The cable industry’s top lobbying group has a new president and CEO. Cory Gardner, a Republican who spent 10 years in Congress, was announced today as the new head of NCTA-The Internet & Television Association.
Gardner represented Colorado in the US senate from 2015 to 2021 and was in the US House of Representatives from 2011 to 2015. He had to leave the Senate after losing a re-election bid and later became chairman of the Senate Leadership Fund, a super PAC devoted to “protecting and expanding the Republican Senate Majority.”
Gardner will take over the NCTA’s reins on September 22, replacing Michael Powell, who is retiring from the lobby group after nearly 15 years. Before becoming the cable industry’s chief lobbyist, Powell was chairman of the Federal Communications Commission from 2001 to 2005. Powell led a Republican majority at the FCC.
It’s a dynamic time right now in the automotive industry. Many manufacturers that previously pledged themselves to dive head-first into the wonderful world of electrification are now pumping their literal and metaphorical brakes on the idea, leaning back into hybrids, plug-ins, and various other transitional means of propulsion.
Audi is one of those brands that has been softening its stance on the EV front lately, pledging to continue supporting internal combustion-powered machines so long as the market demands. But its new concept unveiled today in Milan gives us a striking view of a next generation of EVs — and hybrids, and others — that will wear four rings on the nose.
It’s called the Concept C, and it’s part of a movement Audi brass have called “the radical next.” It’s meant to be something of a reboot for the brand’s design efforts, a back-to-basics project that starts on the inside with a dramatically simplified interior design.
While many modern Audis feature one or two giant touchscreens that dominate the dash, in the Concept C, there’s just a pure dashboard with a subtle, illuminated vertical slot in the middle. Controls are physical and chunky, designed to have a strong sense of weight and tactility, featuring what the car’s designers describe as the “Audi click.”
Tim Stevens for Engadget
It’s definitely a major departure for Audi, but there is a nod to modern sensibilities with a 10.4-inch touchscreen. It’s hidden, tucking itself behind the dashboard when not needed and quickly swiveling into view when summoned. The car also features buttons and touch-sensitive surfaces that disappear behind the dashboard, a row of backlit controls that only appear when needed.
The outside of the car is a substantial reboot, too. In this new concept, you’ll see some similarities to the brand’s last great roadster, the TT, which went out of production in 2023. But to see the key inspiration for the Concept C, you have to go back a little further, back to the Auto Union Grand Prix machines of the 1930s.
Specifically, Audi is referencing the Type C, which raced from the pre-Formula One days of 1936 to 1937. That car’s shape and upright grille definitely carry on in the Concept C, but this new road car has one feature that vintage racing machines lacked: a folding hardtop convertible.
The Concept C is actually the first Audi to sport such a top, giving it the look of a coupe but the open-air design of a roadster. The louvered rear and simple, tapered shape are dipped in a colored paint meant to emulate the subtle warmth of titanium.
Tim Stevens for Engadget
One thing that tapered shape doesn’t allow is a rear window. Like the Polestar 4, the Concept C takes an extreme stance towards rearward visibility by featuring none at all. That rear-view mirror you see hanging from the glass is digital. But, the fact that this car even has a rear-view mirror, plus side mirrors and windshield wipers, hint that this thing is probably close to production-ready.
When it comes to the more practical matter of what makes it go, and for how far and how quickly, sadly, we don’t have a lot of details just yet. Again, Audi has said that this will be an EV, but that the design will influence a new generation of Audis powered by all sorts of options, including hybrid and internal combustion, “as the transition to electric mobility progresses.”
This car, though, is most definitely battery powered, though the company has yet to share any more details beyond that. Audi says it is rear-wheel drive, which would point to a single-motor at the back, but a future version with Quattro all-wheel drive seems like a sure bet.
This car’s predecessor, the TT, was actually based on the Volkswagen Golf chassis, which gave it front-wheel drive to begin with. However, if this new machine is to share its foundations with anything, it’s much more likely to be Porsche’s upcoming electric 718, as previewed in the Mission R.
But for now that’s just speculation, and again, this is just a concept. Audi isn’t saying when a car like this might see production, but it is a machine that is destined to become something you can buy. That’ll be good news to anyone who misses the dearly departed TT. If an eventual production-based Concept C still looks this good when it hits dealers, it very well might make just as many waves as its predecessor.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/audis-concept-c-previews-the-companys-next-gen-ev-aspirations-190030488.html?src=rss
Scroll through TikTok or Instagram fitness content these days, and you might stumble upon something that’ll makes you do a double-take: videos of people running around on all fours. Sometimes it’s muscular men in army fatigues, and others it’s people in furry masks and tails gracefully bounding across parks.
The movement combines elements of parkour, gymnastics, and animal locomotion, creating workouts that are part fitness routine, part creative expression, and part return to “primal movement.” Welcome to “quadrobics,” the latest fitness trend has people literally going back to basics—or rather, back to the movement patterns our four-legged friends never abandoned.
My colleague Lindsey Ellefson recently recommended primal movement as an alternative way to exercise. I agree there’s merit to the idea that getting on all fours can reframe exercise as more joyful, especially if you struggle to work out. I’m not here to talk you out of running all fours. I’d simply like to remind anyone who endeavors to follow the latest fitness trends that two legs can get the job done just as well.
What exactly is quadrobics?
At its core, quadrobics involves moving on all fours using various animal-inspired patterns. A quick search on TikTok shows that there’s an extra cultural element to the practice: The aesthetic component—complete with animal ears, tails, and masks—has become just as important as the physical exercise itself. If that’s not your thing, the fitness side of it still about tapping into your animalistic instincts. You might crawl like a bear, bound like a rabbit, or stalk like a big cat, often incorporating jumps, rolls, and other dynamic movements.
Despite its unconventional appearance, quadrobics does offer legitimate fitness benefits. Moving on all fours engages the entire body in ways that traditional upright exercises often don’t. It requires significant core strength, works the shoulders and arms through weight-bearing positions, and challenges coordination and balance.
Four legs good, two legs…also good
Part of quadrobics’ appeal undoubtedly lies in its visual novelty and social share-ability. In an era where fitness influencers are constantly seeking the next eye-catching workout trend, moving like an animal certainly will make you stand out in a crowded field of kettlebell swings and burpees. The costume element adds another layer of engagement, appealing to communities interested in alternative identities, cosplay, and self-expression.
While quadrobics enthusiasts are having their moment in the social media spotlight, it’s worth remembering that human beings evolved to be pretty solid at bipedal locomotion. Running, walking, jumping, dancing, cycling, swimming—the list of highly effective exercises you can do on two legs is virtually endless. It’s also worth noting that switching to all-fours introduces some risk: Without proper form, you could easily experience a wrist or shoulder injury from supporting body weight.
Both two- and four-legged exercise will serve you well
Want to build functional strength? Two-legged squats, lunges, and deadlifts have got you covered. Looking for coordination challenges? Try dance, martial arts, or agility drills. Seeking that mind-body connection? Yoga offers centuries of refined practice. The beauty of bipedal movement is its versatility—you can go from a gentle walk to an intense sprint workout using the same basic mechanics you’ve been perfecting since you learned to walk as a toddler. While quadrobics practitioners hop and crawl their way to fitness goals, the rest of us can take comfort in knowing that our bipedal design is spectacular as-is.
The most important thing isn’t how many limbs an exercise uses—it’s that you move your body regularly in ways that challenge it, bring you satisfaction, and support your long-term health. I love the idea that people are increasingly willing to explore unconventional forms of movement and challenge traditional notions of what exercise should look like. This openness to experimentation is valuable, whether it leads someone to quadrobics, pole dancing, axe throwing, or rediscovering the joy of playground equipment.
The bottom line
The real key is finding forms of movement that you genuinely enjoy and can sustain over time. For some people, that might indeed involve channeling their inner wolf. For others, it’s a simple daily walk, a weekly tennis game, or a regular yoga practice. The “best” workout is ultimately the one you’ll actually do consistently. If donning animal ears and practicing your bear crawl brings you joy and gets you moving, there’s nothing wrong with embracing your wild side. Just remember this: Your perfectly adequate human legs have taken you this far in life. They’re probably up for whatever fitness challenge you want to throw at them next.
Even retro console superfans would be forgiven for not knowing about the LaserActive, a pricey LaserDisc player released in 1994 alongside swappable hardware modules that could add support for Sega Genesis and NEC TurboGrafx-16 games and controllers. Using those add-ons, you could also play a handful of games specifically designed for the LaserActive format, which combined game data and graphics with up to 60 minutes of full-screen, standard-definition analog video per side.
Mega-LD games (as the Genesis-compatible LaserActive titles were called) were, for the most part, super-sized versions of the types of games you’d find on early CD-ROM console of the era. That means a lot of edutainment titles, branching dungeon crawlers, Dragon’s Lair-style animated quick-time event challenges, and rail shooters that overlayed standard Genesis or TG-16 graphics on top of elaborate animated video backgrounds (sometimes complete with filmed actors).
If you’ve read our previous reporting on Intel’s upcoming Nova Lake processors, you’ll be well aware that the latest rumors have described the desktop CPUs as being tile-based designs rather similar to AMD’s chiplet processors, utilizing multiple discrete compute tiles, each with 24 CPU cores. Those rumors have been completely unsubstantiated
Two years ago the AMD Linux CPU temperature driver was updated to handle negative temperature reporting. That’s for some users with exotic cooling systems and then also use within some industrial applications where the systems may be subject to sub-zero temperatures. The AMD sbtsi_temp driver is also now being similarly updated for handling freezing CPU temperatures…
The sky is falling, and Gmail has supposedly been hacked to bits by malicious parties unknown. Or has it? Reports circulated last week claiming that Gmail was the subject of a major data breach, citing a series of warnings Google has distributed and increasing reports of phishing attacks. The hysteria was short-lived, though. In a brief post on its official blog, Google says that Gmail’s security is “strong and effective,” and reports to the contrary are mistaken.
This story seems to have developed due to a random confluence of security events. Google experienced a Gmail data breach in June, but the attack was limited to the company’s corporate Salesforce server. The hacker was able to access publicly available information like business names and contact details, but no private information was compromised.
Over the following weeks, Google alerted Gmail users to an increase in phishing attacks in July and August. It didn’t offer many details, but many believed the spike in phishing was related to the corporate server breach. Indeed, more people are talking about hacking attempts on social media right now. This led to the claim that Gmail’s entire user base of 2.5 billion people was about to be hacked at any moment, with some reports advising everyone to change their passwords and enable two-factor authentication. While that’s generally good security advice, Google says the truth is much less dramatic.
If you watch enough YouTube, you might consider paying for YouTube Premium. With it, you get to watch videos ad-free, download content for offline playback, and access YouTube Music Premium—though there are ways to bypass ads and download videos without it. While the standard sub is $13.99, families can upgrade to Premium Family for $22.99 per month, which supports up to six accounts on one plan—but you’re going to want to make sure those accounts all belong to people who live in your house.
That’s not necessarily anything new. According to Android Police, since 2023, YouTube’s policy regarding its Premium Family plan is that all accounts need to be a part of the same “household.” That means that all users need to live in the same house as the account holder. However, it’s a policy that YouTube hasn’t enforced. As such, account holders have been able to add up to five other members to their Premium Family plans, regardless of where those users live.
That’s now changing. Android Police reports that YouTube is now cracking down on Premium Family accounts that allow users from outside the household. In fact, YouTube is reaching out to users who have joined a Family Plan that belongs to someone they do not live with. The message reads as follows:
“Your YouTube Premium family membership requires all members to be in the same household as the family manager. It appears you may not be in the same household as your family manager, and your membership will be paused in 14 days. Once your access is paused, you will remain in your family group and be able to watch YouTube with ads, but will no longer have YouTube Premium benefits.”
YouTube doesn’t appear to be rolling out widespread enforcement at this time, though it gives us a glimpse at how they’re handling it. Once they find that your account is out of compliance, they’ll give you two weeks of use, before pausing your membership. They won’t kick you out of your family group, nor will they stop your ability to watch YouTube, but you’ll lose all Premium benefits, including ad-free videos, downloads, and YouTube Music Premium.
Can you get around this YouTube Premium Family crackdown?
Like other services with these types of restrictions, YouTube runs a monthly “check-in” to confirm that users live in the same house as the account holder. Every 30 days, the service will make sure you’re streaming from the same location. In theory, that should give you an opportunity to trick YouTube’s check-in system, but in practice, it might be more complicated.
See, with services like Netflix, this monthly check-in isn’t necessarily automated. Instead, you simply need to access your account from the household once a month to be in compliance. So for September, you could take your iPad or laptop to the account owner’s house, stream a bit, and be set until October.
With YouTube Premium, however, it seems the check-in happens on its own. It might not be enough to simply stream from the household every 30 days: If the system sees you out of the household for these check-ins, it might flag your account.
YouTube doesn’t go into a ton of detail into how these check-ins actually work, so there’s no harm in streaming from the account owner’s house to see if that keeps you in compliance.
If SpaceX is going to fly Starships as often as it wants to, it’s going to take more than rockets and launch pads.
First, there’s the sprawling factory that SpaceX has constructed at its Starbase location along the Gulf Coast in South Texas. The building, known as Starfactory, is designed to produce one Starship per day. A couple of miles to the east, SpaceX has built one Starship launch pad and is preparing to activate a second one.
With Starship, SpaceX seeks to buck the old way of doing things. Tanker trucks have traditionally delivered rocket propellant to launch pads at America’s busiest spaceports in Florida and California. SpaceX has used the same method of bringing propellant for the first several years of operations at Starbase.
Unloop is a fresh, time-bending VR puzzle game from the creators of Into the Radius, launching you into a clever self-co-op experience with a dash of sci-fi espionage.
The team at CM Games seems confident of its intuitive game loop – so confident that the game begins with neither tutorial nor preamble. With only the most rudimentary of instructions players will begin their adventure and begin to piece together the mechanics at the heart of Unloop, so be warned: do not expect your hand to be held as you proceed.
At its core, Unloop tasks players with proceeding through a series of compact, room-based puzzles. Your goal: get from one side of the area to the other. In order to do this, players will need to avoid laser turrets and use key cards, batteries and other devices to lower barriers, open doors and otherwise circumvent assorted obstacles. Sounds simple enough, right?
Wrong.
Each room is designed so as to be impossible to pass. Well, at least on your first try.
Each time you die or run out of time, a clone of your last actions will play out before you, allowing players to choreograph sequences of interactions between their now selves and their past selves. It’s a great premise for a puzzle game and while not an entirely original concept (see excellent titles such as We Are One and even The Last Clockwinder) it is still novel enough to hold your attention.
The trick is to think ahead and orchestrate your movements to enable your clones to carry items to and fro as needed. It’s a lesson in paying it forward – literally.
As you would expect, the initial few hours of gameplay see Unloop layer in new mechanics to raise the difficulty. However, my early impressions are that the pacing falls into a halting rhythm early on: new obstacles and mechanics are a little too sparse, so the novelty can wear off and repetition starts to creep in. That said, there are a lot of levels and I would not be surprised if the difficulty continues to escalate throughout.
Each room is timed, typically giving players between 30 and 60 seconds, although this can be adjusted in the options to create a difficulty setting of sorts. Every time you end a sequence and embody your next clone, the timer resets, so sequencing your moves with precise timing becomes essential for those chasing the best scores. In early levels the timer is barely relevant but as the complexity of the sequences increases, finding the shortest way to the end becomes increasingly important – and rewarding.
Despite demonstrating the foundations of a thoroughly enjoyable puzzle game, a few awkward design choices undercut the satisfaction somewhat.
Take handing off items, for instance. Simply standing and holding a key card in front of you so that a future version of yourself can just grab it from your hand is maddeningly clumsy. Instead, most of the time you end up just dropping it to the floor so the next you can pick it up. In short order this becomes incredibly frustrating, particularly as there’s no way to ‘force grab’ an item. If the keycard ends up on the floor (which it will – trust me) then you’re bending all the way down to get it. Every. Single. Time.
Throwing isn’t always reliable either: key cards sometimes bounce unpredictably, or fly out of your hand in unreliable directions, so often it’s quicker to walk the long way and gently place the item where you want it. In what should be a slick element that fuses the mental and physical ballet that is clearing a room, these minor gripes start to stack up quickly. Particularly with leaderboards designed to encourage the quickest, most elegant solution. Speed running the solutions in Unloop should in theory be wholeheartedly rewarding, but after a few hours I found that these inconsistent mechanics completely doused my desire to move at pace.
It’s also worth noting that there is a potential trigger here that comes without any warning or alternate option. Once you achieve what you need to in a given loop and want to reset to your next incarnation there are only two options available to you: either wait out the clock (zzzzzz) or kill your current self. While many won’t be fazed by this, the idea that you can’t move forward without repeatedly shooting yourself may be a bit grim for some. That said, if you can get past it, there is a certain dark comedy to be had as you pace through the middle of a montage of your own destruction.
All told, Unloop looks to be a promising head-scratcher for players who love time-looping puzzles and self-orchestrated hijinks. Its core concept is compelling and clever, but a few rough edges keep it from being a standout recommendation just yet. With a bit of polish and hopefully some patches, this could be one to loop back to.
Zwift began featuring a Climbof the Week in August 2025, giving Zwifters the chance to earn an XP bonus by completing a particular portal climb. Here’s the schedule of featured climbs, including the bonus XP you’ll earn for completing each. (Click climb name for details.)
Featured climbs switch at 9am Pacific each Monday (noon Eastern, 4pm UTC).
To access the Climb of the Week, begin by clicking the challenge card on the homescreen. Click the climb, confirm your difficulty percentage (you can ride the climb at 50%, 75%, 100%, or 125%), then click Start Ride.
Finish the full climb and you’ll get a completion banner across your screen:
Double Up
The Climb of the Week can be stacked with the Workout of the Week to earn bonus XP extra fast.
To do this, you must first click the Workout of the Week challenge card to be “registered” for the week’s workout challenge.
Next, click the Climb of the Week challenge card, click the featured climb, and enter the game. Once you’re in the game, pull up the list of workouts (use the “E” keyboard shortcut or access it by clicking Menu>Workouts).
Find this week’s featured workout in the workout archive. (If you aren’t sure where to find it, click the workout on the WOTW calendar above to learn where it’s stored.) Load the workout and complete it while completing the Climb of the Week. Double the fun!
Questions or Comments
Questions or comments about the Climb of the Week? Share below!
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Marvel Studios has (mercifully) slowed the pace of new releases of late, but this month we’re getting the miniseries Marvel Zombies—and the studio just dropped the official trailer. It’s adapted from the Marvel Comics series and a spinoff of the 2021 What If…? episode featuring several Avengers in zombified form. It’s part of the Marvel Cinematic Universe’s Phase Six.
(Spoilers for the 2021 What If…? episode below.)
In the What If…? episode—which retconned the events of Ant-Man and the Wasp and Avengers: Infinity War—the trouble started when Hank Pym entered the quantum realm to rescue his wife, Janet. Alas, Janet was now a zombie due to a mysterious quantum virus. Hank was infected in turn right before the pair returned to the lab; Scott Lang/Ant-Man was attacked, but Hank and Janet’s daughter, Hope Pym, escaped. Within 24 hours, much of the northwestern US was infected, including many members of the Avengers who showed up to thwart the zombie apocalypse.
Gamers are experiencing a retro revival, with classic games being remastered or remade and hardware being reimagined for gaming in 2025. LEGO is looking to tap into this nostalgia for its latest Nintendo crossover, as the beloved Game Boy is getting its own retro-sweet replica. As with other hot items to be released recently, it almost immediately
Spotify wants to be yet another messaging platform, but its new DM system has a quirk that makes me hesitant to recommend it. Spotify used to be a non-identity based platform, but things changed once it added messaging. Now, the Spotify DM system is attaching account information to song links and putting it in front of users’ eyes. That means it can accidentally leak the name and profile picture of whoever shared a link, even if they didn’t intend to give out their account information, too. Thankfully there’s a way to make links more private, and to disable Spotify DMs altogether.
How Spotify is accidentally leaking users’ information
It all starts with tracking URLs. Many major companies on the web use these. They embed information at the end of a URL to track where clicks on it came from. Which website, which page, or in Spotify’s case, which user. If you’ve generated a Share link for a song or playlist in the past, it contained your user identity string at the end. And when someone accessed and acted on that link, by adding the song or playing it, your account information was saved in their account’s identity as a connection of sorts. Maybe a little invasive, but because users couldn’t do much with that information, it was mostly just a way for Spotify to track how often people were sharing music between each other.
Before, this happened in the background and no one really cared. But with the new Spotify DM feature, connections made via tracking links are suddenly being put front and center right before users’ eyes. As spotted by Reddit user u/sporoni122, these connections are now showing up in a “Suggested” section when using Spotify DMs, even if you just happened to click on a public link once and never heard of the person who shared it. Alternatively, you might have shared a link in the past, and could be shown account information for people who clicked on it.
Even if an account is public, I could see how this would be annoying. Imagine you share a song in a Discord server where you go by an anonymous name, but someone clicks on it and finds your Spotify account, where you might go by your real name. Bam, they suddenly know who you are.
Reddit user u/Reeceeboii added that Spotify is using this URL tracking behavior to populate a list of songs and playlists shared between two users even if they happened via third-party messaging services like WhatsApp.
How to remove trackers from links before sharing Spotify playlists
So, if you don’t want others to find your Spotify account through your shared songs, what do you do? Well, before posting in anonymous communities like Discord or X, try cleaning up your links first.
My colleagues and I have previously written about how you can remove tracking information from a URL automatically on iPhone, how you can use a Mac app to clean links without any effort, or how you can use an all-in one extension to get the job done regardless of platform. You can also use a website like Link Cleaner to clean up your links.
Or you can take the manual approach. In your Spotify link, remove everything at the end starting with the question mark.
So this tracked link:
Becomes this clean link:
Here, the part with “si=“ is your identifier. Of course, if it’s a playlist you’re sharing, it will still show your name and your profile picture—that’s how the platform has always worked. So if you want to stay truly anonymous, you’ll want to keep your playlists private.
How to disable Spotify DMs
If you don’t see yourself using Spotify DMs, it might also be a good idea to just get rid of them entirely. You’ll probably still want to remove tracking information from your URLs before sharing, just for due diligence. But if you don’t want to worry about getting DMs on Spotify or having your account show up as a Suggested contact to strangers, you should also go to Settings > Privacy and social > Social features and disable Messages. That’ll opt you out of the DM feature altogether.
An anonymous reader shares a report: If you’re sharing an ad-free YouTube Premium or YouTube Music account with friends or family who live outside of your home, you could lose your premium privileges. Customers who lose these can still watch YouTube or listen to music with ads — but let’s be real, it’s not the same.
Multiple reports have shown people who have the service have been receiving notices that their premium service will be paused for 15 days due to violating a policy that’s been in place since 2023. On its support page, YouTube says that an account manager can add up to five family members in a household to their Premium membership. But, the post says, “Family members sharing a YouTube family plan must live in the same household as the family manager.”
All of the original US senators who created and sustained NASA’s Space Launch System rocket over the last 15 years—Bill Nelson, Kay Bailey Hutchison, and Richard Shelby—have either retired or failed to win reelection. However, a new champion has emerged to continue the fight: Texas Republican Ted Cruz.
He seems an unlikely hero for NASA’s large rocket, which costs the federal government more than $2 billion to launch. Cruz, after all, is a self-described pro-capitalist, fiscal conservative. SpaceX and Blue Origin, which are building large and significantly lower-cost alternatives to the SLS rocket, have large operations in Texas. In previous legislative sessions, Cruz has often carried legislation important to the commercial space industry, such as the American Space Commerce Act and the Space Frontier Act.
But now that he chairs the Senate Commerce, Science, and Transportation Committee, Cruz has made a significant shift toward supporting the SLS rocket and its chief contractor, Boeing.
Paramount has just signed a deal with Microsoft and Activision to make a movie based on the iconic Call of Duty franchise. The valuation of the deal hasn’t been revealed, but CoD isa mighty lucrative IP.
We don’t know much about the specifics of the deal, other than it covers a live-action feature film that Paramount will develop, produce and distribute. This means we don’t have any information about the cast, creative team or what game or era the film will pull from.
After all, there have been more than 30 mainline games in the franchise. Some of the standard Call of Duty games could make for decent, yet slightly derivative, war movies, while the more futuristic titles could spin out into sci-fi epics.
Variety reports that this could just be the beginning. The deal is for one movie but industry sources indicate that there’s potential here for Paramount to expand the franchise to more movies and TV shows. Get ready for the CoDCU.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/call-of-duty-is-getting-the-movie-treatment-courtesy-of-paramount-171408410.html?src=rss