NASA Halts Work On Gateway To Develop a Lunar Base

NASA is reportedly halting work on the lunar Gateway in favor of a more direct push to build a lunar base. The new plan would cost tens of billions over the next decade, though the change could face hurdles because Congress previously funded Gateway specifically. SpaceNews reports: “Starting today, we’re building humanity’s first deep space outpost,” said Carlos Garcia-Galan, program executive for NASA’s moon base effort. The lunar base will take place in three phases. Phase 1, running from 2026 to 2028, “is all about getting to the moon reliably,” he said. That includes a significant increase in the cadence of lander missions through the Commercial Lunar Payload Services and other programs. It will also focus on developing enabling technologies and getting “ground truth” for potential base locations at the lunar south pole.

Phase 2, from 2029 through 2031, starts building the base, he said. That would include building out communications, navigation, power and other infrastructure, developing larges CLPS cargo landers and supporting two crewed missions a year. Phase 3, beginning 2032, will enable “long distance and long duration human exploration” on the moon, he said, with routine logistics missions to the moon and uncrewed cargo return missions from the moon. Garcia-Galan said NASA foresees spending $10 billion each on Phases 1 and 2. Phase 3, lasting to at least 2036, would cost an additional $10 billion or more.

The base would leverage existing programs, although with some changes. NASA is planning to revamp the Lunar Terrain Vehicle program after concluding the current approach would take too long to get a crew-capable rover to the moon. “We were projecting a delivery on the lunar surface by 2030,” he said. The agency is instead issuing a draft request for proposals for simplified rovers that could be quicker and easier to develop but could be upgraded later. The base, though, would include some new capabilities and technologies. One example Garcia-Galan provided was MoonFall, a drone that would be able to hop from one location to another on the lunar surface. The drones will be “built on the legacy” of Ingenuity, the small Mars helicopter. “We’re going to take everything that we learned from Ingenuity’s systems, the avionics, all of that, to build this.”


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“The last straw”—RFK Jr.’s anti-vaccine ally angrily quits CDC panel after spat

One of the federal vaccine advisors hand-selected by anti-vaccine Health Secretary Robert F. Kennedy Jr. has angrily resigned from his position, complaining of “drama” amid a spat with a spokesperson. Robert Malone—a former researcher turned outspoken anti-vaccine activist and conspiracy theorist—confirmed he was stepping down Tuesday afternoon to CQ Roll Call, which first reported the news.

He told the outlet that his decision to quit came after a “miscommunication” about the fate of the Centers for Disease Control and Prevention’s Advisory Committee on Immunization Practices (ACIP). Kennedy had populated ACIP with anti-vaccine allies including Malone, who served as vice chair, after summarily firing all 17 experts on the panel last June. Last week, a federal judge temporarily blocked Kennedy’s ACIP appointments, including Malone. He also stayed the changes that its members had made to federal vaccine guidance, as well as the dramatic overhaul of the childhood vaccine schedule Kennedy made without them. The judge ruled all the moves were likely illegal.

On Thursday, Malone claimed on social media that the Department of Health and Human Services (HHS) had disbanded ACIP and planned to completely reconstitute it (again), without appealing the judge’s ruling or defending Kennedy’s ACIP picks from the judge’s claims that they were unqualified. But soon after, Malone retracted his claim, saying it was a miscommunication and that disbanding ACIP was merely one of the “options being considered.”

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Hong Kong Police Can Demand Passwords Under New National Security Rules

An anonymous reader quotes a report from the BBC: Hong Kong police can now demand phone or computer passwords from those who are suspected of breaching the wide-ranging National Security Law (NSL). Those who refuse could face up to a year in jail and a fine of up to $12,700, and individuals who provide “false or misleading information” could face up to three years in jail. It comes as part of new amendments to a bylaw under the NSL that the government gazetted on Monday.

The NSL was introduced in Hong Kong in 2020, in wake of massive pro-democracy protests the year before. Authorities say the laws, which target acts like terrorism and secession, are necessary for stability — but critics say they are tools to quash dissent. The new amendments also give customs officials the power to seize items that they deem to “have seditious intention.”

Monday’s amendments ensure that “activities endangering national security can be effectively prevented, suppressed and punished, and at the same time the lawful rights and interests of individuals and organizations are adequately protected,” Hong Kong authorities said on Monday. Changes to the bylaw was announced by the city’s leader, John Lee, bypassing the city’s legislative council. The NSL also allows for some trials to be heard behind closed doors.


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Artist Upcycles Thrift Store Print Into Jurassic Park

This is a video of artist Tyler Nathan Turnbull overpainting a framed print found at a thrift store with elements from the original Jurassic Park. The result? “Don’t say it.” IT BELONGS IN A MUSEUM. “You said it.” I couldn’t not, I’m sorry. “Are you though?” Only eight times in my entire life, and this certainly wasn’t one of them.

Prints of the upcycle available through Tyler’s website HERE through 4/5.

Meta is letting creators fill their Reels with shopping links

It’s about to get a lot easier for creators on Facebook and Instagram to push products to their followers. Meta will now allow creators to include clickable shopping links for products directly in their Reels.

Brand partnerships and affiliate links, in which creators earn a portion of sales generated by their recommendations, are central to how creators earn money from Facebook and Instagram. But Meta has limited the ways in which they can direct their followers off-platform. As a result, creators often rely on third-party “link in bio” services for managing links to the stuff they endorse.

Now, Meta says it will allow eligible creators to link to up to 30 distinct products in a single Reel. the feature will be available on both Instagram and Facebook, though Facebook creators are limited to tagging products from marketplace partners like Amazon. 

The change could be a boon for lifestyle creators and others who rely on their followers regularly buying the stuff they recommend. It brings Meta’s apps up to par with TikTok and YouTube Shorts, both of which have had affiliate shopping features for years. It will also make shopping content a lot harder to ignore, which could risk alienating some people if creators go overboard.

For Meta, the change will give it new insight into what its users are buying. A Meta spokesperson says the company isn’t taking a cut from creators’ sales via these links for now, though it’s probably safe to assume the company will use the data gleaned from them to bolster its ad business. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-letting-creators-fill-their-reels-with-shopping-links-232406681.html?src=rss

Zwift Update Version 1.110 (159921) Released

Zwift version 1.110 begins its phased rollout today. This is a significant update, since it includes fast new gravel bike frames, new wheelsets, and a new Makuri Islands route! See details below…

Two New Gravel Frames

Zwift is clearly looking to update the game’s gravel offerings, and that begins today with the release of two new gravel frames:

  • Canyon Grail SLX (Aero: 2 stars, Weight: 3 stars) available at Level 10+ for 800,000 Drops
  • Cannondale SuperX LAB71 (Aero: 2 stars, Weight: 3 stars) available at Level 28+ for 1,000,000 Drops

Early tests show both of these frames are faster than any existing gravel frames in the Drop Shop, with the Cannondale having a slight edge overall. Watch for detailed posts releasing this week with complete test results.

Four New Wheelsets

Along with the new frames, Zwift has added four more wheelsets to the Drop Shop:

  • ZIPP 303 XPLR SW (Aero: 3 stars, Weight: 2 stars) available at Level 35+ for 550,000 Drops
  • Princeton CarbonWorks Mach TSV2/Blur Disc (Aero: 4 stars, Weight: 1 star) available at Level 42+ for 1,100,000 Drops
  • Princeton CarbonWorks Wake 6560 – White (Aero: 4 stars, Weight: 4 stars) available at Level 32+ for 685,000 Drops
  • Princeton CarbonWorks Alta 3532 (Aero: 3 stars, Weight: 4 stars) available at Level 35+ for 685,000 Drops

The ZIPP wheels are for gravel frames, and should be the fastest gravel wheels in game. The Princeton CarbonWorks wheels perform exceptionally well also. Detailed speed test posts incoming!

New Makuri Islands Route: Yumezi Grit

Zwift says, “the Yumezi Grit route is now available for free rides and meetups.” I haven’t put together the route detail page yet since I’m in Mallorca at Zwift Community Live, but here’s the Strava segment and a Veloviewer profile:

Improved Elevation Previews

Zwift has updated the elevation previews you see when clicking a route, similar to what they did with route cards a few updates back. Here’s the old preview vs the new, color-coded previews:

More Release Notes

Zwift supplied the following additional release notes:

  • Route cards you haven’t done yet will now display XP available for completing them.
  • Previously earned badges that were listed under “Completed Missions” on the Achievements page have been moved and are now labeled as “Challenges”. Earned badges will still be visible; however, there are no new badges available to earn at this time.
  • Fixed an issue that could cause the Climb Portal routes Koppenberg and Paterberg to be missing the activity title and difficulty level in the Post-Ride Report.
  • Fixed an issue that could display an incorrect value for Race Score on the Home Screen when using a shared Zwift device with multiple Zwifters.
  • Fixed an issue that could cause the camera to be zoomed in after switching bikes when a steering device is connected (e.g. Zwift Ride, Zwift Play, Zwift Click 2).
  • Windows, macOS: This update includes Zwift Launcher version 1.1.15 as the minimum-required launcher version.
  • macOS: The High graphics profile is now enabled for devices with Apple A18 chips (e.g., MacBook Neo).
  • Android: Stability improvements.

Discuss this update in Zwift’s forum >

Questions or Comments?

If you spotted any other changes or bugs in the update, please comment below!

Wine 11 Rewrites How Linux Runs Windows Games At the Kernel Level

Linux gamers are seeing massive performance gains with Wine’s new NTSYNC support, “which is a feature that has been years in the making and rewrites how Wine handles one of the most performance-sensitive operations in modern gaming,” reports XDA Developers. Not every game will see a night-and-day difference, but for the games that do benefit from these changes, “the improvements range from noticeable to absurd.” Combined with improvements to Wayland, graphics, and compatibility, as well as a major WoW64 architecture overhaul, the release looks less like an incremental update and more like one of Wine’s most important upgrades in years. From the report: The numbers are wild. In developer benchmarks, Dirt 3 went from 110.6 FPS to 860.7 FPS, which is an impressive 678% improvement. Resident Evil 2 jumped from 26 FPS to 77 FPS. Call of Juarez went from 99.8 FPS to 224.1 FPS. Tiny Tina’s Wonderlands saw gains from 130 FPS to 360 FPS. As well, Call of Duty: Black Ops I is now actually playable on Linux, too. Those benchmarks compare Wine NTSYNC against upstream vanilla Wine, which means there’s no fsync or esync either. Gamers who use fsync are not going to see such a leap in performance in most games.

The games that benefit most from NTSYNC are the ones that were struggling before, such as titles with heavy multi-threaded workloads where the synchronization overhead was a genuine bottleneck. For those games, the difference is night and day. And unlike fsync, NTSYNC is in the mainline kernel, meaning you don’t need any custom patches or out-of-tree modules for it work. Any distro shipping kernel 6.14 or later, which at this point includes Fedora 42, Ubuntu 25.04, and more recent releases, will support it. Valve has already added the NTSYNC kernel driver to SteamOS 3.7.20 beta, loading the module by default, and an unofficial Proton fork, Proton GE, already has it enabled. When Valve’s official Proton rebases on Wine 11, every Steam Deck owner gets this for free.

All of this is what makes NTSYNC such a big deal, as it’s not simply a run-of-the-mill performance patch. Instead, it’s something much bigger: this is the first time Wine’s synchronization has been correct at the kernel level, implemented in the mainline Linux kernel, and available to everyone without jumping through hoops.


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Final analysis of 2025 Iberian blackout: Policies left Spain at risk

Roughly a year ago, Spain and Portugal went dark when the electrical grid of the entire Iberian Peninsula failed. While the grid operators did a heroic job of restarting the grid quickly, there were obvious questions about what had led to the blackout in the first place. A preliminary report suggested that a combination of grid-level voltage oscillations and early disconnections was the main factor.

Over the weekend, the European grid coordinator, ENTSO-e, released its final, detailed report on the event. While it’s largely consistent with the preliminary conclusions, the report provides much more detail about what went wrong and, more significantly, offers a clear picture of how the Iberian grid operators could make changes to prevent a similar event in the future.

Oscillations

The expert committee that prepared the report had access to a wealth of data, including status logs from most of the major hardware on the Spanish and Portuguese grid, often recorded with sub-second precision. There’s also data from the two major interchanges between the Spanish grid and those in France and Morocco. The group even obtained data from two manufacturers of the small inverters used for rooftop solar about the performance of their hardware on the day in question.

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Jury rules against Meta, orders $375 million fine in major child safety trial

A jury in New Mexico has found Meta liable for violating the state’s consumer protection laws in a high-profile civil trial over child exploitation and other safety issues. One day after closing arguments in the weeks-long trial concluded, the jury ruled against Meta on every count and ordered the company to pay $375 million. 

The case was brought by New Mexico’s attorney general in 2023 and centered around allegations that Meta knew its platform put children at risk of exploitation and mental health harms and failed to put safety measures in place. In the end, the jury ruled that Meta was liable for both counts of violating New Mexico’s consumer protection laws for misleading people in the state about the safety of its services. It imposed a penalty of $375 million, the maximum amount under the law based on the number of violations. 

During the trial, jurors were shown numerous internal documents throughout Meta’s history. These included the results of research into mental health issues facing teens, and email exchanges in which Meta executives discussed safety problems like sextortion, self harm content and grooming. Prosecutors argued that these documents showed Meta knew children were experiencing harms on its apps, despite public statements that it prioritized safety. 

In a statement, Meta spokesperson Andy Stone said the company would appeal the verdict. “We respectfully disagree with the verdict and will appeal. We work hard to keep people safe on our platforms and are clear about the challenges of identifying and removing bad actors or harmful content,” he said. “We will continue to defend ourselves vigorously, and we remain confident in our record of protecting teens online.”

The verdict isn’t the end of New Mexico’s case against Meta. The state will argue that Meta is a “public nuisance” at a bench trial (a trial with a judge and no jury) that’s expected to begin in May. In a statement, Attorney General Raul Torrez called the verdict a “historic victory” for families affected by Meta’s safety lapses.“Meta executives knew their products harmed children, disregarded warnings from their own employees, and lied to the public about what they knew. Today the jury joined families, educators, and child safety experts in saying enough is enough.”

The New Mexico trial has been closely watched as it’s among the first of many cases against Meta over child safety issues. A jury is currently deliberating in a separate trial in Los Angeles over social media addiction. A coalition of dozens of other states have also brought a lawsuit against the company for harming teens.

This article originally appeared on Engadget at https://www.engadget.com/social-media/jury-rules-against-meta-orders-375-million-fine-in-major-child-safety-trial-224215209.html?src=rss

Newly purchased Vizio TVs now require Walmart accounts to use smart features

Prospective Vizio TV buyers should know there’s a good chance the set won’t work properly without a Walmart account. In an attempt to better serve advertisers, Walmart, which bought Vizio in December 2024, announced this week that select newly purchased Vizio TVs now require a Walmart account for setup and accessing smart TV features.

Since 2024, Vizio TVs have required a Vizio account, which a Vizio OS website says is necessary for accessing “exclusive offers, subscription management, and tailored support.” Accounts are also central to Vizio’s business, which is largely driven by ads and tracking tied to its OS.

A Walmart spokesperson confirmed to Ars Technica that Walmart accounts will be mandatory on “select new Vizio OS TVs” for owners to complete onboarding and to use smart TV features. The representative added:

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Homelander Is A Dangerous Threat In Gameplay Trailer For The Boys: Trigger Warning

The trailer, featured at the VR Games Showcase, shows a stretch of stealthy combat capped off with a tense superhero chase sequence.

Arvore Immersive is perhaps best known for the Pixel Ripped series, a lighthearted love letter to retro video games with over the top humor and a decidedly family friendly tone. So it was a curious choice as developer for a game based on the vulgar, ultra violent superhero franchise, The Boys. Based on the trailer featured at the Spring 2026 VR Games Showcase, there are zero worries about tone here.

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Warning: this trailer is not safe for work or young viewers

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The trailer focuses on a stretch of gameplay inside the Vought corporation. Lucas Costa, the player character, is infiltrating Vought using multiple superhero abilities including a form of x-ray vision, teleportation, and telekinesis. Blood stains the headset camera whenever enemies are killed, the Butcher is just as crass as his television counterpart, and the ending sequence with the Homelander drives home how very adult this game is.

Developed with the creators of the series and featuring some of the original cast voicing their characters, The Boys: Trigger Warning is aiming to be, if nothing else, an authentic representation of its source material in VR.

We’ll have a full review of The Boys: Trigger Warning when it releases on Quest on March 26. A PS VR2 port has been announced for a later, as yet undetermined date.

Trombone Champ: Unflattened Teases Disney Music Pack DLC

A 30-second teaser trailer shown during today’s VR Games Showcase hints that Disney-themed songs may be coming to Trombone Champ: Unflattened.

The video opens with a black-and-white gloved hand holding a cartoonish trombone, which instantly calls to mind Walt Disney’s iconic Steamboat Willie, a 1928 cartoon starring Mickey Mouse. A moment later, the black-and-white film is transformed to full color, the curtains open to reveal the familiar concert hall of Trombone Champ: Unflattened, and the horn begins an upbeat tune that sounds an awful lot like “You’ve Got a Friend In Me,” the Randy Newman song from the 1995 Pixar film Toy Story.

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As the trailer wraps up we’re left with a parting note. “Coming Soon” appears on screen, written in a very Disney-esque script. While Disney songs have appeared in Trombone Champ before (both flatscreen and the made-for-VR Unflattened), these have been fan-made custom tracks. Whether today’s teaser trailer indicates an official tie-in remains to be seen.

In 2025, Trombone Champ: Unflattened offered licensed DLC which brought songs from Indie games like Celeste, Undertale and Deltarune.

We reviewed Trombone Champ: Unflattened when it debuted at the end of 2024, calling it “more like a brand-new game than a flatscreen port, [that builds] upon the existing foundations well to deliver ridiculously silly fun.”

Trombone Champ: Unflattened is out now on the Meta Quest platform, Steam, and PlayStation VR2.

Primal Rumble Is A Mixed Reality Slapstick Combat Card Battler Coming Soon To Meta Quest

A developer log premiered at the VR Games Showcase breaking down the gameplay.

Play XD founder Phil Goddard joined the Spring 2026 VR Games Showcase to give more insight into Primal Rumble’s tone and gameplay.

Players collect cute, funny creatures called ‘Primals’ and compete against up to three other collectors in a mixed reality arena. Each card represents a move for a Primal, played one by one in a familiar turn-based game loop.

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Primal Rumble developer trailer

Victory in battle progresses towards unlocking new cards, characters, skins, and arenas. Goddard said the game emphasizes hilarious interactions in a family-friendly environment that works for all ages.

The description on the Meta Horizon store page for Primal Rumble says the game is free to install. Players start with two Primals and can earn over three hundred cards.

Primal Rumble can be wishlisted on Quest now. It is currently slated for a Spring 2026 release.

Forefront 1.0 Launch Date, Price & New Map Revealed

The best large-scale Battlefield-style VR shooter gets a Version 1.0 release date and price, plus a new map.

Triangle Factory has announced that their Battlefield-style 32-player shooter Forefront will get a full launch on April 23 on Meta Quest and SteamVR with a launch price of $27.99.

Forefront 1.0 will launch with new content and a PC VR update that adds real-time lighting and “improved FX.” In addition, a new map called “Fjord” will be available beginning this week.

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I reviewed Forefront when it launched in Early Access in November last year, and found it to be “exciting and tense, [with] VR gunplay [that’s] tactile and satisfying.”

Since then, Triangle Factory has consistently supported the game with a series of important updates that have added two new maps, three new vehicles, four new gadgets, gameplay improvements, weapon balancing, and more.

Forefront is out now in early access on Quest, Steam, and Pico. Forefront 1.0 will launch on April 23 and cost $27.99. A PlayStation VR2 release has been announced, though no release date has yet been revealed.

New Trailer for The Lightkeepers Reveals Co-op Survival Combat Against Creatures Of The Night

The latest from the team behind Medieval Dynasty: New Settlement is taking a darker tone, combining elements of tower defense and extraction shooters with a Lovecraftian overtone.

Spectral Games first revealed The Lightkeepers at the November 2025 VR Games Showcase with a teaser trailer and a press release offering some basic details about the game. The new trailer shows several snippets of the mission-based gameplay.

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The Lightkeepers works on a contract system. Players select an assignment with differing levels of difficulty, duration, and unique variables to consider. The primary objective is to defend the lighthouse against attacks that come at nightfall. During the game, players venture out to other lands via boat to scavenge for resources to fortify their defenses.

Spectral Games was clear to state that The Lightkeepers does not use procedural generation for its locations. Each island is handcrafted with a variety of secrets, dungeons, loot, and puzzles to keep the game fresh across multiple runs.

In addition to the twenty weapons, players can find resources to craft explosives and other tools to help defend the lighthouse. Weapon upgrades and cosmetics can be purchased between contracts.

The Lightkeepers is available to wishlist now on Quest with an expected release sometime in 2026.

Roboquest VR Co-Op & Quest Release Coming In May

Flat2VR Studios has announced that their lightning-fast roguelite FPS Roboquest VR will launch on Meta Quest on May 21. A same-day update will enable co-op play on Quest, SteamVR, and PlayStation VR2.

In addition to the exciting news of a Quest release and the addition of co-op play, a new trailer offers a sneak peek at a new class of robot fighter. The “Superbot” is unlockable and playable on PC VR and PlayStation VR2 beginning today.

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Roboquest VR is the latest example of Flat2VR’s exceptional VR conversions of traditional flat screen games. With Roboquest VR they’ve taken RyseUp Studios’ 2023 roguelite FPS and thoroughly overhauled it for VR. You control a Guardian robot taking down waves of hostile enemy machines, blazing a path for your human companion Max towards Haven 8 – an oasis in the desert that makes up most of the post-apocalyptic Earth.

We reviewed Roboquest VR when it debuted late last year, calling it “a near-flawless adaptation,” and “one of [our] new favorite games to experience in a VR headset.” In our end-of-year roundup, Roboquest VR earned “PC VR Game of the Year 2025.”

Roboquest VR will be available on Meta Quest on May 21. It’s available now on SteamVR and PlayStation VR2.

Full Steam Undead On Track for Quest And PC VR In 2026

The zombie shooter is set to drop just after the Steam Frame releases, according to the developer.

Credit where credit is due. That’s a great name for a zombie shooter. Full Steam Undead is described as an open world VR zombie shooter set on Necropolis Island, a spooky and silly Victorian island. Players will traverse the island via a drivable steam train, stopping to clear out zombies, defeat bosses, and explore minigame-style crypts with challenges to solve.

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A new trailer premiered during the Spring 2026 VR Games Showcase, with the solo developer describing a dark comedic tone and hordes upon hordes of zombie action. The game is said to be roughly four hours long and planned to cost ‘around’ $12 at launch.

The most interesting point is the release window. Full Steam Undead is listed for a 2026 release, more specifically ‘just after the Steam Frame.’ With recent hardware shortages forcing Valve to reevaluate its pricing and release scheduling, Full Steam Undead’s final release date is likely to remain fluid.

Full Steam Undead can be wishlisted now on Steam and Quest.

New Spymaster Trailer Shows Time Warping Gameplay

Players control multiple agents and manipulate time in the new title from A Fisherman’s Tale developer Innerspace.

Innerspace, best known for the two A Fisherman’s Tale games and Maskmaker, revealed its new project, Spymaster, last month with a brief teaser trailer and some information on what players can expect. A new trailer debuted at the VR Games Showcase this month detailing how the gameplay works.

Players control three different agents: IC, Mulligan, and OSCR. Each agent has unique tools like a taser, a silenced pistol, and multiple disguises. The trailer shows, among other locations, a trainwreck that the player rewinds from a three-quarters overhead camera position. Then the player assumes control of two agents, one at a time, on opposite ends of the train in first person perspective. Each agent navigates a series of obstacles to defuse both sides of a ticking timebomb.

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Spymaster Gameplay Trailer

The rewind and agent swapping mechanics are made possible by a tool called the C.A.S.S.E.T.T.E., represented as a wristwatch on the player’s wrist in the overhead camera position. Changing time is as simple as winding the face of the device clockwise or counter-clockwise.

We actually went hands on with a demo of Spymaster at the Game Developers Conference in early March. Look for our early impressions here on UploadVR soon.

Spymaster hits Early Access on Quest and PC VR later in 2026.