Apple reveals a comprehensive redesign for iOS 26 at WWDC 2025

Every year, iOS is one of the star attractions of Apple‘s Worldwide Developers Conference keynote. It’s our first official look at new features and other changes that are coming to iPhones in the fall. The 2025 WWDC keynote was no exception, and the most immediate change is to the iOS naming system. 

As was recently reported, Apple operating systems will all be named after years to keep everything aligned. So instead of iOS 19, we’re jumping up to iOS 26. The same goes for iPadOS, watchOS, macOS and so on. The versions will be named for the year after major annual OS updates (so iOS 26 for the version that arrives in fall 2025 etc), but it should still help mitigate some confusion as to which is the current version.

There’s a lot more to this version of iOS than a change to the numbering system, so let’s dig right in.

A major redesign

Beyond the naming system, the biggest change this year is a major visual overhaul across Apple’s operating systems. These responsive, translucent user interfaces are inspired by the look of visionOS, the OS that powers Apple Vision Pro. 

It was reported over the weekend that Apple’s new user interface design language would be built around a concept called Liquid Glass, and that turned out to be dead on. There is a larger focus on factors like light and transparency here. 

App icons and buttons have new looks, while toolbars and tab bars will have a see-through appearance. Apple is also making use of pop-out menus that’ll offer quick access to certain options — that reminds me a bit of the “peek and pop” 3D Touch functions Apple introduced to the iPhone a decade ago). Widgets aren’t going anywhere, though they’re getting a new look to match the rest of the design updates.

It’s been over a decade since the last major change to the look of user interfaces on Apple devices (not counting the new UI for the Apple Vision Pro). With iOS 7, which debuted in 2013, Apple jettisoned its skeuomorphic design language for a flatter, more simplified look.

Core app updates

Apple is giving several core apps notable updates in iOS 26. In the Phone app, it’s pulling together your recent calls and voicemails into a single tab, with your favorite contacts above those. You’ll be able to see Apple Intelligence summaries of voicemail transcripts. 

A call screening tool can automatically answer calls from unknown numbers as well. You’ll be able to see on your iPhone screen who is calling and why, so you can decide whether to answer. 

On FaceTime calls, you’ll see that Apple has moved the major controls to the bottom right of the screen for easier access. Safari will have a more transparent address bar in the updated OS. 

As for the Camera app, Apple is looking to simplify that a bit after adding several features like slow-motion video and panoramic photos over the last several years. You’ll switch between still photo and video options with a swipe. Tabs are blessedly coming back to the Photos app too.

In Messages, you’ll have the ability to set a background image and create polls (much as you can in other messaging apps). The backgrounds will be the same for everyone in the chat, as they are in the likes of Messenger. It’ll be possible to send and receive Apple Cash payments in group chats, which will also be getting typing indicators. 

Also, on-device spam detection for Messages is in the pipeline. That’s a very welcome update, though if Apple handles all of that for me, I’ll kinda miss replying to scammers with a carefully crafted insult before immediately blocking and reporting them.

AI features

Apple Intelligence hasn’t exactly been a huge success for the company so far, but there are AI-powered features that seem genuinely useful coming to iOS 26. Apple is integrating translation tools more deeply into the operating system, so you may not have to switch over to Translate (or, perhaps more likely, Google Translate) as often.

The most impactful aspect of that will be live translation for phone calls, FaceTime and Messages, powered by on-device models. That could be a massive deal for many iPhone users. Live translation for lyrics in Apple Music is cool — I might finally be able to sing a proper version of the Babymetal verse in “Ratatata.”

Since WWDC is an event that’s largely for developers, news that they’ll be able to tap into on-device Foundation Models for their apps could be a boon. Among other things, they’ll be able to integrate live translation into their apps. 

There are minor updates elsewhere, such as to Genmoji (you’ll have the option to combine two existing emoji). The upgraded Siri Apple has been talking about for a while is still in the works, and we’ll hear more about that later this year.

This story is developing; refresh for updates…

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-reveals-comprehensive-redesign-for-ios-26-at-wwdc-2025-171650751.html?src=rss

Apple opens its foundational AI models to developers

It’s safe to say Apple Intelligence hasn’t landed in the way Apple likely hoped it would. However, that’s not stopping the company from continuing to iterate on its suite of AI features. During its WWDC 2025 conference on Monday, Apple announced a collection of new features for Apple Intelligence, starting with the decision to bring its foundational models to developers. 

According to Craig Federighi, the company’s senior vice president of software engineering, Apple’s new Foundation Models framework will allow third-party developers to tap into the large language models that power Apple Intelligence. 

Elsewhere, Apple is using AI to bring subtle improvements across iOS and its other platforms. In Messages, for instance, you’ll be able to use Image Playground to generate colorful backgrounds for your group chats. Apple is also upgrading Genmoji, the tool you can use to create your own emoji, to allow users to combine two emoji from the Unicode library to create new characters. For example, you might combine the sloth and light bulb emoji if you want to poke fun at yourself for being slow to understand a joke.    

Genmoji
Apple

Developing…

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-opens-its-foundational-ai-models-to-developers-171133003.html?src=rss

DOGE wins at Supreme Court; conservative majority ends limits on data access

The Supreme Court allowed the Department of Government Efficiency (DOGE) to access Social Security Administration (SSA) records on Friday, overturning lower-court decisions that imposed some limits on DOGE’s data access.

“We conclude that, under the present circumstances, SSA may proceed to afford members of the SSA DOGE Team access to the agency records in question in order for those members to do their work,” the Supreme Court order said. The court also sided with the Trump administration in a different DOGE case, finding that a lower court’s discovery order requiring DOGE to provide information about its government cost-cutting operations was too broad (more on that ruling later in this article).

The data-access ruling was in a case filed by the American Federation of State, County and Municipal Employees; the Alliance for Retired Americans; and American Federation of Teachers. US District Judge Ellen Lipton Hollander previously issued a preliminary injunction, writing that DOGE “is essentially engaged in a fishing expedition at SSA, in search of a fraud epidemic, based on little more than suspicion.” The District of Maryland judge found that plaintiffs are likely to win their case alleging that the government violated the Privacy Act and the Administrative Procedure Act.

Read full article

Comments

Apple’s New Design Language is Liquid Glass

Apple today introduced Liquid Glass, a new design language that brings transparency and glass shine effects across macOS, iPadOS, iOS, and its other software platforms. Alan Dye, Apple’s VP of human interface, described the update as the company’s “broadest design update, ever” and “the first time we’re introducing a universal design across our platforms.”

The design overhaul adds glass-like elements throughout iOS 26, including glass edges that appear when users swipe up on the lock screen and similar transparent effects across system interfaces. The changes represent Apple’s most significant departure from the iOS 7 design philosophy that has shaped the mobile operating system for over a decade since 2013, when Apple moved away from skeuomorphism. App developers will need to adjust their applications to accommodate the new visual language.


Read more of this story at Slashdot.

iOS 26 is official: Apple changes from version numbers to years for its OS names

As part of an overhaul to its operating systems, Apple is making one of the most significant changes ever to its OS branding, the company announced at its WWDC 25 developer’s conference. Starting in 2026, it will shift from the current version numbers (macOS 15, iOS 18, iPadOS 18.5, etc.) to a year-based system across its entire OS lineup. As such, the names will change to iOS 26, iPadOS 26, MacOS 26, WatchOS 26, TVOS 26 and VisionOS 26 and follow that pattern going forward. Future Mac operating systems will still retain their California nature themes like Tahoe (the next version of macOS) and the current Sequoia.

The change is understandable — keeping track of Apple’s latest updates was getting to be a chore for users given the number of unique operating systems. With the addition of the Vision Pro extended reality headset, the company now counts six OS families with four unique numbering schemes. 

Apple’s iPhones will retain the current numbering system, however. Recall that Samsung switched to a year-based Galaxy S phone naming system in 2020 after the Galaxy S10, with the current model being the Galaxy S25. That doesn’t seem to be in the cards (yet) for Apple. 

This article originally appeared on Engadget at https://www.engadget.com/apps/ios-26-is-official-apple-changes-from-version-numbers-to-years-for-its-os-names-172129166.html?src=rss

June’s Spectacular Strawberry Moon Is Coming, Where And When To Catch It

June's Spectacular Strawberry Moon Is Coming, Where And When To Catch It
June’s full moon, affectionately known as the Strawberry Moon, is set to illuminate the night sky this week, reaching its peak illumination on Wednesday, June 11, at 3:44 a.m. EST. While the exact moment of fullness may occur in the pre-dawn hours for those on the East Coast, the moon will appear full and bright for several nights surrounding

What The Car? Triband’s Game Is One Of Apple Vision Pro’s Best

“What The Car?” is available now from development studio Triband in Apple Vision Pro headsets following joyous releases from the studio in VR, iOS and other platforms.

We awarded “What The Bat?” our 2022 VR game of the year because of just how quickly it put a smile on your face and kept it there. The studio also explored simplifying interactions for silly comedic effect in “What The Golf?” and “What The Car?”, as well as multiplayer game “What The Clash?”.

Now with the Apple Vision Pro version of “What The Car?” Triband’s developers head into mixed reality from mobile. What they’ve done here is absolute magic. Before this, I’d never seen a title that handles equally well in both hand tracking mixed reality and on mobile phones. Now I have, it’s called “What The Car?”

“Our games are always made with many different hardware targets in mind (like iPhone, PC, and Apple TV). This makes it easier to design and optimize for different input schemes. But… it’s always hard work getting it just right. With the spatial version of WHAT THE CAR? we wanted to create an experience that was even more silly and I think we succeeded,”, said Peter Bruun, game director on the spatial version of the game.

0:00

/1:54

“What The Car?” spawns a large virtual view screen into the middle of your living room with a wheel hanging off the front of it. If you make a gripping gesture with your hands the wheel automatically moves into your grip. Triband’s solution to open-air hand tracking not giving you anything to actually feel against your fingertips is something others have toyed with as well. Here, if you change the distance between your hands (as is easy to do without haptic feedback) the wheel in your grip simply changes size to match the distance. As a game player, this tool means you have a way to point the car’s direction. Then with the thumb–index finger pinch gesture you have your gas pedal.

What Triband is doing here is a bit mind-melting because the core concept of each of their games is that you basically play a bunch of mini games in which you do everything except what you expect based on the title. Put another way, you shouldn’t expect to drive a car normally in “What The Car?” And yet? You kind of do.

They’ve abstracted the game’s controls down onto phones and then back onto headsets such that they have zero simulated locomotion for the player’s head to make them uncomfortable. The movement that’s typically uncomfortable in full 3D VR is abstracted into comfortable 2D on the large virtual screen in the middle of the room. Meanwhile, control is moved into a comfortable 3D wheel in your hands. The result is that navigating this game’s overworld ends up being remarkably similar to actually driving a real car. Ultimately, that’s just one more layer of silly.

Other titles on Apple Vision Pro have done some impressive things with hand tracking and gaze-pinching, like Resolution Games’ Gear & Goo making tower defense work well and the delightful little Minesweeper-like Puzzle Sculpt from Schell Games.

On Horizon OS-based Quest headsets, we’ve seen incredibly interesting room-scale mixed reality concepts like Laser Dance coming to early access later this year as well as Hello, Dot. These efforts, though, have found developers pressing the absolute limits of environmental recognition systems, with occasional hitches or regressions in those systems causing dramatic effects for players. Meanwhile, these games are also geared toward active get-up-off-the-couch gameplay.

Like “What The Bat?” did in 2022 to earn our pick as best VR game of the year, Triband in 2025 is meeting players where they are in Apple Vision Pro. The studio essentially made Job Simulator for your commute, turning the entire premise of driving a car on its head for absolute playfulness available wherever you sit.

It was a wild moment to realize “What The Car?” was available on my iPhone after I played it in mixed reality with Apple Vision Pro. It was wilder still to open the title and see it pick up exactly where I’d left off. I played half a level on my phone to verify controls work as well as they do in headset. They do, and then I closed the app. I refuse to finish my playthrough of “What The Car?” on my phone because it was a bit more fun in mixed reality.

Mixed reality games will improve as Horizon OS and visionOS mature. Right now, though, “What The Car?” is already one of the best in mixed reality for the exact same reason its predecessor is one of VR’s best – meeting the player where they are and engaging them with emotion incredibly fast.

Directive 8020’s rewind feature makes play-your-own-survival-horror easier for completionists

Supermassive’s well-regarded interactive survival horror series, the Dark Pictures Anthology, is ready for its second season. Directive 8020 will be its first entry and was available to play in demo form at SGF 2025, even if it was heavily weighted with cutscenes and context-setting preamble.

The demo kicked off with a meeting between Young and Stafford, marking the anniversary of Young’s father’s death, who was also a long-time friend of Stafford’s – the commander of the space mission that Young is also bound for.

The plot then leaps four years forward, placing us aboard the spaceship Cassiopeia. Oh and it’s somehow overrun by some fungal, sentient alien goop. Worse still, but also a horror staple, the goop is coalescing into almost-perfect copies of the human crew. Trust no-one!

When the hydroponics bay is overrun by an alien substance, two crewmates Cernan and Stafford, have to fight their ET doppelgangers. Finally, I got to play (but only for a few minutes), moving stealthily around the lower deck of the hydroponics bay while my alien copy (now fungal and angry) tried to hunt me down. Fortunately, you’re equipped with a scanner to mark where the aliens were last seen, and after triggering a nearby hydroponic pod to distract, I made my way up the ladder.

This was one of three ways to play this section, handily introducing a new mechanic for The Dark Pictures’ second run: Turning Points. Using this feature, you can rewind to these decision trees, allowing you to replay sections and explore different options or alter the outcome. This is an interesting change for the series. In previous games, while you could rewind to replay entire sections in macro, there was no way to change a single micro decision.

I discussed this with my colleague Jessica Conditt, and we’re both the kind of players to continue with our terrible decisions in games like Directive 8020, the Dark Pictures Anthology, Until Dawn and the rest. Fortunately, then, Directive 8020 will include a hard-boiled Survivor Mode – with no rewinds.

The demo shifted back to a more narrative focus and cutscenes, briefly interrupted by the possibility that one crew member (specifically, the CEO funding the whole operation) might be an alien. Did I pull the trigger? Nope. I’ll have to wait til the October launch to know if that was the right decision to make.

Directive 8020 launches on 2nd October, 2025 on PlayStation 5, Xbox Series X|S, and Steam.

This article originally appeared on Engadget at https://www.engadget.com/gaming/directive-8020-turning-points-explained-hands-on-170049793.html?src=rss

Steam Next Fest – June 2025 Features Over 30 PC VR Demos

From Ghost Town to Virtual Skate, Steam Next Fest is now live with over 30 participating PC VR games.

While we’ve previously covered some participating games individually, like Ghost Town, Of Lies and Rain, Don’t Move and Puzzling Places, we’re rounding up all the listed PC VR demos that we can currently find. Other highlights listed before today’s festival went live include RAGER, Virtual Skate, Ultima Chess and Retronika.

Please note that this list is based on information provided by Valve last month, so some games may have dropped out of officially participating since then. Other studios might also release demos during this time that aren’t technically part of Steam Next Fest, too, and therefore weren’t listed. We’ll update this accordingly if anything changes.

For now, here’s the full list of games we’re currently aware of.

Steam Next Fest is live until June 16, 2025, ending at 10am PT.

VRider SBK Races Onto PS VR2 And PC VR Soon

VRider SBK, an official game of the Superbike World Championship, is making its PS VR2 and Steam debut later this month.

Developed by Funny Tales, VRider SBK is a motorbike racing simulator that allows players to compete in various racing game modes for vehicular glory. Initially released on Quest last year, VRider SBK is now launching on PS VR2 and Steam at the end of June, bringing performance improvements and an upgraded grid with it.

0:00

/1:14

Alongside the new platforms, VRider SBK is also expanding its grid, letting you race against up to 22 AI competitors per race across 14 different circuits. As part of the announcement, developer Funny Tales confirmed that players will additionally be able to enjoy ‘sharper visuals’ when testing your motoring mettle.

In our 4/5 star review on Quest, we applauded VRider SBK’s combination of accessibility and intensity, saying:

Even if you aren’t the most avid sports fan, this title is satisfying simply for being a great racing sim. VRIDER is a great balm in the absence of professional racing games in the Quest Store. It balances optimization against an immersive experience that’s a lot more enjoyable than first expected.

VRider SBK is currently available on Quest, and it’s coming to PS VR2 and Steam later this month.

Major US Grocery Distributor Warns of Disruption After Cyberattack

United Natural Foods (UNFI), a major distributor of groceries to Whole Foods and other retailers, said on Monday that it was hit by a cyberattack, warning of disruptions to its ability to fulfill and distribute customer orders. From a report: UNFI said in a Monday filing with the U.S. Securities and Exchange Commission that it became aware of unauthorized access to its IT systems last Thursday, and began shutting down portions of its network. The filing added that the company has “implemented workarounds for certain operations in order to continue servicing its customers where possible,” but noted that the intrusion has caused ongoing disruptions to its business operations.

The Providence, Rhode Island-based company is one of the largest grocery distributors in North America, selling fresh produce, goods, and food products to more than 30,000 stores and supermarket locations across the U.S. and Canada. UNFI also serves as the “primary distributor” to Whole Foods, the Amazon-owned grocery chain. Last year, the two companies extended their long-running contract until May 2032.


Read more of this story at Slashdot.

GOG adds a one-click option to install select mods

GOG has made it much easier to install and run game mods, which has long been a sticking point for fans looking to get into fan-made creations. Certain mods will now offer a simple “install” button, so it’ll be ready to play with just a single click. These mods come packed in with the game, so you don’t even have to peck around the internet for hours on end.

The company promises that each mod has been “pre-packed, pre-tested” and will be “ready to go.” There is, however, one major caveat. This feature is only available for a curated selection of mods, so other mods will have to be installed the old-fashioned way.

Luckily, this curated list contains some real gems. These include Heroes of Might and Magic III: Horn of the Abyss and DOOM 3: Phobos. Perhaps the most notable of the bunch is last year’s Fallout: London. This impressive fan-made update of Fallout 4 brings the action to London, giving players access to a brand-new, massive map.

The Elder Scrolls: Skyblivion is missing for now, but GOG says this fan-made remake of The Elder Scrolls IV: Oblivion that uses the Skyrim engine is coming soon. However, an official remaster of Oblivion came out earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/gog-adds-a-one-click-option-to-install-select-mods-165408239.html?src=rss

GNU/Linux Grows at Windows’ Expense and Microsoft Trolls Infest and Maliciously Target Articles About It

Some readers of ours sent us private messages to illuminate trolling in comment sections discussing the above. We saw that in Soylent News, someone from Soylent News reported to us the same in other sites, and having surveyed some comments and studied patterns in them, it’s rather clear “WSL” is little/nothing more than a weapon of propaganda against adoption of GNU/Linux.

Sea Acidity Has Reached Critical Levels, Threatening Entire Ecosystem

The world’s oceans are in worse health than realised, scientists have said today, as they warn that a key measurement shows we are “running out of time” to protect marine ecosystems. From a report: Ocean acidification, often called the “evil twin” of the climate crisis, is caused when carbon dioxide is rapidly absorbed by the ocean, where it reacts with water molecules leading to a fall in the pH level of the seawater. It damages coral reefs and other ocean habitats and, in extreme cases, can dissolve the shells of marine creatures.

Until now, ocean acidification had not been deemed to have crossed its “planetary boundary.” The planetary boundaries are the natural limits of key global systems — such as climate, water and wildlife diversity — beyond which their ability to maintain a healthy planet is in danger of failing. Six of the nine had been crossed already, scientists said last year. However, a new study by the UK’s Plymouth Marine Laboratory (PML), the Washington-based National Oceanic and Atmospheric Administration and Oregon State University’s Co-operative Institute for Marine Resources Studies found that ocean acidification’s “boundary” was also reached about five years ago.


Read more of this story at Slashdot.