Uber, Lyft Set To Trial Robotaxis In the UK In Partnership With China’s Baidu

Uber and Lyft plan to trial robotaxis in London starting in 2026 using autonomous vehicles from Baidu, as the UK fast-tracks approvals for self-driving cars on public roads. CNBC reports: Lyft’s testing of Baidu’s initial fleet of dozens of vehicles will begin in 2026, pending regulatory approval, “with plans to scale to hundreds from there,” Lyft CEO David Risher said in a post on social media platform X on Monday. Meanwhile, Uber said that its first pilot is expected to start in the first half of 2026. “We’re excited to accelerate Britain’s leadership in the future of mobility, bringing another safe and reliable travel option to Londoners next year,” the company added.

The moves add to Baidu’s growing global footprint, which it says includes 22 cities and more than 250,000 weekly trips, as it races against other Chinese players like WeRide and Western giants like Alphabet’s Waymo. The UK, in particular, has seen a wave of interest from driverless taxi companies, following the government’s announcement in June that it would accelerate its plans to allow autonomous vehicle tech on public roads. The government now aims to begin permitting robotaxis to operate in small-scale pilots starting in spring 2026, with Baidu likely aiming to be among the first. The city of London has also established a “Vision Zero” goal to eliminate all serious injuries and deaths in its transportation systems by 2041, with autonomous driving technology expected to play a large role.


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2025 was the year Xbox died

Want to see a dead body? I present to you the Xbox. After a subdued launch at the height of the COVID pandemic in 2020, the Xbox Series X quickly lost the fight against the PlayStation 5. Microsoft simply couldn’t deliver enough compelling games, despite some huge acquisitions, while Sony leaned on its goodwill from the PS4 era and a handful of desirable exclusives. As prices rose due to supply chain issues and the Trump administration’s volatile tariff scheme, there was even less of a reason to get an Xbox (even the cheaper Series S). When I re-reviewed the Series X last year, it was clear that it never lived up to its potential. Anyone in their right mind would be better off buying a PlayStation 5.

Xbox didn’t enter 2025 in a great state, and it’s leaving the year grasping for help, like an Arc Raider player desperate for a revival after being knocked out. Microsoft cancelled the Perfect Dark reboot and Everwild, two of the most interesting games in its weak upcoming slate. The company brought titles like Forza Horizon 5 over to the PlayStation 5, which prompted Engadget Deputy Editor Nathan Ingraham to declare he no longer needed an Xbox. 

Xbox Series X controller
Xbox Series X controller
Engadget

Making things worse this year, Microsoft raised prices across the board, with the Xbox Series S starting at $400 and the cheapest Series X going for a whopping $600. And slow sales prompted Costco to stop selling Xbox consoles entirely. Microsoft didn’t even try to push systems during Black Friday — why go through the trouble of having sales if nobody is buying the hardware in the first place? 

Even Game Pass, which was once renowned as one of the best deals in gaming, almost doubled in price over the last year, reaching up to $30 a month (or $360 a year) for the Ultimate tier. Sure, Microsoft tried to add more value to its cheaper Game Pass tiers, and finally upgraded its cloud streaming platform, but the lack of consistent must-play exclusive titles has devalued the service (and Xbox as a whole). Avowed and South of Midnight were among the few exclusive highlights, but the latter will hit PS5 and Switch 2 next year. There’s no word on Avowed reaching other consoles yet, but given Microsoft’s current trajectory (and the fact that it’s a genuinely great game), I wouldn’t be surprised if it becomes available elsewhere.

There was a chance for Microsoft to reinvigorate the Xbox brand with the ASUS ROG Xbox Ally and Ally X gaming handhelds, but the $600 and $1,000 launch prices placed them out of reach for most gamers. It also doesn’t help that Windows still isn’t well-optimized for portable devices with touchscreens, and those systems also aren’t compatible with older Xbox titles like the consoles. At the very least, Microsoft now has a handheld foothold. But a future portable Xbox console would need to be significantly cheaper to compete with the likes of the Steam Deck, which starts at $400 (and is often on sale for much less).

And speaking of Valve, the company’s recently announced Steam Machine has also stolen a lot of potential thunder from Xbox. The Steam Machine is basically a tiny gaming desktop for your TV, running the Steam Deck’s SteamOS. That platform is a Linux distribution optimized for emulating Windows titles. But unlike an Xbox console, it’s not closed off in any way. You’re free to install whatever you’d like on a Steam Machine — even Windows!

While we still haven’t seen the Steam Machine in action, the Steam Deck’s excellent performance and game compatibility makes me think its desktop sibling could be genuinely compelling to console players looking for something new. And it will likely directly compete with the next Xbox, which is rumored to arrive in 2027 as a PC in a TV-friendly case (according to Windows Central’s Jez Corden). Microsoft’s recent partnership deal with AMD also hints at a more PC-like experience — Xbox President Sarah Bond noted that the Xbox team is “working closely with the Windows team to ensure that Windows is the number one platform for gaming.”

It’s worth remembering that only a single generation of the Xbox — the Xbox 360 — was successful enough to truly compete with Sony’s PlayStation. The original Xbox reportedly cost Microsoft $4 billion over the course of four years, leading the company to quickly jump ship and move to its successor. The Xbox 360 was genuinely innovative, thanks to Xbox Live and smarter online integration, and it had a healthy amount of third-party support. In comparison, Sony’s PlayStation 3 was $100 to $200 more expensive than the Xbox 360 at launch, it had far worse online support and developers found it hard to program for.

Xbox Series X
Xbox Series X
Devindra Hardawar for Engadget

Unfortunately, Microsoft squandered most of its good will with the Xbox One. That console was first announced as an “always online” device with restrictive DRM features that limited how you could share and sell games; it was bundled with a Kinect camera that could potentially surveil you; and at $499, it was $100 more than the PlayStation 4. Microsoft quickly reversed many of its DRM-heavy plans for the Xbox One, but by that point the damage was done. Sony ultimately sold more than twice as many PS4 units as the entirety of the Xbox One family (which included the cheaper One S and more powerful One X), according to data from Ampere Research. 

Things are looking worse this generation: The Xbox Series S and X reportedly only sold around 33 million units as of July, according to Statista estimates, while Sony confirmed it sold 84.2 million PS5s as of November. If this trend continues (and it doesn’t appear as if Xbox sales will be increasing any time soon), Sony could end up selling three times as many consoles this generation, compared to Microsoft. Xbox sales have been so slow that the family-focused Nex Playground managed to outsell it in November, according to data from Circana.  

Given Xbox’s inability to compete with the PlayStation 5, it’s no wonder Microsoft could be changing things up entirely for its next system. Its partnership with AMD could easily lead to new handhelds, and it also gives Microsoft a leg up in producing a compact and powerful Xbox PC. After all, why should the company keep trying to go toe-to-toe with Sony’s closed PlayStation platform? Why shouldn’t Microsoft embrace its PC roots to give us a gaming desktop under our TVs? The company has already committed to bringing new Xbox games to PCs immediately, so the line between the two is already blurring. 

It may be a risk, but evolving into a PC proves there’s still life in the Xbox brand. And crucially, it’s also something Sony can’t easily replicate.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/2025-was-the-year-xbox-died-130000467.html?src=rss

A Complete List of Zwift Achievement Badges

Zwift awards badges for a wide variety of achievements including riding 100km, hitting 800 watts, or climbing Alpe du Zwift in under an hour. For added incentive, each badge includes an XP bonus, with the tougher badges awarding bigger bonuses.

Here’s a complete list of Zwift’s achievement badges, including bonus XP awarded and tips for unlocking the badge.

First, a Note About Badge Counts

Zwift has changed how they display the count of available and earned achievements over the years. Here’s how it currently works:

  • For cyclists, the number shown at the top of the achievements screen is the sum of your Career Achievements, Cycling Achievements, and Extra Credit (sans Repack Ridge, we think).
  • For runners, the number shown at the top of the achievements screen is the sum of your Career Achievements, Running Achievements, and Extra Credit.
  • The total possible route achievements listed does not include event-only routes you haven’t yet achieved.
  • The total possible “Extra Credit” badges does not include unearned badges, making these effectively “hidden” achievements.

Career Achievements (12)

Habitual: “Ride a lap for 3 days in a row”

  • Bonus: 50XP
  • How it’s earned: ride or run at least 5km, 3 days in a row.
  • Tips: your badge is unlocked at the start of your first activity after the one which achieved the goal. Read more about this badge >

Addicted: “Ride a lap for 7 days in a row”

  • Bonus: 50XP
  • How it’s earned: ride or run at least 5km, 7 days in a row.
  • Tips: your badge is unlocked at the start of your first activity after the one which achieved the goal. Read more about this badge >

Work from Home: “Ride a lap for 14 days in a row”

  • Bonus: 50XP
  • How it’s earned: ride or run at least 5km, 14 days in a row.
  • Tips: your badge is unlocked at the start of your first activity after the one which achieved the goal. Read more about this badge >

You’re Popular: “Receive 10 Ride Ons in one ride!”

  • Bonus: 50XP
  • How it’s earned: receive at least 10 Ride Ons from other Zwifters during a single ride or run.
  • Tips: ride with the larger RoboPacer groups to receive lots of Ride Ons from others.

Ride On: “Give 3 Ride Ons”

  • Bonus: 50XP
  • How it’s earned: give at least 3 Ride-Ons during a single ride or run activity.
  • Tips: use the Companion app and/or Zwift Play controllers to easily give 5 Rides Ons to nearby riders every few seconds. This is especially easy in busy groups like big events or RoboPacer packs.

Big Fan: “Give 30 Ride Ons”

  • Bonus: 50XP
  • How it’s earned: give at least 30 Ride-Ons during a single ride or run activity.
  • Tips: use the Companion app and/or Zwift Play controllers to easily give 5 Rides Ons to nearby riders every few seconds. This is especially easy in busy groups like big events or RoboPacer packs.

Fan Club: “Give 100 Ride Ons”

  • Bonus: 50XP
  • How it’s earned: give at least 100 Ride Ons during a single ride or run activity.
  • Tips: use the Companion app and/or Zwift Play controllers to easily give 5 Rides Ons to nearby riders every few seconds. This is especially easy in busy groups like big events or RoboPacer packs.

Paparazzi: “Fan view for 15 minutes”

  • Bonus: 50XP
  • How it’s earned: watching another Zwifter while they’re active in game for at least 15 minutes.
  • Tips: click a rider’s name in the “Riders Nearby” list to fan view, or tap “Fan View” in the Companion app when viewing the rider’s profile. Fan viewing is most fun when you’re watching someone race! Read How to Watch Another Rider In a Zwift Race for details.

Into the Wind: “Do a U-Turn”

  • Bonus: 50XP
  • How it’s earned: do a u-turn while riding or running.
  • Tips: you can do a u-turn using your keyboard (down arrow), Companion app, Play Controllers, or the in-game action bar.

Statistician: “Connect your Strava account”

  • Bonus: 50XP
  • How it’s earned: connect your Strava account to Zwift, then do an activity.
  • Tips: this can be done via the Companion app or by logging into my.zwift.com and going to Account>Connections. Linking your Strava account also unlocks the in-game Strava kit(s)!

Paired: “Pair a phone through Zwift Companion”

  • Bonus: 50XP
  • How it’s earned: install Zwift Companion on your phone, open the app and sign into your Zwift account.
  • Tips: use the Companion app to browse events or clubs when you’re not Zwifting, and to perform various in-game functions while riding or running.

Sweat!: “Complete a workout”

  • Bonus: 50XP
  • How it’s earned: complete a structured workout on Zwift. This can be a group event or an individual on-demand workout.
  • Tips: workouts typically use ERG mode. If you don’t know how this works, check out “All About ERG Mode on Zwift” before you jump in, as ERG mode is very different from free riding!

Cycling Achievements (21)

Can’t Stop Now: “Ride 10 miles”

  • Bonus: 50XP
  • How it’s earned: ride at least 10 miles in one session.
  • Tips: struggling to go the distance? Join a RoboPacer pack so you benefit from the draft and get more mileage for your effort.

Marathoner: “Ride 40km”

  • Bonus: 100XP
  • How it’s earned: ride at least 40 kilometers in one session.
  • Tips: struggling to go the distance? Join a RoboPacer pack so you benefit from the draft and get more mileage for your effort.

100 Clicks: “Ride 100km”

  • Bonus: 500XP + Metric Century Kit
  • How it’s earned: ride at least 100 kilometers (a metric century!) in one session.
  • Tips: struggling to go the distance? Join a RoboPacer pack so you benefit from the draft and get more mileage for your effort.

No Big Deal: “Ride 100 miles”

  • Bonus: 750XP + Century Kit
  • How it’s earned: ride at least 100 miles in one session.
  • Tips: struggling to go the distance? Join a RoboPacer pack so you benefit from the draft and get more mileage for your effort. Earning this badge also unlocks the coveted black “Century Kit” in Zwift.

Whoa Nelly: “Ride 30mph”

  • Bonus: 250XP
  • How it’s earned: ride at 30mph or more.
  • Tips: struggling to go fast? Try a climbing route, which will always include a descent!

Speed Demon: “Ride 40mph”

  • Bonus: 500XP
  • How it’s earned: ride at 40mph or more.
  • Tips: struggling to go fast? Try a climbing route, which will always include a descent!

Daredevil: “Ride 50mph”


Sprinter Apprentice: “Hit 500 watts”

  • Bonus: 100XP
  • How it’s earned: put out 500 watts or more during your ride.
  • Tips: struggling to get this badge? Work on your sprint form, remembering that power is torque x cadence. Increase either and you increase your sprint power!

Lit: “Hit 600 watts”

  • Bonus: 100XP
  • How it’s earned: put out 600 watts or more during your ride.
  • Tips: struggling to get this badge? Work on your sprint form, remembering that power is torque x cadence. Increase either and you increase your sprint power!

Circuit Breaker: “Hit 700 watts”

  • Bonus: 100XP
  • How it’s earned: put out 700 watts or more during your ride.
  • Tips: struggling to get this badge? Work on your sprint form, remembering that power is torque x cadence. Increase either and you increase your sprint power!

Master Draftsman: “Draft another rider for 15 seconds”

  • Bonus: 100XP
  • How it’s earned: ride in the draft of another rider for 15 seconds or more.
  • Tips: drafting in Zwift takes practice, but it’s crucial if you want to have the strength to win a race. Learn all about drafting on Zwift.

Jelly: “Hold over 500 watts for 10 seconds”

  • Bonus: 100XP
  • How it’s earned: hold 500 watts or more for at least 10 seconds.
  • Tips: struggling to get this badge? Work on your sprint form, remembering that power is torque x cadence. Increase either and you increase your sprint power!

Warmed Up: “Complete 5 laps of the Volcano Circuit”


Hothead: “Complete 10 laps of the Volcano Circuit”


On Fire!: “Complete 25 laps of the Volcano Circuit”


Avid Climber: “Climb Alpe du Zwift 5 times”


Masochist: “Climb Alpe du Zwift 25 times”


Party On!: “Received a confetti RideOn from a level 100 Zwifter”

  • Bonus: 50XP
  • How it’s earned: receiving a Ride On from a Zwifter who is wearing the confetti socks which are unlocked at level 100.
  • Tips: riding in groups is the best way to stumble across this achievement. Or just ask a favor from a level 100 friend!

Portal Climber: “Complete Climb Portal Once”

  • Bonus: 100XP
  • How it’s earned: finish one of the climbs in the Climb Portal.
  • Tips: the climb of the day is easily reached by clicking the first card under “Just Ride” near the bottom of the homescreen. See the Climb Portal Schedule to find out when climbs are scheduled.

Climb Portal Pro: “Complete Climb Portal Ten Times”

  • Bonus: 500XP
  • How it’s earned: finish 10 Climb Portal climbs (any combination counts, it doesn’t have to be 10 different climbs).
  • Tips: the climb of the day is easily reached by clicking the first card under “Just Ride” near the bottom of the homescreen. See the Climb Portal Schedule to find out when climbs are scheduled.

Legs of Steel: “Complete Climb Portal 25 Times”

  • Bonus: 1000XP
  • How it’s earned: finish 25 Climb Portal climbs (any combination counts, it doesn’t have to be 25 different climbs).
  • Tips: the climb of the day is easily reached by clicking the first card under “Just Ride” near the bottom of the homescreen. See the Climb Portal Schedule to find out when climbs are scheduled.

Running Achievements (11)

Hot Off the Line: “Run a mile in a single session”

  • Bonus: 250XP
  • How it’s earned: run 1 mile in a single session.

First Five: “Run 5km in a single session”

  • Bonus: 500XP
  • How it’s earned: run 5km in a single session.

Gimmie Ten: “Run 10km in a single session”

  • Bonus: 1000XP
  • How it’s earned: run 10km in a single session.

Runners Dozen: “Run 13.1 miles in a single session”

  • Bonus: 1500XP
  • How it’s earned: run 13.1 miles (a half marathon) in a single session.

Centurion: “Run a total distance of 100 miles”

  • Bonus: 500XP
  • How it’s earned: accumulate 100 miles of runs across multiple sessions (or do it all in one session if you’re crazy).

Street Cred: “Run a total distance of 500 miles”

  • Bonus: 1500XP
  • How it’s earned: accumulate 500 miles of runs across multiple sessions.

Pursuit of Happiness: “Run a total distance of 1000 miles”

  • Bonus: 2500XP
  • How it’s earned: accumulate 1000 miles of runs across multiple sessions.

Earning the Donuts: “Run a mile in under 9 minutes”

  • Bonus: 300XP
  • How it’s earned: run a mile in under 9 minutes.

Leg Warmer: “Run a mile in under 8 minutes”

  • Bonus: 400XP
  • How it’s earned: run a mile in under 8 minutes.

Like the Wind: “Run a mile in under 7 minutes”

  • Bonus: 500XP
  • How it’s earned: run a mile in under 7 minutes.

Engines Are Go: “Run a mile in under 6 minutes”

  • Bonus: 600XP
  • How it’s earned: run a mile in under 6 minutes.

Extra Credit (13)

The following badges are not shown in the achievements list until you’ve earned them, effectively making them “hidden” achievements.

100KPH!: “Break 100kph”


Just Scrape It: “Hit 800 watts”

  • Bonus: 100XP
  • How it’s earned: put out 800 watts or more during your ride.
  • Tips: struggling to get this badge? Work on your sprint form, remembering that power is torque x cadence. Increase either and you increase your sprint power!

The Blowdrier: “Hit 900 watts”

  • Bonus: 100XP
  • How it’s earned: put out 900 watts or more during your ride.
  • Tips: struggling to get this badge? Work on your sprint form, remembering that power is torque x cadence. Increase either and you increase your sprint power!

Premier Power: “Hit 1000 watts”

  • Bonus: 100XP
  • How it’s earned: put out 1000 watts or more during your ride.
  • Tips: struggling to get this badge? Work on your sprint form, remembering that power is torque x cadence. Increase either and you increase your sprint power!

Off the Rocks: “Hit 1100 watts”

  • Bonus: 100XP
  • How it’s earned: put out 1100 watts or more during your ride.
  • Tips: struggling to get this badge? Work on your sprint form, remembering that power is torque x cadence. Increase either and you increase your sprint power!

1.21 Gigawatts: “Hit 1200 watts”

  • Bonus: 100XP
  • How it’s earned: put out 1200 watts or more during your ride.
  • Tips: struggling to get this badge? Work on your sprint form, remembering that power is torque x cadence. Increase either and you increase your sprint power!

You’re Famous: “Receive 30 Ride Ons in one ride”

  • Bonus: 50XP
  • How it’s earned: receive at least 30 Ride Ons in a single ride or run.
  • Tips: ride with the larger RoboPacer groups to receive lots of Ride Ons from others.

Bigger Than Jensie!: “Receive 100 Ride Ons in one ride”

  • Bonus: 50XP
  • How it’s earned: receive at least 100 Ride Ons in a single ride or run.
  • Tips: ride with the larger RoboPacer groups to receive lots of Ride Ons from others. Stay with a large pack for a couple of hours or more and you should be able to get this badge!

Everested!: “Climb 29,029 ft in one activity”

  • Bonus: 5000XP
  • How it’s earned: accumulate 29,029′ of climbing in one ride or run.
  • Tips: this is no small achievement! To truly “Everest” on a bike (indoors or out) you must follow a set of rules, as explained on the official Everesting website.

Liftoff!: “Climb Alpe du Zwift in under an hour”


Repack Rush: “Complete the route”

  • Bonus: 56XP
  • How it’s earned: finish the Repack Rush route (steering required)
  • Tips: hit the blue boost strips, steer around the red hazards, and grab those time bonuses to get the shortest course time possible!

Going the Distance: “Run 26.2 miles”

  • Bonus: 2500XP
  • How it’s earned: run a marathon (26.2 miles) on Zwift.

Olympian: “Run a mile in under 5 minutes”

  • Bonus: 700XP
  • How it’s earned: run a mile in under 5 minutes.

Route Achievements

Most routes in Zwift award an achievement badge upon first completion as a cyclist. The game maintains a separate list for routes that award a completion badge for runners.

When you earn a route achievement badge you also receive a one-time XP bonus for completing that route. For riders, this bonus is typically equal to the XP you already earned for the route (20XP per km), so you effectively double your XP earning rate when riding routes for the first time, helping you level up faster.

For a complete list of routes awarding achievement badges, and to learn all about route badges, see All About Route Achievement Badges for Cyclists and Runners On Zwift.

Completed Missions

Zwift has held “Mission” events over the years which typically require Zwifters to achieve a certain goal within a particular month. Mission badges are grouped by year and listed at the bottom of your achievements list.

Completed Training Plans

Whenever you complete a Zwift Training Plan, its badge is added to your achievements list.

Questions or Comments?

Post below!

The Splay is a subpar monitor but an exciting portable projector 

Since I’m fascinated by new display technologies and by improving image quality, I’ve never been a fan of home projectors. Projectors lack the image quality compared to good TVs and monitors, and they’re pretty needy. Without getting into the specific requirements of different models, you generally want a darker room with a large, blank wall for a projector to look its best. That can be a lot to ask for, especially in small, densely decorated homes like mine.

That said, a projector can be a space-efficient alternative to a big-screen TV or help you watch TV or movies outside. A projector can be versatile when paired with the right space, especially if that projector makes sure the “right space” is included in the device.

The Splay was crowdfunded in 2021, and its maker, Arovia, describes it as the “first fully collapsible monitor and projector.” In short, it’s a portable projector with an integrated fabric shroud that can serve as a big-screen (24.5 or 34.5 inches diagonally, depending on the model) portable monitor. Or, you can take off the fabric shroud and use the Splay as an ultra-short-throw projector and cast a display that measures up to 80 inches diagonally onto a wall.

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The Morning After: The best games of 2025

As many of us hunker down for the holidays, you might want to tackle some of the best games we’ve seen this year: the long-time-coming Silksong, the critically acclaimed (and sumptuous) Expedition 33 and the bizarre world of Baby Steps.

TMA
Engadget

Not to mention the Switch 2, which is slowly building out its own exclusive library with Metroid Prime 4 and Donkey Kong Bananza. Rare for me, this year, I’ve played many of the new games we’ve picked. Brag. I’d recommend both Dispatch and Blue Prince — I still haven’t completed the latter, but, yes, I’ve unlocked the secret elevator.

And if you don’t have access to your usual PC or console setup, there are some smartphone games worth your time, including Spooky Express, Is This Seat Taken and, well, Umamusume: Pretty Derby, a reimagined world of horse racing where the horses are anime girls with horse ears. Try explaining that to your uncle over dinner.

— Mat Smith

The other big stories (and deals) this morning


US bans new foreign-made drones and components

Previously sold drones will not be affected.

TMA
Engadget

The Federal Communications Commission has assigned foreign-made drones and their critical components as prohibited to import into the US. The FCC said several national security agencies have determined that unmanned aircraft systems (UAS) and their critical components produced in foreign countries pose an unacceptable risk to the United States’ national security.

FCC Chair Brendan Carr clarified on X the ban does not affect old drones. People can continue using the devices they’ve already purchased, and retailers can keep selling models already approved by the agency. One of the most well-known brands affected by the ban is Chinese company DJI, which told Engadget it was disappointed by the agency’s decision. “While DJI was not singled out, no information has been released regarding what information was used by the Executive Branch in reaching its determination,” a spokesperson said.

Continue reading.


Pirate group Anna’s Archive says it has scraped Spotify in its entirety

The group says it has over 86 million tracks.

Anna’s Archive, the open-source search engine for shadow libraries, claims to have scraped Spotify’s entire music library. The group acquired metadata for approximately 256 million tracks, including 86 million songs, and the total size is just under 300 TB.

“A while ago, we discovered a way to scrape Spotify at scale. We saw a role for us here to build a music archive primarily aimed at preservation,” the group said in a blog post. In response, the streamer said: “Spotify has identified and disabled the nefarious user accounts that engaged in unlawful scraping. We’ve implemented new safeguards for these types of anti-copyright attacks and are actively monitoring for suspicious behavior.”

Continue reading.


Foldable phone makers have solved every issue except one

The only issue is price.

TMA
Engadget

Google and Samsung have iterated their big foldables year on year for, well, years. But in 2025, they both delivered big phones that addressed prior flaws and issues. With the Galaxy Z Fold 7, Samsung achieved what may be an even bigger accomplishment by creating a foldable phone of essentially the same size and weight as its own S25 Ultra.

The one thing the makers of big foldables haven’t figured out is how to make them affordable. OnePlus came close in 2023 with the Open, which cost $1,500 after rebates. But things are actually going backwards. The launch price of the Z Fold 7 ($2,000) is $200 higher than the Z Fold 5’s debut price.

Continue reading.


Everything you need to know about Amazon’s newest Echo feature: Alexa Home Theater

Spatial surround is here.

Amazon’s Alexa Home Theater feature has gradually become a legitimate surround sound option. You can link up to five Echo speakers and a subwoofer for a wireless cinematic experience. While the automatic room calibration and easy setup are great, the high price tag of a full Echo Studio array and limited EQ controls mean it’s best for people already juggling multiple Amazon speakers.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121545111.html?src=rss

The Best VR Games of 2025 – Our Game of the Year Picks

Nearly a decade after consumer VR took its first real steps—driven by headsets like the Oculus Rift, HTC Vive, and PlayStation VR—the medium has outgrown its novelty phase.

Those early platforms reshaped not just how players experienced games, but how studios thought about presence, interaction, and scale. Today’s VR games and experiences walk along that groundwork—and are also judged against it.

With expectations higher than ever, this year’s standout titles aren’t just impressive in isolation. They’re the ones that meaningfully build on what came before—and that’s what this year’s awards aim to recognize.

Without further ado, here’s Road to VR’s 2025 Game of the Year Awards:


Game of the Year


Ghost Town

Developer: Fireproof Games

Available On: PC VR, Quest, PSVR 2

Release Date: April 24, 2025

Fireproof Games is one of the most trusted names in VR puzzle-adventures for a reason: it’s the very same behind The Room series—arguably one of the best puzzle-adventures on any platform, VR or otherwise. And Ghost Town feels like the most impressive to come from the studio, which is saying a lot.

From its inspiring and immersive environments, to its well-animated characters, to its engaging story, Ghost Town seems to nail all of the most important factors in how to transport players to a different world—one that feels alive, carefully considered, and visually cohesive.

Crucially, Ghost Town’s puzzles aren’t the most difficult, although they’re always approachable and satisfying, encouraging observation and light experimentation. They’re sort of temporary safe havens from the dark, moody atmosphere Ghost Town so effortlessly exudes.

While the game looks absolutely stunning on Quest and PSVR 2, Ghost Town doesn’t treat PC VR as a second class citizen, offering up dynamic lighting, reflections, fog, detailed particle effects, and higher resolution textures throughout—easily making it the version you should play over all others.


Marvel’s Dead Pool VR

Developer: Twisted Pixel

Available On: Quest 3 & 3S

Release Date: November 18th, 2025

Deadpool VR isn’t just a highly polished, multi-hour VR experience that features a name brand superhero. Or a game that lets you slice dudes in half, slow-mo kick them and explode their heads. Or a never ending barrage of fourth wall-breaking banter that isn’t afraid to motor-mouth a ton of dick jokes at anyone, alive or dead. It’s more.

Okay, actually, that’s basically all it is, but that’s more than enough!

Jokes aside, Marvel’s Deadpool VR is a milestone for VR production quality. Outside of the fun gameplay, interesting dialogue, and great graphics, Deadpool VR pushes the envelope by serving up some of the best voice acting ever—VR or otherwise.

Neil Patrick Harris is a natural fit as the ‘merc with a mouth’, but you might also be surprised to know the game features John Leguizamo, Dolph Lundgren, Kal Penn, and Tom Cavanagh among many others. All of it makes for a cinema-quality experience, which is such a refreshing change of pace.


Arken Age

Developer: VitruviusVR

Available On: PSVR 2, PC VR, Quest 3 & 3S

Release Date: January 16th 2025

Arken Age is a single player adventure that was clearly designed by people who have closely studied the corpus of VR game design. Developer VitruviusVR smartly built atop the shoulders of giants, learning from the best immersive mechanics of pioneering VR games like Stormland (2019), Lone Echo (2017), and Robo Recall (2017).

But they did more than just copy. They adapted and advanced what came before, while making their own contributions that are worthy of future study. And they put in the work to give Arken Age its own identity with a unique visual design, interesting weapons, and gameplay that’s all its own.

We were particularly impressed with Arken Age’s highly diegetic design. So much of the game feels ‘hands-on’ in a way that many VR games do not.

Combat features a spread of ranged and melee weapons, allowing you to make your own playstyle. And when it comes time to upgrade them, you don’t just click a button in a menu. Instead, the studio designed a full ‘upgrade station’ to make weapon upgrades and modding into an immersive experience.

Healing syringes need to be stabbed into your body, but that’s table stakes in 2025. The clever part is the way you actually craft the syringes. First you need to collect fruit from certain trees. Then when you find a crafting station you use a torch to pop the fruits off the stem and collect them into a little funnel. It’s ultimately arbitrary work, and yet so much more satisfying and fun than using a laser pointer to click a button to craft the syringes.

All of this attention to diegetic design makes Arken Age one of the most embodying and fun VR games of 2025, earning our award for PSVR 2 Game of the Year.


Laser Dance

Developer: Thomas Van Bouwel

Available On: Quest 3 & 3S

Release Date: November 6th, 2025 (early access)

Building games with meaningful gameplay that adapt to arbitrary real-world spaces is an exceptionally difficult design challenge. Laser Dance is one of the few mixed reality games that feels like it actually pulls it off. It’s a genuinely fun little game and a very clever way to approach the problem of adapting gameplay for arbitrary spaces.

Laser Dance asks players to do something simple: move from point A to point B. But between you and those two places is a grid of lasers that you can’t touch without being reset back to point A. The game starts easy with static lasers to get players into the groove. But later levels introduce moving and flashing lasers which significantly increase the challenge.

Laser Dance isn’t just fun, it’s also incredibly easy to play. Even people who have never tried a VR headset can grasp the gameplay in 60 seconds or less. This is aided further by the game’s use of controllerless hand-tracking, which means nobody needs to learn how to use controllers to have fun with the game.

The successful ‘adapt to any room’ design, quick setup, and ease-of-play make Laser Dance a perfect game to share with friends. Just be sure to ‘cast’ the headset’s view to a nearby TV so everyone can enjoy the antics of the person in the headset crawling across the living room floor while dodging invisible lasers. And you might as well play the Mission Impossible theme for the cherry on top.


Reach

Developer: nDreams

Available On: Quest 3 & 3S, PC VR, PSVR 2

Release Date: October 16th, 2025

Reach is built atop a foundation of fun movement that makes the game fast-paced and fun, while also remaining quite comfortable. The game makes a seemingly small tweak to the usual ‘Press A to jump’ formula, and instead asks players to hold down the A button and then do an upward arm swinging motion to initiate a jump. This alone makes jumping feel a lot more embodying, and it complements the game’s movement-centric gameplay which has players running, jumping, and climbing.

Developer nDreams took things a step further still, giving the player interesting and immersive movement tools. The player gets a shield which can be thrown into specific magnetic slots in the game, creating a temporary handhold and platform. Players can also shoot arrows into special surfaces that solidify the arrows into climbable handholds. It’s a neat idea that I wish saw even more interesting use in the game.

To top it all off, players gain access to a grappling hook later in the game which allows them to pull themselves toward special poles, and to carry their momentum while swinging from one pole to another. While Reach is far from the first VR game to have a grappling mechanic, we appreciated that its particular design kept things comfortable while still enabling a sense of daring movement across large gaps, as well as an extra way to move around quickly during combat.


No Man’s Sky

Developer: Hello Games

Available On: PSVR 2, PC VR

Release Date: August 9th, 2016

We could spend the next few sentences glazing Hello Games for not only completing No Man’s Sky’s redemption arc years ago, but continuing to give VR players a front-row seat to one of the best space sims that seems to never stop giving.

We could start a second paragraph, and talk about how studio co-founder and CEO Sean Murray seemingly made it a spiritual mission to make No Man’s Sky the game it should have been when it launched in 2016.

Or even a third, talking about the game’s recent updates, which offer mind-boggling expansion to the universe, including deeper ship and multiplayer systems, franchise-level settlement management, fun exploratory mechanics like fossils, and ongoing fixes that keep improving the base experience.

But we don’t do any of that. Suffice it to say: No Man’s Sky could have received this award multiple times over by now. And at this rate, it just might in the future.


HITMAN World of Assassination

Developer: IO Interactive

Available On: PC VR, PSVR 2

Release Date: March 27th, 2025

We couldn’t recommend anyone earnestly attempt to play Hitman in VR before its big PSVR 2 and PC VR update earlier this year. On the original PSVR, input was abstracted to the point it just didn’t feel immersive. On PC, it was an absolute mess. We’re not even going to talk about the standalone game for Quest.

But then developer IO Interactive got wise, and finally fixed the issue for its big PSVR 2 release of Hitman World of Assassination, finally making it a VR adaptation of the game that actually didn’t feel like a half-hearted attempt.

What’s more, those improvements eventually came to the PC version in September, adding Freelancer mode, Elusive Targets, and a host of more content, putting the PC VR version as the definitive way to experience Hitman in VR, but only by a hair.


Cave Crave

Developer: 3R Games

Available On: Quest, PC VR, PSVR 2

Release Date: June 26th, 2025

Cave Crave is like if The Climb decided that falling from a cliff face wasn’t scary enough. It needed to be more dangerous, more claustrophobic. More real.

And there’s something uniquely immersive about Cave Crave’s enclosed spaces. Although a majority of the game’s cave systems are entire works of fiction, featuring interesting biomes and different climbing challenges to players, in September the studio introduced its first map informed by a real-world cave: the Nutty Putty Cave system.

It’s the very same that was permanently closed up after the death of caver Jon Jones in 2009. Some may construe it as exploitative, but we don’t think it is. The free update to the game is remarkably well-informed and actually treats the tragedy with due reverence.

What’s more, the Nutty Putty update was largely informed by rescuer Brandon Kowallis, who not only gave pointers to the studio on cave design, but also included an audio guide companion that plays as users explore the now-closed cave system. In all, there’s something just a little more gripping here than your run-of-the-mill exploration game. Something that lasts with you well after you take off the headset.


Quantum Void

Developer: Tactical Nounours

Available On: Quest, Steam (coming soon)

Release Date: August 28th, 2025 (early access)

We don’t always reserve our Indie Development award for single-person projects, but when they’re especially impressive, and especially fun, we simply can’t help ourselves.

That’s Quantum Void, a space sim from single dev team Tactical Nounours that we could have sworn was developed by a whole team of seasoned VR veterans.

Yes, the game is still in Early Access, but it’s extremely impressive so far; it includes multiple endings, offering up multiple hours of gameplay so far in a full-realized universe that’s actually worth exploring and scrounging through. As it is today, it’s a very polished and ostensibly finished experience, which makes it even more exciting to follow.


Note: Games eligible for Road to VR‘s Game of the Year Award must be available to the public on or before December 19th, 2025. Games must also natively support the target platform as to ensure full operability.

The post The Best VR Games of 2025 – Our Game of the Year Picks appeared first on Road to VR.

How to set up an Apple Watch for a child

Giving a child an Apple Watch can offer extra peace of mind and tools that promote independence in a controlled way. Apple’s Family Setup feature makes it possible for a kid to use an Apple Watch without owning an iPhone, and the feature set has expanded thanks to recent watchOS updates. It supports communication controls, location tools, Schooltime limits and privacy protections that allow a parent or guardian to manage how the device is used throughout the day.

The setup process begins with creating or signing in with a child’s Apple ID. It continues with adding them to your Family Sharing group on an iPhone and pairing a compatible Apple Watch through the Apple Watch app. Once the watch is linked, you can adjust a range of parental controls that shape how the watch works at home, at school and when the child is out and about.

Confirm device compatibility

Family Setup requires a cellular-capable Apple Watch such as the Apple Watch SE or Series 6 or later. A cellular connection allows the watch to operate independently without an iPhone nearby. The watch must be running a recent version of watchOS and the iPhone used for setup must be running the latest iOS version.

If the watch is not new, it needs to be erased before it can pair with a new user. This can be done directly on the watch through the Settings menu by choosing the general reset option. Once the device is reset it can be paired again from the Apple Watch app.

Create or prepare your child’s Apple ID

Family Setup relies on each child having their own Apple ID. This allows their data, messages, activity goals and device settings to remain separate from other people in the household. If your kid already has an Apple ID, it can be used during setup. If they do not have one, the Apple Watch app will prompt you to create one as you go through the pairing process.

A child’s Apple ID is linked to Family Sharing, which lets the organizer manage permissions from a single iPhone. A parent or guardian can approve contacts, handle screen time requests and view location updates without needing to touch the watch itself. Setting this up first ensures that the watch can be paired smoothly later.

Add the child to Family Sharing

Family Sharing is the foundation for managing the watch, and it’s all controlled through the Settings app on your iPhone. Once Family Sharing is open you can tap the option to add a family member then follow the prompts to link the child’s Apple ID to the group. This also makes you the family organizer, which gives you control of purchase approvals, communication limits and other shared features.

Once the child is added to Family Sharing their information becomes available when you begin pairing the Apple Watch. This makes the process faster since the watch can immediately associate itself with the correct Apple ID.

Pair the watch using Family Setup

Turn on the Apple Watch and place it near your iPhone. A prompt should appear directing you to use your iPhone for setup. If the prompt does not appear, you can open the Apple Watch app, go to All Watches and choose Add Watch. The app will then ask if the device is being set up for you or for a family member. Choose the family member option and continue.

The camera on your iPhone is used to pair the devices. Align the Apple Watch face inside the frame on your screen until the pairing animation is recognized. Once the connection is made the app will ask which family member the watch is for. Select the child’s profile to continue through the remaining steps.

The app will guide you through choosing which wrist the watch will be worn on, setting a passcode, signing in with the child’s Apple ID and enabling services such as Siri and location tracking. You can also set up activity goals tailored to the child’s age and fitness level.

Manage the watch from your iPhone

Once the Apple Watch is paired, the Watch app becomes the main place to manage how it works. The Family Setup interface is designed to give parents and guardians control without needing to handle the watch directly. Most adjustments can be made at any time from the iPhone used for setup.

Screen Time controls allow you to set limits for communication and app use. You can restrict access to certain features during specific times of day, create downtime schedules and manage content restrictions for websites and apps. These settings mirror the Screen Time system used on other Apple devices which makes it easier to keep rules consistent across the household.

Approved contacts can be managed through the communication limits menu. This ensures that the child can send messages and make calls only with approved people. If you add or remove contacts, they are updated instantly on the watch.

Location sharing is handled through the Find My app. You can view the child’s location and set notifications that alert you when they arrive at or leave a particular place. This is useful for school pickups or after-school activities. The watch uses on-device processing for location and messages which helps maintain privacy.

Configure Schooltime and Focus modes

School time is one of the most important parental controls for younger users. It limits interaction with the watch during school hours by locking access to most apps and features. Only the time and a simple yellow icon appear on the screen while Schooltime is active. You can schedule Schooltime from the Apple Watch app so that it automatically turns on and off at the right times each day.

Focus modes offer another layer of control. These modes can reduce distractions during homework, bedtime or other family routines. Each Focus mode can limit notifications and activity alerts so the child is not interrupted when they need to concentrate.

Set up safety features

Emergency SOS is enabled during setup and can be managed afterward in the Apple Watch app. It allows the child to contact emergency services by holding the side button. You can also assign an emergency contact who will receive a notification if SOS is triggered.

The Medical ID should include relevant details such as allergies or medical conditions. This information can be accessed by emergency responders if needed.

Adjust privacy and communication settings

The watch uses on-device processing for messages, location and Siri requests which helps protect your child’s data. Location sharing can be turned on or off at any time and you can manage which apps are allowed to use location services. Communication permissions can also be updated as the child’s needs change.

Apps installed on the watch can be controlled from the Apple Watch app. You can remove apps, restrict access or hide notifications at any time to maintain a balanced experience.

This article originally appeared on Engadget at https://www.engadget.com/wearables/how-to-set-up-an-apple-watch-for-a-child-120051230.html?src=rss

Eight reasons why your next bike should be electric 

The days of all electric bikes being heavy, with a big, ugly battery bolted onto the outside of the frame, are gone. Many ebikes are now difficult to distinguish from regular pedal-only bikes.

At the same time, motor systems are more sophisticated, enabling you to tailor the assistance you need when you need it, rather than pulling you along. You’ll usually get longer range, too.

So maybe it’s time to think about buying an electric bike. We asked Eva Lutz, senior product manager for e-bikes at Cannondale for her take on why an electric bike is a great purchase for urban and extra-urban leisure use. 

Ride faster

Male cyclist in purple top riding the Ribble AllRoad SL R e Pro All-Road/Gravel eBike
An electric bike will help you keep up a higher average speed. Russell Burton / Our Media

“With an ebike, you are often faster than in a car. The biggest gains can be found in-city, but this is usually also true for commutes between 20-30km/12-18miles,” says Lutz. 

“You can pass the traffic jam, you can ride the fun way across the fields, and enjoy a breeze (or even a few raindrops) in your face, before you arrive refreshed in the office, ready to tackle the day.”

Even in Europe and Australia, where the motor assistance is limited to 25km/h, fitter ebike riders, who might be able to keep up speed above this, should be able to get there faster and maintain it over steeper routes.

For US riders of Class 3 ebikes, the 28mph cut-off for the motor is likely to be significantly greater than you could achieve under your own power, and even the lower 20mph cut-off for Class 1 and 2 ebikes will enable you to get around faster.

Ride further

Giant Explore E+ electric bike
An ebike makes long rides feel shorter. Giant

That should enable you to ride further, too. Many ebikes will provide support for between 50 and 100km. You can often add a range extender battery if you want to go further.

“An ebike ultimately makes distance feel shorter, whether it’s your daily commute or running errands. You become faster than you would be on your analogue bike and reach your goal/destination with less effort,” Lutz adds.

Ride easier 

An electric mountain bike will help you get over obstacles and climb more quickly. Scott Windsor / Our Media

An electric mountain bike will make it quicker and easier to get back to the top of the hill, so you can spend more time vertical in a session. If you’re on the road, an electric road bike will make hills less of a strain and leave you fresher to carry on once you reach the top.

Meanwhile, for commuters, an electric commuter bike will level out hilly routes or those with lots of starts and stops, and help you to arrive at your destination less hot, less tired and more comfortable.

“An ebike turns your commute into a fun recovery ride and boosts your fitness,” says Lutz. “With an ebike, you can spend your daily commutes on your bike and still have enough energy for long weekend rides.”

Stay with your mates

Male cyclist riding the Orbea Gain Carbon road eBike
The motor may help you avoid being dropped on the climbs. Orbea

There’s always someone faster than you – unless you’re Tadej Pogačar. If you ride in a group, an electric bike can help you to keep up with fitter riders and will make it feel less of an ordeal to do so.

They’ll probably enjoy riding with you more, too, if they don’t have to wait for you at the top of every hill.

Tailor your exercise level

Ribble electric hybrid bike with child on seat
An electric bike can add to your cycling enjoyment. Ribble

Not everyone wants to go hard every ride – and maybe you don’t either. If you want to keep your exertion levels down, an ebike can keep you riding at 25km/h (or even 28mph for US riders) with lower input, so you can take in the surroundings and enjoy the ride, while still getting exercise in the fresh air.

Mahle’s motor system enables you to link the motor’s output to a heart-rate strap, so your heart rate is kept within your pre-defined limits, and most ebikes will measure your own power output and match that to their motor output. 

If you do want to put in more effort, you can dial down the assistance level, or even turn the motor off. 

An electric bike offers some future-proofing of your rides as well, providing extra assistance to help you get back again if you’re injured or have a longer period off the bike that affects your fitness.

Greater versatility

Trek Fetch+ 2
An electric cargo bike can be a substitute for a car for many journeys. Trek

A motor enables you to do more things on your bike, whatever you plan to use it for.

“An ebike can help you ditch your car. The regular riding boosts your fitness. No matter if you follow a training plan or simply want to add more movement into your day. With an ebike, you can easily adjust the effort you put into your commute,” Lutz points out.

If you’re using your ebike to carry loads, it will make it easier, so you can do your shopping and get it home more easily. Choose an electric cargo bike and you can carry even more around, use it for deliveries or carry the kids to school, making it a viable replacement for a car for many shorter journeys. As noted above, it will probably be quicker too, particularly if you need to park.

Rider-tuned assistance

Top-spec electric road bikes can now weigh under 10kg. Liam Cahill / Our Media

Whether you want a bike that provides plenty of grunt to get you around or you’d just like some gentle extra support to help you get up hills more easily, there’s an electric bike for you.

A more powerful motor in general means a heavier bike with a larger battery, which can be great for mountain bikes where you want to get up steeply pitched off-road climbs or urban hybrids where you want to be able to keep up with traffic. 

If you don’t need so much assistance, a bike such as the Scott Fastlane or the Canyon Endurace:ON fly can weigh under 10kg. Scott likens the assistance provided by the Fastlane’s TQ HPR40 motor to a gentle push in the back, which sounds ideal. The TQ motor system also learns from your riding style to determine how much assistance to provide and when.

Many electric bikes don’t feel that different from riding a non-assisted bike, if you dial down the assistance level. They may not weigh a lot more, but you’ve still got the extra assistance on tap if you need it.

Built-in lighting and more

Orbea Gain M10i road eBike
An ebike’s battery can power lights and more. Russell Burton / Our Media

Since you’re carrying a battery around, it can be put to other uses, not only moving you and the bike.

Many electric bikes have built-in lights powered by the central battery. It’s a lot easier than buying add-ons separately, is one less thing to remember to charge, will keep the lights on for longer and with higher output without the risk of them going flat, and should save some cash on buying bike lights, too. 

Some ebikes have gears powered by the battery, while you may get USB ports to charge your phone or cycling computer as you ride, so the proliferation of batteries on modern bikes can be avoided. 

So, no matter what your ride style, an electric bike can add enjoyment, practicality and a host of benefits. You should be able to ride faster and more easily, making it a perfect addition to your bike stable.

LLVM Considering An AI Tool Policy, AI Bot For Fixing Build System Breakage Proposed

Last week a request for comments (RFC) was issued around establishing an LLVM AI Tool Use Policy. The proposed policy would allow AI-assisted contributions to be made to this open-source compiler codebase but that there would need to be a “human in the loop” and the contributor versed enough to be able to answer questions during code review. Separately, yesterday a proposal was sent out for creating an AI-assisted fixer bot to help with Bazel build system breakage…

AAEON Introduces 3.5-inch SubCompact System with Multi-M.2 and RAID Support

AAEON has announced the GENESYSM-MTH6, a slim 3.5-inch SubCompact industrial system designed for edge deployments that require a compact footprint, flexible expansion, and support for industrial and surveillance workloads. The GENESYSM-MTH6 is built around Intel Core Ultra processors (Series 1, formerly Meteor Lake), with options ranging from 15 W U-series to 28 W H-series SKUs. […]

Capcom Has “No Plans” for a VR Mode in ‘Resident Evil Requiem’

Don’t get your hopes up for a VR adaptation of Resident Evil Requiem, the next survival horror from Capcom. The studio says it currently has “no plans” on the subject.

The News

As mentioned in a Q&A with the game’s producer Masato Kumazawa (Minimap, via Reddit), Resident Evil Requiem isn’t aiming to release on VR headsets like it has with earlier entries in the series.

“At this time, there are no plans to bring any parts of Resident Evil Requiem to VR platforms,” Kumazawa said. “However, the game can be played in a first-person perspective, allowing players to feel immersed in the experience. We also have not yet shown much of Leon’s gameplay yet, and we plan to share more details in the future.”

Resident Evil Requiem is expected to release on February 26th, 2026 across PlayStation 5, Nintendo Switch 2, Xbox Series X and Series S, and Windows PCs.

My Take

Capcom’s successive Resident Evil VR modes seems to suggest a pattern. As PlayStation 5’s best-performing titles, all of which come with free VR modes, this is about the clearest picture we can get of the headset’s respective adoption rates, suggesting that VR player numbers on the platform have dropped significantly from PSVR 1 to PSVR 2:

  • Resident Evil 7: Biohazard (2017): original PSVR mode released concurrently with the game’s launch on PS4, attracting 1.25 million confirmed VR players. Never ported to PSVR 2.
  • Resident Evil Village (2021): PSVR 2 mode released nearly two years after launch. No public numbers available, although Capcom said shortly after release a “large majority” of PSVR 2 owners played.
  • Resident Evil 4 Remake (2023): PSVR 2 mode released eight months after launch, attracting 244,000 confirmed VR players to date.

While it’s impossible to know whether Sony actively funded long-time partner studio Capcom to create those VR modes—and could possibly be refusing to do so with Capcom’s next RE title—it’s pretty clear Capcom isn’t making the same sort of bets on PSVR 2 that it once made on the original PSVR.

Photo by Road to VR

And it probably has a lot to do with Sony’s lack of content support after the launch of PSVR 2. The only major Sony-funded exclusives for PSVR 2 were Horizon Call of the Mountain (2023), Firewall Ultra (2023), and Gran Turismo 7, which includes a VR mode. Not much else.

Granted, the platform has managed to attract many of the same games playable on Quest and PC VR. That, and the once-difficult purchase proposition at its $550 launch price isn’t nearly as bad nowadays; it can be purchased for $400 or less when on sale. Not a bad deal if you own a PS5 already.

Still, I don’t expect to see anything resembling Sony-led push to promote PSVR 2 ever again, and the fact that the company’s closest allies aren’t either is nothing short of damning.

Personally, the final nail in the coffin was how Sony untethered PSVR 2 from its PS5 console ecosystem. An optional wired adapter now allows headset owners to play SteamVR games—a pretty clear sign that Sony is no longer interested in funding, supporting, or promoting PSVR 2 in any capacity.

The post Capcom Has “No Plans” for a VR Mode in ‘Resident Evil Requiem’ appeared first on Road to VR.

How a Power Outage In Colorado Caused US Official Time To Be 4.8 Microseconds

Tony Isaac shares a report from NPR: The U.S. government calculates the country’s official time using more than a dozen atomic clocks at a federal facility northwest of Denver. But when a destructive windstorm knocked out power to the National Institute of Standards and Technology (NIST) laboratory in Boulder on Wednesday and a backup generator subsequently failed, time ever so slightly slowed down. The lapse “resulted in NIST UTC [universal coordinated time] being 4.8 microseconds slower than it should have been,” NIST spokesperson Rebecca Jacobson said in an email. […]

Since 2007, the official time of the U.S. has been determined by the commerce secretary, who oversees NIST, along with the U.S. Navy. The national time standard is known as NIST UTC. (Somewhat confusingly, UTC itself is a separate, global time standard to which the U.S. and other countries contribute measurements.) NIST currently calculates the standard using a weighted average of the readings of 16 atomic clocks situated across the Boulder campus. Atomic clocks, including hydrogen masers and cesium beam clocks, rely on the natural resonant frequencies of atoms to tell time with extremely high accuracy.

All of the atomic clocks continued ticking through the power outage last week thanks to their battery backup systems, according to NIST supervisory research physicist Jeff Sherman. What failed was the connection between some of the clocks and NIST’s measurement and distribution systems, he said. Some critical operations staff who were still on site following the severe weather were able to restore backup power by activating a diesel generator the team had kept in reserve, Sherman said.


Read more of this story at Slashdot.