The Out-of-Touch Adults’ Guide to Kid Culture: Bringing Pumpkins to Starbucks

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Welcome to The Out of Touch Adults’ Guide to Kid Culture, where I make sense of youth nonsense. This week, kids are bringing hollowed-out pumpkins into Starbucks and demanding they be filled with pumpkin spice lattes; TikTok is obsessed with a fake video game called Bird Game 3; everyone’s growing the universe’s AI slop-pile with videos about a fictional video game, and teens are fighting about Lorax costumes. Plus the world’s police departments are issuing a warning about a prank that is not funny and you should never do.

Filling pumpkins with pumpkin spice latte

Look, we’re all excited for Halloween; it’s decorative gourd season, motherfuckers. But please, in the name of all that is holy, do not bring a hollowed-out pumpkin to the Starbucks drive-through and ask the baristas to fill it with a pumpkin spice latte. Even if influencers on TikTok are doing it. Even if their videos are getting millions of views. Virality is not a permission slip.

It’s fine, sometimes heroic, to be whimsical, but baristas are doing seven invisible jobs at once and being paid for half a job, and trying to force them to be extras in your twee little video is job number eight. Maybe they’ll force a smile when you hand them the gourd, but when they say “oh, cute,” there will be murder in their eyes. They want to react like this, I promise:

What is “Bird Game 3”?

Bird Game 3 is the name of an imaginary video game for the imaginary Xbox50 game system. Making AI videos of people who are very excited to play Bird Game 3 is becoming a hot thing to do on TikTok and elsewhere. Unlike almost all other AI slop videos, some of the Bird Game 3 videos are actually funny. Like this one:

And this one:

I don’t know what everyone is so excited about. Now, when I played the first Bird Game at E3 2010, that was exciting.

Everyone is making “celebrity elevator selfies”

Speaking of AI slop, if you’ve been anywhere near TikTok lately, you’ve likely seen the proliferation of posts of people posing with celebrities in elevators, like this one:

They are, of course, fake—products of AI image generation tools—but it’s a fun kind of fakery that’s easy to be part of. You just use CapCut or Gemini, or any AI-slop-making machine, and you too can pretend you rode an elevator with Brian Boitano or Ice Spice. If you’d like more detailed instructions, I broke it down here.

On a more serious note, the kids making these fake videos are devaluing the unique and meaningful relationship between some random person and a celebrity jerk who are forced to interact because they’re trapped in an enclosed space. Now no one will believe my dream-come-true celebrity elevator encounter with Dr. Phil actually happened.

Viral videos of the week: Invasion of the Lorax girls

Over the last few years, TikTok and Instagram have been taken over by Lorax girls every October. Videos of girls dressed as Dr. Seuss’s self-righteous hero are everywhere. Here’s a typical example:

The Lorax costume pioneer seems to be TikToker McKenna, who posted a Lorax video in 2023 that went viral to the tune of over 30 million plays:

Since then, the costume has become very popular; there are over 200,000 TikTok videos tagged #Lorax. The trend has become so widespread that a backlash is building. The word among young men/boys is that only “unfunny popular girls” dress as the Lorax for Halloween. Some teenage boys are even calling the costumes a red flag and posting anti-Lorax-Girl meme videos like these:

Fellas, the only thing less funny than dressing as the Lorax for Halloween is complaining about other people dressing as the Lorax for Halloween. Face it: You’re actually mad because girls are doing something that isn’t designed for male approval. On the flip side of the coin, I can totally understand the appeal of the costume for “popular girls.” You gotta really work on shaping your personality to be “well-liked” in the murder pit of high school popularity, so having a night where you dress like a pot-bellied goof and act the fool must be liberating, especially when acting the fool in an established way that won’t reflect badly upon your image and might get millions of views.

Police warn of AI homeless prank

Last week, I laid out the basics of the AI Homeless Person prank going viral—basically, kids are AI-faking images of homeless dudes in their houses and sending them to their parents as a funny joke. Well, the cops want everyone to know it’s not funny and no one should do it, because some parents, understandably, seem to have called the cops when they got the message.

The police in Salem, MA got the ball rolling by issuing a statement warning that pranksters could face up to two and a half years in jail for the stunt. Many other police departments followed, from all over the U.S. and even overseas. My favorite is from Yonkers, NY, who posted this on its Facebook:

“We get it — some pranks are funny and we like to laugh at the best of them. Some, though, pose a public safety risk…”

Yonkers Police Department, you do not “like to laugh at the best of them.” I’ve had enough teachers use that line to know it’s a lie.

But on a serious note, it’s actually a bad idea to pretend a homeless person is in your house to scare your parents. It wastes resources and the cops coming to your door is almost always a bad thing. If you must pull a prank, try the less confrontational option of generating a shirtless plumber to prank your boyfriend:

Beats Powerbeats Fit review: Déjà vu, in a good way

Beats devices have been the more colorful, full-of-personality complements to Apple’s clean-and-minimal gear ever since Apple bought the company back in 2014. Beats earbuds and speakers are the more flexible alternatives to things like AirPods and HomePods, and the new Beats Powerbeats Fit keep that tradition alive. Some six months after the Powerbeats Pro 2 debuted earlier this year, Beats now has an updated version of the Fit Pro to offer folks looking for many of the conveniences of an Apple device in something with slightly more character and versatility. Rather than reinventing the wheel, Beats made small changes on the Powerbeats Fit that ultimately make for a more polished version of its predecessor.

What’s new

If you’re familiar with the Beats Fit Pro, you’ll be familiar with the Powerbeats Fit. Beats kept much of what worked with its previous $200 earbuds here (including the price), making very minor changes to improve the comfort and the overall design. The new buds have 20 percent more flexible wingtips and the charging case is 17 percent more compact than that of the Beats Fit Pro. More on the wingtips in a moment, but first I have to commend Beats for making the charging case feel ever so slightly more premium this time around — and since it’s smaller than before, it’s less cumbersome to tuck in your back pocket. The buds also fit snugly into the charging case with a satisfying snap every time; they always align properly to recharge, something I cannot say about past pairs of the AirPods Pro I’ve owned.

When it comes to the wingtips on the Powerbeats Fit, they appear to be a hair shorter than those on the Beats Fit Pro, and certainly more malleable. I felt the biggest difference in flexibility at the base of the wingtip where it meets the earbud — those on the Powerbeats Fit have a bit more give than those on its predecessor. These small changes make it easy to pop the Powerbeats Fit into your ears and really not fuss with the wingtips at all. They’re present just to provide a more secure fit during intense workouts, and they do just that.

I wore them during strength training, 5K runs and leisurely walks and I didn’t have to adjust them at all once I popped them in. When Beats announced these new buds, the company claimed its design tweaks would also make the Powerbeats Fit more comfortable to wear all day long, not just during workouts. I’ll admit that I didn’t find the previous Beats Fit Pro uncomfortable to wear when not at the gym or on the trail. Yes, the Powerbeats Fit are marginally more comfortable now and the wingtips are more supple, but the change is subtle. If you jibe with the wingtip design to begin with, you’ll safely be able to use the Powerbeats Fit as daily drivers in addition to workout companions.

Notably, the Powerbeats Fit come with one extra pair of eartips in the box (four instead of the previous three), so once you find the eartips that are your best fit, you’ll be off to the races. There are also two new bold colors to choose from, orange and pink, in addition to gray and black.

Beats Powerbeats Fit
Valentina Palladino for Engadget

What’s the same

Thankfully, Beats didn’t mess with all of the good things about the Fit Pro when developing the Powerbeats Fit. The new buds have an IPX4 water resistance rating, which isn’t the highest level of protection out there, but more than enough to withstand your sweatiest training sessions. Onboard controls in the form of physical buttons remain the same, although I didn’t accidentally trigger the buttons on the Powerbeats Fit nearly as much as I did with the Fit Pro. That might be because all the small changes Beats made in the design paid off — I didn’t fuss with the new buds in my ears as much as before, therefore I didn’t accidentally press the buttons as much.

The Powerbeats Fit also have Apple’s H1 chip inside, which enables features like hands-free Siri, automatic switching between devices, Adaptive EQ, Audio Sharing and Personalized Spatial Audio with dynamic head tracking. Transparency mode returns here as well, and it remains one of the standout features of any Apple-associated wireless earbuds. And if you do decide to wear the Powerbeats Fit all day long, you’ll likely make even more use of transparency mode as you need to jump in and out of conversations happening around you. In addition, you can keep track of the new earbuds in Apple’s Find My app.

Beats didn’t bill any improvements in sound quality on the Powerbeats Fit, and after listening to them alongside the Beats Fit Pro, I can say they sound almost identical. While listening to some tracks with the Powerbeats Fit, I noticed an almost imperceptible increase in the clarity of vocals, but that’s about it. Bass remains punchy and strong, and the buds get decently loud.

Active noise cancellation (ANC) is also the same on the new buds: strong enough to block out ambient noise around you and people’s voices. While running outside, I still heard the loudest disturbances like passing trucks and oddly sonorous cackling of nearby wildlife, but that’s arguably for the best. If you’re exercising outside, be it in a park or on city streets, you should be at least somewhat aware of your surroundings.

Beats Powerbeats Fit
Valentina Palladino for Engadget

Battery life is consistent here as well, with Beats promising up to seven hours on a single charge (or six with ANC turned on) and up to 30 hours total when employing the Powerbeats Fit charging case. Anecdotally, after a week of using the Powerbeats Fit for an average of one hour each day, the charging case still had 75 percent battery left. If you’re using these all day, every day, you’ll obviously need to power it up more frequently. But if these are primarily your workout companions, you could get a week or two before needing to plug them in.

Wrap-up

The Powerbeats Fit are a fitting update to the Beats Fit Pro. The latter was one of the best devices in the Beats lineup to begin with, and the latest model only improves upon the winning formula. They offer a solid balance of a comfortable, secure design, good sound quality and ANC and handy additional features at a decent price. The latter is arguably just as important as the buds’ ability to withstand a sweaty training session: folks looking for many of the conveniences found in AirPods will find them here in an alternative design, and in a pair of buds that also works just as well with Android devices. If you’re willing to pay more, you could shell out $250 for either the Powerbeats Pro 2 to get that full over-ear hook style, or AirPods Pro 3 — both of which have built-in heart rate tracking But that feature in particular will be more of a nice-to-have than a necessity for most.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/beats-powerbeats-fit-review-deja-vu-in-a-good-way-120058332.html?src=rss

Building the Foundation to Elevate Women’s Cycling 

Women’s cycling is enjoying unprecedented attention and appreciation from a growing global audience, with more eyes than ever on its professional races and athletes. Women’s racing is dynamic, tactical, and CLOSE in a way men’s racing isn’t at the moment.  However, beneath this visible success lies a critical vulnerability: the foundational support and development structures may not be robust enough to sustain this boom and ensure the sport’s long-term health.  

Natascha Knaven-den Ouden, a Dutch development team lead with daughters in the pro peloton, posted the following on Instagram in spring 2025, highlighting what may be a growing problem with the evolution of women’s professional cycling.  

“On the surface, women’s cycling is booming. We see more live broadcasts, increasing prize money, and iconic races like the Tour de France Femmes and Paris-Roubaix are now part of the women’s calendar. Major WorldTour teams are fielding women’s squads, and fans are finally starting to recognize the talent and excitement in the women’s peloton.

It all looks like progress, and to a degree, it is.

However,  behind that spotlight is a problem we don’t talk about enough: the base of the sport is far too weak to support the weight of the top.

While the elite side is expanding, the broader structure, especially development and grassroots racing, is actually shrinking. Smaller races disappear. Continental and amateur teams struggle to survive. And most critically: young riders are left with fewer opportunities to grow gradually within the sport.

Today, it’s possible, even common, for a beginner to obtain a license, sign with a small continental team, and be thrown directly into the same races as world-class athletes like Lotte Kopecky. That would be unthinkable in football, tennis, or athletics. But in women’s cycling, it’s a reality.

This isn’t a criticism of individual riders or teams, it’s a systemic issue. A sign that we’ve focused too much on building the top, without strengthening the ladder that leads there. Without regional races, strong national calendars, and structured development programs, we’re setting up a system where only the most exceptional talent breaks through, and where many others drop out before they’ve had a chance to develop.”

Increasing the number of women racing bikes, inside or outside, has to become a priority for those interested in the future of the sport. The FemmeCycle Collab, a group of passionate cyclists and indoor cycling enthusiasts, has a few ideas to get more women onto the roads, whether they be virtual or IRL. We are dedicated to increasing the number of women racing bikes at all levels and ages.

What is something that could increase the number of women racing bikes?

Somewhat recent innovations such as indoor riding platforms (eg Zwift, MyWhoosh, Rouvy, and TrainingPeaks) are beginning to change the thin support for developing riders described above. These virtual environments serve as accessible training grounds, allowing women—whether casual riders or aspiring racers—to develop their skills and understanding of racing culture from home. These platforms enable riders to participate in structured workouts, group rides, and competitive events, with full transparency of their performance stats. Women can track their progress, analyze their strengths and weaknesses, and gain a deeper appreciation of racing strategies—all in a highly engaging, community-oriented environment.

Why are indoor platforms a good tool for accomplishing grassroots growth for women specifically?

While indoor platforms may not fully replicate training outdoor bike handling and pack riding skills crucial for professional racers, they offer a vital stepping stone. For racers in thinly populated areas, especially, these platforms provide an opportunity to compete against strong female competitors, helping them identify their unique talents, such as a “puncheur” superpower, which might otherwise go unrecognized when training with mixed-gender groups. Identifying an athlete’s strength is a starting point for building their personal race profile or strategies (think, Pidcock as a descender, or Cavendish as a sprinter, informing their training).

By engaging with these digital spaces, women can transition from casual cyclists to athletes, developing an understanding of their own racing tactics and the physical demands of competition. This accessibility democratizes participation by overcoming barriers like cost, geography, and time constraints often faced at the grassroots level. As more women utilize these platforms, they gain the skills, motivation, and confidence necessary to excel in outdoor racing.

Expanding participation through these virtual environments is not a substitute for traditional racing, but rather a complement that broadens the base of future cyclists. When women can immerse themselves in the sport digitally—competing, setting goals, and learning about race dynamics—they are more likely to stay engaged and aspire to compete in real-world events. Over time, these virtual experiences can feed into physical competitions, creating a seamless pathway from online training to outdoor racing.  The next step in this pathway would naturally be to take this larger pool of riders and build their skill level in outdoor settings in more local settings before they feed into the greater elite pool of riders.

Furthermore, increasing the number of women actively involved at every level—with the aid of such platforms—builds a strong, diverse talent pool. When participation is higher, talent is naturally identified earlier, and more riders receive the support they need to progress. A larger, more inclusive community nurtures the next generation of elite racers, ensuring that talent is not lost due to a lack of exposure or development opportunities.  In addition, indoor racing can help bridge the gap for riders who don’t have access to larger fields of racers in their hometowns.  Additionally, indoor racing offers a solution for riders in areas with limited access to larger competitive fields.

What’s one thing you’re doing right now to show you value racing?

The FemmeCycle Collab created an in-game kit for Zwift that reflects our hopes for the future of the sport.  That jersey is a statement of our belief that women’s racing should be more approachable and more visible.  Identifying a rider as a female racer shows other women on the platform that there ARE women racing, not just the elites, but moms, grandmothers, retirees, and everyone else that doesn’t have the bandwidth or desire to train 12+ hours a week.  Because the more women who race means the more women’s fields will be needed, inside and outside. We hope that increasing the number of women who race will, in turn, drive the demand for more women’s fields, both virtually and in real-world events.

Elevating women’s cycling will require a multifaceted approach. Building a robust base of participation through grassroots races, structured development programs, and innovative platforms like Zwift is crucial. These efforts create a sustainable pipeline where women can progress from casual riders to seasoned racers, understanding and appreciating the sport’s culture and intricacies along the way. A strong top must be supported by an equally resilient foundation—only then can women’s cycling reach its full potential.

And what do you think is next?

With a growing number of women participating in cycling, it’s crucial for those competing at higher community levels to grasp performance verification in indoor training. This encompasses everything from accurately inputting height and weight online to a thorough understanding of their equipment. Initiatives like the Fair e-racing alliance (https://www.f-e-r-a.org/) are already assisting teams with this vital aspect of legitimizing online racing.

And then? 

The sky’s the limit. 

Of Lies And Rain Gets Full Release Date Sooner Than Expected

Post-apocalyptic adventure Of Lies and Rain gets its full release sooner than expected on Quest, PC VR, and PlayStation VR2.

Developed by Castello Inc., Of Lies and Rain is a dark, narrative-driven FPS where you fight to save humanity after a rogue AI causes a near-extinction event, crossing between both real-life and digital realms. After previously announcing a November 4 release date last week for PS VR2, Castello now confirms the game’s leaving early access that same day on Quest and PC VR.

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PS VR2 trailer

Before its initial launch last month, Castello expected Of Lies and Rain to remain in early access “for approximately 6-12 months.” Stating it’s been a quicker process than expected to fix the outstanding bugs, the studio advised it was criticized for not doing a full release straight away. However, Castello believes “it was the right thing to do” since this provided it with player feedback, alongside time for more polish and features.

We praised the early access release on Quest 3 last month, believing the initial launch showed a “strong foundation” that delivers worthwhile exploration. Since then, it’s received five updates on a weekly schedule that includes a fix for inhalers and breathing, plus adjustments for footsteps, sprinting, iron sights, and the Dataworlds.

Of Lies and Rain is available now in early access on Quest and Steam, and a full release with the PS VR2 edition will follow on November 4. Free demos also remain available on Quest, Steam, and PS VR2.

Of Lies And Rain Quest 3 Early Access Hands-On: Gasping For Breath
Of Lies and Rain is out now in early access, offering a story-driven VR adventure in a post-apocalyptic world, and we tried it on Quest 3.
UploadVRDon Hopper

Should We Edit Nature to Help It Survive Climate Change?

A recent article in Noema magazines explores the issues in “editing nature to fix our failures.”

“It turns out playing God is neither difficult nor expensive,” the article points out. “For about $2,000, I can go online and order a decent microscope, a precision injection rig, and a vial of enough CRISPR-Cas9 — an enzyme-based genome-editing tool — to genetically edit a few thousand fish embryos…” So when going beyond the kept-in-captivity Dire Wolf to the possibility of bringing back forests of the American chestnut tree, “The process is deceptively simple; the implications are anything but…”

If scientists could use CRISPR to engineer a more heat-tolerant coral, it would give coral a better chance of surviving a marine environment made warmer by climate change. It would also keep the human industries that rely on reefs afloat. But should we edit nature to fix our failures? And if we do, is it still natural…? Evolution is not keeping pace with climate change, so it is up to us to give it an assist [according to Christopher Preston, an environmental philosopher from the University of Montana, who wrote a book on CRISPR called “Ma href=”https://mitpress.mit.edu/9780262537094/the-synthetic-age/”>The Synthetic Age.”] In some cases, the urgency is so great that we may not have time to waste. “There’s no doubt there are times when you have to act,” Preston continued. “Corals are a case where the benefits of reefs are just so enormous that keeping some alive, even if they’re genetically altered, makes the risks worth it.”

Kate Quigley, a molecular ecologist and a principal research scientist at Australia’s Minderoo Foundation, says “Engineering the ocean, or the atmosphere, or coral is not something to be taken lightly. Science is incredible. But that doesn’t mean we know everything and what the unintended consequences might be.” Phillip Cleves, a principal investigator at the Carnegie Institute for Science’s embryology department, is already researching whether coral could be bioengineered to be more tolerant to heat.

But both of them have concerns:
For all the research Quigley and Cleves have dedicated to climate-proofing coral, neither wants to see the results of their work move from experimentation in the lab to actual use in the open ocean. Needing to do so would represent an even greater failure by humankind to protect the environment that we already have. And while genetic editing and selective breeding offer concrete solutions for helping some organisms adapt, they will never be powerful enough to replace everything lost to rising water temperatures. “I will try to prepare for it, but the most important thing we can do to save coral is take strong action on climate change,” Quigley told me. “We could pour billions and billions of dollars — in fact, we already have — into restoration, and even if, by some miracle, we manage to recreate the reef, there’d be other ecosystems that would need the same thing. So why can’t we just get at the root issue?”

And then there’s the blue-green algae dilemma:

George Church, the Harvard Medical School professor of genetics behind Colossal’s dire wolf project, was part of a team that successfully used CRISPR to change the genome of blue-green algae so that it could absorb up to 20% more carbon dioxide via photosynthesis. Silicon Valley tech incubator Y Combinator seized on the advance to call for scaled-up proposals, estimating that seeding less than 1% of the ocean’s surface with genetically engineered phytoplankton would sequester approximately 47 gigatons of CO2 a year, more than enough to reverse all of last year’s worldwide emissions.

But moving from deploying CRISPR for species protection to providing a planetary service flips the ethical calculus. Restoring a chestnut forest or a coral reef preserves nature, or at least something close to it. Genetically manipulating phytoplankton and plants to clean up after our mistakes raises the risk of a moral hazard. Do we have the right to rewrite nature so we can perpetuate our nature-killing ways?


Read more of this story at Slashdot.

Should an AI copy of you help decide if you live or die?

For more than a decade, researchers have wondered whether artificial intelligence could help predict what incapacitated patients might want when doctors must make life-or-death decisions on their behalf.

It remains one of the most high-stakes questions in health care AI today. But as AI improves, some experts increasingly see it as inevitable that digital “clones” of patients could one day aid family members, doctors, and ethics boards in making end-of-life decisions that are aligned with a patient’s values and goals.

Ars spoke with experts conducting or closely monitoring this research who confirmed that no hospital has yet deployed so-called “AI surrogates.” But AI researcher Muhammad Aurangzeb Ahmad is aiming to change that, taking the first steps toward piloting AI surrogates at a US medical facility.

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Tough and easy to maintain: British bike brand releases kids’ gravel bike tailored to smaller riders 

British bike brand Genesis has released the CDA Junior, a new addition to its gravel adventure bike range tailored specifically for smaller riders.

Genesis says its CDA range is designed for riders “seeking a versatile and affordable bike” that’s equally at home on your commute or light gravel trails. The CDA Junior now brings the brand’s “spirit of adventure to riders of all ages.” 

Genesis has also revealed two new adult bikes, the CDA 10 and CDA 20, both costing less than £1,000.  

Genesis CDA Junior 

Genesis CDA Junior gravel bike.
Genesis CDA Junior stem. Genesis

Genesis says its CDA Junior kids’ bike is a “scaled down model” that’s light, tough and easy to maintain. 

Instead of offering an age range, Genesis says the CDA Junior is suitable for riders between 140 and 157cm tall. 

The bike has a lightweight aluminum frame and fork engineered specifically for young cyclists. 

Genesis product manager, Sam Lawson, says: “The introduction of the CDA Jnr marks a new chapter for Genesis in children’s bikes. We understand how important the family side of cycling is, and that’s why we’ve created a purpose-built 24in gravel bike that delivers the same performance, versatility, and adventure-ready features as our adult platforms.”

Genesis CDA Junior gravel bike frame.
The bike even has top tube and fork mounts. Genesis

Genesis CDA Junior stem.
The finishing kit comes courtesy of Amplitude. Genesis

The bike’s geometry is optimised for the 24in wheels. A 468mm effective top tube and 340mm seat tube are said to provide a comfortable and confidence-boosting fit. 

Elsewhere, it has a Microshift Advent 1×9-speed drivetrain for easy maintenance and to provide riders with a wide range of gears. There are even bottle cage mounts, top tube mounts and fork mounts for accessories or bikepacking bags.

The bike will retail for £749.99 / €899. 

Genesis CDA 10 and 20 adult bikes 

Genesis CDA 10 gravel bike.
The new Genesis CDA 10 gravel bike. Genesis

Alongside the CDA Junior, Genesis has released two budget gravel bikes for adults, the CDA 10 and CDA 20. 

Genesis says the CDA 10 is the “ideal entry point into the world of gravel” and combines practical features with “off-road capability”.

The £799.99 / €979 bike has an aluminium frame and chromoly fork, with Genesis promising a “smooth, confident ride on any surface”. 

The CDA 10 features the new Shimano Essa 1x drivetrain to ease maintenance and ensure there’s a ready supply of spare parts available, alongside 45mm Maxxis Rambler gravel tyres. 

Genesis CDA 20 gravel bike.
The Genesis CDA 20 has the same frame as the CDA 10, but is built for riders who want more performance. Genesis

While it has the same frame and fork as the CDA 10, the CDA 20 is “built for riders who want more range, control, and performance from their all-terrain bike.”

Instead of a Shimano Essa drivetrain, the CDA 20 has a Shimano Cues 2×10-speed drivetrain and TRP Spyre brakes with dual pistons for “reliable stopping power and a responsive lever feel”. 

The bike is complete with the same Maxxis Rambler tyres and Amplitude finishing kit.

The CDA 20 will sell for £999.99 / €1,199. 

NTFSPLUS Announced: A New Linux Driver For NTFS With Better Performance, More Features

Well this wasn’t on my bingo card for 2025… There is now yet another NTFS file-system driver for Linux. There’s long been the read-only NTFS driver in the Linux kernel, the more capable NTFS FUSE driver in user-space, and then in recent years the NTFS3 driver that was upstreamed to the Linux kernel by Paragon Software. NTFS3 offers read/write support and other improvements over the prior kernel driver. Now there is “NTFSPLUS” as a new driver with read/write support and claiming to offer better performance and features than NTFS3…

Stranger Things: Catalyst Is Out Now At Sandbox VR

Stranger Things returns to virtual reality today with a new location-based experience at Sandbox VR.

Previously announced in June, Stranger Things: Catalyst is the third collaboration between Netflix and Sandbox VR following Squid Game and Rebel Moon. Available today across over 60 locations worldwide, this roomscale experience tasks you with taking down hordes of monsters across the Hawkins National Laboratory and Upside Down after becoming test subjects for Dr. Brenner.

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I went hands-on before today’s launch, and it’s worth noting Catalyst is nothing like the more narrative-driven Stranger Things VR from Tender Claws. This is a short, self-contained experience for you and up to three other people that uses a haptic vest alongside ankle and wrist trackers. Catalyst currently uses the dated Vive Focus 3, and while these are being updated next year to Focus Vision headsets, I question why they weren’t used straight away.

A brief introduction via Dr. Brenner reveals you’ve been recruited to test out the titular Catalyst device, a wand-like controller. What’s here is unsurprisingly straightforward for an arcade game. Pressing the trigger magnetically grabs select objects to throw at enemies, while your free hand can telekinetically push close-up foes away.

You feel like Eleven, and some objects require the whole group to push back. However, that’s about it for interactions. A red line on the virtual floor signals your boundaries to avoid walking into a wall, fans kick in to give that welcome feeling of wind as you descend to new locations, and enemies attack from every direction.

Stranger Things: Catalyst is one of those experiences that’s enjoyable with the right group as you communicate through voice chat, though the core gameplay is undeniably dated. It’s an arcade wave shooter where you take down Demobats, Demodogs, Demogorgons, and more; clearing the final threat had us feeling victorious. These waves could use better balancing, though. You quickly feel overwhelmed by sheer numbers alone, and pushing enemies back or throwing objects soon feels repetitive.

This only takes 25 minutes to complete, and you’ll likely get a kick out of Stranger Things: Catalyst if you enjoy the TV series. For anyone else though, it’s nothing we haven’t seen before across previous location-based experiences. I feel like I could’ve played this five or six years ago. Unless you’ve booked a series of Sandbox experiences at once to make an afternoon or evening of it, I can’t recommend visiting for this alone.

Stranger Things: Catalyst is now available at Sandbox VR locations.

Initial Intel Xe3P Graphics Support To Be Submitted For Linux 6.19

Earlier this month Intel Linux graphics driver engineers began posting the initial Intel Xe3P graphics enablement code with a focus on the integrated graphics to be found with Nova Lake. Xe3P will also later be found in Intel discrete graphics cards like Crescent Island and more. That very early Intel Xe3P code is now expected to be merged as part of the Linux 6.19 kernel as what will be the first Linux kernel release of 2026…

Why Northwave’s new winter boots could convince you to bin your overshoes

The new Northwave Celsius XT Arctic GTX is a dedicated high-performance winter cycling shoe built for riders who don’t retreat indoors when the days shorten and the weather closes in.

With no compromise on style – because why shouldn’t winter kit look great? – the Celsius XT Arctic GTX features windproof and waterproof construction, and is aimed at gravel riders and mountain bikers who ride year-round in the harshest conditions.

Based in Montebelluna, Italy, a stone’s throw from the Dolomites, Northwave has a rich history in shoe manufacturing dating back to 1971.

The brand was a pioneer in the early days of snowboarding boots in the 90s and soon after expanded into cycling shoes, building a reputation for quality and innovation with products – such as proper winter shoes – that diverge from the mainstream.

Here are five reasons the Celsius XT Arctic GTX deserves a place in your winter-cycling wardrobe.

1. No more overshoes

Northwave Celsius XT Arctic GTX road shoe
The Celsius XT Arctic GTX could do away with your overshoes. Northwave

The Celsius XT Arctic GTX does away with the need for everybody’s least favourite cycling accessory: the overshoe.

It features a neoprene gaiter that wraps around the ankle and lower leg to form a snug, weather-proof seal.

Overshoes are notoriously fragile off-road, but there’s no issue with a proper pair of winter shoes, because you’re not walking on the protective fabric or scuffing it against your cranks.

Despite the all-enveloping design, the low-cut shape of the shoe part of Celsius XT Arctic GTX enables maximum freedom of movement, while a water-resistant zip makes getting the shoes on and off painless.

2. Clever materials keep you warm and dry

Northwave Celsius XT Arctic GTX road shoe
The extended cuff will keep out the elements. Northwave

Two decades ago, Northwave was the first brand in the world to incorporate Gore-Tex into a cycling shoe.

Fast forward to 2025 and the Celsius XT Arctic GTX combines the latest PFAS-free Cirrus XT 4L insulated membrane with Primaloft Gold 200g eco insulation for a cosy, breathable construction that’s suitable for the coldest, wettest weather.

The Arctic 4Layer insole sandwiches EVA foam with aluminium and pile insulation to further cosset your feet.

3. Comfy on and off the bike

Northwave Celsius XT Arctic GTX road shoe
The sole is designed to be walkable. Northwave

Northwave’s Jaws Evo sole strikes a perfect balance between pedalling efficiency and walkability.

It offers comfortable arch support, while a toe-flex system creates a more natural feel off the bike, aiding grip on uneven ground. This is enhanced further by chunky lugs on the outsole.

The X-Dial SLW3 closure is micro-adjustable to fine-tune comfort, and it releases quickly when needed with a single lifting action.

4. Built for all roads and none

XT stands for ‘Cross Terrain’ and the Celsius XT Arctic GTX shoe will keep you warm and dry on every terrain, whether you’re on trails or tarmac, and whether you’re riding road, gravel or MTB.

The two-bolt cleat attachment offers 37mm of fore-aft adjustment, and there’s the option to mount toe spikes if jumping barriers and running through mud is your thing.

5. Sizes and colours for all

Northwave Celsius XT Arctic GTX road shoe
The shoe is available in different colour options and a wide range of sizes. Northwave

The Celsius XT Arctic GTX comes in a vast range of sizes, from EU 36 to 48, with half sizes from 39.5 to 45.5.

There are three colour options to coordinate with pretty much any outfit: light grey, black and yellow fluoro. The Celsius XT Arctic GTX retails at £239.99 / $309.99 / €269.99.

‘The AI Revolution’s Next Casualty Could Be the Gig Economy’

“The gig economy is facing a reckoning,” argues Business Insider’s BI Today newsletter.”

Two stories this past week caught my eye. Uber unveiled a new way for its drivers to earn money. No, not by giving rides, but by helping train the ride-sharing company’s AI models instead. On the same day, Waymo announced a partnership with DoorDash to test driverless grocery and meal deliveries.

Both moves point toward the same future: one where the very workers who built the gig economy may soon find themselves training the technology that replaces them.

Uber’s new program allows drivers to earn cash by completing microtasks, such as taking photos and uploading audio clips, that aim to improve the company’s AI systems. For drivers, it’s a way to diversify income. For Uber, it’s a way to accelerate its automated future. There’s an irony here. By helping Uber strengthen its AI, drivers could be accelerating the very driverless world they fear… Uber already offers autonomous rides in Waymo vehicles in Atlanta and Austin, and plans to expand. Meanwhile, Waymo is rolling out its pilot partnership with DoorDash [for driverless grocery/meal deliveries] starting in Phoenix.


Read more of this story at Slashdot.

Windows 11 Update Breaks Recovery Environment, Making USB Keyboards and Mice Unusable

“Windows Recovery Environment (RE), as the name suggests, is a built-in set of tools inside Windows that allow you to troubleshoot your computer, including booting into the BIOS, or starting the computer in safe mode,” writes Tom’s Hardware.

“It’s a crucial piece of software that has now, unfortunately, been rendered useless (for many) as part of the latest Windows update.”

A new bug discovered in Windows 11’s October build, KB5066835, makes it so that your USB keyboard and mouse stop working entirely, so you cannot interact with the recovery UI at all.

This problem has already been recognized and highlighted by Microsoft, who clarified that a fix is on its way to address this issue. Any plugged-in peripherals will continue to work just fine inside the actual operating system, but as soon as you go into Windows RE, your USB keyboard and mouse will become unresponsive. It’s important to note that if your PC fails to start-up for any reason, it defaults to the recovery environment to, you know, recover and diagnose any issues that might’ve been preventing it from booting normally.

Note that those hanging onto old PS/2-connector equipped keyboards and mice seem to be unaffected by this latest Windows software gaffe.


Read more of this story at Slashdot.