Rainbow Six Mobile will finally be available in February after years of testing

The long-awaited Rainbow Six Mobile comes out on February 23 for iOS and Android devices. This is a global release and follows years of testing and some significant delays.

This is basically a smartphone version of the popular tactical shooter Rainbow Six Siege. It was “developed exclusively” for mobile devices and features a trio of 5v5 multiplayer modes. There’s a team deathmatch, of course, and a pair of bomb-defusing games that are riffs on a pre-existing mode from Siege.

Rainbow Six Mobile offers access to a bunch of maps, including some that will be familiar to fans of the franchise. There are more than 20 operators to choose from and Ubisoft promises it’ll be adding more content with each new season.

The company is rolling the game out early in some parts of the world. It’s already playable in Poland, France, Canada and parts of Latin America. Everyone else has to wait until February.

This article originally appeared on Engadget at https://www.engadget.com/gaming/rainbow-six-mobile-will-finally-be-available-in-february-after-years-of-testing-174001081.html?src=rss

Reporter suggests Half-Life 3 will be a Steam Machine launch title

If you can take your mind way back to the beginning of 2025, you might remember a fresh wave of rumors suggesting that Half-Life 3 was finally reaching the final stages of production, and could be announced and/or released at any moment. Now, though, 2025 seems set to come to a close without any official news of a game fans have been waiting literal decades for.

That doesn’t necessarily mean a Half-Life 3 announcement and/or release isn’t imminent, though. On the contrary, veteran journalist Mike Straw insisted on a recent Insider Gaming podcast that “everybody I’ve talked to are still adamant [Half-Life 3] is a game that will be a launch title with the Steam Machine.”

Straw—who has a long history of reporting gaming rumors from anonymous sources—said this Half-Life 3 information is “not [from] these run-of-the-mill sources that haven’t gotten me information before. … These aren’t like random, one-off people.” And those sources are “still adamant that the game is coming in the spring,” Straw added, noting that he was “specifically told [that] spring 2026 [is the window] for the Steam Machine, for the Frame, for the Controller, [and] for Half-Life 3.”

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McKinsey Plots Thousands of Job Cuts in Slowdown for Consulting Industry

McKinsey, the consulting giant that has spent a century advising companies on how to cut costs and restructure operations, is now turning that advice inward as it plans to eliminate thousands of jobs across its non-client-facing departments over the next 18 to 24 months.

The firm’s leadership has discussed a roughly 10% headcount reduction in support functions, according to Bloomberg. McKinsey’s revenue has hovered around $15 billion to $16 billion for the past five years after a decade of rapid expansion that saw employee count climb from 17,000 in 2012 to 45,000 by 2022. The headcount has since slid to about 40,000.

The cuts come as consulting firms face cost-conscious clients, Trump administration pressure on government consulting spending, and reduced payments from Saudi Arabia, which had been paying McKinsey at least $500 million annually in the decade up to 2024. McKinsey cut about 1,400 jobs in 2023 under a plan internally labeled Project Magnolia, and axed 200 global tech positions last month. The firm still plans to hire consultants even as it shrinks support staff.


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Zero Caliber Is Out Now On PlayStation VR2

Zero Caliber is now available on PlayStation VR2.

Originally released in early access in 2018, Zero Caliber by XREAL Games is one of VR’s older FPS hits that have since appeared on most major VR platforms. This comes with a campaign that supports single player and up to four-player co-op, PvP game modes, and a Zombies mode. Having originally targeted a December 12 launch, it’s now arrived on PlayStation VR2 following a brief delay.

We’ve yet to go hands-on with this new edition, so we’re unsure whether this features any PlayStation VR2-specific enhancements at launch. In a social media reply, the studio confirmed that adaptive triggers support would arrive “either in a day-1 or week-1 patch.” We’ve contacted the studio asking for further details, and we’ll update this article if we learn more.

It’s the first time we’ve seen the Zero Caliber series reach PlayStation, and you may recall a port was planned for the original PlayStation VR. The studio later confirmed this was based on the Quest edition, Reloaded, citing “hardware limitations” as to why it couldn’t port the PC VR version. This ultimately never materialized, and today’s release is based on the PC VR edition.

As for what’s next, XREAL Games previously advised it’s planning to bring the sequel, Zero Caliber 2, to Sony’s headset following October’s PC VR remastered launch. However, a specific release window is currently unknown. Elsewhere, the studio released a new Zero Caliber 2 quality of life update on Quest with new weapons, and a Steam update for Remastered is also arriving soon.

Zero Caliber is out now on PlayStation VR2 and PC VR, while Zero Caliber: Reloaded is on Quest and Pico.

Utah leaders hinder efforts to develop solar energy supply

Utah Gov. Spencer Cox believes his state needs more power—a lot more. By some estimates, Utah will require as much electricity in the next five years as it generated all last century to meet the demands of a growing population as well as chase data centers and AI developers to fuel its economy.

To that end, Cox announced Operation Gigawatt last year, declaring the state would double energy production in the next decade. Although the announcement was short on details, Cox, a Republican, promised his administration would take an “any of the above” approach, which aims to expand all sources of energy production.

Despite that goal, the Utah Legislature’s Republican supermajority, with Cox’s acquiescence, has taken a hard turn against solar power—which has been coming online faster than any other source in Utah and accounts for two-thirds of the new projects waiting to connect to the state’s power grid.

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What happened to iRobot can happen to anyone

The company which popularized robot vacuum cleaners around the world has filed for Chapter 11 bankruptcy. iRobot, makers of the Roomba, has been synonymous with the category since its inception, but its star had dulled in recent years. The company plans to sell its assets to its primary supplier, China’s Picea Robotics, in the hope of maintaining its business.

Everyone’s got a strident opinion as to why iRobot fell from grace. The rugged individualists blame limp regulators on both sides of the pond (and their hatred for big tech) for blocking Amazon’s attempted purchase in 2023. Those on the hardware side of the fence say iRobot’s refusal to embrace LiDAR for navigation until this year left it behind rivals.

Then there’s the geopolitical experts, who can point at China’s industrial policy, subsidies and favorable regulatory environment compared to the US approach. After all, iRobot’s US gear is made in Vietnam, which is now subject to a 46 percent import levy. As BBC News reported, that added around $23 million to iRobot’s costs and increased the price of its hardware.

The real answer is that iRobot’s demise was caused by a perfect storm of all these factors piling on to the company. More importantly, iRobot’s situation isn’t any way unique, and should serve as a warning to every major American technology brand. It’s also a lesson in why companies need to deal with existential threats when they have the time and cash to do so. 

For instance, once iRobot perfected the concept for the Roomba, it wasn’t long before the first copies burst onto the scene. iRobot had the brand and the know-how, but that only goes so far against well-motivated copycats. Think about the first Samsung Android handsets, and how quickly they went from iPhone imitations to class-defining devices of their own — and how hard Apple fought in court to prevent it.

Even before this year’s tariffs, iRobot struggled to compete on price in a manner we’ve seen in other fields. Remember Fitbit before Google purchased it, happily selling $80 fitness trackers for years until Xiaomi swiped the low-end part of its business for itself. Even if the early MiBands weren’t very good, you could buy three for the price of a single Fitbit Charge. Yes, the argument around quality and reliability is important, but it’s often not as loud or compelling as a competing product sold for a fraction of the price.

iRobot should have either made more of an effort to offer a dirt-cheap model to undercut its rivals, or more likely pull out of the low end altogether. Earlier today, I checked out local retail listings for Roombas and its nearest competitors. Next to one another were the Roomba 405 Combo with Dock and the Roborock Q7 L5+ — both capable of vacuuming and mopping your floor. The former is currently on sale for $400 direct from iRobot, while the latter is currently selling for $220. I’m sure plenty of buyers would have seen the price difference and opted for the cheaper model.

I’m not going to throw too many Told You So’s over iRobot’s fence for not embracing LiDAR sooner. Its omission was a mistake, but you could see why it was shy about abandoning its existing setup. But the company had forgotten one key mantra about the tech world, Andy Grove’s maxim that “only the paranoid survive.” Even the fanciest, highest-end Roombas of the last five years felt a generation behind rival products.

And, at the risk of sounding like a marketing guru, it was never clear what iRobot, or Roomba, stood for. When companies flooded the market with cheaper models, iRobot needed to make it clear what it meant when you bought a Roomba over a generic model. What did, and could, it offer beyond the name and history that made it stand out against cheaper competitors? Companies like Apple and Dyson command a premium, but you almost always know what you’re getting for your money.

All I can say is that it’s good that there isn’t another American company presently in a similar position. I certainly can’t think of a controversial US company that builds things with wheels that has historically rejected LiDAR for its autonomous services. One that has a brand that doesn’t stand for much, or has its identity tied too closely to the identity of its CEO. One that is staring down the barrel at a raft of better equipped and often cheaper Chinese alternatives. Because that company could surely be looking at a similar fate a decade or so down the road.

This article originally appeared on Engadget at https://www.engadget.com/home/what-happened-to-irobot-can-happen-to-anyone-164500625.html?src=rss

High-Speed Traders Are Feuding Over a Way To Save 3.2 Billionths of a Second

A millisecond used to be a big deal for the world’s quickest traders. A dispute over huge trading profits at one of the world’s largest futures exchanges shows they now think a million times faster [non-paywalled source]. From a report: The controversy is about an arcane technical maneuver in which high-speed traders bombard Frankfurt-based Eurex with useless data. The idea is to keep their connections to the exchange warm so they can react fractionally faster to market-moving information. The battle is the latest chapter in a decadeslong contest among secretive ultrafast trading firms, which have pursued a relentless quest for minuscule speed advantages.

A group of high-frequency trading firms has exploited the practice to rake in hundreds of millions of dollars, says Mosaic Finance, a French firm that has complained to Eurex and European regulators. “An arms race is OK, but you must use legal weapons,” said Hugues Morin, founder of Mosaic. Eurex says Mosaic’s claims are baseless.

[…] High-speed traders often seek to capture fleeting differences between prices of related assets, making quick response times critical. If benchmark Euro Stoxx 50 index futures rise, for example, contracts tied to Germany’s DAX will usually follow. A first mover will be able to buy DAX futures before they tick higher, then sell out at a higher price — a strategy that can add up to big profits over time. The maneuver that prompted Mosaic’s spat with Eurex can improve reaction times by about 3.2 nanoseconds, according to the French firm, which calls it “corrupted speculative triggering,” or CST for short.


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Google Is Pulling The Plug On Dark Web Reports And Here’s Why

Google Is Pulling The Plug On Dark Web Reports And Here's Why
Bah, humbug! Another Google tool has just been sunsetted, as Scrooge McGoogle has announced the immediate wind-down of its ‘dark web report’ feature, a free tool designed to alert users when their personal information is compromised and found circulating in illicit corners of the internet. While it wasn’t a particularly proactive/reactive

Zwift Update Version 1.104 (156617) Released

Zwift version 1.104 begins its phased rollout today. This update includes 6 new route badges, the official rollout of a new Progress Report end-of-activity screen, and some much-needed adjustments to New York’s escalators! Read on for details…

New Progress Report Screen

Zwift has been rolling out the new “Progress Report” screen over the past few weeks, with approximately 50% of Zwifters already seeing it before today’s update. But they’ve included the screen in today’s release notes, since it hadn’t been included previously.

Zwift says, “A new Progress Report screen is now available at the end of every cycling activity and shows career progress, fitness trends, and performance data. The new Progress Report replaces the previous Streaks screen, and includes all information previously featured in the Streaks screen.”

Here’s a look at the old Streaks screen, and the new Progress Report:

Old Streak Screen
New Progress Report

I think Zwifters will be universally happy with this change, as the new Progress Report contains a lot of helpful info, including:

  • Career Progress
    • Current level, plus how close you are to the next level, and how much progress you made in this activity
    • Upgrade status of bike frame, plus how close you are to the next upgrade, and how much progress you made in this activity
  • Performance
    • 1-Year Power Bests, including indicators if you set a new PB in this activity
    • Current FTP
    • Current Race Score
  • Fitness Trends
    • Weekly goal progress
    • Streak totals (Streak count plus Streak distance, elevation, energy, and number of Streak Savers available)
    • Current Training Score, including change delta from this activity
    • Training Status

The screen even includes a button you can click to snap a screenshot. Nice!

Discuss the new Progress Report on Zwift’s forum >

New Route Badges

Six routes that were previously event-only are now available for free rides and meetups. Go get those badges!

Escalator Adjustment

Two of the release notes were related to the escalators on New York‘s newer roads:

  • Reduced the effort required to ride up the escalators in New York.
  • Improved the New York escalators to better balance the boost effect across riders of different weights.

After some testing, we can confirm that Zwift made two changes to the escalators to address complaints from Zwifters. First, they “reduced the effort,” which means they reduced the gradient feel of the escalators. To be precise, we’ll only feel 25% of the actual gradient. So while the escalators are around 20% in terms of physical pitch, Zwift will only send 5% to your trainer, and that’s only if your trainer difficulty is set at 100%.

This will make the escalators a bit more fun to ride, since it won’t feel like you’re “hitting a wall” when you encounter the short, sharp ramps.

Secondly, Zwift has changed the power “boost” given to help riders up the escalators. Prior to this change, Zwift provided a flat power boost to all riders up the escalators (Zwifters estimated it to be ~1,200W). This gave lighter riders a distinct advantage, so this update changes the boost to be more watts-per-kilo based, meaning riders of varying weights will more naturally match each other’s speeds up the escalators.

I tested the updated escalators, and they appear to be working quite nicely now. But give them a try yourself, and share what you think in the comments below!

Release Notes

Zwift supplied the following additional release notes:

  • Zwifters using Zwift Click v2 can now disable virtual shifting in Zwift Settings under the Hardware tab.
  • Fixed an issue that could potentially cause connection issues when pairing fitness devices using Wahoo Direct Connect (WiFi or Ethernet).
  • Fixed an issue that could cause a saved activity to have an incorrect name in some situations.
  • Fixed an issue that could cause Ride Leader and Sweeper names to be displayed incorrectly in on-screen chat messages if emojis were present in their names.

Discuss this update in Zwift’s forum >

Questions or Comments?

If you spotted any other changes or bugs in the update, please comment below!

Dead Island 3 is in development and will reportedly come out in 2028

The zombie-decapitating sim Dead Island 3 is still being developed, according to financial documents from Dambuster Studios that were published on X and reported on by Video Games Chronicle. These documents suggest a 2028 release date, so that’s something to look forward to.

Dambuster Studios’ financial statements are out (as of March 2025)
The company employed 194 employees
Dead Island 3 is in development
The current predicted release window for the project is Q1/2 2028 pic.twitter.com/FOHOitH3nD

— Timur222 (@bogorad222) December 16, 2025

The paperwork says the development is “moving at pace” and that “parts of the game are now in early production.” These parts reportedly include feature design, world design, narrative and character design.

We already knew this game was in development, as Dambuster posted on Steam earlier this year that “the outbreak is far from over.” The idea of Dead Island 3 makes a whole lot of sense, given the success of the second one. The company has sold over 4 million copies of the game since 2023.

It’s also worth noting that a 2028 release date would put five years between the two sequels. That’s a long time for something like Assassin’s Creed, but nothing for the Dead Island franchise. Dead Island 2 was first announced in 2014, so development took nearly a decade.

This article originally appeared on Engadget at https://www.engadget.com/gaming/dead-island-3-is-in-development-and-will-reportedly-come-out-in-2028-162522680.html?src=rss