Black Friday Deals Up To 50% Off Ring Doorbells To Thwart Porch Pirates

Black Friday Deals Up To 50% Off Ring Doorbells To Thwart Porch Pirates
The holiday shopping season is upon us, especially at retailers ramp up their Black Friday bargains. This also means you’ll need to be extra vigilant about porch pirates. A great way to do that is by investing in a Ring Doorbell. It’s not a cure all against thieves, but it is a possible deterrent, and a few of Amazon’s models are deeply discounted

How to wirelessly charge your phone with max power

Wireless charging has become one of those small but satisfying conveniences of modern smartphones. You drop your device on a pad and watch the battery percentage climb without fiddling with cables or ports. Yet for many users, that effortless charge doesn’t always come at the speed they expect. Sometimes the phone warms up, the percentage barely rises or charging takes far longer than it would if you plugged it in.

Getting the fastest possible wireless charge requires more than just setting your phone on a pad. It depends on using the right equipment, like one of the best wireless chargers or the best multi-device wireless charging pads, plus the latest standards and a setup that makes the most of your phone’s capabilities. Here’s everything you need to know about getting the maximum wireless charging speeds for your smartphone.

How wireless charging actually works

Wireless charging relies on electromagnetic induction. When you place your phone on a compatible pad, electricity flows through a coil inside the charger, creating an electromagnetic field. Another coil inside your phone captures that energy and converts it back into electricity to refill the battery. It sounds simple, but efficiency depends on how precisely those two coils align, how much power the charger can deliver and how well the phone can handle the heat that builds up during the process.

For years, the Qi standard from the Wireless Power Consortium defined how most wireless chargers worked. Nearly every major smartphone brand supports Qi, and you can mix and match chargers and phones from different manufacturers with little trouble.

But the new Qi2 standard, which began rolling out in 2024 and has expanded in 2025, changes how well that power is transferred. Qi2 uses magnetic alignment to snap the phone and charger into the ideal position automatically, reducing wasted energy and heat. It also allows for higher charging speeds, with Qi2 chargers now supporting 15 to 25 watts of output depending on the device.

Understanding what “max power” really means

Each smartphone has a built-in limit to how much power it can receive wirelessly. The iPhone 12 models and later, for instance, support up to 15 watts with MagSafe, and Samsung’s S25 Galaxy series can handle similar speeds through Qi2. If you use a charger that delivers less power than your phone’s maximum, it’ll charge slower. For example, if you use a 10W wireless charger on an iPhone 17, the max speeds will top out at 10W. But even if you buy the most powerful pad on the market, you won’t get results beyond what your phone’s receiver can manage.

The phone’s software also plays a role. Some Android models include a “Fast Wireless Charging” setting that must be enabled to reach full speed. Others may automatically adjust charging rates to prevent overheating, especially if the phone gets too warm. Checking your device’s specifications and settings is an easy way to make sure it’s configured to draw the most power possible.

Picking the right charger and adapter

Wireless chargers vary widely in quality and performance. Qi2 certification is the best way to ensure that a product meets the latest safety and efficiency standards. Certified chargers have been tested to deliver power consistently and to protect against overheating and overcharging. While uncertified or budget pads may still work, they often fall short of their advertised wattage.

The wall adapter that powers the charger is just as important. Many people plug their charging pad into an old 5-watt or 10-watt power brick, which limits the output before the phone ever sees it. To achieve maximum speed, use a high-output USB-C adapter rated at 20 watts or higher, ideally one designed for fast charging like any of those included in our guide to the best fast chargers.

The cable connecting the adapter to the charger matters too. Short, high-quality cables help minimize resistance and power loss, while longer or cheaper cables can slow things down noticeably. Most of the newest USB cables will also list a max wattage they support in their specs; generally, the higher the better when you’re picking up a new one, so it can support charging as many of your devices as possible.

Belkin 3-in-1 wireless charger
Will Lipman Photography for Engadget

Setting up for maximum efficiency

Even with the right hardware, proper placement and environment make a big difference. Wireless charging works best when the phone’s coil is perfectly aligned with the coil in the charging pad. If the two are slightly off-center, energy transfer drops and more heat builds up which slows charging further.

Qi2’s magnetic alignment largely fixes this issue by snapping the phone into the right position, but older Qi chargers still rely on manual placement. Taking a second to make sure the phone is centered can shave minutes off of the total charge time.

Cases and accessories can also interfere with charging. Thick protective cases, wallet covers or anything with metal components can block or weaken the electromagnetic field. Even magnets not designed for Qi2 alignment can throw off the connection. A slim, wireless-compatible case or no case at all will help maintain the strongest link between the coils. It’s also worth keeping the charging area clean and free from dust or small metal objects, which can disrupt the signal or cause heat spots on the pad.

Heat management plays another critical role. Wireless charging generates more heat than wired charging, and if the phone gets too warm, the charging system automatically slows down to protect the battery. Placing the charger on a flat, hard surface in a well-ventilated area helps prevent overheating. Avoid charging on soft fabrics or in enclosed desks that trap heat. Some of the best Qi2 chargers now include small fans or heat-dissipating materials to maintain stable temperatures during fast charging sessions.

Troubleshooting slow speeds

If your phone still charges slower than expected, it’s worth double-checking each part of your setup. Confirm that your charger and phone both support the same standard — Qi2 chargers work best with Qi2 phones, though older Qi devices can still connect at lower speeds. Make sure the power adapter provides enough wattage to match your phone’s maximum wireless rate. If the charger uses a replaceable cable, try swapping it for a certified USB-C cable rated for high power output.

Software updates can also influence performance. Manufacturers often fine-tune charging algorithms through firmware updates, improving heat control or overall efficiency. Keeping both your phone and charger up to date ensures you benefit from those refinements. And if your phone still feels unusually hot or the charging indicator blinks on and off, removing the case or cleaning the pad can often resolve the issue.

The future of faster wireless charging

The arrival of Qi2 has narrowed the performance gap between wireless and wired charging. While a cable will still be faster in most cases, a properly configured Qi2 setup can now come surprisingly close to a wired one. The technology has matured from a slow, convenient novelty into a reliable daily solution for many users. As more devices adopt the new magnetic alignment, and as charger manufacturers refine their designs, wireless charging at maximum power is becoming easier to achieve without any extra effort.

Wireless charging has always promised convenience, but it now delivers real speed too. With the right combination of a Qi2-certified charger, a capable power adapter, good alignment and smart heat management, it’s possible to get close to your phone’s peak charging speeds every time you place it on the pad.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-wirelessly-charge-your-phone-with-max-power-130013170.html?src=rss

Court Ends Dragnet Electricity Surveillance Program in Sacramento

A California judge has shut down a decade-long surveillance program in which Sacramento’s utility provider shared granular smart-meter data on 650,000 residents with police to hunt for cannabis grows. The EFF reports: The Sacramento County Superior Court ruled that the surveillance program run by the Sacramento Municipal Utility District (SMUD) and police violated a state privacy statute, which bars the disclosure of residents’ electrical usage data with narrow exceptions. For more than a decade, SMUD coordinated with the Sacramento Police Department and other law enforcement agencies to sift through the granular smart meter data of residents without suspicion to find evidence of cannabis growing. EFF and its co-counsel represent three petitioners in the case: the Asian American Liberation Network, Khurshid Khoja, and Alfonso Nguyen. They argued that the program created a host of privacy harms — including criminalizing innocent people, creating menacing encounters with law enforcement, and disproportionately harming the Asian community.

The court ruled that the challenged surveillance program was not part of any traditional law enforcement investigation. Investigations happen when police try to solve particular crimes and identify particular suspects. The dragnet that turned all 650,000 SMUD customers into suspects was not an investigation. “[T]he process of making regular requests for all customer information in numerous city zip codes, in the hopes of identifying evidence that could possibly be evidence of illegal activity, without any report or other evidence to suggest that such a crime may have occurred, is not an ongoing investigation,” the court ruled, finding that SMUD violated its “obligations of confidentiality” under a data privacy statute. […]

In creating and running the dragnet surveillance program, according to the court, SMUD and police “developed a relationship beyond that of utility provider and law enforcement.” Multiple times a year, the police asked SMUD to search its entire database of 650,000 customers to identify people who used a large amount of monthly electricity and to analyze granular 1-hour electrical usage data to identify residents with certain electricity “consumption patterns.” SMUD passed on more than 33,000 tips about supposedly “high” usage households to police. […] Going forward, public utilities throughout California should understand that they cannot disclose customers’ electricity data to law enforcement without any “evidence to support a suspicion” that a particular crime occurred.


Read more of this story at Slashdot.

Dragon Quest 7 Reimagined is all about enhancing the game’s greatest strengths

Square Enix has been on a tear in recent years remastering and outright remaking many of its landmark role-playing games. Along with Final Fantasy, the developer has given the Dragon Quest series such attention as well, and the next game on deck is a remake of the PlayStation 1’s Dragon Quest VII. Commonly regarded by fans as one of the most challenging and lengthy games of the series, the developers building Dragon Quest VII: Reimagined — the second remake of the game following the 3DS release in 2013 — are aiming to reshape DQVII with a striking new visual style and a refocused adventure.

I recently got to spend a couple of hours with Dragon Quest VII: Reimagined, seeing its new interpretation of the 2000 classic JRPG and some of the more noteworthy updates to its combat. So far, the remake is making some intriguing choices that not only aim to give the sprawling time-travel plot a better sense of direction but also streamline some of the original’s more exhaustive and challenging beats.

The original Dragon Quest VII carried the familiar conceit of earlier entries, focusing on a party of high-fantasy adventurers embarking on an epic adventure filled with dungeons to explore and powerful monsters to fight. But DQVII deviated from the traditional Dragon Quest storyline by focusing on the party’s adventures through time. As the Hero and his friends uncover the lost history of their world, they’ll step back into previous eras to explore bygone kingdoms and continents that will reveal a larger conspiracy in the present. Along the way, they’ll build their bonds of friendship that will stretch across time.

Reimagined does well to capture that sense of adventure that the series does so well. Even as the series has evolved with new entries, it still strikes a balance between old-school, turn-based JRPG gameplay and modern storytelling flair. What’s especially novel about the remake of Dragon Quest VII is its sharper, visually expressive 3D art style. Using diorama models and real doll versions of the party as reference material for the look of the game, the new 3D visuals really capture the whimsical and emotive style of the late Akira Toriyama’s distinctive art, which has given the series its unique look. But with the move to a new 3D style, Reimagined sets itself apart from the previous games by feeling more like an animated adventure film.

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

Along with the visual style, the developers also focused on reshaping sections and the overall storytelling of DQVII to offer a more satisfying experience. According to game producer Takeshi Ichikawa, one of the larger goals of remaking Dragon Quest VII was to improve the flow of the game, which ultimately made for a more satisfying sense of adventure.

“The ‘reimagined’ elements of the narrative allude to improvements in the game’s overall framework, which offers a much deeper and more compelling experience,” Ichikawa said. “In our effort to streamline the overall story progression and provide a more engaging narrative, we decided to cut subplots that have little or no direct relevance to the main scenario. While some content has been removed, entirely new scenarios have also been introduced. Our goal was to build upon the strengths of the original game while striving to deliver a deeper, more immersive story experience for modern players.”

During my hands-on time, I got to explore two separate sections of the game. These focused on the early-game Emberdale dungeon, where townsfolk committed themselves to a volcano ritual to pacify a fire demon within. The other section focused on the Wetlock scenario, which had the party confront a mysterious magic user who whisked away townsfolk to a mysterious tower in a flooded land. 

My memories of the original and 3DS remake came back while playing Reimagined, which made it easy to slide back into that dungeon-crawling flow. Much like the original, Reimagined still sticks with traditional turn-based combat, and the new visual style really helps emphasize the sense of impact and tactics at work in battle — more so than in other games in the series. I especially liked how unique each character felt, particularly the wolf-riding bandit Ruff, who is  fun to use in battle. 

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

During the Wetlock section, I generally found the challenge to be fair, and I even discovered a good leveling spot fighting golems and Metal Slimes that popped up on occasions. But things can easily kick into high gear when taking on the elite enemies and the end boss of the questline. I had to carefully assess the available skills and employ a range of offensive and defensive abilities to survive. The remake is not so much about removing the sense of challenge from the original, but rather about maintaining it while offering more options to help with battles.

One of the larger innovations to Reimagined combat is the Moonlighting system, which allows each party member to equip two vocations at once. The original game allowed each character to only have one vocation at a time, and switching classes reset your level. This created a lot of busywork in the original game, so with this new two-class approach, it cuts down on grinding significantly and keeps you feeling empowered. But on a more strategic level, it also adds a lot more utility and variety to each character’s loadout. It also does well to make a party with more diverse skills, which adds a lot more charm to the group.

Dragon Quest 7 Reimagined
Dragon Quest 7 Reimagined
Armor Project/Bird Studio/Square Enix

There’s so much thought put into the top-down rework of the original game for Dragon Quest VII: Reimagined, and I found the changes to be a very charming and personable  approach to remaking it. Even back in 2000, the original game was a very ambitious take on the series. Not just being the first 3D entry, but also in how it actually utilized many of the different locations and characters from across the sprawling story in a more meaningful way. The original is still a great entry in the series, but it’s one that feels a bit tough to revisit. That makes the developer’s intent on streamlining and refocusing to feel quite appropriate, and I quite dug the changes I saw during my hands-on time.

So far, Dragon Quest VII: Reimagined looks to maintain the ambition and scope of the original, but hone it into a more focused and satisfying JRPG. It adds a seriously impressive visual style that brings it to life. According to the remake’s producer, Reimagined and its new approach to remaking Dragon Quest is about adding a new sense of energy to the series, and it’s so far doing just that.

“We believe that existing fans will find the game satisfying. At the same time, since this title has been reimagined from the ground up as a modern release, we’re also excited for many new players to enjoy it as their first Dragon Quest experience,” Ichikawa said. 

Dragon Quest VII: Reimagined will be released on February 5, 2026 for PC, PS5, Xbox Series X|S and Nintendo Switch 1 & 2.

This article originally appeared on Engadget at https://www.engadget.com/gaming/dragon-quest-7-reimagined-is-all-about-enhancing-the-games-greatest-strengths-130000125.html?src=rss

Eric Min Thanksgiving Day Ride 2025 Announced with Mathieu van der Poel

Zwift CEO and Co-Founder Eric Min has traditionally led a T-Day ride on Thanksgiving morning, inviting Zwifters to put in some early bike miles before spending time eating turkey and pumpkin pie with family and friends.

This ride is always popular, with thousands showing up. And often, Eric has a big-name guest on the ride as well! (Past guests have included Anna van der Breggen, Justin Williams, and Chloé Dygert.) This year’s special guest: Mathieu van der Poel!

See below for ride details…

Route and Schedule Details

Event start time is 4pm UTC/11am ET/8am PT on Thursday, November 27. This is an open-paced ride, so you can ride hard or easy. With lots of riders joining in, you’ll always have someone to ride with!

The ride is 60 minutes long and held on the new Spinfinity route in New York. This route takes you around the new Jarvis Island, the Volcano, up and over the Hilly KOM Reverse, and more.

Sign up at zwift.com/events/view/5187956

Kit Unlocks

Finish the ride, and you’ll unlock the T-Day kit:

Earlier + Longer Options

If this ride is too late in the day for you and/or you’re looking for a longer ride, check out BMTR’s traditional Thanksgiving 100, which begins at 1pm UTC/8am ET/5am PT. Riders will be on the Watopia’s Waistband for 100km, and there are three pace groups: D at 1.6-2 W/kg, C at 2.2-2.6 W/kg, and B at 2.8-3.2 W/kg.

Sign up at zwift.com/events/view/5199242

Starting just 5 minutes after BMTR’s ride, my Thursday Pizza Burner 100km kicks off at 1:05pm UTC/8:05am ET/5:05am PT on Tick Tock in Watopia. Ride with me at ~2.5 W/kg, or join the zinners up the road!

Sign up at zwift.com/events/tag/blameeric

This hacker conference installed a literal antivirus monitoring system

Hacker conferences—like all conventions—are notorious for giving attendees a parting gift of mystery illness. To combat “con crud,” New Zealand’s premier hacker conference, Kawaiicon, quietly launched a real-time, room-by-room carbon dioxide monitoring system for attendees.

To get the system up and running, event organizers installed DIY CO2 monitors throughout the Michael Fowler Centre venue before conference doors opened on November 6. Attendees were able to check a public online dashboard for clean air readings for session rooms, kids’ areas, the front desk, and more, all before even showing up. “It’s ALMOST like we are all nerds in a risk-based industry,” the organizers wrote on the convention’s website.

“What they did is fantastic,” Jeff Moss, founder of the Defcon and Black Hat security conferences, told WIRED. “CO2 is being used as an approximation for so many things, but there are no easy, inexpensive network monitoring solutions available. Kawaiicon building something to do this is the true spirit of hacking.”

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Running an 1930s newspaper, foreseeing martial arts fights and other new indie games worth checking out

Welcome to our latest roundup of what’s going on in the indie game space. A whole bunch of intriguing games have arrived over the last week or so, and we got some tasty details on some upcoming projects, including one called Drywall Eating Simulator (trust me on this one).

But first, an update on a game that’s been around since 2004 and had completely flown below my radar until now. That’s despite it reaching more than 80,000 daily unique players and having more than 4 million players overall. You can seemingly do pretty much whatever you want in Torn, including studying to become a doctor, opening a hair salon or buying a home (it’s truly a fantasy world). However, this is a place where crime is rife. The team behind the text-based online RPG this week revealed some fascinating stats to mark the 21st anniversary. 

For instance, 1,204 people who joined the fray in 2004 are still active, including at least one who has been there since the first day. Since Torn City was established 21 years ago, more than 3.6 billion criminal offenses have been committed and yet its justice system has only doled out just under 52 million prison sentences. Since August alone, more than 4.4 million buildings have been burned. Players have committed more than 410 million assaults against each other, 12 percent of which targeted the groin. 

Torn sounds super fascinating! I love that it’s been running for so long and still thriving. More than 31,000 players have subscribed to support the game and keep it running, though it’s free to play. The developers have updates planned for next year and beyond. I’m looking forward to checking it out at some point and maybe roleplaying as a goody-two-shoes flower shop owner. 

New releases

From publisher Twin Sails Interactive and the four-strong team at Sparrow Night comes News Tower, which arrived fully formed this week after nearly two years in early access. This is a management sim that tasks you with running your own newspaper in 1930s New York. 

Starting in the wake of the 1929 stock market crash and mobsters smashing up the newsroom, you’ll try to turn around a struggling publication that you inherit from your family. You’ll construct offices and set up printing presses; hire and manage reporters and other staff; assemble your weekly newspaper; and deal with various groups that are jostling for power and trying to influence your coverage. 

I thought last year’s Times and Galaxy, which casts you in the role of a robot journalist, was mostly lovely, but it missed the mark on the actual newsgathering side of the equation. I’ve found no such issues with News Tower so far. I love that a story can change when you assign different reporters to each step (say, one focused on crime vs. one focused on politics). They’ll find distinct angles, which could help you sell more copies of the paper or draw readers away from rivals when you land an exclusive.

I’m only a little ways into News Tower, but as someone who started out their career at a newspaper, this is like catnip to me. I expect to spend quite a bit of time with this game. News Tower 1.0 is out now on Steam. It usually costs $25, though there’s a 20 percent discount until December 2.

Forestrike is a 2D martial arts roguelite from Skeleton Crew. You can practice combat encounters as many times as you like, but you only have one proper shot to take out multiple opponents in each battle. It sounds a little like Katana Zero in that regard. Succeed, and you’ll move forward. Lose, and it’s the end of your run. If you manage to win without relying on this foresight feature, you’ll achieve an “ultimate victory.”

On each run, you’ll choose your path and learn new techniques. Forestrike, which is published by Devolver Digital, seems interesting since it’s a blend of puzzle game and action roguelite — you’ll need to figure out a way to succeed in each battle and then pull that off successfully on your actual attempt. The game is out now on Steam for $10. It’s coming to Nintendo Switch soon.

Here’s a puzzle game of a different flavor. In Umami, from Mimmox and co-publisher Nexting, the aim is to create dioramas of cakes and food towers using virtual wooden blocks. You have a reference guide to work from if you choose, or you can just try to figure out for yourself how all the pieces fit together. 

It’s a lovely, relaxing experience with some laid-back beats. Umami is out now on Steam. It’s usually priced at $14, though there’s a 15 percent discount until December 1.

A Pinball Game That Makes You Mad is a game from Azimuth Studios in the vein of rage-inducing precision platformers like Getting Over It with Bennett Foddy and Only Up. The aim is to guide a person who is trapped in a pinball to the goal using a single button that controls the flippers.

Make a mistake, and you can erase a great deal of progress. A press release indicated that a playthrough will take between 10 and 30 hours, which is a huge range.

I’ll never find out myself how accurate that estimated playtime is, because the demo did, in fact, make me mad and not want to play the full game, though I appreciate what the devs are going for. A Pinball Game That Makes You Mad is out now on Steam for $10, but a 15 percent discount until November 25 brings the price down to $8.50.

I really like that I’ve been able to keep up with this little tradition of including a dog game in this roundup every week. Samurai Academy: Paws of Fury is a followup to Paws of Fury: The Legend of Hank, a 2022 animated movie I haven’t seen that’s apparently a “loose remake of Blazing Saddles.” Color me intrigued!

This is an action-adventure game with platforming and tower defense aspects. It casts you in the role of Hank, a “dog samurai in a world full of cats.” It looks quite charming, though it does remind me that I really do need to go back and get the platinum trophy in Ghost of Yōtei. Samurai Academy: Paws of Fury — from developers Fishing Cactus and ZEROlife Games, and publisher Maximum Entertainment — is out now on Steam, Nintendo Switch, PS5, and Xbox Series X/S. There’s a two-player co-op mode available on all platforms, except for Switch.

Upcoming 

Erosion is a neat-looking twin-stick action roguelike from Plot Twist (The Last Case of Benedict Fox) and publisher Lyrical Games. Every time you die, time advances by a decade and the post-apocalyptic Wild West setting shifts accordingly, with the decisions you make influencing the future. 

In this open-world shooter, you’ll delve into dungeons filled with enemies and bosses as you try to rescue your kidnapped daughter. Avoid death often enough, and you might just find your offspring before she reaches old age. There are more than 100 skills and modifiers to unlock and dozens of weapons available to help you assemble an effective build. The environments are destructible too.

I really like the voxel art here, including the way the characters bob up and down. Erosion is set to arrive in spring 2026 in early access on Steam, Xbox Series X/S, Xbox Cloud and the Xbox PC app. It’ll be available on Game Pass.

Speaking of Xbox, one of my favorite games of last year is coming to Microsoft’s consoles. The comedy adventure Thank Goodness You’re Here! is slated to hit Xbox Series X/S on December 9. The delightfully rude and funny game from Coal Supper and Panic is already out on PC, PS4, PS5 and Nintendo Switch. 

We’re far from done with the silliness this week. If you haven’t quite had your fill of obstacle-laden walking sims for this year after Baby Steps, might I direct your attention toward Ultimate Grandma Simulator? 

You’ll help Granny navigate a dozen levels as she searches for her missing grandson. You’ll need to evade everything from wrecking balls to zombies, and parry projectiles like frisbees and bombs. A serious game this is not. If you collect hidden golden coins, you’ll unlock some of Granny’s memories too. Circo, PlumPointTwo and publisher We Don’t Have A Studio are set to bring Ultimate Grandma Simulator to Steam on December 2.

I must admit, the title of Drywall Eating Simulator caught my attention and not in a good way. But after reading more about it and watching the trailer, I’m intrigued by this game from Peripheral Playbox.

According to the Steam page, it’s a “physics-based 3D adventure carefully constructed to simulate the delights of late capitalist life.” After engaging in mindnumbing small talk and dealing with the infuriating stressors of everyday life, what better way to unwind than by munching on some drywall? Just don’t tell anyone about your cravings. 

This game has a very odd and yet somehow deeply relatable concept. Definitely something to chew on. It’s coming to Steam on December 10.

This article originally appeared on Engadget at https://www.engadget.com/gaming/running-an-1930s-newspaper-foreseeing-martial-arts-fights-and-other-new-indie-games-worth-checking-out-120000559.html?src=rss

Algol 68 GCC Compiler Patches Updated With Modules System Added

Since the start of the new year, there have been patches being posted for proposing a new GCC compiler front-end for the half-century old Algol 68 programming language. Oracle engineer Jose Marchesi has been leading the Algol 68 effort for GCC and this weekend posted a new revision of the patches, which now includes a working modules system implementation…

Ukraine Is Jamming Russia’s ‘Superweapon’ With a Song

Longtime Slashdot reader fahrbot-bot shares a report from 404 Media: The Ukrainian Army is knocking a once-hyped Russian superweapon out of the sky by jamming it with a song and tricking it into thinking it’s in Lima, Peru. The Kremlin once called its Kh-47M2 Kinzhal ballistic missiles “invincible.” Joe Biden said the missile was “almost impossible to stop.” Now Ukrainian electronic warfare experts say they can counter the Kinzhal with some music and a re-direction order. […] Kinzhals and other guided munitions navigate by communicating with Russian satellites that are part of the GLONASS system, a GPS-style navigation network. Night Watch uses a jamming system called Lima EW to generate a disruption field that prevents anything in the area from communicating with a satellite. Many traditional jamming systems work by blasting receivers on munitions and aircraft with radio noise. Lima does that, but also sends along a digital signal and spoofs navigation signals. It “hacks” the receiver it’s communicating with to throw it off course.

Night Watch shared pictures of the downed Kinzhals with 404 Media that showed a missile with a controlled reception pattern antenna (CRPA), an active antenna that’s meant to resist jamming and spoofing. “We discovered that this missile had pretty old type of technology,” Night Watch said. “They had the same type of receivers as old Soviet missiles used to have. So there is nothing special, there is nothing new in those types of missiles.” Night Watch told 404 Media that it used this Lima to take down 19 Kinzhals in the past two weeks. First, it replaces the missile’s satellite navigation signals with the Ukrainian song “Our Father Is Bandera.”

Any digital noise or random signal would work to jam the navigation system, but Night Watch wanted to use the song because they think it’s funny. “We just send a song… we just make it into binary code, you know, like 010101, and just send it to the Russian navigation system,” Night Watch said. “It’s just kind of a joke. [Bandera] is a Ukrainian nationalist and Russia tries to use this person in their propaganda to say all Ukrainians are Nazis. They always try to scare the Russian people that Ukrainians are, culturally, all the same as Bandera.” Once the song hits, Night Watch uses Lima to spoof a navigation signal to the missiles and make them think they’re in Lima, Peru. Once the missile’s confused about its location, it attempts to change direction. These missiles are fast — launched from a MiG-31 they can hit speeds of up to Mach 5.7 or more than 4,000 miles per hour — and an object moving that fast doesn’t fare well with sudden changes of direction.


Read more of this story at Slashdot.

Magician Forgets Password To His Own Hand After RFID Chip Implant

A magician who implanted an RFID chip in his hand lost access to it after forgetting the password, leaving him effectively locked out of the tech embedded in his own body. The Register reports: “It turns out,” said [said magician Zi Teng Wang], “that pressing someone else’s phone to my hand repeatedly, trying to figure out where their phone’s RFID reader is, really doesn’t come off super mysterious and magical and amazing.” Then there are the people who don’t even have their phone’s RFID reader enabled. Using his own phone would, in Zi’s words, lack a certain “oomph.”

Oh well, how about making the chip spit out a Bitcoin address? “That literally never came up either.” In the end, Zi rewrote the chip to link to a meme, “and if you ever meet me in person you can scan my chip and see the meme.” It was all suitably amusing until the Imgur link Zi was using went down. Not everything on the World Wide Web is forever, and there is no guarantee that a given link will work indefinitely. Indeed, access to Imgur from the United Kingdom was abruptly cut off on September 30 in response to the country’s age verification rules.

Still, the link not working isn’t the end of the world. Zi could just reprogram the chip again, right? Wrong. “When I went to rewrite the chip, I was horrified to realize I forgot the password that I had locked it with.” The link eventually started working again, but if and when it stops, Zi’s party piece will be a little less entertaining. He said: “Techie friends I’ve consulted with have determined that it’s too dumb and simple to hack, the only way to crack it is to strap on an RFID reader for days to weeks, brute forcing every possible combination.” Or perhaps some surgery to remove the offending hardware.


Read more of this story at Slashdot.

Wine 10.19 Released: Game Changing Support for Windows Reparse Points on Linux

If you use Linux and occasionally run Windows applications, whether via native Wine or through gaming layers like Proton, you’ll appreciate what just dropped in Wine 10.19. Released November 14 2025, this version brings a major enhancement: official support for Windows reparse points, a filesystem feature many Windows apps rely on, and a host of other compatibility upgrades.