This is the complete antithesis of those grimly ad-riddled mobile mergers
This is the complete antithesis of those grimly ad-riddled mobile mergers
‘We are hopeful if enough developers and studios are moved to participate this could be a genuine tipping point,’ the studio said in a statement
Zwift has never sold the standalone Ride frame at a discount, aside from a very limited sale on cosmetic-blemish frames last March. But yesterday, Zwift announced a 25% off sale on the standalone Zwift Ride Smart Frame!
The sale lasts through the end of March.

This isn’t your typical bike frame. It’s made to work specifically with Zwift’s virtual shifting, which requires virtual shifting controllers (built in the handlebars of the Zwift Ride) as well as a smart trainer compatible with virtual shifting (see list below).
Haven’t tried virtual shifting yet? It’s pretty great: flawless, silent shifting, even under power, with more gearing range than a standard cassette. Read more about Zwift’s virtual shifting >
The Zwift Ride is also easily adjustable, with an integrated tool that lets you quickly change saddle height, bar height, and reach. Zwift says the frame fits riders from 5′ to 6′-6″, and up to 265 lbs.
While the cassette on your trainer should work just fine with the Zwift Ride, frames ship with an adjustable v2 Zwift Cog, which you can install on your trainer if you wish.
Note: if you purchase the frame via the links above, Zwift Insider will be paid an affiliate commission by Zwift to help support this site. Thanks!
Zwift offers three add-ons for the Ride frame:



The Zwift Ride frame ships with 170 mm cranks, but you can purchase Zwift Ride Adjustable Crank Arms for $99US. These support 5 crank length options: 160 mm, 165 mm, 170 mm, 172.5 mm, and 175 mm.
The Zwift Ride frame is easily adjustable for riders of various sizes, but cyclists are often pretty particular about which saddle they use. Households with multiple users may want to purchase the Zwift Ride Multi-User Seatpost, so each user can mount their preferred saddle and simply swap out the entire post.
Zwifting on in iPad/tablet? The Zwift Ride Tablet Holder mounts securely to the front of the Ride frame, keeping your setup clean and compact.
Share below!

Bandai Namco announced that its hit puzzle-platformer franchise Little Nightmares is coming to VR in April.
Little Nightmares VR: Altered Echoes is slated to land on Quest, PC VR headsets, and PSVR 2 on April 24th.
Little Nightmares VR is set to connect with both Little Nightmares 1 and 2 in what developer Iconik Studio calls “a dark atmospheric adventure‑puzzle game where you embody Dark Six, a mysterious figure with the shape of a little girl.”
In it, you’ll navigate “a disturbing world, solve intricate puzzles, and escape terrifying giant foes in a desperate search to become whole again,” the studio says.
The single-players game is also set to be chock-full of disturbing environments filled with echoes of past events, whispers of hidden connections, and “signs that your journey is part of something larger,” the studio says, noting that confronting these mysteries means facing not only external threats but also the haunting reality of your own transformation.
You can now wishlist Little Nightmares VR ahead of its April 24th release on all major headsets: the Horizon Store for Quest 2 and above, the PlayStation Store for PSVR 2, and Steam for PC VR headsets.
The post Bandai Namco’s Hit Puzzle Platformer Series ‘Little Nightmares’ Comes to VR in April, Trailer Here appeared first on Road to VR.
We went hands on with Bandai Namco’s Little Nightmares VR: Altered Echoes on PlayStation VR2 at GDC 2026. How is it? Read on.
If you’re not familiar with the Little Nightmares franchise, it is a series of puzzle-based platform horror games played in third person. Altered Echoes bridges off the stories of the first two games. Without getting too deep into spoilers, Altered Echoes stars Dark Six, the dark corrupted version of Six, who starred in the first game and is a prominent part of the second. As it was explained to me, Dark Six is on a journey to reunite with Six.
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The demo was played on a PlayStation VR2 in a first person view. One thing pointed out to me right away was a silhouette of Six/Dark Six’s signature hood present in the field of view while playing. It doubles as both added immersion and a lore-friendly way to help newer users with motion sickness via a makeshift vignette. The demo was also in snap turn only. I didn’t have time to check the options to see if I could disable it as I only had thirty minutes to play the demo.
I started in a deserted train station and right away the sense of scale stood out. In keeping with the franchise continuity, everything around you is larger than you. A simple row of chairs or a stack of suitcases becomes a near insurmountable mountain. Altered Echoes gets this right away. I spent the first few minutes in awe of how I, a 6 foot tall husky guy, felt so small in this world. Immersion? Check.

This early stretch was a simple matter of calling and then boarding a train. First few rooms were simple enough. Find a switch or repair a fuse to power up the station and open the next door. Pretty basic stuff. The level design is what stands out here. Not just the aforementioned sense of scale, but between the security cameras’ lights turning from green to red and following me if I was in line of sight, a light use of fog, and the eerie lack of music making every sound (like a door shutting behind me) shudder-inducing, I was tentative with every move. Atmosphere? Check.
After navigating a death trap of a moving maze, I boarded the train and the real horror kicked in. The train was filled with sleeping adult passengers. Disrupting their slumber by bumping into one of them or breaking one of the dinner plates woke them up and summoned the Conductor: a grotesque worm like creature patrolling the cabin cars. Here Dark Six has to simply get from one end of the cabin to the other without being caught by the conductor. It’s stealth horror at its finest. Get spotted and go back to the start to try again. My time ran out shortly after this just as I made it to the kitchen car adjacent to a dining room with several hungry looking patrons. If you are not familiar with the franchise, hungry adults in Little Nightmares is a bad thing.

Overall, this demo was terrific. Visually, the game looked great in the PS VR2. The closest adjacent experience I have played in VR is Out Of Sight, which similarly plays with world scale and would be a good primer to check out before Little Nightmares drops next month.
Little Nightmares VR: Altered Echoes is scheduled for release on April 24. The game can be wishlisted now on Quest, PS VR2, and Steam.
Laser sensors are a game changer in the life sim

APTUI is a new open-source terminal UI that simplifies APT package management for Debian, Ubuntu, and Linux Mint users.
Reddit user “Ok_Lingonberry3296” has posted the
results of an extensive investigation into the companies that are
pushing US state legislatures to enact age-verification bills.
I’ve been pulling public records on the wave of “age verification”
bills moving through US state legislatures. IRS 990 filings, Senate
lobbying disclosures, state ethics databases, campaign finance
records, corporate registries, WHOIS lookups, Wayback Machine
archives. What started as curiosity about who was pushing these
bills turned into documenting a coordinated influence operation
that, from a privacy standpoint, is building surveillance
infrastructure at the operating system level while the company
behind it faces zero new requirements for its own platforms.
(See also this article for a look at the
California law.)
Qualys has sent out a
somewhat breathless advisory describing a number of vulnerabilities in
the AppArmor security module, which is used in a number of Debian-based
distributions (among others).
This “CrackArmor” advisory exposes a confused-deputy flaw allowing
unprivileged users to manipulate security profiles via
pseudo-files, bypass user-namespace restrictions, and execute
arbitrary code within the kernel. These flaws facilitate local
privilege escalation to root through complex interactions with
tools like Sudo and Postfix, alongside denial-of-service attacks
via stack exhaustion and Kernel Address Space Layout Randomization
(KASLR) bypasses via out-of-bounds reads.
Earlier this month were various Linux 7.0 file-system benchmarks showing how XFS is leading the race in the overall upstream Linux file-system performance on this forthcoming kernel. Stemming from that testing some premium supporters requested a fresh look at the historical performance of XFS as well as EXT4. So today’s article is a look at how XFS and EXT4 have performed on every kernel release going back to Linux 6.12 LTS.
In 2019, researchers published a way to
identify which file-backed pages
were being accessed on a system using timing information from the page cache,
leading to a handful of unpleasant consequences and a change to the design of
the
mincore() system call. Discussion at the time
led to a number of ad-hoc patches to address the
problem. The lack of new page-cache attacks suggested that attempts to fix
things in a piecemeal fashion had succeeded. Now, however, Sudheendra Raghav Neela,
Jonas Juffinger, Lukas Maar, and Daniel Gruss have
found a new set of
holes in the Linux kernel’s page-cache-timing protections that allow
the same general class of attack.

Legendary programmer and former Oculus CTO John Carmack doesn’t think Meta’s developer incentive structure is healthy for the Horizon Store ecosystem, calling it “wasteful churn.”
While Carmack departed Meta in 2022, concluding his “decade in VR,” the one-time Oculus CTO has never been one to mince words when it comes to virtual reality.
In a recent X post, Carmack lays out what appears to be a pretty clear inequity: why does Meta fund third-party titles when they’re just going to turn around and tax them 30% on every transaction?
“Companies like Meta subsidize third party developers in various ways to help grow their platforms, then take 30% of the developer revenue right back with the platform tax, which is a wasteful churn,” Carmack says.

To avoid unnecessarily circulating money between platform and developer, Carmack points to Epic Games’ fee structure, which doesn’t take anything from developers for the first $1 million per year in revenue.
“You would still need explicit subsidies to get certain types of games / apps created at all, but it perfectly rewards what you actually want: increased economic activity, versus a biased pre-selection process,” Carmack continues.
Tagging Epic CEO Tim Sweeney, Carmack muses whether Meta could even actually pay developers extra for early revenue instead of charging an initial platform fee—something radically different from directly hand-picking projects and applying its usual 30% cut.

“If it wasn’t so easily exploited by buying your own app, a negative rate ‘earned income tax credit’ for initial revenue would actually be a good incentive for a platform like Quest.”
In response, Sweeney says the $1 million no-fee threshold works and hasn’t been abused, although that’s partly because Epic’s fees are relatively low to begin with—a meager 12% cut.
“There hasn’t been significant gaming of the system. Thankfully there are enough benefits to curation and reputation in having one >$1M app than to breaking it up into a near-duplicate set of <$1M apps. But this assumes a modest take rate. At 30% behavior may change,” Sweeney says.
PC gaming is much more flexible than Quest when it comes to sourcing games; PC users can choose from any number of store, including Steam, Epic Games Store, or GOG. This is unfortunately not the case for Quest.
But let’s not conflate the two too much though. Meta subsidizes Quest hardware to make back money with app sales—basically what console manufacturers have always done.
The wrinkle is that Quest users can download and install alternate app stores, like SideQuest, which uses Quest’s ability to sideload Android APKs. But it’s no real competitor to the Horizon Store, and I don’t expect it ever will be.

It’s unlikely Meta would disable sideloading, although would-be competitors are probably still cautious from incurring Meta’s wrath. In SideQuest’s case, it’s now mostly an app discovery layer and installer, with many of its app listings now linking directly to Horizon Store.
And from what I’ve seen, I just don’t think Meta would allow real app store competition anywhere near Quest—similar to how Apple doesn’t allow Epic to bring its Games Store to the iPhone ecosystem—the subject of a massive 2021 lawsuit that Apple mostly won.
No competition means no incentive to change. And more importantly, it means nobody can swoop in and by flaunt a better fee structure (and free games) like Epic Games Store seems to be doing as it attempts to pry away users from Steam. Notably, Steam features a 30% platform fee that then descends to 25% after $10 million revenue, and 20% after $50 million.
The post Former Oculus CTO Calls Meta’s 30% VR Dev Fee “wasteful churn” in Face of Subsidizing Individual Apps appeared first on Road to VR.
Sent out this week were more Intel Xe driver feature patches to DRM-Next for queuing ahead of next month’s Linux 7.1 merge window…
Fans are accusing the game of stealing their designs for Mega Ceruledge and Mega Meganium
Vulkan 1.4.346 was published today with one big new extension in tow: VK_KHR_device_address_commands…
FreeRDP as this open-source and cross-platform Remote Desktop Protocol (RDP) implementation is out with FreeRDP 3.24 to ship new security fixes as well as other improvements…
This week’s picks are a real blend of event types and lengths! We’ve got a fundraiser of epic proportions, two very different races, an “easy” banded group ride, and a long unbanded group ride. Take your pick, and Ride On!
Evenement Gran Fondo Enfant Soleil
Good Cause
Epic Distance
This annual Canadian fundraiser fondo always gets featured here, for three reasons: it gets a big turnout (the most signups of any event this weekend, so far), some of the ride length options are a bit crazy, and it’s for a good cause! Five different lengths to choose from, all starting at separate times: 300km, 225km, 150km, 75km, 35km. Everyone will be on Watopia’s Waistband route.
Some may just ride this for a challenging effort, but it’s also a fundraiser. See event description for details.
Saturday, March 14 @ 12pm UTC/8am EDT/5am PDT
Sign up at zwift.com/events/view/5290950
Zwift Games, Stage 4
Popular
Route Badge
Unlocks
The Zwift Games are underway, with race 4 of 5 being held this week on Peaky Pavé (30.8km, 369m).
Learn all about the Zwift Games >
These are the most popular races happening on Zwift right now, so if you’re looking for some healthy competition, check ’em out! You’ll also get to experience new routes and earn some fun unlocks.
Hourly races all weekend
Sign up at zwift.com/events/tag/zwiftgames2026
The Herd Racing Omnium 2026
Unique Event
vELO Categories
The Herd Omnium has happened each sprint since 2021, and this year, for the first time ever, they’re using ZwiftRacing.app vELO categories. There are three different leagues, so you can pick the one that fits your schedule best:
The Omnium consists of 6 different short races – 3 held on Saturday, and 3 held on Sunday.
Saturday and Sunday in three different timeslots
Click a timezone link above to join
BMTR Flat 100 (Miles)
Popular Ride
Legacy Leader
Endurance Challenge
Kit Unlock
A regularly featured event here on Zwift Insider, the BMTR Flat 100 always gets lots of joiners because it’s well-led and run consistently week after week, year after year.
This week’s ride is on London’s Greater London Flat, with three pace groups to choose from.
Saturday, March 14 @ 12:10pm UTC/8:10am EST/5:10am PST
Sign up at zwift.com/events/view/5493170
Bikealicious Climbalicious
Banded
Route Badge
This banded ride on Watopia’s Three Step Sisters (43.5km, 669m) lets you ride at whatever pace you’d like, while hanging with the group. Get some elevation in while enjoying the friendly and welcoming Bikealicious atmosphere!
Sunday, March 15 at 6pm UTC/2pm ET/11am PT
Sign up at zwift.com/events/view/5494950
We choose each weekend’s Notable Events based on a variety of factors including:
In the end, we want to call attention to events that are extra-special and therefore extra-appealing to Zwifters. If you think your event qualifies, comment below with a link/details and we may just include it in an upcoming post!
The march of 32in wheels shows no sign of slowing, with the supersized standard now creeping into yet another corner of cycling: BMX.
The SE Bikes Colossal Ripper is claimed to be the world’s first production cruiser BMX bike built around 32in wheels.
Cruiser, or wheelie bikes are typically built with large wheels, a tall front end and geometry designed specifically to make pulling extended wheelies easier. The scene is huge in urban areas of the US, and the bikes are an increasingly common sight in the UK.

The Colossal Ripper takes this concept to the extreme, and SE says the bike has been tested over the past year, claiming it “wheelies like a dream and cruises like nothing else on the market”.
Although they sit philosophically in the same camp as traditional bikes, this towering rig is about as far removed from traditional BMX race or park bikes as it’s possible to get – even if it still looks terrific fun.
The bike is offered in a polished alloy or sky blue finish. Build highlights include a three-piece BMX crankset, front and rear hydraulic disc brakes, a four-piece handlebar designed by the brand, and the company’s own 2.4in-wide SE Bozack tyres.
Priced at $1,299.99 / £969.99, the Colossal Ripper is available internationally through selected retailers.
Fwupd developer Richard Hughes released fwupd 2.1.1 today as a major update of this open-source Linux firmware update utility that introduces numerous new features and extends hardware support.