Sol Protocol Is A Co-op Roguelike Heading To Quest & PC VR

Sol Protocol is a co-op roguelike coming to Quest early next year, and you can sign up for the closed alpha tests today.

Developed by Singular Perception (Epyka), Sol Protocol sees you and up to two additional players tasked with manning a spaceship as you navigate the dangers of a procedurally generated outer space. There are multiple roles to choose from when organizing and optimizing your crew, including the pilot, the gunner, and the captain. You can check out the announcement trailer below:

0:00

/1:07

On your journey across the stars, you’ll run into abandoned space stations and lost tech that can be searched and used to earn resources that can upgrade your ship. Space isn’t all loot though, and there are also enemies to contend with, which require careful strategies and a range of high-powered weapons to best.

Sol Protocol is launching on Quest and SteamVR in early 2026, with a flatscreen version also intended for release. Those who want to get stuck in early can sign up for the closed alpha by joining the Sol Protocol Discord. Everything announced during the UploadVR Winter Showcase will be compiled into a wider list, so check back after the show to catch up on all the announcements.

Norse-Inspired Soulslike Crossings Gets Quest & PC VR Release Date

Norse-inspired soulslike Crossings will launch on Quest and Steam later this month.

Developed by Neat Corp, Crossings is an action-adventure soulslike that asks players to exact their vengeance in the afterlife. Playable solo or with a friend in co-op, you’ll take on mythic evils and face off against mythic bosses as you expand your arsenal and repeat runs. Revealing its release date at the UploadVR Winter Showcase, you can check out the latest trailer below:

0:00

/0:45

Release date trailer

In Crossings, you manage a handful of combat inputs, including a dodge, strike, and block, while facing off against thematic enemies including trolls, ghosts, and Draugr. As you progress, you’ll also earn spells and upgrades, as well as unlock new weapons like blades and bows that bolster your attempts. The world is open to exploration, with a range of biomes to investigate, from eerie caves to forests and ruins, each hiding stories that illuminate the lore underpinning Crossings’ Norse-inspired story.

Crossings will be available on Quest and Steam on December 18. We’ll be rounding up all the reveals from the UploadVR Winter Showcase in a complete list, so check back after the show for more details.

Birdseed VR Confirms Full Release Window On Quest & Steam

Birdseed VR targets a March 2026 launch for the free-to-play birdwatching sim on Quest and Steam.

Currently available in early access on Quest for solo play, Birdseed VR by Buffalo Buffalo (Fresh Tracks VR) sees you aim to get the best possible camera shots, giving your pictures a star rating. As seen in today’s UploadVR Winter Showcase, the Vancouver-based studio confirmed Birdseed’s full release is coming this March on both Quest and PC VR.

0:00

/1:07

The game aims to mimic real-life avian behavior like movement, appearance, flight patterns and distinctive calls, equipping you with binoculars and different camera lenses to capture these moments. Daily challenges are available and online multiplayer will be supported at full release, letting you share photos with friends and hang out across the forests in online co-op.

Other changes in Version 1.0 include the launch of Scout’s Shop, which comes with premium cosmetics and tools. This will add vintage camera skins, charms for your viewfinder, and more. The developer states that premium items won’t directly impact gameplay, calling this “completely optional” for players.

Following October’s early access launch, Birdseed VR released a quality-of-life update two weeks ago. That introduced the Field Guide for tracking challenges, and completing these tasks awards bottle caps that “can be exchanged for future goods and tools.” More observable birds were also added, alongside a new scoring system and real-time feedback system to track your challenge progress.

Birdseed VR is out now in Early Access on Quest 3 and 3S, with the full release coming in March 2026 on Quest and Steam.

Apple Design Lead Heads to Meta, Hopefully to Fix Longstanding Quest UX Issues

Apple’s Vice President of Human Interface design, Alan Dye, is leaving the company to lead a new studio within Meta’s Reality Labs division. The move appears to be aimed at raising the bar on the user experience of Meta’s glasses and headsets.

The News

According to his LinkedIn profile, Alan Dye spent nearly 20 years as Apple’s Vice President of Human Interface Design. He was a driving force behind the company’s UI and UX direction, including Apple’s most recent ‘Liquid Glass’ interface overhaul and the VisionOS interface that’s the foundation of Vision Pro.

Now Dye is heading to Meta to lead a “new creative studio within Reality Labs,” according to an announcement by Meta CEO Mark Zuckerberg.

“The new studio [led by Dye] will bring together design, fashion, and technology to define the next generation of our products and experiences. Our idea is to treat intelligence as a new design material and imagine what becomes possible when it is abundant, capable, and human-centered,” Zuckerberg said. “We plan to elevate design within Meta, and pull together a talented group with a combination of craft, creative vision, systems thinking, and deep experience building iconic products that bridge hardware and software.”

The new studio within Reality Labs will also include Billy Sorrentino, another high level Apple designer; Joshua To, who has led interface design at Reality Labs; Meta’s industrial design team, led by Pete Bristol; and art teams led by Jason Rubin, a longtime Meta executive that has been with the company since its 2014 acquisition of Oculus.

“We’re entering a new era where AI glasses and other devices will change how we connect with technology and each other. The potential is enormous, but what matters most is making these experiences feel natural and truly centered around people. With this new studio, we’re focused on making every interaction thoughtful, intuitive, and built to serve people,” said Zuckerberg.

My Take

I’ve been ranting about the fundamental issues of the Quest user experience and interface (UX & UI) for literally years at this point. Meta has largely hit it out of the park with its hardware design, but the software side of things has lagged far behind what we would expect from one of the world’s leading software companies. A post on X from less than a month ago sums up my thoughts:

It’s crazy to see Meta take one step forward with its Quest UI and two steps back, over and over again for years.

They keep piling on new features with seemingly no top-down vision for how the interface should work or feel. The Quest interface is as scattered, confusing, and unpolished as ever.

The new Navigator is an improvement for simply accessing app icons, but it feels like it’s using a completely different paradigm than the rest of the window / panel management interface. Not to mention that the system interface speaks a vastly different language than the Horizon interface.

I have completely lost faith that Meta will ever get a handle on this after watching the interface meander in random directions year after year, punctuated by “refreshes” that look promising but end up being forgotten about 6 months later.

It seems Meta is trying to course-correct before things get further out of hand. If pulling in one of the world’s most experienced individuals at creating cohesive UX & UI at scale is what it takes, then I’m glad to see it happening.

Apple has set a high bar for how easy a headset should be to use. I use both Vision Pro and Quest on a regular basis, and moving between them is a night-and-day difference in usability and polish. And as I’ve said before, the high cost of Vision Pro has little to do with why its interface works so much better; the high level design decisions—which would work similarly well on any headset—are a much more significant factor.

Back when Meta was still called Facebook, the company had a famous motto: “Move fast and break things.” Although the company no longer champions this motto, it seems like it has had a hard time leaving it behind. The scattered, unpolished, and constantly shifting nature of the Quest interface could hardly embody the motto more clearly.

“Move fast and break things” might have worked great in the world of web development, but when it comes to creating a completely new interface paradigm for the brand new medium of VR, it hasn’t worked so well.

Of course, Dye’s onboarding and the new studio within Reality Labs isn’t only about Quest. In fact, it might not even be mostly about Quest. If I’ve learned anything about Zuckerberg over the years, it’s that he’s a very long-term thinker and does what he can to move his company where it needs to go to be in the right place 5 or 10 years down the road.

And in 5 to 10 years, Zuckerberg hopes Meta will be dominant, not just with immersive headsets, but AI smart glasses (and likely unreleased devices) too. This new team will likely not be focused on fixing the current state of the Quest interface, but instead trying to define a cohesive UX & UI for the company’s entire ecosystem of devices.

With Alan Dye heading to Meta, there’s a good chance that he will bring with him decades of Apple design processes that have worked well for the company over many years. But I have a feeling it will be a significant challenge for him to change “move fast and break things” to “move slow and polish things” within Meta.

The post Apple Design Lead Heads to Meta, Hopefully to Fix Longstanding Quest UX Issues appeared first on Road to VR.

Puzzles Of The World Will Launch In Early Access Next Month

Puzzles of the World is an immersive puzzle game launching in Early Access on Quest next month.

Reminiscent of the popular VR jigsaw game Puzzling Places, Puzzles of the World lets you piece together intricate 3D miniatures, aiming to immerse you in a variety of soothing, themed environments. Developed by Astral Shores Games, this meditative experience focuses on slowing down while you take in the sights, and you keep your hands busy with its clicky bricks. Revealing its release date during the UploadVR Winter Showcase, you can see gameplay in the trailer below:

0:00

/1:06

The miniatures you snap together are based on locations from around the globe, like the Yasaka Pagoda (Hōkan-ji) in Kyoto, and the famous canals of Venice. As you carefully build, one piece at a time, you’ll also learn key facts about the locations, like their history and architecture, through a handy in-world booklet. Those looking to tweak the ambiance can also take advantage of Puzzles of the World’s sound controls, which resemble a portable CD player, and choose between a range of ambient soundscapes.

Puzzles of the World will launch in Early Access on Quest on January 8, 2026. If you’re looking for more reveals from the UploadVR Winter Showcase, an ‘Everything Announced’ will be available after the show.

Microsoft Is Finally Refreshing The Windows Run Dialog Box And It Only Took 30 Years

Microsoft Is Finally Refreshing The Windows Run Dialog Box And It Only Took 30 Years
Microsoft debuted a new visual style with Windows 11, but 4 years on there are still parts of the operating system that seem to be from a different era. That includes the venerable Run dialog box, which was introduced all the way back in 1995 and has remained mostly unchanged since. However, it’s finally getting a makeover and will even have

Pirates VR: Jolly Roger Sets Sail Next Month On Quest 3

Pirates VR: Jolly Roger finds a new destination with next month’s launch on Quest 3 and 3S.

Developed by Split Light Studio, Pirates VR: Jolly Roger initially reached Steam back in January before later heading to PlayStation VR2. An action adventure game set on a cursed Caribbean island where you search for Davy Jones’ treasure, today’s UploadVR Winter Showcase revealed that it’s now getting a standalone release that’s been “rebuilt and optimized for the Meta Quest platform.”

0:00

/0:48

Announcement trailer

Pirates VR sees you explore strange ruins alongside your sarcastic parrot companion, solving puzzles while fending off threats ranging from wild animals to undead pirates. Armed with various weapons like a magic lantern and flintlock pistol, this campaign lasts roughly four hours.

It’s worth noting that VRKiwi, Pirates VR: Jolly Roger’s original publisher on other platforms, isn’t publishing this upcoming Quest 3 port. That’s instead being handled by Incuvo, who recently launched Tracked: Shoot to Survive and are arguably best known for Green Hell VR.

We had mixed impressions during our Pirates VR: Jolly Roger review back in January on PC VR. Though we criticized some design issues and its “shallow” combat, we still ultimately enjoyed this roughly four-hour adventure, believing these shortcomings were “balanced out by rewarding exploration and great visuals.”

Pirates VR: Jolly Roger is out now on PlayStation VR2 and Steam, while the Quest 3 edition will follow on January 29, 2026.

Coatsink Reveals Its Next VR Project, Skytail

Skytail looks like an adorable adventure game, and it’s coming to Quest soon.

Developed by Coatsink (Men in Black: Most Wanted), Skytail lets you soar across the horizon on a bird-like steed called a Skytail, using telekinesis to interact with the environment. This peaceful life doesn’t last, however, when an invasion from corrupted fiends steals your Skytail’s offspring. From here, your job is to use your powers and make a plan to get them back.

0:00

/0:39

Announcement trailer

Across today’s trailer from the UploadVR Winter Showcase, we can see the player use gestures to throw fruit into their flying companion’s mouth and tear apart what appears to be an enemy creature’s body. The trailer ends with the player being flung onto a floating island with a sprite house, before looking up at their winged friend.

While there isn’t a great deal to go off so far, you can check out some additional screenshots not included in the trailer below:

“We are excited to reveal Skytail to the world today,” explained Coatsink CEO Richard Snowdon in a prepared statement. “This is just the first little tease of the charming world and fun powers that players will be able to experience in Skytail, and we look forward to being able to share more soon.”

Skytail is coming to Meta Quest 2 and 3. All the news from today’s showcase will be rounded up in an ‘Everything Announced’ list, so check back in after the show.

Automa Aims For Half-Life: Alyx Vibes Standalone On Quest

A forthcoming title from the creators of The Brookhaven Experiment goes for Half-Life: Alyx vibes in standalone VR.

A trailer for the game revealed in the UploadVR Showcase today shows off some of the interactions I tried in Automa with standalone Quest 3.

Available to wishlist today, I’ve put some gameplay video from the opening area of the demo below. An early testing release runs at a solid frame rate on my Quest 3 and, when it comes to first impressions, I really can’t ask for too much more here – impressive views, layered sounds, solid interactions, and a sense of place that rivals something quite like Half-Life: Alyx’s opening level.

0:00

/1:20

Footage captured by UploadVR.

Automa includes gravity gloves to pull a ton of interactive objects close as well as drawers, cabinets and doors all openable during my time in the game. One detail I enjoyed quite a bit was finding a cat litter box in my starting room and wondering if I’d meet the animal. I did, and even fed it. I found a monkey sitting on the ledge outside too and tossed something over, watching it react to my intrusion. Altogether, I interacted with four different animals during my brief time with the game alongside all the other environmental interactables, and Phosphor is aware of the desire for even deeper interactions as they continue building out this world.

Phosphor is the studio behind The Brookhaven Experiment, which recently re-released in standalone VR after being the first zombie wave shooter for the HTC Vive. With Automa, developers are looking to build a full “story-driven action-adventure” and are now looking for people to wishlist on PlayStation VR2, Quest 2 and 3, as well as on Steam. They’re also looking for people to join their Discord and help shape next steps.

Here’s how Phosphor officially describes Automa:

AUTOMA is a story-driven action-adventure built exclusively for VR, where exploration and immersion drive a world that feels alive and reactive. Players step into an atmospheric, highly detailed world teeming with beauty, mystery, and danger — one that invites curiosity at every turn.

Drawing from the best of immersive VR design, AUTOMA emphasizes believable physics and intuitive interactions that give rise to emergent, player-driven moments — making every encounter feel organic and personal.

Set in a near-future world where fears of AI misalignment are beginning to come true, autonomous forces have seized control of a Southeast Asian city. You’ve made a desperate deal to protect your family —but at what cost, and what will they ask of you next?

Automa’s rich introductory environment creates that same sense of a bustling city outside as City 17’s run-down apartment buildings, with people visible on the street below beyond a curtain fluttering in the wind barely visible through shutters in the window. Even the liquid in bottles bubbles internally as you shake them in your hand – not quite as dynamic as Alyx, but still a really nice touch that adds a sense of subtle and playful immersion.

Automa is scheduled to release in 2026, with a PS VR2 release also planned. With Steam Frame scheduled to join other new standalone headsets and Valve being noncommittal to a performant Half-Life: Alyx running on the headset without streaming, we’re extremely curious to see if Automa can fill some unmet demand. We’ll be on the lookout for more gameplay details from Phosphor and curious to see what else is in store for Automa.

Rhythm Skiing Game Fresh Tracks Is Getting A PC VR Port

Fresh Tracks, the fast-paced skiing rhythm roguelike, is getting a PC VR edition.

Developed by Buffalo Buffalo, Fresh Tracks is an action-rhythm game where players ride hectic slopes all while navigating obstacles, upgrading skills, and swiping away at aggressive enemies. Initially released in August as a flatscreen experience, Fresh Tracks is officially coming to VR as a separate release. Announced at the UploadVR Winter Showcase, here’s the reveal trailer:

0:00

/0:56

Fresh Tracks is set in the land of Norwyn, which is suffering under its cruel ruler, Mar, the Queen of Terror. Across its mythic landscapes, which include snowy forests, frosty towns, and desolate mountains, you pick from a range of genre-jumping tracks before hacking and slashing your way through levels in search of high scores. As you progress, you’ll also get the chance to unlock special swords and skis that provide unique abilities that bolster your runs, such as increased invulnerability and bonus heart containers.

Fresh Tracks VR is “coming soon” to Steam, with “other platforms to be announced in the future.” All the announcements from the UploadVR Winter Showcase will be rounded up shortly, so be sure to check back in for all the details.

Alliance Tales: Battle For The Frontier Builds On Alliance Peacefighter’s Universe

Alliance Tales: Battle for the Frontier is a standalone mission pack in the Alliance Peacefighter universe, and it’s heading for PC VR in Q1 2026.

Announced during the UploadVR Winter Showcase, Alliance Tales: Battle for the Frontier is a story-centric combat sim inspired by Wing Commander and Star Wars: TIE Fighter. Players step behind the wheel of a spaceship, managing power and shields alongside a group of quirky alien comrades. You can see gameplay in the announcement trailer below:

0:00

/1:11

Alliance Tales: Battle for the Frontier’s campaign centers around a squad of pilots who, in searching for their lost friend, uncover a plot to overthrow the Alliance colonies. Here, avid cosmonauts will have to manage their ship’s power and shield distribution to survive frantic battles.

Those who have played Alliance Peacefighter will also recognize some familiar characters, as well as a host of new faces. Notably, Urban Logic Games confirmed that playing the original game is not necessary to experience this spin-off. Support for VR motion controllers and HOTAS joysticks is also confirmed.

Alliance Tales: Battle for the Frontier is launching on Steam in Q1 2026 with optional PC VR support. A complete list of all the announcements made during the UploadVR Winter Showcase will be available after the show.

Alliance Peacefighter Aims For The Stars With Frantic Space Action And Great Controls
Alliance Peacefigher pays tribute to Wing Commander with a smooth, fast-paced space dogfighter, and it’s out today for PC VR.
UploadVRRichie Shoemaker

VR Roguelite Street Gods Smashes Through New York Soon On Quest 3

VR roguelite Street Gods will launch in two weeks on Quest 3 and 3S.

Street Gods puts players in the shoes of Val, a graffiti artist who the Norse hammer Mjölnir chooses to be its keeper. The caveat here is that Thor is trapped inside the hammer and the nine realms are now collapsing into the real world, summoning hordes of villains with it. To stop Ragnarök, you must master the powers of this mythical weapon and destroy these foes once and for all.

0:00

/1:33

Street Gods’ gameplay centers around frenetic combat, and you’ll be able to perform a range of offensive and defensive moves including charged attacks, stun effects, and aerial control. These actions are all controlled by physical movement, with more unlocking as you progress.

In addition to Mjölnir, there are three additional weapons to wield. That includes Gleipnir for whip-based attacks, the defensive shield-like Svalinn, and the aggressive Duo Hammer. Prowess with these tools opens the door to Runic Blessings, which can be used to bolster your arsenal through permanent skill upgrades.

“Street Gods focuses on agency and progression through skill,” explained Soul Assembly Lead Game Designer Jim Norris in a prepared statement. “We wanted players to feel their growth in power through mastery of movement, combat, and decision-making, not just through passive upgrades.”

Street Gods arrives on December 18 for Quest 3 and 3S. All the news from today’s showcase will be rounded up in a neat ‘Everything Announced’ list, so check back in after the show.

Stellar Cafe Serves Up A Release Date On Quest

Stellar Cafe, a game built around voice-first input and unscripted AI conversations with NPCs, arrives next week on Quest.

First revealed in August, Stellar Cafe is the upcoming game from AstroBeam, a developer led by former Owlchemy Labs CEO Devin Reimer. It promises an experience built around voice-first input as you interact with robotic characters across a sci-fi café. AstroBeam states it’s using human-crafted NPCs that interpret your voice, providing real-time responses via large language models.

0:00

/1:27

As confirmed in today’s UploadVR Winter Showcase, it’s now heading to Meta Quest 2, 3, and 3S on December 11. While Reimer previously confirmed to UploadVR that Stellar Cafe won’t be exclusive to Quest headsets, today’s announcement didn’t reveal anything further about additional platforms.

The upcoming game only supports hand tracking controls, and AstroBeam’s using licensed technology from Owlchemy Labs. In our hands-on preview back in August, we considered it “a bold idea for a virtual reality game,” comparing it to Job Simulator but if the older hit’s bots expected you to directly talk to them.

Stellar Cafe reaches the wider Meta Quest platform on December 11.

Stellar Cafe Is Like Job Simulator But The Bots Expect You To Talk
What if you could talk to Job Simulator’s bots naturally? That’s the promise of Stellar Cafe from AstroBeam.
UploadVRIan Hamilton

Narrative Puzzler Echoes of Mora Heads To Steam Next Year

Underwater puzzler Echoes of Mora is launching on SteamVR next year.

Developed by Selkies Interactive, Echoes of Mora is an underwater puzzle game where you swim through dreamy sunken dioramas and unlock curious memories as you uncover its eerie story. Announced today during the UploadVR Winter Showcase, the aquatic mystery is launching on Steam in March next year. You can check out the gameplay in the trailer below:

0:00

/1:21

Echoes of Mora can be played in both PC VR and flatscreen modes, with players able to switch between mediums as they see fit, and their save slot will carry over between them.

During our demo hands-on at Gamescom this year, we found that while it’s by no means a seamless swimming simulator, the worldbuilding underpinning the mystery was more than enough to keep us engaged. We went on to say, “its compelling narrative beats and dreamy world design provide more than enough intrigue to earn it a place on my wishlist.”

Echoes of Mora is launching on Steam in March 2026. All the announcements from today’s showcase will be rounded up in a handy ‘Everything Announced’ format, so be sure to check back in after it’s finished.

Echoes of Mora Hands On: Approachable Underwater Puzzler With An Emotional Heart
Echoes of Mora sees you solve a mythical missing persons case in a dreamy aquatic puzzler.
UploadVRSarah Thwaites

Mixed Reality Block Breaker Cues Gets Creator Mode Today

Mixed reality block breaker Cues gets a new Creator Mode in today’s free update.

Developed by No Ragrets Games, Cues is a roomscale mixed reality game with hand tracking controls where you bounce light orbs into colorful cubes to gradually create a dynamic symphony. As seen during today’s UploadVR Winter Showcase, it’s now receiving a free Creator Mode on its first anniversary. Here’s the announcement trailer.

0:00

/0:50

As the name suggests, Creator Mode allows you to freely build your own layouts within the game across your living space, ranging from small models to larger fortresses. This joins the existing ‘Free Play’ and ‘Puzzles’ modes, the latter of which contains different puzzles with an increasing number of cubes as you progress.

We had considerable praise during our initial Cues hands-on in early access, calling it a “highly relaxing experience” with an approachable premise you can quickly understand. “The controls feel natural, these pleasingly colorful visuals are great, while the procedural symphonic music reacts to your movements well,” we said at the time.

Cues – Creator Mode is available today on the Meta Quest platform as a free update.

Banners & Bastions Reveals Full Release Date On Quest

Mixed reality tactical roguelite Banners & Bastions confirmed its full release date on Quest.

Created by Not Suspicious (Airspace Defender, Tablecraft), Banners & Bastions is a tabletop roguelite with hand-tracking controls that’s available in early access. Today’s UploadVR Winter Showcase revealed that it’s entering full release on December 15, with the 1.0 Update adding new hero units with unique special abilities, a new bestiary, an autumn battlefield biome, and more.

0:00

/1:23

Full release trailer

Version 1.0 follows a continuing series of updates across early access. Following October’s addition of controller support, last month’s content expansion added a new dragon boss battle and more foes. The latter update introduced a new playable Minefield card and two new enemy types – the Witch (ranged) and the Elite Swordsman (melee).

Battles occur across procedurally generated maps as you defend your kingdom, with tougher foes gradually emerging across fresh waves. You can continue investing in your local economy or fortifications, while your troops range from spearmen, knights, archers, and more.

Banners & Bastions is out now in early access on the Meta Quest platform, with the full release coming on December 15.

VR Sci-Fi Shooter Exoshock Is Getting A Flatscreen Mode

Exoshock released a new gameplay trailer, confirming the VR co-op shooter will get an optional flatscreen mode.

Developed by PolarityOne, Exoshock is a cooperative sci-fi PvE shooter with a gritty dystopian setting that’s inspired by Warhammer 40k. This upcoming FPS promises intense firefights as you enter active war zones, prioritizing squad tactics for up to four players as you adapt using customizable loadouts. As seen in today’s UploadVR Winter Showcase, it’s received a new gameplay trailer.

0:00

/1:07

Notably, today’s trailer also confirmed that Exoshock will receive an optional flatscreen mode on Steam, stating the game is “VR first with flat support.” It’s unclear if this mode will be available straight away when the game launches, and we’ll update this article if we learn more.

Though the full game isn’t scheduled to launch until next year, Exoshock has recently been hosting alpha playtests through a free, limited-time Playtest App. The app provides immediate access to the Exoshock Staging Area, which allows you to try out every weapon straight away. Access can be requested through Steam, or the official Discord server for Quest.

Exoshock is heading to PC VR and Quest in Q1 2026.