Cloudflare Is Experiencing a Massive Outage

If you’re having trouble accessing sites and services on the internet this morning, it isn’t just you: It appears Cloudflare is experiencing a global outage.

When I try to load sites like X or, ironically, Downdetector, I’m met with various errors. X shows me an internal service error, while Downdetector asks me to “Please unblock challenges.cloudflare.com to proceed.” (I definitely do not have that authority.) You may experience similar errors on websites you try to load this morning, even ones you don’t regularly visit. As part of this article, for example, I would google queries and click the top results to websites I had never heard of before, only to encounter similar error messages.

That’s because a large portion of the global internet relies on Cloudflare to operate. Cloudflare offers a host of services to companies, including web infrastructure and cybersecurity products. As such, when Cloudflare goes down, so do many of those websites—a bit of a domino effect.

It’s not clear at this time what brought on the outage, but, as spotted by Techradar, Cloudflare had announced scheduled maintenance for some of its web servers for Nov. 18, ranging from 12 p.m. to 3 p.m. UTC (7am to 10am ET), so it’s possible something happened during this work to break service.

While this is indeed a big interruption to the internet, it’s far from the first time this has happened. In fact, an AWS (Amazon Web Services) outage broke the internet last month. With the Cloudflare outage this morning, it’s an example of the risks of so many companies putting their web services needs in the same basket: If one servicer goes, so too goes a huge fraction of the web.

Cloudflare will likely patch this issue sometime Tuesday, so I imagine we’ll all be back to business as usual soon enough. I’ll keep this article updated with developments as they come.

Make a Better To-Do List With the 1-3-5 Method

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No matter what kind of productivity goals you have and which techniques you plan to use to get it all done, you still probably start with a to-do list. Learning to formulate a solid to-do list is the key first step to being productive, since you need it to move on to other planning stages, like using the Eisenhower matrix to prioritize tasks or Kanban to organize them. And to make a good to-do list, try using the 1-3-5 rule, which is designed to keep your daily schedule more manageable—and thus more achievable.

What is the 1-3-5 rule of productivity?

The 1-3-5 rule acknowledges that in a typical day, you just don’t have time to do it all. What you do reasonably have time for is one major task, three medium-sized tasks, and five little ones. If you try to cram more than that into an average day, the quality of your work will suffer and you’ll end up wasting your precious, finite time. There will, of course, be days when you have no choice but to do too much, but 1-3-5 is designed for your regular routine. (Besides, a little stress pushing you to complete your tasks every once in a while can be a good thing.)

These nine tasks can be related or they can be separate, depending on your own needs. For instance, a big task might be going to meet with your financial advisor, which is unrelated to your three mid-sized tasks: grocery shopping, preparing for a meeting at work, and picking up a gift for a friend’s birthday. Small tasks can be anything from answering emails to laying out your outfits for the week, depending on what you consider large, medium, and small, but they’re usually things that require less thought, resources, and time.

Used another way, the rule can also apply to major tasks and involve batching them into smaller groups. Say you’re planning a vacation. The 1-3-5 rule can help you break up everything you need to do. The big task can be booking flights and hotel accommodations. Three medium tasks might be getting tickets to whatever you’ll be doing while you’re at the destination, shopping for what you’ll need, and securing a pet sitter. Little tasks can be anything from setting an OOO to emailing your travel partners the itinerary. 

You can combine 1-3-5 with other productivity techniques, especially when you’re focusing all nine tasks toward a bigger goal or project. For instance, one producivity hack involves “theming” every day so it’s devoted solely to one type of work. Using 1-3-5 alongside it can help you stay on top of the most pressing needs related to that day’s work.

How to use the 1-3-5 rule to be more productive

Start each day with a brain dump, writing down every single thing you have to do for the day in no order other than how fast you remember them. You’ll prioritize them later. Once everything is down on the paper, make note of anything especially timely. Here’s where a knowledge of that Eisenhower matrix, which helps you prioritize responsibilities by urgency and importance, is going to be useful. From that group, identify one big task, three medium ones, and five little ones. That’s your to-do list for the day. If you struggle with what might be “big” or “small,” think about what it would take to get each done.

  • Emails that take just a few seconds don’t require a lot of time, so they can be small, even if the results they produce are something you’d consider “big.”

  • Cleaning the kitchen could be “medium” or “big” depending on how much needs to be cleaned, how many products and resources you need, and how much time it’ll take—it might also be “small” on an average Tuesday but “big” two days before hosting Thanksgiving.

  • A project that is due in two weeks could be “medium,” but if that same project is due tomorrow, the urgency makes it “big.” These are subjective classifications based on your own resource allocation, so avoid the temptation to quickly label things small, medium, or big, no matter how many times you’ve done them before.

These are subjective classifications based on your own resource allocation, so avoid the temptation to quickly label things small, medium, or big, no matter how many times you’ve done them before. Acknowledging upfront that you can’t and won’t get it all done in a single day helps you stay focused on what you can and will do, rather than stressing about the remainder that you’re saving for tomorrow. 

Next, block out time in your calendar for each task, whether you do it in that planner or on a digital calendar. Use time blocking, or the technique of giving every single thing you need to do in a day a designated time on your calendar, and consider giving yourself just a smidge less time than you think you need for everything, to defeat Parkinson’s law, which is the idea that you’ll waste time if you give yourself too long to do anything.

Once you’ve laid out your day, start with that big task. Known as “eating the frog,” the big-task-first approach will give you a sense of accomplishment on completion, propelling you forward into those mid- and smaller-sized tasks. Plus, it stands to reason that the major responsibility will take the most time and resources, so knocking it out first ensures you have the time and resources it needs. (The exception to this rule happens on those themed days. If, for some reason, you need to complete your smaller tasks—like sending emails or confirming deliveries—because they enable you to do the bigger ones, obviously, do them in the order that makes most sense.)

Finally, be flexible. Unexpected assignments or duties crop up all the time and may not be easily categorized into the 1-3-5 boxes. You may also not finish one of your tasks for the day, in which case, add it to the next day’s list—but bear in mind it may have increased in urgency and gone up a ranking in the 1-3-5 system as a result. The goal here isn’t to beat yourself up or be super strict. Rather, it’s to help you feel less overwhelmed by the sheer volume of things you need to do, prioritize them, and get a good amount done every day.

Interplay co-founder Rebecca Heineman dies

Rebecca Heineman, co-founder of video game company Interplay Entertainment, has died at 62. As Rock Paper Shotgun has reported, her friends and colleagues from the industry broke the news on their social media accounts. According to Heineman’s GoFundMe campaign, she was diagnosed with adenocarcinoma a few months ago. In her last update, she revealed that “all further treatments [were] pointless” and that all donations will go towards her funeral being arranged by her children. Heineman’s last post on Instagram was a tribute to her wife Jennell Jaquays who died in 2024 due complications brought by Guillain–Barré syndrome.

Heineman won the Atari 2600 Space Invaders championship in 1980 before she was offered a job as a programmer at 16 years old by Avalon Hill Games. She then co-founded Interplay as Interplay Productions back in 1983 with Brian Fargo, Jay Patel and Troy Worrell. Under Interplay, she designed The Bard’s Tale III: Thief of Fate among other games. In 1999, she founded Contraband Entertainment, which worked on the Mac OS ports for Aliens vs. Predator and Baldur’s Gate II. Heineman also worked as a senior software engineer at Electronic Arts, senior engine programmer at Ubisoft Toronto and senior software architect at Sony Computer Entertainment America.

This article originally appeared on Engadget at https://www.engadget.com/gaming/interplay-co-founder-rebecca-heineman-dies-133000414.html?src=rss

Bose’s second-generation QuietComfort Ultra Earbuds are $50 off for Black Friday

Holiday travel is getting closer and that means a lot of babies, crowds and nosey seat neighbors to contend with through it. Fortunately, Black Friday comes first and, with it, sales on a bunch of tech products that can make your journey a lot more enjoyable.

Take the second-generation Bose QuietComfort Ultra Earbuds, which are 17 percent off in an early Black Friday sale. Our choice of best noise-canceling earbuds for 2025 are currently available for $249, down from $299. The deal brings these new Bose Earbuds to a record-low price in all colors. 

We gave the second-gen Bose QuietComfort Ultra Earbuds an 88 in our review when they launched in early fall. We called them the best option for “blocking distractions” and that “Bose’s tweaks make its best earbuds even better.” The earbuds have enhanced call quality and further improved ANC filters than their predecessors. They also offer improved comfort and a new guard designed to prevent wax build up — something that all earbud users know is very important. 

However, the newer model offers the same six hours of battery life per charge — four when using Immersive Audio — as the originals. Plus, despite the improved comfort, they still have the bulkier design that’s not going to be everyone’s cup of tea.

With that said, the original Bose QuietComfort Ultra Bluetooth Earbuds are also down to an all-time low price. You can grab them for $199, down from $299 — a 33 percent discount. Notably, this deal is only available in the White Smoke model. We also gave these earbuds an 88 when they debuted in 2023, so they’re still a great option for $50 less than the second-gen model. 

This article originally appeared on Engadget at https://www.engadget.com/deals/boses-second-generation-quietcomfort-ultra-earbuds-are-50-off-for-black-friday-130007879.html?src=rss

Prestige: Season 1 Premier-Tier Race Series Begins November 20

Prestige: Season One is a premier-tier cycling esports series on Zwift with full live broadcast coverage, performance verification, and prizes. It all begins this Thursday, November 20, which means I’m getting this post out a bit late! But I believe this series is a big deal, for a few reasons, so I reached out to organizer Dean Cunningham to gather details I could share with the Zwift Insider audience.

Read on to learn all about this groundbreaking series, and the new platform hosting registration and results…

Principals & Partners

The series is organized and promoted by Restart Esports p/b Alex Coh Coaching, utilizing the Leadout Esports platform at its core for all race details, rider/team entries, and results. 

Leadout Esports is a project headed by Nathan Guerra, and we’ll be seeing a lot more from them in the coming weeks and months as they begin powering additional high-end racing series. Restart Esports is headed by Dean Cunningham, and you can click below to hear Nathan and Dean discuss Prestige: Season One, the Leadout Esports platform, and visions for the future of cycling esports:

Race broadcast coverage is being handled by ZMS Esports Studio, powering live streams on the Leadout Esports YouTube channel during each race. Broadcasts will include commentary from familiar faces, including Nathan Guerra and Dave Towle.

Official race partners Verge Sport and Precision Fuel & Hydration will bring exclusive discounts to participants and squads, along with prizes for prime and race winners.

Series Format & Structure

The series consists of 4 one-day races on classic Zwift courses scheduled every other Thursday beginning November 20.

These are scratch races with one prime banner on each course. Scoring on the finish line of each race will be awarded as 30 points for 1st place, down to 1 point for 30th place. 

To enhance the broadcast, women race first, with men racing a half hour later:

  • Women’s race times: 1300 EST/1800 GMT/1900 CET
  • Men’s race times: 1330 EST/1830 GMT/1930 CET

Individual Competition & Prizes

For the individual classification, each event is treated as a one day race. There are no league cumulative standings across the series for individuals. Instead, racers will compete in each race for cash prizes, as well as prizes from the series’ apparel and nutrition sponsors, Verge Sport and Precision Fuel & Hydration. Prizes for women and men are always equal.

But that’s not all: Prestige offers a unique tiered prize structure that increases with the number of registrations for each race. The community has the power in their hands to grow the prize pool! This is visually represented on the Leadout Esports event page for the series:

Squad Competition & Prizes

Squads exist within teams, and there are 4 riders per squad. Within a team, you can have multiple squads, all competing against each other. This adds an inter-team competitive environment on top of the classic team competitions we have always enjoyed in esports cycling. 

Unlike the individual competition, there is a cumulative league scoring competition for squads that carries across all 4 races. 

Up to 3 racers on a registered squad, who place inside the top 30 across the race finish line, will see their points allocated to their squad’s point tally. These points will accumulate and form the squad’s total points after each race. 

This will eventually accumulate to a final squad league table after race #4, where the squad with the most points will be declared champions. The series squad champions will receive a monetary prize as well as a custom-designed Verge Sport kit for all 4 racers on the champion squad. 

Like the individual competition, the monetary prize pool for squads is also in the hands of the community. This prize pool grows in line with the number of squad registrations received for the series: 

Age Group Prizes

Precision Fuel & Hydration have offered up gift cards as prizes for age group winners across the finish line of each race. Racers who finish inside the criteria for cash prizes will not be eligible for the Age Group gift card prizes. This gives everyone in the entire race a chance at a prize! 

Performance Verification

All 4 races in Prestige: Season One will be subject to performance verification.

The following requirements are mandatory for all participants in each race: 

  1. Must be 18 years of age or older.
  2. A supplied weight video within 12 hours of the race start time.
  3. The primary device to game for power, cadence, and resistance must be a smart trainer or smart bike from the permitted device list. 
  4. Heart rate data for no less than 80% of the entire race. 
  5. A dual recording dataset uploaded within 2 hours of race completion. This must show the primary device used for power, cadence, and resistance to the Zwift game overlaid with power and cadence data from a secondary independent power meter on the racer’s bike. 

All data provided by racers will be checked, confirmed, and verified by Race Control for the series. Race results will not be set as confirmed until all of these checks have taken place, and no prizes will be allocated to any racer/squad until Race Control is satisfied with the provided data.

Entry Fees and Registration

Prestige: Season One does indeed have entry fees for individuals and for squads. 

These entry fees fund further advancements to the Leadout platform. They enable and enhance live stream broadcast capabilities. And they enable the development of tooling/capabilities for Performance Verification. These are all things that are not available in any other race series. 

But most importantly, the entry fees enable prize pools for racers and squads. No matter the number of registered racers/squads or prize pool tier that is met, 50-75% of the entry fees are paid back directly to the participating racers and squads, with the rest going towards the development of the platforms and tooling to make the racing experience even greater. 

Individual entry stands at $12 USD per race. This is paid directly by each participating racer. 

Squad entry for the 4x races in the series stands at $40 USD. This covers a squad of 4x racers for all 4x races in the series. This can be paid by any member on the squad, and is paid in addition to the individual race entry fee.

To get started, click the Registration button on the Prestige: Season One homepage at Leadout Esports.

Get More Info

Full race details and Race Book can be found on Leadout Esports at leadoutesports.com/events/prestige-season-1

Foundations

Prestige is a new series, and the first to be hosted on the just-launched Leadout Esports platform. But Dean from Restart and Nathan from Leadout are veterans in the esports space! There’s a lot of fresh, innovative stuff to talk about here, making this feel like a foundational moment for community-organized, premier-tier cycling esports.

If you’re looking for a heightened experience in the sport, a way to promote yourself and your team to a wider audience, a place where honesty and fair play grant opportunities to win prizes… take a good look at Prestige: Season One.

Questions or Comments?

What do you think of this new series on a new platform? Share below!

Valar Atomics Says It’s the First Nuclear Startup To Achieve Criticality

An anonymous reader quotes a report from Wired: Startup Valar Atomics said on Monday that it achieved criticality — an essential nuclear milestone — with the help of one of the country’s top nuclear laboratories. The El Segundo, California-based startup, which last week announced it had secured a $130 million funding round with backing from Palmer Luckey and Palantir CTO Shyam Sankar, claims that it is the first nuclear startup to create a critical fission reaction. It’s also, more specifically, the first company in a special Department of Energy pilot program aiming to get at least three startups to criticality by July 4 of next year to announce it had achieved this reaction. The pilot program, which was formed following an executive order President Donald Trump signed in May, has upended US regulation of nuclear startups, allowing companies to reach new milestones like criticality at a rapid pace.

There’s a difference between the type of criticality Valar reached this week — what’s known as cold criticality or zero-power criticality — and what’s needed to actually create nuclear power. Nuclear reactors use heat to create power, but in cold criticality, which is used to test a reactor’s design and physics, the reaction isn’t strong enough to create enough heat to make power. The reactor that reached criticality this week is not actually Valar’s own model, but rather a blend of the startup’s fuel and technology with key structural components provided by the Los Alamos National Laboratory, one of the DOE’s research and development laboratories. The combination reactor builds off a separate fuel test performed last year at the laboratory, using fuel similar to what Valar’s reactor will use. “Zero power criticality is a reactor’s first heartbeat, proof the physics holds,” Valar founder Isaiah Taylor said in a statement. “This moment marks the dawn of a new era in American nuclear engineering, one defined by speed, scale, and private-sector execution with closer federal partnership.”


Read more of this story at Slashdot.

Garmin releases software updates to help you monitor well-being and take your cycling ‘to the next level’

Garmin has announced software and feature updates to select smartwatches and bicycle computers today to help you monitor your overall well-being and take your cycling “to the next level”. 

Several of the features have been available since September, but only on Garmin’s latest Edge 550 and 850 bike computers.

Now, Garmin’s latest update brings insights such as smart fuelling alerts and gear-ratio analysis to its Edge 540, 840, 1050 and MTB models. 

The smart fuelling alerts prompt you to hydrate and refuel during your rides. Garmin says the prompts are based on “current fitness, course demands, heat and humidity when using power guide or following a workout”. 

The gear-ratio analysis enables you to see how much time you’ve spent in each gear ratio after a ride – but you’ll need electronic gears for this feature. 

Elsewhere, Garmin says its real-time weather overlays will help you monitor the weather and “make more informed decisions in-ride with radar and wind direction overlays”. 

If you use a power meter, you’ll also be able to manage your efforts thanks to the power guide updates, which will provide you with power targets based on “real-time stamina” and wind.

“For mountain rides or races, power guide will now also consider altitude acclimation and adjust power targets accordingly,” Garmin says. 

The updates also bring Garmin’s GroupRide data comparisons to more of its bike computers. This enables you to see how speed, heart rate, power, cadence and other metrics compare to riders in your group. 

Garmin is also pushing a “health status” feature to its Venu X1, Vivoactive 6, Fenix 8, and Forerunner 570 and 590 smartwatches.

Garmin says the feature will help you monitor your well-being by seeing whether statistics such as heart rate, HRV and respiration are “trending away from their usual range”, either directly on your Garmin smartwatch or in the Garmin Connect app.

“These changes could indicate added stress to the body and could be related to physical activity, potential illness and more,” Garmin says. 

The free updates have already begun to roll out to compatible devices. You can update your smartwatch or Edge bike computer either by enabling automatic updates or using the Garmin Express app.

Alongside Garmin’s feature and software updates, the GPS giant has announced 3D maps in its Garmin Connect app for Connect+ subscribers.  

“These maps can help users understand the terrain they are covering during an activity and can be viewed in logged activities and custom courses, as well as individual trails in Garmin Trails,” Garmin says. 

Cloudflare hit by outage causing ‘widespread’ errors

If you’re experiencing internet issues this morning, you’re far from alone. Infrastructure company Cloudflare has been hit with what it calls “widespread 500 errors, [with] Dashboard and API also failing.” The company said that services are starting recover, but customers may continue to see “higher-than-normal errors rates” is it continues to work on the problem. 

Cloudflare is a key internet hub providing network and security products for internet service providers, fortune 500 businesses and others. The issue has affected numerous sites including X, Letterboxd and, ironically, Downdetector — a site that can normally tell you which other sites are down. 

Developing…

This article originally appeared on Engadget at https://www.engadget.com/big-tech/cloudflare-hit-by-outage-causing-widespread-errors-124208302.html?src=rss

The Morning After: The first Zelda movie looks like this

While unofficial videos from filming The Legend of Zelda hit the internet first, Nintendo also unveiled the first images of its live-action project. One photo shows Link and Zelda amid the hills of New Zealand — if you’ve got characters with Elven ears, you have to film in NZ.

TMA
Nintendo

As Engadget’s Nathan Ingraham notes, Zelda appears with a bow and quiver, so hopefully it’s a more modern spin than the damsel-in-distress original. I mean, the game is named for her. Filming has just started, so this is all we have until a proper trailer arrives.

— Mat Smith

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The news you might have missed

DJI Neo 2 drone review

The best budget drone, now even better.

TMA
Engadget

DJI’s latest drone — and it’s hard to keep track — is the Neo 2. It’s a relatively inexpensive, lightweight model for creators and hobbyists, and it’s loaded with new features, like LiDAR obstacle detection, improved video quality, and longer battery life. Gesture control is a major new Neo 2 feature that isn’t on other DJI drones. Wave a hand up, down or sideways to climb and bank, move two hands apart or together to make it approach or move away, clench a fist to stop it and hold out your palm to land. Like a bird! Manual flight controls on your smartphone is another new feature not on other DJI drones. It’s also only slightly more expensive than its predecessor.

Continue reading.

The 22 best gift ideas for the remote worker in your life

‘Hi, hey, hello, sorry, your camera is off…’

There have never been more remote workers in my life, so finding a sweet present to improve their nine-to-five has often been my approach. We’ve rounded up a few techy ideas that should make their days a little more delightful — and we didn’t even suggest noise-cancelling headphones. Because they probably already have them.

Continue reading.

Meta and Google delay undersea cables over security concerns

It’s due to a lot of things, apparently.

Meta and Google are facing delays with long-promised undersea cable projects, according to a report by Bloomberg. A Meta spokesperson blames the delays on a “range of operational factors, regulatory concerns and geopolitical risk.” Meta’s 2Africa subsea cable system is designed to give fiber internet to the African continent. It’s also intended to connect Europe with Asia and Africa. The Google-backed Blue-Raman intercontinental cable system in the region has also been delayed, following its initial announcement in 2021. The company has not provided an updated timeline.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-121532744.html?src=rss

DJI’s Osmo Action 6 is the first action cam with a variable aperture

DJI has released its third action cam in less than four months, the Osmo Action 6. The new GoPro rival offers something we’ve never seen in this type of camera: a variable aperture for more control over exposure. It also has a new, square sensor (like the one we saw on the Osmo 360) that makes it easier to crop video for social media-friendly aspect ratios. I’ve had the Osmo Action 6 for a few days and it looks impressive so far.

Rather than a fixed f/2.8 setting as before, the Osmo Action 6 offers a variable f/2.0-4.0 aperture, which offers several benefits. When at f/2.0, it allows twice as much light as before. That in turn allows for higher shutter speeds in dim conditions, which reduces the motion blur that can hurt image quality and stabilization. It also delivers shallower depth of field to help separate the subject from the background. On sunny days, meanwhile, changing the aperture to f/4.0 lets you lower the shutter speed so video looks less staccato and more natural. 

DJI's Osmo Action 6 is the first action cam with a variable aperture
Steve Dent for Engadget

Oddly, DJI doesn’t let you fully control the f-stop, however. You can either choose a fixed aperture at f/2.8, or Auto aperture with a range of ISOs, varying from f/2.0 – 4.0 up to f/2.8 – 4.0. That’s unfortunate, as it would be nice to be able to select a fixed f/2.0 aperture, for example, to have a shallow depth of field for portraits. (Note that you can pick an f/4.0 fixed aperture as well to get a “starburst” pattern on bright parts of the image.)

The Action 6 has a new, 1/1.1-inch square sensor (9.8 x 9.8mm), as well. It doesn’t boost resolution as some people had hoped, but does allow for more aspect ratio choices. As with the Action 5, video can be shot at up to 4K 120 fps, or 4K at 60 fps in SuperNight Mode. However, it now offers a 4K Custom mode that lets you capture 3,840 x 3,840 square video at up to 60 fps, for cropping at full 4K resolution in both horizontal and vertical formats. It also supports 4:3 4K (3,840 x 2,880) at up to 120 fps for more cropping options when shooting slo-mo. 

DJI's Osmo Action 6 is the first action cam with a variable aperture
Steve Dent for Engadget

The new sensor is also considerably larger than the 1/1.3-inch sensor on the Osmo Action 5 and the 1/1.9-inch sensor on the GoPro 13. That allows for improved low-light performance, according to DJI, and the larger pixels also boost dynamic range to a claimed 13.5 stops. That, combined with DJI’s D-LogM and 10-bit capability, should make footage from the Osmo Action 6 easy to adjust, even on high contrast sunny days.

DJI has also taken a page from Fujifilm by introducing a Film Tone function to get six distinct looks straight out of the camera, including “cool tones,” “classic negative film” and “pleasing skin tones.” The Osmo Action 6 also offers a 2x lossless zoom (a digital zoom, effectively), portrait mode and subject centering and tracking. Finally, the new “Natural Wide” mode gives you a wider field of view without the usual ugly distortion at the corners. 

For closeup photography, the Action 6 is available with an optional macro lens, as well as an FOV Boost lens that increases the field of view from 155 to 182 degrees.

DJI's Osmo Action 6 is the first action cam with a variable aperture
Sample 34MP photo from DJI’s Osmo Action 6
Steve Dent for Engadget

From my tests so far, low-light video quality looks considerably cleaner and more color-accurate than the Action 5. In addition, the SuperNight Mode is more useful as shutter speeds are higher and thus stabilization in low light is improved over the Action 5. I’ll have more information in my full review, coming soon. 

There are a number of other improvements as well. DJI has boosted the internal storage to 50GB from 47GB before, so you can largely shoot without a memory card, though a microSD slot is also available. As before, it’s waterproof to 20 meters (66 feet) by itself, or nearly 200 feet with DJI’s waterproof case. And on top of voice control, the Action 6 now supports gestures as well. With the same 1,950mAh Extreme Battery Plus as before, shooting time between charges is 4 hours at 1080p and 2 hours at 4K, both with Rocksteady 3.0 stabilization enabled and the screen off. 

DJI's Osmo Action 6 is the first action cam with a variable aperture
DJI

The Osmo Action 6 is compatible with DJI’s increasingly generous accessory lineup, like selfie sticks, bike, helmet and body attachments, suction mounts and more. However, the company upgraded its Quick-Release Adapter Mount to a dual-latch system (first introduced on the Osmo Nano) that “can be attached in either direction without mechanical limitations,” the company said. That’s a big quality-of-life improvement over the old mounts, which could only be attached one way. That said, the old mounts are still compatible with the new camera and vice-versa. 

So what about US availability? It looks like, as with the Osmo 360 and Osmo Nano, that DJI’s Action 6 won’t be available on the company’s US store, but it will be sold at Amazon, B&H Photo Video and other third-party resellers, with pricing tba. In Europe, the Osmo Action 6 is now available at DJI’s store and Amazon at €379 for the standard combo with one battery, or €479 in the Adventure Combo that includes three batteries and the Battery Case 3 charger. 

This article originally appeared on Engadget at https://www.engadget.com/cameras/djis-osmo-action-6-is-the-first-action-cam-with-a-variable-aperture-120058873.html?src=rss

World’s lightest 50mm-deep aero disc wheelset weighs less than a bag of sugar

Schmolke’s new TLO 50 wheels break the sub-1kg barrier for a 50mm-deep wheelset.

We’ve seen plenty of ultra-lightweight exotic wheelsets over the years, including the groundbreaking all-carbon construction of Lightweight’s 1,280g Obermayer Evo, Partington’s unique wraparound spoke design of the R-Series MKII (1,218g). There was also the Syncros Capital – with its one-piece moulded rim, spoke and hub design, weighing in at 1,170g.

Schmolke’s TLO (The Light One) wheel range looks somewhat conventional in comparison. It has standard straight-pull hubs, a 50mm-deep hooked tubeless rim and standard 24-spoke patterning – albeit the spokes are carbon fibre.

Look further down the specification sheet and you’ll see an incredible claimed weight of 940g. That’s more than 200g lighter than the competition for a disc-brake tubeless wheelset, and with a deeper rim than its rivals, too.

For climbing fans, Schmolke also has the even lighter 37mm-deep TLO 37, at a claimed 895g.

The wheels are priced between €3,050 and €3,600, depending on the specification.

Actual weights, modern rim shape

schmolke tlo 50
The rear wheel weighs in at 529g, with tubeless rim tape and the valve fitted. Warren Rossiter / OurMedia

My test pair of TL50s weighed in at 448g front and 529g rear, totalling 977g a pair, including tubeless valves and rim tape. I’d expect the addition of tapes and valves to add around 40g, so it looks as though Schmolke’s 940g claim is accurate.

schmolke tlo 50
The rim is designed for modern, wider tyres. Warren Rossiter / OurMedia

Schmolke hasn’t cheated on the details by making either a narrow or shallow rim design to save weight. With the 50mm rim depth, 32.5mm width and internal width of 25mm, it’s a bang-up-to-date profile, which will ideally suit modern wider road tyres of 28mm and above.

How are they so light?

schmolke tlo 50
The front wheel weighs only 448g with tubeless tape and valve fitted. Warren Rossiter / OurMedia

Schmolke has chosen a very light hubset and further lightened them with the addition of ceramic bearings.

The combination of Extralite’s 66g CyberFront SPD-3 and 146g CybeRear SPD-3, upgraded with HyperCeramic bearings, shaves more grams from those already super-light hubsets.

Extralite hubs with Hyper Ceramic bearings
Extralite hubs with HyperCeramic bearings help keep weight to a minimum. Warren Rossiter / OurMedia

The carbon spokes use standard threaded ends and are made from carbon, weighing only 1.8g each, compared to a conventional metal spoke such as the DT Swiss Aerolite, which weighs between 4 and 4.5g depending on length.

The advantage of the conventional construction is the spokes can be repaired or replaced by your local bike shop, and they’re rated to 1,200Nm of force.

Schmolke TLO 50
The rim is made from UD carbon. Warren Rossiter / OurMedia

The 50mm-deep Unidirectional carbon fibre rims weigh in at a claimed 320g, which shows Schmolke’s carbon fibre manufacturing prowess.

In comparison, a 40mm-deep Zipp 303 rim weighs in at around 365g. ENVE’s equivalent SES 4.5 Pro rims weigh a claimed 369g for the front and 383g for the rear.

Technical specifications

Schmolke's TLO 50
Schmolke’s TLO 50s weigh 940g a pair. These are the lightest 50mm-deep wheels we’ve seen to date. Warren Rossiter / OurMedia
  • Hooked rim: 50mm tubeless-ready (clincher optional) asymmetrical / 24 holes
  • Max tyre pressure (tyre width mm/BAR/psi): 28/5.5/80 – 30/5.1/74 – 34/4.5/65 – 40/3.8/55
  • Rim width: 32.5mm
  • Internal width: 25mm
  • Effective rim diameter: 547mm
  • Hub options: NONPLUS Center Lock / Extralite SPD3+ HDC-Ceramic 6-bolt or Center Lock / DT Swiss 180 Center Lock
  • Compatibility: front 100mm / rear 142mm, thru-axle 12mm
  • Spokes: carbon
  • Total weight: 940g (Extralite SPD3+ and NONPLUS hubs) / 1,025g (DT Swiss 180 hubs)
  • Rim weight: approx 320g (per rim)
  • Finish: UD with black or white logos
  • Carbon fibre: T1100
  • Maximum system weight: 115kg

Cloudflare Outage Knocks Many Popular Websites Offline

An outage at Cloudflare that began moments ago has knocked many popular websites, including ChatGPT and X, according to user reports. Cloudflare says on its website: “Cloudflare is aware of, and investigating an issue which potentially impacts multiple customers. Further detail will be provided as more information becomes available.”


Read more of this story at Slashdot.

Roblox begins asking tens of millions of children to verify their age with a selfie

Roblox is starting to roll out the mandatory age checks that will require all of its users to submit an ID or scan their face in order to access the platform’s chat features. The updated policy, which the company announced earlier this year, will be enforced first in Australia, New Zealand and the Netherlands and will expand to all other markets by early next year.

The company also detailed a new “age-based chat” system, which will limit users’ ability to interact with people outside of their age group. After verifying or estimating a user’s age, Roblox will assign them to an age group ranging from 9 years and younger to 21 years and older (there are six total age groups). Teens and children will then be limited from connecting with people that aren’t in or close to their estimated age group in in-game chats.

Unlike most social media apps which have a minimum age of 13, Roblox permits much younger children to use its platform. Since most children and many teens don’t have IDs, the company uses “age estimation” tech provided by identity company Persona. The checks, which use video selfies, are conducted within Roblox’s app and the company says that images of users’ faces are immediately deleted after completing the process.

Roblox didn’t provide details on how accurate its age estimation features are, but the company’s Chief Safety Officer, Matt Kaufman, said that it was “pretty accurate” at guessing the approximate age of most of its users. “What we find is that the algorithms between that 5 and 25 years old [range] are typically pretty accurate within one or two years of their age,” he said during a briefing with reporters.

All Roblox users can now voluntarily submit to a face scan or provide an ID to the company to ensure their access to its chat features isn’t interrupted. The company says it will be enforcing age checks for all users by January and that people in the Netherlands, Australia and New Zealand will need to comply beginning in early December. Next year, the company also plans to put age restrictions around users’ ability to access links to outside social media sites and to participate in Roblox Studio. 

Roblox has repeatedly come under fire for alleged safety lapses even as it’s released a flurry of child safety updates in recent years. The company is facing lawsuits from Texas, Louisiana and Kentucky amid accusations that it hasn’t done enough to prevent adults from targeting teens and children on its service.

This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-begins-asking-tens-of-millions-of-children-to-verify-their-age-with-a-selfie-120000311.html?src=rss

Open-Source Tool Adds Eye-Tracked Foveated Rendering To Many SteamVR Games

An open-source tool for Windows PCs with Nvidia GPUs adds eye-tracked foveated rendering to a huge number of SteamVR games.

Called PimaxMagic4All, the tool re-implements a feature Pimax ships in its Pimax Play software used to set up and adjust its headsets. As such, if you already own a Pimax headset, you don’t need this new tool.

PimaxMagic4All should work with any SteamVR-compatible headset that exposes a low-level public API to retrieve eye tracking data, or which has third-party software that does so, including:

What Is Foveated Rendering?

  • Fixed Foveated Rendering (FFR) means rendering the central area of the image at a higher resolution than the peripheral area.
  • Eye-Tracked Foveated Rendering (ETFR), occasionally also called Dynamic Foveated Rendering, means rendering the area you’re looking at each frame at higher resolution than everywhere else, determined by the eye tracking capability of some headsets.

Both techniques save performance in VR, and this can be used to either run demanding experiences at a smoother framerate or render experiences already hitting framerate at higher peak resolution.

FFR comes with noticeable pixelation at the edges, but works on any headset, while with ETFR there shouldn’t be any noticeable difference, assuming the eye tracking system has low enough latency.

The developer says that it should “likely” work with Valve’s Steam Frame too, when streaming from a Windows PC with an Nvidia GPU, and in theory could work with HTC Vive Pro Eye and Vive Focus Vision with additional development time.

The developer, by the way, is Matthieu Bucchianeri, a name you may recognize if you’re a regular UploadVR reader.

Bucchianeri is a very experienced developer, having worked on the PS4 and original PlayStation VR at Sony, Falcon 9 and Dragon at SpaceX, and HoloLens and Windows MR at Microsoft, where he currently works on Xbox. At Microsoft he contributed to OpenXR, and in his spare time he developed OpenXR Toolkit, VDXR (Virtual Desktop’s OpenXR runtime), and most recently Oasis, the native SteamVR driver that revived Windows MR headsets.

PimaxMagic4All used with Varjo Aero.

PimaxMagic4All has a simple graphical interface with three levels of foveated rendering: Maximum, Balanced, and Minimum. You can choose between prioritizing increasing performance, achieving a result where you shouldn’t notice the difference, or a balance of the two.

The tool can inject foveated rendering into any title that uses the DirectX 11 graphics API and OpenVR, Valve’s deprecated API for SteamVR. The game also needs to not have an anti-cheat system, since those will prevent code injection. And remember, you need to have an Nvidia graphics card.

You can find a small list of supported titles on the GitHub project’s wiki page, and it includes Half-Life: Alyx, Skyrim VR, Fallout 4 VR, Elite Dangerous, Assetto Corsa, and Boneworks. But this is only a fraction of the total number of games that should be supported in theory.

Note that three titles you won’t need this for are Microsoft Flight Simulator 2024, DCS, and iRacing, since all three now support OpenXR eye-tracked foveated rendering natively.

Microsoft Flight Simulator 2024 Now Has Foveated Rendering
Microsoft Flight Simulator 2024 now has both fixed and eye-tracked foveated rendering, alongside a range of other improvements to VR support.
UploadVRDavid Heaney

PimaxMagic4All is available on GitHub, where you’ll find both the source code and compiled releases.

The State Of The AMD RADV Vulkan Driver In Late 2025

In addition to talking about the Valve-backed open-source driver work for old AMD Radeon GPUs, Timur Kristóf also presented at the XDC2025 conference on the state of the RADV Vulkan driver. Timur was joined by Daniel Schürmann to talk about the great Linux gaming experience now possible on the RADV driver with the work done by Valve, AMD, Red Hat, Google, and the open-source community. RADV ray-tracing is much better today than in the past, the ACO compiler back-end has turned out very well, and RADV is all-around a great example of an open-source Vulkan API driver…