Hazardous Substances Found In All Headphones Tested By ToxFREE Project

An anonymous reader quotes a report from the Guardian: You wear them at work, you wear them at play, you wear them to relax. You may even get sweaty in them at the gym. But an investigation into headphones has found every single pair tested contained substances hazardous to human health, including chemicals that can cause cancer, neurodevelopmental problems and the feminization of males. […] Researchers say that while individual doses from particular sources may be low, a “cocktail effect” of daily, multi-source exposure nevertheless poses potentially severe long-term risks to health. […]

Researchers bought 81 pairs of in-ear and over-ear headphones, either on the market in the Czech Republic, Slovakia, Hungary, Slovenia and Austria, or from the online marketplaces Shein and Temu, and took them for laboratory analysis, testing for a range of harmful chemicals. “Hazardous substances were detected in every product tested,” they said. Bisphenol A (BPA) appeared in 98% of samples, and its substitute, bisphenol S (BPS), was found in more than three-quarters. Synthetic chemicals used to stiffen plastic, BPA and BPS mimic the action of oestrogen inside organisms, causing a range of adverse effects including the feminization of males, early onset puberty in girls, and cancer. Previous studies have shown that bisphenols can migrate from synthetic materials into sweat, and that they can be absorbed through the skin.

“Given the prolonged skin contact associated with headphone use, dermal exposure represents a relevant pathway, and it is reasonable to assume that similar migration of BPA and its substitutes may occur from headphone components directly to the user’s skin,” the researchers said. Also found in the headphones tested were phthalates, potent reproductive toxins that can impair fertility; chlorinated paraffins, which have been linked to liver and kidney damage; and brominated and organophosphate flame retardants, which have similar endocrine disrupting properties to bisphenols. Most were, however, found in only trace quantities.


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Have we leapt into commercial genetic testing without understanding it?

Daphne O. Martschenko and Sam Trejo both want to make the world a better, fairer, more equitable place. But they disagree on whether studying social genomics—elucidating any potential genetic contributions to behaviors ranging from mental illnesses to educational attainment to political affiliation—can help achieve this goal.

Martschenko’s argument is largely that genetic research and data have almost always been used thus far as a justification to further entrench extant social inequalities. But we know the solutions to many of the injustices in our world—trying to lift people out of poverty, for example—and we certainly don’t need more genetic research to implement them. Trejo’s point is largely that more information is generally better than less. We can’t foresee the benefits that could come from basic research, and this research is happening anyway, whether we like it or not, so we may as well try to harness it as best we can toward good and not ill.

Obviously, they’re both right. In What We Inherit: How New Technologies and Old Myths Are Shaping Our Genomic Future, we get to see how their collaboration can shed light on our rapidly advancing genetic capabilities.

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An old-school Zelda-like, Skate Bums and other new indie games worth checking out

Welcome to our latest roundup of what’s going on in the indie game space. As a reminder, the latest edition of Steam Next Fest runs from February 23 until March 2, during which you’ll be able to check out demos for hundreds of upcoming games. A bunch are available already, including one for Denshattack!, which I definitely recommend checking out. As it turns out, doing Tony Hawk Pro Skater-style tricks with a high-speed Japanese train absolutely rips.

On Thursday, there were four showcases highlighting indie games all in a single day. It’s not exactly feasible for me to recap them in full here, unfortunately, but I can at least tell you about a few of the many highlights.

The Black History Month edition of the Black Voices in Gaming Showcase includes trailers and interviews for some games that are already available, such as Space Warlord Baby Trading Simulator, Aerial_Knight’s DropShot and Relooted. Of course, the stream featured plenty of games that are on the way too.

Erased, from solo developer Jerron Jacques, looks pretty interesting. It’s an open-world fighting game that takes place in a cyberpunk setting with dance battles, parkour, pets, strange creatures and much more. Jacques, who has been documenting the game’s development process on social media, even carried out some of the parkour motion capture work personally.

There was lots of good stuff in this week’s Convergence Showcase too, including another peek at Mouse: P.I. for Hire as we get to see one of the game’s bosses for the first time. This first-person shooter with rubber-hose animation is set to arrive on March 19.

There were other welcome announcements for me in this showcase. First, there was a release date for the Zelda-inspired adventure Gecko Gods. I’ve had this on my wishlist since 2022, so I’m glad to learn it’ll hit Nintendo Switch, PS5 and PC on April 16. 

In addition, record shop sim Wax Heads (which probably should have been called Low Fidelity, tbh) is coming to PC, Xbox Series X/S, PS5, and Nintendo Switch on May 5. You can check out a Steam Next Fest demo for that one now.

The second edition of Indie Fan Fest had a trove of goodies as well. For one thing, Balatro publisher Playstack could be about to cause another mass reduction in collective productivity with Raccoin, which now has a release date of March 31. This is another roguelike deckbuilder, but this time it’s in the form of a coin pusher. I didn’t have a chance to check out the previous playtest to get a better sense of why there’s so much buzz around this one, but I’ll for sure be trying the Steam Next Fest demo, which is available now.

It remains deeply weird to refer to a game under Acclaim’s umbrella as an indie, but that’s where we are now. The publisher is bringing Ridiculous Games’ GridBeat to Nintendo Switch and Steam on March 26. This is a rhythm-based dungeon crawler in which you (a hacker) try to escape from a corporate network after pilfering valuable data. There’s a Next Fest demo available for this one too. 

Meanwhile, a narrower release window for Japanese convenience store sim InKonbini: One Store. Many Stories was revealed. It’s coming to Steam, PS5, Nintendo Switch and Xbox in April.

Alongside a related sale on Steam, the first Quebec Games Celebration Showcase took place on Thursday. It’s always neat to learn about games being made in my neck of the woods.

One of those is Surfpunk, a co-op action RPG that looks a bit like Hades with surfing. Radical. You’ll venture to procedurally generated islands in search of loot. There are four weapon classes to choose from and gadgets you can craft after collecting resources on your run. There’s an updated Steam demo that’s said to have around five hours of gameplay. Surfpunk (which is from Convergence: A League of Legends Story developer Double Stallion) will arrive later this year.

I’m including this demo announcement trailer for Croak, a precision platformer from Woodrunner Games that appears to be heavily inspired by the likes of Celeste, separately for one main reason. You have to check out the studio’s head of “barketing.” (Okay okay, the game’s hand-drawn visuals look lovely too.)

There’s plenty of other interesting stuff in the Quebec Games Celebration Showcase, including another look at Tears of Metal from Paper Cult Games, the studio behind the very enjoyable Bloodroots. There’s a Steam demo available for the hack-and-slash roguelite, which should be out this spring. Gothic sci-fi Metroidvania Silent Planet looks quite tasty too.

New releases

Under The Island looks and sounds very The Legend of Zelda: A Link to the Past-coded. But since that’s my favorite game of all time, I am not complaining. I love that protagonist Nia appears to use a hockey stick as a weapon too. 

This action PRG from Slime King Games (and co-publishers Top Hat Studios and Doyoyo Games) has debuted to strong early reviews. It’s available now on Steam, Xbox One, Xbox Series X/S, PS4, PS5 and Nintendo Switch for $20, though there’s a 15 percent launch sale (you’ll need to be a PS Plus member to get the discount on PS4 and PS5).

Demon Tides — a 3D, open-world platformer from Bubsy 4D and Demon Turf developer Fabraz — has lots of movement mechanics, including paragliders and hookshots. You can shapeshift into different forms as well.

You can create and share graffiti, and this will appear in other players’ games (which is a neat touch). Demon Tides is out now on Steam. It’ll usually cost $25, but until March 5, you can snap it up for $20.

Skate Bums is a 2D skateboarding game in the tradition of the OlliOlli series. As novice skateboarder Lux, you’ll try to take down the Skate Bums, a gang of bullies. There are “weird characters,” sick combos to pull off, coins to collect and wrecking balls to dodge. 

There’s said to be a “simple directional trick system” while each run is apparently short. That seems ideal for quick, pick-up-and-play sessions on Nintendo Switch and Switch 2. I also just really like the title. Skate Bums, which is from Lucky Last Studio, will normally cost $15 but there’s a 15 percent discount until February 27.

Love Eternal is a psychological “horror platformer about escaping the domain of a selfish god,” which is a strong pitch from developer brlka and Demonschool publisher Ysbryd Games. You’ll need to flip between different gravitational pulls as you navigate this precision platformer, which follows teenager Maya on her attempt to return to her own reality. 

During a dinner at home, Maya’s family disappears and she suddenly appears in an “eerie, desolate realm” that looks like an Iron Age castle. That’s a creepy enough set up to match the game’s haunting atmosphere. Love Eternal is out now on Steam, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch for $10. There’s a 15 percent launch discount (again, you’ll need to be a PS Plus member to take advantage of that on PlayStation).

Upcoming 

Woe Industries, the developer of You Have Billions Invested In Generative AI (and a bunch of other neat projects), has something intriguing on deck for next week — a standardized gaming test. You can start the Adventure Game Aptitude Test (AGAT) at any time between 1PM and 2PM ET on February 28. 

You’ll have four hours to complete an ’80s adventure game of Woe Industries’ choosing. The developer will seemingly be monitoring your browser and smartphone activity to ensure you don’t consult a walkthrough. If you’re successful, you’ll receive an AGAT certification and diploma. Good luck!

“Musical narrative adventure” People of Note is coming to Steam, Epic Games Store, the Xbox App on PC, Nintendo Switch 2, PS5 and Xbox Series X/S on April 7 for $25 (though there’ll be a 10 percent launch discount). The game follows pop singer Cadence on her quest for stardom. Along the way, Cadence and her buds will have to overcome enemies in battles that have turn-based and rhythm-based elements.

I mostly enjoyed playing through a preview several months ago, though I had to grit my teeth through the turn-based combat, which is not something I enjoy as a rule. However, Iridium Studios will allow players to turn off elements like that and environmental puzzles so more people who might have otherwise been turned off can enjoy People of Note. You can sample the game now on Steam via a 90-minute Next Fest demo.

I don’t fully understand what’s going on in the reveal trailer for Titanium Court, which is from AP Thomson (a solo developer who previously worked on Consume Me) and publisher Fellow Traveller. Even the press release notes that it’s “impossibly difficult to describe.” But it has an absorbing trailer soundtracked by an odd, Bill Callahan-esque song and it has already picked up several IGF award nominations, so I’m intrigued.

What I am able to surmise is that it’s a surrealist, roguelike strategy game with match-three, auto battle and tower defense elements. It’s also for “clowns and criminals,” apparently. I’m gonna have to give the Steam Next Fest demo a shot to try to get my head around it. Titanium Court is coming to Steam “imminently.”

Sometimes, a game pops up that makes me think “how has no one done this before?” Such is the case with Become. It’s a third-person linear adventure from solo developer Valentin Wirth in which you take on the guise of a single sperm. You can probably guess what the goal is.

The game has “no explicit sexual acts, nudity or violence,” according to its Steam page, though you will encounter some danger along your journey. You can upgrade your bespectacled spermatozoon via skill trees and seemingly adorn various pieces of headgear. Become is slated to hit Steam later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-old-school-zelda-like-skate-bums-and-other-new-indie-games-worth-checking-out-120000770.html?src=rss

Major government research lab appears to be squeezing out foreign scientists

One of the US government’s top scientific research labs is taking steps that could drive away foreign scientists, a shift lawmakers and sources tell WIRED could cost the country valuable expertise and damage the agency’s credibility.

The National Institute of Standards and Technology (NIST) helps determine the frameworks underpinning everything from cybersecurity to semiconductor manufacturing. Some of NIST’s recent work includes establishing guidelines for securing AI systems and identifying health concerns with air purifiers and firefighting gloves. Many of the agency’s thousands of employees, postdoctoral scientists, contractors, and guest researchers are brought in from around the world for their specialized expertise.

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AMD AOMP 23.0-0 Compiler Continues Enhancing Fortran Support

AMD AOMP 23.0-0 was released overnight as the latest build of this LLVM/Clang downstream that continues to carry the very latest AMD patches focused on delivering the best support for GPU offloading to Radeon/Instinct hardware with the likes of the OpenMP and OpenACC APIs. AOMP continues to serve as a great leading-edge compiler for the best AMD GPU offloading experience until the patches ultimately work their way into upstream LLVM…

AsteroidOS 2.0 Launches: A Community-Driven Linux Revival for Smartwatches

The open-source wearable ecosystem just received a major upgrade. AsteroidOS 2.0 has officially been released, bringing new life to Linux-based smartwatches and giving aging hardware a fresh purpose. Built by a passionate community of developers, AsteroidOS continues to push the idea that wearable technology can remain open, customizable, and free from vendor lock-in.

OpenAI’s First ChatGPT Gadget Could Be a Smart Speaker With a Camera

OpenAI is reportedly developing its first consumer hardware product: a $200-$300 smart speaker with a built-in camera capable of recognizing “items on a nearby table or conversations people are having in the vicinity.” It’s also said to feature Face ID-style authentication for purchases. The Verge reports: In addition to the smart speaker, OpenAI is “possibly” working on smart glasses and a smart lamp, The Information reports. (Apple may also be working on a smart lamp.) But OpenAI’s glasses might not hit mass production until 2028, and while OpenAI has made prototypes of gadgets like the smart lamp, The Information says it’s “unclear” if they’ll be released and that OpenAI’s devices plans are in early stages.


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The idea of using a Raspberry Pi to run OpenClaw makes no sense

The micro-computer maker’s shares surged this week after an X post tied the AI agent to Pi demandopinion Beloved British single-board computer maker Raspberry Pi has achieved meme stock stardom, as its share price surged 90 percent over the course of a couple of days earlier this week. It’s settled since, but it’s still up more than 30 percent on the week.…

US Particle Accelerators Turn Nuclear Waste Into Electricity, Cut Radioactive Life By 99.7%

Researchers at the Thomas Jefferson National Accelerator Facility are advancing Accelerator-Driven Systems (ADS) that use high-energy proton beams to transmute long-lived nuclear waste into shorter-lived isotopes. “The process also generates significant heat, which can be harnessed to produce additional electricity for the grid,” reports Interesting Engineering. The projects are supported by $8.17 million in grants from the Department of Energy’s NEWTON (Nuclear Energy Waste Transmutation Optimized Now) program. From the report: The researchers are developing ADS technology. This system uses a particle accelerator to fire high-energy protons at a target (such as liquid mercury), triggering a process called “spallation.” This releases a flood of neutrons that interact with unwanted, long-lived isotopes in nuclear waste. The technology can effectively “burn” the most hazardous components of the waste by transmuting these elements. While unprocessed fuel remains dangerous for approximately 100,000 years, partitioning and recycling via ADS can reduce that window to just 300 years. […]

To make ADS economically viability, Jefferson Lab is tackling two primary technical hurdles: efficiency and power. Traditional particle accelerators require massive, expensive cryogenic cooling systems to reach superconducting temperatures. Jefferson Lab is pioneering a more cost-effective approach by coating the interior of pure niobium cavities with tin. These niobium-tin cavities can operate at higher temperatures, allowing for the use of standard commercial cooling units rather than custom, large-scale cryogenic plants. The team is also developing spoke cavities, which is a complex design intended to drive even higher efficiency in neutron spallation.

The second project focuses on the power source behind the beam. Researchers are adapting the magnetron — the same component that powers microwave ovens — to provide the 10 megawatts of power required for ADS. The primary challenge is that the energy frequency must match the accelerator cavity precisely at 805 Megahertz. In collaboration with Stellant Systems, researchers are prototyping advanced magnetrons that can be combined to reach the necessary high-power thresholds with maximum efficiency. The NEWTON program aims to enable the recycling of the entire US commercial nuclear fuel stockpile within the next 30 years.


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NASA Eyes March 6 To Launch 4 Astronauts To the Moon On Artemis II Mission

An anonymous reader quotes a report from NPR: NASA could launch four astronauts on a mission to fly around the moon as soon as March 6th. That’s the launch date (PDF) that the space agency is now working towards following a successful test fueling of its big, 322-foot-tall moon rocket, which is standing on a launch pad at the Kennedy Space Center in Florida.

“This is really getting real,” says Lori Glaze, acting associate administrator of NASA’s exploration systems development mission directorate. “It’s time to get serious and start getting excited.” But she cautioned that there’s still some pending work that remains to be done out at the launch pad, and officials will have to conduct a multi-day flight readiness review late next week to make sure that every aspect of the mission is truly ready to go. “We need to successfully navigate all of those, but assuming that happens, it puts us in a very good position to target March 6th,” she says, noting that the flight readiness review will be “extensive and detailed.” […]

When NASA workers first tested out fueling the rocket earlier this month, they encountered problems like a liquid hydrogen leak. Swapping out some seals and other work seems to have fixed these issues, according to officials who say that the latest countdown dress rehearsal went smoothly, despite glitches such as a loss of ground communications in the Launch Control Center that forced workers to temporarily use backups.


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Pinterest Is Drowning in a Sea of AI Slop and Auto-Moderation

Users say Pinterest has become flooded with AI-generated images and heavy-handed automated moderation, with artists reporting wrongful takedowns and their hand-drawn work mislabeled as “AI modified.” As the company doubles down on AI features and layoffs, longtime users argue the platform’s creative ecosystem is being undermined. 404 Media reports: “I feel like, increasingly, it’s impossible to talk to a single human [at Pinterest],” artist and Pinterest user Tiana Oreglia told 404 Media. “Along with being filled with AI images that have been completely ruining the platform, Pinterest has implemented terrible AI moderation that the community is up in arms about. It’s banning people randomly and I keep getting takedown notices for pins.” […]

r/Pinterest is awash in users complaining about AI-related issues on the site. “Pinterest keeps automatically adding the ‘AI modified’ tag to my Pins… every time I appeal, Pinterest reviews it and removes the AI label. But then… the same thing happens again on new Pins and new artwork. So I’m stuck in this endless loop of appealing, label removed, new Pin gets tagged again,” read a post on r/Pinterest. The redditor told 404 Media that this has happened three times so far and it takes between 24 to 48 hours to sort out. “I actively promote my work as 100% hand-drawn and ‘no AI,'” they said. “On Etsy, I clearly position my brand around original illustration. So when a Pinterest Pin is labeled ‘Hand Drawn’ but simultaneously marked as ‘AI modified,’ it creates confusion and undermines that positioning.”

Artist Min Zakuga told 404 Media that they’ve seen a lot of their art on Pinterest get labeled as “AI modified” despite being older than image generation tech. “There is no way to take their auto-labeling off, other than going through a horribly long process where you have to prove it was not AI, which still may get rejected,” she said. “Even artwork from 10-13 years ago will still be labeled by Pinterest as AI, with them knowing full well something from 10 years ago could not possibly be AI.” Other users are tired of seeing a constant flood of AI-generated art in their feeds. “I can’t even scroll through 100 pins without 95 out of them being some AI slop or theft, let alone very talented artists tend to be sucked down and are being unrecognized by the sheer amount of it,” said another post. “I don’t want to triple check my sources every single time I look at a pin, but I refuse to use any of that soulless garbage. However, Pinterest has been infested. Made obsolete.”


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KDE Plasma 6.7 Preps More Improvements While Plasma 6.6.1 Fixes Begin Accumulating

This week marked the release of KDE’s Plasma 6.6 desktop as a very successful release that overall is in very robust shape and performing well. While Plasma 6.6 overall is in great shape, there are various bugs – including crash fixes – that have already been queued for the upcoming Plasma 6.6.1. KDE developers are also quite busy on the trek toward Plasma 6.7…

Meta’s Metaverse Leaves Virtual Reality

Meta is pivoting Horizon Worlds away from its original VR-centric metaverse vision and toward a mobile-first strategy, “explicitly separating” its Quest VR platform from the virtual world. TechCrunch reports: By going mobile-first, Horizon Worlds is positioning itself to compete with popular platforms like Roblox and Fortnite. “We’re in a strong position to deliver synchronous social games at scale, thanks to our unique ability to connect those games with billions of people on the world’s biggest social networks,” Samantha Ryan, Reality Labs’ VP of content, said in the blog post. “You saw this strategy start to unfold in 2025, and now, it’s our main focus.” Ryan went on to note that Meta is still focused on VR hardware. “We have a robust roadmap of future VR headsets that will be tailored to different audience segments as the market grows and matures,” Ryan wrote.


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Cyber Stocks Slide As Anthropic Unveils ‘Claude Code Security’

An anonymous reader quotes a report from Bloomberg: Shares of cybersecurity software companies tumbled Friday after Anthropic PBC introduced a new security feature into its Claude AI model. Crowdstrike Holdings was the among the biggest decliners, falling as much as 6.5%, while Cloudflare slumped more than 6%. Meanwhile, Zscaler dropped 3.5%, SailPoint shed 6.8%, and Okta declined 5.7%. The Global X Cybersecurity ETF fell as much as 3.8%, extending its losses on the year to 14%.

Anthropic said the new tool will “scans codebases for security vulnerabilities and suggests targeted software patches for human review.” The firm said the update is available in a limited research preview for now.


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