Doubt Cast On Discovery of Microplastics Throughout Human Body

An anonymous reader quotes a report from the Guardian: High-profile studies reporting the presence of microplastics throughout the human body have been thrown into doubt by scientists who say the discoveries are probably the result of contamination and false positives. One chemist called the concerns “a bombshell.” Studies claiming to have revealed micro and nanoplastics in the brain, testes, placentas, arteries and elsewhere were reported by media across the world, including the Guardian.

There is no doubt that plastic pollution of the natural world is ubiquitous, and present in the food and drink we consume and the air we breathe. But the health damage potentially caused by microplastics and the chemicals they contain is unclear, and an explosion of research has taken off in this area in recent years. However, micro- and nanoplastic particles are tiny and at the limit of today’s analytical techniques, especially in human tissue. There is no suggestion of malpractice, but researchers told the Guardian of their concern that the race to publish results, in some cases by groups with limited analytical expertise, has led to rushed results and routine scientific checks sometimes being overlooked.

The Guardian has identified seven studies that have been challenged by researchers publishing criticism in the respective journals, while a recent analysis listed 18 studies that it said had not considered that some human tissue can produce measurements easily confused with the signal given by common plastics. There is an increasing international focus on the need to control plastic pollution but faulty evidence on the level of microplastics in humans could lead to misguided regulations and policies, which is dangerous, researchers say. It could also help lobbyists for the plastics industry to dismiss real concerns by claiming they are unfounded. While researchers say analytical techniques are improving rapidly, the doubts over recent high-profile studies also raise the questions of what is really known today and how concerned people should be about microplastics in their bodies.


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Supernatural Coaches Face Same Fate As Oculus Home & Echo Arena

In 2023, Meta evicted some of their most engaged users from their highly customized Oculus Homes in PC VR systems.

Overnight, users found themselves losing years of effort and love they poured into those places in VR. That same year Meta shut down beloved zero-g sport Echo VR and closed the studio behind the game, Ready At Dawn.

Players flew a plane over the offices at Meta with the message “Don’t Kill VR Esports” but they still found themselves booted from the place on Meta’s servers where they made friends and weathered the early days of the pandemic.

While we reported Armature, Twisted Pixel and Sanzaru Games joining the list of studios shut down by Meta, another product acquired by Mark Zuckerberg’s team “will no longer receive new content or feature updates”, according to a note posted to the official Supernatural group on Facebook.

That’s a very corporate way of saying that the coaches who defined the fitness service Supernatural – humans like Leanne Pedante credited by some of the service’s users for saving their lives – are now also no longer welcome on Meta’s servers.

Supernatural users can still log in and interact with the ghosts of their fitness coaches, like the laugh track on an old TV show, but the coaches that helped so many will not be making new appearances in headset.

“What the fuck,” wrote one user on the official Supernatural Community group with 60 upvotes. “I am so sorry for all the amazing coaches who are losing jobs and the people in the background. And so upset that the only thing I’ve consistently loved for exercise is ending. What happens when song license is over?”

Another comment with more than 600 upvotes: “If you’re no longer updating the content, there should no longer be a yearly fee. If content is and will remain static, there should be a one time charge.”

“As a user since the beginning, I feel like my heart’s been ripped out!” wrote another.

Meta directed subscribers with questions to email support.

Pentagon Device Linked To Havana Syndrome

“Since the United States reopened its embassy in Cuba in 2015, a number of personnel have reported a series of debilitating medical ailments which include dizziness, fatigue, problems with memory, and impaired vision,” writes longtime Slashdot reader smooth wombat. “For ten years, these sudden and unexplained onsets have been studied with no conclusive evidence one way or the other. Now comes word that a device, purchased by the Pentagon, has been tested which may be linked to what is known as Havana Syndrome.” From a report: A division of the Department of Homeland Security, Homeland Security Investigations, purchased the device for millions of dollars in the waning days of the Biden administration, using funding provided by the Defense Department, according to two of the sources. Officials paid âoeeight figuresâ for the device, these people said, declining to offer a more specific number. […]

The device acquired by HSI produces pulsed radio waves, one of the sources said, which some officials and academics have speculated for years could be the cause of the incidents. Although the device is not entirely Russian in origin, it contains Russian components, this person added. Officials have long struggled to understand how a device powerful enough to cause the kind of damage some victims have reported could be made portable; that remains a core question, according to one of the sources briefed on the device. The device could fit in a backpack, this person said.

[…] One key concern now for some officials is that if the technology proves viable it may have proliferated, several of the sources said, meaning that more than one country could now have access to a device that may be capable of causing career-ending injuries to US officials. Further reading: ‘Havana Syndrome’ Debate Rises Again in US Government


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Meta Closes Three VR Studios As Part of Its Metaverse Cuts

Meta is shutting down three acquired VR studios as part of Reality Labs layoffs and a strategic pivot away from VR content toward AI-powered smart glasses. UploadVR reports: Meta shut down Twisted Pixel Games (Deadpool VR), Sanzaru Games (Asgard’s Wrath), and Armature Studio (Resident Evil 4 VR). […] Twisted Pixel Games was founded in 2006 and mostly made Xbox games published by Microsoft for the first decade of its existence. In fact, Microsoft owned the studio from 2011 until 2015, when it became an independent company again. On contract from Facebook, between 2017 and 2019 Twisted Pixel released four VR games: Wilson’s Hearth (Rift); B-Team (Go/Quest); Defector (Rift); and Path of the Warrior (Rift/Quest). In 2022, Twisted Pixel Games was acquired by Meta. And just two months ago, it released what it had been working on since then: Deadpool VR, the latest Quest-exclusive VR game. […]

Sanzaru Games was also founded in 2006, and made a combination of its own games and contract titles for companies such as Sony, porting the original God of War series to PS Vita. Sanzaru Games was also contracted by Facebook to build VR games for the Oculus Rift and its Touch controllers, between 2016 and 2019: Ripcoil (2016); VR Sports Challenge (2016); Marvel Powers United VR (2018); and Asgard’s Wrath (2019). In 2020, Sanzaru Games was acquired by Facebook, and in 2023 released Asgard’s Wrath 2, taking the core essence of Asgard’s Wrath to Quest 2 and Quest 3 standalone, with a semi-open world and a campaign more than 60 hours long. Exactly one year ago, Sanzaru released the last major content update for Asgard’s Wrath 2, stating that it was now working on the “next big thing” with no detail released on what that would be before the studio closed.

Founded in 2008, Armature Studio was mainly a porting studio, bringing PC titles to consoles and console titles to PS Vita. Like Twisted Pixel and Sanzaru, Armature too was contracted by Facebook to build early consumer VR games: Fail Factory (2017); Sports Scramble (2019); and Resident Evil 4 VR (2021). Armature was acquired by Meta in 2022, and many VR gamers had been eagerly anticipating what it had been working on since. Whatever it was, Armature too is now shut down.


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Hangover 11.0 Released: Wine + FEX/Box64 Pairing For Windows x86 Apps On ARM64 Linux

Building off today’s release of Wine 11.0 for enabling countless Windows applications and games to run well under Linux and being the basis of Valve’s Proton for Steam Play, Hangover 11.0 is now available. Hangover is the open-source project that pairs Wine with either the FEX-Emu or Box64 emulators for enabling x86 32-bit and 64-bit Windows games/apps to run on native ARM64 Linux systems…

Printable List of Zwift Routes by Difficulty

As of January 13, 2026, there are 239 routes on Zwift that award a route completion badge. A few of these are event-only routes, but the vast majority are free-ridable.

Related: All About Route Achievement Badges for Cyclists and Runners On Zwift

We had many requests for a more printable version of our Master Routes List, specifically for riders looking to get all the route badges. So we created a printable list of badged routes, sorted by difficulty.

This printable list is current through January 13, 2026. You can find an always-up-to-date live list of badged routes here.

Routes are organized into 5 groups based on difficulty described as the number of water bottles (bidons) you may need to finish the route, assuming 1 Bidon per 40 minutes of riding at 2 W/kg.

  • 1 Bidon: 97 routes
  • 2 Bidon: 84 routes
  • 3 Bidon: 39 routes
  • 4 Bidon: 11 routes
  • 5+ Bidons: 8 routes

Questions or comments?

Post below!

Senate Passes a Bill That Would Let Nonconsensual Deepfake Victims Sue

The U.S. Senate unanimously passed the Disrupt Explicit Forged Images and Non-Consensual Edits Act (DEFIANCE Act), giving victims of sexually explicit AI deepfakes the right to sue the individuals who created them. The Verge reports: The bill passed with unanimous consent — meaning there was no roll-call vote, and no Senator objected to its passage on the floor Tuesday. It’s meant to build on the work of the Take It Down Act, a law that criminalizes the distribution of nonconsensual intimate images (NCII) and requires social media platforms to promptly remove them. […] Now the ball is again in the House leadership’s court; if they decide to bring the bill to the floor, it will have to pass in order to reach the president’s desk.


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Global Tech-Sector Layoffs Surpass 244,000 In 2025

An anonymous reader quotes a report from Network World: The global technology sector eliminated some 244,851 jobs in 2025, according to a report from RationalFX. The U.K.-based financial services company says the worldwide downsizing reflects how companies in 2025 restructured their operations to focus on efficiency, profitability, and AI-driven productivity. The RationalFX analysis, which examined layoffs reported by TrueUp, TechCrunch, and multiple state WARN databases, points to economic uncertainty, elevated interest rates, and accelerating AI and automation adoption as reasons that 2025 marked “another year of sustained downsizing following the post-pandemic correction that began in 2022.”

Companies indicated that AI and automation were among the most frequently cited drivers for layoffs in 2025. Some companies retrained employees when faced with the technology; many replaced roles entirely, RationalFX reports. “Tech sector layoffs in 2025 displaced hundreds of thousands of workers worldwide as companies accelerated structural resets rather than short-term cost corrections,” said Alan Cohen, analyst at RationalFX, in a statement. “While macroeconomic pressures such as high interest rates, trade restrictions, and geopolitical uncertainty continued to weigh on business confidence, the dominant force behind last year’s job cuts was the rapid adoption of automation and artificial intelligence.”

The analysis also uncovered that U.S.-headquartered technology companies were responsible for the majority of job losses, accounting for approximately 69.7% of all global tech layoffs. This resulted in more than 170,000 employees being cut across both domestic and offshore operations from U.S. tech companies. California spearheaded layoffs in the U.S. tech sector this year, with 73,499 job cuts accounting for roughly 43.08% of all tech layoffs in the country, according to the RationalFX report. The report also points out that Washington has seen 42,221 tech jobs cut since the start of the year, accounting for 24.74% of all U.S. tech layoffs. Intel contributed the single largest number of layoffs last year, reducing its headcount from 109,000 people at the end of 2024 to around 75,000 by the end of 2025. Other major U.S. tech companies with large-scale layoffs last year include Amazon (more than 20,000 jobs cut), Microsoft (approximately 19,215 layoffs), Verizon (15,000 employees), Accenture (11,000 employees), IBM (9,000 job cuts), and HP (6,000 roles).


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Wine 11.0 Released

BrianFagioli writes: Wine 11.0 has officially landed, wrapping up a year of development with more than 6,000 code changes and a broad set of upgrades that touch gaming, desktop behavior, and long-standing architectural work. The biggest milestone is the completion of the new WoW64 model, which is now considered fully supported and allows 32-bit and even 16-bit applications to run in a cleaner way inside 64-bit prefixes. Wine also gains support for the NTSYNC kernel module now bundled in Linux 6.14, which cuts overhead from thread synchronization and should deliver observable performance benefits in games and multi-threaded applications. A single unified wine binary now replaces the old wine64 launcher, and several system behaviors align more closely with modern Windows, including syscall numbering and NT reparse points.

Graphics and desktop integration received more polish, including deeper Vulkan support (up to API 1.4.335), hardware-accelerated H.264 decoding through Direct3D, and further improvements to Wine’s Wayland driver, which now supports clipboard operations, IMEs, and shaped windows. X11 users gain better window activation and fullscreen handling, and legacy DirectX features continue to expand under Wine’s Vulkan renderer. Device support also moves forward, with better joystick handling, improved Bluetooth visibility and pairing, and working TWAIN scanning on 64-bit apps. Broad multimedia updates, DirectMusic refinements, .NET/XNA improvements, and developer-facing tools round out a release that appears focused on smoothing sharp edges rather than introducing flashy experiments. As always, source is live now and distro packages are rolling out.


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BMW’s first electric M car is coming in 2027—with one motor per wheel

Late last year, we drove BMW’s new iX3. It’s the first of a series of electric BMWs to use a newly developed platform, known as the “Neue Klasse.” Later this year, we’ll see the first fully electric version of the 3 Series when the i3 sedan debuts. And next year, BMW enthusiasts will finally find out what the brand’s M division—which infuses motorsport into the vehicles like few others—can do with an EV.

There have been M-tuned EVs before now, more powerful variants of the i4, iX, and i7. And each time we’ve driven them, BMW has been at pains to point out that these weren’t true M cars, not like the M3 or M5. Honestly, they weren’t better than the cheaper, less powerful versions, something that won’t be allowed for next year’s performance EV, which might be called something like the iM3, assuming the naming convention remains logic-based.

“The next generation of models are set to establish a new benchmark in the high-performance vehicle segment,” says Franciscus van Meel, managing director of BMW M GmbH. “With the latest generation of Neue Klasse technology, we are taking the BMW M driving experience to a new level and will inspire our customers with outstanding, racetrack-ready driving dynamics for everyday use.”

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Smash Drums Campaign Mode Now Available On PlayStation VR2

Smash Drums’ new campaign mode, “God of Drums,” is now available on PlayStation VR2 after previously releasing on Quest in early access.

First launched last November for Meta Quest in early access, the new Smash Drums campaign mode is rocking its way to PlayStation VR2 today. The free campaign update, dubbed ‘God of Drums,’ adds more than 100 missions, along with new legendary skins for the drummer’s head and drumsticks. The gameplay unfolds in new areas, unlike the sprawling stadiums the base modes feature. As I mentioned in my impressions that “a career mode would be welcome,” this update is a nice surprise for more goal-oriented rhythm players.

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Accessible through the Arcade Mode in the Main Menu, players start as a lowly novice, making their way through a path akin to a lightning strike, all the way to becoming a God of Drums in an RPG-style progression system. Depending on the performance of every song played, new missions will be unlocked based on the number of stars obtained. To unlock the new level players gesture into the air like a real rockstar.

Each mission rotates among the Arcade, Fusion, and Classic modes. These styles change how to hit the notes: from a classic drum kit to seeing the cymbal or snare arrive from a distance to a more Rock Band-inspired style, with notes descending to respective colors to hit at a precise time. As suggested by PotamWorks, the new mode should last anywhere between three and six hours.

Smash Drums’ new campaign mode, God of Drums, is available now on Quest and PlayStation VR2.

Meta Reportedly Closes Three First-party Studios Behind Some of Its Biggest VR Games

Against the backdrop of a broader shuffling of its Reality Labs division, Meta is reportedly closing Armature Studio, Twisted Pixel, and Sanzaru Games, three studios that Meta had previously acquired. The studios were behind some of the company’s biggest first-party VR games, including Deadpool VR, Asgard’s Wrath, and the Resident Evil 4 Quest port.

According to reports by Kotaku and Bloomberg, Meta is shuttering the three studios this week and laying off most or all of their staff.

Among the three studios, Sanzaru Games was the first to be acquired in 2019. The studio was known for the Asgard’s Wrath series, the first of which was released on Meta’s PC VR platform, and the sequel on its Quest platform. Twisted Pixel was acquired in 2022 and was known for Deadpool VR which was released barely two months ago. Armature Studio was behind the Resident Evil 4 port for Quest.

Starting in 2019, Meta acquired nine prominent VR studios. With today’s news, the company has now shuttered the majority of those studios. Here’s the scorecard as we know it:

Acquired Meta VR Studios Still Operating

  • Beat Games – known for Beat Saber, acquired 2019
  • BigBox VR – known for Population: One, acquired 2021
  • Within – known for Supernatural, acquired 2021
  • Camouflaj – known for Batman Arkham VR, acquired 2022

Acquired Meta VR Studios Shuttered

  • Sanzaru Games – known for Asgard’s Wrath, acquired 2020
    • Shuttered 2026
  • Ready at Dawn – known for Lone Echo, acquired 2020
    • Shuttered 2024
  • Downpour Interactive – known for Onward, acquired 2021
    • Shuttered 2025
  • Twisted Pixel – known for Deadpool VR, acquired 2022
    • Shuttered 2026
  • Armature Studio – known for Resident Evil 4 VR, acquired 2022
    • Shuttered 2026

The cluster of new closures comes against a backdrop of a broader shuffling of Meta’s Reality Labs division. The last few months have seen lots of reporting about Meta shifting some focus away from immersive VR devices and toward more AI-focused devices like the company’s Ray-Ban and Oakley glasses.

It would seem this moment could be the largest reorganization of the division since Meta first dubbed its AR/VR division “Reality Labs” back in 2020. The company is reportedly laying off 10% of the Reality Labs workforce, which appears to include this latest round of studio closures.

The post Meta Reportedly Closes Three First-party Studios Behind Some of Its Biggest VR Games appeared first on Road to VR.

This Bose Waterproof Bluetooth Speaker Is $100 Right Now

We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.

A rugged mini speaker is an essential you’ll get use out of all year, from house parties to camping trips. In the warmer months, you can take it to the beach or BBQs, and in the winter, it’s durable enough to handle snowy adventures and warm up with your favorite playlist during a hot shower. The Bose SoundLink Micro 2nd Gen Bluetooth Speaker is a tiny yet powerful option that fits the bill for all of the above, and right now it’s 23% off at its lowest price ever: $99 (originally $129).

The second-gen Bose SoundLink Micro has richer audio and clarity, as well as battery life that lasts up to 12 hours (twice as long as the first generation). Its appearance is similar to the first, but it’s slightly heavier and larger, measuring 4.0 by 4.0 by 1.7 inches and weighing 11.6 ounces. It comes with a strap that can attach the speaker to bags, handlebars, and more. The controls are located in a groove on the front, including a Shortcut button that lets you pair multiple speakers or activate Spotify Tap. 

Beyond its powerful sound, it’s also one of the most durable mini speakers on the market with an IP67 rating that makes it waterproof and dustproof (though not safe to submerge for extended periods). It’s a mono speaker with a single driver that connects via Bluetooth 5.4 and supports the AAC and SBC codecs, as well as Google Fast Pair. PCMag, which gives it an “excellent rating,” notes that while it includes a USB-A-to-USB-C cable, it would’ve been more helpful to include a standard USB-C cable. 

Despite its high rating, it also doesn’t have the ability to reproduce low frequencies or support high-resolution audio. And unlike the first generation, this model doesn’t have a speakerphone to use for phone calls. The sound performs well despite its portability, and while the bass response isn’t the deepest, it’s impressive for the updated SoundLink Micro’s size. Compared to speakers with fully adjustable EQ, the Bose app EQ is somewhat no-frills and only has three adjustable bands.

Ultimately, if you’re looking for a durable portable speaker with high-quality sound, long battery life, and a versatile strap (but don’t mind that it doesn’t have high-resolution audio or a more advanced equalizer), the Bose Soundlink Micro 2nd Gen Bluetooth Speaker is a solid option worth considering at its current discounted $100 price point. 

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NVIDIA’s N1X Arm Chip For Consumers Spotted In Dell Laptop But Is A Launch Imminent?

NVIDIA's N1X Arm Chip For Consumers Spotted In Dell Laptop But Is A Launch Imminent?
Enthusiast sleuth Gray (@Olrak29_ on Xwitter) has been digging into the shipping logs again, and this time the rabbit hole leads straight into NVIDIA’s long-rumored Arm ambitions for consumer PCs. This time around, he spotted a particularly telling entry in NBD Data shipping records, where buried in the usual logistics soup was this rather

Senate passes Defiance Act for a second time to address Grok deepfakes

The Senate has passed the Disrupt Explicit Forged Images and Non-Consensual Edits (DEFIANCE ) Act with unanimous consent, according to the bill’s co-sponsor Senator Dick Durbin (D-IL). The bill lets the subjects of nonconsensual, sexually explicit deepfakes take civil action against the people who create and host them.

Deepfakes are a known issue online, but without the proper protections, easy access to AI-powered image and video generation tools has made it possible for anyone to create compromising content using another person’s likeness. This has become a particular problem on X, where the integration of Grok, the AI assistant created by X’s parent company xAI, makes it possible for anyone to turn the content of another person’s post into an image-generating prompt. Over the last month, that’s allowed users to create sexually explicit images of children, just by replying to a post with @grok and a request. 

In response, Ofcom, the UK’s media regulator, has already opened an investigation into X for potentially violating the Online Safety Act. The chatbot has also been outright blocked in Malaysia and Indonesia. The DEFIANCE Act won’t prevent Grok or other AI tools from generating nonconsensual deepfakes, but it would make creating or hosting that content potentially very expensive for anyone on the receiving end of a lawsuit.

The Senate passed an earlier version of the DEFIANCE Act in 2024, but it stalled in the House. Given the urgency of Grok’s deepfake problem, the hope is this new version of the bill won’t see the same resistance. Congress passed an earlier piece of deepfake regulation last year, the Take It Down Act, with bipartisan support. That bill was focused on the companies who host nonconsensual, sexually explicit content, rather than the people exploited by it.

This article originally appeared on Engadget at https://www.engadget.com/ai/senate-passes-defiance-act-for-a-second-time-to-address-grok-deepfakes-212151712.html?src=rss