Did you miss this week’s top articles? Here are the five most read article on FOSS Force for the week that just ended.
The post The Top Five — For the Week Ending June 6, 2025 appeared first on FOSS Force.
Did you miss this week’s top articles? Here are the five most read article on FOSS Force for the week that just ended.
The post The Top Five — For the Week Ending June 6, 2025 appeared first on FOSS Force.
Milan Kovac, who leads Tesla‘s Optimus humanoid robotics program, is leaving the automaker. In a post on X, Milan talked about how he joined Tesla as an engineer for the core Autopilot team in 2016 and how he started leading the Optimus group in 2022. He explained that he’s leaving his position, because he’s “been far away from home for too long and will need to spend more time with family abroad.” Kovac stressed that it was the only reason he’s leaving and that his support for Elon Musk and the Tesla team was “ironclad,” perhaps insinuating that his decision had nothing to do with Musk’s politics or recent fallout with the president.
Tesla first announced that it was working on a humanoid robot in 2021, though it wasn’t able to debut an actual prototype until a year a later in 2022. Musk said back then Optimus will be able to move at 5 mph and carry loads up to 45 pounds. He also said that he expects it to sell for $20,000 each when built at volume and claimed that the machines can give the company a $25 trillion market cap. Since then, Tesla has demonstrated Optimus’ ability to handle an egg, cook meals, fold the laundry and throw the trash. The robot doesn’t have a solid release date yet. Musk said back in April that the robot’s production had been affected by China’s export restrictions of rare earth magnets, so it’s most likely not going to be anytime soon.
Bloomberg, which reported Kovac’s departure first, said he’s leaving the company immediately. Ashok Elluswamy, who’s leading the company’s Autopilot group, is taking over his responsibilities.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-head-of-teslas-optimus-humanoid-robot-program-leaves-the-company-120015282.html?src=rss
Britain is moving toward major nuclear power commitments after years of delays, as government officials acknowledge they can no longer postpone critical energy infrastructure decisions. The U.K. Treasury has exhausted options for delaying nuclear power choices, Politico reported this week, citing sources within Whitehall and the nuclear industry.
The urgency stems from Britain’s aging nuclear infrastructure, where five power plants currently supply 15% of the country’s total energy needs but face shutdown by 2030. This timeline has created significant pressure on policymakers to secure replacement capacity or risk substantial gaps in the nation’s electricity supply.
Read more of this story at Slashdot.
This article originally appeared on Inside Climate News, a nonprofit, non-partisan news organization that covers climate, energy, and the environment. Sign up for their newsletter here.
The daughter of a woman who was killed by extreme heat during the 2021 Pacific Northwest heat dome has filed a first-of-its-kind lawsuit against major oil companies claiming they should be held responsible for her death.
The civil lawsuit, filed on May 29 in King County Superior Court in Seattle, is the first wrongful death case brought against Big Oil in the US in the context of climate change. It attempts to hold some of the world’s biggest fossil fuel companies liable for the death of Juliana Leon, who perished from overheating during the heat dome event, which scientists have determined would have been virtually impossible absent human-caused climate change.
The Wordle influence is obvious: A word jumble solving game, a daily puzzle, even the green shade on “correct” letters feels familiar. Wordle itself is actually available in VR for free – well, sort of – so shouldn’t you just get that, or just play that in its original 2D format? Or should you spring for Wordomi, the game that’s headset-native?
Definitely the latter.
Wordomi has innovations, and a few flaws – we’ll cover both. Most importantly, it asks questions and invites curiosity for headset enthusiasts: What’ll it take to help make headset use more habitual? What’ll it take to appeal to casual gamers? How far are we from getting there?
What is it?: A casual mixed reality puzzle game for all ages.
Platforms: Quest (played on Quest 3)
Release Date: Out now
Developer: Field Of Vision
Price: $9.99
The main premise of Wordomi presents you with numerous letters; unjumble them to produce words. Easy puzzles are short words; hard puzzles are long words or include superfluous letters. There’s 200+ challenges; plenty to keep busy.
Wordomi insists upon hand tracking, and it’s certainly best suited to playing in passthrough. Surely, this’ll facilitate cross-platform expansion & interoperability down the road.
Expanding on the main premise are four derivative game modes:
Gameplay is casual and pleasant. The controls work well – I like using hand tracking here, and I’m glad it’s the exclusive way to manipulate game blocks. I like the 3D proliferation of puzzles; it’s simple fun to twist the array of words around to attack the next prompt, which creates shapes that wouldn’t be possible on a flat screen:
Puzzles come with challenges: timers, lives, extra points for completing quickly or without using clues. I’m partial to the Subgram flavor of puzzle, but that preference is personal, not functional: You might just as well be drawn to any of the other derivatives. I don’t need to sell you on a word jumble puzzle any more than this.
Nailing a long word feels great.
I could quibble. I lost a life here (and voided the opportunity to complete a challenge):
The game evidently wanted “USE” instead of “DUE,” and was unforgiving about my submission of a word that any 2nd grader would deem valid — we’re not even digging into the quirks and dredges of the Scrabble dictionary.
I lost a life here too:
Wordomi defines MINAE as an ancient Greek monetary unit; the official Scrabble dictionary says MINAE is “playable”, but only offers “a pl. of mina” as a definition. Maybe you’d argue I haven’t read up enough on the classics, but this was in the very first Subgram pack – losing this early on a word this arcane feels decidedly un-fun.
Oddly, I couldn’t get “physics” mode working. I’d have loved to establish a real-world surface (like below) as my gaming area to really embrace mixed reality, but I was plenty satisfied using the midair “snap” mode (as seen above) to make my puzzles dance.

I lament that the main way I improved my ability to beat the game’s timer wasn’t really “earned” the way you’re rewarded for learning new skills or discovering clever combos in games like RPGs — I just switched from using one hand to two. Perhaps that’s unfair – perhaps, as we adapt to our new mixed reality (erm…) reality, going one-handed to two really is an “earned” skill.
Wordle didn’t invent, or really even innovate on, the word jumble. Its real innovation is in the scaffolding around the game — especially, the utterly delectably formatted shareable texts:
And where I was thrilled to land a tricky Wordomi WOTD…
… I had nowhere to put it.
Wordomi’s 3D puzzles are delightful…
But it’s difficult to justify reentering my VR rig daily for this payoff:
1 & 2 are far from Wordomi’s direct sphere of control, and it’d be accordingly unfair to penalize that in a review. I prefer the opposite tack: As a VR enthusiast, Wordomi presents a uniquely great vantage to consider the massive upside possible. Meta has its work cut out to make headsets as easy to fire up as smartphones. What else might Wordomi hack in the meantime? Should it take a cue from Wordle and launch straight into its WOTD format? Could it produce Wordle-like shareables for me to easily paste into Horizon Chat, or easily access from my phone to text to my VR-enthused friends?
Certainly nobody wants to dwell too deeply on what an outsized fraction of Wordlers play while in the restroom — or, maybe, while they should be focused on the Zoom meeting in front of them, or just while riding the subway. How might Wordomi expand into all the nooks & crannies of day-to-day life where casual gaming takes place?
I’ve enjoyed opening Wordomi daily — once I’m already headset-committed, its demands on my time & attention are sufficiently low and there’s plenty for me to do. It’s a gentle and easy invitation to return to your VR headset, and we need more of this! Returning from the real world to your workspace in ImmersedVR or Horizon Workrooms is a big cognitive ordeal, but one that might be reduced by bargaining with your brain that you’ll just play a quick Wordomi round to start. (…don’t @ me when you’re 25 minutes into what you thought would be a 5-minute puzzle, and now you’re late to start your job.)
Wordomi is breezy fun, and it’s fine value. Your parents could play it — add this to your library so you’ve got a way to help them “get it.” Or add it to your library for the usual reason: it’s a good time! Sanding off the rough edges (“DUE” really ought to be a solution whenever presented the letters D-U-E) and it’ll be a great time. Zooming out, it fits the essential niche of a quick, casual game.
It’s not mind-blowing, but Wordomi doesn’t aspire to be or need to be. If we want headset technology to appeal to the mainstream, we need polished, low-stakes games like this one as much as we need innovative masterpieces. Smartphones didn’t come to exist because of casual games, but those casual titles made gamers out of people who were otherwise way outside the stereotypical “gamer” demographic. Here’s hoping Wordomi can help usher in the same for VR.

UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.
Intel’s Clear Linux distribution has made some packaging improvements to help better suit the needs of its users…
While there isn’t much new MIPS activity taking place due to other CPU architectures like RISC-V and LoongArch taking the interest away, the MIPS code within the Linux kernel does continue seeing enhancements as well as upstreaming of hardware that has long been relegated to downstream kernels…
Merged on Friday to the Linux 6.16 kernel by way of the USB/Thunderbolt branch was the massive set of patches (12k+ lines of code) for USB offload support for audio devices…
KDE developers are on the final stretch of fixes and polishing ahead of the Plasma 6.4 release next Thursday. Plus there has been plenty of early work building toward Plasma 6.5…
Posted as a request for comments this week were the initial Linux kernel patches for the Hierarchical Constant Bandwidth Server (HCBS)…
Luckfox has released the Pico 2 Micro Development Board, a compact module designed around Raspberry Pi’s RP2350A microcontroller. It targets embedded development and experimentation with both ARM and RISC-V instruction sets, offering dual-core support in a low-cost form factor. The RP2350A microcontroller from Raspberry Pi features a dual-core, dual-architecture design, offering both ARM Cortex-M33 and […]
Apple has urged Australia not to follow the European Union in mandating iPhone app sideloading, warning that such policies pose serious privacy and security risks. “This communication comes as the Australian federal government considers new rules that could force Apple to open up its iOS ecosystem, much like what happened in Europe with recent legislation,” notes Neowin. Apple claims that allowing alternative app stores has led to increased exposure to malware, scams, and harmful content. From the report: Apple, in its response to this Australian paper (PDF), stated that Australia should not use the EU’s Digital Markets Act “as a blueprint”. The company’s core argument is that the changes mandated by the EU’s DMA, which came into full effect in March 2024, introduce serious security and privacy risks for users. Apple claims that allowing sideloading and alternative app stores effectively opens the door for malware, fraud, scams, and other harmful content. The tech company also highlighted specific concerns from its European experience, alleging that its compliance there has led to users being able to install pornography apps and apps that facilitate copyright infringement, things its curated App Store aims to prevent. Apple maintains that its current review process is vital for user protection, and that its often criticized 30% commission applies mainly to the highest earning apps, with most developers paying a lower 15% rate or nothing.
Read more of this story at Slashdot.
Discover a step-by-step guide to install the Epic Games Store on Ubuntu via the heroic game launcher, lutris, and bottles with practical examples.
Discover how Atoms, a user-friendly GUI tool, simplifies Linux chroot environment creation and management, making it easy for developers to focus on testing and development.
Physicists at Loughborough University have created what they believe is the world’s smallest violin, measuring just 35 microns long and 13 microns wide — smaller than the width of a human hair, which typically ranges from 17 to 180 microns in diameter. The microscopic instrument, created using the university’s new nanolithography system, serves as a demonstration of precision manufacturing capabilities that researchers will apply to studies of computing efficiency and energy harvesting methods.
The team used a NanoFrazor machine employing thermal scanning probe lithography, where a heated needle-like tip etches highly precise patterns at the nanoscale onto a chip coated with gel-like resist material. While the individual violin takes roughly three hours to produce, the research team spent several months refining their techniques to achieve the final result, which exists as a microscopic image rather than a playable instrument.
Read more of this story at Slashdot.
As AI becomes central to smart devices, embedded systems, and edge computing, the ability to run language models locally — without relying on the cloud — is essential. Whether it’s for reducing latency, improving data privacy, or enabling offline functionality, local AI…
Longtime Slashdot reader sinij shares a report from Car and Driver: [Volvo] is debuting a new version of the three-point seatbelt that it believes is a major improvement over the original. The new design will be a smart belt that adapts to each occupant’s body and adjusts the belt load accordingly. It uses data from interior and exterior sensors to customize protection based on the road conditions and the specific occupants. The technology will debut on the upcoming EX60 crossover.
According to Volvo, the onboard sensors can accurately detect a passenger’s height, weight, body shape, and seating position. Based on real-time data, the belts optimize protection — increasing belt load for larger passengers or lowering it for smaller passengers. While the technology for customizing protection isn’t new — Volvo’s current belts already use three load-limiting profiles- the new belts increase that number to 11. The belts should also get safer over time, too, as they are equipped to receive over-the-air updates. sinij adds: “Downloading patches for your seat belts from China. What could possibly go wrong?”
Read more of this story at Slashdot.
I vividly remember the moment I truly realized Summer Game Fest 2025 was a rotten event and an example of the industry trying to pretend everything is alright.
One of the best things about an indie game showcase is that you’ll see at least one preview that makes you think “huh?” and “lol!” in equal parts. For the Day of the Devs presentation at Summer Games Fest 2025, Tire Boy definitely fits the bill. Mechanics-wise, it’s an open-world action-adventure game, which is pretty standard fare. However, like the name says, you play it all out as a tiny anthropomorphized tire. It looks super goofy, but in a way that might also be super great.
The trio from GameTeam6 who presented the early build of the game explained that they wanted to do some odd things with scale in the world, and that’s definitely been accomplished. Most other characters tower over little Tire Boy, whether they’re a friendly owl, an enemy frog or just a really big heckin bunny. But there’s also some sweetness promised as Tire Boy tries to uncover the secrets of his past and his tire people. It’s the sort of wacky combination that can be a lot of fun in practice.
The studio has a ways to go before it’s ready to play; they didn’t suggest any time frames for a demo or release window, but Tire Boy can be wishlisted on Steam if you want to keep tabs on this quirky project.
This article originally appeared on Engadget at https://www.engadget.com/gaming/tire-boy-is-a-wacky-open-world-adventure-game-you-can-tread-all-over-000036605.html?src=rss