
The discovery of AI art in Black Ops 7 is forcing a broader discussion of the issues, and some very dumb responses
The post <i>Call Of Duty</i>‘s Art Slop Leads US Congressman To Demand AI Regulation appeared first on Kotaku.

The discovery of AI art in Black Ops 7 is forcing a broader discussion of the issues, and some very dumb responses
The post <i>Call Of Duty</i>‘s Art Slop Leads US Congressman To Demand AI Regulation appeared first on Kotaku.
Jeff Bezos is spearheading a new AI started called Project Prometheus, focused on his current interests in space and engineering, The New York Times reports. The company, which has yet to be made public, will reportedly have $6.2 billion in funding. Part of that sum will come from Bezos, who will act as co-CEO.
Project Prometheus will reportedly focus on creating AI systems that gain knowledge from the physical world, rather than just processing digital information, like AI chatbots. In particular, the company will reportedly explore how AI can support engineering and manufacturing in areas such as vehicles and space technology. Bezos founded space technology company Blue Origin more than two decades ago. The company’s New Glenn rocket had a successful second flight last week.
He is joined by Vik Bajaj as co-founder and co-CEO. Bajaj is a physicist and chemist who worked on projects at Google X including Wing and what became Waymo. In 2018, he co-founded Foresite Labs, which supports entrepreneurs in the fields of AI and data science. Bajaj is still named as CEO of Foresite Labs on the company’s website and his LinkedIn page — the latter of which also shows his new titles at Project Prometheus. Bajaj lists his involvement in the new company as starting this month and puts San Francisco, London and Zurich as its locations.
On its bare LinkedIn page, Project Prometheus’ overview states only “AI for the physical economy.” It also lists itself as a “Technology, Information and Internet” company with 51-200 employees. According to The New York Times, Project Prometheus has hired nearly 100 people, with some employees coming from fellow AI companies like OpenAI and DeepMind.
This article originally appeared on Engadget at https://www.engadget.com/ai/jeff-bezos-will-head-a-new-engineering-focused-ai-startup-called-project-prometheus-122115977.html?src=rss

These are one of the best active noise cancelling headphones on the market.
The post Sony Dumps the 1000XM5 at 40% Off, Now 2.5x Cheaper Than Apple’s Rival Headphones appeared first on Kotaku.
Quest 3S is just $200 today at Costco for members or $215 for non-members, and includes 12 months of the Meta Horizon+ games subscription.
You can find the deal on Costco’s website, and the $100 discount from the regular $300 price will apply at checkout, with a $15 surcharge added if you’re not a Costco member.
This is the lowest outright price we’ve ever seen for Quest 3S, and a year of the Horizon+ subscription normally costs $60.
Horizon+ includes a Games Catalog with some of Quest’s best VR games like Asgard’s Wrath 2, Cubism, Demeo, Dungeons of Eternity, Eleven Table Tennis, Ghosts of Tabor, Job Simulator, Maestro, Onward, Pistol Whip, Red Matter, Synth Riders, The Climb 2, and Walkabout Mini Golf. It also lets subscribers redeem 2 monthly games pre-selected by Meta.
UploadVRHenry Stockdale
While Quest 3S can run all the same content as Quest 3, and has the same fundamental capabilities (including the same XR2 Gen 2 chipset and 8GB RAM), if you have the funds we always recommend Quest 3 over Quest 3S. The proper Quest 3 features Meta’s advanced pancake lenses which are clearer and sharper over a wider area, have a wider field of view, and are fully horizontally adjustable, suitable for essentially everyone’s eyes. These pancake lenses also enable Quest 3 to be thinner, which makes the headset feel slightly less heavy.
Still, at just $200 or $215 and with a year of Horizon+ games, Costco’s Quest 3S deal could be hard to say no to. The deal ends today, so grab it quickly if you want to affordably bring a friend or loved one into VR and mixed reality this holiday season.
Valve’s second big foray into first-party PC hardware isn’t a sequel to the much-imitated Steam Deck portable, but rather a desktop computer called the Steam Machine. And while it could go on your desk, Valve clearly intends for it to fit in an entertainment center under a TV—next to, or perhaps even instead of, a game console like the Xbox or PlayStation 5.
I am pretty sure this idea could work, and it’s because I’ve already been experimenting with what is essentially a “Steam Machine” underneath my own TV for months, starting in May when Valve began making it possible to install SteamOS on certain kinds of generic PC hardware.
Depending on what it costs—and we can only guess what it will cost—the Steam Machine could be a good fit for people who just want to plug a more powerful version of the Steam Deck experience into their TVs. But for people who like tinkering or who, like me, have been messing with miniature TV-connecting gaming PCs for years and are simply tired of trying to make Windows workable, the future promised by the Steam Machine is already here.
YT Industries has relaunched today under new ownership. The well-regarded German mountain bike brand went into self-administration in July.
However, CEO and founder Markus Flossmann purchased the brand and its assets in September. Since then, his team have been working on the relaunch and fulfilling orders from before YT collapsed.
The relaunch sees almost all of YT’s bike range back in stock, and expected to be available to buy online in the UK and EU over the next few weeks. US availability will be a little later, with new products to follow.

“Back to the roots. This isn’t a marketing slogan, it’s a promise,” says Flossmann. “We’re focusing again on what made YT strong: uncompromising bikes, fair prices, and genuine passion for the sport. Rough, real, and authentic.”
Although YT has reduced its staffing, it says it has kept the core of the previous team. YT states it’s also focusing on developing a wider global service network, particularly in the USA and UK, to improve service quality and accessibility.

When YT Industries folded, it left a number of outstanding orders, but Flossmann says fulfilling these or organising a refund has been a priority.
“This is my personal top priority. Every customer who placed their trust in YT will receive what they paid for. That’s always been my promise,” he states. “For us, this is far more than just an administrative process. It’s about trust, responsibility, and credibility.”
If you were affected and your order hasn’t been resolved, there’s a dedicated support email address you can use to contact YT’s customer services: stormsurvivor@yt-industries.com.
The Wild linker is a very speedy linker written in the Rust programming language that has become quite competitive with the likes of Mold. A patch sent out this weekend adds Wild support for use with the GNU Compiler Collection (GCC)…
Following prominent Linux x86 platform enabler Hans de Goede leaving Red Hat (as recently noted, he recently joined Qualcomm), there is another prominent Linux kernel engineer that will be departing from Red Hat…

The brazen AI-generated art in the shooter is pissing off just about everyone
The post <i>Call Of Duty: Black Ops 7</i> Is Getting A Brutal Kicking From Players Over Its Use Of AI appeared first on Kotaku.
Karol Herbst at Red Hat who has been a longtime open-source NVIDIA driver contributor as well as Rusticl developer presented at XDC2025 on the NVK Vulkan driver’s cooperatrive matrix extension support. It turns out this Vulkan extension for machine learning / AI is proving fairly competitive with the open-source NVK driver compared to NVIDIA’s official driver stack…
Unipi has introduced the Edge E410, E411, and E413 controllers, a family of DIN-rail industrial devices based on the Raspberry Pi Compute Module 4. The systems combine PLC, RTU, IPC, and gateway functionality in a compact chassis targeting building automation, HVAC control, energy management, and industrial monitoring. All three models use the quad-core Arm Cortex-A72 […]
655″Just a little more than a month after reaching an all-time high, Bitcoin has erased the more than 30% gain registered since the start of the year…” reports Bloomberg:
The dominant cryptocurrency fell below US$93,714 on Sunday, pushing the price beneath the closing level reached at the end of last year, when financial markets were rallying following President Donald Trump’s election victory. Bitcoin soared to a record US$126,251 on Oct 6, only to begin tumbling four days later after unexpected comments on tariffs by Trump sent markets into a tailspin worldwide. “The general market is risk-off,” said Matthew Hougan, the San Francisco-based chief investment officer for Bitwise Asset Management. “Crypto was the canary in the coal mine for that, it was the first to flinch.”
Over the past month, many of the biggest buyers — from exchange-traded fund allocators to corporate treasuries — have quietly stepped back, depriving the market of the flow-driven support that helped propel the token to records earlier this year. For much of the year, institutions were the backbone of Bitcoin’s legitimacy and its price. ETFs as a cohort took in more than US$25 billion, according to Bloomberg data, pushing assets as high as roughly US$169 billion. Their steady allocation flows helped reframe the asset as a portfolio diversifier — a hedge against inflation, monetary debasement and political disarray. But that narrative — always tenuous — is fraying afresh, leaving the market exposed to something quieter but no less destabilising: disengagement. “The selloff is a confluence of profit-taking by LTHs, institutional outflows, macro uncertainty, and leveraged longs getting wiped out,” said Jake Kennis, senior research analyst at Nansen. “What is clear is that the market has temporarily chosen a downward direction after a long period of consolidation/ranging…”
Boom and bust cycles have been a constant since Bitcoin burst into the mainstream consciousness with a more than 13,000% surge in 2017, only to be followed by a plunge of almost 75% the following year… Bitcoin has whipsawed investors through the year, dropping to as low as US$74,400 in April as Trump unveiled his tariffs, before rebounding to record highs ahead of the latest retreat… The market downturn has been even tougher on smaller, less liquid tokens that traders often gravitate toward because of their higher volatility and typical outperformance during rallies. A MarketVector index tracking the bottom half of the largest 100 digital assets is down around 60% this year.
Read more of this story at Slashdot.
DietPi 9.19 introduces BirdNET-Go, broad Debian 13 support for major apps, and includes fixes for Raspberry Pi and Allwinner boards.
“To be clear, the current economics of space-based data centers don’t make sense,” writes the Wall Street Journal.
“But they could in the future, perhaps as soon as a decade or so from now, according to an analysis by Phil Metzger, a research professor at the University of Central Florida and formerly of the National Aeronautics and Space Administration.”
“Space enthusiasts (comme moi) have long sought a business case to enable human migration beyond our home world,” he posted on X amid the new hype. “I think AI servers in space is the first real business case that will lead to many more….”
The argument essentially boils down to the belief that AI’s needs are eventually going to grow so great that we need to move to outer space. There the sun’s power can be more efficiently harvested. In space, the sun’s rays can be direct and constant for solar panels to collect — no clouds, no rainstorms, no nighttime. Demands for cooling could also be cut because of the vacuum of space. Plus, there aren’t those pesky regulations that executives like to complain about, slowing construction of new power plants to meet the data-center needs. In space, no one can hear the Nimbys scream.
“We will be able to beat the cost of terrestrial data centers in space in the next couple of decades,” Bezos said at a tech conference last month. “Space will end up being one of the places that keeps making Earth better.”
It’s still early days. At Alphabet, Google’s plans sound almost conservative. The search-engine company in recent days announced Project Suncatcher, which it describes as a moonshot project to scale machine learning in space. It plans to launch two prototype satellites by early 2027 to test its hardware in orbit. “Like any moonshot, it’s going to require us to solve a lot of complex engineering challenges,” Pichai posted on social media. Nvidia, too, has announced a partnership with startup Starcloud to work on space-based data centers. Not to be outdone, Elon Musk has been painting his own updated vision for the heavens… in recent weeks he has been talking more about how he can use his spaceships to deploy new versions of his solar-powered Starlink satellites equipped with high-speed lasers to build out in-space data centers.
On Friday, Musk further reiterated how those AI satellites would be able to generate 100 gigawatts of annual solar power — or, what he said, would be roughly a quarter of what the U.S. consumes on average in a year. “We have a plan mapped out to do it,” he told investor Ron Baron during an event. “It gets crazy.” Previously, he has suggested he was four to five years away from that ability. He’s also touted even wilder ideas, saying on X that 100 terawatts a year “is possible from a lunar base producing solar-powered AI satellites locally and accelerating them to escape velocity with a mass driver.” Simply put, he’s suggesting a moon base will crank out satellites and throw them into orbit with a catapult. And those satellites’ solar panels would generate 100,000 gigawatts a year. “I think we’ll see intelligence continue to scale all the way up to where…most of the power of the sun is harnessed for compute,” Musk told a tech conference in September.
Read more of this story at Slashdot.
Catch up on the latest Linux news: Debian 13.2, RHEL 10.1, Nitrux 5.0, Wine 10.19, Plasma 6.4.6, Docker 29, Proton 10.0, Canonical expands the LTS support to 15 years, and more.
“Windows is evolving into an agentic OS,” Microsoft’s president of Windows Pavan Davuluri posted on X.com, “connecting devices, cloud, and AI to unlock intelligent productivity and secure work anywhere.”
But former Uber software engineer and engineering manager Gergely Orosz was unimpressed. “Can’t see any reason for software engineers to choose Windows with this weird direction they are doubling down on. So odd because Microsoft has building dev tools in their DNA… their OS doesn’t look like anything a builder who wants OS control could choose. Mac or Linux it is for devs.”
Davuluri “has since disabled replies on his original post…” notes the blog Windows Central, “which some people viewed as an attempt to shut out negative feedback.” But he also replied to that comment…
Davuluri says “we care deeply about developers. We know we have work to do on the experience, both on the everyday usability, from inconsistent dialogs to power user experiences. When we meet as a team, we discuss these pain points and others in detail, because we want developers to choose Windows…” The good news is Davuluri has confirmed that Microsoft is listening, and is aware of the backlash it’s receiving over the company’s obsession with AI in Windows 11. That doesn’t mean the company is going to stop with adding AI to Windows, but it does mean we can also expect Microsoft to focus on the other things that matter too, such as stability and power user enhancements.
Elsewhere on X.com, Microsoft CEO Satya Nadella shared his own thoughts on “the net benefit of the AI platform wave .” The Times of India reports:
Nadella said tech companies should focus on building AI systems that create more value for the people and businesses using them, not just for the companies that make the technology. He cited Bill Gates to emphasize the same: “A platform is when the economic value of everybody that uses it exceeds the value of the company that creates it.”Tesla CEO Elon Musk responded to Nadella’s post with a facepalm emoji.
Nadella said this idea matters even more during the current AI boom, where many firms risk giving away too much of their own value to big tech platforms. “The real question is how to empower every company out there to build their own AI-native capabilities,” he wrote. Nadella says Microsoft’s partnership with OpenAI is an example of zero-sum mindset industry… [He also cited Microsoft’s “work to bring AMD into the fleet.”]
More from Satya Nadella’s post:
Thanks to AI, the [coding] category itself has expanded and may ultimately become one of the largest software categories. I don’t ever recall any analyst ever asking me about how much revenue Visual Studio makes! But now everyone is excited about AI coding tools. This is another aspect of positive sum, when the category itself is redefined and the pie becomes 10x what it was! With GitHub Copilot we compete for our share and with GitHub and Agent HQ we also provide a platform for others.
Of course, the real test of this era won’t be when another tech company breaks a valuation record. It will be when the overall economy and society themselves reach new heights. When a pharma company uses AI in silico to bring a new therapy to market in one year instead of twelve. When a manufacturer uses AI to redesign a supply chain overnight. When a teacher personalizes lessons for every student. When a farmer predicts and prevents crop failure.That’s when we’ll know the system is working.
Let us move beyond zero-sum thinking and the winner-take-all hype and focus instead on building broad capabilities that harness the power of this technology to achieve local success in each firm, which then leads to broad economic growth and societal benefits.
And every firm needs to make sure they have control of their own destiny and sovereignty vs just a press release with a Tech/AI company or worse leak all their value through what may seem like a partnership, except it’s extractive in terms of value exchange in the long run.
Read more of this story at Slashdot.
“Three Chinese astronauts returned from their nation’s space station Friday,” reports the Associated Press, “after more than a week’s delay because the return capsule they had planned to use was damaged, likely from being hit by space debris.”
The team left their Shenzhou-20 spacecraft in orbit and came back using the recently arrived Shenzhou-21, which had ferried a three-person replacement crew to the station, China’s Manned Space Agency said.
The original return plan was scrapped because a window in the Shenzhou-20 capsule had tiny cracks, most likely caused by impact from space debris, the space agency said Friday… Their return was delayed for nine days, and their 204-day stay in space was the longest for any astronaut at China’s space station…
China developed the Tiangong space station after the country was excluded from the International Space Station over U.S. national security concerns. China’s space program is controlled by its military.
Read more of this story at Slashdot.
Of the many things Steam Frame is, what it isn’t is a Valve Index 2. But that’s a good thing.
When Valve Index launched in 2019, it was one of the most expensive VR headsets on the consumer market. Facebook had just launched the $400 Rift S and Oculus Quest headsets, and there was nothing like Apple Vision Pro or Samsung Galaxy XR.
At $1000 for the full kit, Index was a premium product for enthusiasts, meant to push the high-end, with (relatively) wide field of view lenses, off-ear speakers, and precise laser tracking. The thick, heavy tether and wall-mounted base stations were a feature, not a bug.
Based on some of the reactions to Steam Frame over the past few days, it’s clear that many Index owners, and hardcore VR enthusiasts in general, were hoping that Valve would repeat its last-decade strategy, with another high-end tethered headset.
They wanted 4K micro-OLED panels (or at least, say, 3K LCD with local dimming) fed by yet another DisplayPort cable, with ultra wide field of view lenses, face tracking, and “Lighthouse” base station tracking, backwards-compatible with existing SteamVR peripherals.
But there are good reasons why Valve didn’t do this, and why Steam Frame is the better strategy.
UploadVRJamie Feltham
Index was relatively successful for what it was trying to be, by all accounts. More than six years later it still makes up around 15% of SteamVR usage. But what it did not do is meaningfully increase the total number of people playing VR games on Steam.
Instead, it was the $300 Quest 2 that achieved that feat. Less than six months after launch it became the most used headset on Steam, and today standalone headsets make up over 2/3rds of SteamVR use.
Standalone headsets with computer vision tracking allow anyone to connect to SteamVR on their PC with a couple of clicks, completely wirelessly, with no base stations or other complex setup required. And that they are wireless matters.
UploadVRDavid Heaney
Among existing VR enthusiasts, there is a sentiment that wireless is a nice-to-have, but far from essential feature, while some are even actively opposed to it, adamant that they’ll never cut the tether.
But there is a selection bias at play here. People who considered the cable a dealbreaker didn’t buy the Index, or any other tethered PC VR headset. And they are the majority.
Since the HTC Vive Wireless Adapter, seven years ago, it has been obvious that wireless is the ideal for VR. You don’t have to stow a cable and avoid running over it with your chair wheels. You can rotate freely in VR without worrying about getting tangled. And you can truly lose yourself in the virtual world because you don’t have a tether reminding where your PC is.
In fact, in 2017 Valve CEO Gabe Newell called wireless VR a “solved problem”. “My expectation is that wireless will be an add-on in 2017, and then it will be an integrated feature in 2018”, Newell was quoted as saying during a press conference that year.
Of course, the Vive Wireless Adapter relied on a 60GHz signal, unable to penetrate solid objects at all, so the transmitter had to be wall mounted and the receiver positioned on the top of your head, plus it was expensive. It was the right goal, but with the wrong technology.
Within days of the release of Oculus Quest people started using their existing home Wi-Fi network for wireless room-scale PC VR, leveraging the same H.264 codec used for video streaming. The death of tethered PC-only VR headsets, or at least their relegation to a tiny niche, was now inevitable.
UploadVRIan Hamilton
There are two problems with this approach, however.
Firstly, the high compression ratio means that this kind of wireless VR doesn’t look as good as a DisplayPort signal. And secondly, while some enthusiasts have ideal dedicated network setups with a high-end dedicated access point, most people rely on the cheap router their ISP supplied them a decade ago, which may not be near their VR playspace and also has to handle the traffic from the rest of the household.
With Steam Frame, Valve is using a combination of both hardware and software cleverness to refine the compressed wireless streaming experience. The headset has dual wireless radios, one of which is dedicated to the PC wireless adapter included in the box. And eye-tracked foveated streaming is used at all times, optimizing the video stream quality for where you’re currently looking.

Essentially, Steam Frame is trying to package the high-quality wireless VR setups that only enthusiasts experience today into a relatively mainstream PC gaming product.
It’s not about delivering yet another tethered PC VR headset with higher resolution – there are Bigscreen and Pimax headsets for that. Instead, Steam Frame is focused on delivering the best possible wireless PC VR experience that can be sold for less than $1000 (Valve’s current plan).
And it’s exactly this that PC VR needs. A product that out of the box, for every buyer, delivers an excellent wireless PC VR experience, without modifying their home network setup. Steam Frame isn’t Index 2, but it’s the better move for Valve. And instead of selling to the same few hundred thousand enthusiasts, I suspect it could sell millions of units through its lifetime, bringing far more customers for developers building PC VR games.
Android’s security team published a blog post this week about their experience using Rust. Its title? “Move fast and fix things.”
Last year, we wrote about why a memory safety strategy that focuses on vulnerability prevention in new code quickly yields durable and compounding gains. This year we look at how this approach isn’t just fixing things, but helping us move faster.
The 2025 data continues to validate the approach, with memory safety vulnerabilities falling below 20% of total vulnerabilities for the first time. We adopted Rust for its security and are seeing a 1000x reduction in memory safety vulnerability density compared to Android’s C and C++ code. But the biggest surprise was Rust’s impact on software delivery. With Rust changes having a 4x lower rollback rate and spending 25% less time in code review, the safer path is now also the faster one… Data shows that Rust code requires fewer revisions. This trend has been consistent since 2023. Rust changes of a similar size need about 20% fewer revisions than their C++ counterparts… In a self-reported survey from 2022, Google software engineers reported that Rust is both easier to review and more likely to be correct. The hard data on rollback rates and review times validates those impressions.
Historically, security improvements often came at a cost. More security meant more process, slower performance, or delayed features, forcing trade-offs between security and other product goals. The shift to Rust is different: we are significantly improving security and key development efficiency and product stability metrics.
With Rust support now mature for building Android system services and libraries, we are focused on bringing its security and productivity advantages elsewhere. Android’s 6.12 Linux kernel is our first kernel with Rust support enabled and our first production Rust driver. More exciting projects are underway, such as our ongoing collaboration with Arm and Collabora on a Rust-based kernel-mode GPU driver. [They’ve also been deploying Rust in firmware for years, and Rust “is ensuring memory safety from the ground up in several security-critical Google applications,” including Chromium’s parsers for PNG, JSON, and web fonts.]
2025 was the first year more lines of Rust code were added to Android than lines of C++ code…
Read more of this story at Slashdot.
Linus has released 6.18-rc6 for testing.
“So we have a slightly larger rc6 than usual, but I think it’s just the
“
random noise and a result of pull request timings rather than due to any
issues with the release. But I guess we have a couple of weeks remaining to
find out.