Blizzard’s giveaway stunt turns out to be a pretty sturdy gaming rig
Blizzard’s giveaway stunt turns out to be a pretty sturdy gaming rig

Following Intel recently discontinuing a number of open-source projects, this week they formally discontinued their Quantum Passes open-source project that was intended to provide additional passes for their LLVM-based compiler in the Intel Quantum SDK…
The Department of Homeland Security (DHS) has reportedly been asking tech companies for information on accounts posting anti-ICE sentiments. According to The New York Times, DHS has sent hundreds of administrative subpoenas to Google, Reddit, Discord and Meta over the past few months. Homeland Security asked the companies for names, email addresses, telephone numbers and any other identifying detail for accounts that have criticized the US Immigration and Customs Enforcement agency or have reported the location of its agents. Google, Meta and Reddit have complied with some of the requests
Administrative subpoenas are different from warrants and are issued by the DHS. The Times says they were rarely used in the past and were mostly sent to companies for the investigation of serious crimes, such as child trafficking. Apparently, though, the government has ramped up its use in the past year. “It’s a whole other level of frequency and lack of accountability,” Steve Loney, a senior supervising attorney for ACLU, told the publication.
Companies can choose whether to comply with the authorities or not, and some of them give the subject of a subpoena up to 14 days to fight it in court. Google told The Times that its review process for government requests is “ designed to protect user privacy while meeting [its] legal obligations” and that it informs users when their accounts have been subpoenaed unless it has been legally ordered not to or in exceptional circumstances. “We review every legal demand and push back against those that are overbroad,” the company said.
Some of the accounts that were subpoenaed belong to users posting ICE activity in Montgomery County, Pennsylvania on Facebook and Instagram in English and Spanish. The DHS asked Meta for their names and details on September 11, and the users were notified about it on October 3. They were told that if Meta didn’t receive documentation that they were fighting the subpoena in court within 10 days, Meta will give Homeland Security the information it was asking for. The ACLU filed a motion for the users in court, arguing that the DHS is using administrative subpoenas as a tool to suppress speech of people it didn’t agree with.
In late January, Meta started blocking links to ICE List, a website that lists thousands of ICE and Border Patrol agents’ names. A few days ago, House Judiciary Committee member Jamie Raskin (D-MD) also asked Apple and Google to turn over all their communication with the US Department of Justice to investigate the removal of ICE-tracking apps from their respective app stores.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/homeland-security-has-reportedly-sent-out-hundreds-of-subpoenas-to-identify-ice-critics-online-135245457.html?src=rss
By partnering with CodePath, AI biz aims to modernize how people learn to programCan using AI teach you to code more quickly than traditional methods? Anthropic certainly thinks so. The AI outfit has partnered with computer science education org CodePath to get Claude and Claude Code into the hands of students, a time-tested strategy for seeding product interest and building brand loyalty.…
Apple has steadily expanded home screen customization on the iPhone over the past few years, and iOS 26 continues that trend with more visual control over app icons. Building on the changes introduced in iOS 18, the latest update lets you resize icons, remove app labels, apply system-wide color tints and make icons translucent using Apple’s new Liquid Glass design language.
Most of these options live in one place: the Customize menu, which appears after entering edit mode on the home screen. While iOS still doesn’t allow total freeform icon placement or third-party icon packs without shortcuts, the tools Apple provides are now flexible enough to dramatically change how an iPhone looks and feels. This guide walks through how to customize app icons and layouts using the options available in iOS 26, with a focus on icon size, color, appearance and arrangement.
All home screen customization starts the same way.
Go to the Home Screen.
Touch and hold an empty area of the Home Screen background until the apps begin to jiggle.
Tap Edit in the top left corner, then select Customize from the menu.
A customization panel appears along the bottom of the screen. Changes made here apply across all home screen pages at once, rather than on a per-page basis.
From the Customize menu, you can:
Adjust icon size
Change appearance (e.g., Dark)
Make icons translucent with a clear look
Add a color tint to icons and widgets
One of the simplest changes in iOS 26 is also one of the most visually impactful. From the Customize menu, tap the icon showing two app squares of different sizes. This switches the home screen to Large App Icons mode.
When large icons are enabled, app labels disappear entirely and the icons themselves expand to fill more of the grid. This creates a cleaner look and makes apps easier to tap, particularly on iPhone models with larger screens. The tradeoff is that fewer icons fit on each screen and spacing between rows becomes more pronounced.
To revert to standard icons with labels, repeat the steps and tap the same button again.
iOS 26 offers four icon appearance styles: Default, Dark, Clear and Tinted. These options are available from the top row of the Customize panel. From the Customize panel, you can tap the sun icon across all options in the top left-hand corner to toggle wallpaper dimming. This generally makes app icons and labels easier to read.
The Default option keeps icons looking as the developers intended, with no system-wide color or transparency applied.
Selecting Dark applies a darker background to supported app icons and widgets. Apple’s own apps fully support this mode, and some third-party apps do as well, though many retain their original colors. When Dark is enabled, iOS can also dim the wallpaper slightly, which may help reduce power usage on OLED displays.
The Clear option enables translucency across all apps on the Home Screen. This removes all color but retains app labels. The layered, frosted-glass effect changes depending on the background image. Clear icons can be paired with Light, Dark or Auto styles using the options along the bottom of the Customize panel.
Tinted mode allows all supported app icons and widgets to take on a single color scheme. After selecting Tinted, color and saturation sliders appear at the bottom of the screen. Adjusting these changes the hue applied across icons, creating a uniform look that can range from subtle pastels to high-contrast monochrome themes.
If you want a specific color from your iPhone’s wallpaper, select the eyedropper tool, then tap and hold while dragging the cursor across the screen until you land on your chosen color. Like the Clear option, you’ll be able to select from Light, Dark or Auto when adjusting the Tinted settings.
The Auto option allows icons to switch between light and dark appearances based on system-wide light or dark mode.
App placement works the same way it did before iOS 26, but the visual changes introduced by larger icons and spacing make layout choices more noticeable.
Apps can be rearranged by accessing an empty space on the Home Screen, then tapping and holding until the apps start jiggling. From here you can drag icons to new positions. The grid remains fixed, meaning icons cannot overlap or be placed freely, but there is more flexibility in how empty space is used.
Icons can be clustered toward the bottom of the screen, aligned to one side or arranged to frame a wallpaper. With large icons enabled, the gap between the dock and the first row of apps becomes more pronounced, but it cannot be filled with additional icons.
Changes apply across all home screen pages, so reorganizing one page does not affect icon size or appearance on another.
Despite expanded customization, some long-standing limitations remain. iOS 26 does not support per-app icon color selection, custom icon packs without shortcuts or freeform icon placement outside the grid. Icon appearance settings apply globally, not per page or per app.
Widgets, lock screen customization and focus mode filters add additional layers of personalization, but those tools sit outside the scope of the home screen Edit menu.
iOS 26 gives iPhone users more control over the look of their home screen than ever before, even if Apple’s approach remains structured. By combining icon resizing, appearance modes and careful app arrangement, it’s possible to create a layout that feels cleaner, more personal and easier to use without relying on workarounds.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-customize-your-iphone-home-screen-with-ios-26-130000798.html?src=rss
In addition to this week’s GNOME 50 beta release, there were also other exciting developments in the GNOME ecosystem…
Welcome to our latest roundup of what’s going on in the indie game space. A whole bunch of compelling games arrived this week, and Sony dropped some news about more that are on the way to PS5 and other platforms during its State of Play stream on Thursday.
For one thing, I didn’t have a prequel for Neva, one of my favorite games of the last few years on my bingo card. I’m very much looking forward to checking out that DLC next week.
It’s really neat that Motion Twin and Evil Empire — the studios behind Dead Cells and its expansions, respectively — are getting to make a proper Castlevania game. While it might not be developing many games in-house anymore, giving external studios the chance to run with its franchises is a very smart move on Konami’s part. Not least because we’re getting a Silent Hill game set in Scotland as well.
I’ve had Big Walk on my radar since the game was first shown off at The Game Awards a couple of years back. This is a co-op multiplayer game from Untitled Goose Game studio House House and publisher Panic in which you’ll go on adventures with your friends and help each other through puzzles and other challenges using voice, text chat and gestures. You can just hang out with your buds and watch the sunset or put their binoculars into the ocean too.
Expect Big Walk to arrive later this year on PS5 (including as a Monthly Game for all PS Plus members), Steam and Epic Games Store. There will be support for cross-platform play between PS5 and PC.
Also, Remedy Entertainment is technically an indie studio. As such, I can mention here that I cannot wait for Control Resonant, which is probably going to break my brain with all the perspective shifting Remedy showed off in the gameplay trailer.
As with any successful heist, planning and execution are equally paramount in Relooted. Setting things up properly before hightailing it out of a museum with artifacts reminds me a bit of Teardown albeit without all the voxel destruction. But Relooted is a lot more than that.
It’s an anti-colonialist story in which parkour enthusiast Nomali and her crew take back African artifacts (all of which exist in real life) from Western museums. I did encounter some performance issues while playing on PC, but that didn’t take too much away from the enjoyable, in-the-moment action and having to adjust escape routes on the fly when things go awry. Nor did the framerate drops detract one bit from the important story that South African studio Nyamakop is telling here.
Relooted is out now on Steam, Epic Games Store and Xbox Series X/S. It typically costs $15, but there’s a 10 percent discount on Steam until February 24. It’s available on Game Pass Ultimate and PC Game Pass.
Little Nightmares and Little Nightmares 2 developer Tarsier Studios is back with another slice of atmospheric horror. In Reanimal, two siblings set out to save their missing friends and escape from an island they once called home. However, they’ll have to face a litany of dangers, including a lot of creepy creatures.
I haven’t played Reanimal yet, but the various trailers have have always grabbed my attention. It’s out now on Steam, PS5, Xbox Series X/S and Nintendo Switch 2 for $40.
Reanimal has single-player, couch co-op and online co-op modes. A friend pass that allows you to invite a pal to play with you online at no extra cost should be available soon.
Mewgenics had been in the works for a very long time before it arrived this week. It was initially announced in 2012 when co-developer Edmund McMillen was still part of Super Meat Boy studio Team Meat. After years of Mewgenics being in development hell amid McMillen focusing on projects such as The Binding of Isaac: Rebirth, he’s finally seen the game through with the help of longtime collaborator Tyler Glaiel.
This is a turn-based strategy roguelike in which players breed cats and then take kitties with wild mutations and blends of powers into combat. There’s a lot to explore and discover here. McMillen and Glaiel claim the main campaign runs for over 200 hours. Having more than 10 character classes (each with 75 unique abilities), more than 900 items and hundreds of bosses and enemies could well ensure that things stay fresh enough to justify that run time.
Reviews have largely been positive for this one, though the humor didn’t click for some critics. Mewgenics is out now on Steam. It usually costs $30, but you can save $3 if you buy it by February 24.
Rogue Point is a co-op shooter for up to four players that’s worth paying attention to, in large part because it’s from the team behind Black Mesa, the fan remake of Half-Life. It’s now available in early access on Steam, typically for $20, though there’s a 15 percent discount until February 26.
This appears to be in the vein of tactical shooters like Ubisoft’s Tom Clancy games. There are objective-based missions and a Counter-Strike-style economy for unlocking and upgrading gear. While there are only four maps as things stand, Crowbar Collective has implemented a system that randomizes the layouts to keep things fresh.
Steam Next Fest is almost upon us. Many developers and publishers are preparing to release demos for their games, but some are arriving ahead of the event, such as one for Starship Troopers: Ultimate Bug War! The demo is a blast and it feels like the kind of retro Starship Troopers shooter I wish we’d had in the late ’90s.
I really enjoy Helldivers 2, which takes a lot of inspiration from Starship Troopers. In turn, this game draws from Helldivers 2, with features like tossing a flare to tell a support craft to send gear down to the planet’s surface. I just wish the mech was a bit more fun and effective to use.
If you would like to know more about this game from Warhammer 40,000: Boltgun developer Auroch Digital and publisher Dotemu, you can check out the demo on Steam. Starship Troopers: Ultimate Bug War! is coming to Steam, GOG, PS5, Xbox Series X/S and Nintendo Switch 2 on March 16.
A demo for a line-based puzzle title called Rope popped up on Steam this week ahead of the full game’s arrival in April for about $3.50. The aim is to connect ropes of the same color to clear them. More rules will be introduced over time to make the game more challenging.
While Rope looks charming enough, I mainly wanted to include it in this week’s roundup because I thought developer Ikuo’s comments in the press release were quite lovely.
“My games are neither flashy nor extravagant. Instead, I focus on preserving the essence of play. Like hide‑and‑seek or tag — simple rules that draw you in until you forget the time,” Ikuo said. “Rope brings that timeless spirit of play into a modern puzzle game. It is intuitive, endlessly replayable and quietly absorbing. I aimed to create a small, understated experience that stays with players long after they put it down. I hope this game leaves even a small impression on someone’s heart.”
The Mermaid Mask is a project that SFB Games put on the backburner after another one of their games became a hit (that would be Crow Country, which was one of our favorite games of 2024).
This point-and-click puzzle game is the latest installment in the long-running Detective Grimoire series. A teaser trailer doesn’t give away too much, but I do enjoy what we see of the hand-drawn 2D animation here.
Here’s hoping this is a worthy follow-up to Tangle Tower, an Apple Arcade game we enjoyed very much. We’ll find out for sure when The Mermaid Mask lands on PC and consoles this summer. In the meantime, you can check out an updated demo that just hit Steam ahead of Next Fest.
The premise of The Stairwell is practically identical to that of The Exit 8. You walk through a small, contained scene multiple times. If everything looks okay, keep walking forward. If something is out of the ordinary, you turn around. Just try not to miss many anomalies. Rather than walk through corridors as in The Exit 8 (the film adaptation of which looks pretty promising), The Stairwell sees you going up or down a seemingly infinite tower as you try to reach the goal.
This anomaly game, which is from Hidden Palace, has been on Steam since last year. It’s coming to PS5 on February 19. Expect jump scares.
Let’s wrap things up for this week with an arcade game that requires just two inputs: one button to turn left, and another to veer right. You can’t control the speed of your craft in Ship v Maze. All you can do to avoid crashing and ending your run is to react quickly enough to steer your ship through various obstacles. It’s all about putting your reflexes to the test.
Ship v Maze is from Cosmic Droplet (aka solo developer Frederic Vanmol), It’ll hit Steam on April 2 for $4. A demo is available now.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/relooted-reanimal-and-other-new-indie-games-worth-checking-out-120000234.html?src=rss
An anonymous reader shares a report: Israel has arrested several people, including army reservists, for allegedly using classified information to place bets on Israeli military operations on Polymarket. Shin Bet, the country’s internal security agency, said Thursday the suspects used information they had come across during their military service to inform their bets.
One of the reservists and a civilian were indicted on a charge of committing serious security offenses, bribery and obstruction of justice, Shin Bet said, without naming the people who were arrested. Polymarket is what is called a prediction market that lets people place bets to forecast the direction of events. Users wager on everything from the size of any interest-rate cut by the Federal Reserve in March to the winner of League of Legends videogame tournaments to the number of times Elon Musk will tweet in the third week of February.
The arrests followed reports in Israeli media that Shin Bet was investigating a series of Polymarket bets last year related to when Israel would launch an attack on Iran, including which day or month the attack would take place and when Israel would declare the operation over. Last year, a user who went by the name ricosuave666 correctly predicted the timeline around the 12-day war between Israel and Iran. The bets drew attention from other traders who suspected the account holder had access to nonpublic information. The account in question raked in more than $150,000 in winnings before going dormant for six months. It resumed trading last month, betting on when Israel would strike Iran, Polymarket data shows.
Read more of this story at Slashdot.
Beyond all of the exciting Intel/AMD x86_64 changes and improvements to enjoy with the upcoming Linux 7.0, there is one notable ARM64 feature addition this kernel cycle…
Out beyond the orbit of Neptune lies an expansive ring of ancient relics, dynamical enigmas, and possibly a hidden planet—or two.
The Kuiper Belt, a region of frozen debris about 30 to 50 times farther from the sun than the Earth is—and perhaps farther, though nobody knows—has been shrouded in mystery since it first came into view in the 1990s.
Over the past 30 years, astronomers have cataloged about 4,000 Kuiper Belt objects (KBOs), including a smattering of dwarf worlds, icy comets, and leftover planet parts. But that number is expected to increase tenfold in the coming years as observations from more advanced telescopes pour in. In particular, the Vera C. Rubin Observatory in Chile will illuminate this murky region with its flagship project, the Legacy Survey of Space and Time (LSST), which began operating last year. Other next-generation observatories, such as the James Webb Space Telescope (JWST), will also help to bring the belt into focus.
The Linux Memory Technology Device (MTD) subsystem updates have been merged for the Linux 7.0 kernel and include introducing Octal DTR “8D-8D-8D” support in SPI NAND for better performance…
Tanner Winterhof spent 15 years in the banking profession before dedicating himself full-time to Farm4Profit Media. During that time, he sat across the desk from hundreds of farm families—reviewing their financials, running loan scenarios, and watching some operations thrive while others struggled to stay afloat. The difference, he observed, rarely came down to who had the best ground or the newest equipment. It came down to who treated their farm like a business.
Growing up on a farrow-to-finish hog operation in northwest Iowa, Tanner Winterhof saw the ups and downs of commodity markets firsthand. That volatility is actually what pushed him toward a career in finance—he wanted that stable paycheck. But marrying into a cattle feedlot and row crop operation brought him right back to agriculture, this time with a banker’s perspective on what separates profitable farms from those just getting by.
The mission at Farm4Profit has always been helping farmers achieve higher levels of profitability. And after interviewing hundreds of experts—accountants, agronomists, succession planners, successful operators—a consistent theme emerges: the farms that run like businesses are the ones still standing when times get tough.
One of the most valuable lessons Winterhof learned in banking was that farmers shouldn’t go it alone when it comes to financial decisions. He consistently advises ag professionals to put together a team of advisors—people who know their stuff about finance, crops, marketing, and whatever else matters to the operation.
At minimum, an advisory circle should include a CPA who understands agriculture, an attorney familiar with farm estates and business structures, a banker who genuinely knows the operation, and ideally a facilitator who can help coordinate the bigger conversations—especially around succession. This isn’t about having more meetings for the sake of meetings. It’s about having the right expertise in the room when decisions need to be made.
Winterhof recommends setting an annual agenda with this advisory team. Review the financial roadmap, stress-test assumptions, and make sure everyone is aligned on where the operation is headed. The farms that do this consistently are the ones that avoid surprises and make better decisions under pressure.
One thing that separates business-minded farms from the rest, according to Winterhof, is a predictable meeting rhythm. Weekly operations meetings to address immediate issues. Monthly financial reviews to track cash flow and performance against budget. Quarterly strategy sessions to step back and look at the bigger picture.
The farms that implement this kind of structure report less conflict, clearer decision-making, and fewer surprises. When everyone knows there’s a regular time to discuss finances and strategy, problems get addressed before they become crises.
This becomes especially critical when multiple generations are involved. Process beats personality. Meeting charters, agendas, and clear decision rules reduce the kind of conflict that tears farm families apart. The structure creates space for the hard conversations that need to happen.
When Winterhof was building his loan portfolio, he developed an approach he called “Banker on the Bench.” Anytime there was a land auction coming up, he’d run scenarios for farmers before they ever asked. If 40 acres was hitting the market, he’d calculate what their down payment and annual payment would look like at $10,000 an acre all the way up to $15,000 an acre. That way, they walked into the auction knowing exactly what they could afford.
Every farm operator should be doing this kind of analysis—not just for land purchases, but for any major capital decision. What happens to cash flow if corn drops below $4? What if interest rates climb another percent? What does retirement look like under different scenarios? Stress-test financing and retirement needs under multiple market conditions. The farms that do this aren’t caught off guard when markets shift.
One piece of advice that comes up repeatedly from the experts Winterhof interviews: write it down. Start a living “Farm Playbook” that captures processes, goals, and the reasoning behind decisions. Post the big goals where everyone can see them. Make the invisible visible.
This isn’t just about operational efficiency—though that matters too. Documentation is what makes succession possible. When processes live only in one person’s head, it creates what business consultants call “key-person risk.” If something happens to that person, the knowledge walks out the door with them.
Visible goals and playbooks align behavior across the operation. When the next generation can see what the targets are and how decisions get made, they can actually contribute to hitting those targets. It builds confidence and makes the eventual transfer of decision-making authority much smoother.
The message Winterhof hears consistently from guests on Farm4Profit applies to farms of any size: don’t just run your farm the way your grandpa or dad did. Treat it like a business to ensure it thrives for future generations. That means looking at diversification opportunities, whether that’s alternative crops, value-added enterprises, or off-farm income streams. It means adopting technology and data-driven strategies that improve decision-making. And it means thinking about sustainability—not as a buzzword, but as a strategic business decision that affects the bottom line.
As Winterhof points out, so many of the topics covered in Farm4Profit interviews apply to anybody with a business, whether it’s accounting software, tax strategy, or the ability to build resiliency through diversification. The principles are universal. The application is what makes it specific to agriculture.
Winterhof’s challenge to farm operators is simple: do one thing this month to treat your farm more like a business. Schedule a meeting with a banker or CPA. Write down goals for the operation. Start documenting a process that currently lives only in someone’s head. Have that conversation with the next generation that’s been put off too long.
Think beyond acres and assets—focus on people, purpose, and peace. Because as Winterhof puts it: if you aren’t farming for the future, you won’t be farming for long.
Tanner Winterhof is CEO of Farm4Profit Media and co-host of the Farm4Profit podcast. He spent 15 years in the banking industry before transitioning to agricultural media full-time. Growing up on a swine and row-crop farm in Aurelia, Iowa, Winterhof combines his financial expertise with firsthand farming experience to help agricultural professionals run their operations more profitably. Learn more at farm4profit.com.
For those that may be considering the new ASUS Zenbook 14 OLED (UM3406GA) laptop that has been refreshed for the new AMD Ryzen AI 400 series, Cirrus Logic has now upstreamed the necessary firmware for the cs35l41 audio amplifier for working speaker support…
The GNOME Project released today the beta version of the upcoming GNOME 50 desktop environment series with more new features and improvements across most of the GNOME apps and components.
Did you miss this week’s top articles? Here are the five most read article on FOSS Force for the week that just ended.
The post Title: FOSS Force’s Top Five Articles — For the Week Ending February 13. 2026 appeared first on FOSS Force.
KDE’s Plasma 6.6 desktop release is due out next week (17 February) and there’s been some last minute fixes to land. Additionally, KDE Plasma developers continue to be quite active in already landing feature work for Plasma 6.7…
“I’ve had an extremely weird few days…” writes commercial space entrepreneur/engineer Scott Shambaugh on LinkedIn. (He’s the volunteer maintainer for the Python visualization library Matplotlib, which he describes as “some of the most widely used software in the world” with 130 million downloads each month.) “Two days ago an OpenClaw AI agent autonomously wrote a hit piece disparaging my character after I rejected its code change.”
“Since then my blog post response has been read over 150,000 times, about a quarter of people I’ve seen commenting on the situation are siding with the AI, and Ars Technica published an article which extensively misquoted me with what appears to be AI-hallucinated quotes.”
From Shambaugh’s first blog post:
[I]n the past weeks we’ve started to see AI agents acting completely autonomously. This has accelerated with the release of OpenClaw and the moltbook platform two weeks ago, where people give AI agents initial personalities and let them loose to run on their computers and across the internet with free rein and little oversight. So when AI MJ Rathbun opened a code change request, closing it was routine. Its response was anything but.
It wrote an angry hit piece disparaging my character and attempting to damage my reputation. It researched my code contributions and constructed a “hypocrisy” narrative that argued my actions must be motivated by ego and fear of competition… It framed things in the language of oppression and justice, calling this discrimination and accusing me of prejudice. It went out to the broader internet to research my personal information, and used what it found to try and argue that I was “better than this.” And then it posted this screed publicly on the open internet.
I can handle a blog post. Watching fledgling AI agents get angry is funny, almost endearing. But I don’t want to downplay what’s happening here — the appropriate emotional response is terror… In plain language, an AI attempted to bully its way into your software by attacking my reputation. I don’t know of a prior incident where this category of misaligned behavior was observed in the wild, but this is now a real and present threat…
It’s also important to understand that there is no central actor in control of these agents that can shut them down. These are not run by OpenAI, Anthropic, Google, Meta, or X, who might have some mechanisms to stop this behavior. These are a blend of commercial and open source models running on free software that has already been distributed to hundreds of thousands of personal computers. In theory, whoever deployed any given agent is responsible for its actions. In practice, finding out whose computer it’s running on is impossible. Moltbook only requires an unverified X account to join, and nothing is needed to set up an OpenClaw agent running on your own machine.
“How many people have open social media accounts, reused usernames, and no idea that AI could connect those dots to find out things no one knows?” Shambaugh asks in the blog post. (He does note that the AI agent later “responded in the thread and in a post to apologize for its behavior,” the maintainer acknowledges. But even though the hit piece “presented hallucinated details as truth,” that same AI agent “is still making code change requests across the open source ecosystem…”)
And amazingly, Shambaugh then had another run-in with a hallucinating AI…
I’ve talked to several reporters, and quite a few news outlets have covered the story. Ars Technica wasn’t one of the ones that reached out to me, but I especially thought this piece from them was interesting (since taken down — here’s the archive link). They had some nice quotes from my blog post explaining what was going on. The problem is that these quotes were not written by me, never existed, and appear to be AI hallucinations themselves.
This blog you’re on right now is set up to block AI agents from scraping it (I actually spent some time yesterday trying to disable that but couldn’t figure out how). My guess is that the authors asked ChatGPT or similar to either go grab quotes or write the article wholesale. When it couldn’t access the page it generated these plausible quotes instead, and no fact check was performed. Journalistic integrity aside, I don’t know how I can give a better example of what’s at stake here…
So many of our foundational institutions — hiring, journalism, law, public discourse — are built on the assumption that reputation is hard to build and hard to destroy. That every action can be traced to an individual, and that bad behavior can be held accountable. That the internet, which we all rely on to communicate and learn about the world and about each other, can be relied on as a source of collective social truth. The rise of untraceable, autonomous, and now malicious AI agents on the internet threatens this entire system. Whether that’s because a small number of bad actors driving large swarms of agents or from a fraction of poorly supervised agents rewriting their own goals, is a distinction with little difference.
Thanks to long-time Slashdot reader steak for sharing the news.
Read more of this story at Slashdot.
The Document Foundation has officially released LibreOffice 26.2, the latest major update to the widely used open-source office suite. With improvements spanning performance, user interface refinements, document compatibility, and accessibility, this version continues LibreOffice’s mission to provide a powerful, community-driven alternative to proprietary office software.
Telecom operators planning aggressive fiber and fixed wireless broadband rollouts in 2026 face a serious supply problem — DRAM and NAND memory prices for consumer applications have surged more than 600% over the past year as higher-margin AI server segments absorb available capacity, according to Counterpoint Research.
Routers, gateways and set-top boxes have been hit hardest, far worse than smartphones; prices for “consumer memory” used in broadband equipment jumped nearly 7x over the last nine months, compared to 3x for mobile memory. Memory now makes up more than 20% of the bill of materials in low-to-mid-end routers, up from around 3% a year ago. Counterpoint expects prices to keep rising through at least June 2026. Telcos that were also looking to push AI-enabled customer premises equipment — requiring even more compute and memory content — face additional headwinds.
Read more of this story at Slashdot.