Fans have already found loads of beta content via this newly leaked dev kit, including cut weapons and early cutscenes
Fans have already found loads of beta content via this newly leaked dev kit, including cut weapons and early cutscenes
For the “foreseeable future,” Sony says it has stopped accepting new orders for most of its CFexpress and SD memory card lines due to the an ongoing memory supply shortage. “Due to the global shortage of semiconductors (memory) and other factors, it is anticipated that supply will not be able to meet demand for CFexpress memory cards and SD memory cards for the foreseeable future,” the company said in a notice. “Therefore, we have decided to temporarily suspend the acceptance of orders from our authorized dealers and from customers at the Sony Store from March 27, 2026 onwards. PetaPixel reports: The suspension includes all of Sony’s memory card lines, including CFexpress Type A, CFexpress Type B, and SD cards. The 240GB, 480GB, 960GB, and 1920GB capacity Type A cards have been suspended, as have the 480GB and 240GB Type B cards. The full gamut of Sony’s high-end SD cards has also been suspended, including the 256GB, 128GB, and 64GB TOUGH-branded cards and the lower-end 512GB, 256GB, 128GB, and 256GB plainly-branded Sony cards, which cap out at V60 speeds. Even Sony’s lower-end, V30 128GB and 64GB SD cards have been suspended, showcasing that the SSD shortage affects all types of solid state, not just the high-end ones.
It appears that only the 960GB CFexpress Type B card and the lowest-end SF-UZ series SD cards remain in production. However, those UHS-I SD cards are discontinued in the United States outside of a scant few retailers and resellers. “We sincerely apologize for any inconvenience this may cause our customers,” Sony concludes.
Read more of this story at Slashdot.
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Zwift + Pas Normal Studios are partnering for a race series April 6 to May 3, and it’s going to be a gravel blowout! The series features three new gravel-focused routes and is timed to line up with new gravel frames and wheelsets in Zwift’s Drop Shop. And on top of all that, we’ve got a kit unlock on offer as well!
These races will be popular for several reasons, including prominence on the calendar as they effectively replace Zwift’s regular ZRacing events for four weeks. Read about the series below…

Here are the routes we’ll be racing in the Pas Normal Racing series:
See all upcoming series events >


Zwift is using this series as an opportunity to refresh the Drop Shop’s gravel offerings more than ever before, with 5 frames arriving along with 2 wheelsets! Some of these are already in game and available for purchase, and we’ve completed and published our performance tests. Others will arrive in Zwift’s next game update, which is scheduled to roll out April 7.
Finish any stage of this series and unlock the in-game Pas Normal Racing kit.
Like Zwift’s regular ZRacing series, this race series includes XP bonuses for stage completion! A total of 2000 XP is available:
Zwift’s web-based leaderboards are used to track the monthly GC competition in ZRacing and similar series. Unlike past years, no ZwiftPower registration or use is necessary.
Access the ZRacing leaderboards at zwift.com/racing/zracing >
Your GC ranking is based on your best finishing time for each stage, and you can race each stage more than once to try for a better time.
For their monthly series, Zwift typically schedules three different categorization schemes to encourage “Fairer, more competitive racing for everyone.” The different racing score ranges are titled Advanced, Range 1, and Range 2:
See upcoming Range 1 events >
See upcoming Range 2 events >
See upcoming Advanced events >
See ALL upcoming events >
Post below!
Microsoft’s Copilot is getting even better at research thanks to a new feature that combines the power of both OpenAI’s ChatGPT and Anthropic’s Claude. In a blog post announcing Copilot Cowork‘s availability, Microsoft debuted the Critique feature that will be used in Microsoft 356 Copilot’s Researcher tool. Unlike the standard Copilot, Researcher is designed to tackle more complex tasks with multiple steps.
Now, Researcher is getting even better at that with the Critique feature that uses GPT responses, which are then refined by Claude. In a blog post, Microsoft said that, “this architecture creates a powerful feedback loop that delivers higher-quality results across factual accuracy, analytical breadth, and presentation,” adding that Researcher’s process is similar to what you see in “academic and professional research settings.” Microsoft claims the upgrade scores somewhat higher (compared to the most recent Perplexity Deep Research models) on the Deep Research Accuracy, Completeness, and Objectivity benchmark. On its own, Anthropic has a Research feature that can use multiple Claude agents to provide a comprehensive response to more complex requests.
If you prefer doing research with a little more autonomy, Microsoft also added the Model Council feature that’s available as an alternative option for Researcher. With Model Council, you’ll get side-by-side responses from both Anthropic and OpenAI, with a report that shows where the models agree and disagree. Both features are currently available in Microsoft 365 Copilot’s Frontier program, which acts as a early access space for the company’s AI innovations.
This article originally appeared on Engadget at https://www.engadget.com/ai/microsofts-research-assistant-can-now-use-multiple-ai-models-simultaneously-154558628.html?src=rss
Rumors are always swirling about Nintendo’s plans but not like this
Also: will Marathon really be around for years to come?
They say the best camera is the one you have with you. But if everyone has at least a pretty good camera in their phone, why would Gen Z (and really, everyone) be drawn to retro photography? Despite the downsides of bulky, standalone film cameras, the aesthetics and tangibility of old school photography still has a lot to offer.
When we talk about “retro” photography, there’s a lot we could mean, but there’s a distinct revival trend around 80s- and 90s-style camera gear and aesthetics we want to focus on. Think Polaroid cameras and standalone point-and-shoots. And if you’re not already drawn in by the appeal of tangible photos and nostalgic vibes, allow me to make the case for why you should.
There’s a tendency to think of camera technology as steadily progressing forward in a linear fashion. But for creative purposes, it’s often more helpful to think of it in terms of aesthetic eras. Every type of camera has distinct physical qualities that contribute to the appearance of the images they create. And those qualities, over time, become associated with the times and images they capture.
For one very obvious example, consider film grain. As this video essay from YouTube channel Nerdwriter explores, film grain was initially just an artifact of how film cameras work. As it became possible to eliminate film grain, however, our brains started associating this grain with older cinema, or a more generic “film look.” With more control over how—and whether—film grain appears in an image, it can be used to deliberately create a chaotic energy in otherwise still footage.
This same principle applies to the aesthetics of every era of camera technology. 90s point-and-shoots, for example, were characterized by harsh, unflattering lighting. They typically had poor low-light performance, so a blinding flash was sometimes the only viable source of light. Now, with better cameras and lighting equipment, that look can become a deliberate stylistic choice.
Film and instant cameras also provide a tangible experience that forces more deliberate choices. You might notice a lot of your old family photos have a kind of awkward, staged vibe, and there’s a reason for that. When you only had a dozen or so chances to take a picture, you had to be more careful to make sure everyone is posed and in frame, eyes are open, etc. Now, it’s easy to take dozens of photos until you get the right one, but going back to limited use cameras can force you back into thinking ahead about the image you want.
And when it comes to instant cameras, there’s nothing quite like the experience of having a physical memento immediately. Everyone has piles of photos in their camera roll that they’ll never look at again, but if someone hands you a Polaroid of you and your loved ones, there’s a solid chance it’s going on your fridge or in your scrapbook.
If nothing else, there’s also something to be said for photography without all the AI nonsense that’s so unavoidable now. We have guides on how to take photos on Android or iOS without all the post processing junk. But that can only go so far. On some level, every modern smartphone is doing some kind of digital processing to create a look that’s appealing to the vast majority of users. That can result in a smoothed over, generic look that might not actually be what you want.
So, okay, you’re sold on the idea of experimenting with nostalgic aesthetics. Where can you get started? The great news here is that you have well over a century of camera history to play around with. Used camera gear is going to be your friend, and you can often find great tools for relatively cheap either online or at local photography shops.
In general, there are a few interesting categories of dedicated cameras to check out:
Polaroid-style instant cameras. Through a convoluted process of bankruptcy, acquisitions, and relaunches, Polaroid is back, but it’s not the only game in town anymore. Fujifilm, Kodak, and Lomography all offer their own brands of instant cameras that can snap photos and immediately print them out.
Classic digital point-and-shoots. Today’s point-and-shoots are geared a bit more towards professional photographers who want a high degree of control. But you can find a lot of cheap, used digital cameras from the last couple decades that still take surprisingly good photos. In many cases, the digital noise or lens artifacts that would’ve been considered flaws when these cameras were new can offer creative opportunities to get a specific nostalgic look.
Ancient smartphones. The earliest smartphones from the late 2000s had some pretty atrocious cameras by modern standards. But they also lacked a lot of the AI and post-processing that’s come to dominate the landscape today. You can find cheap, used smartphones on sites like eBay for as little as $50, which can be a handy way to get some authentically aughts-era photos without having to fake it.
Some camera gear—particularly when it comes to DSLR and mirrorless camera lenses and systems—can retain their value for long periods of time. But there’s a wide range of used or outdated camera gear circulating that provide distinct looks and feels. As you explore older cameras, pay attention to the unique aspects of the photos they create, and experiment with how you can use those traits to convey a different story.
Camera and smartphone manufacturers will never let you forget about their latest and greatest hardware, but where do you go to find the best gear from a decade or two ago? The used market for photography equipment can be scattered and fractured, but here are some tips to get started with your hunt:
Check out your local photography or thrift stores. Few things can be more useful to a photographer than that one shop in town that always seems to have a used lens or proprietary power adapter that you need for your camera. And sometimes, if they trade in used camera gear, you can find unique devices that you wouldn’t find anywhere else. If you establish an ongoing relationship with your local camera shop, you can even get the opportunity to try out gear you might otherwise have to buy to experiment with.
Search specialty camera gear sites. You can always find used cameras on generic auction sites like eBay, but for my money, I like checking out specialty sites like Adorama and Precision Camera. These sites offer a selection of used camera gear, and sometimes receive a better selection than you find on eBay. Every once in a while, I’ll sort the used camera section by lowest price and scroll to see what kind of budget options are on offer.
Join a local photography group. Camera gear is expensive, but you don’t always need to invest a ton of money just to explore different aesthetics. In many cities, groups of photography enthusiasts will get together for photo walks or just to meet up and trade tips. Making friends with other photographers is a great way to learn from others and even share experience with each other’s equipment.
Even if you don’t want to invest in camera gear specifically, it can be a helpful exercise to look back through photos from past eras and observe what they have in common. Pull out your old family photo albums and compare them to the photos on your phone. Grab a movie from your childhood and examine how it looks different from the polished reboot that just dropped a couple years ago.
In photography—and all art—the details matter. A difference in color saturation, noise texture, or even how an image is framed can convey a world of meaning. As you explore the aesthetics of retro photography, your grasp of contemporary visual media can grow, making you better able to express yourself through visual art.

Yes,
Coreboot 26.03 was christened today as the newest quarterly feature release for this open-source system firmware implementation that strives to replace proprietary BIOS/firmware. Most notable with Coreboot 26.03 is full support for Intel Core Ultra Series 3 Panther Lake SoCs…
Meta is launching two new prescription-focused smart glasses this week, Bloomberg’s Mark Gurman reports.
Journalist Janko Roettgers first spotted two new smart glasses from Meta pass US FCC certification. The models are identified as Scriber and Blazer, though it’s unclear whether these are codenames or the actual product names.
Then, Bloomberg’s Mark Gurman released a report with claimed details of what Scriber and Blazer will be. According to Gurman, both models will be intended for prescription wearers, come in rectangular and rounded styles, and be sold “primarily through traditional prescription eyewear channels”.
There is no suggestion that Scriber and Blazer will have a display. They’ll almost certainly be displayless, like all Meta’s other smart glasses except for Meta Ray-Ban Display.
UploadVRDavid Heaney
All Meta’s existing smart glasses already support prescription lenses, including Meta Ray-Ban Display, with EssilorLuxottica’s Ray-Ban and Sunglass Hut stores providing official options and dozens of third-parties offering cheaper alternatives.
Their design and marketing is primarily as sunglasses, though, and they’re significantly heavier than most regular prescription glasses.
While Bloomberg’s report doesn’t say anything about a weight reduction, this would be the most obvious way for Meta and EssilorLuxottica to distinguish new smart glasses from what they already sell. That might mean trading off some battery life, or using a newer more efficient chip. Could we be in store for a Snapdragon AR1 Gen 2 from Qualcomm? Or is it too early for that?
UploadVRDavid Heaney
As to what Scriber and Blazer may look like, we should note that last year apparent renders of new Meta smart glasses leaked on Chinese social media, and one of the designs was labeled “Ray-Ban Meta 3 Optical”. It was said to be codenamed Bellini.
We’ll keep an eye on Meta and EssilorLuxottica this week for any sign of an official announcement, and bring you all the details when or if it comes.
UploadVR’s Kyle Riesenbeck is a self-described “bespectacled individual”, and we’ll be curious to see whether Meta’s first effort at a prescription-focused product is good enough to tempt him to adopt smart glasses for his everyday eyewear.
Celluloid 0.30 video player fixes Blu-ray detection, improves file chooser behavior, and updates UI elements, including the shortcuts dialog.
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One of my favorite ways to spend my free time is watching old movies. I love catching up on classics on my big OLED screen, and delving into the history of a medium I love. Unfortunately, it’s harder to do that with video games. While pulling up an old movie is usually as easy as finding it on streaming or renting it digitally, old video games are split across a number of different consoles, and you can’t always count on rereleases to make them accessible on modern systems.
Luckily, there are still options for those who go looking for them. You can hunt down a vintage system and hook it up to your modern screen using an adapter, yes, but you can also use the power of modern devices to “emulate” these games in virtual environments, often with improvements—and if you do it right, it’s all perfectly legal.
Emulation is a massive rabbit hole, and can get about as deep as you want it to be. I’ve been using it for decades, and I’m still learning new things. But there are some basics you should know that will help you get started, including how it works, its legal status, the drawbacks of not playing on real hardware, and the benefits it offers beyond simple convenience.
Essentially, emulation uses the power of modern machines to brute force virtual environments that are close enough to real hardware that files designed for it think they’re running on the real deal, and will boot up like they are. Usually, this means emulators won’t come out until one or two generations after a console’s official release, but there are now emulators for everything from the Nintendo Entertainment System to the Nintendo Switch (which runs on older hardware than you might think).
Granted, you might expect Nintendo’s not too happy about that, but the kicker is that there’s not a lot the company can do about it (aside from trying its best to scare emulator developers). A court case from way back in the day ruled that, so long as emulators don’t distribute copyrighted software, they’re allowed to write their own code that mimics official hardware all they want. That means you’ll need to provide your own games for your emulators, and in some cases BIOS (or operating system) files. To stay on the right side of the law, most emulator guides won’t tell you how to go about that, but there’s at least one method that’s totally fair game.
It turns out that U.S. law allows you to make your own backup copies of games you own, so long as you don’t distribute them. With that, there are plenty of legal devices that will help you rip your game files from your own cartridges and discs, some of which I cover here. Some emulators are even so advanced that they’ll play your real discs if you simply put them in your PC’s disc drive.
Still, even if everything’s above board, there are a few drawbacks to emulating rather than playing on real hardware. The biggest issue you’ll notice is with accuracy, as some games might have graphics or audio bugs. Input lag is also a common complaint, as emulators often need extra time to register your button presses, since they need to both read them and feed them through your software. Finally, some games might not even run on emulators at all, especially ones with unusual requirements. The original Xbox, for instance, is notoriously difficult to emulate.
On the flip side, though, there are benefits to emulating that real hardware can’t replicate, and they mostly come from the extra power of your modern device. Emulated games can often run smoother than on real hardware, hitting higher frame rates. You’re also usually able to render your games at higher resolutions than originally intended, basically playing them in HD. And most importantly for difficult games or flexible play sessions, you can use save states, which allow you to quickly save your current place in a game to a file, and reload it on demand. This, in turn, allows you to save your game whenever, outside of whatever save system is built into it. It’s perfect if you only have a few minutes to play, or if you’re about to fight a difficult boss in a punishing retro game and don’t want to replay the whole level if you mess up (no judgment here). Because save states essentially take your emulator back in time, they can introduce instability, so it’s advised to use them in addition to more traditional saves, rather than as a full-on replacement for them. Emulators for more modern, difficult-to-run HD systems also may not support save states.
Still, those are enough improvements that I often prefer playing retro games through emulation, even if I have real hardware available to me. And while some of those enhancements are available on official emulation—Nintendo Switch Online has save states, for instance—not all of them are. I haven’t even gotten into widescreen hacks, which lets you play old 3D games in a more modern aspect ratio without stretching the video, or HD texture packs yet. Benefits like these are why, if you’re willing to put in a little elbow grease, unofficial emulators are well worth trying out.
The fans who develop emulators are crafty, and they’ve had plenty of time to refine their work, so most modern devices are able to emulate retro games to some degree. It’s become a running joke that Doom will play on just about anything, including a pregnancy test. But from a realistic point of view, there are a few things you’ll probably want on hand before you get started.
If you’re playing on a laptop or a desktop computer hooked up to a monitor, you’ll probably want a controller. Most emulators will support mouse and keyboard controls if you truly can’t get one, but using a controller will help a lot with the old school console experience. Aside from that, though, you might be all set. I have a desktop PC that’s pushing 10 years old at this point, and it’s still able to emulate games through the PS2 and GameCube era at full speed, while upscaling them. Beyond that is when emulation tends to get a bit more demanding, but for retro games, you probably won’t need to upgrade your machine.
If you want to play on a TV, though, you could have a bit more of a shopping list in store for you. In addition to a controller, you’ll also need some type of computer to emulate your games with, and while you can drag a laptop or desktop PC into your living room, it’s often not the most convenient solution. Instead, I suggest getting either a docked Steam Deck or a Raspberry Pi.
The former’s a bit pricier, and has had stock issues during the RAM crisis, but it’s also compact, plenty powerful when it comes to emulation, easy to output to a TV via a dock, and can play PC games natively, too. With the right Steam Deck emulation setup, you can essentially turn it into your own homebrew Nintendo Switch, but for all your consoles.
The latter, meanwhile, is far cheaper (although its price has also been inflated by the RAM crisis) and smaller, but will take a bit of knowhow to set up and can struggle when emulating systems released after the PS1. Your best bet if you choose to go this route is probably to buy a Raspberry Pi kit, as these will come with a case, cables, storage, and often a fan to get you started. You can also sometimes find these cheaper than a Raspberry Pi motherboard on its own.
But again, the world is your oyster when it comes to which devices you want to emulate with. It’s possible to emulate on a streaming stick or box, too. Generally, if a device has a motherboard and can display a video signal, people will usually find a way to game on it. To wit, you should look into emulating on mobile devices, too. These days, it’s possible to both emulate on an iPhone and on Android, and there is a whole slew of handheld gaming consoles that essentially build controllers into phone hardware running Android to give you an experience similar to a DS or PSP. These can be a great way to play portably, whether using touch controls, a Bluetooth controller, or built-in controls. And if you get a USB-C dock, you can then connect these devices to the big screen to play on them when you get home. You can even get a cheap handheld that runs Linux, for a similar experience to a Raspberry Pi while on the go. Read on here for more details about portable emulation.
Now, it’s time to actually install your emulators, of which you have many choices. I’ve compiled a list of the apps you’ll probably be using to emulate your games, depending on the platforms you’re interested in, before going into how to get them:
Retroarch: An app with multiple emulator “cores” in it, that can run games from most systems up through the PS1 era, including the Super Nintendo and Sega Genesis.
Duckstation: A standalone app for emulating PS1, with enhanced stability and graphics features compared to Retroarch.
Mupen64Plus: A standalone app for emulating Nintendo 64, with enhanced stability and graphics features compared to Retroarch.
Flycast: A standalone Sega Dreamcast emulator with support for upscaled graphics and widescreen hacks.
MelonDS: A standalone Nintendo DS emulator with community-driven forks that can run on two separate displays for a more authentic experience.
Azahar: A standalone Nintendo 3DS emulator with community-driven forks that can run on two separate displays for a more authentic experience. Supports custom graphics drivers on mobile.
PPSSPP: A standalone PSP emulator with a highly themed user interface reminiscent of the original console.
Dolphin: A standalone GameCube and Wii emulator with high stability, support for custom mobile graphics drivers and upscaled graphics, and the ability to use motion controls. Usually preferable to emulating PS2 or Xbox, if playing a multi-platform game.
PCSX2: A standalone PS2 emulator with support for upscaled graphics. Best used for PS2 exclusives. Not available on mobile.
NetherSX2: A standalone PS2 emulator for mobile. Many of the same features as Dolphin, but lower stability, and no motion control or custom driver support.
Cemu: A standalone Wii U emulator with support for custom mobile graphics drivers and upscaled graphics. No save state support. Requires a high-end machine.
RPCS3: A standalone PS3 emulator with support for upscaled graphics, custom mobile graphics drivers, and save states. Requires a high-end machine.
Eden: A standalone Nintendo Switch emulator with support for upscaled graphics and custom graphics drivers on mobile. No save state support. Requires a high-end machine.
Phew, that’s a lot. On the plus side, most of these emulators are available for Windows, Mac, Linux, and Android, although iOS users have a bit less to pick from, as Apple restrictions on certain programming techniques mean higher-end devices like GameCube and beyond are difficult to run on its phones. On the plus side, iOS does have access to some potentially more convenient options for older systems, like Delta, which comes with cute touchscreen control overlays built-in.
Now, you could install these apps one-by-one, point them at your game files (which you’ll usually be guided through as part of setup), and play your games by booting up the specific emulator you want and picking the game you want to play from a list. But not only is that slow and inconvenient, it’s not as pretty and is less like using an actual retro console. To solve that problem, we have installers and frontends.
In this case, installers are programs that will help you set up all your emulators in one fell swoop, or will sort your games into collections by system or genre for you, and will boot you into the appropriate emulator when you select a game.
For installers, you have a few options. My favorite is Emudeck, which despite being named after the Steam Deck, will run you through a simple setup wizard that will install any emulator you could possibly want, whether you’re on steamOS, Linux, or Windows. There’s also an Android version in the works, and you can get early access to it if you subscribe to the development team’s Patreon.
Alternatively, there’s Retrodeck. This is a Linux-only tool, but some users prefer it to Emudeck thanks to more fluid hotkey settings and a less bug-prone (but potentially slower) update process. Nicedeck is another alternative that aims to hit a middle-ground between Emudeck and Retrodeck, and conveniently is the only one of these options that also works for Mac.
As someone who just manually installed a bunch of Android emulators one-by-one, I would highly recommend using an installer to automate the process instead—´specially because many Android emulators need to be sideloaded, something that is about to get harder starting next year. An installer will also usually help you set up configurations like individual desired aspect ratio and upscaling settings for each system you want to play, too, which will save you some tedious trips to each individual emulator’s settings menu.
But just because your emulators are installed doesn’t mean we’re done yet. Instead of having to bounce from emulator app to emulator app and scroll through what can often be ugly built-in menus, let’s put all your games in one convenient, easy-on-the-eyes place.
A frontend is an app that will sort your games by system, or by custom collections you set up, like genre. You’ll choose a game from one of its many lists, and the frontend will tell the appropriate emulator app to boot up the game. Then, when you’re done gaming, your emulator will take you back to your frontend. It’s a much more intuitive and console-like experience, and people have created plenty of themes to make them look just as nice as official console menus. Many frontends even come with “scrapers” built in, so they can fetch and display box art next to your games.
The most common and robust choice here is ES-DE, or Emulation Station Desktop Edition. It’s what I use personally, and comes packaged with installers like Emudeck and Retrodeck. It has the most configuration options available for it, but can be a bit slow to boot. Also, while it’s free on Windows, Mac, and Linux, a small one-time Patreon donation is required to get the app for Android.
ES-DE alternatives on desktop are rare, but options like LaunchBox may be preferable for some users. Other frontend apps are more common on Android, as ES-DE took some time to come to Android, and some users prefer a more playful interface while on mobile. Popular free options include Daijisho and Beacon, although I’m particularly interested in Cocoon, which is modeled after the Nintendo 3DS menu and has built-in dual screen support.
Another option, if all of this sounds like too much setup, is to use Batocera. This is a Linux install that essentially packages largely pre-configured emulators for a wide variety of systems alongside a customized version of Emulation Station. Basically, you install it on your compatible device and boot into it separate from your main operating system, so everything lives in its own confined home. While that means it’s a bit limited, it’s also mostly plug-and-play. It’s also possible to run Batocera off a USB stick or SD card, if you don’t want to install it onto your device’s internal storage.
How to choose and install emulators and frontends for different systems and devices could be a whole series of articles on its own, but the community is welcoming, and is doing its best to make emulation easy and available to as many people as possible. The above programs should be enough to get you started, but if you have additional questions, experts like Retro Game Corps and subreddits like r/emulation are always there to help you out.
When emulating a game, you have three options: You can go with the raw emulation output, which will by default usually mimic a console’s native resolution but might not look fully accurate depending on the screen you’re playing on; you can upscale the resolution for a more HD image, and can even apply fanmade texture packs to make individual games look even crisper; or, you can turn on a CRT filter to try to get a more retro feel, as well as help pixel art or low polygon models look a bit smoother. Frankly, this is another area where it’s possible to go on for days. You can mix and match different options from these approaches to your heart’s content, and Retroarch alone has hundreds of filter and shader options built-in (options do differ from emulator to emulator).
For 3D games, the idea is to try to get a more modern experience. Widescreen hacks are a good place to start. These extend the aspect ratio to 16:9, then apply tweaks to the emulation so that the screen renders more of the play environment instead of simply stretching the default 4:3 image. It doesn’t work for every game, and can break the design in others (Resident Evil has very purposeful camera angles), but it’s often worth trying, especially in games where situational awareness is helpful, like platformers.
HD Texture packs, meanwhile, help clear up low-resolution HUDs or 2D assets (which are still quite prevalent in 3D retro games) that won’t be covered by upscaling. These need to be developed on a per-game basis, so you’ll need to search for them, but a popular example is Henriko Magnifico’s 4K Zelda texture packs. Personally, I do think these can sometimes interfere with a developer’s intended art style too much, but some people swear by them.
For 2D games, I like to try to make my game look like it’s playing on an old-school TV, and that’s not just for flavor. Pixel art was designed with CRT televisions in mind, which would smooth and blur harsh edges together to make pixels look more hand drawn (here’s a good example). You lose that effect if you just use raw emulation footage on a modern television, but you can mostly get it back with the right filters.
This is far from a solved issue, but so far, my favorite option is the zfast-crt.slangp shader in Retroarch (found in the Quick Menu under Shaders). This is a subtle effect that feels far more accurate to me than the CRT filters often included in official retro game collections, and it’ll work on any device that runs Retroarch. What’s great is that, because this is included with Retroarch, it’ll also work for any system that Retroarch supports, which includes most retro consoles you would play 2D games on.
But CRTs provided an additional benefit beyond making pixel art look nice. Because of the way they scan in their images, they’re highly resistant to motion blur. If you have a device with a 120Hz screen, you can mimic this using a technique called black frame insertion. This technique inserts a single black frame into every other frame of your video output, breaking up the image and helping your eyes reset. While this will slow down your gameplay on a standard 60Hz screen, a 120Hz screen will let you use black frame insertion while still getting 60 fps gameplay. This is built into a toggle in Retroarch’s default Settings > Video > Synchronization page, but to be honest, I find this implementation comes with some pretty intense flickering.
Instead, I prefer the crt-beam-simulator.slangp shader developed by the folks over at Blur Busters, which has a more subtle effect that looks more like the old school TVs I remember from back in the day. Getting this running in Retroarch takes a few extra steps, but luckily, Retro Game Corps has a great video walking through it, including how to tweak it to your liking and combine it with the zfast-crt.slangp if you’d like.
With tools like these, it’s clear that the appetite for playing games from older consoles isn’t going anywhere anytime soon, even if it’s harder than pulling up an old movie on Netflix. Whether you’re on PC, Mac, a Steam Deck, or mobile, you’ve got plenty of options already, even as hardware costs rise. From where I’m sitting, the frontier for retro gaming looks bright.
An anonymous reader quotes a report from the BBC: Sweeping job cuts at Big Tech companies have become an annual tradition. How executives explain those decisions, however, has changed. Out are buzzwords like efficiency, over-hiring, and too many management layers. Today, all explanations stem from artificial intelligence (AI). In recent weeks, giants including Google, Amazon, Meta, as well as smaller firms such as Pinterest and Atlassian, have all announced or warned of plans to shrink their workforce, pointing to developments in AI that they say are allowing their firms to do more with fewer people. […] But explaining cuts by pointing to advances in AI sounds better than citing cost pressures or a desire to please shareholders, says tech investor Terrence Rohan, who has had a seat on many company boards. “Pointing to AI makes a better blog post,” Rohan says. “Or it at least doesn’t make you seem as much the bad guy who just wants to cut people for cost-effectiveness.”
That does not mean there is no substance behind the words, Rohan added. Some of the companies he’s backing are using code that is 25% to 75% AI-generated. That is a sign of the real threat that AI tools for writing code represent to jobs such as software developer, computer engineer and programmer, posts once considered a near-guarantee of highly paid, stable careers. “Some of it is that the narrative is changing, some of it is that we really are starting to see step changes in productivity,” Anne Hoecker, a partner at Bain who leads the consultancy’s technology practice, says of the recent job cuts. “Leaders more recently are seeing these tools are good enough that you really can do the same amount of work with fundamentally less people.”
There is another way that AI is driving job cuts — and it has nothing to do with the technical abilities of coding tools and chatbots. Amazon, Meta, Google and Microsoft are collectively planning to pour $650 billion into AI in the coming year. As executives hunt for ways to try to ease investor shock at those costs, many are landing on payroll, typically tech firms’ single biggest expense. […] Although the expense of, for example, 30,000 corporate Amazon employees is dwarfed by that company’s AI spending plans, firms of this size will now take any opportunity to cut costs, Rohan says. “They’re playing a game of inches,” Rohan says of cuts at Big Tech firms. “If you can even slightly tune the machine, that is helpful.” Hoecker says cutting jobs also signals to stock market investors worried about the “real and huge” cost of AI development that executives are not blithely writing blank cheques. “It shows some discipline,” says Hoecker. “Maybe laying off people isn’t going to make much of a dent in that bill, but by creating a little bit of cashflow, it helps.”
Read more of this story at Slashdot.

Sony is again increasing the price of PS5 and PS5 Pro, bringing the buy-in price for a full PlayStation VR2 system up to $1000, higher than it was at the headset’s launch.
The following price increases will take effect on Thursday:
This is the second time in less than a year that Sony has increased the price of its consoles, required to power the PlayStation VR2 headset if you don’t own a gaming PC, or if you want to access PS VR2’s exclusive titles.
The price hike will take place globally, with all regions seeing similar increases.
UploadVRDavid Heaney
Sony ascribes the new price hikes to “continued pressures in the global economic landscape”, without giving a more specific reason. It’s likely driven by the global memory shortage caused by AI datacenter buildouts, as well as factors like trade tariffs and war-related disruption to Qatar’s export of helium, an essential element for semiconductor manufacturing.
It’s the first time in gaming history that a mainstream console has gotten significantly more expensive over time rather than less. The PS5 Digital Edition launched almost six years ago at $400, yet will now cost $200 more.
That more than offsets the $150 price cut the PlayStation VR2 headset saw last year, meaning the minimum total cost of a PS VR2 system with a PS5 console is now $1000, up from $950 at the headset’s launch.
UploadVRDavid Heaney
Of course, Sony isn’t uniquely affected by worsening global macroeconomic conditions. Last month Valve announced that it needs to “revisit” its “exact shipping schedule and pricing” for Steam Frame and Steam Machine, though the company said its goal is still to ship in the first half of this year.
The situation will likely also affect Meta’s plans. While The Wall Street Journal reported last year that Meta was targeting $1000 for its next headset, that seems increasingly unlikely.
LibreOffice’s documentation team has updated the Calc guide for 26.2, with clearer explanations, polished examples, and step‑by‑step help for everyday spreadsheet tasks.
The post New LibreOffice Calc 26.2 User Guide Now Available appeared first on FOSS Force.

The open-source RadeonSI Gallium3D driver with Rusticl for modern Rust-based OpenCL is nearing formal OpenCL 3.0 conformance with all necessary OpenCL test cases passing. Making this all the more interesting is that this is the first modern AMD graphics hardware in a decade likely to see formal recognition for OpenCL conformance with AMD having not submitted any of their own OpenCL conformance results since 2015…
The final mission in Ninja Gaiden Sigma 2+ took the Platinum trophy holder 10 straight hours to finally beat
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Cameras are more than just tools for taking photos and videos—they shape the way we think of the past. The distinct look of each major camera format defines its era: The murky colors of a vintage Polaroid picture are as era-defining as the stiffly posed portraiture of the late 1800s. And there are few things that will bring you right back to the 1980s and ’90s than the fuzzy, low-resolution warmth of something filmed on video tape.
I think that’s why some people are so drawn to picking up old 30- or 40-year-old camcorders, even in 2026: You can record a modern scene using one of them today—perhaps someone using a smartphone—and when playing it back, it will look like they’re straight out of 1994.
I grew up with such a camcorder, a Canon ES50, which my family used for filming home movies, and I used for making my own short “films.” My childhood was immortalized in this format, and in a way, their look defines how I picture the ’90s. While that camcorder was sold or given away sometime over the years, my brother recently gifted me another one, and in puttering around with it, I’ve feel like I’ve been traveling through time.
Whether you also have a similar experience, or you’re curious about older video recording formats and want to dive in to actually putting images down on tape, it’s surprisingly easy to pick up one of these old camcorders and get recording, even in 2026.
While you can certainly pick up a working camcorder off eBay easily enough, you’ll need to know what format that camcorder records to before getting started. If you don’t buy the proper medium (i.e. tape), you won’t get very far. There are a ton of camcorder formats in this world, but here are the major ones you’ll likely encounter:
VHS: If you lived through the VHS era, you’re very familiar with this format. These camcorders use the same sized tapes you used to rent from Blockbuster, which makes them pretty convenient (by 1990s’ standards, anyway): If you have a VHS camcorder, a blank VHS tape, and a VCR, you can easily shoot and watch back your footage right away. These camcorders, however, are huge. Anyone looking for a more compact camera should consider the other formats on this list.
VHS-C: This is the same principle as VHS, only in a compact form (hence the C). In fact, because this is still VHS, you can play VHS-C tapes in a VCR, but you need an adapter to do so. (The tech behind this is actually very cool.)
S-VHS (and S-VHS-C): These are the successors to VHS and VHS-C, offering higher-quality video in the same form factor.
8mm: These tapes are suspiciously similar in size to standard VHS-C, but with a key difference. As you might guess from the name, these are not VHS, which means you can’t play them back on a VCR. You won’t notice too much of a difference in quality though.
Hi8: This is the “upgraded” 8mm format. They’re the same size, but record in higher-quality video.
Mini DV: Again, these tapes are similar in size to other mini formats, but with a huge discrepancy: they’re actually digital, not analog. Where all the previous tape standards record magnetically to tape, Mini DV records the information as bytes, the same as it would to a hard drive. That means you can reproduce Mini DV tapes without losing any detail, but you also lose some of the analog charm.
Camcorders are not hard to buy in 2026. In fact, you can buy new 4K models—but that’s not why we’re here. If you’re looking for a camcorder from the ’80s or ’90s, eBay is your friend. There are tons of listings for different brands and formats, many for reasonable prices. The camcorder I grew up with is easy enough to find: As of this writing, there’s on listed for $78.50 without a battery or charger, and one with the battery for $99.99. If you have a specific camcorder in mind, you might need to make some concessions: say, buying the camcorder by itself, then hunting down specific accessories that go with it. On the other hand, you might have better luck searching by format: When I searched eBay for VHS-C camcorders, for example, I found this JVC option with all the essential parts for $49.99.
Finding accessories shouldn’t be a problem either, depending on the part and the camera model. I recently needed a proprietary cable to connect a family member’s camcorder to a TV, and by searching the camcorder model number and the part, was able to find one for sale online fairly quickly. If you have a VHS or VHS-C camcorder, you’re going to need a VCR and an adapter. The adapters are easy and cheap to pick up, while VCRs range in price. Take some time looking for a VCR: You’ll want one that seems functional and clean, so as to not damage your tapes. In short, if it was popular, someone is likely selling it somewhere, which is good, because a camera without all the right accessories is just a museum piece.
When it comes to the tapes themselves, it’s the same story. I would have assumed buying formats from more than 30 years ago would be a challenge, but even Walmart still sells 8mm tapes. My recommendation is to search Google Shopping for the tape format you need, and compare prices and listing across reputable outlets. (Though, again, eBay might be your best bet.) You don’t actually need tapes to use retro-style camcorders, since you can buy add-on devices that let you capture footage directly to an SD card—but given I’m writing about the appeal of retro tech, I’m going to assume you want to record on tape.
And as with all retro tech, you might find what you’re looking for at secondhand stores and garage sales. People might have camcorders, accessories, and tapes in their attics ready to be sold on their front lawns; similarly, Goodwill might have camcorders in the mix with their other used technology. If you are looking for something specific, stick to the internet, but if you’re just looking to get started with any old equipment, the hunt can be part of the fun.
This next two sections are perhaps the trickiest parts of camcorder ownership in 2026. It’s not hard to find a camcorder, and it’s surprisingly uncomplicated to pick up tapes. Even recording isn’t all that challenging. But actually watching this footage, and, god forbid, saving it somewhere else? These analog formats were not designed for our digital future.
That said, it’s perfectly possible, so long as you’re prepared. As I mentioned above, VHS shooters will have the easiest time here, assuming all parts are in order: You can pop your VHS tapes into a VCR connected to a TV, and you’re good to go. VHS-C shooters will have a similarly simple experience, but you’ll need that adapter.
But other formats are not compatible with a VCR. In fact, for many camcorder options, your only choice is to play back your footage on the camcorder itself. That doesn’t mean you need to watch on its tiny screen or viewfinder (though you can, of course); instead, you can simply connect the camcorder directly to your TV. This will vary based on the camcorder model, but most will have some type of cable designed to plug into an output port on the camcorder and connect to the composite ports on your TV.
No matter how you connect your tapes to the TV, you may have another hurdle here. If you have an older TV, there’s no problem, but newer TVs don’t always have the red, white, and yellow composite ports you need. My 2017 LG TV, for example, does not. As such, I had to buy this adapter in order to connect any type of composite input to my TV—including my 8mm camcorder. As with many of the suggestions here, you’ll need to find your TV’s make and model to find the right adapter, but once everything’s hooked up, you’re good to go.
We live in a digital world, and vintage cameras (apart from DV models) are analog. As much fun as it is to watch retro footage directly on a TV, you’ll likely want to convert your tapes to something you can watch on your phone or computer. Perhaps the simplest—if the priciest—option is to send your tapes out to a service to convert them for you. These services take recordings of virtually any format—from 8mm tape to 8mm film—and send them back to you as digital files. That way, you don’t have to worry about doing any of the work yourself.
While that might work for some, there are two reasons I’m not a huge fan of this option. First, it isn’t really an option if you frequently shoot new footage, since you’ll need to continuously send these companies your tapes and wait for them to get back to you. They’re really set up for families sending in all their old home videos at once, which is my second gripe: I really don’t trust another company (or the mail) to handle my family’s irreplaceable home videos.
In any case, it isn’t quite as challenging as it sounds to get footages from your tapes onto your computer to do whatever you want with them, but it will take some elbow grease—and what’s involved may vary based on your camcorder and setup. YouTuber Audrie Storme has a great walkthrough for the process, which should apply to most situations you’ll run into. In summary, you’ll need:
A capture card (something like this) that connects your camcorder directly to your computer.
Capture software—Storme recommends OBS, as it’s free—which will be doing the converting for you.
The settings you’ll use will be case dependent—Storme uses Mini DV, but you’ll use different settings if you’re converting, say, 8mm—so I’d look into OBS forums for your specific setup.
Once you’re connected, you’re ready to record for posterity. Since these are tapes, that means letting the footage roll in real time. So sit back, relax, and watch your “modern” ’90s-style clips unspool.
Oh, and one final piece of advice: If your tapes have the option, make sure to flip the switch from “Rec” to “Save.” That way, you won’t accidentally record over any of your footage.