There are still dozens of developers who have been there since Halo
There are still dozens of developers who have been there since Halo
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Sony’s WH-1000XM5 headphones are no longer the newest model in the company’s lineup, but they remain one of the easiest recommendations if you want strong noise canceling without paying flagship prices. Right now, a refurbished pair is $209.99 on Amazon, compared with $278 for a new set (and the $399.99 launch price in 2022). These are sold as Amazon Certified Refurbished units, meaning they’ve been tested and certified by the manufacturer to work like new. They also come with the original accessories and a 90-day limited hardware warranty.
PCMag named them the best headphones of 2022 and gave them an “outstanding” review, largely for how well Sony balanced sound quality with noise cancellation. The XM5 uses 30mm carbon-fiber drivers paired with Sony’s Integrated Processor V1, and the combination still holds up in 2025. Music sounds full without becoming muddy. Bass-heavy tracks have weight, but vocals remain clear, and instruments don’t disappear into the background. The active noise cancellation is also effective at blocking out low-frequency sounds like airplane engines, traffic, or the general rumble of public spaces. Audio quality remains consistent with ANC enabled, unlike many cheaper headphones. For wireless listening, Bluetooth 5.2 supports AAC, SBC, and LDAC codecs, and multipoint pairing makes it easy to switch between devices, such as a laptop and a phone, without reconnecting each time.
The XM5 has a lightweight frame and soft synthetic-leather earcups that stay comfortable during long listening sessions. That makes them practical for commuting, long flights, or simply wearing through a full workday. Controls are handled through touch gestures on the earcups—swipe up or down for volume and tap to pause or play. It takes a little time to get used to the gestures, but they work reliably once you learn them. Sony’s Sound Connect app adds more control, letting you tweak the EQ, adjust noise-canceling levels, and change a few listening settings depending on your environment. Battery life is rated at about 30 hours with noise canceling enabled, which is enough for several days of regular use before needing to recharge.
Scientists have discovered that male fireflies in a South Carolina swamp follow local interaction rules to synchronize their flashing mating displays. The research is being presented at a meeting of the American Physical Society in Denver. (A preprint is also available on the biorxiv.) Such work could one day lead to insights into how the body’s cells sync to its internal circadian rhythm, or how neurons fire together in the brain, as well as the design of drone swarms communicating through synchronized flashes.
As previously reported, research into swarming and flocking was largely relegated to observational biologists for decades. But in the 1980s, a computer graphics specialist named Craig Reynolds developed the so-called “boids” program, an agent-based computational model that has dominated collective behavior studies ever since. In such a model, each individual unit in a swarm is a dot moving in a straight line at a constant speed. By introducing a few simple rules regarding interactions between dots, a flocking pattern will emerge once the dots get dense enough. Another set of rules will produce a swarming pattern, and so forth.
Fire ants provide a textbook example of this kind of collective behavior. A few ants spaced well apart behave like individual ants. But pack enough of them closely together, and they behave more like a single unit, exhibiting both solid and liquid properties. You can pour them from a teapot like ants, or they can link together to build towers or floating rafts—a handy survival skill when, say, a hurricane floods Houston. They also excel at regulating their own traffic flow. You almost never see an ant traffic jam.

Meta’s Director of Games Chris Pruett revealed that Quest usage hit an all-time high in 2025, which helped over 100 games to generate more than $1 million in gross revenue last year.
Pruett announced in his ‘State of VR’ talk at Game Developers Conference (GDC) that not only has Quest usage grown year-over-year, but that Horizon Store developer revenue was also up “very slightly compared to 2024.”
“Similar to the overall games industry (Circana estimates 1% industry growth), the gross revenue generated by the Meta Horizon Store was up very slightly year over year,” Pruett says in a blogpost recapping the talk.
“While this might sound like a humdrum outcome, it’s important to note that 2025 did not (unlike the year we’re comparing it to) benefit from a hardware launch. As you might imagine, hardware launches tend to spike Store revenue, and holding steady in a no-launch year is a strong signal that ongoing Store investments are paying off.”

Pruett also revealed that premium app sales are still the largest revenue driver, although in app purchases (IAP) grew “significantly in 2025, by over 10%.”
“The trend points to further diversification of monetization techniques on the platform, and better aggregation of success across titles,” Pruett says. “While most IAP revenue went to a small handful of titles in 2024, it was distributed more broadly in 2025. The number of IAP apps that reached $500k or more in revenue was up 20%.”
As for gross revenue—which is notably before Quest’s 30% platform fee—Pruett says over 100 titles generated more than $1 million in 2025. While he didn’t offer a breakdown of which monetization models were most successful, Pruett did reveal that subscription revenue represented “a relatively small part of the overall ecosystem and is mostly not associated with video games.”
Some of of those games include UG, a free-to-play early access title popular with teens, HARD BULLET, a physics-based sandbox shooter ($20), and The Thrill of the Fight 2, a realistic boxing simulator ($20).
While the company has since shutdown multiple first-party studios in addition to laying off 10% of its Reality Labs XR division at the start of the year, Pruett says its Oculus Publishing arm will have “more [games] shipping this year” following over 140 games shipped last year.
The post Quest Reached Record Number of Users in 2025, Pushing 100 VR Apps Over $1M in Gross Revenue appeared first on Road to VR.
Firefly aired for just one season in 2002 before Fox canceled it. In the 24 years since, the sci-fi show has skyrocketed in popularity and now fans are finally getting more. Nathan Fillion has announced that an animated Firefly series is currently in advanced development, Deadline first reported.
Fillion shared the news at AwesomeCon during a live taping of his podcast Once We Were Spacemen with his Firefly co-stars Gina Torres, Morena Baccarin, Summer Glau, Sean Maher, Jewel Staite and Alan Tudyk. Tudyk co-hosts the podcast, in which the duo look back at their careers and interview past coworkers. Each of the actors present at AwesomeCon are expected to voice the animated versions of their characters.
This isn’t one of those maybe one day it will happen announcements, with many steps already being taken. The animated reboot is under the direction of showrunners Tara Butters (Agent Carter, Reaper) and Marc Guggenheim (DC’s Legends of Tomorrow, Arrow) — original creator Joss Whedon is not involved, but has given his blessing. It has early concept art from ShadowMachine, an Oscar- and Emmy-winning animation studio. Fillion is producing the show through Collision33, his production company, and with 20th Television Animation. There’s even already a script in place.
According to Fillion, the one thing left is a home for the series. He and his co-stars took to Once We Were Spacemen‘s Instagram to provide more details and implore FireFly fans to show demand for the reboot.
Firefly took place in 2517, centuries after a universal civil war. It followed a group of people living aboard a transport ship, Serenity, flying through the galaxy. In 2005, the show got a sequel in the form of a movie, Serenity.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/firefly-is-getting-rebooted-as-an-animated-series-120604649.html?src=rss
We’ve loved Apple’s 2021-era MacBook Pro design from the start, and the M5 Max edition is once again the professional notebook to beat. But it’s hard to deny that the star of Apple’s recent laptop rollout wasn’t its most powerful Pro systems — all eyes were on the $599 MacBook Neo. The MacBook Pro’s next time to shine is likely this fall, when Apple is expected to finally deliver OLED models and a dynamic touchscreen interface. (I’ve argued before that, at this point, Apple has no excuse not to give us touchscreen Macs.)
This generation of MacBook Pro might just be the last gasp of the 2021 remodel. It’s still an incredibly powerful machine that’s been honed to near-perfection, but if you’re looking for something that feels truly new, it may be worth waiting several months.
It’s not too surprising to see the M5 Pro and Max MacBook Pros be relatively low-key efforts. Apple launched the M5 14-inch MacBook last fall with a mere press release. But at least that model delivered a noticeable leap in graphics performance. The new M5 Pro and Max chips are a bit faster than before, but they don’t really have any major features to call out. (Unless you’re super excited about Neural Accelerators for AI work.)
I don’t want to sound like I’m complaining too much, though. The 16-inch M5 Max MacBook Pro I’m reviewing is still a gorgeous laptop, with an overall design that most premium Windows PC makers are still trying to copy. Apple’s unibody metal frame design still feels rock solid. There’s a generous amount of ports, including three Thunderbolt 5 USB-C connections, HDMI, a headphone jack and a SD card reader. Its 16-inch Liquid RetinaXDR screen also looks incredible, thanks to its bright Mini LED backlighting, and there’s once again a nano-texture option to reduce glare.
What else could you want in a laptop? I suppose there’s the lingering feeling that an OLED screen would look better, with sharper contrast and pure black levels. But you’d be hard pressed to find much else to complain about with the MacBook Pro’s screen. I’m also intrigued to see how Apple implements a touchscreen interface alongside macOS in upcoming MacBook Pros, but I’ll admit, I haven’t really been compelled to touch this laptop’s display much.
Touchscreens always seemed like a quixotic effort for laptops — they’re nice to have, but Microsoft has been trying to shove them into PCs for 15 years now. The addition of touchscreens really didn’t improve the overall Windows experience much. So I wasn’t surprised to see Apple take its time bringing the technology to macOS — if you really want to swipe around screens, just get an iPad.

But back to this MacBook Pro: I still love everything about Apple’s current design. Sure, the keyboard could have a bit more depth, but it withstood my furious typing like a champ. (Unlike Dell’s XPS 14, which tried so hard to be a MacBook Pro-killer.) And the MacBook Pro’s glass touchpad is still one of the best I’ve ever seen in a laptop.
Our review unit was also equipped with 32GB of RAM, a 4TB SSD, a 40-core GPU and Apple’s $150 nano-texture display upgrade, bringing the total for this M5 Max system to a whopping $6,149. That may seem excessive to most consumers, but for creative professionals who actually need the power of the M5 Max chip, it’s not that unusual. You can also save over $1,000 by opting for the M5 Pro chip instead.
So what does the M5 Max bring to the party? Obviously, it’s speedier than the M4 Max. Our review unit was 30 percent faster than the M4 Max-equipped MacBook Studio in the Geekbench 6 multi-threaded CPU benchmark. It’s only 10 percent faster in Geekbench’s single-threaded test, but that still gives Apple room to claim that it has the fastest chip core around. If you’ve got an M4 Max machine, you certainly don’t need to dump it for this lineup. But if you’ve been hammering on an M1 Max or M2 Max system for years, you’ll see some meaningful benefits from upgrading now.
|
Computer |
Geekbench 6 |
Geekbench 6 GPU |
Cinebench 2024 |
|---|---|---|---|
|
Apple MacBook Pro 16-inch (M5 Max, 2026) |
4,338/ 29,261 |
145,309 |
192/2,150 | GPU: 22,374 |
|
Apple MacBook Pro 14-inch (M5, 2025) |
4,310/18,003 |
48,840 |
197/1,034 | GPU: 6,143 |
|
Apple MacBook Pro 16-inch (M4 Pro, 2026) |
3,925/22,456 |
70,197 |
178/1,689 GPU 9,295 |
|
Apple MacBook Pro 16-inch (M3 Max, 2024) |
3,202/21,312 |
92,344 |
143/1,686 GPU 13,182 |
Apple says this new line of MacBook Pros also feature its latest SSD technology, which is up to twice as fast as before. Our review unit reached 13.8 GB/s write speeds and 13 GB/s read speeds in the ATTO disk speed test, whereas previous MacBook Pros hovered around 6 GB/s for read/write speeds. If you’re working with huge data files every day, you’ll likely notice the difference. Another benefit to the new hardware? Apple is now equipping every MacBook Pro with 1TB of storage by default.
All of the M5 chips feature faster GPUs than before, but that’s less noticeable on the M5 Max. I’ve never had trouble running a high-end game like Lies of P on the M2, M3 or M4 Max hardware, and once again it still runs incredibly well with the M5 Max in its native resolution, and with all of the graphics settings cranked up. All I’m looking for is a smooth 60 fps frame rate, and the MacBook Pros have delivered on that for years. macOS isn’t the sort of platform where you’ll be playing many high fps games, but the MacBook Pro’s 120Hz refresh rate is equipped to handle them.

Beyond raw performance, the MacBook Pro continues to be a joy to use. Its screen is gloriously bright, and its smooth refresh rate makes scrolling through documents and websites easy on the eyes. Its six-speaker setup remains the best audio experience I’ve ever heard on a laptop, allowing for crisp, detailed and surprisingly dynamic bass. When I’m too lazy to cast music to my Sonos speakers, I can still have a decent jam session on the MacBook Pro’s built-in setup.
It’s hard to improve much on the 30 hours and 16 minutes of battery life we saw on last year’s 16-inch MacBook Pro, but the M5 Max model managed to beat that by 30 minutes. Realistically, it means you can likely use the MacBook Pro for a few days without needing to recharge, assuming you’re not doing heavy-duty work the entire time.

You don’t need me to sell you on the MacBook Pro; all you need to know is that the M5 Max actually delivers. Given how well the standard M5 14-inch MacBook Pro performed, I’d also expect a decent speed bump from the M5 Pro model. The only downside to the M5 systems is that they’ll feel out of date quickly if the rumored OLED and touchscreen models arrive later this year. But if you need the best performance now, it’s hard to go wrong with any MacBook Pro.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/macbook-pro-m5-max-16-inch-review-still-the-pinnacle-120000325.html?src=rss
Zwift’s Big Spin 2026 kicks off today, and with it the much-loved prize spinner! This year’s big prize is the MX Rider, the first-ever “motocross bike” in game.
Digging around online, I found a pic of the exact bike that inspired what we have in game:

That said, I can’t find more info about who made these bikes and when, apart from comments saying they believe this is the Canadian version of the Yamaha Moto-Bike, and it was made in the 70’s.
The bike is rated just 1 star for aero and weight, meaning it’s not going to perform particularly well on flat or climbs. And you can’t upgrade the wheels, since there is only one wheelset that fits it in game.
While riders will intuitively know that using the MX Rider in races against road bikes isn’t a good idea, we also know it’s fun to pull a “funny bike” out for the occasional Zwift group ride or recovery spin. So we put it through our typical speed tests, to see just how fast (or slow) it is.
See our master list of all frames in Zwift >
Here’s everything you need to know about the performance of the new MX Rider bike in Zwift.

While the MX Rider isn’t the best aero performer, it’s also faster in game than it would be in real life!
It is actually 16.7 seconds faster than the Zwift Steel (with 32mm carbon wheels) across an hour of riding on our flat test course, and you’ll probably agree is a bit optimistic. This isn’t a bad thing, though: it means people can have fun using it without taking a huge performance hit.

Unsurprisingly, this bike’s performance on our long climb test was dismal. It came in slower than all the road and gravel bikes, but faster than the mountain bikes.
In fact, it loses almost 4 minutes (232.8 seconds, to be precise) across an hour of riding compared to our baseline Zwift Carbon frame + 32mm wheels.
Note: all test results above are from a 75kg, 183cm rider holding 300W steady.
It’s hard to give an apples-to-apples comparison of the MX Rider vs other frames, since you can’t modify the wheels on the MX Rider. (Note: There are other bikes in game that behave this way, including the Tron bike, BMX Bandit, Brompton P Line, all mountain bikes, and the handcycle.)
The MX Rider will be beaten by almost any road frame in game, once you upgrade that frame’s wheels to anything faster than the stock 32mm carbon hoops.
The MX Rider performs essentially the same as last year’s Big Spin bike, the BMX Bandit. (In fact, I have a hunch both bikes have the same weight and CdA settings.) It’s not a bike you’d want to race, but if you want something that’s fun to ride on recovery days or in group rides where you don’t mind working a bit harder, it’ll be a welcome addition to your garage.
Oh, and just in case you’re wondering: it does have a color slider!

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Important note: this post contains speed test results for Zwift frames or wheels. These results may change over time, and a bike’s performance relative to others may also change. We don’t always revise posts when performance rankings change, but we do keep current, master versions of our speed test results which are always available. See the frame charts, wheel charts, and Tron vs Top Performers for current performance data.
“A new type of battery storage is about to be deployed on the Midwestern grid for the first time,” reports Electrek:
Sodium-ion battery storage manufacturer Peak Energy and global energy company RWE Americas will pilot a passively cooled sodium-ion battery system in eastern Wisconsin on the Midcontinent Independent System Operator network — the first sodium-ion deployment on that grid. Peak Energy says its technology is specifically designed for grid-scale storage and leverages sodium-ion chemistry’s inherent stability. Unlike many lithium-ion systems, sodium-ion batteries don’t require active cooling and can operate over a wide temperature range without losing performance.
That simpler design could make a meaningful dent in the cost of storing electricity. According to Peak Energy, its system cuts the lifetime cost of stored energy by an average of $70 per kilowatt-hour. That’s roughly half the total cost of a typical battery system today. The company says it achieves those savings by removing energy-hungry cooling systems, eliminating routine maintenance requirements, and reducing the need to overbuild storage capacity to account for battery degradation over time…
If the Wisconsin pilot proves successful, it could open the door to wider adoption of sodium-ion batteries for large-scale energy storage across the US.
Read more of this story at Slashdot.
Robert Goddard, a Massachusetts-born physicist, launched the world’s first liquid-fueled rocket on this date 100 years ago.
It was not an overly impressive flight. The rocket, fueled by gasoline and liquid oxygen, rose just 41 feet into the air, and the flight lasted 2.5 seconds before it struck ice and snow.
Nevertheless, this rocket, named “Nell,” represented a historic achievement that would help launch the modern age of spaceflight. Three decades later, the first objects would begin to ride liquid-fueled rockets into space, followed shortly by humans. A little more than 40 years would pass before humans walked on the Moon.
Nathan Fillion dropped the news during a recent convention appearance
The upcoming Linux 7.1 kernel cycle is set to retire UDP-Lite support. The UDP-Lite protocol allowed for partial checksums where potentially damaged/corrupted packets are still delivered to the application. Since the Linux 2.6.20 days there has been UDP-Lite support but the kernel is now set to retire it given breakage that has persisted for years and cleaning up the networking code can yield a performance advantage for non-UDP-Lite users…
A four year old optimization idea for the RADV driver was scratched off the TODO list last week for next quarter’s Mesa 26.1 release…
Last week yet more AMDGPU kernel graphics driver updates were submitted to DRM-Next ahead of the Linux 7.1 merge window happening in April…
The Open Source Endowment promises a permanent funding fix for vital open source infrastructure, yet its slow‑drip investment approach raises questions about how much help will reach projects that need cash now.
The post Can the Open Source Endowment Fix What Years of Neglect Broke? appeared first on FOSS Force.
The 283rd installment of the 9to5Linux Weekly Roundup is here for the week ending March 15th, 2026, keeping you updated on the most important developments in the Linux world.
Ahead of its acquisition by Paramount Skydance, Warner Bros. dominated the 2026 Oscars with 11 wins primarily for Ryan Coogler’s Sinners and Paul Thomas Anderson’s One Battle After Another. Netflix also put in a strong showing with seven Academy Awards, including two for KPop Demon Hunters and three for Guillermo Del Toro’s Frankenstein.
All told, dedicated streaming services chalked up eight awards, but were shut out of the major prizes. Frankenstein took the trophies for for Best Production Design, Best Costume Design and Best Makeup and Hairstyling, while KPop Demon Hunters took Best Animated Feature and Best original Song. Netflix also took prizes for All The Empty Rooms (Best Documentary Short Film) and The Singers (Best Live Action Short Film). Apple TV garnered the other streaming service Oscar for F1 (Best Sound).
Warner Bros. dominated the more prestigious awards. The studio took its first Oscar for Best Picture (One Battle After Another) since Argo won in 2012, while also winning Anderson the prizes for Best Director and Best Adapted Screenplay, and giving Sean Penn the Best Supporting Actor Oscar. Sinners, meanwhile, won for Best Cinematography, giving Autumn Durald Arkapaw the first ever win for a woman and woman of color in that category. Michael B. Jordan took the Best Actor prize for that film, while Director Ryan Coogler won for Best Original Screenplay.
Other notable acting prizes were won by Jessie Buckley (Best Actress, Hamnet) and Amy Madigan (Best Support Actress, Weapons).
Host Conan O’Brien joked that it was the “first time in a theater” for Netflix CEO Ted Sarandos. It remains to be seen, however, whether Netflix losing out to Paramount Skydance on the Warner Bros. acquisition will be to the film industry’s benefit or detriment. One clear loser of late is broadcast television as the 2026 Oscars will be the third-to-last aired by Walt Disney’s ABC, with YouTube set to stream the ceremony exclusively starting in 2029.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/warner-bros-dominates-oscars-with-11-wins-ahead-of-its-acquisition-by-paramount-093916527.html?src=rss
AMYboard is a compact DIY music synthesizer board designed for integration into custom music projects or installation as a Eurorack-compatible 10HP module. The board is powered by an ESP32-S3 module and runs the open-source AMY synthesizer engine, which supports multiple synthesis techniques including virtual analog, FM, wavetable, and sample playback. The system is built around […]
Starting in September, even Android developers not in Google’s Play Store will still be required to register with Google to distribute their apps in Brazil, Singapore, Indonesia, and Thailand, with Google continuing “to roll out these requirements globally” four months later. Even developers distributing Android apps on the web for sideloading will be required to register, pay Google a $25 fee, and provide a government ID.
But there’s a new theory on what’s secretly been motivating Google from an unnamed source in the “Keep Android Open” movement, writes long-time Slashdot reader destinyland:
“You can’t separate this really from their ongoing interactions with Epic and the settlement that they came to,” they argue. Twelve days ago Epic Games and Google announced a new proposal for settling their long-running dispute over the legality of alternative app stores on Android phones. (Rather than agreeing to let third-party app stores into their Play Store, Google wants them to continue being sideloaded, promising in a blog post last week that they’ll even offer a “more streamlined” and “simplified” sideloading alternative for rival app stores. “This Registered App Store program will begin outside of the US first, and we intend to bring it to the US as well, subject to court approval.”)
So “developer verification” could be Google’s fallback plan if U.S. courts fail to approve this. “If the Google Play Store has to allow any third-party repository app store, Google essentially has given up all control of the apps. But if they’re able to claw back that control by requiring that all developers, no matter how they distribute their apps, have to register with Google — have to agree to their Terms & Conditions, pay them money, provide identification — then they have a large degree of indirect control over any app that can be developed for the entire platform.”
But that plan threatens millions of people using the alternative F/OSS app distributor F-Droid, since Google also wants to have only one signature attached to Android apps. Marc Prud’hommeaux, a member of F-Droid’s board of directors, says that “all of a sudden breaks all those versions of the application distributed through F-Droid or any other app store!”
Prud’hommeaux says they’ve told Google’s Android team “You know perfectly well that you’re killing F-Droid!” creating an “existential” threat to an app distributor “that has existed happily for over 10 years.” But good things started happening when he created the website Keep Android Open:
There’s now a “huge backlog” of signers for an Open Letter that already includes EFF, the Software Freedom Conservancy, and the Free Software Foundation. He believes Android’s existing Play Protect security “is completely sufficient to handle the particular scenarios they claim that developer verification is meant to address”…
The Keep Android Open site urges developers not to sign up for Android’s early access program when it launches next week. (Instead, they’re asking developers to respond to invites with an email about their concerns — and to spread the word to other developers and organizations in forums and social media posts.) There’s also a petition at Change.org currently signed by 64,000 developers — adding 20,000 new signatures in the last 10 days. And “If you have an Android device, try installing F-Droid!” he adds. Google tracks how many people install these alternative app repositories, and a larger user base means greater consequences from any Android policy changes.
Plus, installing F-Droid “might be refreshing!” Prud’hommeaux says. “You don’t see all the advertisements and promotions and scam and crapware stuff that you see in the commercial app stores!”
Read more of this story at Slashdot.
In 2024 Anthropic was sued over claims it infringed copyrights when training LLMs.
But as they try to settle, they may have a problem. The Free Software Foundation announced Friday that Anthropic’s training data apparently even included the book “Free as in Freedom: Richard Stallman’s Crusade for Free Software” — for which the Free Software Foundation holds a copyright.
It was published by O’Reilly and by the FSF under the GNU Free Documentation License (GNU FDL). This is a free license allowing use of the work for any purpose without payment.
Obviously, the right thing to do is protect computing freedom: share complete training inputs with every user of the LLM, together with the complete model, training configuration settings, and the accompanying software source code. Therefore, we urge Anthropic and other LLM developers that train models using huge datasets downloaded from the Internet to provide these LLMs to their users in freedom.
We are a small organization with limited resources and we have to pick our battles, but if the FSF were to participate in a lawsuit such as Bartz v. Anthropic and find our copyright and license violated, we would certainly request user freedom as compensation.
“The FSF doesn’t usually sue for copyright infringement,” reads the headline on the FSF’s announcement, “but when we do, we settle for freedom.”
Read more of this story at Slashdot.
SuperTux 0.7.0 is finally here as a hefty new update for this open-source, free, and cross-platform classic 2D jump’n run sidescroller game in the style of the Super Mario games.