Wireshark 4.6 has been released today as a major update to this popular, open-source, free, and cross-platform network protocol analyzer software for Linux, macOS, and Windows systems.
Monthly Archives: October 2025
Marvel gets meta with Wonder Man teaser
Marvel Studios has dropped the first teaser for Wonder Man, an eight-episode miniseries slated for a January release, ahead of its panel at New York Comic Con this weekend.
Part of the MCU’s Phase Six, the miniseries was created by Destin Daniel Cretton (Shang-Chi and the Legend of Five Rings) and Andrew Guest (Hawkeye), with Guest serving as showrunner. It has been in development since 2022.
The comic book version of the character is the son of a rich industrialist who inherits the family munitions factory but is being crushed by the competition: Stark Industries. Baron Zemo (Falcon and the Winter Soldier) then recruits him to infiltrate and betray the Avengers, giving him super powers (“ionic energy”) via a special serum. He eventually becomes a superhero and Avengers ally, helping them take on Doctor Doom, among other exploits. Since we know Doctor Doom is the Big Bad of the upcoming two new Avengers movies, a Wonder Man miniseries makes sense.
Capcom Wobbles On Pay-Per-View Street Fighter 6 Livestream After Backlash

The publisher is evaluating all the negative feedback from fans
The post Capcom Wobbles On Pay-Per-View <i>Street Fighter 6</i> Livestream After Backlash appeared first on Kotaku.
This DIY Icy PC Gaming Build Will Give You Serious Chills

This morning, we spotted a PC build that looked as cool as ice—and according to the person who built this refined high-end beast, that’s an accurate description of how it runs. The build, referred to as both an “Icy Build” and the more grandiose “King 95”, is a standard tower PC powered by an AMD Ryzen 7 9800X3D and an ASUS TUF NVIDIA GeForce
What Is ‘Slopcore’?
The easy availability of powerful generative AI programs like ChatGPT, Gemini, and other image- and music-generation tools has given everyone the ability to instantly “create” any image, video, or song they can imagine. As the resulting flood of computer-made content washes up on shore, internet users and observers are calling it “slopcore.”
Also known as “AI slop,” slopcore’s aesthetic comes from people using AI as a collaborator instead of a tool, leaving the machines to make artistic choices. It’s marked by the strangely off, the almost-real, and the uncanny vibe of machines imitating humanity. Slopcore often depicts deeply emotional subjects, but the lack of depth and insight make it uniquely disquieting.
At first glance, slopcore photos and videos appear realistic, but a closer look reveals misplaced anatomy, impossible geometry, and a weird “sheen” that comes from surfaces being too smooth and lighting being too perfect. Slopcore music has the same vibe, in audible form. Instruments sound bland and mid and vocals sound eerie due to attempts to sound “emotional” but being disconnected from actual emotions.
Here are some examples of slopcore videos:
And here is “No More Slop,” an example of slopcore music I generated in 45 seconds with Suno, and here are some slopcore images of protest singers generated by ChatGPT and Meta AI:
Credit: ChatGPT, MetaAI
Note the details that don’t quite fit together—the guitar strap not attached to the guitar, the sign intersecting with the singer’s head, the generic “AI font” used on the sign, the extra foot on the guitarist to the left—these are all signs of slopcore.
While generative AI programmers are working hard to create models that don’t add fingers and limbs, some appreciate Slopcore because of its flaws and the uniquely disquieting, uncanny valley feeling they evoke. If you look past the mawkishness and hallucinations, AI slop shows a vision of a likely future where nearly everything is made by machines, and hardly anyone can tell the difference.
Lynx Teases Its Next Headset – Will It Run Google’s Android XR?
Lynx teased its next headset, which could run Google’s Android XR, with a dark image.
If you’re unfamiliar, Lynx is a French startup that in 2020 announced Lynx-R1, a standalone mixed reality headset with an open periphery design, and ran a Kickstarter for it in 2021.
Had it shipped on time, in 2022, Lynx-R1 would have been the first consumer standalone headset with color passthrough. But after repeated delays it was beaten to market by Meta Quest Pro, and by the time most backers had received their headset, Quest 3 and Apple Vision Pro had shipped too.
Further, at the time of the Kickstarter Lynx-R1 was envisioned as a roughly $500 consumer product, directly competing with Meta Quest headsets, and backers did eventually receive their headsets for this price. But the price for new orders rose to $850 and then $1300 as the company pivoted to primarily targeting businesses.
UploadVRDavid Heaney
Lynx founder Stan Larroque tells UploadVR that his company has “learned so much with the R1” in regards to electronics supply chains, and will not do a Kickstarter for the new headset.
He’s staying tight-lipped in regards to specs and details, but will share more “early next month”.
When Google revealed its Android XR operating system back in December, it announced that Sony, Lynx, and Xreal were building devices for it too. While Samsung is set to introduce Android XR with Galaxy XR, the announcement suggests that Lynx’s new headset could be the second device to run it.
UploadVRDavid Heaney
We expect the new Lynx headset to be powered by Qualcomm’s Snapdragon XR2 Gen 2 or XR2+ Gen 2, the chipsets in Quest 3 and upcoming Samsung Galaxy XR respectively, given that the current Lynx-R1 uses the original Snapdragon XR2 (also used in Quest 2).
Lynx also has a strong focus on openness and open-source, and recently released an open-source 6DoF positional tracking system that should work on any Android headset with a Qualcomm chip.
Chrome Will Automatically Disable Web Notifications You Don’t Care About
Google is introducing a new Chrome browser feature for Android and desktop users that automatically turns off notifications for websites that you’re already ignoring. From a report: Chrome’s Safety Check feature already provides similar functionality for camera access and location tracking permissions.
This new auto-revocation feature builds on a similar Android feature that already makes it easier for Chrome users to unsubscribe from website notifications they don’t care about with a single tap. The feature doesn’t revoke notifications for any web apps installed on the device, and permissions will only be disabled for sites that send a lot of notifications that users rarely engage with. Less than one percent of all web notifications in Chrome currently receive any interaction from users, according to Google, often making them more distracting than helpful.
Read more of this story at Slashdot.
“Extremely angry” Trump threatens “massive” tariff on all Chinese exports
Donald Trump threatened China with a “massive increase” on tariffs and may cancel his upcoming meeting with Chinese President Xi Jinping after China spent the past two days making “very hostile” trade moves—including aggressive rare-earths export restrictions and an attack on a key US semiconductor company.
In a Truth Social post, Trump accused China of trying to “clog” markets by restricting not just access to rare earths but also by placing export controls on “foreign companies that use Chinese rare earth equipment or material.”
These rules are intended to take effect December 1, with many outlets reporting the rules will give China more leverage ahead of the Trump-Xi trade talks that are supposed to take place in South Korea in two weeks.
One Of The Biggest YouTubers In The World Asks Fans To Stop Paying Him

Popular streamer CR1TIKAL is urging his viewers to put their money elsewhere
The post One Of The Biggest YouTubers In The World Asks Fans To Stop Paying Him appeared first on Kotaku.
Apple is bringing live NBA games to the Vision Pro in 2026
Apple is partnering with Spectrum SportsNet to stream select Los Angeles Lakers games directly to the Apple Vision Pro during the 2025-2026 basketball season. The games will be filmed in the Apple Immersive video format, the same VR-friendly filming style the company used to capture the Metallica concert film it released earlier this year.
Beyond giving you a reason to blow the dust off your $3,500 Apple Vision Pro, watching the games in-headset will showcase “perspectives impossible to capture in traditional broadcasts,” Apple claims. Live games will be limited to headset owners living in the Lakers’ regional broadcast territory (Southern California, Hawaii and parts of southern Nevada) and will likely require a subscription to view, but Apple says the full replays and highlights will also be accessible in “select countries and regions from both the SportsNet and NBA apps.” There’s no schedule of games available yet, but Apple and Spectrum say they’ll announce their final plans this fall, with the first games streaming early 2026.
While the general consensus on the Vision Pro is that it makes for a great media consumption device, sports programming that takes advantage of its unique features has been largely missing. Apple makes it easy to watch things like Friday Night Baseball and Major League Soccer, but the NBA is the only mainstream sports league trying to offer an experience that’s specific to the Vision Pro. Beyond playing live games, the NBA visionOS app can display real-time player stats, stream multiple games at once in multiview and show you a tabletop view of games, complete with a 3D court and tiny players.
Now that Apple is reportedly prioritizing smart glasses over a lighter and cheaper version of the Vision Pro, the best thing the company can do is supply existing owners with new things to watch. Not everyone loves the Lakers, but if it opens the door to more live sports in the future, that’s only a good thing.
This article originally appeared on Engadget at https://www.engadget.com/ar-vr/apple-is-bringing-live-nba-games-to-the-vision-pro-in-2026-184941594.html?src=rss
Hand Physics Lab Arrives On Apple Vision Pro
A physics playground for your hands in virtual reality is now available on Apple Vision Pro.
Hand Physics Lab from Holonautic first launched more than four years ago for Quest headsets. Developed by Dennys Kuhnert, it explored “the very cutting edge of physics-laden open air interaction design” in a great game that’s both fun and frustrating.
Now available on Apple Vision Pro, the title joins other standouts like Thrasher and Job Simulator built around using your hands directly to interact with VR. Expansive virtual places with deep interactions like Waltz Of The Wizard are on the way to Apple Vision Pro, too, and there are other nice volumetric games like Demeo, Puzzling Places, What The Car and Gears & Goo on the platform. Still, there’s plenty more amazing hand tracking focused gaming content still missing from Apple’s platform, like Maestro and Cubism.
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With Hand Physics Lab, players can tackle more than 100 tricky little puzzles to play with their hands with magnets, ropes, force fields and blocks at their fingertips. Most of the puzzles are so simple they’re silly after you complete them, but that’s often precisely the fun of VR.
“It was quite different to develop for the two platforms,” Kuhnert wrote to UploadVR over direct message. “The main challenge was to adapt everything I built for Hand Physics Lab for Quest to a slightly different hand structure and make everything work as good as before.”
“I really hope the time invested in porting to the Vision Pro was worth it and that the next generation of the device will be appealing and affordable to a very big audience.”
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Hand Physics Lab is $10, available now on the App Store and you can get it for Quest headsets from Meta.
Linux Now Disabling TPM Bus Encryption By Default For Performance Reasons
Introduced last year in Linux 6.10 was TPM bus encryption and integration protection for Trusted Platform Module 2 (TPM2) handling. The intent was on better TPM security after a prior security demonstration showed TPM key recovery from Microsoft Windows BitLocker as well as TPM sniffing attacks. Shortly after being merged it was limited to just an x86_64 default where it had been tested the most at the time. Now more than one year later, this feature is being disabled by default in the mainline Linux kernel…
Bose SoundTouch home theater systems regress into dumb speakers Feb. 18
Bose will brick key features of its SoundTouch Wi-Fi speakers and soundbars soon. On Thursday, Bose informed customers that as of February 18, 2026, it will stop supporting the devices, and the devices’ cloud-based features, including the companion app, will stop working.
The SoundTouch app enabled numerous capabilities, including integrating music services, like Spotify and TuneIn, and the ability to program multiple speakers in different rooms to play the same audio simultaneously.
Bose has also said that some saved presets won’t work and that users won’t be able to change saved presets once the app is gone.
Climate Goals Go Up in Smoke as US Datacenters Turn To Coal
US datacenters are experiencing a significant shift toward coal-powered energy due to elevated natural gas prices and rapidly growing electricity demand. From a report: According to a research note from financial services firm Jefferies, datacenter operators are racing to connect new capacity to the electrical grid, with accelerated load growth expected during the 2026-2028 period. This spike in demand is driving an unexpected resurgence in coal generation, which has increased nearly 20 percent year-to-date.
The research note, seen by The Register, states: “We raise our estimate for coal generation by ~11 percent (driven by higher capacity factors), and staying elevated through 2027 on favorable fuel pricing vs gas (particularly for existing fleet).” Warnings emerged last year that rising energy demand from the proliferation of data centers in the US risked outstripping available generation capacity, potentially extending the operational life of coal-fired power plants. Further reading: India Needs Coal For the Next Decade and Nobody Wants To Say It.
Read more of this story at Slashdot.
NobelCLI: A Python Script To View Nobel Prize Winners From Command line
Fetch Nobel Prize winners quickly with NobleCLI Python script. View laureates by year and category right from your Linux terminal.
Finally, A Gaming Chair I Don’t Have To Be Embarrassed By

Though, like, really it could use the most gentle kiss of color
The post Finally, A Gaming Chair I Don’t Have To Be Embarrassed By appeared first on Kotaku.
Oh No, Someone Added Jack Black’s Minecraft Steve To Sonic Racing: Crossworlds

What’s more terrifying than hearing ‘Chicken Jockey!’ as a boxing glove collides with your hoverboard?
The post Oh No, Someone Added Jack Black’s <em>Minecraft</em> Steve To <em>Sonic Racing: Crossworlds</em> appeared first on Kotaku.
Microsoft warns of new “Payroll Pirate” scam stealing employees’ direct deposits
Microsoft is warning of an active scam that diverts employees’ paycheck payments to attacker-controlled accounts after first taking over their profiles on Workday or other cloud-based HR services.
Payroll Pirate, as Microsoft says the campaign has been dubbed, gains access to victims’ HR portals by sending them phishing emails that trick the recipients into providing their credentials for logging in to the cloud account. The scammers are able to recover multi-factor authentication codes by using adversary-in-the-middle tactics, which work by sitting between the victims and the site they think they’re logging in to, which is, in fact, a fake site operated by the attackers.
Not all MFA is created equal
The attackers then enter the intercepted credentials, including the MFA code, into the real site. This tactic, which has grown increasingly common in recent years, underscores the importance of adopting FIDO-compliant forms of MFA, which are immune to such attacks.
Are Brain Wearables the Future of Fitness Tracking?
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This week, neurotech startup Neurable launched its MW75 Neuro headphones with a pretty seductive pitch—one that I’m not quite buying.
Just slip on this pair of headphones, and you’ll gain unprecedented access to your brain’s inner workings. Track your focus. Measure your mental fatigue. Quantify your cognitive performance. It’s supposed to be the quantified-self movement’s next frontier—moving from steps and heart rates to the most intimate data source of all: your brainwaves.
If you ask me, a pair of headphones that can read your mind sounds either too good to be true, or too creepy to be good. Neurable doesn’t plan to stop at headphones, and they aren’t the only company making a name in the space. Glasses, helmets, what have you—the next wave of wearable devices are targeting the brain. Whether you find it tempting or find it terrifying, the real question: Is this technology even real? Can “brain tracking” headphones actually measure anything meaningful, or are people paying $499 for an elaborate placebo wrapped in EEG sensors?
Unsurprisingly, the answers are a little wrinkly.
What are brain wearables in theory?
The concept behind brain wearables is this: Using electroencephalography (EEG) sensors embedded in headphone ear cups, devices like Neurable’s MW75 Neuro claim to track electrical signals from your brain, translating them into actionable insights about your mental state. The headphones promise to tell you when you’re losing focus, when you need a break, and even provide a “cognitive snapshot” of your brain health over time.
For the wellness-obsessed, it’s pretty much catnip. Where fitness trackers gave us visibility into our physical states, brain wearables promise to illuminate the black box of our mental performance. In theory, you could optimize not just your workout routine, but your work-work routine, catching burnout before it catches you.
The problem, according to experts across technology law and neuroscience, is that we’re nowhere near ready for this technology to become mainstream—neither from a regulatory standpoint nor a scientific one. Let’s start with the science.
How does the science of brain wearables hold up?
Before getting into the fairly obvious privacy nightmare, there’s a fundamental question about whether these devices can actually deliver on their promises.
José M. Muñoz, an associate at The Centre for Neurotechnology and Law in the United Kingdom and the International Center for Neuroscience and Ethics in Spain, is blunt in his assessment: “For years, there has been an ongoing debate regarding the effectiveness, accuracy, and challenges of direct-to-consumer neurotechnologies such as this new device from Neurable,” he explains. “Although it is true that the algorithms analyzing brain data collected via EEG are steadily improving, this remains a neurotechnology that is still insufficiently accurate outside of a medical or clinical setting.”
The problems are both technical and practical. EEG data quality is extremely sensitive to electrode placement—sometimes within a range of millimeters. When users place these sensors themselves, without medical supervision, their reliability plummets. Moreover, the most accurate EEG studies use far more electrodes than the handful embedded in a pair of headphones.
“In sum, you may be wearing these headphones and believing they are helping to improve your mental health, physical performance, or attention,” Muñoz says. “But what you are really improving are the manufacturer’s algorithms, while handing over your brain data in exchange for very little.”
In other words, it’s the tech tale old as time: You’re not the customer being served by this technology. You’re the data source training it.
Dr. Annu Navani offers a more measured perspective. She acknowledges that brain wearables have “significant limitations, including being currently expensive, less clinically validated, and less convenient or comfortable than wrist-worn trackers.” The metrics they provide are also harder to translate into practical guidance—most people intuitively understand what to do with their step count, but what action should you take when your “cognitive load score” hits 73?
Rather than replacing traditional fitness trackers, Navani believes brain wearables will likely “complement rather than replace conventional devices, targeting a niche of users interested in cognitive and neuro-performance insights.” Traditional wearables, she points out, still provide reliable, validated data for basic health metrics that users can easily understand and apply.
Who is really reading your mind here?
Think about it (and hey, maybe relish in the fact that no headphones are successfully reading those thoughts): Your brainwave data is arguably the most intimate biometric information you possess. We’re talking about a window into your mental and emotional states. So what happens when you willingly give up this data with no meaningful oversight?
“I hope brain wearables are not the future of fitness tracking, or any industry, at least certainly not yet and not any time soon,” says Star Kashman, a technology attorney and founding partner of a cyber law firm. “We are still somehow facing a complete lack of federal regulation in the U.S. when it comes to biometric data, data privacy law, and minimal to no cybersecurity standards for these devices, and no protective regulations for users.”
The implications are stark: “What happens when a ‘brain wearable’ is hacked?” Kashman asks. The lack of regulation means users have little recourse and limited knowledge about how their neural data is being stored, used, or potentially sold.
Regulation aside, individual consumers do still have their own privacy concerns. The sort of consumer ready to spend hundreds of dollars on headphones might just be the same type of person who is uncomfortable with constant surveillance. “Unless someone is so obsessed with optimizing their fitness journey that they ignore the serious risks present, I just do not see this becoming the norm anytime soon,” Kashman notes. Just look at Meta’s push for smart glasses. The tech has got to be good and ready before consumers are going to drop hundreds of dollars and risk their most private bodily information.
The bottom line
So, simply put, at the time of this publication, asked with my own private brain waves: Are brain wearables the future of fitness tracking? Almost certainly not in the way their manufacturers hope. The technology is too immature, the regulatory landscape too barren, and consumer wariness too high for these devices to start popping up like Fitbits tomorrow.
I’d say what we’re witnessing instead is the familiar pattern of the wellness industry: a genuine technological development (EEG monitoring does work in controlled settings!) being prematurely commercialized and marketed with promises that totally outstrip the reality. The result is an expensive product that may provide some users with interesting data, but likely offers more placebo than breakthrough.
For now, brain wearables occupy an awkward position: too invasive for casual users, too unproven for serious applications, and too unregulated to trust. They may have a future, but it’s not this one—not until the science catches up to the marketing, and the law catches up to both.
Until then, your regular fitness tracker measuring your heart rate and steps? That’s probably telling you more useful information about your health than any headphones reading your brainwaves ever could.
Tour de Andrasta Women’s 3-Day Race Series Announced for October 17-19
The Warrior Games, organizers of the popular Iceni and Tour de Boudicca series, have just announced the next edition of their annual Tour de Andrasta women’s 3-stage race series, starting October 17. See all the details below!
About the Name
Andrasta was an Iceni war goddess invoked by Boudicca in her fight against the Roman occupation of Britain in AD 60. Described as “their name for Victory,” her name has been translated as meaning “indestructible” or “unconquerable”.

Schedule and Route Details
The races have just one time slot, at 10:30 PT/13:30 ET/17:30 UTC. Stage 1 has an extra time slot at 16:00 PT/ 19:00 ET.
Stage 1 – Friday, October 17: InnsbruckConti (1 lap)
Welcome to the Tour de Andrasta! The race begins with a right turn out of the pens, following a reverse Innsbruck loop. Riders will power through the sprint, tackle the Leg Snapper, and make the most of the final flat stretch before facing the decisive big climb.
- Format: Hilly Points Race
- Length: 12.9km
- Elevation: 479m
- Finish Line Points: based on the number of riders participating, down to 1 point for last place.
- Intermediate Point (scored 10,8,6,4,2,1): Innsbruck QOM Reverse
- Powerups: Burrito/Feather/Aero
Stage 2 – Saturday, October 18: Coast Crusher (1 lap)
Stage 2 is here to test your legs! Roll through a charming seaside village, tackle a challenging climb, and loop around the midway point – halfway there! Then descend through a tunnel and head back along the coastal road, hitting multiple sprints as you pass scenic forests, bustling towns, and themed settlements, finishing strong at the final sprint.
- Format: Points Race
- Length: 42.7km
- Elevation: 210m
- Intermediate Points (scored 10,8,6,4,2,1):
- Stoneway Sprint (FTS)
- Acropolis Sprint (FAL)
- Sasquatch Sprint (FTS)
- Woodland Sprint (FAL)
- Woodland Sprint Reverse (FTS)
- Sasquatch Sprint Reverse (FAL)
- Acropolis Sprint Reverse (FTS)
- Finish Line Points: based on the number of riders participating, down to 1 point for last place.
- Powerups: Draft/Steamroller/Aero
Stage 3 – Sunday, October 19: The Magnificent 8 (1 lap)
Stage 3 kicks off in downtown Watopia before winding past volcanoes, waterfalls, and the route’s only big climb. After a blast through the flats and coast, it all comes down to the final push back to town. Get ready for a fierce finish!
- Format: Scratch Race
- Length: 29.1km
- Elevation: 155m
- Finish Line Points: based on the number of riders participating, down to 1 point for last place.
- Powerups: Ghost/Feather/Aero
Sign Up
Want to race the series? Start by signing up for the race events! Numbers attract numbers, so women are encouraged to sign up early.
See all upcoming Tour de Andrasta events at zwift.com/events/tag/andrasta >

Key Rules and More Info
- All entrants must be able to participate in all three stages to have their result stand on Tour de Andrasta league standings.
- Participants must have a ZwiftPower account (learn how to sign up)
- Heart Rate Monitors (HRM) are obligatory for all categories.
- Steering will be disabled.
- Smart trainers and dumb trainers with power meter only, no Zpower racers.
- Riders must match their Zwift profile name and ZwiftPower name, e.g. Jane Doe [XTeam].
- Riders should ensure power meters and smart trainers are calibrated / zeroed out prior to each stage.
- Zwift Racing Score will be disabled.
- Zwift pace group category enforcement will be enabled.
For complete rules and other info, see the Tour de Andrasta Google doc. You may also join The Warrior Games’ Discord to ask specific questions: https://discord.gg/mjZ8ksybkv
Results
Both a team and individual GC will be calculated for the series:
- Team GC: Points earned across Stages 1, 2, and 3 will count toward the Tour de Andrasta Team GC league to decide the 2025 champions.
- Individual GC: Determined by cumulative finish time over all three stages, with the overall winner crowned Tour de Andrasta 2025 champion in every category.