4:LOOP is a co-op shooter from the creator of Left 4 Dead and JJ Abrams’ Bad Robot

The next game from Left 4 Dead designer Mike Booth is putting a sci-fi spin on his last game’s co-op action, based on a trailer Booth and producer JJ Abrams shared at The Game Awards 2025. The new game is called 4:LOOP, and it’s the first project entirely developed by Bad Robot Games, film production company Bad Robot’s game studio.

4:LOOP combines the four-player co-op action of Left 4 Dead, with roguelike elements enabled by what seems like a time loop mechanic. Based on the trailer, players fight a mixture of aliens and robots in each mission, all in the hopes of eventually drawing the attention of an alien mothership and destroying it.

“Each time the four-player team succeeds in a mission, they make choices to improve their equipment, building out a unique kit to survive the epic boss battle at the end of the Act,” Booth said in an interview with PlayStation Blog. “If the team completes all three Acts, they defeat the Mothership and save the world. All of this is, of course, easier said than done.”

Sony Interactive Entertainment announced that it would be publishing 4:LOOP earlier in December, so naturally the game will be available on PS5 and PC when it launches. Players interested in trying 4:LOOP can sign up on the game’s website.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/4loop-is-a-co-op-shooter-from-the-creator-of-left-4-dead-and-jj-abrams-bad-robot-035835461.html?src=rss

Star Wars: Galactic Racer is a podracing game set for 2026

Why have one Star Wars game announcement at an edition of The Game Awards when you can have two? Star Wars: Galactic Racer is a podracing (and speeder racing) game from Fuse Games, a studio established in 2023 by former Burnout and Need for Speed developers. It’s scheduled to hit PS5, Xbox Series X/S and PC in 2026.

The action here is set after the fall of the Empire. With the galaxy in rebuild mode after dealing with that whole mess, an unsanctioned, underground racing circuit called the Galactic League comes into being in the Outer Rim. Here, according to the game’s Steam page, “syndicates bankroll chaos and champions are forged.” 

Star Wars: Galactic Racer is run-based, so if your podracer blows up, it might be game over. The action takes place across well-known Star Wars planets in addition to some new ones. The races have branching routes and you’ll unlock new abilities on each run.

There’s a story-driven, single-player campaign, as well as PvP modes. The vehicles are customizable too. Dig it. Where do I sign up, Watto?

This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-galactic-racer-is-a-podracing-game-set-for-2026-035508891.html?src=rss

TerraUSD Creator Do Kwon Sentenced To 15 Years Over $40 Billion Crypto Collapse

An anonymous reader quotes a report from Reuters: Do Kwon, the South Korean cryptocurrency entrepreneur behind two digital currencies that lost an estimated $40 billion in 2022, was sentenced in New York federal court on Thursday to 15 years in prison for fraud and conspiracy. Kwon, 34, who co-founded Singapore-based Terraform Labs and developed the TerraUSD and Luna currencies, previously pleaded guilty and admitted to misleading investors about a coin that was supposed to maintain a steady price during periods of crypto market volatility.

Kwon was one of several cryptocurrency moguls to face federal charges after a slump in digital token prices in 2022 prompted the collapse of a number of companies. […] Kwon was accused of misleading investors in 2021 about TerraUSD, a so-called stablecoin designed to maintain a value of $1. Prosecutors alleged that when TerraUSD slipped below its $1 peg in May 2021, Kwon told investors a computer algorithm known as “Terra Protocol” had restored the coin’s value. Instead, Kwon arranged for a high-frequency trading firm to secretly buy millions of dollars of the token to artificially prop up its price, according to charging documents. “I made false and misleading statements about why it regained its peg by failing to disclose a trading firm’s role in restoring that peg,” Kwon said in court. “What I did was wrong.”

He also faces charges in South Korea, and under his plea deal, prosecutors won’t oppose his transfer abroad after he serves half of his U.S. sentence.


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Exodus is delayed to early 2027

So there’s good news and bad news about the highly anticipated Exodus coming out of The Game Awards this year. The good news is that there’s a fresh trailer showcasing more of the game. The bad news is that the game won’t be out until early 2027. The game was originally announced two years ago (also at The Game Awards) and had been pegged for release in 2026.

We may be waiting longer to get our hands on Exodus, but the substantial new trailer shows more of what the final product will entail, offering some backstory on main character Jun Aslan. He’s the only human who can use the technology developed by Celestials, which are humans that have evolved 40,000 years into the future. The trailer also showcases the character C.C. Orlev, voiced by Matthew McConaughey. (Insert obligatory “alright alright alright” here.) Developer Archetype Entertainment includes some notable names from BioWare, 343 Industries and Naughty Dog, and the BioWare lineage seems particularly strong with this character- and choice-driven science fiction story.

This article originally appeared on Engadget at https://www.engadget.com/gaming/exodus-is-delayed-to-early-2027-032610665.html?src=rss

Lara Croft will return in Tomb Raider: Catalyst and a new remake

The last mainline Tomb Raider game was 2018’s Shadow of the Tomb Raider, and after spending a few years in video game purgatory, Lara Croft is coming back in two new games. At The Game Awards 2025, Amazon Game Studios announced that Tomb Raider: Legacy of Atlantis will reimagine of one of the hero’s early adventures in 2026, and Tomb Raider: Catalyst will continue the series in 2027.

Catalyst is developed by Crystal Dynamics and follows Lara through Northern India “in the wake of a mythical cataclysm,” as she comes into competition with other treasure hunters. Legacy of Atlantis, developed by Crystal Dynamics and Flying Wild Hog, reimagines the very first Tomb Raider game in Unreal Engine 5. And yes, it seems like dinosaurs will be in the mix.

A new Tomb Raider game has been in the works officially since at least 2022, when Amazon announced that it would be publishing the next game in the series. Amazon shared that Fleabag’s Phoebe Waller-Bridge would be developing a television adaptation of Tomb Raider in May 2024. Sophie Turner, best known for playing Sansa Stark on HBO’s Game of Thrones, was cast as Lara Croft in September 2025. With both a show and a game in the works, Amazon clearly seems interested in making Tomb Raider its next big crossover hit after the success of Fallout.

Tomb Raider: Legacy of Atlantis will be released in 2026 on PlayStation 5, Xbox Series X/S and PC. The platforms Tomb Raider: Catalyst will be released on weren’t shared, but the game is scheduled to be released in 2027.

This article originally appeared on Engadget at https://www.engadget.com/gaming/lara-croft-will-return-in-tomb-raider-catalyst-and-a-new-remake-025859998.html?src=rss

Star Wars: Fate of the Old Republic announced as a KOTOR spiritual successor

Over two decades after the release of Star Wars: Knights of the Old Republic II, a new project described as a “spiritual successor” to that seminal RPG series was announced at The Game Awards Thursday night. Star Wars: Fate of the Old Republic will be a collaboration between Lucasfilm Games and Arcanaut Studios, a new development house being launched by original KOTOR director Casey Hudson.

Hudson, who will serve as director on the new game, said in an interview with StarWars.com that he has remained in contact with Lucasfilm since the KOTOR days, in the hopes of being able to collaborate in the Star Wars universe again. “It took the right conditions to get everything to line up,” he told the site.

Calling KOTOR “one of the defining experiences of my career,” Hudson said he wants to “explore a contemporary vision” of the Star Wars universe, and “deliver on the combination of player agency and immersion in Star Wars” that defined the original games. As director on the upcoming game, Hudson said he sees his role as “to gather and shape a cohesive vision that the entire team contributes to. Ensuring that everyone shares that vision and understands their part in creating it, is critical to the success of a project.”

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Lego Batman: Legacy of the Dark Knight swoops onto PC and consoles on May 29

It didn’t take too long for a game that a whole bunch of people are excited about to swoop into Grand Theft Auto VI‘s old release week. Or maybe Rockstar had an idea of was what was coming and delayed its blockbuster by six months to get out of the way of Lego Batman: Legacy of the Dark Knight. 

Either way, TT Games and Warner Bros. Games brought a new trailer to The Game Awards and revealed that the Caped Crusader’s next adventure will hit PS5, Xbox Series X/S, Steam and the Epic Games Store on May 29. The base game will cost $70 and pre-orders are open as of 11PM ET on December 11.

Lego games often have a massive cast of characters and, as the trailer revealed, this one will be no different. It will feature the likes of Robin, Nightwing, Batgirl and Catwoman, as well as a murderer’s row of super-villains, such as The Joker, Two-Face, Poison Ivy, Mr. Freeze, The Penguin and Bane.

Warner Bros. Games is announcing the release date at a bit of an awkward time. Netflix recently had an $82.7 billion bid accepted for a chunk of Warner Bros. Discovery that includes the gaming division. However, Netflix co-CEO Gregory Peters said the company didn’t factor Warner Bros. Games into its valuation.

“While they definitely have been doing some great work in the game space, we actually didn’t attribute any value to that from the get-go because they’re relatively minor compared to the grand scheme of things,” Peters said, according to PC Gamer. “Now we are super excited because some of those properties that they’ve built, Hogwarts [Legacy] is a great example of that, have been done quite well, and we think that we can incorporate that into what we’re offering. They’ve got great studios and great folks working there. So we think that there’s definitely an opportunity there. But just to be clear, we haven’t built that into our deal model.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/lego-batman-legacy-of-the-dark-knight-swoops-onto-pc-and-consoles-on-may-29-024729940.html?src=rss

South of Midnight is coming to PS5 and Switch 2 next spring

South of Midnight is heading to PlayStation 5 and Switch 2 in Spring 2026, developer Compulsion Games announced on X. The third-person action-adventure game launched as an Xbox and PC exclusive, but like plenty of Microsoft’s other first-party games, it’s heading to competitors’ consoles.

Mixing platforming with magic-infused combat in a unique setting inspired by the folklore of the South, Compulsion Games’ South of Midnight  was generally well-received when it was released in April 2025. The game likely reached sizable audience by launching on Game Pass and PC, but coming to PlayStation and Switch will open it up to an even bigger audience.

As Microsoft reworks its Xbox brand to focus more on software than hardware, releasing its exclusives on other platforms has become a key part of its ongoing strategy. It tested the water with games like Pentiment, Hi-Fi Rush and Sea of Thieves in 2024, and now everything from Indiana Jones and the Great Circle and Halo are making the jump.

This article originally appeared on Engadget at https://www.engadget.com/gaming/south-of-midnight-is-coming-to-ps5-and-switch-2-next-spring-022725892.html?src=rss

Trump orders creation of litigation task force to challenge state AI laws

On Thursday evening, President Donald Trump signed an executive order calling for a single, nationwide regulatory framework governing artificial intelligence at the expense of the ability of different states to regulate the nascent technology. “To win, United States AI companies must be free to innovate without cumbersome regulation,” the order states. “But excessive State regulation thwarts this imperative.”

As was expected after a draft of the order leaked earlier this week, the centerpiece of the document is an “AI Litigation Task Force whose sole responsibility shall be to challenge state AI laws inconsistent” with the president’s policy vision. US Attorney General Pam Bondi has 30 days to create the task force, which shall meet regularly with the White House’s AI and crypto czar, David Sacks.

As laid out in the president’s AI Action Plan from July, the administration will also limit states with “onerous” AI laws from accessing federal funding. Specifically, the secretary of commerce will target funding available under the Broadband Equity Access and Deployment (BEAD) Program, a $42.5 billion effort to expand high-speed internet access in rural communities.

Advocacy groups were quick to criticize the president’s order. “This executive order is designed to chill state-level action to provide oversight and accountability for the developers and deployers of AI systems, while doing nothing to address the real and documented harms these systems create,” Alexandra Givens, president and CEO of the Center for Democracy and Technology, said in a statement provided to Engadget. “States that take steps to protect their residents from such harms should not be subject to threats of legal attacks; nor should the administration punish rural Americans by threatening to withhold funding for the broadband services that could connect them to AI in the first place.”

It’s worth noting President Trump’s previous attempts to curb the ability of states to regulate AI as they see fit has proven unpopular across the political spectrum. As part of his One Big Beautiful Bill, the president attempted to impose a 10-year moratorium on state-level AI regulation. That clause was eventually removed from the legislation in a decisive 99-1 vote by the Senate.

This article originally appeared on Engadget at https://www.engadget.com/ai/trump-orders-creation-of-litigation-task-force-to-challenge-state-ai-laws-022657022.html?src=rss

The devs of SOMA are back with a spiritual successor called Ontos

Frictional Games is back with a new game that looks primed to carry on the studio’s tradition of excellence in horror. It’s called Ontos, and it’s slated to launch on PC, PlayStation and Xbox next year. The trailer debuted during The Game Awards 2025.

The company’s past projects include Amnesia: The Dark Descent and SOMA, and this new title is also looking pretty dang creepy. It looks like things will take a philosophical turn, with a story of trying to piece together your father’s past that leads you to questioning the meaning of life and reality. The team is going big with the casting, with Stellan Skarsgård playing one of the main roles in the trailer. This is one that any horror fans will want to keep on their radar.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-devs-of-soma-are-back-with-a-spiritual-successor-called-ontos-021535060.html?src=rss

Control Resonant steps into a larger world that’s inspired by Neon Genesis Evangelion

Remedy Entertainment’s Control is a bizarre yet totally captivating action game that feels like Die Hard by way of David Lynch. InControl: Resonant, players step into the role of the original game’s most enigmatic and unsettling characters for their own jaunt through a ‘new-weird’ world outside The Oldest House.

Just ahead of the reveal at The Game Awards, we got an early look at Control: Resonant, the next game in the Remedy Connected Universe. Along with learning why the developers wanted a new protagonist, they also explain why this Neon Genesis Evangelion-inspired sequel is the most expansive game they have made to date.

Seven years after the events of Control, the hostile supernatural force that plagued The Oldest House has invaded Manhattan. As the massive urban landscape morphs into an otherworldly nightmare and the Federal Bureau of Control director, Jesse Faden, goes missing, the remaining FBC sends her brother, the notorious supernatural entity Dylan Faden, into the city to stop the invasion. To find his sister and stop the devastation from spreading beyond New York City, Dylan will have to embrace his powers, and some occasional guidance from The Board, to take on the malevolent forces looking to reshape the world.

In the years since Control‘s release, developer Remedy has expanded the story into a larger, connected universe spanning multiple games, including the Alan Wake series and the co-op spin-off FBC: Firebreak. Control: Resonant picks up on many threads left by recent games including Alan Wake 2, which saw the FBC investigate the supernatural events following the titular character. 

However, the sequel is going with a bit of a different direction, this time embracing melee-driven combat and a more “open-ended” approach to exploration within the Inception-style landscape of Manhattan. Though the developers were clear that it is not an open-world game, they stated during the presentation that it is embracing a more action-RPG approach and that it’s also the most expansive game they have ever made.

It’s an interesting premise for a sequel, especially considering the focus on the original game’s most unnerving characters. But according to creative director Mikael Kasurinen, the concept ties into showing parallels between the Faden siblings and how they navigate this new-weird world.

“Each game represents one of the siblings and their respective journeys through this world. Because of this, you can play these games in any order; they stand on their own feet like two independent siblings,” Kasurinen said. “When Dylan wakes up, he’s the only one who can fight back against the Hiss and try to contain the disaster. He has lived his whole life inside The Oldest House, so the door leading outside to Manhattan might as well be a portal to an alien world. To him, this leads to a discovery of a new reality, just like what The Oldest House was to Jesse.”

Much like the original game, Control: Resonant maintains that balance of exploration, discovery, and over-the-top action beats to overcome. The sequel leans a bit further into the latter, with Dylan adopting a more aggressive, brawler combat style with his shapeshifting melee weapon. We got to see Dylan switch between short-bladed weapons and a massive hammer, which opened some cool looking combo attacks. It’s very much in the vein of Jesse’s Service Weapon, but now designed for getting up close to deal heavy melee damage.

Control Resonant screenshot
Control Resonant screenshot
Remedy Entertainment

From what we saw in the footage, the core combat feels equal parts Nier: Automata and DmC: Devil May Cry, showing Dylan dodging attacks and slipping through blind spots to unleash ground and aerial combo strikes. It’s a notable shift away from the third-person shooting gameplay from the original, but it still captures the same weird, otherworldly feel. 

According to the creative director, the core inspiration for making a sequel with a new character was to contrast storytelling perspectives and gameplay styles — as he puts it, both characters represent two sides of the same coin.

“When we looked at the siblings [as characters], it was almost like turning to the other side of a coin – Jesse uses a gun, but Dylan chooses a melee weapon. When we created the large environments, compared to the original, it was a challenge to incorporate shooting combat, as we didn’t want people to have to keep finding cover to avoid fire. But with melee weapons, the combat instantly became more aggressive and intimate, where you’re really going for the enemies. It really changed the dynamic of the Control combat experience. So it felt right, and it’s also refreshing for us to create something a bit new for us.”

So far, Control: Resonant looks like a sequel that ups the weirdness of the series and takes it into the twisting, inverted streets of Manhattan. It’s a stunning-looking game, and one particular source of inspiration for the creative direction was the seminal 1990s anime series Neon Genesis Evangelion. Having seen the game’s corrupted world and enigmatic protagonist in motion, that totally tracks. I can’t wait to see what other oddities are to come in Remedy’s new-weird sequel.

Control: Resonant will arrive in 2026 for PC/Mac, PS5, and Xbox Series X/S.

Control Resonant screenshot
Control Resonant screenshot
Remedy Entertainment

This article originally appeared on Engadget at https://www.engadget.com/gaming/control-resonant-steps-into-a-larger-world-thats-inspired-by-neon-genesis-evangelion-021310781.html?src=rss

97% of Buildings On Earth 3D-Mapped

Longtime Slashdot reader Gilmoure shares a report from Nature: Scientists have produced the most detailed 3D map of almost all buildings in the world. The map, called GlobalBuildingAtlas, combines satellite imagery and machine learning to generate 3D models for 97% of buildings on Earth. The dataset, published in the open-access journal Earth System Science Data on December 1, covers 2.75 billion buildings, each mapped with footprints and heights at a spatial resolution of 3 meters by 3 meters. The 3D map opens new possibilities for disaster risk assessment, climate modeling and urban planning, according to study co-author Xiaoxiang Zhu, an Earth observation data scientist at the Technical University of Munich in Germany. “Imagine a video game with the world’s buildings already mapped in basic spatial dimensions!” writes Gilmoure.


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Larian Studios is returning to the Divinity series with… Divinity

Larian Studios didn’t rest on its laurels for long. Two years after taking home the Game of the Year prize for Baldur’s Gate III at The Game Awards, the developer popped up again at the 2025 edition of the ceremony to announce its upcoming project, which is the next entry in the Divinity series. Simply called Divinity, this will be the studio’s biggest game to date with “more breadth and depth than ever before,” according to TGA host Geoff Keighley.

After 2017’s Divinity: Original Sin II, Larian took a break from the series with which it established itself to make BG3. The rumor mill had been churning about a new Divinity game after Keighley shared a photo of a statue that was erected in the Mojave Desert. The shape of the statue matched a Divinity logo that was trademarked recently.

Before the reveal trailer was shown at The Game Awards, a short (and rather neat) live performance took place in which some actors were hoisted into the air. The trailer itself is pretty gruesome. It references The Wicker Man, as large wooden effigies with people chained inside are set ablaze. I won’t spoil what else happens other than to say it’s pretty gruesome, so maybe don’t watch it quite yet if you’ve just had dinner.

Larian hasn’t announced a release window for Divinity yet.

This article originally appeared on Engadget at https://www.engadget.com/gaming/larian-studios-is-returning-to-the-divinity-series-with-divinity-015833088.html?src=rss