mastroianni (author of the Substack Experimental History):

As a psychologist, I used to study claims like these for a living, so I know that the mind is primed to believe narratives of decline. We have a much lower standard of evidence for “bad thing go up” than we do for “bad thing go down.” Unsurprisingly, then, stories about the end of reading tend to leave out some inconvenient data points. For example, book sales were higher in 2025 than they were in 2019, and only a bit below their high point in the pandemic. Independent bookstores are booming, not busting; at least 422 new indie shops opened in the United States last year alone. Even Barnes & Noble is cool again.

The actual data on reading, meanwhile, isn’t as apocalyptic as the headlines imply. Gallup surveys suggest that some mega-readers (11+ books per year) have become moderate readers (1-5 books per year), but they don’t find any other major trends over the past three decades. Other surveys document similarly moderate declines. For instance, data from the National Endowment for the Arts finds a slight decrease in the percentage of U.S. adults who read any book in 2022 (49%) compared to 2012 (55%). And the American Time Use Survey shows a dip in reading time from 2003 to 2023. Ultimately, the plausibility of the “death of reading” thesis depends on two judgment calls. First, do these effects strike you as big or small…? The second judgment call: Do you expect these trends to continue, plateau, or even reverse…?

There are signs that the digital invasion of our attention is beginning to stall. We seem to have passed peak social media — time spent on the apps has started to slide. App developers are finding it harder and harder to squeeze more attention out of our eyeballs, and it turns out that having your eyeballs squeezed hurts, so people aren’t sticking around for it… Fact #2: Reading has already survived several major incursions, which suggests it’s more appealing than we thought. Radio, TV, dial-up, Wi-Fi, TikTok — none of it has been enough to snuff out the human desire to point our pupils at words on paper… It is remarkable, even miraculous, that people who possess the most addictive devices ever invented will occasionally choose to turn those devices off and pick up a book instead.

The authors mocks the “death of reading” hypothesis for implying that all the world’s avid readers “were just filling time with great works of literature until TikTok came along.”


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New York lawmakers introduce bill that aims to halt data center development for three years

On Friday, New York State Senators Liz Krueger and Kristen Gonzales introduced a bill that would stop the issuance of permits for new data centers for at least three years and ninety days to give time for impact assessments and to update regulations. The bill would require the Department of Environmental Conservation and Public Service Commissions to issue impact statements and reports during the pause, along with any new orders or regulations that they deem necessary to minimize data centers’ impacts on the environment and consumers in New York.

The bill would require these departments to study data centers’ water, electricity and gas usage, and their impact on the rates of these resources, among other things. The bill, citing a Bloomberg analysis, notes that, “Nationally, household electricity rates increased 13 percent in 2025, largely driven by the development of data centers.” New York is the sixth state this year to introduce a bill aiming to put the brakes on data centers, following in the footsteps of Georgia, Maryland, Oklahoma, Vermont and Virginia, according to Wired. It’s still very much in the early stages, and is now with the Senate Environmental Conservation Committee for consideration. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/new-york-lawmakers-introduce-bill-that-aims-to-halt-data-center-development-for-three-years-224005266.html?src=rss