Man sues cops who jailed him for 37 days for trolling a Charlie Kirk vigil

Larry Bushart, a man who was jailed for 37 days for reposting a Trump meme, has now sued the cops who allegedly schemed to keep him imprisoned for as long as possible simply because they disagreed with his point of view.

Bushart is a former cop who lost his post-retirement job after a seemingly vengeful sheriff jailed him for trolling a Charlie Kirk vigil post in a Facebook group. Upset that Kirk’s death commanded more attention than other victims of gun violence, Bushart posted a string of memes, among which was an image of Trump with an actual quote saying “We have to get over it” about a 2024 school shooting.

Perry County sheriff Nick Weems has since acknowledged that he “knew” that the meme referenced a prior school shooting. However, the entire time that Bushart was detained, Weems maintained that Bushart’s post incited “mass hysteria” from parents concerned that he was threatening violence at a local high school. Painting Bushart as indifferent to the supposed hysteria, Weems justified his arrest, as well as the $2 million bond ensuring Bushart couldn’t afford bail and remained behind bars.

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FCC deletes “independent agency” from website as Carr defends allegiance to Trump

Federal Communications Commission Chairman Brendan Carr today faced blistering criticism in a Senate hearing for his September threats to revoke ABC station licenses over comments made by Jimmy Kimmel. While Democrats provided nearly all the criticism, Sen. Ted Cruz (R-Texas) said that Congress should act to restrict the FCC’s power to intimidate news broadcasters.

As an immediate result of today’s hearing, the FCC removed a statement from its website that said it is an independent agency. Carr, who has embraced President Trump’s declaration that independent agencies may no longer operate independently from the White House, apparently didn’t realize that the website still called the FCC an independent agency.

“Yes or no, Is the FCC an independent agency?” Sen. Ben Ray Luján (D-N.M.) asked. Carr answered that the FCC is not independent, prompting Luján to point to a statement on the FCC website calling the FCC “an independent US government agency overseen by Congress.”

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Intel Sets Chipmaking Milestone With First High NA EUV Tool For Next-Gen Chips

Intel Sets Chipmaking Milestone With First High NA EUV Tool For Next-Gen Chips
Intel’s foundry arm says it has crossed a major lithography milestone: it has announced successful acceptance testing of ASML’s TWINSCAN EXE:5200B High Numerical Aperture (High-NA) EUV scanner, one of the most advanced chipmaking tools currently in existence anywhere. It’s the first time the higher-throughput version of ASML’s High-NA platform

Meta “Pauses” Third-Party Horizon OS Headsets

It seems like the teased Horizon OS headsets from Asus ROG and Lenovo won’t be shipping after all.

In a statement to Road to VR, Meta says it has “paused the program to focus on building the world-class first-party hardware and software needed to advance the VR market”.

“We’re committed to this for the long term and will revisit opportunities for 3rd-party device partnerships as the category evolves”, the statement continues.

Meta Horizon OS Will Run On Headsets From Asus & Lenovo
Meta is rebranding its Quest software platform to Meta Horizon OS and opening it up to third-party headset makers, including Asus and Lenovo.
UploadVRDavid Heaney

The news comes just under 20 months after Meta officially announced that third-party headsets running Quest’s operating system, which it branded Horizon OS, were in the works.

At the time, Meta said Asus was working on a “performance gaming headset” under its ROG brand, while Lenovo was working on “a line of headsets” for “productivity, learning, and entertainment”.

We heard nothing official about the Asus ROG headset after this point, though a rumor back in January suggested that it would have face and eye tracking and use either QD-LCD panels with local dimming or micro-OLED displays.

Meanwhile, around a year ago at Lenovo Tech World 2024, the company confirmed that it was still working on its Horizon OS headset.

Meta Confirms “Shifting Some” Funding “From Metaverse Toward AI Glasses”
Meta has officially confirmed “shifting some of our investment from Metaverse toward AI glasses and Wearables”, following reports of an up to 30% budget cut for parts of Reality Labs.
UploadVRDavid Heaney

The decision to “pause” the program for third-party Horizon OS headsets may have come alongside the wider cuts to the VR and Horizon Worlds teams at Meta, widely reported by outlets like Bloomberg, The New York Times, The Wall Street Journal, and Business Insider earlier this month.

Shortly after those reports, Meta issued an official statement confirming “shifting some of our investment from Metaverse toward AI glasses and Wearables”.

Today’s news doesn’t mean the end of Horizon OS headsets, though, just that they won’t be coming from third parties – at least not any time soon.

Meta’s statement mentions building “world-class first-party hardware” for VR, and leaked memos from earlier this month reveal that the company is actively working on at least two Horizon OS products.

Meta Delays Ultralight Headset, Starts Work On Gaming-Focused Quest 4
Meta is delaying its ultralight headset with a tethered puck to the first half of 2027, and, separately, starting work on a gaming-focused Quest 4, leaked memos reveal.
UploadVRDavid Heaney

According to those memos, Meta plans to launch its rumored ultralight “mixed reality glasses” headset with a tethered compute puck in the first half of 2027, and recently started work on a gaming-focused Quest 4 set to be a “large upgrade” over Quest 3, though at a higher price.

Given this timeline, Quest 3 owners hoping for a direct upgrade within the Horizon OS ecosystem could be waiting another two or three years, meaning Quest 3 would end up being Meta’s all-in-one flagship for four or five years without a direct successor. And when that successor does arrive, it’s set to have a notably higher price.

Bethesda Details Highly Anticipated Elder Scrolls VI Launch Timeline

Bethesda Details Highly Anticipated Elder Scrolls VI Launch Timeline
Bethesda is hard at work on The Elder Scrolls VI, per a recent interview with Game Informer. The hotly-anticipated game, already in playtesting, is currently “progressing really well” according to Todd Howard, with “The majority of the studio” working on it. Game Informer didn’t just speak to Todd Howard, though—they also collected statements

[$] Going boldly into the COSMIC desktop environment

After three years of development, Linux hardware provider System76
has declared
the COSMIC desktop
environment
stable. It shipped COSMIC Epoch 1 as part of the
long-awaited Pop!_OS 24.04 LTS
release on December 11, just in time for Linux enthusiasts to
have something to tinker with over the end-of-year holidays. With the
stable release out the door, it seemed like a good time to check back
in on COSMIC and see how it has evolved since the first alpha. For a first
stable release of a new desktop environment, COSMIC shows a lot of
promise and room to grow.

Donut Lab’s hub motor meets WATT’s battery to create new EV skateboard

One of the big stories of last year’s Consumer Electronics Show in Las Vegas was the debut of Donut Lab’s diminutive but powerful electric motors. When I spoke with Donut earlier this year, the company told me that it was looking at applications ranging from drones to large automotive motors, but also things like wind turbines and even washing machines. Now, almost a year later, we have our first look at an electric vehicle that uses the technology, thanks to a new collaboration between Donut Lab and WATT Electric Vehicle Company.

WATT had previously developed the Passenger and Commercial EV Skateboard (PACES), a lightweight aluminum platform for low-volume EVs. Now, it’s integrating Donut’s motors, first with one for each rear wheel, although there will eventually be an all-wheel-drive variant, too.

The small EV chassis is rather intriguing—with the motors in the rear wheel hubs, the layout is even more space-efficient than a more conventional EV, which still needs to find a few cubic feet to package its drive unit(s). The two companies see plenty of potential for the platform, which they say could give rise to “multiple vehicle configurations from beach buggies to high-performance sports cars to commercial delivery vehicles.”

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All About Zwift’s New Draft Indicator

Yesterday’s Zwift update included the release of a long-awaited feature: a draft indicator! It’s a very simple yet useful addition to the game UI: a horizontal blue line that expands and contracts at the bottom of the center HUD element. This animation shows how it basically works:

Want to see it in action? Here’s a quick recording I made while spinning around Watopia yesterday:

Into the Weeds

The new draft indicator, in typical Zwift fashion, is a very simple UI element. But there are lots of details worth discussing, so let’s dig deeper…

What are we measuring?

This is a tricky question to answer, actually.

The blue bar isn’t showing exactly how much power you’re saving. If that were the case, it would be wider when drafting two riders at ~60kph on flat ground, vs drafting the same two riders at a lower speed. But that’s not the case. The bar is full even at 34kph, as shown here:

And here you can see it’s filled to the same level drafting off of one rider, whether I’m saving a lot of power at 48kph, or less power at 34kph:

The blue bar is also not indicating how much of the potential draft you are experiencing. If that were the case, the bar would be full when you’re on a climb in the middle of a pack, receiving as much draft as possible in your current location. But that’s not the case. On steep climbs, the bar only fills partway:

Draft Indicator partially filled while sitting mid-pack on a climb

So what is it displaying? I think it’s best to think of the Draft Indicator as showing what percentage of your power is being saved in the draft. This isn’t a perfect description of what it’s showing (especially since the blue bar fills up even when you’re coasting), but I think it’s as close as we’re going to get.

A Note About Bar Width

No, I’m not talking about the UCI’s controversial recent stance on handlebar widths. I’m referring to how the draft indicator’s design could stand to be polished a bit. Currently, the draft indicator bar only fills ~80% of the HUD’s width, but it’s so low-contrast that you can’t really tell how wide the bar should be, if there’s a dark background behind the center HUD:

Because of this, when the bar is fully filled, it can look like it’s only partially-filled, since it doesn’t go to the edges of the HUD.

The bar only expands to the edges of the HUD box when using a Draft Boost powerup (see below). But perhaps the bar should be the full width at all times, then a Draft Boost powerup changes the color of the indicator, or the bar expands to be a bit wider than the main HUD element?

Draft Boost Powerups

What happens when you activate a Draft Boost? I’m glad you asked. Here’s a demo:

How many riders for max draft?

How many riders have to be ahead of you for you to fill the Draft Indicator to max? The answer appears to be two, at least on flat ground at a descent speed.

If you’re well-positioned behind a single rider, the bar fills to this level (around 75% of max):

But get behind two riders, and it fills completely:

This doesn’t quite line up with my Pack Dynamics tests from past years (see Test 2 in this post, for example), which seemed to show that a 4th rider got a bit more benefit than the 3rd rider in a TTT. But my guess is the discrepancy can be explained by Zwift’s new draft indicator having a cap on the power savings it displays, as explained in “What are we measuring?” above.

Goodbye, “Close the Gap”

Zwift says the “Close the Gap” text will be retired with the rollout of the Draft Indicator. I don’t think anyone will complain about that, as long as the Draft Indicator is always visible in its place! (“Close the Gap” was a handy tool in TTT’s… IYKYN.)

How Far Back?

One thing the Draft Indicator will teach Zwifters is that you receive a draft benefit from riders quite far up the road. How far back can you be, and still receive some benefit? I don’t have precise measurements, but here’s a visual showing where the Draft Indicator begins to show a benefit on flat ground at 33kph:

Zwift vs Sauce for Zwift

Until this week’s release, the only draft gauge Zwifters could access was the one provided for Sauce for Zwift. Here’s a quick demo video where I compare Sauce’s drafting gauge and Zwift’s new Draft Indicator:

Sauce’s gauge is titled “W Savings” to indicate that it is showing how much power you’re saving in the draft. This isn’t perfectly accurate, though, as it’s actually showing you how much more power you’d need to be doing to hold your current speed on flat ground without a draft.

Some Zwifters prefer having an actual number displayed. But I think Zwift’s choice to keep it a simple bar is probably the right call, in the interest of keeping the HUD clean and simple.

Drafting Ghosts

With the Draft Indicator now being used by hundreds of thousands of riders, people are going to start discovering new things.

For example, on Zwifter wrote in yesterday to tell me they discovered in a Ladder Race that you can draft off of someone who is invisible due to the ghost powerup. I’d already written about this a few years back (see the post), and of course it makes sense: everyone knows ghosts still have bodies, even if they’re invisible. Right?

TTT Drafting

While Zwift’s Draft Indicator announcement in the forum says, “this indicator will not appear when riding a TT bike…” sources in Zwift tell me that’s not actually true. If you’re in an event where TT bikes can draft (like a TTT), Zwift says the Draft Indicator will be visible. I guess racers will find out tomorrow if that’s true!

Questions or Comments?

What do you think of the new draft indicator? Comment below, and you can also chat on this Zwift forum topic.