Microsoft Plans Smartphone-Style Permission Prompts for Windows 11 Apps

Microsoft is planning to bring smartphone-style app permission prompts to Windows 11, requiring apps to get explicit user consent before they can access sensitive resources like the file system, camera and microphone. The company’s Windows Platform engineer Logan Iyer said the move was prompted by applications increasingly overriding user settings, installing unwanted software, and modifying core Windows experiences without permission.

A separate initiative called Windows Baseline Security Mode will enforce runtime integrity safeguards by default, allowing only properly signed apps, services, and drivers to run. Both changes will roll out in phases as part of Microsoft’s Secure Future Initiative, which the company launched in November 2023 after a federal review board called its security culture “inadequate.”


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Apple Just Patched Its First Zero-Day Security Vulnerability of 2026

It’s once again time to update your Apple devices. The company just released a whole host of security patches, including a fix for an actively exploited zero-day affecting iOS 26, iPadOS 26, and macOS Tahoe. These updates arrived alongside the official release of iOS 26.3, which includes features like more seamless data transfer between iPhone and Android. Other security patches address bugs in Photos, VoiceOver, and Screenshots, to name a few.

iOS 26.3 patches a zero-day affecting dyld

According to Apple’s latest security bulletin, the zero-day—tracked as CVE-2026-20700—is a memory corruption issue in dyld, Apple’s “Dynamic Link Editor.” The flaw could allow attackers with memory write capability to execute arbitrary code—or, in other words, run their own code on your device.

Apple says that the vulnerability may have been exploited in an “extremely sophisticated attack against specific targeted individuals” in earlier versions of iOS alongside CVE-2025-14174 and CVE-2025-43529. Those at greatest risk with this bug are likely high-profile users with access to sensitive data—users who might be inclined to use Apple’s Lockdown Mode—but everyone should install the update to patch the issue.

The patch for this flaw is available for the following iOS and iPadOS devices, in addition to all Macs that run macOS Tahoe:

  • iPhone 11 and later

  • iPad Pro 12.9-inch 3rd generation and later

  • iPad Pro 11-inch 1st generation and later

  • iPad Air 3rd generation and later

  • iPad 8th generation and later

  • iPad mini 5th generation and later

How to install the latest security update for iPhone

You should have automatic updates enabled to ensure you receive critical security patches ASAP, but you can confirm that you’re on the latest OS version under Settings > General > Software Update. As a reminder, Apple won’t message you urging you to click links, download attachments, or install apps related to security updates. Always go through your device settings to receive official fixes.

Apple’s Big AI Siri Plans Are Once Again Delayed

If you’re an Apple fan who closely follows tech news, you might have been looking forward to Siri’s big AI overhaul for some time now—specifically, since the company initially announced it at WWDC 2024. But despite delay after delay, rumors have strongly suggested that the next generation of Siri is set to launch with iOS 26.4. And seeing as Apple just released iOS 26.3 this week, AI Siri is closer than ever, right? Wrong.

As reported by Bloomberg’s Mark Gurman, Apple has once again kicked Siri’s big updates down the road. According to Gurman, the company really did intend to release AI Siri with iOS 26.4, which is reportedly planned to release sometime in March. However, due to testing “snags,” the company is instead planning to break up Siri’s major updates and distribute them across several iOS updates. Gurman notes that likely means iOS 26.5, which could launch in May, and iOS 27, which will likely release in September, if it follows Apple’s usual release dates. But looking at Apple’s track record here, don’t hold your breath.

AI Siri’s upcoming features are a struggle

According to Gurman’s sources, Apple is struggling to get Siri to “properly process queries,” or to actually respond fast enough, both of which would defeat the purpose of using a smart assistant. Apple is reportedly pushing engineers to use iOS 26.5 to test these features, particularly the ability for Siri to use your personal data to answer questions. Users may be able to flip a switch in Settings to “preview” these features, and may treat the rollout as a beta.

Engineers are also struggling to get Siri’s app intents to work, or the feature that lets Siri take actions on your behalf. You could ask Siri to open an image, edit it, then share it with a friend, but only if the feature itself actually works. This, too, may roll out with iOS 26.5, but it’s unclear due to reliability issues. Siri is also cutting off user prompts too soon, and sometimes taps into ChatGPT instead of using Apple’s underlying tech—which would look pretty bad for the company.

Apple is also testing new AI features for iOS 26.5 that we haven’t heard of yet. One is a new web search tool that functions like other AI search features from companies like Perplexity and Google. You ask a question to search on the web, and it returns a report with summaries and links. The other new feature is a custom image generation tool, that builds on Image Playground, but that too is hitting development hurdles.

Looking even further ahead, Apple is planning more Siri advancements—namely, giving the assistant chatbot features, à la ChatGPT. (That said, it will reportedly use Gemini to power these features.) This version of Siri may even have its own app.

What’s going on with AI Siri?

It seems Siri really is Apple’s albatross. Despite arguably popularizing smart assistants for the general population, Siri quickly fell behind compared to the likes of Alexa and Gemini (née Google Assistant). Now, the latter have fully embraced modern generative AI, offering features like contextual awareness and natural language commands. While Amazon and Google users can ask their assistants increasingly complicated questions, Siri still feels designed mostly to handle setting alarms and checking the weather.

That was going to change with iOS 18, alongside Apple Intelligence as a whole. Apple’s initial pitch for AI Siri was an assistant that could see what’s on your phone to better understand questions you ask, and take actions on your behalf—i.e., app intents. You could ask Siri to edit an image you have pulled up on your Photos app, and because the assistant is contextually aware, it would know what image you mean, and apply the edits you ask for. Or, you could ask when your friend was set to arrive, and the assistant would be able to scan messages and emails to know that, one, your friend is visiting town this weekend, and two, that they sent you their flight itinerary that gets them into the airport at 3:55 p.m.

This Siri has never launched, however. While the company has rolled out iterative updates to Siri with some AI-powered features, its overhaul with these ambitious features have been a trial for Apple’s AI team. It all stems from Apple’s issues with AI in general: The company was caught off guard by the generative AI wave kicked off in late 2022 by OpenAI’s ChatGPT, and following some resistance from corporate leadership, have been scrambling to keep up ever since. Apple Intelligence launched half-baked with issues of its own, but rather than launch a half-baked AI Siri, the company has been struggling to build up the assistant internally.

Part of the problem is privacy-related: Unlike other tech companies, who have no problem hoovering up user data to train their models with, Apple still wants to preserve privacy while rolling out AI features. As such, that complicates their situation, as they need to ensure both the hardware and software involved meet those standards. You can’t have Siri pull user data into the cloud without strict security measures if you want to ensure your users’ data remains private. The company is also focused on building its own hardware for cloud-based AI processing, rather than focus on simply buying up GPUs as many other companies have.

Apple is the second most valuable tech company in the world, but a host of factors—including with software, hardware, and leadership—have made it so even Apple can’t magically produce an AI assistant. Though, I’m not sold that an AI Siri will move units for Apple in the first place. I can’t imagine Gemini moves people to Android, and you can download ChatGPT on any device you own. It’s even now built into your iPhone.

nDreams’ Wreckin’ Raccoon Chaotic Sandbox Out Now On Quest

Unhinged chaos sim Wreckin’ Raccoon, nDreams’ answer to games like I Am Cat and Gorilla Tag, has left Early Access for full release on Quest.

Developed by nDreams’ newest studio, Compass, Wreckin’ Raccoon is a sandbox game in which you play as the titular trash panda, spreading chaos and destruction everywhere your paws touch. Taking place at a roadside diner, you’ll dig through food, smash bottles, make a mess, and generally torment the diner’s staff and customers in ways that only a horrible little critter can.

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You can drink from a toilet, deep fry your own excrement, and squirt ketchup into the face of the grumpy exterminator. If you couldn’t tell from that description, or the trailer embedded above, nDreams’ latest release is clearly targeting a younger audience.

Wreckin’ Raccoon is banking on replicating the success of games like I Am Cat and the ever-popular Gorilla Tag, which throw users into heavily physical experiences in which the primary goal is to move around and cause chaos.

Wreckin’ Raccoon is available on Quest via the Meta Horizon Store now.

How to get F1TV with your Apple TV subscription

Last year Apple secured the exclusive rights to broadcast Formula 1 racing in the United States from 2026 to 2030. Apple TV subscribers can now watch every practice and qualifying session as well as every sprint and Grand Prix of a race weekend on the F1TV app by linking their Apple account.

Right now, those with an existing F1TV subscription will still see an active status in their “my subscription” page on desktop that shows the plan’s renewal date. However, after logging in via Apple with an Apple TV subscription, a second active F1TV subscription appears with an Apple TV logo and the label “Official U.S. broadcaster of Formula 1.” Users are advised to cancel the duplicate subscription they had directly with F1TV, which can be done in the F1TV app.

For those that don’t have an existing F1TV account, simply create one and activate it using your Apple account. Users who don’t pay for Apple TV can still view “select races” and practice sessions throughout the season.

Apple has yet to release precise details on what content will be viewable from within the Apple TV app compared to the F1TV app, where users are accustomed to features like multi-view, onboard cameras, live team radios and live timing and telemetry. With the first race of the F1 season kicking off March 7 in Australia, we should have these answers soon.

Fans can currently check out preseason testing taking place in Bahrain this week and next through the F1TV app.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/how-to-get-f1tv-with-your-apple-tv-subscription-171534300.html?src=rss

Border Officials Are Said To Have Caused El Paso Closure by Firing Anti-Drone Laser

An anonymous reader shares a report: The abrupt closure of El Paso’s airspace late Tuesday was precipitated when Customs and Border Protection officials deployed an anti-drone laser on loan from the Department of Defense without giving aviation officials enough time to assess the risks to commercial aircraft, according to multiple people briefed on the situation.

The episode led the Federal Aviation Administration to abruptly declare that the nearby airspace would be shut down for 10 days, an extraordinary pause that was quickly lifted Wednesday morning at the direction of the White House. Top administration officials quickly claimed that the closure was in response to a sudden incursion of drones from Mexican drug cartels that required a military response, with Transportation Secretary Sean Duffy declaring in a social media post that “the threat has been neutralized.”

But that assertion was undercut by multiple people familiar with the situation, who said that the F.A.A.’s extreme move came after immigration officials earlier this week used an anti-drone laser shared by the Pentagon without coordination with the F.A.A. The people spoke on the condition of anonymity because they were not authorized to speak publicly. C.B.P. officials thought they were firing on a cartel drone, the people said, but it turned out to be a party balloon. Defense Department officials were present during the incident, one person said.


Read more of this story at Slashdot.

Narrative Puzzle Game Tin Hearts: Act 1 Marches Onto Quest

Charming clockwork puzzler Tin Hearts: Act 1 arrives on Quest today, bringing its heartfelt story and inventive Lemmings-like gameplay to standalone headsets.

Celebrated for its emotional story and richly detailed Dickensian environments, Tin Hearts combines a lovely narrative with classic Lemmings-inspired puzzle mechanics. In Tin Hearts, players manipulate time and interact with objects in the environment to direct and redirect an ever-marching column of tiny toy soldiers. Along the way you’ll solve puzzles and uncover a deeply personal tale about family, love, and compromise.

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Tin Hearts originally released in VR on PS VR2 and Steam last year. The game’s publisher, Wired Productions, has said that today’s Act 1 port to Meta Quest will be followed by Acts 2, 3, and 4 “in the coming weeks,” though no specific release dates have been confirmed.

We previewed Tin Hearts VR years ago, where we felt it offered “well-considered mechanics,” plus “enjoyable puzzles and an intriguing whimsical setting.”

The complete Tin Hearts series is out now on flatscreen platforms, PS VR2, and PC VR, while Tin Hearts: Act 1 arrives today on the Meta Quest platform.

Apple Vision Pro finally gets a YouTube app today

Apple’s Vision Pro is a curious product — it initially wowed me two years ago, but it was hard to ignore that the visionOS platform felt incomplete without dedicated apps for YouTube and Netflix. Well, it seems that Google has finally decided to take the Vision Pro seriously, as it’s launching a YouTube app on the platform today. Previously, you could only view YouTube videos via Safari, or through third-party apps like Tubular Pro.

According to an Apple representative, the YouTube Vision Pro app features every video on on the service, including shorts, 360, 3D and VR 180 content. I haven’t tried it myself yet, but it certainly couldn’t be worse than trying to navigate through YouTube’s desktop app via finger gestures. Now that Google is spinning up its Android XR ecosystem, the company probably couldn’t avoid the Vision Pro for long. And don’t forget, we may also see a cheaper Vision Air next year.

Your move, Netflix.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/apple-vision-pro-finally-gets-a-youtube-app-today-170000886.html?src=rss

NVIDIA Shows Blackwell Slashing AI Inference Costs By 10X With Open Models

NVIDIA Shows Blackwell Slashing AI Inference Costs By 10X With Open Models
Do you sell AI services? Then NVIDIA wants you to buy Blackwell hardware and host those services yourself, even if you already have perfectly functional Hopper machines. According to NVIDIA, the “tokenomics”—a portmanteau of “tokens”, the most basic unit of AI intelligence, and “economics”—of running open-source AI models on Blackwell hardware

Highguard studio lays off ‘most’ of its team just weeks after the game went live

Wildlight Entertainment, the studio behind Highguard, has laid off many staffers. Level designer Alex Graner wrote in a LinkedIn post that the layoffs impacted “most of the team.” The company says it’s keeping a “core group of developers to continue innovating on and supporting the game.” That sounds like a skeleton crew.

Today we made an incredibly difficult decision to part ways with a number of our team members while keeping a core group of developers to continue innovating on and supporting the game.

We’re proud of the team, talent, and the product we’ve created together. We’re also grateful…

— Wildlight Entertainment (@WildlightEnt) February 12, 2026

Highguard is an arena shooter with an impressive pedigree. The team included many Apex Legends and Titanfall developers. The title was first announced as a “one more thing” surprise during the 2025 Game Awards, which was met with a lukewarm response by those looking for something a bit more exciting to close out the show.

The game was released at the end of January, but the response to the final game was also a bit tepid. However, Wildlight proved quick to make adjustments based on player feedback. That’s not always the case.

Despite the company’s efforts, the concurrent player count on Steam quickly dropped from around 100,000 to under 3,000 (where it sits right now.) It looks like that dwindling player count has now translated to massive layoffs just weeks after the initial release. Wildlight says it’s “grateful for players who gave the game a shot, and those who continue to be a part of our community.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/highguard-studio-lays-off-most-of-its-team-just-weeks-after-the-game-went-live-165919815.html?src=rss

[$] Poisoning scraperbots with iocaine

Web sites are being increasingly beset by AI scraperbots — a problem that we have
written about before, and which has slowly
ramped up to an occasional de-facto DDoS attack. This has not gone
uncontested, however: web site operators from around the world have been working on
inventive countermeasures. These solutions target the problem posed by scraperbots in different ways;

iocaine
, a MIT-licensed nonsense generator, is designed
to make scraped text less useful by poisoning it with fake data. The hope is to
make running scraperbots not economically viable, and thereby address the
problem at its root instead of playing an eternal game of Whac-A-Mole.

RFK Jr. food pyramid site links to Grok, which says you shouldn’t trust RFK Jr.

It’s been about a month since Health Secretary Robert F. Kennedy Jr.—an anti-vaccine activist and lawyer who has no background in medicine, health, or science—released dietary guidance for Americans. It’s going about as well as expected for a man who drinks raw milk, peddles beef tallow, swims in sewage-tainted water, and keeps roadkill meat in his freezer. That is to say, it’s going badly—so badly that even his favorite AI chatbot is openly defecting.

Of course, this hasn’t slowed Kennedy. On Wednesday, he and Agriculture Secretary Brooke Rollins held an event in Washington, DC, to celebrate what they called the “implementation” of the dietary guidance, which is represented in an upside-down food pyramid—or a funnel.

However, the event, which lasted about an hour, seemed mostly focused on honoring a commercial produced to promote the nutrition guidance and a new website showcasing it, RealFood.gov. That commercial, which aired during last weekend’s Super Bowl, featured tightly framed shots of world heavyweight champion Mike Tyson, who made stigmatizing remarks about how he felt “fat and nasty” earlier in life and consequently “just wanted to kill myself.” He went on to decry America’s “obese, fudgy” people and lambasted “processed food,” before eating an apple.

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1,200 Ubisoft workers went on strike in response to company restructuring and mandatory return-to-work policy

At the end of last month, Ubisoft workers in the publisher’s native France threatened to strike in the wake of sweeping layoffs and cost-cutting measures. This week, they made good on those threats. According to GamesIndustry.biz, union members confirmed that at least 1,200 staff participated in the three-day strike, which was due to run from February 10 to February 12.

While the strike action primarily took place in France, GamesIndustry.biz was told that Ubisoft’s Milan office also took part. The union Solidaires Informatique, which represents French workers from a number of companies in the video game sector, including Blizzard and Ubisoft, had previously called for strikes to take place on January 27. Their demands included a 10 percent increase on all salaries and the implementation of a 4-day work week.

Some striking employees held up signs outside Ubisoft’s Paris headquarters, with one (pictured) wearing a Rabbids mask to hide their face. Their grievances are wide-ranging. As well as reportedly laying off hundreds of employees already in 2026, Ubisoft also introduced a mandate for its staff to return to work on site for five days a week. One employee who publicly voiced their disapproval of the new policy was reportedly fired for doing so.

Ubisoft has had a rocky start to 2026 on the software side too. The long-awaited Prince of Persia: The Sands of Time remake was among six games canceled by the struggling publisher last month, when it also confirmed several studio closures as part of the company’s organizational restructuring.

This article originally appeared on Engadget at https://www.engadget.com/gaming/1200-ubisoft-workers-went-on-strike-in-response-to-company-restructuring-and-mandatory-return-to-work-policy-163714986.html?src=rss

How to watch PlayStation’s hour-long State of Play and what to expect

PlayStation’s first State of Play of the year is shaping up to be quite newsworthy. While Sony hasn’t revealed too much about what it will show off (with one notable exception), the stream is slated to last for over an hour, so there should be at least some interesting stuff. The showcase will get underway at 5PM ET on February 12. You can click the play button on the YouTube video above to watch the State of Play in English when the time is right.

The PlayStation YouTube channel is hosting alternative versions of the stream. One has English subtitles and the other is in Japanese. Otherwise, you can react to all the reveals live in Twitch chat.

The showcase will include “news, gameplay updates and announcements from game studios across the globe,” Sony said. It will “spotlight eye-catching third-party and indie games headed to PS5, along with the latest from teams at PlayStation Studios.”

Sony’s slate of first-party games has been relatively slim over the last few years, but the company is preparing to release a trio of them over the next couple of months. It’s likely that all three of those (Saros, Marathon and MLB The Show 26) will make appearances during the State of Play. Bungie has confirmed that Marathon will definitely be in the mix, though it dispelled rumors that another playtest for the extraction shooter will take place this weekend.

There are positive signs for news on the Silent Hill front as well. Konami has scheduled a Silent Hill Transmission presentation for 7PM on Thursday, which is soon after the State of Play wraps up. That stream will include new information about Silent Hill: Townfall, which was announced all the way back in 2022, but we could get a peek at that game during the State of Play too.

Elsewhere, we may get an update on Marvel Tōkon: Fighting Souls, a nifty looking tag-fighting game from Arc System Works that Sony is publishing. That’s slated to arrive this year on PS5 and PC (Steam and Epic Games Store). A recent update to the game’s Steam page — which was quickly reverted — revealed that the game will have 20 fighters at the outset, with more to come. The timing of the leak suggests that Marvel Tōkon: Fighting Souls may well show up during the State of Play.

However, Marvel’s Wolverine, which is set to arrive this fall, may not be featured during this particular State of Play. Developer Insomniac Games indicated on X that it would reveal more details about the game this spring. However, that doesn’t entirely preclude Sony from featuring the game at Thursday’s showcase. Perhaps we’ll get even a release date, given that GTA VI (a game that most publishers will want to stay very far away from) now actually seems to be on track to arrive in November.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/how-to-watch-playstations-hour-long-state-of-play-and-what-to-expect-162128585.html?src=rss