The Brookhaven Experiment Lives Again In Port To Quest Headsets

You’ve got a gun in one hand and a flashlight in the other. Now shoot the shambling zombies before they get to you and survive as long as you can.

That was the premise of The Brookhaven Experiment when it released for the original HTC Vive PC VR headset in early 2016. Nearly a decade on from being the backdrop to some of the first and most viral videos showcasing the power of horror in VR, Phosphor Studios has ported the title to Quest 2, 3, 3S & Pro headsets in time for Halloween 2025.

The Definition Of Zombie Wave Shooter In VR

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The Brookhaven Experiment released for SteamVR first as a demo for the Vive headset in March 2016 and then as a fully developed wave shooter on July 5, 2016. UploadVR’s review called it the “pitch-perfect implementation of the gallery shooter genre” and “one of the premiere VR zombie shooter experiences on the HTC Vive.” It released for PlayStation VR as well, made during a time when players didn’t yet have titles like Beat Saber to show friends.

Brookhaven’s success – developers say it sold more than 150,000 copies – also helped pave the road in VR for more ambitious works, like The Walking Dead: Saints & Sinners. Now, The Brookhaven Experiment has been revived in wireless standalone. Speaking by phone with UploadVR, Phosphor Studios co-founder and CEO Justin Corcoran explained what The Brookhaven Experiment represents to VR players, from 2016 to 2025.

“It’s a very simple entry point to VR as a shooter, but that doesn’t mean it doesn’t have scalability as a game,” the developer said. “All those deep immersion mechanics that have evolved in a lot of shooter games are great, but in The Brookhaven Experiment, once you have a handle on shooting and reloading, you know the game. You feel yourself gaining skill very quickly. And because of all that, it’s fun to put other people in the game. And it looks good, it doesn’t look like a cartoony game.”

Vive owners who remember The Brookhaven Experiment might miss the OLED darkness of yesteryear, but the developers at Phosphor recreate that camped-out scene in the middle of a burning square on modern Meta VR systems while using standalone processing power to shine flashlights in the darkness.

There’s a public Discord where you can interact with the developers and learn more.

The game features campaign and survival modes, with developers estimating the 10-level campaign should last more than three hours for a new player. An endless survival mode is also available, taking players across six maps with a “Halloween-themed” mansion level as well as an extremely difficult “Town Nightmare” level.

The Brookhaven Experiment is available now on Quest, featuring seven guns with a range of throwable weapons as well as different types of ammo and mods.

The original title is rated “very positive” for its Steam version and the developers are lowering the price of that edition from $19.99 to $11.99 to match its pricing on Quest, though there’s also a limited-time discount for launch week.

M4 MacBook Air Is $200 Off & More Post-Prime Day Apple Deals That Didn’t Go

M4 MacBook Air Is $200 Off & More Post-Prime Day Apple Deals That Didn't Go
A whole bunch of Apple products are still discounted a day after Amazon’s two-day Prime Big Deal Days event concluded. We’re not sure if Amazon or Apple (or both) didn’t get the memo, but whatever the case, we’re not telling them. Instead, we’ll pass along some of the better bargains that are still on tap, in case you missed out on this week’s

Blumhouse Enhanced Cinema Out Now With M3GAN & The Black Phone

The Blumhouse Enhanced Cinema app is out now.

Blumhouse is the studio behind the biggest horror movie franchises of the 21st century, including Paranormal Activity, Insidious, Sinister, The Purge, Split, Get Out, M3GAN, and the cinema adaptation of Five Nights at Freddy’s.

Announced at Connect 2025 last month, Blumhouse Enhanced Cinema lets Quest 3 and Quest 3S owners in the US rent and watch M3GAN and The Black Phone with immersive effects that “spill from the screen” and Dolby Atmos spatial audio.

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M3GAN

While the app itself is free, to watch M3GAN or The Black Phone you’ll need to rent them with a $5 in-app purchase each, letting you watch them up to 3 times for up to 48 hours after the first viewing.

The movies are shown in 2D, not 3D, but have you surrounded by a series of custom-built VR environments, with effects like shattering glass flying off the screen and explosions filling the room.

“From chilling ambient effects to the eerie presence of characters close by, this is horror made to be felt — not just watched.”

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The Black Phone

This isn’t an entirely new idea. The app Relic explored this with short clips, for example. But as far as we’re aware, it will be the first time a VR app legally and officially delivers these kinds of effects for full movies.

Earlier this year, Blumhouse also released a Horrorverse world in Horizon Worlds, with social experiences based on M3GAN, The Purge, Wolf Man, The Black Phone, and more.

Blumhouse Enhanced Cinema is available on the Meta Horizon Store for Quest 3 and Quest 3S.

One-Man Spam Campaign Ravages EU ‘Chat Control’ Bill

An anonymous reader shares a report: A website set up by an unknown Dane over the course of one weekend in August is giving a massive headache to those trying to pass a European bill aimed at stopping child sexual abuse material from spreading online.

The website, called Fight Chat Control, was set up by Joachim, a 30-year-old software engineer living in Aalborg, Denmark. He made it after learning of a new attempt to approve a European Union proposal to fight child sexual abuse material (CSAM) — a bill seen by privacy activists as breaking encryption and leading to mass surveillance.

The site lets visitors compile a mass email warning about the bill and send it to national government officials, members of the European Parliament and others with ease. Since launching, it has broken the inboxes of MEPs and caused a stir in Brussels’ corridors of power. “We are getting hundreds per day about it,” said Evin Incir, a Swedish Socialists and Democrats MEP, of the email deluge.


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Nintendo’s Pikmin shorts were about showing off its animation studio’s chops

Nintendo has cleared up the biggest mystery since Arthur Conan Doyle’s last Sherlock Holmes story by revealing what the two animated shorts it released this week were all about. The company says these are the first short films from Nintendo Pictures, which it bought in 2022 (the production house was previously called Dynamo Pictures).

“We hope you enjoyed the two ‘Close to You’ videos released on October 7 and 8. The second video is available on Nintendo Today!, a free app available on your smart device,” the company said in a post on X. “These are the first short films created by Nintendo Pictures Co., Ltd. Nintendo Pictures will continue to explore new creative possibilities through video content.”

The post implies that, at least for now, the company doesn’t plan to release the second short outside of its Nintendo Today! app. It seems that Nintendo didn’t make the films to promote a new Pikmin game either — though one is probably coming after Pikmin 4 quickly became the best-selling entry in the series.

The shorts are both very cute. It was clever of Nintendo to make a version where you could see the Pikmin and one where they were invisible (save for one of the creatures scurrying underneath a tot’s crib in the background).

To date, Nintendo Pictures has functioned largely as a division that supports games its parent company makes and publishes, by helping with things like animation, art, design and cinematics. It’s also worked with external studios, as it carried out motion capture work for Death Standing 2.

Nintendo teamed up with Universal Pictures and Illumination to make the Mario movies (and potentially a Donkey Kong spinoff), and Sony Pictures to produce the live-action The Legend of Zelda film. On this evidence, though, Nintendo appears to have the chops to make movies primarily in-house, a step it may well be considering as it continues to expand into areas of entertainment beyond games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-pikmin-shorts-were-about-showing-off-its-animation-studios-chops-143009750.html?src=rss

New iPhone 18 Fold Design Details Leak Ahead Of Apple’s Highly Anticipated Launch

New iPhone 18 Fold Design Details Leak Ahead Of Apple's Highly Anticipated Launch
Following years of speculation, seemingly solid details are emerging about Apple’s first foray into the foldable smartphone arena, i.e. the tentatively named iPhone 18 Fold. Expected to launch in late 2026, the latest rumors suggest a sophisticated, hybrid frame design incorporating both titanium and aluminum, which are intended to help balance

Sweet Surrender Jumps To PlayStation VR2 This Month

VR roguelike shooter Sweet Surrender is making the jump to PlayStation VR2 later this month.

Originally launched on Quest and Steam, Sweet Surrender is a fast-paced single-player game with cel-shaded visuals. Fighting your way up a megatower as you take on mechanical foes, this features different classes to pick between, such as the Medic, Sniper, or Reaper, upgrading yourself along the way through a progression system. Despite previously seeming unlikely, it’s now coming to PS VR2.

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Announcement trailer

Speaking to UploadVR, Salmi Games states it didn’t bring Sweet Surrender to PlayStation VR2 sooner because “it was important to us to do it the right way.” This involved undertaking some major upgrades to the core engine, advising us that this “took quite a while to do” but was a necessary move for both PS VR2 and general long-term support.

The PS VR2 port will support adaptive triggers, headset vibration, and Sense Controller haptics. Though higher resolution builds were tested for 60Hz reprojected to 120Hz, it ultimately prioritized native 90Hz performance. PS5 Pro renders the game “at a higher resolution,” and while Sweet Surrender uses light foveated rendering, dynamic foveated rendering support is coming in a future update.

Coinciding with this new release, Sweet Surrender is getting a content update with timed exclusivity on PlayStation VR2, though the studio informs us this will come to all platforms “shortly after.” That notably includes 20 new or improved upgrades and double-back holstering, alongside additional polish and promised visual enhancements.

That follows a consistent slate of post-launch updates ever since Sweet Surrender’s initial release in 2021. Earlier this year saw Salmi Games release Chips Revamp: Part 1 with the aim to “better balance” the game and quality-of-life improvements, while last year’s major “Resurrection” update offered updated visuals on Quest 3 with further gameplay changes.

Sweet Surrender is out now for Quest and Steam, while the PlayStation VR2 edition arrives on October 30.

We’re about to find many more interstellar interlopers—here’s how to visit one

A few days ago, an inscrutable interstellar interloper made its closest approach to Mars, where a fleet of international spacecraft seek to unravel the red planet’s ancient mysteries.

Several of the probes encircling Mars took a break from their usual activities and turned their cameras toward space to catch a glimpse of an object named 3I/ATLAS, a rogue comet that arrived in our Solar System from interstellar space and is now barreling toward perihelion—its closest approach to the Sun—at the end of this month.

This is the third interstellar object astronomers have detected within our Solar System, following 1I/ʻOumuamua and 2I/Borisov discovered in 2017 and 2019. Scientists think interstellar objects routinely transit among the planets, but telescopes have only recently had the ability to find one. For example, the telescope that discovered Oumuamua only came online in 2010.

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NHTSA launches probe into Tesla’s ‘full self driving’ tech

The US National Highway Traffic Safety Administration (NHTSA) has opened a probe into 2.88 million Tesla electric vehicles currently equipped with the company’s “Full Self-Driving” (FSD) system. As first reported by Reuters, the NHTSA has received more than 50 reports of traffic-safety violations as well as numerous crashes.

The agency, which oversees the nation’s motor vehicle safety standards, said that Tesla’s FSD software has “induced vehicle behavior that violated traffic safety laws,” with vehicles reportedly running red lights and driving against the flow of traffic.

Among the reports the agency has received, six of them allege that a Tesla vehicle with FSD engaged “approached an intersection with a red traffic signal, continued to travel into the intersection against the red light and was subsequently involved in a crash with other motor vehicles in the intersection.” The probe will begin as a preliminary evaluation, after which the NHTSA could issue a recall if it believes the vehicles pose a great enough risk to public safety.

The agency has conducted numerous investigations into the EV maker this year alone. At the start of the year, it opened an investigation into Tesla’s Smart Summon and Actual Smart Summon features, which allow owners to remotely retrieve their vehicles from a parking spot. Just a few weeks ago, it announced an investigation into the 2021 Model Y over its door handles and whether they risk trapping passengers inside the vehicle. This is also not the first time the agency has looked into the safety of Tesla’s driver assist features.

Tesla releases its own vehicle safety reports highlighting that accidents per million miles driven are far less common when its FSD technology is engaged than when it is not. However, the company has also fought to have more specific crash data involving FSD kept from public release, citing confidentiality.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/nhtsa-launches-probe-into-teslas-full-self-driving-tech-141102274.html?src=rss

Meta’s Latest Shooter Gets VR Support After Uproar

Meta’s latest Horizon Worlds shooter is now playable in VR following community backlash for launching on web and mobile only.

Super Strike launched in open beta last month from Ouro Interactive, the studio Meta set up a few years ago to build high-quality Horizon Worlds games, such as Super Rumble, which was available in VR from launch.

At launch, Super Strike was only playable on mobile and web, like all worlds, with no announced plans for VR support. And comments about Super Strike on Ouro Interactive’s Discord, Instagram, and Facebook channels were overwhelmingly from Quest owners asking for the game to come to VR.

Now, Meta has responded to this uproar by adding “experimental” VR support. “It’s buggy, and isn’t polished”, Ouro Interactive warns, but it works, and VR Horizon Worlds players seem to be happy with it.

You can find Super Strike in Meta Horizon Worlds.

Meta Still Funds Mobile/Web Worlds

While it has now added VR support to its own shooter, Meta has been significantly investing in mobile/web focused worlds from third party creators, awarding a total of $2 million across two competitions this year so far.

The first, called the Mobile Genre Showdown, awarded $100,000, $30,000, and $20,000 each respectively in June to the first, second, and third place winners across five genres, as well as $15,000 each to the winners of 15 special categories.

The second, called Elevate Your Mobile World, awarded $100,000, $60,000, and $50,000 in August to the first, second, and third place winners of “Most Satisfying Progression System” and “Most Sharable Moments”, as well as $20,000 each to multiple winners of 14 new special categories.

Meta has also made it possible to access Horizon Worlds almost instantly from links inside Instagram and Facebook, without needing any other app installed.

Horizon Worlds Can Now Be Accessed Inside Instagram & Facebook
If you open a link to a Horizon World on Instagram or Facebook, it will now launch directly inside that app if you don’t have the Meta Horizon app installed.
UploadVRDavid Heaney

Earlier this year, Meta CTO Andrew Bosworth declared that “we are still investing massively in VR gaming and don’t plan to stop”, and Meta’s Director of Games Chris Pruett claimed that the company funded over 100 VR & mixed reality titles that shipped in 2024, as well as over 200 currently in “active production”. The company is also set to launch Deadpool VR next month, in collaboration with Marvel Games, its next blockbuster after Batman: Arkham Shadow.

Still, the company’s priorities are clearly shifting, and declining Quest headset sales could see Meta’s content funding priorities change even further.

This new Van Rysel smart trainer gets the one brilliant feature every trainer should have

Van Rysel has revealed the RCR and D500 smart trainers – two new models that look set to challenge the big names in indoor cycling.

Following the naming convention of its WorldTour-proven road bike, the RCR Pro, the RCR smart trainer is a new high-end model with a spec sheet that competes with rivals such as the Wahoo Kickr V6 and Tacx Neo 3M.

The D500, meanwhile, is a mid-range model targeting competitors such as the Wahoo Kickr Core 2, JetBlack Victory and Elite Rivo.

As we’ve come to expect of the French brand (which is owned by Decathlon), both trainers are priced competitively – at £749.99 / €798.99 for the RCR and £349.99 / €399.99 for the D500.

Buried in its spec, the RCR also has one standout feature that every smart trainer on the market ought to have, but few do – an Ethernet port.

RCR smart trainer

Van Rysel RCR smart trainer
Van Rysel’s new RCR smart trainer replaces the D900. Van Rysel

The RCR looks set to replace Van Rysel’s existing D900 smart trainer, which we tested in February 2024.

While that trainer featured impressive ride feel and specs for its relatively low price, it suffered some issues with data accuracy and lacked a few quality-of-life features present on its competitors (such as Race Mode, network connectivity and sensor bridging).

The new RCR trainer, though, promises +/- 1 per cent accuracy, with no calibration required, compared to +/- 2 per cent on the D900, as well as a higher maximum power of 2,800 watts.

Van Rysel RCR smart trainer
The RCR is Van Rysel’s new flagship smart trainer. Van Rysel

The flywheel weight isn’t specified, but Van Rysel says the RCR can simulate gradients of up to 27 per cent, if you’re that way inclined.

It also features a motor that can drive the flywheel on descents for a more realistic simulation of riding downhill.

The RCR features both Bluetooth and ANT+ connectivity, but lacks Wi-Fi – something that has become almost ubiquitous on the latest mid-level to high-end smart trainers.

Van Rysel RCR smart trainer
The RCR features a claimed accuracy rating of +/- 1 per cent and a maximum power of 2,800 watts. Van Rysel

In place of Wi-Fi, though, it features a simple Ethernet port, which enables it to be hard-wired into your local network or connected directly to whatever smart device you’re using.

This, Van Rysel says, ensures “ultra-responsive, latency-free training that’s ideal for competition”.

This is a breath of fresh air compared to brands such as Wahoo and Tacx, which feature proprietary ports that require riders to purchase additional ‘dongles’ for their trainers should they wish to use a wired connection.

Van Rysel RCR smart trainer
No proprietary ports here – the Van Rysel RCR features Ethernet and USB-C ports. Van Rysel

It also features a USB-C port that can be used to charge smart devices while you ride.

Good job Van Rysel.

Beyond this, the RCR trainer features folding legs and a handle to make it easier to stow away between uses. It costs £749.99 / €798.99.

This includes a Zwift Cog and Click V2 set, which makes the trainer ‘Zwift Ready’ and unlocks virtual shifting on the popular indoor cycling app, as well as compatibility with “almost any 8- to 12-speed bike”.

Zwift Click v2 controllers on Van Rysel RCR Pro handlebars
Both the RCR and D500 ship with a Zwift Cog installed and a set of Zwift Click V2 shifters. Van Rysel

Van Rysel RCR smart trainer specification

  • Model: Van Rysel RCR
  • Price: £749.99 / €798.99
  • Maximum power: 2,800 watts
  • Maximum gradient: 27 per cent
  • Claimed power accuracy: +/- 1 per cent
  • Claimed noise level: 56dB at 25kph (measured at 1.5m)
  • Connectivity: Bluetooth, ANT+, Ethernet

D500

Van Rysel D500 smart trainer
The D500 is a mid-range smart trainer. Van Rysel

The D500, meanwhile, also looks like an exciting prospect.

Priced at £349.99 / €399.99 (also including the Zwift Cog and Click V2 bundle), the D500 replaces the existing ‘Interactive Turbo Trainer D500’, which was part of Van Rysel’s 2024 smart trainer range.

In contrast to that outgoing model, the new D500 features a Wahoo Kickr Core-inspired design akin to Van Rysel’s excellent budget trainer – the D100.

It features a 1,500W maximum power ceiling, can simulate gradients of up to 15 per cent and has a claimed power accuracy rating of +/- 2.5 per cent.

Van Rysel D500 smart trainer
The D500 features 1,500W maximum power and is claimed to be accurate to +/- 2.5 per cent. Van Rysel
Van Rysel D500 smart trainer
The D500 doesn’t offer Wi-Fi connectivity or an Ethernet port, but is cheaper than the competition. Van Rysel

Assuming it performs as claimed, those specs should be plenty for all but the most powerful cyclists to enjoy the full range of joy indoor cycling can offer (or not, if you’d prefer your indoor training to be boring).

Unlike the Wahoo Kickr Core 2, JetBlack Victory and Elite Rivo, the Van Rysel D500 lacks Wi-Fi connectivity, and only features Bluetooth and ANT+.

It does, however, undercut all three of those trainers on price, by £50 to £150 (depending on the model in question).

The D500 sadly lacks the Ethernet port featured on the RCR trainer, and it remains to be seen whether it offers Race Mode over Bluetooth, as some smart trainers do.

Van Rysel D500 smart trainer
The D500 slots in above the budget D100 in Van Rysel’s smart trainer range. Van Rysel

Van Rysel D500 smart trainer specification

  • Model: Van Rysel D500
  • Price: £349.99 / €399.99
  • Maximum power: 1,500 watts
  • Maximum gradient: 15 per cent
  • Claimed power accuracy: +/- 2.5 per cent
  • Claimed noise levels: 56dB at 25kph (measured at 1.5m)
  • Connectivity: Bluetooth, ANT+

AMD Instinct MI450 AI GPU Will Take The Fight To NVIDIA With 2nm Chip Tech

AMD Instinct MI450 AI GPU Will Take The Fight To NVIDIA With 2nm Chip Tech
AMD’s next-generation Instinct MI450 AI accelerator for the data center will tap into TSMC’s 2-nanometer (N2) process technology, at least for part of the GPU’s construction. Company CEO Dr. Lisa Su confirmed as much during an interview with Yahoo Finance to discuss AMD’s massive AI chip deal with OpenAI, which includes OpenAI committing to

How Easter Island’s giant statues “walked” to their final platforms

Easter Island is famous for its giant monumental statues, called moai, built some 800 years ago and typically mounted on platforms called ahu. Scholars have puzzled over the moai on Easter Island for decades, pondering their cultural significance, as well as how a Stone Age culture managed to carve and transport statues weighing as much as 92 tons. One hypothesis, championed by archaeologist Carl Lipo of Binghamton University, among others, is that the statues were transported in a vertical position, with workers using ropes to essentially “walk” the moai onto their platforms.

The oral traditions of the people of Rapa Nui certainly include references to the moai “walking” from the quarry to their platforms, such as a song that tells of an early ancestor who made the statues walk. While there have been rudimentary field tests showing it might have been possible, the hypothesis has also generated a fair amount of criticism. So Lipo has co-authored a new paper published in the Journal of Archaeological Science offering fresh experimental evidence of “walking” moai, based on 3D modeling of the physics and new field tests to recreate that motion.

The first Europeans arrived in the 17th century and found only a few thousand inhabitants on the tiny island (just 14 by 7 miles across) thousands of miles away from any other land. In order to explain the presence of so many moai, the assumption has been that the island was once home to tens of thousands of people. But Lipo thought perhaps the feat could be accomplished with fewer workers. In 2012, Lipo and his colleague, Terry Hunt of the University of Arizona, showed that you could transport a 10-foot, 5-ton moai a few hundred yards with just 18 people and three strong ropes by employing a rocking motion.

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UK’s Central Bank Warns of Growing Risk That AI Bubble Could Burst

The Bank of England has warned there is a growing risk of a “sudden correction” in global markets as it raised concerns about soaring valuations of leading AI tech companies. From a report: Policymakers said there were also threats of a “sharp repricing of US dollar assets” if the Federal Reserve lost credibility in the eyes of global investors. It comes as Donald Trump’s continues to attack the US central bank and threaten its independence.

Continued hype and optimism about the potential for AI technology has led to a rise in valuations in recent months, with companies such as OpenAI now worth $500 billion, compared with $157 billion last October. Another firm, Anthropic, has almost trebled its valuation, going from $60 billion in March to $170 billion last month.

However, the Bank of England’s financial policy committee (FPC) warned on Wednesday: “The risk of a sharp market correction has increased. “On a number of measures, equity market valuations appear stretched, particularly for technology companies focused on artificial intelligence. This … leaves equity markets particularly exposed should expectations around the impact of AI become less optimistic.” It said investors had not fully accounted for these potential risks, warning that “a sudden correction could occur” should any of them crystallise, resulting in finance drying up for households and businesses. The FPC added: “As an open economy with a global financial centre, the risk of spillovers to the UK financial system from such global shocks is material.”


Read more of this story at Slashdot.

Sony’s WH-1000XM5 headphones drop to $250 for Prime Day

You can get Sony’s WH-1000XM5 wireless headphones for $250 in a limited time deal for Amazon Prime Day. That’s $150 off its launch price, $50 off its regular Amazon list price and only a cent more than its all-time low of $249.99. While the model was released a few years ago, it’s still a fantastic alternative to the newer but pricier WH-1000XM6, which you can also get with a discount of $20 from Amazon right now. We gave the WH-1000XM5 a score of 95 when we reviewed it and praised its redesign for providing a massive increase in comfort. 

When it comes to sound quality, we found its bass punchier than its predecessors’. The model provided more depth and more clarity than the WH-1000XM4, which made the listening experience more immersive. Sony doubled the the number of processors and the number of microphones that handle noise cancelation on the WH-1000XM5, as well, making it better at blocking sounds with higher frequencies like human voices. 

Of course, the WH-1000XM6 has better sound quality and an improved active noise cancellation technology. But with a price of $450 — currently $428 for Prime Day — it’s a much bigger expense. If you don’t mind getting an even older model, the Sony WH-1000XM4 is also on sale for $188. The model, released in 2020, has dated features by now compared to the newer iterations of the headphones. But Sony’s WH-1000X headphones have always been some of the best, and a five-year-old model could be better than some newer devices out there. 

This article originally appeared on Engadget at https://www.engadget.com/deals/sonys-wh-1000xm5-headphones-drop-to-250-for-prime-day-133009798.html?src=rss