7 Stunning White Motherboards For A Clean, High-End Gaming PC Build

7 Stunning White Motherboards For A Clean, High-End Gaming PC Build
It’s the 2025 Holiday Season, and you know what that means—snowy-white motherboards, meant for PCs with cool temperatures and high performance. To encourage this, a number of reputable motherboard manufacturers have put their white motherboards on sale on Amazon, and we’ll be highlighting the 7 most compelling options below, sorted by price.

The Oscars will exclusively air on YouTube starting in 2029

The entertainment industry’s most well-known awards show is heading to streaming. The Academy of Motion Picture Arts and Sciences (AMPAS) has announced that the Academy Awards, popularly known as the Oscars, will exclusively air on YouTube starting in 2029. The new deal means the awards show is abandoning its long-time partnership with ABC (owned by frequent Oscars heavyweight, The Walt Disney Company), though the Oscars will continue to air on the network through its 100th anniversary in 2028.

The Academy Awards will be joined by other Academy events and programming on the Oscars YouTube channel, including “the Governors Awards, the Oscars Nominations Announcement, the Oscars Nominees Luncheon, the Student Academy Awards, the Scientific and Technical Awards, Academy member and filmmaker interviews, film education programs, podcasts, and more,” AMPAS says. The Google Arts & Culture initiative will also digitize artifacts in the Academy collection and help provide digital access online as part of the new partnership.

“We are thrilled to enter into a multifaceted global partnership with YouTube to be the future home of the Oscars and our year-round Academy programming,” Academy CEO Bill Kramer and Academy President Lynette Howell Taylor said in the announcement of the new YouTube deal. “The Academy is an international organization, and this partnership will allow us to expand access to the work of the Academy to the largest worldwide audience possible — which will be beneficial for our Academy members and the film community.”

Awards shows have struggled to find their footing in the streaming era, particularly because they already served a niche audience even when broadcast TV was the norm. Prior to the Oscars heading to YouTube, Netflix snagged the rights to stream the SAG Awards in 2023, an acting-focused award show that’s often seen as a precursor to the Oscars.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-oscars-will-exclusively-air-on-youtube-starting-in-2029-181545531.html?src=rss

Quest’s Hand Tracking 2.4 Significantly Improves Fast Motion Mode

Quest’s Hand Tracking 2.4 update significantly improves the Fast Motion Mode, better handling rapid movements like punching and swinging.

Since launching controller-free hand tracking as a software update for the original Oculus Quest experimentally in late 2019 and publicly in early 2020, Meta has continued to improve the feature, gradually bridging much of the tracking quality difference compared to controllers.

  • Hand Tracking 2.0 in 2022 brought improvements to handling fast movements, occlusion, and touching your hands together.
  • Hand Tracking 2.1 in early 2023 reduced tracking loss and the time to re-acquire hands after loss, as well as improving the accuracy of prediction for fast motion.
  • Hand Tracking 2.2 in mid 2023 reduced the latency of hand tracking, with Meta claiming up to 40% reduction in typical usage and up to 75% during fast movement.
  • Hand Tracking 2.3 last year brought enhanced stability, improved accuracy, and even lower latency.

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Comparison of Fast Motion Mode with 2.3 (left) and 2.4 (right).

Normally, Quest’s hand tracking samples the tracking cameras at 30Hz. Optionally, the developers of apps can enable Fast Motion Mode, which makes the cameras sample at 50Hz or 60Hz, depending on your country’s mains electricity frequency, to sync up with artificial lighting.

The higher sampling rate of Fast Motion Mode improves the tracking of fast motions, with the tradeoff of introducing some jitter that can make hand tracking feel slightly less accurate. Fast Motion Mode also requires brighter room lighting on headsets older than Quest 3S, because the camera exposure is lower, bringing less light, so without IR illuminators this will cause the tracking to degrade more.

Fast Motion Mode also cannot be used alongside simultaneous hands and controllers mode, and can only be combined with inside-out body tracking in VR, not passthrough mixed reality. Further, on Quest Pro, Fast Motion Mode can’t be used alongside eye tracking or face tracking.

Still, these tradeoffs aside, Fast Motion Mode is ideal for fast-paced immersive games, and that’s what Hand Tracking 2.4 is focused on improving.

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Meta says that Hand Tracking 2.4 arrived in Horizon OS v83, which started rolling out last month.

According to Meta, Hands 2.4 brings the following improvements to Fast Motion Mode:

  • Faster Hand Acquisition: “Hands are detected faster when re-entering view. This reduces the ‘hand loss’ feeling during fast movements.“
  • Advanced Motion Upsampling: “Smooths out rapid gestures so motion appears continuous instead of choppy while minimizing motion artifacts.“
  • Optimized Fast Motion Filters: “Helps eliminate perceived latency between hand tracking and controller input during high-energy interactions.“

Again though, keep in mind that Fast Motion Mode is a feature developers need to enable for their apps, so you’ll only see this in games that chose to use it.

You should be able to test it out in Meta’s free demo app from 2023 called Move Fast, which is designed to showcase how hand tracking can be used for immersive fitness games.

Bursting AI bubble may be EU’s “secret weapon” in clash with Trump, expert says

The US threatened to restrict some of the largest service providers in the European Union as retaliation for EU tech regulations and investigations are increasingly drawing Donald Trump’s ire.

On Tuesday, the Office of the US Trade Representative (USTR) issued a warning on X, naming Spotify, Accenture, Amadeus, Mistral, Publicis, and DHL among nine firms suddenly yanked into the middle of the US-EU tech fight.

“The European Union and certain EU Member States have persisted in a continuing course of discriminatory and harassing lawsuits, taxes, fines, and directives against US service providers,” USTR’s post said.

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NVIDIA May Slash GeForce RTX 50 GPU Production And You Already Know Why

NVIDIA May Slash GeForce RTX 50 GPU Production And You Already Know Why
The problem with a memory shortage is that virtually every single part of a computer uses memory in some way. That, obviously, includes graphics cards, and despite the author’s earlier optimism that GDDR might be one of the less-affected memory types, it turns out that NVIDIA may be cutting GPU production next year because it’s concerned about

Maestro Sets Sail With Pirates Of The Caribbean DLC

Maestro adds two notable songs from Disney’s Pirates of the Caribbean films, joined by other epic sailing songs in the latest DLC.

At the heart of the All Aboard! update are two iconic tracks from Pirates of the Caribbean, including Hans Zimmer and Klaus Badelt’s instantly recognizable theme, “He’s a Pirate,” and Zimmer’s “Jack Sparrow.” These rousing pieces are joined by a selection of sea-inspired music, including the shanty “Wellerman,” Rimsky-Korsakov’s “The Shipwreck,” and Ralph Vaughan Williams’ A Sea Symphony (Overture).

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As with earlier Maestro add-ons, such as the Star Wars, Game of Thrones, and Fantasia themed updates previously covered here, the new DLC brings more than just music. All Aboard! adds a new environment to perform in (which includes a kraken and ghost ship) plus new buccaneer-themed costumes for the orchestra. Players can get into the swashbuckling spirit, too, with new accessories and cosmetic items, including a Kraken’s Foot baton and The Cap’n gloves.

Our 2024 review of Maestro praised the game’s bold use of hand tracking on Quest, and called the experience a “breath of fresh air” compared to other VR rhythm games. That’s since arrived across almost every major VR platform, and it’s one of the few games that currently supports PlayStation VR2 hand-tracking.

Maestro and the new All Aboard! add-on are available now in the Meta Horizon Store and Steam, while the Pico and PS VR2 release will follow “in the coming days.”

Maestro Review: Hitting A High Note With Hand Tracking On Quest
Maestro ambitiously redefines VR rhythm gaming, focused on real-world orchestra management techniques using Quest’s hand tracking.
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FCC Chair Suggests Agency Isn’t Independent, Word Cut From Mission Statement

FCC Chairman Brendan Carr said in his Wednesday Senate testimony that the agency he governs “is not an independent agency, formally speaking.” Axios: During his testimony, the word “independent” was removed from the FCC’s mission statement on its website. The extraordinary statement speaks to a broader trend of regulatory agencies losing power to the executive branch during the Trump era. Last week, the Supreme Court appeared poised to allow President Trump to fire members of the Federal Trade Commission during oral arguments over the issue.

Sen. Ben Ray LujÃn (D-N.M.) began the line of questioning, citing the FCC’s website, which said the agency was independent as of Wednesday morning. By Wednesday afternoon, the FCC’s mission statement no longer said it was independent. Chairman Carr would not respond directly to questions about whether he believed the president was his boss. He would not answer whether it’s appropriate if the president were to pressure him to go after media companies. He suggested the president has the power to fire him and other FCC commissioners.


Read more of this story at Slashdot.

IO Interactive’s 007 First Light reimagines James Bond as a young and reckless spy

The creators of the Hitman series have honed their style of- open-ended and spectacle-driven sandboxes across several games, and now they’re taking their signature immersive gameplay to the world of James Bond. With 007 First Light, developer IO Interactive is crafting an origin story for the globetrotting British spy, showing how he undertook daring missions at the start of his career to eventually become the world’s most infamous agent.

Before the reveal at The Game Awards of 007 First Light‘s newest villain, played by Lenny Kravitz, we had an early look at the latest bits of plot for James Bond’s origin story as a superspy. We also spoke with cinematic and narrative director Martin Emborg about the main inspirations for the game, how Bond’s origin taps into decades of lore, and why a good spy story is timeless.

“What I think is kind of baked into doing an origin story for a character like James Bond, is that everyone knows the character and who he’s going to become,” Emborg said. “But how does he become this character? I think that’s an exciting challenge from a storytelling perspective.”

IO Interactive’s James Bond is young and inexperienced.
IO Interactive

While some Bond films and novels have touched upon the early years of the iconic character, 007 First Light will be the first attempt at an actual, modernized origin story. As a twenty-something new MI6 recruit, this James Bond, portrayed by Patrick Gibson, is inexperienced and brash, which can result in some operations going off the rails. He still possesses a certain cunning, and near-supernatural levels of charisma and resourcefulness. This presents a solid archetype for the game’s open-ended missions where players will explore tightly designed worlds with a multitude of tasks and objectives to handle – however the players see fit.

While IO Interactive’s Hitman series taps into the spy experience, what really separates James Bond from Agent 47 is that he’s a far more social character. The social element will play a big part in how players can find ways to distract, or even outright bluff through charisma to sneak into areas.. Emborg explained that James Bond’s resourcefulness also makes him a compelling character for a video game, especially one that is all about player agency.

007 First Light will take players to several locations, including Slovakia and what appears to be Vietnam.
IO Interactive

“Bond is a competent character,” Emborg said. “We want to give the player the opportunities to have that agency to say, ‘Oh, I’m gonna talk to that guy,’ or, ‘I’m gonna go and punch that guy,’ or, ‘I can probably crawl up into a tight space to sneak in.’ Having that sense of agency is pivotal if you want to deliver a full Bond experience. Obviously, the social aspect of that is important; to embed yourself and infiltrate socially is a big part of that Bond experience.” 

Emborg said the rhythm of a James Bond game is different from a Hitman title, even though espionage, infiltration and subterfuge are at the core of both. 

“We have a lot of experience with that from obviously making Hitman, but there are just many more gears to Bond,” he said. “Of course, the shape of this game is different. We have sandbox locations where you make the open-ended decisions, but we also have other levels where it is a chase or a set-piece encounter, and then it opens up again. So we kind of coined the term, having a game that breathes. It’s a very different way of playing this type of game that we usually do, so we’ve definitely bolstered our toolbox for this game.”

In many ways, 007 First Light is a story that can only be told in an interactive format. The new game will pull from numerous novels and films for its plot, and it also features a large cast of familiar characters seen throughout the franchise – such as MI6 assistant Moneypenny (performed by Kiera Lester), gadget guru and quartermaster Q (played by Alastair Mackenzie), and team leader M (Priyanga Burford). 

But like any singular Bond story, First Light features its own set of original characters. In addition to James Bond’s MI6 mentor John Greenway (portrayed by Lennie James), a new core villain, black-market smuggler and warlord Bawma, will be played by Lenny Kravitz. It’s a familiar setup for a Bond experience for sure, but within the context of a video game – one made by IO Interactive – it really taps looks to tap into the Bond fantasy more than other games have. 

From the gameplay demos and trailers we’ve seen, IO Interactive looks to be channeling the style and lore from decades of Bond with its modernized reboot of the character. From deep cuts to On Her Majesty’s Secret Service – one of the great and underrated Bond movies – and You Only Live Twice, 007 First Light is keeping a keen eye on paying tribute to what came before.

“At the very beginning, it was very much like a maelstrom of [ideas], then suddenly something emerges, and you build up a story around it,” Emborg said. He continued, “I love doing this stuff and with great reverence for the material. It’s a privilege to work in this universe. James Bond is one of the few IPs that still hasn’t been overdone, in my view. We have a space to come in with a fresh take, and he’s a character who’s seen a lot of versions over the years.”

Confirmed MI6 gadgets include the “Q-Watch.”
IO Interactive

So far, 007 First Light has the makings of not only the biggest Bond game but also the most true-to-life simulation of being a superspy. While previous Bond games like Goldeneye and Everything or Nothing are well-loved classics, they embody traditional video game shooting spectacle. 007 First Light is looking to lean into the immersive element of the Hitman games in its adaptation of James Bond, finally giving players the opportunities to explore the social aspects of spy work on a grand scale. 

007 First Light will arrive on March 27, 2026, for PC, PS5 and Xbox Series X/S.

This article originally appeared on Engadget at https://www.engadget.com/gaming/io-interactives-007-first-light-reimagines-james-bond-as-a-young-and-reckless-spy-180000758.html?src=rss

How We Ingest Plastic Chemicals While Consuming Food

A comprehensive database built by scientists in Switzerland and Norway has catalogued 16,000 chemicals linked to plastic materials, and the findings paint a troubling picture of what Americans are actually eating when they prepare food in their kitchens. Of those 16,000 chemicals, more than 5,400 are considered hazardous to human health by government and industry standards, while just 161 are classified as not hazardous. The remaining 10,700-plus chemicals simply don’t have enough data to determine their safety.

The chemicals enter food through multiple pathways. Black plastic utensils and trays often contain brominated flame retardants because they’re made from recycled electronic waste. Nonstick pans and compostable plates frequently contain PFAS. One California study found phthalates in three-quarters of tested foods, and a Consumer Reports analysis last year detected BPA or similar chemicals in 79% of foods tested. According to CDC data, more than 90% of Americans have measurable levels of these chemicals in their bodies. A 10-fold increase in maternal levels of brominated flame retardants is associated with a 3.7-point IQ drop in children.


Read more of this story at Slashdot.

Dawn Of Jets Gets Multiplayer Support With Full Release

Dawn of Jets gets multiplayer support for the VR aerial combat game, and it’s now left early access on Quest.

We initially covered eV Interactive’s Dawn of Jets following its early access launch. Featuring ten different aircraft with the promise of more to come, this gives you a fully interactive cockpit with the stick, throttle, weapons systems, and more as you go dogfighting across the skies. Now, it’s received online multiplayer alongside its full release.

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Multiplayer footage

Detailed further in a recent update post, Dawn of Jets’ new multiplayer mode supports up to seven other friends in free-flight, deathmatch, and team-based matches. eV Interactive states more modes and missions are coming “in the future,” though a specific release window wasn’t mentioned for these.

Multiplayer joins three previously available gameplay modes in Dawn of Jets. These include a Career mode with dozens of missions, alongside different Challenges where you compete for the top of the leaderboards across combat, race, and aviation scenarios. Finally, Flight mode lets you explore this world at a more leisurely pace.

Dawn of Jets is available now on the Meta Quest platform.

visionOS 26.2 Improves Apple Vision Pro’s Tracking In Cars & Buses

visionOS 26.2 brings official support for using Apple Vision Pro in cars and buses via improved tracking in Travel Mode.

Apple Vision Pro was the first headset to deliver a Travel Mode, meaning a toggle that makes its positional tracking system work while in a moving vehicle, when it launched in early 2024.

Since then, over the years, Meta, Pico, Snap, and Google have followed with their own implementations of Travel Mode for their headsets.

At launch, Apple’s Travel Mode was specifically designed for airplanes. With visionOS 2 last year, it was updated to officially support trains. And now with visionOS 26.2, released last week, Apple Vision Pro officially supports cars and buses too.

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I say “officially” because the feature did already work in these scenarios. When picking up Apple Vision Pro in New York at launch, I used its Travel Mode in the back of an Uber. It worked, with some minor jitter.

I’ll be sure to try Apple Vision Pro’s Travel Mode again next time I’m in a long distance Uber, Waymo, or bus, as I’m curious to see how much improvement the official support brings.

The update arrived on the same week that Google announced and started rolling out a Travel Mode for Android XR on Galaxy XR, which officially only supports planes.

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Apple’s Latest iOS Update Includes a New Way to Receive Notifications

There are fewer and fewer hardware differences between iPhones and Androids as the years go on, but back in the day, that was far from the case. At one point, many major Android devices came with dedicated LEDs that would shine whenever you received a notification. It was a passive way to know whether you had something on your phone to attend to, without having to actually wake up the display and risk getting unnecessarily sucked into your device.

iPhones have never had this specific feature, but Apple included a workaround for anyone interested in a similar experience. For years, you’ve been able to dive into Accessibility settings to turn your iPhone’s LED flash into a notification light. Any time you received a text, app notification, or call, your camera flash would go off, ensuring you didn’t miss an important update. This can be helpful both those who are hard of hearing, and who wouldn’t be able to rely on audible alerts, or anyone who keeps their phone on silent, but would like a visual cue that they have a new notification.

For the first time in years, Apple is updating its flash alerts feature. With iOS 26.2, which the company released on Friday, you now have the option to have your iPhone’s display itself flash for new alerts. You can choose to make the display the only light that flashes, or to use the feature in tandem with the LED flash, which I think makes the most sense for people who like this option. That way, it won’t matter whether your iPhone is face up or face down: You’ll always see a light flash for new alerts one way or another.

Display flash doesn’t work like you might expect, especially if you’ve used LED flashes before. I thought my iPhone would flash a bright light on and off again a few times, mimicking how LED flash alerts works. Instead, when you get a new notification, the screen instantly increases the brightness for a few seconds, before lowering it again. It works—you’re bound to notice your display jump in brightness if it isn’t already maxed out—but it doesn’t quite grab your attention as well as the LED flash.

How to set up Flash for Alerts on iPhone

To start, open the Settings app on your iPhone, then head to Accessibility. Scroll down to Hearing, then choose Audio & Visual. Scroll to the bottom of this page, then tap Flash for Alerts.

If you’re running an older version of iOS, you’ll only have the option to enable “LED Flash.” However, those running iOS 26.2 and newer will also see an option for “Screen.” Choose that option if you want the display to flash for new alerts, or “Both” to have both lights enabled.

You’ll also find two choices that affect when these flash alerts go off, no matter which of the above options you pick. First, you can choose whether your iPhone will use flash alerts while locked. If you disable this option, you’ll only see these light alerts when your iPhone is unlocked. Second, you can choose whether to use flash alerts in Silent Mode. I’d keep that setting enabled, since it seems most useful when your iPhone has no other way to alert you to new notifications.

It’s also important to note that using an Apple Watch can complicate this feature a bit, at least in my experience. While giving this option a test, I had trouble getting alerts to come through on my locked phone without first going to my watch. If you have an Apple Watch, and its notifications mirror your iPhone’s, you’ll get the most out of this feature when your iPhone is unlocked.

Meta “Pauses” Third-party Headset Program, Effectively Cancelling Horizon OS Headsets from Asus & Lenovo

Meta has “paused” its initiative to bring third-party Horizon OS headsets to the market. The company says it has shifted focus to “building the world-class first-party hardware and software needed to advance the VR market.”

The News

A little over a year and a half ago, Meta made an “industry-altering announcement,” as I called the move in my reporting: the company was rebranding the Quest operating system to ‘Horizon OS’ and announced it was working with select partners to launch third-party VR headsets powered by the operating system.

Image courtesy Meta

Meta specifically named Asus and Lenovo as the first partners it was working with to build new Horizon OS headsets. Asus was said to be building an “all-new performance gaming headset,” while Lenovo was purportedly working on “mixed reality devices for productivity, learning, and entertainment.”

But as we’ve now learned, neither headset is likely to see the light of day. Meta say it has frozen the third-party Horizon OS headset program.

“We have paused the program to focus on building the world-class first-party hardware and software needed to advance the VR market,” a Meta spokesperson told Road to VR. “We’re committed to this for the long term and will revisit opportunities for 3rd-party device partnerships as the category evolves.”

My Take

The news comes amid a shifting of priorities for Reality Labs (Meta’s AI and XR division). Seemingly aware that it needs to up its game on the ease-of-use and polish of its wearables, Meta recently announced that a long-time Apple design lead joined the company in an effort to “elevate design within Meta, and pull together a talented group with a combination of craft, creative vision, systems thinking, and deep experience building iconic products that bridge hardware and software.”

Further, the company is now reportedly “focused on making the [Reality Labs] business sustainable and taking extra time to deliver our experiences with higher quality.” Which has reportedly led to the decision to delay a forthcoming Vision Pro competitor into 2027, and possibly raising prices on future gaming headsets.

But Meta isn’t making these changes out of nowhere. The introduction of Vision Pro and now Android XR are creating new competition which Meta is responding to. Android XR, in particular, could have been a major foil in the Horizon OS third-party headset program.

Meta previously stated it wanted to be the ‘Android of XR’, an ‘open’ alternative to Apple’s approach with VisionOS. Opening up Horizon OS to new hardware partners was part of that play. But this was well before Android XR was actually announced. Now it’s becoming clear that the platform best positioned to be the ‘Android of XR’ is… well… Android XR itself. Without the backstop of app stores with millions of widely used apps (as VisionOS and Android XR have), Meta has found itself at a major disadvantage.

That’s not to say Horizon OS doesn’t have its own upsides. It clearly has the biggest and best library of immersive experiences on any standalone headset. But that may not have the same strategic value as the entire Google Play or App Store catalogs.

From the outset there’s also been another wrinkle in the third-party Horizon OS strategy: pricing. It’s well known that Meta sells its headsets at cost or perhaps even lower (hoping to make back the money on the software side), allowing it to outcompete practically any other headset maker on price. If you’re Asus or Lenovo, and your profit only stands to come from the hardware, how can you compete against the platform holder itself which is selling its own super low cost headsets?

If I were Asus or Lenovo, Android XR looks like a more welcome home for a third-party headset. Not only does it have the backing of the Google Play store and all the apps that come with it, but unlike Meta, Google is not (yet) competing with its own hardware partners.

The post Meta “Pauses” Third-party Headset Program, Effectively Cancelling Horizon OS Headsets from Asus & Lenovo appeared first on Road to VR.