
The viral freeware platformer is getting a remake in 2026 and the original creators are involved
The post Kids From The 2000s Rejoice, <i>Icy Tower</i> Is Coming Back appeared first on Kotaku.

The viral freeware platformer is getting a remake in 2026 and the original creators are involved
The post Kids From The 2000s Rejoice, <i>Icy Tower</i> Is Coming Back appeared first on Kotaku.
On Wednesday, The Wall Street Journal reported that the Trump administration had offered nine schools a deal: manage your universities in a way that aligns with administration priorities and get “substantial and meaningful federal grants,” along with other benefits. Failure to accept the bargain would result in a withdrawal of federal programs that would likely cripple most universities. The offer, sent to a mixture of state and private universities, would see the government dictate everything from hiring and admissions standards to grading and has provisions that appear intended to make conservative ideas more welcome on campus.
The document was sent to the University of Arizona, Brown University, Dartmouth College, Massachusetts Institute of Technology, the University of Pennsylvania, the University of Southern California, the University of Texas, Vanderbilt University, and the University of Virginia. However, independent reporting indicates that the administration will ultimately extend the deal to all colleges and universities.
Ars has obtained a copy of the proposed “Compact for Academic Excellence in Higher Education,” which makes the scope of the bargain clear in its introduction. “Institutions of higher education are free to develop models and values other than those below, if the institution elects to forego federal benefits,” it suggests, while mentioning that those benefits include access to fundamental needs, like student loans, federal contracts, research funding, tax benefits, and immigration visas for students and faculty.

Yoshiki Okamoto says Palworld is so egregious, it ‘transcends the boundaries of war’
The post Ex-Capcom Dev Has The Most Absurd Take On The <i>Palworld</i> v. <i>Pokémon</i> Battle appeared first on Kotaku.

This is the most enjoyable Lego build I’ve ever done
The post The Lego Game Boy Is A Perfectly Priced Masterpiece appeared first on Kotaku.
Music action brawler RAGER enters early access next week on Quest 3 and PC VR.
Developed by Insane Prey, RAGER aims to blend timing-based melee combat with an electronic soundtrack across a campaign where you take down robotic enemies across short but high-energy duels. After releasing an updated demo on PC VR and Quest earlier this year, it’s now launching on October 9 in early access on both platforms.
0:00
The wider soundtrack promises a mix of genres ranging between darksynth, metalstep, industrial bass, war drums, drum and bass, and more, promising each track is tuned to sync up with combat patterns. Multiple difficulty settings are also supported, while publisher Impact Inked confirms levels range from ninety seconds to four minutes.
A Steam FAQ confirms this initial early access launch will feature the full campaign with twelve levels, three boss fights, and online leaderboards, stating early access should last “for up to 12 months.” Planned additions for the full release include a freestyle mode, weapon skins, and fight modifiers, while post-launch updates will bring a survival mode and level editor. Multiplayer will “potentially” happen too, though that’s unconfirmed.
RAGER enters early access on October 9 on PC VR and the Quest 3 family.
Did you know you can customize Google to filter out garbage? Take these steps for better search results, including adding my work at Lifehacker as a preferred source.
Apple has reportedly paused its plan to revamp its Vision Pro headset in favor of speeding up development of smart glasses. According to Bloomberg, Apple internally announced last week that it was shifting employees and resources away from the next iteration of the Vision Pro and towards developing two models of yet unnamed Apple-branded smart glasses.
The first Apple glasses, codenamed N50, are audio-and-AI-focused spectacles designed to pair with iPhones, similar to the first generation of Ray-Ban Meta glasses. Apple is aiming to get them to market in 2026. The second, more ambitious, Apple glasses will feature a display, like the second generation of Meta smart glasses. According to Bloomberg’s sources, the release date for Apple display glasses was originally 2028, but the company has decided to speed up development in order to release them sooner.
Apple isn’t halting all work on the Vision Pro. The company is apparently still planning to release an improved version of its headset later this year. The Vision Pro will feature a faster chip (and no doubt other modest improvements) but it isn’t a new generation of the headset.
Apple is also reportedly working on revamping Siri for a planned March 2026 release. The more powerful AI agent will no doubt be included in everything Apple, from phones, computers, and cameras, to smart glasses.
Given the disappointing sales of Apple Vision Pro headsets, and how far Apple is behind the industry leader in the smart glasses space—Meta released its original AI-equipped smart glasses in 2021—it’s not surprising that the company would be allocating resources toward playing catch up. But it’s disappointing news for fans of Apple Vision Pro. If the company is halting development of the next generation of its VR headset, support for the current generation will likely suffer.
If you’re on the fence about whether to buy a pair of smart glasses or a VR headset, all signs point to the future being heavy on glasses and augmented reality, and light on headsets and virtual reality. The eventual goal for tech companies like Apple, Google, Amazon, and Meta is creating true augmented reality in glasses that could replace smart phones entirely. How long it will take to develop a pair of specs that can replace your phone (and really the rest of your screens) remains to be seen, but I’ve used Meta’s smart glasses every day for nearly a year, and tried going totally screenless for a day using Xreal display glasses, a smartphone-free future doesn’t seem that far off.
Simulating physics is central to robotics: before a robot ever moves in the real world, much of its learning, testing, and control happens in a virtual environment. But traditional simulators often struggle to match real-world physical complexity, especially where contact, friction, deformable materials, and unpredictable surfaces are involved. That discrepancy is known as the sim-to-real gap, and it’s one of the biggest hurdles in robotics and embodied AI… the Linux Foundation announced that it is contributing Newton, a next-generation, GPU-accelerated physics engine, as a fully open, community-governed project. This move aims to accelerate robotics research, reduce barriers to entry, and ensure long-term sustainability under neutral governance.
Strava has filed a lawsuit against Garmin over two key features, Segments and heatmaps, and demanded that Garmin stops selling many of its devices.
The lawsuit was filed on 30 September in the US District Court for the District of Colorado and Strava claims Garmin is infringing patents, as first reported by DC Rainmaker.
Strava’s Segment patent was filed in 2011 and granted in 2015. The patent effectively covers GPS segments with time-based performance comparisons. Garmin introduced its own Segments in 2014 on its Edge 1000 bike computer, and expanded the feature to its other devices over the remainder of the year.
Garmin then collaborated with Strava to bring Strava Live Segments to Garmin devices under a Master Cooperation Agreement (MCA).
As part of the MCA, Garmin agreed not to show Garmin and Strava Segments at the same time. Now, Strava claims in its lawsuit that Garmin expanded beyond the MCA agreement’s scope, studying the Strava implementation and using it as a blueprint to build a competing system.
The second part of the lawsuit relates to heatmap display. Strava cites two patents, which cover generating a map that shows where other users work out based on activity data. These patents were filed in 2014 and 2016.
But, as DC Rainmaker explains, Garmin had heatmap functionality in 2013. “Garmin’s lawyers will easily argue this patent shouldn’t have been granted and get it invalidated,” claims DC Rainmaker.
As a result of these patent infringements, Strava claims it “has suffered damages, including lost revenue and business opportunities, erosion of competitive differentiation and network effects, harm to goodwill, and unjust gains to Garmin.”
Strava’s lawsuit says it provided Garmin with written notice of infringement in June and July of this year, which followed disagreements between the two companies.
Last year, Strava introduced API changes that disrupted third-party apps, such as Garmin. Garmin was critical of how Strava handled data attribution and used Garmin data (from Garmin users who upload activities to Strava) for AI training.
Strava’s lawsuit asks for a permanent injunction to stop Garmin selling devices that include Segments or heatmap functionality, which would cover most of Garmin’s smartwatches and Edge bike computers.
Strava told DC Rainmaker that it does not intend to disrupt the ability of Garmin users to sync data with Strava and it hopes “Garmin values our shared users in the same way”.
Americans’ confidence in the mass media has edged down to a new low, with just 28% expressing a “great deal” or “fair amount” of trust in newspapers, television and radio to report the news fully, accurately and fairly, according to Gallup. From the report: This is down from 31% last year and 40% five years ago. Meanwhile, seven in 10 U.S. adults now say they have “not very much” confidence (36%) or “none at all” (34%). When Gallup began measuring trust in the news media in the 1970s, between 68% and 72% of Americans expressed confidence in reporting. However, by the next reading in 1997, public confidence had fallen to 53%. Media trust remained just above 50% until it dropped to 44% in 2004, and it has not risen to the majority level since. The highest reading in the past decade was 45% in 2018, which came just two years after confidence had collapsed amid the divisive 2016 presidential campaign.
Read more of this story at Slashdot.

Dice of Destiny isn’t going to be your new favorite ARPG, but your young kids might love it
The post New Nicktoons Game Is A Great <i>Diablo</i>-Like Game Anyone Can Enjoy appeared first on Kotaku.

Blurbs creates mods on streams based on his viewers’ suggestions
The post <em>Red Dead Redemption 2</em> Mod Shows You The Memories Of NPCs You Kill And It’s Hilarious appeared first on Kotaku.

Save 94% on a license to upgrade to Windows 11 Pro over at StackSocial for a limited time.
The post Microsoft Windows 11 Pro Deal Is 94% Off, You Could Pay With a $10 Bill and Still Get Change appeared first on Kotaku.
Did you know you can customize Google to filter out garbage? Take these steps for better search results, including adding my work at Lifehacker as a preferred source.
Though Apple might still be struggling to keep up with its tech competitors in the AI race, one feature it rolled out ahead of companies like Google or Samsung was Notification Summaries. With Apple Intelligence, your iPhone can truncate lengthy messages and alerts into succinct summaries that are meant to be read at a glance. The idea is, rather than sift through a sea of notifications, you can simply scan your missed alerts and get up to speed quickly.
In execution, however, it’s been a bit of a disaster. While Apple’s AI could offer accurate summaries, some of its outputs were quite inaccurate. The most infamous example was when Apple Intelligence incorrectly summarized a BBC news alert, saying that the suspected UnitedHealthcare CEO shooter Luigi Mangione had committed suicide in prison. Following that incident, Apple pulled Notification Summaries for news and entertainment alerts, until the release of iOS 26.
But even when summaries are accurate, they aren’t always ideal. When Apple first released the feature, one user went viral after sharing how Notification Summaries summed up two breakup texts from their partner: “No longer in a relationship; wants belongings from apartment.” In theory, it might be nice to see a summary of a long series of alerts; in practice, it might be better for you to read your messages yourself.
It is against this backdrop that this latest AI summary news comes to us: Samsung is currently working on its own version of Notification Summaries for Galaxy devices.
As discovered by SamMobile, Samsung is actively working on a new AI notification summary feature for Galaxy devices. The outlet unearthed the feature within Samsung’s latest One UI 8.5 firmware update, which is now online for the Galaxy S25 Ultra.
SamMobile has this firmware running, but, at this time, the feature itself is not actually working. What is working, however, is a pop-up explaining how the feature works. When pulling down the notification panel on a Galaxy running One UI 8.5, you’ll see the following message: “Your longer conversations can now be summarized to give you quick recaps.”
You can also find a new settings menu for “Notification summaries” that, while not currently active, explains the feature in more detail: “Summarize long messages and group conversations to get quick recaps. Summaries use AI on your device, which may sometimes make mistakes. Your messages are never sent to Google.” From here, you’re now able to choose apps to exclude from these summaries, though, again, the summaries themselves are not live as of this article.
Still, it’s an interesting first look at how Samsung plans to roll out AI notifications. As we can see from the current explainer, the feature will tap into an AI model to summarize alerts, which SamMobile guesses will most likely be Gemini Nano. Nano is Google’s fast, lightweight model that’s designed to run on-device. That tracks with what we can see here, as the feature claims no data is ever sent to Google when summarizing notifications.
If you’re going to use AI, on-device processing is certainly better than sending your data over the internet. Still, it’ll be interesting to see how Samsung’s version fares compared to Apple’s. Will the former come up with a more reliable way to summarize alerts, or will it feel about the same as it does on iOS? For what it’s worth, I had to turn off Notification Summaries on my iPhone. I just found it largely unhelpful, even when it was accurate. If I had a Galaxy, I wouldn’t be shocked if I felt compelled to do the same.
A few years ago, Microsoft offered some of the best deals in gaming. The spartan Xbox Series S was well-priced at $300 (and you could often find it even cheaper if you hunted for deals). A $15 monthly subscription to Xbox Game Pass Ultimate offered a vast catalog of games new and old. But my, how things have changed in 2025.
The nearly five-year-old Xbox hardware lineup got not just one but two price bumps this year; the Series S with 512GB of storage now costs a whopping $400, while the Series X starts at $600 for a digital-only model or $650 with a disc drive — $150 and $100 than they retailed for just a few months ago. Adding insult to injury, Microsoft also jacked up the price of Game Pass Ultimate by 50 percent this week — it will soon cost $30 a month, up from $20. And that’s hardly the only price bump it has received recently — it was only $17 as recently as July of last year. It’s a positively wild move.
Sure, Microsoft isn’t alone in increasing console pricing — Nintendo is charging more for the ancient original Switch than ever before, and the Switch 2 is no bargain at $450. Sony also increased PS5 pricing this year, albeit to a less dramatic extent. It’s not a huge shock given the roller-coaster ride of uncertainty that is the US economy in 2025 (and for at least a few more years to come), but Microsoft’s approach feels egregious.
And that was before the Game Pass bump. It seems Microsoft is betting that increased revenue from die-hards will offset the inevitable losses from people who decide that the new price isn’t worth it. Subscriber inertia is definitely a real thing, and devoted Xbox owners who get a lot of use out of Game Pass may not bat an eye (or may forget to check their bank statements).
$30 for hundreds of games, as well as high-profile launch day availability for titles that would normally cost $70 or more each, is totally reasonable. By the same token, $30 or $40 for something like Apple Music would be more than fair when you consider how much purchasing a single album costs. (Not to mention fair compensation for all the artists involved in making music, or games, but that’s a story for another time.)
But in a desperate effort to get people signed up for music streaming, $10 a month became the industry standard. Sure, streaming services cost a few bucks more than that now, but they’ve thus far avoided the big price jumps we’re seeing in video and now game streaming. As the first big company to offer a subscription gaming catalog, Microsoft had a chance to set market rates — but to get as many people on board as possible, it seems like it aimed too low and is making up for it now.
And those who used to pay $15 or $18 or even $20 a month for Game Pass for years will likely struggle with this bump, no matter how devoted an Xbox gamer they are. A year of Game Pass now costs more than double the annual rate for a PlayStation Plus Platinum subscription. And while Sony still has no plans to bring high-profile, first-party studio games like Ghost of Yotei to its service on day one, the various PS Plus plans offer a ton of value without that. Especially for people who don’t need to play the hot new game the week it comes out.
For my part, I’ve been considering breaking up with Xbox for most of the year, and I think this will seal the deal. In a lot of ways, I was the exact target market for the Series S and Game Pass. There weren’t a ton of Xbox games I wanted to play, but there were enough I was curious about. So the combo of a reasonably-priced console and Game Pass was a great way to both try some new games and explore others I had missed.
Getting new players into the Xbox ecosystem feels like a massive challenge now with the prices we’re looking at. My year-one cost for an Xbox Series S and Game Pass was $480; it would be almost double now at $860. That is a positively brutal increase, and you can get far more for your money in the PlayStation ecosystem, to say nothing about Steam’s frequent (and often more generous) sales. And more and more former Xbox exclusives are coming to other consoles — like Forza Horizon 5, the game that got me to buy an Xbox in the first place. That’s yet another reason to not buy an Xbox, especially at these prices.
Sure, part of Microsoft’s strategy is that anything can be an Xbox, streaming games to your TV or set-top box. But you’ll need a really strong internet connection for that to be your only way to play games, and the kind of people who are going to shell out $30 for Game Pass are probably going to want the increased performance and fidelity that’ll come with a dedicated console. At the very least, though, game streaming is available on all Game Pass plans, so they’re making that part of the equation more accessible to more users.
Microsoft seems to have decided anything can be an Xbox without considering the people who already bought one. The new strategy appears to be shifting consumer costs away from hardware (which is usually a loss leader anyway) to its increasingly-expensive subscription service. That’s been a clear part of the Xbox plan for a while now, but people have come to expect a certain price point for things like Game Pass (regardless of whether or not that price is ethical). Now, Microsoft looks like it’s gouging Game Pass customers and leaves people who did buy into the Xbox ecosystem feeling taken advantage of.
The big bet is that fewer customers paying more will work out in the long run. I have no idea if that’s the right strategy — but I’m one gamer who won’t be sticking around to find out. I bet I’m not alone.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/why-im-breaking-up-with-xbox-160000545.html?src=rss
Specialized has unveiled the new Aethos 2 – the lightest road bike it has ever produced, and sporting several new modern features that bring it up to date with 2025 road bike design trends.
This has meant a move to full internal routing via Roval’s latest Alpinist II cockpit and the same headset layout as seen on the Tarmac SL8.
While this might be to the chagrin of fans of the original bike, Specialized says this main change was made to meet the evolving demands of its customers.
Alongside this, the frame has seen an update to its geometry to make it more comfortable to ride, a move to SRAM’s UDH (Universal Derailleur Hanger) standard, and a rise to 35mm tyre clearance.
An S-Works Aethos frame is said to weigh 595g, yielding a 5.98kg total build weight for the range-topping SRAM Red AXS spec, which costs £11,499 / $13,999 / €13,499.

The old Aethos featured a two-piece cockpit with cables routed externally. These entered at the top of the down tube and fork shoulder, but the Aethos 2 sees cables fully integrated via sibling brand Roval’s new Alpinist II one-piece cockpit launched 48 hours prior.
Specialized says the move reflects the growing demand for “aesthetically pleasing” integrated front ends (compared to externally routed bars and stems). The Alpinist II cockpit is available in 15 sizes for customers at point of purchase.
That said, those hoping to build up an Aethos 2 from scratch with an alternative handlebar and stem are still able to adopt a two-piece design via a special headset adaptor – they’ll just need to bear in mind that the brake hoses must enter through front-facing ports in the bearing, like a Tarmac SL8.
The move to internal routing has also seen the removal of the down tube port that would house gear cables for mechanical shifting – accordingly, the Aethos 2 frameset can now only sport electronic drivetrains.

Specialized says it has given the carbon layup an overhaul, strengthening the triangle joins, while aiming to improve compliance and ride smoothness.
The brand’s marketing machine calls the process ‘Flow State Design’, whereby it prioritises developing rounded tube shapes (which are claimed to bear stresses more efficiently) versus adding layers of carbon to improve stiffness.
At the rear, the dropouts now meet SRAM’s UDH standard. The move saw the dropout gain “significant” extra material, according to Specialized’s road and gravel category lead, Alex Jerome.

The head tube has also been made 15mm taller as part of a geometry rethink, adding further material to the frame.
To combat the weight gain, marginal savings are seen at the seat clamp (-9g), brake mounts (-2g) and bottom bracket cups (-6g), plus a custom derailleur hanger (-2g).
All in, the S-Works frame, formed using Specialized’s Fact 12r carbon, is said to weigh 595g in a size 56cm – only 10g more than the previous-generation bike. That’s 62g less than the claimed weight of Cervélo’s latest R5 and 0.7g less than the claim attached to the Black Series Corsa frame in a size medium (broadly equivalent to 54cm in Specialized’s parlance).
The ‘standard’ Fact 10r carbon frame, used for all bikes specced below the S-Works level, is claimed to weigh 705g.

The new Aethos is not quite an endurance bike, although Specialized concedes it landed on the taller head tube to contribute to a more comfortable ride position for more riders.
The head tube has also been slackened by 0.5 degrees (on average through the size range), and the chainstays lengthened by 7mm. Specialized says this makes handling smoother and more stable overall.
Meanwhile, the bottom bracket drop has lowered by 3mm. In isolation, Specialized claims this makes cornering feel more “planted”, while compensating for the use of wider tyres relative to the previous Aethos.
Tweaks to the bottom bracket area, plus the extension of the chainstays, see tyre clearance climb to 35mm (measured, up from 32mm), with the ISO-mandated 4mm space around a tyre measuring that wide.
| Size (cm) | 49 | 52 | 54 | 56 | 58 | 61 |
|---|---|---|---|---|---|---|
| Seat tube (mm) | 450 | 470 | 490 | 510 | 535 | 570 |
| Seat angle (°) | 75.5 | 74.5 | 74 | 74 | 74 | 74 |
| Head tube (mm) | 114 | 128 | 150 | 169 | 198 | 218 |
| Head angle (°) | 71.4 | 72.1 | 72.5 | 73 | 73 | 73.5 |
| Top tube (mm) | 522 | 538 | 559 | 580 | 606 | 627 |
| Stack (mm) | 522 | 526 | 544 | 557 | 572 | 584 |
| Reach (mm) | 373 | 372 | 372 | 372 | 372 | 372 |
| BB drop (mm) | 72 | 72 | 72 | 72 | 72 | 72 |
| Wheelbase (mm) | 978 | 981 | 992 | 998 | 1013 | 1020 |
| Chainstay (mm) | 410 | 410 | 410 | 410 | 410 | 410 |
| Standover (mm) | 719 | 737 | 759 | 779 | 805 | 834 |

Specialized says the second-generation Aethos frame is designed to dovetail with its latest Roval Alpinist components.
The Alpinist II cockpit is the main change, of course, which Specialized says has been optimised to damp ride vibrations by 28.3% compared to the Rapide cockpit used for the Tarmac SL8.
The two are interchangeable, however, with the cockpits and frames using the same standards and internal-routing layout.
Specialized says customers of S-Works and Pro-level bikes have free choice of 15 Alpinist II cockpit sizes at point of purchase, which can be arranged via its dealers. Expert-spec buyers will have a size choice of the old cockpit. The same applies to the Alpinist seatpost, which can be had in a setback or inline format.

The seatpost has remained the same as previously, retaining the standard 27.2mm round shape, save for the modified seat clamp. Specialized says this new clamp will be available as an aftermarket upgrade.
Roval supplies its Alpinist CLX III wheelset with the two S-Works-spec bikes, which is also claimed to have been optimised to work with the Aethos 2 frameset.
Alpinist CL II wheelsets will be supplied with Pro-spec bikes, and the C38 with the Expert bikes, but it’s worth noting the rim beds have seen a “rolling change” to make them “fully compliant” with ETRTO/ISO standards, according to Roval product lead, Chris Whelan.

The Specialized Aethos 2 range includes two S-Works level bikes, weighing 5.98kg (in a size 56cm) with a SRAM Red AXS groupset, and 6.05kg for a Shimano Dura-Ace Di2 R9200 version. These cost £11,499 / $13,999 / €13,499.
There are four ‘standard’ bikes, with prices starting from £5,499 / $6,999 / €6,299. Unlike the previous Aethos, there is no 105 Di2 R7100 or Rival AXS built bike, or (of course) mechanical builds.
Once you get over the fact that part of what made it stand out from the crowd has gone, the Specialized Aethos 2 is about as unsurprisingly good as road bikes come.
It’s extremely impressive if you value all but aerodynamics, and immediately likeable in the same way Pudsey Bear is (it represents ‘good, wholesome’ things and the purity of cycling spirit, for the benefit of our non-UK readership).
It remains expensive, especially in its S-Works guise, although it’s worth noting there are markedly more bikes costing in excess of £12,000 now than there were when the first Aethos launched.
The tweaks to geometry and tyre clearance have also made the Aethos a better bike for more riders, while the integrated front end certainly modernises it.
However, part of the sell here is the ‘synergy’ between the best of Specialized and sibling brand Roval.
Given you don’t get the latest and greatest wheelset unless you plump for the top models – I tested the £7,249 / $8,499 / €8,499 Aethos 2 Pro Di2 – the latest bike looks to be only a marginal improvement on its predecessor.

You join me in a small conference room at Specialized’s headquarters in Surrey, UK, where I’m being presented with all the details about the Aethos 2.
S-Works models, check. Second-tier-but-still-great models (at least, the ones more of us will have budget for), check. Synergy between Specialized and sibling components brand Roval, check.
Alongside the Aethos 2 reveal, I’m also told about the new Alpinist CLX III wheelset – it’s 134g lighter than before (according to Specialized) and designed to complement the new Aethos. The catch is, if you want said wheelset, you’ll need an S-Works model.
Everyone else needs to settle for the existing Alpinist CL II, or C38, carbon wheelsets. Specialized says it has performed a rolling update to the rim beds so they’re “fully ETRTO compliant”, like the CLX III, but these fundamentally remain the same as before, and less impressive on the scales or spec sheet.

So, while you get a frameset with the modifications Specialized has made in the interests of improving the Aethos, you don’t get the thing that’s supposed to complete the package.
Of course, it’s nothing new to see cheaper components as you move down the range. However, unlike the previous-generation Aethos where such a disparity in wheels arguably didn’t exist, a non-S-Works Aethos 2 is now a less appealing proposition (or, at least, the S-Works version is rendered even more appealing – you decide).
I’m assigned an Aethos 2 Pro Di2 to try – the frame is new and made of Fact 10r carbon to weigh within 6g of its predecessor (705 vs 699g in a size 56cm), as is the new Alpinist integrated cockpit it comes with.

I’m trying – and probably failing – to not come across as bougie in my privileged bike-hack position, though. In isolation, the Aethos 2 Pro Di2 offers a great spec, even if there are plenty of others that can match or best it for value.
A Scott Addict RC 20 (£5,899 / $5,700 / €5,999), for example, is an excellent purchase without a power meter, as is the 2026-spec Canyon Ultimate CF SLX 8 Di2 (£5,599 / $5,999 / €6,049) with the same left-only power meter as this Aethos. I’d always prefer to see a dual-sided power meter for accuracy purposes, but 4iiii at least offers a relatively easy upgrade path.
But, of course, it’s a hefty £4,250 cheaper than the all-singing S-Works bikes with those flashy wheels. If not top value, then, it’s certainly better.


Despite not featuring either the top-spec frame or wheelset, which Specialized insists aren’t as stiff as they could be by design, the Aethos offered an impressively easy-going ride quality on a 78km loop through the Surrey hills.
Heavy textures, and lumps and bumps are dealt with remarkably well considering the tyres are ‘only’ 28mm wide to match the 21mm-wide internal channel.
It’s accepted that bigger tyre sizes run at correspondingly low pressures will soften a ride, all things being equal, but I’d argue the Aethos proves other parts of a bike still have a key role to play. Still, making more of the widened tyre clearance to fit, for example, 32mm tyres is a tantalising prospect.
The handling is excellent – much like the Addict RC, it impresses by being so easy to ride from the get-go, yet it’s still agile and responsive.

I haven’t ridden the old Aethos, but the geometry was practically identical to the Tarmac SL8 that followed it. I found that geometry layout hard to fault, but it begged the question, why would anyone opt for the Aethos over the Tarmac on fit or handling grounds?
The new Aethos’ slightly slackened head tube and lengthened rear-centre might have done the trick to separate the two, though.
The 15mm-taller head tube also means more people will be able to ride one more comfortably. While I’ll look to dial my fit beyond supplying a few basic details and noodling around a car park when we receive a test bike for a full review, the benefits are plain on paper.

Specialized’s decision to follow convention and update the Aethos with full internal cable routing will divide opinion.
It’s part of what made the old Aethos stand out from the crowd, as well as being more customisable and easier to service than its competitors. For that, I lament its passing.
That said, phrases such as ‘brought up to date’ and ‘modernised’ are easily recalled from my time spent with Specialized’s product leads, while I’m told the move reflects what would-be customers are asking for.

As it is, the Alpinist II cockpit is well thought-out – it’s easy to move around it from the hoods to the drops and up to the tops, and the 4-degree flare keeps things compact but feeling planted. The profile of the tops is good too, although I’ve fairly large hands, and found myself wishing for a couple more millimetres of breadth than delivered.
While many will lament the loss of a two-piece, externally routed layout, you can at least fit your own favoured cockpit from a wide choice, given the standard steerer shape.

After my initial test ride, it’s clear the Specialized Aethos 2 is an incredibly good bike. It might not stand out in quite the same way as the old one, but that doesn’t necessarily matter.
More important is that the tweaks to the frame appear to have improved the recipe for most riders – both in terms of handling and fit.
However, it’s a shame that the S-Works bikes are now set a little further apart from the more affordable models on paper, and perhaps in the real world too.




Resolution Games announced its upcoming Dungeons & Dragons-themed version of Demeo (2021) is officially coming to all major VR headset and flatscreen next month.
Unveiled back in January, Resolution Games and Hasbro’s Wizards of the Coast have teamed up to release Demeo x DUNGEONS & DRAGONS: Battlemarked.
Now, the studios announced the game is coming to Quest 2 and above, PSVR 2, and SteamVR headsets on November 20th. Priced at $30, the game also features cross-platform and cross-device compatibility with PC and PS5.

Like Demeo, you team up with up to four online players in turn-based combat across monster-filled dungeons, this time bringing classic D&D settings and classes, including paladin, sorcerer, ranger and rogue.
Resolution Games is also releasing a playable demo during Steam Next Fest, running from October 13th – 20th. The demo is said to include two encounters and access to four playable heroes:
Like most D&D video games, Demeo x DUNGEONS & DRAGONS: Battlemarked focuses on bringing iconic D&D elements without the pen and paper roleplaying element, or long setup and planning stages to create characters, backstories, etc. The studio calls it “streamlined strategy,” emphasizing the drop-in, casual nature of the Demeo gameplay model.
While the original Demeo pretty much delivers all of those basic elements (sans D&D name), hooking more closely into the wider D&D fandom will probably give online servers a sustained bump—hopefully going far beyond the effect seen when the studio released flatscreen support of Demeo a year after launch on VR headsets.
Even if gameplay is substantively the same, keeping servers populated can only really help VR headset owners find available games for quick battles, as gameplay is essentially based on moving characters around a board, picking attacks from a series of cards, and tossing a die to randomize attack strength. Perfect for VR-flatscreen cross-play.
Whatever the case, it also means a load of new missions to take on, which could be worth plonking down the extra $30. Notably, Demeo content drops dried up proceeding the release of PvP title Demeo Battles (2023), which was originally planned as a DLC update to Demeo, but was later spun out in November 2023 as a standalone title across VR and flatscreen.
The post ‘Demeo x Dungeons & Dragons’ Coming to VR & Flatscreen in November, Gameplay Trailer Here appeared first on Road to VR.