Switch 2: The Best Controllers For Any Budget

So, you’ve picked up a Nintendo Switch 2 and are ready to dive into Mario Kart World, but you’re not really feelin’ the Joy-Cons (don’t worry, they’re not my thing either). Yeah, you need a more standard controller, my friend. Fortunately, there are a handful to choose from even this early in the console’s life.

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Tech Giants’ Indirect Operational Emissions Rose 50% Since 2020

An anonymous reader quotes a report from Reuters: Indirect carbon emissions from the operations of four of the leading AI-focused tech companies rose on average by 150% from 2020-2023, due to the demands of power-hungry data centers, a United Nations report (PDF) said on Thursday. The use of artificial intelligence by Amazon, Microsoft, Alphabet and Meta drove up their global indirect emissions because of the vast amounts of energy required to power data centers, the report by the International Telecommunication Union (ITU), the U.N. agency for digital technologies, said.

Indirect emissions include those generated by purchased electricity, steam, heating and cooling consumed by a company.
Amazon’s operational carbon emissions grew the most at 182% in 2023 compared to three years before, followed by Microsoft at 155%, Meta at 145% and Alphabet at 138%, according to the report. The ITU tracked the greenhouse gas emissions of 200 leading digital companies between 2020 and 2023. […] As investment in AI increases, carbon emissions from the top-emitting AI systems are predicted to reach up to 102.6 million tons of carbon dioxide equivalent per year, the report stated.

The data centres that are needed for AI development could also put pressure on existing energy infrastructure. “The rapid growth of artificial intelligence is driving a sharp rise in global electricity demand, with electricity use by data centers increasing four times faster than the overall rise in electricity consumption,” the report found. It also highlighted that although a growing number of digital companies had set emissions targets, those ambitions had not yet fully translated into actual reductions of emissions. UPDATE: The headline has been revised to clarify that four leading AI-focused tech companies saw their operational emissions rise to 150% of their 2020 levels by 2023 — a 50% increase, not a 150% one.


Read more of this story at Slashdot.

Britain Bans Twix Commercial That ‘Encourages Unsafe Driving’

This is a Twix commercial that was recently banned in Britain after the Advertising Standards Authority (ASA) ruled the ad “condoned unsafe driving.” Yeah, leave that to virtually every non-minivan car commercial in the U.S.

[The ASA] took issue with the first half of the video that showed driving “that appeared likely to breach the legal requirements of the Highway Code”.

Mars-Wrigley, who own Twix, argued that the ad had a “cinematic presentation” and was set in a “world that was absurd, fantastical and removed from reality”, which Clearcast, the non-governmental organisation that approves adverts before broadcast, echoed.

Should the commercial be banned for promoting unsafe driving? No, but it should be banned for not being a good commercial. Whatever happened to good commercials? We should bring those back. And any commercial with somebody yelling or a goat bleating should be banned and the company forced out of business. I’m looking at you, Geico.

NASA is shutting down some official social media accounts, including the Curiosity rover’s handle

NASA is shutting down several social media accounts run by the Science Mission Directorate, including the official Mars Curiosity Rover account on X. The organization says it made the decision in order to “make its work more accessible to the public, avoiding the potential for oversaturation or confusion.”

The “social media consolidation project” is concentrated in part on X, where there are dozens NASA accounts affiliated with specific missions and areas of research. So far 29 accounts are being archived or consolidated with other accounts, including @MarsCuriosity and @NASAPersevere, the two accounts for the organization’s Mars rovers. Posts about both missions will now come from the more general @NASAMars. Some social media accounts will also “rebranded to better align with the new strategic framework,” NASA says, “reflecting a broader scope or a more direct connection to core NASA initiatives.”

With “over 400 individual accounts across 15 platforms” it’s not exactly unreasonable that NASA is trying to streamline things, but there is some much appreciated specificity lost when news and information is coming from a more general account. NASA’s Curiosity is beloved and the agency’s research into Mars was likely more well-known because the social media account made identifying with the rover easier.

Beyond social media accounts, NASA could be heading into next year with far fewer resources in general. The Trump administration’s proposed 2026 budget includes around a $6 billion cut to NASA’s funding. The limited resources could lead to multiple planned missions being cancelled The Washington Post reports, including sending a probe to Venus, taking mineral samples from asteroids and studying gravitational waves with the European Space Agency.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-is-shutting-down-some-official-social-media-accounts-including-the-curiosity-rovers-handle-192016918.html?src=rss

In landmark suit, Disney and Universal sue Midjourney for AI character theft

On Wednesday, Disney and NBCUniversal filed a lawsuit against AI image-synthesis company Midjourney, accusing the company of copyright infringement for allowing users to create images of characters like Darth Vader and Shrek, reports The Hollywood Reporter. The complaint, filed in US District Court in Los Angeles, marks the first major legal action by Hollywood studios against a generative AI company.

Midjourney is a subscription image-synthesis service and community that allows its users to submit written descriptions called prompts to an AI model that generates new images based on them. It has been well-known for years that AI image-synthesis models such as the ones that power Midjourney have been trained on copyrighted artworks without rights holder permission.

The lawsuit describes San Francisco-based Midjourney as a “bottomless pit of plagiarism” that enables users to generate what the studios call “AI slop”—personalized images of copyrighted characters. Disney Enterprises, Marvel, Lucasfilm, 20th Century, Universal City Studios Productions, and DreamWorks Animation joined forces in the legal filing.

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Pixelsnap, Google’s belated answer to MagSafe, could arrive alongside the Pixel 10

Android phones that support Qi2 wireless chargers that are magnetically secured in place might finally be hitting the market. Android Authority reports that Google plans to add Qi2 charging with the upcoming Google Pixel 10. The Qi2 standard was announced at CES in 2023, and was developed with substantial contributions from Apple. The new design iterated on the Qi standard by adding magnets that would help ensure a perfect alignment, among other improvements. That magnetic alignment tech was built on Apple’s MagSafe technology.

There was a lot of excitement around the standard coming to the Android ecosystem, but manufacturers dropped the ball. Displaying a total lack of urgency in implementing the standard, not a single Android device made by Samsung, Google or Motorola supported Qi2 in 2024.

The team at Android Authority reports that they have “viewed credible marketing materials intended for retailers that show that Google is working on a few magnetic Qi2 accessories meant for the upcoming Pixel 10.” They suggest Google will name the magnetic ecosystem “Pixelsnap” and at least three accessories to start. A Pixelsnap Charger, Charger with Stand and Ring Stand are set to be in the works for the new Pixel 10. Assuming that magnetic profiles are included as rumored, the Pixelsnap Charger with Stand sounds like the successor to Google’s Pixel Stand. This would ostensibly allow users to magnetically snap their phones to the stand while the phone charges wirelessly.

Android Authority reports that the Pixel 10 would support Qi 2.2, with a maximum hardware-supported charge rate of 60W, though Google will ultimately decide what rate of charging will be allowed on each compatible phone model.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/pixelsnap-googles-belated-answer-to-magsafe-could-arrive-alongside-the-pixel-10-184527063.html?src=rss

After RFK Jr. fires vaccine advisors, doctors brace for blitz on childhood shots

The medical community is bracing for attacks on, and the possible dismantling of, federal recommendations for safe, lifesaving childhood vaccinations after health secretary and fervent anti-vaccine advocate Robert F. Kennedy Jr. abruptly fired all 17 members of a federal vaccine advisory committee Monday.

Outrage has been swift after Kennedy announced the “clean sweep” of the Centers for Disease Control and Prevention’s vaccine advisory panel, the Advisory Committee on Immunization Practices (ACIP). He made the announcement in a Wall Street Journal op-ed.

Open protest erupted at the CDC on Tuesday, with staff calling for Kennedy’s resignation. Staff rallied outside CDC headquarters in Atlanta, objecting to agency firings, cuts to funding and critical programs, scientific censorship, as well as ACIP’s ouster.

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iOS 26 screenshots could be an intriguing preview of Apple’s delayed Siri rework

When it launched, Apple ‘s Visual Intelligence feature allowed you to point your compatible phone’s camera at things around you and either perform a Google Image Search or ask questions via ChatGPT. At WWDC 2025, the company showed off updates to broaden the usefulness of Visual Intelligence, largely by embedding it into the screenshots system. To quote the company’s press release, “Visual intelligence already helps users learn about objects and places around them using their iPhone camera, and it now enables users to do more, faster, with the content on their iPhone screen.”

This reminded me of the “onscreen awareness” that Apple described as one of Siri’s capabilities when it announced Apple Intelligence last year. In that press release, the company said, “With onscreen awareness, Siri will be able to understand and take action with users’ content in more apps over time.” Though it’s not quite the same, the updated screenshot-based Visual Intelligence more or less allows for your iPhone to serve up contextual actions from your onscreen content, just not via Siri. 

In a way, it makes sense. Most people are already accustomed to taking a screenshot when they want to share or save important information they saw on a website or Instagram post. Integrating Apple Intelligence actions here would theoretically put the tools where you expect them, rather than make users talk to Siri (or wait for the update to roll out).

Basically, in iOS 26 (on devices that support Apple Intelligence), pressing the power and volume down buttons to take a screenshot will result in a new page being pulled up. Instead of the thumbnail of your saved image appearing in the bottom left, you’ll see the picture take up almost all of the display, with options around it for editing, sharing or saving the file, as well as getting Apple Intelligence-based answers and actions at the bottom. In the bottom left and right corners sit options for asking ChatGPT and doing a Google Image Search respectively.

Depending on what’s in your screenshot, Apple Intelligence can suggest various actions below your image. This can be asking where to buy a similar-looking item, adding an event to your calendar or identifying types of plants, animals or food, for instance. If there’s a lot going on in your screenshot, you can draw on an item to highlight it (similar to how you select an object to erase in Photos) and get information specific to that part of the image. 

Third-party apps or services that have enabled App Intents, like Google, Etsy and Pinterest, can also appear here so you can carry out actions within this space too. For example, if you’ve found a bookend you like, taken a screenshot and identified it, you can shop for it on Etsy or pin it on Pinterest. 

One aspect of this update to Visual Intelligence that gives me pause is that, for people like me who screenshot mindlessly and don’t want to do anything other than get receipts, this might add a frustrating step between capturing a screenshot and saving it to Photos. It sounds like you may be able to turn off this interface and stick to the existing screenshot system, though.

The examples that Apple gave for Siri’s ability to understand what’s on your screen felt somewhat similar. In its press release from last year, Apple said “For example, if a friend texts a user their new address in Messages, the receiver can say, ‘Add this address to his contact card.'” 

Like Visual Intelligence in screenshots, this involves scanning the onscreen content for pertinent information and helping you put it in a place (like Contacts or Calendar) where it’s most useful. However, the promise of Siri’s new era was more about interacting with all parts of your phone, across first- and third-party apps alike. So you could ask the assistant to open an article you added to your Reading List in Safari or send photos from a specified event to a contact.

It’s clear Apple has yet to deliver these advancements to Siri, and like Craig Federighi said at the WWDC 2025 keynote, those might only be discussed later this year. Still, as we await that status update, the changes coming to screenshots might be a preview of things to come.

This article originally appeared on Engadget at https://www.engadget.com/ai/ios-26-screenshots-could-be-an-intriguing-preview-of-apples-delayed-siri-rework-183005404.html?src=rss

This Android Malware Is Attacking Smart Home Devices Within the ‘Internet of Things’

A widespread malware campaign is currently affecting millions of smart home devices, including TVs, streaming boxes, and tablets running Android software. A recent FBI alert warns consumers about the BADBOX 2.0 botnet, which spreads through the Internet of Things (IoT) and gives threat actors access to home networks to conduct malicious activity.

Here’s what you need to know to protect your system and devices from BADBOX 2.0.

How BADBOX 2.0 works

BADBOX 2.0 is a malware campaign that targets consumer devices, most of which are low-cost, “off-brand” smart home electronics—smart TVs, digital projectors, picture frames, and tablets, for example—running on Android Open Source Project (AOSP). Once infected, the devices are connected to the threat actors’ command-and-control servers and become part of a botnet.

According to a report from HUMAN’s Satori Threat Intelligence and Research team, attacks may then be carried out in a number of forms: programmatic ad and click fraud, which loads and clicks ads in the background to generate revenue; and residential proxy services, allowing for account takeover, fake account creation, one-time password theft, and malware distribution. For example, threat actors can route traffic through a victim’s home IP address to hide malicious activity or use stolen data in credential stuffing attacks.

The current threat is an evolution of the original BADBOX malware, first identified in 2023, that came pre-loaded on devices prior to purchase. BADBOX 2.0 can spread through malicious Android apps found on Google Play and third-party app stores. The malware can also be downloaded from attack servers and installed upon initial startup.

The scheme has affected more than a million devices around the world, all of which were manufactured in China and running AOSP. At this time, none of the devices known to be infected are particularly mainstream (i.e., not Play Protect certified Android devices), but they are still popular in many countries, and there’s nothing to preclude a spread to other models.

How to prevent a BADBOX 2.0 infection

If you have any of the devices known to be affected by BADBOX 2.0, you should certainly look for signs of malicious activity. According to the FBI notice, possible indicators include unexplained or suspicious internet traffic, the presence of suspicious app marketplaces, and Google Play Protect settings being disabled. You should also be wary of purchasing or connecting streaming devices sold as “unlocked,” Android devices that aren’t Play Protect certified, and IoT devices from brands you don’t recognize.

Other security best practices include keeping all operating systems up to date with patches and security fixes for known vulnerabilities and downloading apps only from trusted, official marketplaces (don’t fall for “free streaming” apps). You should also keep an eye on network traffic to catch anything suspicious and isolate any devices that may be compromised as quickly as possible.

Critical Secure Boot Flaw Exposes PCs To Bootkit Malware Attacks, Patch ASAP

Critical Secure Boot Flaw Exposes PCs To Bootkit Malware Attacks, Patch ASAP
A newly disclosed Secure Boot vulnerability is putting a large number of PCs at risk of bootkit attacks, with security researchers urging immediate patching. The flaw, tracked as CVE-2025-3052, was uncovered by Binarly Research and involves a signed UEFI module that allows attackers to bypass or disable Secure Boot and execute unsigned code

Airlines Don’t Want You to Know They Sold Your Flight Data to DHS

An anonymous reader shares a report: A data broker owned by the country’s major airlines, including Delta, American Airlines, and United, collected U.S. travellers’ domestic flight records, sold access to them to Customs and Border Protection (CBP), and then as part of the contract told CBP to not reveal where the data came from, according to internal CBP documents obtained by 404 Media. The data includes passenger names, their full flight itineraries, and financial details.

CBP, a part of the Department of Homeland Security (DHS), says it needs this data to support state and local police to track people of interest’s air travel across the country, in a purchase that has alarmed civil liberties experts. The documents reveal for the first time in detail why at least one part of DHS purchased such information, and comes after Immigration and Customs Enforcement (ICE) detailed its own purchase of the data. The documents also show for the first time that the data broker, called the Airlines Reporting Corporation (ARC), tells government agencies not to mention where it sourced the flight data from.

“The big airlines — through a shady data broker that they own called ARC — are selling the government bulk access to Americans’ sensitive information, revealing where they fly and the credit card they used,” Senator Ron Wyden said in a statement. ARC is owned and operated by at least eight major U.S. airlines, other publicly released documents show. The company’s board of directors include representatives from Delta, Southwest, United, American Airlines, Alaska Airlines, JetBlue, and European airlines Lufthansa and Air France, and Canada’s Air Canada. More than 240 airlines depend on ARC for ticket settlement services.


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‘Zombie Army VR’ Review – Arcade Zombie-Slaying Done Right(ish)

Zombie Army VR is serving up its iconic arcade-style shooting on all major VR headsets. Like the flatscreen games, it’s all about blasting every make and model of Nazi zombie, upgrading some cool WWII-era guns, and experiencing the game’s dark, neon green-drenched universe. While Zombie Army VR tailors its zombie horde action to fit on VR headsets, despite its best efforts, it still feels a little too tied to its flatscreen roots.

Zombie Army VR Details:

Publisher: Rebellion Games
Developer:
 Rebellion, Xtended Realities
Available On: Quest, SteamVR, PSVR 2
Reviewed On: Quest 3
Release Date: June 12th, 2025
Price: $30

Gameplay

You’re a member of the elite ‘Deadhunter’ squad on a mission to rid the world of zombies, and help the squad’s leader Hermann Wolff find his daughter, who’s mysteriously gone missing in the wreckage of Nuremberg. If you’re looking for an engaging story with tons of lore beyond that little summary, you should probably look elsewhere, because Zombie Army VR is all about unloading as much lead at zombie brains as possible, and not much else.

Like all good arcade shooters, the story, which is mostly delivered via voice overs in loading screens, is built to be skippable, as the game’s replay value comes in playing campaign missions you already beat, or choosing a campaign level in co-op mode so you can kick it with a friend. I didn’t have a chance to go co-op for the review, although I find it hard to believe any game can’t benefit with a good bud at your side, preferably one with a spec-ed out machine gun.

That said, the meat of the game lies in its wide variety of zombies that you blast away with a number of WWII weaponry you find along the way. This includes various submachine guns, scoped rifles, pistols, and shotguns from both Axis and Allies. There is also a singular one-off guns you’ll find in some levels, namely a massive machine gun that only has 100 shots.

Image courtesy Rebellion

You’ll also have grenades, mines, and TNT at your disposal too, that latter of which you can shoot from afar to blast a pack of walkers. Zombie Army is all about funneling a train of walkers into a chokepoint, and letting them go boom, and the new VR entry is no exception.

While you can pull the pin on grenades and toss them naturally, the game also offers a secondary way that lets you automatically fling a grenade with a simple trigger pull, just like you might with a gamepad. That was my first hint that Zombie Army VR is still pretty tied to its flatscreen roots. The game knows you’ll need to throw a literal mountain of grenades, and it’s presenting you with an option to make it ‘easier’, but also less immersive.

Weapon upgrades are also here, with work benches scattered throughout starting zones and mid-level break areas so you can choose your loadout and tack on some necessary bits to keep step with the game’s difficulty ramp. Upgrade packs can be earned at your base’s gun range for top marks in the time trial, won by completing specific level challenges, like killing 300 zombies or never using a health syringe, or also found in levels in the form of a satchel, which encourages thorough exploration. There are a few other collectibles to trawl for, including extra weapons skins and creepy dolls for additional XP.

Ooh. A gold MP44, don’t mind if I do | Image captured by Road to VR

And XP is the name of the game. Shoot more zombies, more accurately and in quick succession, and you’ll rack up XP multipliers, which in turn will give you a better chance at making your next rank, and therefore getting another Weapons Upgrade. It’s a good system that rewards players for not only trying their best, but going back and trying levels again, which take around 20 minutes to complete.

That said, upgrades feel a maybe a little too standard, offering things like extended mags, better shot stability, and more penetration power, but missing is any sort of optics or site upgrades. As it is, iron sights feel basically unusable on all guns, which could be addressed by providing better visual contrast on models, or maybe some sort of glow-in-the-dark add-on. As it is, shooting is basically an exercise in squeezing off your first shot, then readjusting by following the wispy white trail it leaves behind.

Melee weapons are also littered throughout, offering up a few choice brain-splattering thwacks for when you’re low on ammo, or just looking to beat back a zombie with whatever, be it a hammer, arm bone, or wrench.

 

You can’t holster melee weapons though, making them more of a ‘spice’ to the overall meal. You can however use your gun as a melee weapon, which feels very natural, since you’ll be flailing about anyway when ammo runs dry.

As for scoped rifles, much of time I hardly ever even bothered, instead opting to fire from the hip and adjusting aim based on feel. Putting the scope up to your eye gives you a fullscreen overlay of the shot, which made me feel a little too hemmed in when zombies are popping up from the left, right and center. There were very few moments when I actually needed a scope anyway, because levels are generally too small for them to really make sense.

 

Despite sometimes clipping through each other, zombies were a highlight. Most of the fan favorites are here, which you’ll recognize from the series other games: a variety of walkers, helmeted walkers, heavy armor walkers, MP44-shooting zombies, screaming kamikaze zombies, and also a sniper zombie that can magically fly to various vantage points. Character models and scripted movement feel on point, as they lunge out you when closing in, voicing increasingly terrible moans along their way.

You’ll be hard-pressed to see more than a dozen zombies on screen at a time though. As soon as you kill the last straggler of the wave, you won’t have to wait long for the next. While I was hoping to get a truly massive wave at some point, the game doles out harder zombies in smaller numbers to amp difficulty.

In the end, Zombie Army VR’s boss fights are somewhat of a letdown, as they’re few and far between. There is some continuity in how to beat them, although bosses generally felt more like summoners who only spawn your standard range of zombies in no particular order. I was waiting for some big one-off reveal, or something to make me go “wow,” but that never came.

Immersion

Zombie Army VR has most of the trimmings of a true VR-native, although I think it has a bit of an identity crisis on its hands.

At first, manually reloading a weapon felt really engaging, and a good source of friction to heighten the zombie threat. As the hordes grow though, and you start expending more bullets per second than you can reasonably find, it becomes apparent that Zombie Army VR just isn’t paced for this to really make sense in later stages of the campaign. At least not for me.

Image courtesy Rebellion

I’ll admit this right here: halfway through the game, I toggled on ‘automatic reloading’ in the settings, and was much happier for it. Even now, after having beaten the game’s five hour campaign, it felt like an all too unfortunate sacrifice at the altar of immersion to keep friction low so I could keep pace.

I hate to feel “happy” for intentionally making a VR game less immersive, but when four kamikaze bombers, an armored mega-zombie, and a half-dozen helmeted runners are on the way to stomp me to death and send me back the last checkpoint, all the while a sniper zombie is shooting overhead, in just doesn’t feel like a situation where I should be reasonably asked to eject a spent mag, grab the new mag from a pouch, charge the first round, and then have to do it again less than 30 seconds later.

Maybe it’s a skill issue, but maybe (just maybe) Zombie Army VR knows that reloading is generally too fiddly for such a fast-paced game; hence the automatic reloading toggle, which exists across all of the game’s difficulties—easy, medium, hard.

Image courtesy Rebellion

That said, the game’s visuals are pretty impressive when played on Quest 3. Levels are fairly dark, although there’s a lot of interesting decay and environmental variety around to keep you gawking. Your standard swath of regular items, like wine bottles, a pair of boots, and motivational posters in German litter the game too, making the apocalypse feel like it just happened a few days ago. Quest 3 has some environmental fog as well in larger levels, but I never found it distracting.

As for object interaction, it is a bit on the ‘cheap’ side, as in the game expects you to force-grab highlighted items at all time. The game however makes a great effort by making weapons physical objects that have appropriate weights.

Oftentimes I’d have my three-slot inventory full, and a another hand dedicated to keeping another previous bait grenade in-hand, leaving me to push a button with the barrel of my gun. In that respect, the world works as you’d expect it, which is a great feeling. Switch guns from left to right felt a little less intuitive, requiring you toss it in the air slightly and catch it with the other hand.

Comfort

Zombie Army VR offers all standard locomotion options and rotation methods. Kill cams and narrative reveals can quickly accelerate you out of your body halfway across the map though, which can be jarring if you’re not ready for it. Kill cams can be toggled off in the settings, and there are only a handful of narrative reveal ‘zooms’, making the game mostly comfortable for most anyone.

‘Zombie Army VR’ Comfort Settings – June 11th, 2025

Turning
Artificial turning
Snap-turn ✔
Quick-turn ✔
Smooth-turn ✔
Movement
Artificial movement
Teleport-move ✔
Dash-move ✖
Smooth-move ✔
Blinders ✖
Head-based ✔
Controller-based ✖
Swappable movement hand ✖
Posture
Standing mode ✔
Seated mode ✔
Artificial crouch ✔
Real crouch ✔
Accessibility
Subtitles
Languages
English, French, Italian, German, Spanish (Spain), Japanese, Korean, Portuguese (Brazil), Chinese (Simplified, Traditional)
Dialogue audio
Languages English
Adjustable difficulty ✔
Two hands required ✔
Real crouch required ✖
Hearing required ✖
Adjustable player height ✖

The post ‘Zombie Army VR’ Review – Arcade Zombie-Slaying Done Right(ish) appeared first on Road to VR.

Apple made a haptic trailer for the F1 movie that only works on iPhones

The long-anticipated F1 film comes to theaters on June 27. To celebrate the pending release, Apple has developed a haptic trailer exclusively for iPhones. This leverages the smartphone’s Taptic Engine to let people “feel the action” right in the palm of their hands.

Apple promises that viewers will “experience the power of the engines, the rumble of the curbs, and the intensity of every gear shift like never before with responsive vibrations.” It’s available to stream right now via the Apple TV app, but requires iOS 18.4 or later. Here’s a regular trailer that won’t make your hands rumble, but is still fun. 

F1 stars Brad Pitt and was directed by Joseph Kosinski, who made the box office monster Top Gun: Maverick. He also directed the underrated Tron: Legacy, though has no involvement with the upcoming Tron: Ares. Hans Zimmer made the score. Apple spared no expense here.

To that end, the company is extremely bullish regarding the film. It’s getting the full theatrical treatment, along with a nationwide IMAX release. Apple also featured the movie prominently at its recent WWDC event and screened it for attendees at the Steve Jobs Theater.

Pulling up to the Steve Jobs Theater for the F1 Movie screening � pic.twitter.com/U3nygAJym7

— Ayush Singh (@heyayush_io) June 11, 2025

Formula 1 has been surging in popularity these past years, as the sport has significantly widened its cultural footprint. Netflix released a documentary series about the organization called Formula 1: Drive to Survive, which was a huge hit. People like cars that go fast. Who knew?

This article originally appeared on Engadget at https://www.engadget.com/entertainment/apple-made-a-haptic-trailer-for-the-f1-movie-that-only-works-on-iphones-180815475.html?src=rss