Tracked: Shoot to Survive released its first patch with visual upgrades and new features.
Recently launched on Quest 3 and 3S, we had mixed feelings in our Tracked: Shoot to Survive review. Though we considered it to be an engaging survival adventure with great VR-focused crafting mechanics, we had notable criticisms at launch for its presentation, enemy AI, and performance. Now, developer Incuvo has released its first big patch just over a week later.
TRACKED’s first BIG patch is here! � Bringing you visual improvements, new features, and tons of fixes. Huge thanks to everyone helping us shape the game. Keep on sending the feedback!
And if you’re playing TRACKED, drop us a review. It helps more than you think. pic.twitter.com/UdFWbq8ot9
Most notable here is a series of visual upgrades, with Incuvo promising better resolution and improvements to lighting, tree shadows, and the skybox. Stealth grass is also visually thicker, and contaminated meat has been adjusted to be “visually more repulsive.”
Other new changes include a new sleeping feature, which allows you to rest at your Father’s Cabin to recover HP and skip some time. UI adjustments have been made to the fast travel board “for easier identification,” new cooking icons have been introduced, and your notepad’s interactivity has also been adjusted. You can find the full patch notes here.
Our reviewer, Luis Aviles, went hands-on directly with this update following its release. He informed me that loading times are noticeably reduced and textures appear more detailed, though he’s still noticing performance stuttering and advised the sound effects are still “hit or miss.” However, he considers this a “step in the right direction” compared to the launch version.
SpaceX has confirmed that its third-gen Super Heavy Booster, the first stage of the two-stage Starship system, suffered an explosive gas failure of sorts during testing on Thursday morning. In a post on X, the aerospace company said, “Booster 18 suffered an anomaly during gas system pressure testing that we were conducting in advance of structural proof testing.”
There was no propellant inside the booster as the engines were not installed at that point. No injuries were reported and the company shared that personnel are always kept at a safe distance during these types of tests. The company said it will “need time to investigate before we are confident of the cause.”
The explosive release of gas, or whatever it was, seems to have blown out the side of the bottom half of the booster. Pictures taken by SpaceX content creators show this in detail. Clips of the livestream show the incident in question at around 4AM on Friday.
The booster is part of the third generation of Starship, SpaceX’s enormous and fully reusable rocket designed for high payload capacity. The ship weighs 5,000 tons and towers over 400 feet in height (taller than a 30-story building).
So far, Starship has had 11 successful launches at a cost of over $100 million per launch, and five explosions during testing. While this most recent explosion was fairly benign, previous incidents have seen fiery debris rain down from the sky. SpaceX’s ultimate plan for Starship is delivering payloads to the moon and Mars. Most recently, the last iteration of the second-gen Starship had a successful test flight in October. This came after its first ever payload deployment in August.
86 percent of global payload mass sent to space has been carried by SpaceX since 2024, though companies like Blue Origin are investing heavily to compete. According to NASA, the cost per kilogram to launch into space has seen a 95 percent reduction from its shuttle days. The SpaceX Falcon 9 costs 20 times less per kilogram to launch than NASA’s space shuttle.
This article originally appeared on Engadget at https://www.engadget.com/science/space/the-booster-for-spacexs-starship-v3-suffered-a-gas-system-failure-during-testing-181459063.html?src=rss
Adam Marshall spent more than a decade developing Kingdoms of the Dump while working as a custodian at a school in suburban Philadelphia, cleaning floors and hauling trash bags from 3 PM to 11 PM before coming home to work on his turn-based role-playing game until 5 or 6 AM. The game, which Bloomberg has called “one of the year’s most charming RPGs,” came out on Tuesday after Marshall and his childhood friend Matt Loiseau — also a janitor — built it using RPG Maker alongside a small team of hobbyists who mostly worked for free.
The pair launched a Kickstarter campaign in 2019 that raised $76,560, but the pandemic disrupted their plans and forced them to lose contractors and rethink their approach. Marshall maintained this schedule for five years straight before quitting his custodial job last year to finish the game full-time. Kingdoms of the Dump has sold about 7,000 copies since its release. The game stars a walking trashcan named Dustin Binsley who adventures through landfills and sewers in a world made entirely of garbage.
So far, macOS hasn’t been as big on theming and customization as I’d like, but that’s changing with its newest version. In macOS 26 Tahoe, Apple’s shipped a bunch of ways to customize the look and feel of your Mac’s desktop, app icons, and menu bar, among other things. And there’s more to it than just tweaking how Liquid Glass looks. If you’re the sort of person who enjoys theming and customization, try these tips.
Tweak app icons in the Dock
Credit: Pranay Parab
Your Mac’s Dock probably has a bunch of colorful icons. I’ve always enjoyed those diverse colors, but others might want something more uniform. If you feel like going with a particular tint, or if you just want your app icons to use dark mode, it’s just a quick tweak away. Click the Apple logo in the top-left corner of your Mac’s screen and go to System Settings > Appearance > Icon & widget style. Here, you can change the app icons to Dark, Clear, or Tinted. The Tinted option lets you select a single tint for all your app icons, so choose the color you like the most.
Customize the clock in your Mac’s lock screen
Credit: Pranay Parab
Once you upgrade to macOS Tahoe, you’ll probably notice the new clock on your lock screen. You can tweak this to your liking, too. Just go to System Settings > Wallpaper > Clock Appearance. You can choose one of six clock styles. Don’t forget to adjust the slider below the Weight option, which lets you change the font to make the clock look sleeker or more prominent.
Customize the Control Center
Credit: Pranay Parab
With iOS 18’s release in 2024, Apple started letting you customize your iPhone’s Control Center. This year, that feature is finally on Mac, starting with macOS Tahoe. To use it, just click the Control Center button in the menu bar at the top of your Mac’s screen, and select Edit Controls. There are plenty of controls to choose from, so take your time and add what you need. You can drag-and-drop any of the controls to move them around, or you can click the – (minus) button next to any control to remove it from the Control Center. Alternatively, you can tweak your control center under System Settings > Menu Bar > Menu Bar Controls.
Add a background to the Mac menu bar
Credit: Pranay Parab
One of the more controversial changes to macOS Tahoe is the swap to a transparent menu bar. The clear color sometimes makes it harder to read text, but if you don’t like that, you can restore a background to your menu bar. This feature is under System Settings > Menu Bar > Show menu bar background.
Change folder icon colors on Mac
Credit: Pranay Parab
If you’re tired of the default blue color for folder icons, macOS Tahoe lets you tweak this to suit your style. Go to System Settings > Appearance > Folder color and use the drop-down menu to change the color of folder icons. I’d have never thought of myself as a person who uses orange folder icons, but I suppose we all go through a tangerine season at some point in our lives.
Switch Mac theme in Settings
Credit: Pranay Parab
macOS Tahoe also gives you limited control over your Mac’s theme. If you go to System Settings > Appearance > Theme and pick a color, you’ll notice that this color also applies to the cursor in writing apps, and the color of selected items in menus, too. On the same menu page, you can also choose a different color for highlighted text, which is a nice additional level of customization. It ensures that if I pick a particularly bright color for my overall theme, I can still choose a milder color for text selection. That helps me stay focused while I’m working, which is something I value a lot.
Millions of people around the world are living with the harsh reality of Alzheimer’s disease, which also significantly impacts family members. Nobody is immune, as A-list actor Chris Hemsworth discovered when his own father was recently diagnosed. The revelation inspired Hemsworth to embark on a trip down memory lane with his father, which took them to Australia’s Northern Territory. The experience was captured on film for A Road Trip To Remember, a new documentary film from National Geographic.
Director Tom Barbor-Might had worked with Hemsworth on the latter’s documentary series, Limitless, also for National Geographic. Each episode of Limitless follows Hemsworth on a unique challenge to push himself to the limits, augmented with interviews with scientific experts on such practices as fasting, extreme temperatures, brain-boosting, and regulating one’s stress response. Barbor-Might directed the season 1 finale, “Acceptance,” which was very different in tone, dealing with the inevitability of death and the need to confront one’s own mortality.
“It was really interesting to see Chris in that more intimate personal space, and he was great at it,” Barbor-Might told Ars. “He was charming, emotional, and vulnerable, and it was really moving. It felt like there was more work to be done there.” When Craig Hemsworth received his Alzheimer’s diagnosis, it seemed like the perfect opportunity to explore that personal element further.
After several delays, Analogue finally started shipping its 4K remake of the Nintendo 64 this week. That was great news for those lucky enough to have pre-orders secured, but the console was firmly sold out beyond that first wave of shipments. However, the company has now announced that it will have new stock of the Analogue 3D ready to go from November 24.
You’ll be able to order from 8am PST on the day, with orders set to start shipping on December 2, once Analogue has honored all of its original pre-orders. This batch will likely go very quickly too, and if you do manage to get one, you’ll have to accept a (seemingly tariff-related) price $20 hike, with the Analogue 3D now costing $270.
As with previous Analogue systems, the reimagined N64 uses an FPGA (field programmable gate array) chip to emulate Nintendo’s original hardware. FPGA-based systems are more accurate than software emulation options and deliver reduced input lag.
Every N64 cartridge is supported, according to Analogue, including both PAL and NTSC variants, and the 3D is capable of 4K output with variable refresh rate. You also get an “original display mode” filter to faithfully recreate the look of gaming on your dusty old CRT.
A word of warning, though: while our review of the Analogue 3D praised the hardware design and strength of the emulation, our reviewer’s biggest mark against the console is that a lot of N64 games just aren’t very fun to play in 2025. Still, if you still have the likes of Mario 64 and Ocarina of Time lying around in a cupboard, you’ll no doubt have an enjoyably nostalgic holiday season with the Analogue 3D, should you successfully get hold of one next week.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-analogue-3d-will-be-restocked-on-november-24-but-itll-cost-20-more-173615217.html?src=rss
AI nutrition tracking features in popular fitness apps are producing wildly inaccurate calorie and macro counts despite promises to simplify food logging through automated photo analysis. The Verge tested AI-powered nutrition tools in Ladder, Oura Advisor, January and MyFitnessPal. Ladder’s AI estimated the outlet’s carefully measured 355-calorie breakfast at 780 calories and got the macro breakdown wrong even after the reviewer manually edited entries to include exact brands and amounts.
Oura Advisor routinely mistook matcha protein shakes for green smoothies. January misidentified barbecue sauce as teriyaki sauce and failed to detect mushrooms in a chicken dish. None of the apps could identify healthier ingredient swaps or accurately log ethnic foods. Oura classified a mix of edamame, quinoa and brown rice as mashed potatoes and white rice. Ladder logged dal makhani curry as chicken soup. The AI features require extensive manual corrections that negate any time savings from automated logging, the publication concluded in its scathing review.
Little Planet allows you to become a city planner and socialite on a world of your own making, and it recently went free-to-play on Quest.
In Little Planet, you become the architect of a world in almost every sense. You can shape it on a macro level, shifting rivers and cliffs to your liking. Then, roam around your curated space, chopping trees and crafting furniture, all while living among adorable anthropomorphic villagers. It’s a comforting setup that’s easy to get lost in, and after exploring and fine-tuning my digital home away from home, I’m impressed by how deep these systems can go.
Alas, an adorable utopia isn’t built in a day, and your time with Little Planet begins with the basics. Taught through a series of approachable tutorials, you’ll quickly learn how to collect materials, earn recipes to craft with, and interact with the all-important inventory system at the center of it all. Each aspect is introduced quickly, though given their practical nature, it doesn’t take long to feel at home with these systems.
Similar to other sandbox experiences like Minecraft and Animal Crossing, much of Little Planet’s world is engaged with through the moreish process of experimentation and exploration. What happens if I chop down this tree? Or if you’re like me, how much random junk can I fit in my inventory before it’s full? These questions create a sense of intrigue that’s easy to invest in, further bolstered by Little Planet’s Pedia, which serves as an enticing scavenger hunt list.
For our hands-on experience, the developers at VRWood provided UploadVR with a late-game account for Little Planet, which also allowed me to experience the simulator with all its systems unlocked. This gave me a brief taste of the expanded building types, such as the furniture shop and fashion house, as well as a full range of equipment, including the peashooter, fishing rod, gardening tools, axe, and a watering can.
When compared to the sparse planet you began with, it’s impressive how much you can accomplish if you invest your time in its sizable open world. As someone who puts a lot of stock into customization, I’m particularly impressed by the range of dress-up and accessory options available to jazz up your avatar. That includes everything from glitzy star glasses to bucket hats and adorable coquette-collared tops.
Perhaps my favourite aspect of Little Planet was the fishing minigame, and I’m embarrassed to admit how much time I’ve spent happily staring at a bobber. Similar to real-world fishing, here you equip a rod and fling your arm back before casting your line out as if you’re Indiana Jones cracking your whip. Then, once a fish has nibbled your bobber, you can use your free hand to grip the reel and hastily crank it backward. It’s a simple yet surprisingly meditative process, made even better by the sloshing of the waves and the clicky reel sounds of the rod.
I would be remiss not to mention the residents of the world, dubbed Planet Pals, whose playful banter garnered a few giggles from me across my hands-on. It can be lonely working away on the planet by yourself, especially if you aren’t keen on the game’s social features, and I appreciated having someone to chat to besides myself. While their dialogue isn’t overly complex or moving, at least in my experience, they do well to imbue the world with a sense of much-needed personality. Of the bunch, fishing fanatic Rusty is a particular standout, thanks to their pirate quips and comical seafaring attire.
One thing has become clear across my time with Little Planet so far, and it’s that I’m only scratching the surface. Beyond the plethora of day-to-day activities to tackle, I didn’t get a chance to test out the social features or travel to other worlds. Even so, Little Planet leaves a confident first impression, providing life sim players an opportunity to curate custom worlds in VR.
The truth is, most gaming headsets aren’t great values. I’ve tested a ton of them for our buying guide, and while the space has improved over time, it remains far too centered on branding and marketing. Too much of what passes by my desk comes off as overpriced compared to a good set of “normal” headphones in the same range, both in audio and build quality. If you have a pair you love, more power to you. But generally speaking, these things tax you for the perception of being specialized for gaming. In reality, most are just OK headphones with a mic, a logo and maybe some fancy RGB lighting attached.
All that said, there are always exceptions to the rule, and a few headsets have stood out as actually being worth the money. My current favorite is the Turtle Beach Atlas Air, which is currently on sale for $130 at variousretailers as part of a Black Friday deal. That’s the cheapest it’s been since February, $50 off its MSRP and $20 below its street price over the last month. When it’s discounted to this extent, it’s the rare gaming headset I’d call a solid bargain.
The hook with the Atlas Air is that it’s one of the few wireless headphones (let alone headsets) with an open-back design, meaning its ear cups don’t completely seal off your ears from air and outside noise. Pairs like this aren’t for everyone: They both let in and leak lots of ambient sound, so if you don’t use them in a quiet room, you and anyone nearby will probably be distracted. On the flipside, this can be a positive if you don’t want to be completely shut off from your surroundings. More notably, they can produce a far more spacious and natural sound than closed-back models. Games feel more like they’re happening around you instead of being confined to a space in your head.
All of this holds true with the Atlas Air. Going from this pair to a traditional headset often makes it feel like a chunk of the world has been lopped off — giant boss fights in games like Elden Ring or Final Fantasy XVI sound more narrow, and it becomes harder to gauge where exactly an opponent is coming from in a competitive shooter like Counter-Strike 2. It helps that the Atlas Air is also tuned well. It’s not as dynamic as the best non-gaming open headphones, and like most open-backs it doesn’t get super deep bass, so explosions and gunfire lack a little boom. But it’s balanced and easygoing, with a jump in the treble that helps dialogue and footsteps sound clearer.
The headset itself is exceptionally comfortable beyond that. It’s lightweight at 0.66 pounds, and the big memory foam earcups clamp down gently without trapping much heat. The battery lasts a solid 50-60 hours on a charge, and while the mic isn’t the absolute best I’ve tested, it still lets you come through clearly. It all works with PC and PS5 by default, and you can pair with a Switch or Switch 2 over Bluetooth. There’s no Xbox wireless support, unfortunately, though you can at least use an included 3.5mm cable. And though the plastic design isn’t exactly “premium,” it hasn’t developed any sort of cracks or creakiness in the months I’ve used it. For $130, it’s totally fine.
There are other things to nitpick: You can’t listen to two devices connected over the USB dongle and Bluetooth simultaneously; you want to ignore Turtle Beach’s companion software as soon as you update the firmware; and there isn’t much room to adjust the headband, so certain heads may struggle to find the best fit. The design is also kind of ugly, if I’m being honest. Still, in an samey market, the Atlas Air stands out. If you know you can live with the trade-offs that come with any open-back headset, it’s a unique value at this price.
This article originally appeared on Engadget at https://www.engadget.com/deals/in-a-rare-deal-my-favorite-gaming-headset-is-28-percent-off-for-black-friday-165029987.html?src=rss
Amazon’s 14,000-plus layoffs announced last month touched almost every piece of the company’s sprawling business, from cloud computing and devices to advertising, retail and grocery stores. But one job category bore the brunt of cuts more than others: engineers. CNBC: Documents filed in New York, California, New Jersey and Amazon’s home state of Washington showed that nearly 40% of the more than 4,700 job cuts in those states were engineering roles. The data was reported by Amazon in Worker Adjustment and Retraining Notification, or WARN, filings to state agencies. The figures represent a segment of the total layoffs announced in October. Not all data was immediately available because of differences in state WARN reporting requirements.