A AAA game for the Alien franchise is back in the works

If Alien: Romulus reawakened your appetite for the iconic sci-fi franchise, the good news is that a promising video game could be on the way. According to an Insider Gaming report, a new game for the Alien franchise is back in development. The report’s sources mentioned that the single-player game will be set in a “decaying space station” as an arcade survival horror that can be compared to “Shadow of [the] Tomb Raider with Xenomorphs.”

It’s not the first time we heard about this Alien game, which was first reported on in 2022 under the codename “Marathon.” According to Insider Gaming, the game has cycled through several developers, but more recently landed with Eidos Montreal, which developed Shadow of the Tomb Raider and is currently working on the upcoming Fable reboot. The report added that the game’s development budget was increased to less than $75 million, up from the initial $30 million budget from a few years ago.

Insider Gaming‘s report noted that the game is still in “early development,” but could feature Ripley 8, the human-Xenomorph hybrid that was first seen in Alien Resurrection. The game’s details and release date are still subject to change, but Insider Gaming‘s sources said the game is “in a good place at this point” and is expected to release in 2028 on all platforms. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-aaa-game-for-the-alien-franchise-is-back-in-the-works-204401214.html?src=rss

No, AMD Probably Isn’t Targeting Intel PowerVia Engineering Talent

No, AMD Probably Isn't Targeting Intel PowerVia Engineering Talent
AMD’s business is growing rapidly, and that means it needs more employees. The company is hiring for many positions on its website, and this is a frequent area of interest for leaksmen trying to find interesting info about the company’s future plans. Unfortunately, one such fellow spotted something of mild interest and tried to make it into

Half-Life 3 is rumored to be a Steam Machine launch title and could arrive in spring 2026

Half-Life fans are nothing if not patient. For the diehard fans out there, the latest test of patience comes from Insider Gaming Weekly‘s podcast, which claimed that the third installment in the Half-Life franchise is set to release with the launch of the Steam Machine sometime in spring 2026.

“The window I was specifically told was spring 2026 for the Steam Machine, for the Frame, for the Controller, for Half-Life 3,” Mike Straw, one of the hosts of the Insider Gaming Weekly podcast and senior editor at Insider Gaming, said. “At the end of the day, the game is real.”

Straw added that all the previous dates for an announcement of the next Half-Life game have passed, but that his sources “are still adamant this is a game that will be a launch title with the Steam Machine.” However, being tied to Valve’s latest hardware release could be an issue since Straw noted that the explosive jump in RAM pricing is causing considerable concern for the Steam Machine’s pricing announcement.

“There is a concern, however, they haven’t made a decision on price, which is kind of holding back the announcement of anything else,” Straw said. “There’s no doubt in my mind Valve is still trying to make decisions because of what’s going on on the component side.”

While optimistic devotees were hoping for some teasers during The Game Awards, Valve hasn’t officially said anything. However, there’s still a lot of hope, especially considering Valve updated Half-Life 2 for its 20th anniversary, and previous rumors hinted at a game that’s still in development but is playable from beginning to end. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/half-life-3-is-rumored-to-be-a-steam-machine-launch-title-and-could-arrive-in-spring-2026-193029413.html?src=rss

Google Translate Turns Your Earbuds Into A Real-Time Interpreter

Google Translate Turns Your Earbuds Into A Real-Time Interpreter
In Star Trek, it took until the year 2151 for a functional universal translator to come into existence, but Google is leveraging Gemini to accelerate that timeline. The company is offering real-time speech-to-speech translation via Google Translate, using your existing phone’s audio hardware. It’s hard not to be critical of generative AI and

Disney Hits Google With Cease & Desist Claiming AI Copyright On A Massive Scale

Disney Hits Google With Cease & Desist Claiming AI Copyright On A Massive Scale
This past week Disney inked a $1 billion deal with OpenAI to become a content licensing partner for the Sora AI video generation platform, then immediately went on the legal offensive against Google. As with prior cease and desists sent to Meta, Character.AI, NBC, Warner Bros., and others, Disney’s cease and desist relates to AI tools being

The World’s Electric Car Sales Have Spiked 21% So Far in 2025

Electrek reports:

EV and battery supply chain research specialists Benchmark Mineral Intelligence reports that 2.0 million electric vehicles were sold globally in November 2025, bringing global EV sales to 18.5 million units year-to-date. That’s a 21% increase compared to the same period in 2024.

Europe was the clear growth leader in November, while North America continued to lag following the expiration of US EV tax credits. China, meanwhile, remains the world’s largest EV market by a wide margin. Europe’s EV market jumped 36% year-over-year in November 2025, with BEV sales up 35% and plug-in hybrid (PHEV) sales rising 39%. That brings Europe’s total EV sales to 3.8 million units for the year so far, up 33% compared to January-November 2024… In North America, EV sales in the US did tick up month-over-month in November, following a sharp October drop after federal tax credits expired on September 30, 2025. Brands including Kia (up 30%), Hyundai (up 20%), Honda (up 11%), and Subaru (232 Solterra sales versus just 13 the month before) all saw gains, but overall volumes remain below levels when the federal tax credit was still available… [North America shows a -1% drop in EV sales from January to November 2025 vs. January to November 2024]

Year-to-date, EV sales in China are up 19%, with 11.6 million units sold. One of the biggest headlines out of China is exports. BYD reported a record 131,935 EV exports in November, blowing past its previous high of around 90,000 units set in June. BYD sales in Europe have jumped more than fourfold this year to around 200,000 vehicles, doubled in Southeast Asia, and climbed by more than 50% in South America…

“Overall, EV demand remains resilient, supported by expanding model ranges and sustained policy incentives worldwide,” said Rho Motion data manager Charles Lester.
Beyond China, Europe, and North America, the rest of the world saw a 48% spike in EV sales in 2025 vs the same 11 months in 2024, representing 1.5 million EVs sold.

“The takeaway: EV demand continues to grow worldwide,” the article adds, “but policy support — or the lack thereof — is increasingly shaping where this growth shows up.”


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iOS 26.2 is here with another Liquid Glass tweak, new Podcasts features and more

Apple has released iOS 26.2, bringing a number of new convenience features and security updates. The update includes auto-generated chapters for episodes in the Podcasts app, the option to make AirDrop more secure using verification codes, alarms for Reminders and more. It also introduces new controls for how Liquid Glass appears on the Lock Screen, adding a slider to adjust the transparency level. The drop also includes updates for iPadOS, macOS, watchOS, visionOS and tvOS.

What’s new in iOS 26.2 and iPadOS 26.2

It’s not exactly a major update feature-wise, but iOS and iPadOS 26.2 bring a bunch of quality of life improvements to apps including Apple Music, Podcasts and Games. In Apple Music, you’ll now see your Favorite Songs playlist in the Top Picks section, and lyrics will be available offline for songs you’ve downloaded. In addition to automatically generated chapters, Podcasts will display links to any other podcasts mentioned in the episode you’re listening to. And, Games is getting in-game score banners, along with filters for the library to make it easier to find titles based on category and other descriptors. Apple says it also improved support for Backbone and Razer controllers.

With iOS 26.2, Apple made Safety Alerts for natural disasters and other emergencies more detailed, and they’ll now come with maps of affected areas and other useful information. For iPad users, Apple has added drag-and-drop gestures for its new windowing system to make multitasking smoother. The update for iPhones and iPads also addresses several potential security issues, including vulnerabilities in WebKit that Apple says “may have been exploited in an extremely sophisticated attack against specific targeted individuals on versions of iOS before iOS 26.” So, if you’re not yet running the latest OS on your iPhone and iPad, it’s a good time to update. 

OS updates for the rest of the family

Beyond the iPhone and iPad, macOS Tahoe 26.2 introduces Edge Light for Mac, which turns your display into a ring light for video calls. For the Apple Watch, 26.2 fixes an issue with stuck songs in the Music app, and adds some new controls for the Sleep app. The tvOS update brings the option to add profiles even for people who don’t have an Apple Account, and new restriction options for kid profiles. With visionOS 26.2, Travel Mode now has settings for cars and buses, and you’ll now be able to use spatial accessories including “Logitech Muse in Notes, Freeform, and any PencilKit-enabled app” to create hand-drawn content with the Apple Vision Pro.

This article originally appeared on Engadget at https://www.engadget.com/mobile/ios-262-is-here-with-another-liquid-glass-tweak-new-podcasts-features-and-more-181020133.html?src=rss

CRKD’s Nitro Deck 2 works for both the Nintendo Switch and Switch 2

Even though Nintendo made some serious upgrades with the Joy-Con 2, you still might end up ditching them for CRKD’s Nitro Deck 2. After winning over Nintendo Switch owners with its first Nitro Deck, CRKD followed it up with an improved design that works for both the original Switch and the Switch 2.

To refine the original design, CRKD added several upgrades to the Nitro Deck 2 based on community feedback. The new-and-improved accessory features the company’s CaptiStick Technology, which prevents stick drift and isn’t affected by magnetic interference like other Hall effect joysticks. CRKD also offset the right thumbstick and contoured the outer shell for a more ergonomic feel. The Nitro Deck 2 is keeping the swappable stick top feature, but CRKD added the ability to swap out the D-Pad for even more customizability. At the back of the Nitro Deck 2, CRKD managed to squeeze in extra L2 and R2 shoulder buttons alongside the programmable back buttons, which were first seen with the predecessor.

The Nitro Deck 2 comes with upgraded thumbsticks that won't ever fall victim to stick drift.
CRKD

Even if you don’t own a Switch 2 yet, the Nitro Deck 2 features a new retractable locking mechanism that can be adjusted to fit both the original Switch and Switch OLED. The Nitro Deck 2 supports a low-latency wired mode thanks to an included adapter, but you can also connect the devices through Bluetooth. Thanks to its wireless connection, the Nitro Deck 2 even works as a controller with PC, mobile or smart TVs.

The Nitro Deck 2 will release in white and smoke black, starting at $99.99. That’s a $30 increase from the original Nitro Deck’s price tag when it debuted in 2023. CRKD will also offer a carrying case for $39.99 and additional D-Pad and Stick Top packs for $19.99. Nitro Deck 2 is currently available for preorders on CRKD’s website and is expected to start shipping in spring 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/crkds-nitro-deck-2-works-for-both-the-nintendo-switch-and-switch-2-173920127.html?src=rss

How a 23-Year-Old in 1975 Built the World’s First Handheld Digital Camera

In 1975, 23-year-old electrical engineer Steve Sasson joined Kodak. And in a new interview with the BBC, he remembers that he’d found the whole photographic process “really annoying…. I wanted to build a camera with no moving parts. Now that was just to annoy the mechanical engineers…”

“You take your picture, you have to wait a long time, you have to fiddle with these chemicals. Well, you know, I was raised on Star Trek, and all the good ideas come from Star Trek. So I said what if we could just do it all electronically…?”

Researchers at Bell Labs in the US had, in 1969, created a type of integrated circuit called a charge-coupled device (CCD). An electric charge could be stored on a metal-oxide semiconductor (MOS), and could be passed from one MOS to another. Its creators believed one of its applications might one day be used as part of an imaging device — though they hadn’t worked out how that might happen. The CCD, nevertheless, was quickly developed. By 1974, the US microchip company Fairchild Semiconductors had built the first commercial CCD, measuring just 100 x 100 pixels — the tiny electronic samples taken of an original image. The new device’s ability to capture an image was only theoretical — no-one had, as yet, tried to take an image and display it. (NASA, it turned out, was also looking at this technology, but not for consumer cameras….)

The CCD circuit responded to light but could only form an image if Sasson was somehow able to attach a lens to it. He could then convert the light into digital information — a blizzard of 1s and 0s — but there was just one problem: money. “I had no money to build this thing. Nobody told me to build it, and I certainly couldn’t demand any money for it,” he says. “I basically stole all the parts, I was in Kodak and the apparatus division, which had a lot of parts. I stole the optical assembly from an XL movie camera downstairs in a used parts bin. I was just walking by, you see it, and you take it, you know.” He was also able to source an analogue to digital converter from a $12 (about £5 in 1974) digital voltmeter, rather than spending hundreds on the part. I could manage to get all these parts without anybody really noticing,” he says….

The bulky device needed a way to store the information the CCD was capturing, so Sasson used an audio cassette deck. But he also needed a way to view the image once it was saved on the magnetic tape. “We had to build a playback unit,” Sasson says. “And, again, nobody asked me to do that either. So all I got to do is the reverse of what I did with the camera, and then I have to turn that digital pattern into an NTSC television signal.” NTSC (National Television System Committee) was the conversion standard used by American TV sets. Sasson had to turn only 100 lines of digital code captured by the camera into the 400 lines that would form a television signal.

The solution was a Motorola microprocessor, and by December 1975, the camera and its playback unit was complete, the article points out. With his colleague Jim Schueckler, Sasson had spent more than a year putting together the “increasingly bulky” device, that “looked like an oversized toaster.”

The camera had a shutter that would take an image at about 1/20th of a second, and — if everything worked as it should — the cassette tape would start to move as the camera transferred the stored information from its CCD [which took 23 seconds]. “It took about 23 seconds to play it back, and then about eight seconds to reconfigure it to make it look like a television signal, and send it to the TV set that I stole from another lab….” In 1978, Kodak was granted the first patent for a digital camera. It was Sasson’s first invention. The patent is thought to have earned Eastman Kodak billions in licensing and infringement payments by the time they sold the rights to it, fearing bankruptcy, in 2012…

As for Sasson, he never worked on anything other than the digital technology he had helped to create until he retired from Eastman Kodak in 2009.

Thanks to long-time Slashdot reader sinij for sharing the article.


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More of America’s Coal-Fired Power Plants Cease Operations

New England’s last coal-fired power plant “has ceased operations three years ahead of its planned retirement date,” reports the New Hampshire Bulletin.

“The closure of the New Hampshire facility paves the way for its owner to press ahead with an initiative to transform the site into a clean energy complex including solar panels and battery storage systems.”

“The end of coal is real, and it is here,” said Catherine Corkery, chapter director for Sierra Club New Hampshire. “We’re really excited about the next chapter….” The closure in New Hampshire — so far undisputed by the federal government — demonstrates that prolonging operations at some facilities just doesn’t make economic sense for their owners. “Coal has been incredibly challenged in the New England market for over adecade,” said Dan Dolan, president of the New England Power Generators Association.

Merrimack Station, a 438-megawatt power plant, came online in the1960s and provided baseload power to the New England region for decades. Gradually, though, natural gas — which is cheaper and more efficient — took over the regional market… Additionally, solar power production accelerated from 2010 on, lowering demand on the grid during the day and creating more evening peaks. Coal plants take longer to ramp up production than other sources, and are therefore less economical for these shorter bursts of demand, Dolan said. In recent years, Merrimack operated only a few weeks annually. In 2024, the plant generated just0.22% of the region’s electricity. It wasn’t making enough money to justify continued operations, observers said.
The closure “is emblematic of the transition that has been occurring in the generation fleet in New England for many years,” Dolan said. “The combination of all those factors has meant that coal facilities are no longer economic in this market.”

Meanwhile Los Angeles — America’s second-largest city — confirmed that the last coal-fired power plant supplying its electricity stopped operations just before Thanksgiving,
reports the Utah News Dispatch:

Advocates from the Sierra Club highlighted in a news release that shutting down the units had no impact on customers, and questioned who should “shoulder the cost of keeping an obsolete coal facility on standby….” Before ceasing operations, the coal units had been working at low capacities for several years because the agency’s users hadn’t been calling on the power [said John Ward, spokesperson for Intermountain Power Agency].

The coal-powered units “had a combined capacity of around 1,800 megawatts when fully operational,” notes Electrek, “and as recently as 2024, they still supplied around 11% of LA’s electricity. The plant sits in Utah’s Great Basin region and powered Southern California for decades.” Now, for the first time, none of California’s power comes from coal.

There’s a political hiccup with IPP, though: the Republican-controlled Utah Legislature blocked the Intermountain Power Agency from fully retiring the coal units this year, ordering that they can’t be disconnected or decommissioned. But despite that mandate, no buyers have stepped forward to keep the outdated coal units online. The Los Angeles Department of Water and Power (LADWP) is transitioning to newly built, hydrogen-capable generating units at the same IPP location, part of a modernization effort called IPP Renewed. These new units currently run on natural gas, but they’re designed to burn a blend of natural gas and up to 30% green hydrogen, and eventually100% green hydrogen. LADWP plans to start adding green hydrogen to the fuel mix in 2026.

“With the plant now idled but legally required to remain connected, serious questions remain about who will shoulder the cost of keeping an obsolete coal facility on standby,” says the Sierra Club.

One of the natural gas units started commerical operations last Octoboer, with the second starting later this month, IPP spokesperson John Ward told Agency].
the Utah News Dispatch.


Read more of this story at Slashdot.

8 Top Tech Gift Deals That Will Score You Big Points This Holiday Season

8 Top Tech Gift Deals That Will Score You Big Points This Holiday Season
More power to you if you’re willing to brave the holiday drivers that are making made scrambles to the local stores for the gift giving season. There’s a better way, though. Whether you’re struggling to find a gift for your tech-loving significant other or just want to treat yourself without putting up with holiday traffic, we have you covered.

Apple Sends Urgent Warning To All iPhone Users: Get This iOS Update ASAP

Apple Sends Urgent Warning To All iPhone Users: Get This iOS Update ASAP
Anyone who owns a modern or even semi-modern iPhone or iPad should stop what they’re doing and urgently apply Apple’s newly released iOS 26.2 update, as it’s packed with over two dozen security patches, including multiple ones that are known to be actively exploited in the wild. The incremental but important update arrives just weeks after

Rust in Linux’s Kernel ‘is No Longer Experimental’

Steven J. Vaughan-Nichols files this report from Tokyo:

At the invitation-only Linux
Kernel Maintainers Summit here, the top Linux maintainers decided, as Jonathan Corbet, Linux kernel developer, put it, “The consensus among the assembled developers is that Rust
in the kernel is no longer experimental — it is now a core part
of the kernel and is here to stay. So the ‘experimental’ tag
will be coming off.” As Linux kernel maintainer Steven Rosted told
me, “There was zero pushback.”

This has been a long time coming. This shift caps five years of
sometimes-fierce debate over whether the memory-safe language belonged alongside C at the heart of the world’s most widely deployed open source operating system… It all began when Alex
Gaynor and Geoffrey
Thomas at the 2019 Linux Security Summit said that about
two-thirds of Linux kernel vulnerabilities come from memory safety
issues. Rust, in theory, could avoid these by using Rust’s
inherently safer application programming interfaces (API)… In those early days, the plan was not to rewrite Linux in Rust; it still isn’t, but to adopt it selectively where it can provide the
most security benefit without destabilizing mature C code. In short,
new drivers, subsystems, and helper libraries would be the first
targets…

Despite the fuss, more and more programs were ported to Rust. By
April 2025, the Linux kernel contained about 34 million lines of C
code, with only 25 thousand lines written in Rust. At the same time,
more and more drivers and higher-level utilities were being written
in Rust. For instance, the Debian Linux distro developers announced
that going forward, Rust
would be a required dependency in its foundational
Advanced Package Tool (APT).

This change doesn’t mean everyone will need to use Rust. C is
not going anywhere. Still, as several maintainers told me, they
expect to see many more drivers being written in Rust. In particular,
Rust looks especially attractive for “leaf” drivers (network,
storage, NVMe, etc.), where the Rust-for-Linux
bindings expose safe wrappers over kernel C APIs. Nevertheless, for would-be kernel and systems programmers, Rust’s
new status in Linux hints at a career path that blends deep
understanding of C with fluency in Rust’s safety guarantees. This
combination may define the next generation of low-level development
work.


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Sharks and rays gain landmark protections as nations move to curb international trade

For the first time, global governments have agreed to widespread international trade bans and restrictions for sharks and rays being driven to extinction.

Last week, more than 70 shark and ray species, including oceanic whitetip sharks, whale sharks, and manta rays, received new safeguards under the Convention on International Trade in Endangered Species of Wild Fauna and Flora. The convention, known as CITES, is a United Nations treaty that requires countries to regulate or prohibit international trade in species whose survival is threatened.

Sharks and rays are closely related species that play similar roles as apex predators in the ocean, helping to maintain healthy marine ecosystems. They have been caught and traded for decades, contributing to a global market worth nearly $1 billion annually, according to Luke Warwick, director of shark and ray conservation at Wildlife Conservation Society (WCS), an international nonprofit dedicated to preserving animals and their habitats.

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